As I recall, this idea to remake GG Shinobi was what Pigsy was working on first and seemed to be a project for which he had a lot of enthusiasm. It's a great idea as there is room to spruce up the concept of GG Shinobi for the Genesis. Both GG Shinobi games are among the very best on the Game Gear, but ports to the Genesis may make them more accessible for some who don't like the limitations of the Game Gear. Nice to see how things are progressing.
I can't say I'm familiar with Screamer. I'll have to have a look at that.
I didn't get on well with Okami back in the day. I played the original PS2 version and I know they made some improvements in some of the remakes, but I had a number of issues with the PS2 version. I'm not excited for the sequel, but I'll look into reviews when it's done to see if it leaves some of the worst parts of the original behind. I'm cautiously hopeful.
Ninja Gaiden is the highlight of these announcements for me. I bought but haven't played Blasphemous yet, but it looks like The Game Kitchen does good work. Visually it looks nice(and nice to see a decent amount of gameplay in a trailer). It looks like quite an update since the NES games in terms of mechanics. I think that will be fine, though I can understand other people wanting a 2D revival to feel more like the NES games. We'll have to wait and see. From the looks of it, it looks like it may take elements of the NES originals, various Shinobi games, and maybe Hagane. I'm looking forward to seeing more of this one.
@Gofixmeaplate I found it through a search which led to pixel artis Henk Nieborg's twitter. That particular image appears to be a mock up for Harry Potter and the Chamber of Secrets. The pixel art in the game looks very similar, but I don't know for sure if that particular area is in the game as it's a mock up, though I suspect it is, more or less.
@Null2 I always appreciate a recommendation, so thank you. However, I've already played that one. You're right. It is fun. It's not a great gameplay concept for a Batman game, but getting past that, it's a fun maze-action game with a Batman coat of paint and killer music.
@Porco There's enough of a resolution difference between the two to be noticeable when on a bigger screen. As for the color, it's not an inherent limitation of the GBA's specs, but developers used some odd color choices to compensate for the original model's dark screen for the sake of visibility. What looked good on that screen would often look washed out on a TV.
At first I didn't expect the list to be of the entire Playstation brand as opposed to the PS1. That's fine, though I wonder how lists by system would go. Perhaps They've already done that. Interesting to see how much PS1 is represented toward the top of the list. I wasn't sure how much of a retro preference the Japanese audience has. Aside from that, it's also a factor that the PS1, PS2, and PSP are more Japanese targeted, with top developers often being Japanese developers catering to Japanese tastes. A lot of the popular stuff on PS1 and PS2 either didn't land for me or I've yet to try, but they're good platforms and I found games that I like that aren't on the list, for example the Tenchu games and Katamari Damacy.
I've been in a Batman mood lately and I've played quite a few of the various Batman games. I played the SNES original of this a few times a bit over a week ago. I had trouble getting into it initially, but I ended up really liking it aside from some small things I'd change. I thought Batman took too much damage in the game, and I would have preferred music more along the lines of Sunsoft's Batman games as they're more dynamic and are a better fit in a game. While I was playing it, I did observe that the game was pretty standard technically and wasn't doing things the Genesis could not in terms of performance(sprites on screen, etc). That's not to make this into Genesis vs. SNES. The game exists officially on the SNES and is very good there.
As I alluded to, the timing of this is interesting because I just played the SNES game. Also interesting to see some of the changes for this including using the 320-wide mode. Two players and nine enemies on screen may be too ambitious though as I'm already seeing some noticeable sprite drop out in the trailer. I also wonder if the game balance is any different due to those changes.
I also played a good bit of Konami's NES Batman Returns and that was rather good as well. It's one of the best beat-em-ups on the system, in my opinion. I'd take both Konami games over the film they were based on though.
I love the generic developer name, Advance Communication Company. Looks like they actually did quite a few games including a bunch of ports. Sega kind of followed the lead of the PC Engine CD a little bit as its first games weren't spectacular either. Its first games were, as I recall, Fighting Street and No-Ri-Ko. Looking at the first picture, the two aliens on the left look like rejected concepts from the movie Mac & Me.
That was an interesting read and good for Mechner. He was fortunate that he became friendly with that guy who then vouched for him, especially since Hollywood can be quite cutthroat behind the scenes.
I have no recollection of there being a Warcraft movie. It wasn't for me, but I'm surprised I was unaware of it or forgot about it.
"it felt like a more mature piece of consumer electronics rather than a child's plaything."
It's funny because I always felt like the name Playstation didn't match the vibe of the marketing which was aimed at an older crowd than Nintendo targeted, largely. But the marketing worked, as we all know. I've said it many times that Sega and Nintendo both made things a bit easy for Sony to get a strong foothold in the market. Sony did a lot of things right as well and expanded the market for video games. Signing on the likes of Namco was a brilliant counter to what Sega offered on the Saturn. And Sony kept it up throughout the life of the system including their performance analyzer tool which allowed developers to make their games highly optimized.
I was a Saturn owner early on and thoroughly enjoyed it. I will admit that I had some animosity towards Sony and some of their tactics. But I also saw that they had some interesting offerings on the system early on. When the Saturn releases in the US dried up, it felt like the right time to get a PS1(and Tenchu) and I enjoyed it as well. And I was surprised how much I liked the feel of the PS1 controller. So my fondness for the PS1 isn't as high as it is for people that had it as their primary system for more years than I did, and some of the system's bigger hits aren't quite my thing, but I did grow fond of it and have since discovered some wonderful stuff I missed out on in their day, like Strider 2. And there's plenty more to discover later.
First, I just want to say that this was a fair piece as far as the overview of various methods and lag, especially with regard to software emulation and lag-reduction features like RunAhead. People seem to either not know they exist or forget about them. And I've gotten into a couple of arguments here in the last couple of months with people who make drive-by accounts to tell me I'm wrong while basing their entire arguments on verifiably false assumptions and making seemingly dishonest assertions(like applying display lag only to one method, but not another). RunAhead works, and it works very well. I will concede that Saturn is probably still better suited to FPGA in general, but also speaking only of lag. I do expect that will eventually even out.
I've never used NSO, so I can't speak on it directly. I will say there is a long history of these established game publishers releasing shoddy emulation software and products with significantly higher lag than typical emulators along with a lack of features. Sega, Nintendo, Capcom, and many others have put out low-effort stuff like that. I pointed it out for years. Luckily, it seems to be less common than it used to be and the flaws are less significant.
There's a disconnect between the "absolutely horrid" comment and what people in the comments feel. I do think there's some hyperbole when it comes to some people describing lag. It's almost as if they let their emotions get the best of them because they feel something, even if it isn't really horrid. For example, for a while, I heard people say Super Mario World was "unplayable" in every emulator, yet I could literally play the game and beat it with little effort, and that was without removing the lag at all. Incidentally, SNES lag tends to be only one or two frames in my experience with good emulators, so nowhere near unplayable. I have seen some wild claims with that game. But back to NSO, as one or two others have said up above, what we would really need to judge here are actual, accurate numbers. Without that, this is just a guessing game. Someone might say two frames is "horrid". Most people wouldn't be bothered by two. It's hard to feel two frames unless you go back and forth between two and zero. Of course, with shmups lag will be more detrimental than in platform games. Ninja Gaiden on NES is very beatable with two frames. If I had to guess, based on the disconnect, I wouldn't be shocked if it was about four frames. That would be around where some people would have a problem and others may not notice much. But as at least one other person said, some amount of lag around that amount would not necessarily hurt performance in some games, but would make it less enjoyable to control due to it giving things a heavier feel in terms of motion.
I've long viewed it as the Saturn was more powerful in theoretical terms. The Saturn's two CPUs gave it more computational power overall and the ability to draw more flat polygons. Though I have heard that the PS1's CPU was superior for the task than a single SH-2, and of course easier to use with it being a single CPU. The Saturn had the problem of being more difficult to develop for in a number of ways. I think the PS1 had more graphical features(or easier to use) for its 3D as well and that goes a long way.
A while back on this site I learned of a Sony development tool for the PS1 that they called a performance analyzer. From the reactions of those who used it, it was an excellent development tool that allowed developers to extract a good bit more out of the system. I suspect that the PS1's simpler architecture and relative ease of development factored into the creation of that tool which then made game development easier, or at least extracting the most performance from the system. The point is, while the Saturn may have been very good in some ways, and this guy from Argonaut seemed to like it(as did I as a player), the results in PS1 games, especially later-era games, speak for themselves.
@slider1983 it's not valid to criticize them having a manual way before an actual functioning device? Knowing how the device functions would determine what would go in the manual. They are nowhere near a stage where they would need to be showing retail boxes and manuals(or mock ups), since they can't seem to properly show the device. If you think that criticism isn't valid, that's your call. But I stand by what I said and have seen plenty of agreement on my point already elsewhere.
I love how they added "Plus" to the name, like this is an upgrade to something else(that doesn't exist). In addition to the awful "retail box" in the picture, I heard they have a "printed manual" as well which is ludicrous. They claim that this project is real(lol) but still in development. Then why would they have a printed user manual for a prototype that's nowhere near being ready for release and would likely see significant changes if it was legitimate thus making the manual obsolete? It's quite amusing.
@slider1983 I think it was WWF War Zone that was the first 3D game to have character creation. There were some 2D games that had the feature earlier, I know for sure Fire Pro did, but they were never released outside Japan.
@mashk I think it was somewhat successful in Japan. One thing worth pointing out is that it was a 1988 release(a spring release as far as I can tell) in Japan, but looks to have been a 1990 arcade release in North America. A lot of progress was made in game design in that period which may have led to a different reception in 1990 compared to 1988. It would have been overshadowed by the likes of Teenage Mutant Ninja Turtles, Final Fight, and others.
@Sketcz Funny you ask about OLED now. I literally just switched to an OLED phone yesterday. It's my first experience with OLED that wasn't extremely brief. A year ago, my father needed a new phone for a specific feature. I decided on a used Pixel 6a which I had to then set up. I used it for a couple of hours maybe, which was the longest I had spent with OLED up to that point. The Pixel didn't work out well for him so I just picked out a new phone(Galaxy A35) also with OLED. I ended up with the Pixel and just switched my SIM card yesterday. I did read that this phone is not great for those that seem sensitive to this. So I don't have a lot of experience to share. I can tell you that I was using the phone earlier today and did feel what I perceived to be some eye discomfort and general fatigue. I adjusted the brightness a number of times and never could find a setting I liked as far as comfort. With this topic in mind, I grabbed my old phone with an IPS screen and found it to be more comfortable straight away. This was just one data point and there were other variables, so I'll have to keep on testing, but I suspect I have a sensitivity to a degree. I have been prone to migraines in the past, but that's uncommon for me now. Instead, I experience extreme fatigue from certain triggers like certain kinds of lighting.
I had heard of people having issues with PWM in the past, though I never looked into it much since their symptoms seemed more pronounced than mine. I also recall hearing about it in the context of LED light bulbs. In looking this up, I did see your post last month on NintendoLife where you went into more detail and how you hadn't dealt with OLED before the Switch. I have always favored IPS screens in theory thinking that OLEDs might be brighter or harsher, though not with the PWM issue in mind. I have been sensitive to various things such as the 3DS 3D effect(once was enough for me), certain TVs and monitors especially those lit via fluorescent tubes(PWM issue?), extremely bright white screens in general, and possibly certain kinds of overhead lighting.
I used to also assume photosensitivity related to epilepsy only, but I learned otherwise some time ago. That famous incident with that episode of Pokemon in Japan did trigger some people with epilepsy, but I read that many people who also reported being affected were non-epileptic cases of photosensitivity so stuff like that can be pretty rough for a lot of people.
I'm going to try some of the suggestions I read today for dealing with OLED sensitivity and see how it goes. That's the problem with devices like the Switch where you don't have many options outside of a basic brightness control. It's a big reason I favor PC gaming these days.
As this was a demo, I doubt the CD storage limits factored in much here. Old arcade games like Space Harrier aren't huge, but they would add up pretty quickly so that would be a concern if this was a real project needing to fit on disc. I think it's more of a RAM issue. The Master System ROMs would each fit easily into the limited RAM. I think the actual ports of games like Space Harrier on Saturn would be difficult to include within another game like this due to resources required. I assume the system needs to keep some data in RAM relating to the hub world. On top of that, whatever Master System emulation they're using isn't running full speed. Plus, since it's just a mock up, basically, Master System is easy to implement.
@Sketcz You must do what you think is best. I'll not try to sell you on switching other than to say that I've been very happy and am glad I did it. I'll also just say that I was already doing enough faffing with Windows that faffing about elsewhere was more appealing to me. It just seemed more futile doing that on Windows, but that's just me.
I developed a high sensitivity to light a while back which comes and goes now, so I know what you mean about bright white backgrounds. On all my computers, I use programs or features to reduce the blue light generally. Yes, that gives things a yellowish or reddish hue, but I'm fine with that. On Windows, the program I knew was called f.lux. Beyond that, if you ever move away from that old version of Word, you should take a look at LibreOffice which is multiplatform. I just checked and there is an option to change the colors. That's a good thing to know if there's ever any issue with your set up.
Good to know you understand the revulsion I felt toward Widows 8. What a terrible error in judgement that was.
I think I understand what you're describing in terms of folders. Sounds like you want to be able to move them arbitrarily and have them stay there rather than snap to a grid. The weakness of Linux is also it's strength, and that's choice. Choice makes it hard to start, but having the choices is wonderful when you really need it(so that interface changes don't have to feel like doom). I tested a few different file managers on a couple of systems today. At first, I wasn't finding that manual placement, even in file managers search results claimed had that. Anyway, I switched to the computer I'm on right now and I was able to change the sorting in the file manager to manual and drag files and folders wherever I wanted. If that's what you need, it is doable. It's going to depend on the specific file manager. In this case, I'm on Mint with the Cinnamon desktop which happens to be what I recommend to beginners with good results in the past. The default file manager which allows manual placement is called Nemo. I experienced some regressions with Mint on some of my other systems, unfortunately, but I'd still recommend it as a starting point because it seems to work well for most people the vast majority of the time. My issues included networking issues(specifically WPA2 passkey verification), and some audio glitches, and maybe one or two others. They seem to be hardware specific(third and fourth-gen Intel systems in my case). Instead of working out the problems, I decided to just try other distros since that would likely be faster. I recently started running Mageia on one system which worked better. It's probably not too difficult for a beginner, but the support for it will be less than Ubuntu and Mint. Mint actually didn't work for me when I got started because of third-gen Intel being too recent for it, so I got started on OpenSUSE and did fine. Loved it. But Mint is easier to start with. If you have more questions, immediately or down the line, feel free to ask. I'm not an expert(I only got to the command line when necessary and mostly copy and paste for that), but I've been happily using various Linux distros for almost 12 years. I can at least provide the perspective of a regular user who just wants a stable and functional OS with an interface that works the way I like.
@Sketcz Windows 8 was the final straw for me with Windows. Before that, I had some major issues with Windows 7. They were enough to plant the seed that I should consider changing OS. Windows 7 was always annoying with how it handled OS updates in my opinion. That seems to have gotten worse. But beyond annoying, for whatever reason, Win7 updates were breaking my install. I'd just get a black screen. So I had to restore the system back to working order and then I disabled auto updates.....and then it still did it. I later found out that the auto update setting didn't matter, but there was a secret setting buried somewhere that actually disabled auto updates. Needless to say, I wasn't impressed.
I had a laptop that started to fail around this time of year in 2012. It was right around the time Win8 was rolling out. I purchased a replacement on black Friday to get a deal. I don't recall if I had the option for Win7 or Win8, but I ended up with Win8. I had heard reports before its release that it wasn't well received in testing, yet Microsoft insisted they knew better and changed nothing. I thought "how bad could it be?" I hated that OS and interface so much. I had an open mind and tons of patience, but the interface made no sense to me, probably irritating me in the same way a grid of folders bothers you. The OS constantly got in my way and made simple things take way too long. I at least wanted a choice to have the old interface back. What Microsoft communicated to me was I could not trust them with interface design. That's when I committed to changing, but I wasn't ready to do it then. A friend of mine had a spare copy of Win7 that he gave me and I "upgraded" to Win7 and stayed on that for several months to at least make the computer usable. After a few days of Win8 upon receiving the laptop, I didn't touch it for a few weeks until I had that Win7 DVD in hand.
@N64-ROX When I committed, and I use that word intentionally, to switching to Linux, I had reached my limit with Windows. My rage post would be directed to that. Even the "good" Windows versions like 7 caused me so many headaches. When I switched, I was determined to be patient and give it time because I really wanted it to work. I actually got off to a rough start because my hardware at the time was quite new and a lot of the popular distros didn't have the updated kernel my hardware needed which led to some bizarre problems. It was not a great way to start that journey. I eventually tried out enough distros and found one(OpenSUSE) that actually worked. Once that happened, I was very happy with everything. I mean that in a literal sense, like using the computer made me happy. Linux just felt right to me, even as a newb. It only took a few months for me to abandon my dual-boot setup.
WINE is weird. I've had it working many times and it has worked great. Just this past summer, I installed a bunch of games on the laptop I'm currently using without issue. Just recently, the option to run Windows exe files has disappeared, and they now open in a file-compression program I like. I don't know why or how that file-association issue developed. I can't say I run into issues like that too much. I have seen them, and other issues, but not often, so my Linux experience has been very good on the whole. I had many problems with Windows, so I still consider myself way ahead. But as far as that WINE issue, I recently bought the Batman Arkham games on sale from GOG and decided to try out Lutris which I had heard a lot about. The Lutris page had a specific script for that game, which installed successfully with a version of Proton. You can also install stuff without a script which I haven't tried yet, but it may be better than just installing WINE from the distribution repository or following the instructions on the WINE page, both of which I have done successfully. I also recall a program called PlayOnLinux which seemed to simplify dealing with WINE. I haven't used that one in a while, but it worked well. I should take a look at that again, but opted for Lutris this particular time. At the end of the day, it depends how happy you are on Windows. I was very unhappy, so I was more willing to deal with issues and push through. The nice this was, when I dealt with each issue, things just made a lot more sense to me and I felt like I was moving forward, so I've been very happy, but I acknowledge that the issues you've had, along with others, are real, though not universal.
The Saturn had its issues in the market, but it was a fun system to own when it was current. For me it was the system I owned at a time in my life when I was most into video games. It may have been a flop compared to expectations and what Sega needed it to be, but it had a very good library. It was funny that by the end of the Saturn's life I had swung back from the 3D craze to a new appreciation for 2D games. Games like X-Men vs. Street Fighter and King of Fighters '97 were a big part of that. It was truly impressive to see that level of 2D gaming at home on my TV at the time. Of course, that could be said for many 3D games too. There was something special about those games. Another favorite of mine was Virtual On. I was not familiar with that game from the arcades, but saw it in a Saturn commercial and thought it looked cool despite not knowing much about it. I picked it up based on that and ended up loving the game. Another great memory of the Saturn was getting two new games right as I had a week off from school. The two games were Fighters Megamix(Japanese copy) and Dragon Force. I had the best week ever with those two.
I've said this many times before. And this is not a knock on Sony or its marketing. The PS1 wasn't really $100 cheaper at their launch prices. It had no game. Most people would need a game if they weren't planning to play demos. Games were about $50 where I was. A memory card would not be required, but would be highly recommended. Without the card, it would be $350. $370 or so with the card. The Saturn came with a game for a bit and didn't require external memory for saving. With that said, Sony's approach was better because people could choose their first game. Plus, it was better optics and psychology having the system priced at $300.
@Sketcz Thanks for replying. It refreshed my memory of a few things as I recall some of that. I haven't thought about TOC files in quite a while. Luckily, I never spent much time on that, perhaps because I was already willing to work with the command line. But that is very annoying when you have those issues with file formats that don't need to be that way. I never dealt with any of the emulators that had that other limitation on iso files and would need a disc or virtual drive, but I have been aware of one or two of those. I've never liked that concept. My recollection is hazy, but I think some of that nonsense is why I gravitated toward and persevered with the command line and then Retroarch a couple of years later. In fact, I think the reason I switched to the command line was because I was using a GUI frontend with MAME and MESS and I could not figure out how to load PCE CD with it, if it was even possible with that frontend. I think it was a limitation of it because it was a more complicated command to pass through than it would have been for a HuCard. It was a process to get to this point for sure. For me it was even more interesting because I had decided to switch to Linux shortly after I started learning the various emulators, so I had a lot of things to figure out all at once.
No surprise about that last part. It seems there are a lot of rude people connected to this scene(that applies to Linux as well), including various people who work on the software. I've always steered clear of various forums and such because of that. That's why I did my best in my original reply to find the right tone to not come across as defensive or condescending because I know that's too common with this sort of thing.
The solution you ended up with sounds pretty good at least. I probably would have gotten the TerraOnion if I hadn't found the solutions I did, as it seemed to be well put together. I do have some PCE hardware, so it would have been of interest to me under different circumstances.
@Sketcz I'll do my best not to evangelize too much about Retroarch because it's fine if people don't like it. But for as to why I like it and use it, it simply did a number of important things much better than the standalone emulators I had access to at the time. Specifically, it was better at all things display related. It had better scaling options, better frame rate handling(fixed stutters that were common with other software), better scanline overlays, etc. The unified interface was also a huge plus. When I switched, I had already migrated from Windows to Linux which may have limited my access to some emulators, but every single one that I had used was inferior to Retroarch in some major ways, even if they were simpler to use. Before I switched, I was mostly using command-line MAME, MESS, and Mednafen. MAME was the best of those, and the only thing close to Retroarch in terms of results. To be clear, I'm not even a command-line guy, but that route made the most sense at the time so that's what I ended up doing. I know Retroarch seems complex at first. I felt the same. I also laugh looking back at my trouble because you don't need to know much to actually get started. I've rarely had to do much fiddling with it, and have had little trouble getting and keeping things working. I've helped other people get started with it too with good results. It's even easier now that I switched to the AppImage version(no installs). I approached emulation like a project(same as when I switched to Linux). That's why I took the time to learn the MAME command line when things weren't quite right otherwise. When I figured that out, learning the same for Mednafen wasn't intimidating. When I decided to see what all the hype was about with RA, I figured if I could do the command line with those, I could figure RA out no problem and I was right. I'm glad I did too.
But the main reason I replied is to ask what the issue is with PC Engine CD emulation? Is it that the standalone emulators you know don't support it or that it's difficult to set up? I had PC Engine CD working in MESS(which is part of MAME now it seems) and Mednafen. I spent a good bit of time getting the CD games to work in those about a decade back and it felt like quite the accomplishment when I got the commands right. I also had PCE CD working in one or two Linux-based handheld systems(non Retroarch). Of course, it works fine in Retroarch, and I don't mean to be snarky saying that. I'm genuinely curious what the issue is with PCE CD.
@amishpyrate You didn't make it up. Though the figure I found was 24 hours rather than 30. Still, the reality is a far cry from what was claimed on standard AA batteries. I found the reference in a Verge article from June.
@Mario500 SoC is System on a chip. If you don't know the term, it's like a CPU but with more components integrated into the package. Mobile phone processors are considered SoCs.
From the pictures, the mini case looks very well done. There are the color differences for the power button and front fascia, but it still looks good. Gamecube is already fairly small, but his custom version does look like a decent amount of downsizing.
It makes no sense to take a racing game and turning it into a kart racing game. At best, you can stick a kart mode into a Wipeout game as a bonus. The point of kart racers is to take cartoony characters people already know and like, and put them into a racing game. For a Wipeout Kart, they'd have to create their own characters. It makes no sense.
For those that don't know, there's a version of Simon's theme within Castlevania Bloodlines. I forget if it's used in game, or if it's just included in the sound test.
It's funny how the Genesis/Mega Drive is judged as having "bad" sound. That reputation largely comes from western games and the GEMS sound driver. Now, GEMS had some merit and probably didn't have to produce bad results. I think a lot of that came to developers not prioritizing sound in those days for those games. Many Japanese developers did prioritize sound and there were a lot of composers there that knew how to work with FM programming. People forget that in the 1980s, FM sound was considered a premium feature and arcade games overwhelmingly used it. The chip in the MD was good, though not as good as those typically used in arcades, but the results could still be excellent. One of the biggest issues it had was the DAC used for sample playback which led to a lot of scratchy playback. It was originally intended for percussion samples. I can think of dozens and dozens of MD games with good-to-great soundtracks off the top of my head and I do enjoy the style of game music the MD was good at producing.
Both the MD sound chip and the SNES sound chip were good in their own ways, but also had their own limitations. Both could produce good and bad results. In the case of the SNES, the chip was capable and interesting, but was held back by technical limitations of the time(ROM and RAM size, etc). PCM audio was definitely the next step, just as optical media was. It may have been a bit early for them to go with all PCM given the cart sizes of that early period, but much like the MD there are still many games with excellent sound.
I'm not familiar with this channel, but it sounds like an unfortunate situation. It also sounds needless. One thing I've noticed for some time, most of this year and perhaps even much of last year, is that Youtube has been broken in a lot of ways. I've run into many problems and have heard of more from others. Meanwhile, they can't be bothered to add some very basic featured to the mobile app. So I can't say I'm surprised that whatever is wrong at Youtube would manifest in this way, an automated channel deletion. I hope there is some possibility for a real resolution to this.
@GhaleonUnlimited Thank you so much. I appreciate the reply, both the amount of information and the quality of it. I have looked at comparisons of the games, so I can tell you that the original 16-bit look does appeal to me and has some charm to it, so that's not an issue, even if the 32-bit versions do look quite nice too. Good to hear a player-oriented take on it. I'll keep these things in mind for when I finally do try out Lunar, which I fully intend to do.
@GhaleonUnlimited There is an "ignore" button at the bottom of posts to ignore a user.
I'm not the biggest RPG fan, but I do appreciate some. Phantasy Star 4 has always been my favorite. I have also praised it for having a "brisk" pace. It's both the game that moves fast, but also the story. I love it. I have tried some of the popular 16-bit RPGs like Chrono Trigger and Final Fantasy 6 and they didn't really do much for me. To be fair, there have been times when I have revisited games and ended up liking them much more at a different time, so I intend to go back to both of those to give them another chance. But Phantasy Star 4 grabbed me immediately.
I'll have to make a note on Terranigma. I also haven't played the Lunar games, but have always intended to give them a look. I like hearing that they are fast and straightforward. I'm curious what your thoughts are on Lunar in terms of the original versions compared to the 32-bit remakes.
@slider1983 It's a bit of both when it comes to Working Designs. Many people appreciate their efforts in bringing games over in English. Some like their quirky translations. Some of their games might have even been translated in a pretty straightforward manner without taking liberties. On the flip side, there are many critics who took issue with how many liberties they took with the translations. Plus, they did make some games harder, some unreasonably so. Sometimes that was intentional, and sometimes it was programming errors which is pretty amazing that wasn't caught during testing. So Working Designs' reputation is a bit of a mixed bag.
I've said it before, but I love this project. It's a great idea. You can't preserve everything like this, but this makes a lot of sense. It's a specific type of collection. It's a lot of prominent game characters with a lot of Nintendo characters, along with various other things like Mappy, Mega Man, Street Fighter, and others. It's cool to be able to archive these physical items with digital scans, and for people to be able to print them for themselves if they have or have access to 3D printing. It could also be a nice thing for young kids to have as small toys, especially if they're already into Nintendo characters or the others. When I was little, some of my favorite toys were small plastic or rubber figurines that look similar to these. I would have loved to have video game characters to play with back then.
Congrats to Mr. Talida for doing so much and finishing the project.
"We are not rich people" Yet, the Lamborghini. Even if it was rented or borrowed for the sake of appearance, it's terrible marketing. What appearance was the Lambo supposed to communicate? Being rich and successful. This is a joke.
Yesterday, someone pointed out in the previous article on this that they could charge the full amount any time they wanted. How amusing that it only took a matter of hours. I also wish I could say that this was an unexpected development in this saga, but this seems par for the course.
Let's just pretend this is not a full-on scam and there are actual intentions to release a product. The unforced errors and red flags are undeniable. To charge the full amount now, even if by mistake, is the sign of a project that is run so poorly that expecting it to succeed seems overly optimistic. It doesn't look good either way. But, as I said, that was pretend. It has all the signs of a legitimate scam. And if that bothers him/them, well that's because they've presented it the way they have.
I can vouch for Dogyuun. It is excellent. I love Grind Stormer as well. They're probably my two favorite Toaplan shmups, probably because they're hard, but not punishing. Both are realistically beatable with a moderate amount of persistence and don't require the same level of expertise as Tatsujin/Truxon 1 and 2. Having played it extensively, the port of Grind Stormer is better than it gets credit for and surprisingly faithful considering the hardware. The first impression is a bit weak due to the color reduction and the worst sprite flicker in the game happening at the end of the first stage. But the arcade version is the better way to play it for sure.
Also, kudos to @Damo for the sub-heading on this post.
It looks very good so far. Not only does it look good in stills, the character animation is surprisingly smooth. I'm curious about their custom mapper and what it allows. It sounds like it's adding sound capability, among many other things it probably does. I'm sure it helps with the scrolling and probably the way to text window operates. You can see from the graphics it still has color limitations you'd expect since the NES is not the PC Engine, Genesis, or SNES, but the art is very well planned and the color choices are very good. It's clear there's a lot of effort going into it and the developers have enthusiasm for this project.
Edit: The Kickstarter page provides some detail on what the mapper does. There's expansion audio, FMV capability, vastly increased data storage, and a clever palette-switching ability. They also go into some detail on their process of porting to the PC which will be enhanced with widescreen, but will remain NES authentic in most ways. It's worth reading about it on their page for those interested in all that.
@-wc- I found your re-assessment, the stuff about falling apart "under light scrutiny", up above quite amusing, in the best way possible. I like your style here.
When I saw these comments, the thing that came to mind was Castlevania: Rondo of Blood which I believe was not translated either. But it made a lot of sense to do that. There's not a ton of story needed for the game.
Now, the main reason for my reply. I agree about the physical vs. digital debate. Whenever that discussion comes up, I always make the distinction between video content(movies, shows), where I do prefer physical, and video games where digital makes a lot more sense. This is due to the nature of gaming now, with patches and DLC a major part of the equation. There will definitely be games on physical media that will be problematic in the future because the physical version is an early and broken version of the game. There are other downsides to physical as well. Still, there are some resourceful people that might come up with solutions to those problems. I do wonder if Switch cards will have the kind of longevity of prior consoles. To be fair, there are reports of Saturn games being prone to disc rot, so old systems aren't always perfect.
My favorite approach to digital distribution is GOG. As long as I have the installer files, I own the games. I do like Steam as well and have had no issues with it.
@DasMiez The smugness is only because of people who are wrong insisting they know better. For example, the previous person's argument completely falls apart on point number one. Why? Because they assumed the input lag does not even exist using frame advance, when it absolutely does. There's no processing advantage whatsoever. That's the entire foundation of their position and it's a false premise. As for your argument, it is totally irrelevant. People say emulation adds lag, and I pointed out it can remove it. That's true.
You may want to check again how cycle accurate these FPGA cores are at the moment. Just recently on this site, an FPGA developer spoke about how his cores use hacks because they have to in order to work. I have no problem with that, just to be clear. But that's beside the point. People keep pushing this notion of emulation adding lag, which is true, but incomplete and misleading. I detailed how it can be subtracted after the fact. This is common knowledge as the feature has been around for at least six years. You do know that, right? Software emulation literally can provide next-frame response. Plug an FPGA into an LCD TV, and that's the best you can get.
Call me smug or whatever you want, yet you are no better. I already laid out in detail what my position is because of the persistent myths out there, and I detailed the procedure. You could go and verify it yourself because I know for a fact that it's correct. So you're just as smug and just as insolent. Except there's one difference. I'm right on this and everything you said here doesn't apply.
Edit: any perceived smugness comes from people talking at me instead of to me, with assertions that I have a "lack of understanding" while the entire basis for their claims is totally incorrect. Or they bring up things that are simply irrelevant to what I have posted such as different devices will have different lag, which only requires an easy change to the RunAhead setting to compensate and get next-frame response. The only thing I'm arguing is that lag can be removed in software emulation and I provided actual specifics on how that works in my previous points. The fact that people bring up totally unrelated things and seemingly don't verify what I have said, which is common knowledge now, I think speaks volumes.
@ParadoxFawkes the sprint works, but the speed difference is not as noticeable as in the original. Obviously, the feel of this version is very different, but it's an interesting exercise in porting the game without cropping the viewable area.
@slider1983 typically the Japanese art was better, at least in my opinion. But there's no question the Golden Axe 2 box art was better for the western version. That was typically the case when Boris Vallejo, the famous fantasy painter, or his wife Julie Bell, who was also excellent at that, were involved. Not all their concepts were the best, but their execution was never a weak point. The western Golden Axe 2 has always been one of my favorite game covers.
I got a very late PSP 3000. While the battery may not have held a charge very well, especially compared to the Nintendo portables, it also clearly had a significant parasitic draw when fully turned off. After running into that problem twice(the first time I thought it was my mistake, but it wasn't), I simply got into the habit of pulling the battery out of the system every time I turned it off. I'll have to check for any bloat on mine, though I suspect being stored outside the system probably helps. It's a shame that aftermarket lithium batteries are typically poor and that official ones are often overpriced.
This reminds me of the Coleco Chameleon fiasco in that the case design seemed to be the top priority. Much like that scam, there's a lot of focus on showing something sometime in the future to quiet the haters. That demonstration never happened for the Chameleon. If they're salty about people calling this a scam, that's on them for raising several red flags so far and doing a pitiful job in dispelling those concerns with their recent videos. The time constraint on their pre orders does them no favors in seeming legitimate. The remedy from their end is simple. If this is legitimate, prove it.
As other have said very well, if you don't want your stuff used and forked, then don't make it open source in the first place. It was made available and the license was apparently followed, so there's really nothing more that needs saying. It reminds me of some drama within the emulation community a while back that sort of briefly came back into focus recently. And it might actually be a case of both sides having problems, but it was very clear that a developer had no idea how such software licenses worked in a similar way to this one.
Comments 727
Re: GG Shinobi Is Being Unofficially Ported To Genesis / Mega Drive
As I recall, this idea to remake GG Shinobi was what Pigsy was working on first and seemed to be a project for which he had a lot of enthusiasm. It's a great idea as there is room to spruce up the concept of GG Shinobi for the Genesis. Both GG Shinobi games are among the very best on the Game Gear, but ports to the Genesis may make them more accessible for some who don't like the limitations of the Game Gear. Nice to see how things are progressing.
Re: Round Up: Virtua Fighter, Onimusha, Okami, Ninja Gaiden... The Game Awards 2024 Was A Good Night For Classic Gaming Fans
I can't say I'm familiar with Screamer. I'll have to have a look at that.
I didn't get on well with Okami back in the day. I played the original PS2 version and I know they made some improvements in some of the remakes, but I had a number of issues with the PS2 version. I'm not excited for the sequel, but I'll look into reviews when it's done to see if it leaves some of the worst parts of the original behind. I'm cautiously hopeful.
Ninja Gaiden is the highlight of these announcements for me. I bought but haven't played Blasphemous yet, but it looks like The Game Kitchen does good work. Visually it looks nice(and nice to see a decent amount of gameplay in a trailer). It looks like quite an update since the NES games in terms of mechanics. I think that will be fine, though I can understand other people wanting a 2D revival to feel more like the NES games. We'll have to wait and see. From the looks of it, it looks like it may take elements of the NES originals, various Shinobi games, and maybe Hagane. I'm looking forward to seeing more of this one.
Re: Review: The GBA Pixel Book - A Gorgeous Tribute To The Last Great 2D Console
@Gofixmeaplate I found it through a search which led to pixel artis Henk Nieborg's twitter. That particular image appears to be a mock up for Harry Potter and the Chamber of Secrets. The pixel art in the game looks very similar, but I don't know for sure if that particular area is in the game as it's a mock up, though I suspect it is, more or less.
Re: Anbernic's New $70 GBA Lookalike Plays PSP, Dreamcast And More
@KitsuneNight The Chromatic already got articles and review.
Re: This Christmas, You'll Be Able To Play SNES Batman Returns On Your Genesis, For Free
@SilentBluntman I know. That was your point originally. My point is you can make a good argument for both names.
Re: This Christmas, You'll Be Able To Play SNES Batman Returns On Your Genesis, For Free
@SilentBluntman The counter to that would be that a majority of systems sold had Genesis written on them and their boxes.
Re: This Christmas, You'll Be Able To Play SNES Batman Returns On Your Genesis, For Free
@Null2 I always appreciate a recommendation, so thank you. However, I've already played that one. You're right. It is fun. It's not a great gameplay concept for a Batman game, but getting past that, it's a fun maze-action game with a Batman coat of paint and killer music.
Re: Review: The GBA Pixel Book - A Gorgeous Tribute To The Last Great 2D Console
@Porco There's enough of a resolution difference between the two to be noticeable when on a bigger screen. As for the color, it's not an inherent limitation of the GBA's specs, but developers used some odd color choices to compensate for the original model's dark screen for the sake of visibility. What looked good on that screen would often look washed out on a TV.
Re: Japanese Gamers Just Picked The 30 Best PlayStation Games Of All Time
At first I didn't expect the list to be of the entire Playstation brand as opposed to the PS1. That's fine, though I wonder how lists by system would go. Perhaps They've already done that. Interesting to see how much PS1 is represented toward the top of the list. I wasn't sure how much of a retro preference the Japanese audience has. Aside from that, it's also a factor that the PS1, PS2, and PSP are more Japanese targeted, with top developers often being Japanese developers catering to Japanese tastes. A lot of the popular stuff on PS1 and PS2 either didn't land for me or I've yet to try, but they're good platforms and I found games that I like that aren't on the list, for example the Tenchu games and Katamari Damacy.
Re: This Christmas, You'll Be Able To Play SNES Batman Returns On Your Genesis, For Free
I've been in a Batman mood lately and I've played quite a few of the various Batman games. I played the SNES original of this a few times a bit over a week ago. I had trouble getting into it initially, but I ended up really liking it aside from some small things I'd change. I thought Batman took too much damage in the game, and I would have preferred music more along the lines of Sunsoft's Batman games as they're more dynamic and are a better fit in a game. While I was playing it, I did observe that the game was pretty standard technically and wasn't doing things the Genesis could not in terms of performance(sprites on screen, etc). That's not to make this into Genesis vs. SNES. The game exists officially on the SNES and is very good there.
As I alluded to, the timing of this is interesting because I just played the SNES game. Also interesting to see some of the changes for this including using the 320-wide mode. Two players and nine enemies on screen may be too ambitious though as I'm already seeing some noticeable sprite drop out in the trailer. I also wonder if the game balance is any different due to those changes.
I also played a good bit of Konami's NES Batman Returns and that was rather good as well. It's one of the best beat-em-ups on the system, in my opinion. I'd take both Konami games over the film they were based on though.
Re: Flashback: Remembering Sega's Dismal Mega CD Debut, Wakusei Woodstock: Funky Horror Band
I love the generic developer name, Advance Communication Company. Looks like they actually did quite a few games including a bunch of ports. Sega kind of followed the lead of the PC Engine CD a little bit as its first games weren't spectacular either. Its first games were, as I recall, Fighting Street and No-Ri-Ko. Looking at the first picture, the two aliens on the left look like rejected concepts from the movie Mac & Me.
Re: "I Was Completely Unproven" - Prince Of Persia's Creator Reflects On The Making Of Its Star-Studded Film
That was an interesting read and good for Mechner. He was fortunate that he became friendly with that guy who then vouched for him, especially since Hollywood can be quite cutthroat behind the scenes.
I have no recollection of there being a Warcraft movie. It wasn't for me, but I'm surprised I was unaware of it or forgot about it.
Re: Anniversary: 30 Years Ago Today, PlayStation Changed Video Games Forever
"it felt like a more mature piece of consumer electronics rather than a child's plaything."
It's funny because I always felt like the name Playstation didn't match the vibe of the marketing which was aimed at an older crowd than Nintendo targeted, largely. But the marketing worked, as we all know. I've said it many times that Sega and Nintendo both made things a bit easy for Sony to get a strong foothold in the market. Sony did a lot of things right as well and expanded the market for video games. Signing on the likes of Namco was a brilliant counter to what Sega offered on the Saturn. And Sony kept it up throughout the life of the system including their performance analyzer tool which allowed developers to make their games highly optimized.
I was a Saturn owner early on and thoroughly enjoyed it. I will admit that I had some animosity towards Sony and some of their tactics. But I also saw that they had some interesting offerings on the system early on. When the Saturn releases in the US dried up, it felt like the right time to get a PS1(and Tenchu) and I enjoyed it as well. And I was surprised how much I liked the feel of the PS1 controller. So my fondness for the PS1 isn't as high as it is for people that had it as their primary system for more years than I did, and some of the system's bigger hits aren't quite my thing, but I did grow fond of it and have since discovered some wonderful stuff I missed out on in their day, like Strider 2. And there's plenty more to discover later.
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
First, I just want to say that this was a fair piece as far as the overview of various methods and lag, especially with regard to software emulation and lag-reduction features like RunAhead. People seem to either not know they exist or forget about them. And I've gotten into a couple of arguments here in the last couple of months with people who make drive-by accounts to tell me I'm wrong while basing their entire arguments on verifiably false assumptions and making seemingly dishonest assertions(like applying display lag only to one method, but not another). RunAhead works, and it works very well. I will concede that Saturn is probably still better suited to FPGA in general, but also speaking only of lag. I do expect that will eventually even out.
I've never used NSO, so I can't speak on it directly. I will say there is a long history of these established game publishers releasing shoddy emulation software and products with significantly higher lag than typical emulators along with a lack of features. Sega, Nintendo, Capcom, and many others have put out low-effort stuff like that. I pointed it out for years. Luckily, it seems to be less common than it used to be and the flaws are less significant.
There's a disconnect between the "absolutely horrid" comment and what people in the comments feel. I do think there's some hyperbole when it comes to some people describing lag. It's almost as if they let their emotions get the best of them because they feel something, even if it isn't really horrid. For example, for a while, I heard people say Super Mario World was "unplayable" in every emulator, yet I could literally play the game and beat it with little effort, and that was without removing the lag at all. Incidentally, SNES lag tends to be only one or two frames in my experience with good emulators, so nowhere near unplayable. I have seen some wild claims with that game. But back to NSO, as one or two others have said up above, what we would really need to judge here are actual, accurate numbers. Without that, this is just a guessing game. Someone might say two frames is "horrid". Most people wouldn't be bothered by two. It's hard to feel two frames unless you go back and forth between two and zero. Of course, with shmups lag will be more detrimental than in platform games. Ninja Gaiden on NES is very beatable with two frames. If I had to guess, based on the disconnect, I wouldn't be shocked if it was about four frames. That would be around where some people would have a problem and others may not notice much. But as at least one other person said, some amount of lag around that amount would not necessarily hurt performance in some games, but would make it less enjoyable to control due to it giving things a heavier feel in terms of motion.
Re: Saturn Was "More Powerful Than PlayStation" Claims Argonaut Founder
I've long viewed it as the Saturn was more powerful in theoretical terms. The Saturn's two CPUs gave it more computational power overall and the ability to draw more flat polygons. Though I have heard that the PS1's CPU was superior for the task than a single SH-2, and of course easier to use with it being a single CPU. The Saturn had the problem of being more difficult to develop for in a number of ways. I think the PS1 had more graphical features(or easier to use) for its 3D as well and that goes a long way.
A while back on this site I learned of a Sony development tool for the PS1 that they called a performance analyzer. From the reactions of those who used it, it was an excellent development tool that allowed developers to extract a good bit more out of the system. I suspect that the PS1's simpler architecture and relative ease of development factored into the creation of that tool which then made game development easier, or at least extracting the most performance from the system. The point is, while the Saturn may have been very good in some ways, and this guy from Argonaut seemed to like it(as did I as a player), the results in PS1 games, especially later-era games, speak for themselves.
Re: If Nothing Else, SuperSega's Latest "Review" Should Convince You To Keep Your Wallet Shut
@slider1983 it's not valid to criticize them having a manual way before an actual functioning device? Knowing how the device functions would determine what would go in the manual. They are nowhere near a stage where they would need to be showing retail boxes and manuals(or mock ups), since they can't seem to properly show the device. If you think that criticism isn't valid, that's your call. But I stand by what I said and have seen plenty of agreement on my point already elsewhere.
Re: If Nothing Else, SuperSega's Latest "Review" Should Convince You To Keep Your Wallet Shut
I love how they added "Plus" to the name, like this is an upgrade to something else(that doesn't exist). In addition to the awful "retail box" in the picture, I heard they have a "printed manual" as well which is ludicrous. They claim that this project is real(lol) but still in development. Then why would they have a printed user manual for a prototype that's nowhere near being ready for release and would likely see significant changes if it was legitimate thus making the manual obsolete? It's quite amusing.
Re: Review: The Art Of N64 Wrestling Games Grapples With Some Of The Genre's Best Titles
@slider1983 I think it was WWF War Zone that was the first 3D game to have character creation. There were some 2D games that had the feature earlier, I know for sure Fire Pro did, but they were never released outside Japan.
Re: Irem Hit Vigilante Is Getting A Fan-Made Genesis Port
@mashk I think it was somewhat successful in Japan. One thing worth pointing out is that it was a 1988 release(a spring release as far as I can tell) in Japan, but looks to have been a 1990 arcade release in North America. A lot of progress was made in game design in that period which may have led to a different reception in 1990 compared to 1988. It would have been overshadowed by the likes of Teenage Mutant Ninja Turtles, Final Fight, and others.
Re: Atari Jaguar Emulation Has Arrived On iPhone
@Sketcz Funny you ask about OLED now. I literally just switched to an OLED phone yesterday. It's my first experience with OLED that wasn't extremely brief. A year ago, my father needed a new phone for a specific feature. I decided on a used Pixel 6a which I had to then set up. I used it for a couple of hours maybe, which was the longest I had spent with OLED up to that point. The Pixel didn't work out well for him so I just picked out a new phone(Galaxy A35) also with OLED. I ended up with the Pixel and just switched my SIM card yesterday. I did read that this phone is not great for those that seem sensitive to this. So I don't have a lot of experience to share. I can tell you that I was using the phone earlier today and did feel what I perceived to be some eye discomfort and general fatigue. I adjusted the brightness a number of times and never could find a setting I liked as far as comfort. With this topic in mind, I grabbed my old phone with an IPS screen and found it to be more comfortable straight away. This was just one data point and there were other variables, so I'll have to keep on testing, but I suspect I have a sensitivity to a degree. I have been prone to migraines in the past, but that's uncommon for me now. Instead, I experience extreme fatigue from certain triggers like certain kinds of lighting.
I had heard of people having issues with PWM in the past, though I never looked into it much since their symptoms seemed more pronounced than mine. I also recall hearing about it in the context of LED light bulbs. In looking this up, I did see your post last month on NintendoLife where you went into more detail and how you hadn't dealt with OLED before the Switch. I have always favored IPS screens in theory thinking that OLEDs might be brighter or harsher, though not with the PWM issue in mind. I have been sensitive to various things such as the 3DS 3D effect(once was enough for me), certain TVs and monitors especially those lit via fluorescent tubes(PWM issue?), extremely bright white screens in general, and possibly certain kinds of overhead lighting.
I used to also assume photosensitivity related to epilepsy only, but I learned otherwise some time ago. That famous incident with that episode of Pokemon in Japan did trigger some people with epilepsy, but I read that many people who also reported being affected were non-epileptic cases of photosensitivity so stuff like that can be pretty rough for a lot of people.
I'm going to try some of the suggestions I read today for dealing with OLED sensitivity and see how it goes. That's the problem with devices like the Switch where you don't have many options outside of a basic brightness control. It's a big reason I favor PC gaming these days.
Re: Sega Saturn Finally Gets Its Own Version Of Shenmue (Kinda)
@guardian1128 @slider1983
As this was a demo, I doubt the CD storage limits factored in much here. Old arcade games like Space Harrier aren't huge, but they would add up pretty quickly so that would be a concern if this was a real project needing to fit on disc. I think it's more of a RAM issue. The Master System ROMs would each fit easily into the limited RAM. I think the actual ports of games like Space Harrier on Saturn would be difficult to include within another game like this due to resources required. I assume the system needs to keep some data in RAM relating to the hub world. On top of that, whatever Master System emulation they're using isn't running full speed. Plus, since it's just a mock up, basically, Master System is easy to implement.
Re: Atari Jaguar Emulation Has Arrived On iPhone
@Sketcz You must do what you think is best. I'll not try to sell you on switching other than to say that I've been very happy and am glad I did it. I'll also just say that I was already doing enough faffing with Windows that faffing about elsewhere was more appealing to me. It just seemed more futile doing that on Windows, but that's just me.
I developed a high sensitivity to light a while back which comes and goes now, so I know what you mean about bright white backgrounds. On all my computers, I use programs or features to reduce the blue light generally. Yes, that gives things a yellowish or reddish hue, but I'm fine with that. On Windows, the program I knew was called f.lux. Beyond that, if you ever move away from that old version of Word, you should take a look at LibreOffice which is multiplatform. I just checked and there is an option to change the colors. That's a good thing to know if there's ever any issue with your set up.
Good to know you understand the revulsion I felt toward Widows 8. What a terrible error in judgement that was.
Re: Atari Jaguar Emulation Has Arrived On iPhone
@Sketcz second message....
I think I understand what you're describing in terms of folders. Sounds like you want to be able to move them arbitrarily and have them stay there rather than snap to a grid. The weakness of Linux is also it's strength, and that's choice. Choice makes it hard to start, but having the choices is wonderful when you really need it(so that interface changes don't have to feel like doom). I tested a few different file managers on a couple of systems today. At first, I wasn't finding that manual placement, even in file managers search results claimed had that. Anyway, I switched to the computer I'm on right now and I was able to change the sorting in the file manager to manual and drag files and folders wherever I wanted. If that's what you need, it is doable. It's going to depend on the specific file manager. In this case, I'm on Mint with the Cinnamon desktop which happens to be what I recommend to beginners with good results in the past. The default file manager which allows manual placement is called Nemo. I experienced some regressions with Mint on some of my other systems, unfortunately, but I'd still recommend it as a starting point because it seems to work well for most people the vast majority of the time. My issues included networking issues(specifically WPA2 passkey verification), and some audio glitches, and maybe one or two others. They seem to be hardware specific(third and fourth-gen Intel systems in my case). Instead of working out the problems, I decided to just try other distros since that would likely be faster. I recently started running Mageia on one system which worked better. It's probably not too difficult for a beginner, but the support for it will be less than Ubuntu and Mint. Mint actually didn't work for me when I got started because of third-gen Intel being too recent for it, so I got started on OpenSUSE and did fine. Loved it. But Mint is easier to start with. If you have more questions, immediately or down the line, feel free to ask. I'm not an expert(I only got to the command line when necessary and mostly copy and paste for that), but I've been happily using various Linux distros for almost 12 years. I can at least provide the perspective of a regular user who just wants a stable and functional OS with an interface that works the way I like.
Re: Atari Jaguar Emulation Has Arrived On iPhone
@Sketcz Windows 8 was the final straw for me with Windows. Before that, I had some major issues with Windows 7. They were enough to plant the seed that I should consider changing OS. Windows 7 was always annoying with how it handled OS updates in my opinion. That seems to have gotten worse. But beyond annoying, for whatever reason, Win7 updates were breaking my install. I'd just get a black screen. So I had to restore the system back to working order and then I disabled auto updates.....and then it still did it. I later found out that the auto update setting didn't matter, but there was a secret setting buried somewhere that actually disabled auto updates. Needless to say, I wasn't impressed.
I had a laptop that started to fail around this time of year in 2012. It was right around the time Win8 was rolling out. I purchased a replacement on black Friday to get a deal. I don't recall if I had the option for Win7 or Win8, but I ended up with Win8. I had heard reports before its release that it wasn't well received in testing, yet Microsoft insisted they knew better and changed nothing. I thought "how bad could it be?" I hated that OS and interface so much. I had an open mind and tons of patience, but the interface made no sense to me, probably irritating me in the same way a grid of folders bothers you. The OS constantly got in my way and made simple things take way too long. I at least wanted a choice to have the old interface back. What Microsoft communicated to me was I could not trust them with interface design. That's when I committed to changing, but I wasn't ready to do it then. A friend of mine had a spare copy of Win7 that he gave me and I "upgraded" to Win7 and stayed on that for several months to at least make the computer usable. After a few days of Win8 upon receiving the laptop, I didn't touch it for a few weeks until I had that Win7 DVD in hand.
Re: Atari Jaguar Emulation Has Arrived On iPhone
@N64-ROX When I committed, and I use that word intentionally, to switching to Linux, I had reached my limit with Windows. My rage post would be directed to that. Even the "good" Windows versions like 7 caused me so many headaches. When I switched, I was determined to be patient and give it time because I really wanted it to work. I actually got off to a rough start because my hardware at the time was quite new and a lot of the popular distros didn't have the updated kernel my hardware needed which led to some bizarre problems. It was not a great way to start that journey. I eventually tried out enough distros and found one(OpenSUSE) that actually worked. Once that happened, I was very happy with everything. I mean that in a literal sense, like using the computer made me happy. Linux just felt right to me, even as a newb. It only took a few months for me to abandon my dual-boot setup.
WINE is weird. I've had it working many times and it has worked great. Just this past summer, I installed a bunch of games on the laptop I'm currently using without issue. Just recently, the option to run Windows exe files has disappeared, and they now open in a file-compression program I like. I don't know why or how that file-association issue developed. I can't say I run into issues like that too much. I have seen them, and other issues, but not often, so my Linux experience has been very good on the whole. I had many problems with Windows, so I still consider myself way ahead. But as far as that WINE issue, I recently bought the Batman Arkham games on sale from GOG and decided to try out Lutris which I had heard a lot about. The Lutris page had a specific script for that game, which installed successfully with a version of Proton. You can also install stuff without a script which I haven't tried yet, but it may be better than just installing WINE from the distribution repository or following the instructions on the WINE page, both of which I have done successfully. I also recall a program called PlayOnLinux which seemed to simplify dealing with WINE. I haven't used that one in a while, but it worked well. I should take a look at that again, but opted for Lutris this particular time. At the end of the day, it depends how happy you are on Windows. I was very unhappy, so I was more willing to deal with issues and push through. The nice this was, when I dealt with each issue, things just made a lot more sense to me and I felt like I was moving forward, so I've been very happy, but I acknowledge that the issues you've had, along with others, are real, though not universal.
Re: Anniversary: Sega Saturn, The Most Successful Console "Flop" Of All Time, Turns 30 Today
The Saturn had its issues in the market, but it was a fun system to own when it was current. For me it was the system I owned at a time in my life when I was most into video games. It may have been a flop compared to expectations and what Sega needed it to be, but it had a very good library. It was funny that by the end of the Saturn's life I had swung back from the 3D craze to a new appreciation for 2D games. Games like X-Men vs. Street Fighter and King of Fighters '97 were a big part of that. It was truly impressive to see that level of 2D gaming at home on my TV at the time. Of course, that could be said for many 3D games too. There was something special about those games. Another favorite of mine was Virtual On. I was not familiar with that game from the arcades, but saw it in a Saturn commercial and thought it looked cool despite not knowing much about it. I picked it up based on that and ended up loving the game. Another great memory of the Saturn was getting two new games right as I had a week off from school. The two games were Fighters Megamix(Japanese copy) and Dragon Force. I had the best week ever with those two.
I've said this many times before. And this is not a knock on Sony or its marketing. The PS1 wasn't really $100 cheaper at their launch prices. It had no game. Most people would need a game if they weren't planning to play demos. Games were about $50 where I was. A memory card would not be required, but would be highly recommended. Without the card, it would be $350. $370 or so with the card. The Saturn came with a game for a bit and didn't require external memory for saving. With that said, Sony's approach was better because people could choose their first game. Plus, it was better optics and psychology having the system priced at $300.
Re: Atari Jaguar Emulation Has Arrived On iPhone
@Sketcz Thanks for replying. It refreshed my memory of a few things as I recall some of that. I haven't thought about TOC files in quite a while. Luckily, I never spent much time on that, perhaps because I was already willing to work with the command line. But that is very annoying when you have those issues with file formats that don't need to be that way. I never dealt with any of the emulators that had that other limitation on iso files and would need a disc or virtual drive, but I have been aware of one or two of those. I've never liked that concept. My recollection is hazy, but I think some of that nonsense is why I gravitated toward and persevered with the command line and then Retroarch a couple of years later. In fact, I think the reason I switched to the command line was because I was using a GUI frontend with MAME and MESS and I could not figure out how to load PCE CD with it, if it was even possible with that frontend. I think it was a limitation of it because it was a more complicated command to pass through than it would have been for a HuCard. It was a process to get to this point for sure. For me it was even more interesting because I had decided to switch to Linux shortly after I started learning the various emulators, so I had a lot of things to figure out all at once.
No surprise about that last part. It seems there are a lot of rude people connected to this scene(that applies to Linux as well), including various people who work on the software. I've always steered clear of various forums and such because of that. That's why I did my best in my original reply to find the right tone to not come across as defensive or condescending because I know that's too common with this sort of thing.
The solution you ended up with sounds pretty good at least. I probably would have gotten the TerraOnion if I hadn't found the solutions I did, as it seemed to be well put together. I do have some PCE hardware, so it would have been of interest to me under different circumstances.
Re: Atari Jaguar Emulation Is Coming To iPhone Today
@Sketcz I'll do my best not to evangelize too much about Retroarch because it's fine if people don't like it. But for as to why I like it and use it, it simply did a number of important things much better than the standalone emulators I had access to at the time. Specifically, it was better at all things display related. It had better scaling options, better frame rate handling(fixed stutters that were common with other software), better scanline overlays, etc. The unified interface was also a huge plus. When I switched, I had already migrated from Windows to Linux which may have limited my access to some emulators, but every single one that I had used was inferior to Retroarch in some major ways, even if they were simpler to use. Before I switched, I was mostly using command-line MAME, MESS, and Mednafen. MAME was the best of those, and the only thing close to Retroarch in terms of results. To be clear, I'm not even a command-line guy, but that route made the most sense at the time so that's what I ended up doing. I know Retroarch seems complex at first. I felt the same. I also laugh looking back at my trouble because you don't need to know much to actually get started. I've rarely had to do much fiddling with it, and have had little trouble getting and keeping things working. I've helped other people get started with it too with good results. It's even easier now that I switched to the AppImage version(no installs). I approached emulation like a project(same as when I switched to Linux). That's why I took the time to learn the MAME command line when things weren't quite right otherwise. When I figured that out, learning the same for Mednafen wasn't intimidating. When I decided to see what all the hype was about with RA, I figured if I could do the command line with those, I could figure RA out no problem and I was right. I'm glad I did too.
But the main reason I replied is to ask what the issue is with PC Engine CD emulation? Is it that the standalone emulators you know don't support it or that it's difficult to set up? I had PC Engine CD working in MESS(which is part of MAME now it seems) and Mednafen. I spent a good bit of time getting the CD games to work in those about a decade back and it felt like quite the accomplishment when I got the commands right. I also had PCE CD working in one or two Linux-based handheld systems(non Retroarch). Of course, it works fine in Retroarch, and I don't mean to be snarky saying that. I'm genuinely curious what the issue is with PCE CD.
Re: Review: ModRetro Chromatic Is So Close To The Real Thing You'd Think Nintendo Made It
@amishpyrate You didn't make it up. Though the figure I found was 24 hours rather than 30. Still, the reality is a far cry from what was claimed on standard AA batteries. I found the reference in a Verge article from June.
Re: This GameCube Mini Is Downright Adorable
@Mario500 SoC is System on a chip. If you don't know the term, it's like a CPU but with more components integrated into the package. Mobile phone processors are considered SoCs.
Re: This GameCube Mini Is Downright Adorable
From the pictures, the mini case looks very well done. There are the color differences for the power button and front fascia, but it still looks good. Gamecube is already fairly small, but his custom version does look like a decent amount of downsizing.
Re: We Didn't Get 'WipEout Kart' Because Phil Harrison Thinks "Kart Games Are Where Franchises Go To Die"
It makes no sense to take a racing game and turning it into a kart racing game. At best, you can stick a kart mode into a Wipeout game as a bonus. The point of kart racers is to take cartoony characters people already know and like, and put them into a racing game. For a Wipeout Kart, they'd have to create their own characters. It makes no sense.
Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune
For those that don't know, there's a version of Simon's theme within Castlevania Bloodlines. I forget if it's used in game, or if it's just included in the sound test.
It's funny how the Genesis/Mega Drive is judged as having "bad" sound. That reputation largely comes from western games and the GEMS sound driver. Now, GEMS had some merit and probably didn't have to produce bad results. I think a lot of that came to developers not prioritizing sound in those days for those games. Many Japanese developers did prioritize sound and there were a lot of composers there that knew how to work with FM programming. People forget that in the 1980s, FM sound was considered a premium feature and arcade games overwhelmingly used it. The chip in the MD was good, though not as good as those typically used in arcades, but the results could still be excellent. One of the biggest issues it had was the DAC used for sample playback which led to a lot of scratchy playback. It was originally intended for percussion samples. I can think of dozens and dozens of MD games with good-to-great soundtracks off the top of my head and I do enjoy the style of game music the MD was good at producing.
Both the MD sound chip and the SNES sound chip were good in their own ways, but also had their own limitations. Both could produce good and bad results. In the case of the SNES, the chip was capable and interesting, but was held back by technical limitations of the time(ROM and RAM size, etc). PCM audio was definitely the next step, just as optical media was. It may have been a bit early for them to go with all PCM given the cart sizes of that early period, but much like the MD there are still many games with excellent sound.
Re: "A Slap In The Face Of All Creators" - YouTube Terminates Popular Retro Gaming Channel Without Warning
I'm not familiar with this channel, but it sounds like an unfortunate situation. It also sounds needless. One thing I've noticed for some time, most of this year and perhaps even much of last year, is that Youtube has been broken in a lot of ways. I've run into many problems and have heard of more from others. Meanwhile, they can't be bothered to add some very basic featured to the mobile app. So I can't say I'm surprised that whatever is wrong at Youtube would manifest in this way, an automated channel deletion. I hope there is some possibility for a real resolution to this.
Re: Sega Wanted Phantasy Star IV To Flop In The West, Hence The Sky-High $100 Price
@GhaleonUnlimited Thank you so much. I appreciate the reply, both the amount of information and the quality of it. I have looked at comparisons of the games, so I can tell you that the original 16-bit look does appeal to me and has some charm to it, so that's not an issue, even if the 32-bit versions do look quite nice too. Good to hear a player-oriented take on it. I'll keep these things in mind for when I finally do try out Lunar, which I fully intend to do.
Re: Sega Wanted Phantasy Star IV To Flop In The West, Hence The Sky-High $100 Price
@GhaleonUnlimited There is an "ignore" button at the bottom of posts to ignore a user.
I'm not the biggest RPG fan, but I do appreciate some. Phantasy Star 4 has always been my favorite. I have also praised it for having a "brisk" pace. It's both the game that moves fast, but also the story. I love it. I have tried some of the popular 16-bit RPGs like Chrono Trigger and Final Fantasy 6 and they didn't really do much for me. To be fair, there have been times when I have revisited games and ended up liking them much more at a different time, so I intend to go back to both of those to give them another chance. But Phantasy Star 4 grabbed me immediately.
I'll have to make a note on Terranigma. I also haven't played the Lunar games, but have always intended to give them a look. I like hearing that they are fast and straightforward. I'm curious what your thoughts are on Lunar in terms of the original versions compared to the 32-bit remakes.
Re: Sega Wanted Phantasy Star IV To Flop In The West, Hence The Sky-High $100 Price
@slider1983 All the Sega Genesis/Mega Drive games on Steam are showing up for me, so maybe it's a glitch or something like that.
Re: Lunar Remastered Won't (Currently) Include The Original English Voice Acting, But It's Been Offered "For Cheap"
@slider1983 It's a bit of both when it comes to Working Designs. Many people appreciate their efforts in bringing games over in English. Some like their quirky translations. Some of their games might have even been translated in a pretty straightforward manner without taking liberties. On the flip side, there are many critics who took issue with how many liberties they took with the translations. Plus, they did make some games harder, some unreasonably so. Sometimes that was intentional, and sometimes it was programming errors which is pretty amazing that wasn't caught during testing. So Working Designs' reputation is a bit of a mixed bag.
Re: Archivist Successfully Preserves Over 500 Classic Video Game Toys
I've said it before, but I love this project. It's a great idea. You can't preserve everything like this, but this makes a lot of sense. It's a specific type of collection. It's a lot of prominent game characters with a lot of Nintendo characters, along with various other things like Mappy, Mega Man, Street Fighter, and others. It's cool to be able to archive these physical items with digital scans, and for people to be able to print them for themselves if they have or have access to 3D printing. It could also be a nice thing for young kids to have as small toys, especially if they're already into Nintendo characters or the others. When I was little, some of my favorite toys were small plastic or rubber figurines that look similar to these. I would have loved to have video game characters to play with back then.
Congrats to Mr. Talida for doing so much and finishing the project.
Re: SuperSega Explains Why It Produces Such "Crappy" Videos, Says It's Afraid Analogue Will Steal Its Ideas
"We are not rich people" Yet, the Lamborghini. Even if it was rented or borrowed for the sake of appearance, it's terrible marketing. What appearance was the Lambo supposed to communicate? Being rich and successful. This is a joke.
Re: Confusion Reigns As SuperSega Pre-Orders Get Charged For The Full Amount
Yesterday, someone pointed out in the previous article on this that they could charge the full amount any time they wanted. How amusing that it only took a matter of hours. I also wish I could say that this was an unexpected development in this saga, but this seems par for the course.
Let's just pretend this is not a full-on scam and there are actual intentions to release a product. The unforced errors and red flags are undeniable. To charge the full amount now, even if by mistake, is the sign of a project that is run so poorly that expecting it to succeed seems overly optimistic. It doesn't look good either way. But, as I said, that was pretend. It has all the signs of a legitimate scam. And if that bothers him/them, well that's because they've presented it the way they have.
Re: Review: Toaplan Arcade 4 (Evercade) - Dogyuun Alone Means This Is Worth A Look
I can vouch for Dogyuun. It is excellent. I love Grind Stormer as well. They're probably my two favorite Toaplan shmups, probably because they're hard, but not punishing. Both are realistically beatable with a moderate amount of persistence and don't require the same level of expertise as Tatsujin/Truxon 1 and 2. Having played it extensively, the port of Grind Stormer is better than it gets credit for and surprisingly faithful considering the hardware. The first impression is a bit weak due to the color reduction and the worst sprite flicker in the game happening at the end of the first stage. But the arcade version is the better way to play it for sure.
Also, kudos to @Damo for the sub-heading on this post.
Re: We Can't Quite Believe That Former Dawn Is Running On Real NES Hardware
It looks very good so far. Not only does it look good in stills, the character animation is surprisingly smooth. I'm curious about their custom mapper and what it allows. It sounds like it's adding sound capability, among many other things it probably does. I'm sure it helps with the scrolling and probably the way to text window operates. You can see from the graphics it still has color limitations you'd expect since the NES is not the PC Engine, Genesis, or SNES, but the art is very well planned and the color choices are very good. It's clear there's a lot of effort going into it and the developers have enthusiasm for this project.
Edit: The Kickstarter page provides some detail on what the mapper does. There's expansion audio, FMV capability, vastly increased data storage, and a clever palette-switching ability. They also go into some detail on their process of porting to the PC which will be enhanced with widescreen, but will remain NES authentic in most ways. It's worth reading about it on their page for those interested in all that.
Re: The PC-88 RPG 'Xak II' Is Coming To Switch, But Without English Text Options
@-wc- I found your re-assessment, the stuff about falling apart "under light scrutiny", up above quite amusing, in the best way possible. I like your style here.
When I saw these comments, the thing that came to mind was Castlevania: Rondo of Blood which I believe was not translated either. But it made a lot of sense to do that. There's not a ton of story needed for the game.
Now, the main reason for my reply. I agree about the physical vs. digital debate. Whenever that discussion comes up, I always make the distinction between video content(movies, shows), where I do prefer physical, and video games where digital makes a lot more sense. This is due to the nature of gaming now, with patches and DLC a major part of the equation. There will definitely be games on physical media that will be problematic in the future because the physical version is an early and broken version of the game. There are other downsides to physical as well. Still, there are some resourceful people that might come up with solutions to those problems. I do wonder if Switch cards will have the kind of longevity of prior consoles. To be fair, there are reports of Saturn games being prone to disc rot, so old systems aren't always perfect.
My favorite approach to digital distribution is GOG. As long as I have the installer files, I own the games. I do like Steam as well and have had no issues with it.
Re: Here's Another Look At Taki Udon's Game-Changing $150 Handheld MiSTer
@DasMiez The smugness is only because of people who are wrong insisting they know better. For example, the previous person's argument completely falls apart on point number one. Why? Because they assumed the input lag does not even exist using frame advance, when it absolutely does. There's no processing advantage whatsoever. That's the entire foundation of their position and it's a false premise. As for your argument, it is totally irrelevant. People say emulation adds lag, and I pointed out it can remove it. That's true.
You may want to check again how cycle accurate these FPGA cores are at the moment. Just recently on this site, an FPGA developer spoke about how his cores use hacks because they have to in order to work. I have no problem with that, just to be clear. But that's beside the point. People keep pushing this notion of emulation adding lag, which is true, but incomplete and misleading. I detailed how it can be subtracted after the fact. This is common knowledge as the feature has been around for at least six years. You do know that, right? Software emulation literally can provide next-frame response. Plug an FPGA into an LCD TV, and that's the best you can get.
Call me smug or whatever you want, yet you are no better. I already laid out in detail what my position is because of the persistent myths out there, and I detailed the procedure. You could go and verify it yourself because I know for a fact that it's correct. So you're just as smug and just as insolent. Except there's one difference. I'm right on this and everything you said here doesn't apply.
Edit: any perceived smugness comes from people talking at me instead of to me, with assertions that I have a "lack of understanding" while the entire basis for their claims is totally incorrect. Or they bring up things that are simply irrelevant to what I have posted such as different devices will have different lag, which only requires an easy change to the RunAhead setting to compensate and get next-frame response. The only thing I'm arguing is that lag can be removed in software emulation and I provided actual specifics on how that works in my previous points. The fact that people bring up totally unrelated things and seemingly don't verify what I have said, which is common knowledge now, I think speaks volumes.
Re: Original Super Mario Bros. Gets Upgraded Game Boy Color Port, Complete With Yoshi And Wario
@ParadoxFawkes the sprint works, but the speed difference is not as noticeable as in the original. Obviously, the feel of this version is very different, but it's an interesting exercise in porting the game without cropping the viewable area.
Re: Gallery: Remembering Legendary Sega And Data East Artist Jun Satoh
@slider1983 typically the Japanese art was better, at least in my opinion. But there's no question the Golden Axe 2 box art was better for the western version. That was typically the case when Boris Vallejo, the famous fantasy painter, or his wife Julie Bell, who was also excellent at that, were involved. Not all their concepts were the best, but their execution was never a weak point. The western Golden Axe 2 has always been one of my favorite game covers.
Re: PSA: Check Your PSP Battery Right Now
I got a very late PSP 3000. While the battery may not have held a charge very well, especially compared to the Nintendo portables, it also clearly had a significant parasitic draw when fully turned off. After running into that problem twice(the first time I thought it was my mistake, but it wasn't), I simply got into the habit of pulling the battery out of the system every time I turned it off. I'll have to check for any bloat on mine, though I suspect being stored outside the system probably helps. It's a shame that aftermarket lithium batteries are typically poor and that official ones are often overpriced.
Re: SuperSega FPGA Console Gets A New Design, Is "Closing In" On 200 Pre-Orders
This reminds me of the Coleco Chameleon fiasco in that the case design seemed to be the top priority. Much like that scam, there's a lot of focus on showing something sometime in the future to quiet the haters. That demonstration never happened for the Chameleon. If they're salty about people calling this a scam, that's on them for raising several red flags so far and doing a pitiful job in dispelling those concerns with their recent videos. The time constraint on their pre orders does them no favors in seeming legitimate. The remedy from their end is simple. If this is legitimate, prove it.
Re: There's Some Drama Surrounding The New Princess Crown English Patch
As other have said very well, if you don't want your stuff used and forked, then don't make it open source in the first place. It was made available and the license was apparently followed, so there's really nothing more that needs saying. It reminds me of some drama within the emulation community a while back that sort of briefly came back into focus recently. And it might actually be a case of both sides having problems, but it was very clear that a developer had no idea how such software licenses worked in a similar way to this one.