Comments 748

Re: We Almost Got The "Definitive" Version Of Blaster Master In Arcades

sdelfin

I could be remembering wrong, but I think some console-only games advertised "arcade" action as long as it was like other arcade games at the time. Thus, I wouldn't read much into that particular detail. Ninja Gaiden's NES box boasted "biggest arcade hit" even though the NES version was definitely not the arcade game. Maybe Tecmo considered it their biggest arcade hit. But as Blaster Master goes, a linear version would be a cool supplement to the NES game we actually got. Both approaches have their advantages.

Re: Gallery: Celebrating The Iconic Video Game Art Of Yuji Kaida

sdelfin

He certainly had a signature style for that era of gaming, though I probably wouldn't have made the connection in some cases, especially looking at something like Soldier Blade and then Strider. Soldier Blade is one of my favorites out of these, as a cover and a game. Ex-Ranza is another one that I like a lot here, and it's a fantastic game as well. His scrolling shooter covers are really good in general.

On a side note, promotional art used to be so much more, as others have alluded to here. Now, many promotional images are simply products, meant to be made quickly with little creativity or artistry. That goes for the likes of box art or movie posters. I have a fondness for old, illustrated movie posters. Game box art is similar, though there have been more ups and downs there, I'd say.

Re: "Why The F**k Did You Put Music In?" - How FIFA's Love Of Licensed Songs Almost Didn't Happen

sdelfin

@-wc- I agree. I didn't pay a lot of attention to sound in games when I was a kid, but when it was good it made a huge difference, whether I noticed it consciously or not, such as in Mega Man 2. I think for a lot of people, graphics helped sell the game. For me, it's often the music that keeps me coming back for more. Back in the day, good music didn't typically sell a game, but it could help sell the sequel.

Re: Flashback: How Saturn's Memory Expansion Carts Made It The King Of 2D Fighters

sdelfin

@SuntannedDuck2 I believe you're referring to the parallel port. That's the one that was removed for not being used officially. The serial port was for linking two systems together. I always mix those two up as well. I had an Action Replay for my PS1 that used that port. I think Sony got rid of it because that port was commonly used to bypass region lock and copy protection. I have always heard that the parallel port was not fast enough to allow for RAM expansion the way that would be needed for a game like X-Men vs. Street Fighter.

Re: Why Infernal Machine's Director Put A Stop To Indiana Jones's Womanizing

sdelfin

"Womanizing" is probably the wrong term as it's a bit loaded. Plus, with only three films, it wasn't necessarily at a ridiculous level, but it might have stated to become absurd if they had done more films and kept up that trope. But aside from that it's just a simple matter of not wanting to invent a new female character to be a love interest for this game, which is a fair way to look at it. I think in a game, especially back then, it's easier to downplay or eliminate that element since the gameplay would be paramount and not the narrative.

Re: Anniversary: Super Street Fighter II Turbo Is 30 Years Old

sdelfin

@Fallingshadow I know Super Turbo is famous for its broken difficulty. While it's harder than other games, I've observed that Capcom may have had broken difficulty settings in other games, which would make sense if it was coding problem they didn't catch. I was playing regular Super Street Fighter 2 about a year ago and the difficulty settings in the versions I tried seemed to do nothing, or very little. And I played Strider extensively last summer or so and the difficulty setting in that didn't do anything either. I thought it did at first because item drops seemed lower, but that ended up being random. That's an odd one since it's much earlier, but that one was definitely broken that way, though it's a weird and buggy game in general. Still great fun, though, at least for me.

Re: The Incredibly Rare GBA Title 'Ninja Five-O' Is Getting A Rerelease For Switch, PS4, & PS5

sdelfin

It's always nice when rare old games see some kind of modern release, especially with a digital option(no stock issues) so that players don't have to pay collector prices. I too have had the cartridge in my hands because I have that one. I was a big GBA guy back in the day. It was my primary platform for basically its whole run. So I kept up with the news and reviews. There wasn't a lot if info about Ninja Five-0 back then, but I did see it covered and carefully read the review on IGN because it seemed like the type of game I'd really like. I got the impression that I shouldn't wait long to pick it up, so I ordered it about a month later when I had the funds. It was a case of being in the right place at the right time. I did really enjoy it and have replayed it a handful of times since.

I kept a few of my GBA boxes. I don't remember if I considered keeping that one, but I didn't.

Re: Flashback: How Saturn's Memory Expansion Carts Made It The King Of 2D Fighters

sdelfin

You say RAM carts, but I say magic. Well, it seemed like magic back then. The Saturn's hardware design was a mixed bag, more so than other consoles, but the ability for memory expansion through the cart slot was one of its best features. I didn't understand CD-based games fully in 1995. I didn't know about the load times and limited data pool. Memory was always going to be an issue that generation, so that expandability was very well considered and it was good to see it used. I remember when X-Men vs. Street Fighter came out in Japan, and it was a bit of a sensation in the online Saturn community, such as it was. And it's easy to see why. Not only was it almost an exact reproduction of the arcade game, as I understand it, it had every frame of animation(more per character than the sequels too), but also very short loading times.

I don't know if it was at all financially viable to bring the 4MB cart to the US to market the Saturn as a good secondary system for near-perfect 2D arcade ports which were enjoying a bit of a resurgence in popularity. It was probably too late for that. Perhaps if the game came out earlier, it could have helped. Obviously, Capcom and Sony thought the game was popular enough to bring a butchered port to the PS1. Who knows. But speaking of the PS1, it's a shame it didn't have memory expansion as it would have been interesting to see what it could do with those later fighting games. While Saturn was better with 2D, the PS1 could do very well within its memory limits. Plus, they would have been able to squeeze more out of the PS1 once that performance tool was developed not long after.

Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"

sdelfin

@-wc- It looks like the PS1 was considered a good bit inferior to the N64 version and not as good as other 3D platformers on PS1, so that's probably a part of it. Also, it looks like Piko announced they were doing an updated port for modern systems in 2022(seemingly based on the original version), so it was a project they were already working on. I guess they figured out how to make it work on the Evercade and they could modify it however they needed such as the controls. I wonder if they even have the PS1 version''s code available to them.

Re: Please, Sega, Let's Have A Proper Fantasy Zone Sequel

sdelfin

Wouldn't a new Fantasy Zone game be a part four since Super Fantasy Zone exists as the third game in the series? I know some franchises are weird with numbering, so perhaps there's something I don't know here. But it is cool to think about another entry. After all, they revived Aleste, even with a new Game Gear entry, as mentioned in the article.

Re: You Can Own Tommy Tallarico's House If You Have $3 Million To Spare

sdelfin

Which one is the Spider-Man room? The subtlety has me stumped(sarcasm). And as Spider-Man would say, with great fortune, comes a great need to buy life-sized replicas of pop-culture icons. It may be coincidental, but if he has to sell because of losses having to do with the Amico, then I say it's well deserved. He's always seemed like an unlikeable fellow. The Amico thing just sealed the deal.

Re: Poll: What's The Best King Of Fighters Game?

sdelfin

It's 97 and 98 for me. KOF 97 reignited my enjoyment for 2D fighters after feeling Street Fighter and Mortal Kombat fatigue. A friend of mine really wanted me to see an impressive new arcade game at a local comic shop. The thing is, that game was Street Fighter 3. While the animation was impressive, I just didn't like Capcom's Street Fighter designs at that point. Right next to it was a Neo Geo cabinet with KOF 97 and I fell in love with it. Animation wasn't as good, but it was still really good. Plus, the characters were very stylish. Game looked great in motion too. I didn't even play it. I was happy to just watch. I could tell it played well. I went home and immediately looked for a Saturn release date, which was set and I ordered it as soon as I could. 97 put in place most of the gameplay and presentation elements that 98 used, just better in 98, including bringing back music for all stages. The Dreamcast port is really good aside from the standard DC pad being annoying. Even though it used 3D backgrounds for perspective effects, it's textured so it still looks like the original backgrounds, which is a nice touch as opposed to mismatched elements. So 98 arcade and Dream Match 99 are my picks for the best, but 97 laid the foundation very well.

Re: What The Heck Is This Mystery Object In Super Castlevania IV?

sdelfin

I agree with those that say it's supposed to be a castle in the distance, but it just looks weird because they put it on the foreground layer because it wouldn't be seen for more than a few moments. But for the sake of being silly, perhaps it's a birdhouse shaped like Dracula's castle, but mini so the birds can enjoy it. And in another silly twist, it's for the birds from Ninja Gaiden.

Re: Legendary Composer Yoko Shimomura To Be Given Lifetime Achievement Award

sdelfin

I just checked out her credits, and it is impressive. I have always thought Capcom's early FM sound and music was a bit lacking, but their improvement in that regard on the CPS1 corresponds with her involvement. It goes without saying, but she did an amazing job with Street Fighter 2. Beyond that, I never have been a fan of King of Dragons due to the way it plays(no combos), but the music in that one is just fantastic. One of the best Capcom soundtracks of the era.

Re: Final Fantasy 7 Took Metal Slug Artist "To The Point Of Death"

sdelfin

That took a turn I didn't expect. I thought he was going to say he had his kids take away his game or system for a while. I like his approach better, making them do the mundane part of a game like that.

I understand the conundrum. Especially with hours like that, even if the work is fulfilling in some way, that's going to grind most people down. And if people don't have any real enjoyment otherwise, for some people the urge will become too strong to resist.

Re: Review: Exact Perfect Collection For X68000 - Four Of The Best

sdelfin

When I looked into the X68000 platform, it became clear that Exact were one of the top developers for it, especially because it offered original titles that didn't originate in the arcades as so many of the system's best games did. Not only did Exact's games look great, they also were well received by those who spoke about the system. All four of the games in this collection are my kind of games and look like a lot of fun. I have gotten a chance to try out a little bit of Aquales and really enjoyed it.

Re: Poll: What's The Best Gran Turismo?

sdelfin

I'm not an authority on the series, but I have gotten a lot of enjoyment from the PSP version and GT4 on PS2 at various points. I really like the way the handling feels on the cars I like to use. I went back to the two PS1 games and didn't find the handling to my taste. I also had some bad experiences with GT1 back in the day. One of those things was the Dual Shock's analog function turning itself off mid race, which apparently was a Polyphony bug, as Omega Boost apparently had the same issue. Very disheartening to lose races because the controller switches back to digital control on the final lap. Back to PS2 and PSP, I found it very rewarding turning off all the driving aids and driving some unruly cars until I got the feel for them, sometimes on less-than-ideal tires or with tire wear in the case of GT4. I do enjoy how demanding it gets to keep things on track.

Re: Anniversary: 30 Years Ago, Sega Hijacked Groundhog Day To Mark Sonic 3's Release

sdelfin

I recall that Sonic 3 kind of slipped by me. I somehow missed whatever marketing and hype that went with it and didn't seem to know about it until I bought it used off a friend of mine in 1995. I was surprised to see it. I suspect it was a combination of distractions and the time of year. I remember commercials for Sonic & Knuckles later on but didn't really understand it from the commercials. The Sonic 2 marketing was much harder to miss, for contrast.

Re: My Word! Jane Austen Is Getting Her Own NES Platformer

sdelfin

I hope there's a sequel that looks and plays like Shock Troopers. Seems like a good fit for Jane Austen.

The graphics to me look to take after Zelda 2 the most, but I do see the Super Mario 2/Doki Doki Panic in there as well. Those were in development at roughly the same time, so similarities in the visuals would not be unexpected.

Re: Anniversary: Pokémon FireRed And LeafGreen Are 20 Today

sdelfin

I looked down on Pokemon when it was new. I was several years older than the target audience. When I stopped caring so much about those things, I eventually got around to trying some Pokemon as the monster designs kind of grew on me and the gameplay seemed like it would be relaxing. I appreciated how straightforward it was as an RPG. I started with Diamond on the DS, but switched to FireRed due to an extended power outage. FireRed helped pass the time without power. I dug out my original 2001 GBA, the worm light I got with it in a bundle, and had a pile of batteries on hand so I was ready. I did run through one set of batteries by the time the power came back. It was a fun way to pass the time under the circumstances.

Re: Review: Technōs Arcade 1 - Double Dragon 2 (Almost) Worth The Price Of Admission

sdelfin

Personally, Double Dragon 2 arcade was a disappointment. I enjoy the first one still. The second one felt less balanced(aside from the elbow smash in the first game, which I try not to use much), and had major performance issues. The home ports were more fun for me. The NES version is pretty good and one of the best beat-em-up games on the system, probably. The PC Engine version is my favorite version of Double Dragon 2 and the best version in my opinion.

Re: Building The Ultimate Sega Saturn

sdelfin

@KingMike from what I've seen, Saturn sold about one million in Europe, and 1.8 million in North America. Of course, much of that would have come after aggressive promotions to try to salvage the platform. I read that the Saturn was at 1.2 million in NA at the end of 1996. PS1 was already close to 3 million at the time and about to pick up even more momentum. Even though the numbers are higher than you guessed, they're still not high enough to be good for software publishers. It's hard to have a million seller in NA if more than half the user base has to buy it.

Sony really did their homework in how to approach the console market. They did a lot right from the very beginning. They also spooked Sega and Nintendo into making some big mistakes.

Re: Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?

sdelfin

First of all, just a good piece here, Damien. This is something I've thought about before at various points. I'm not particularly driven by nostalgia as some are. I do acknowledge that the time during which I grew up shaped my taste in games, so there might be some amount of subconscious nostalgia, as I refer to it. I don't seek nostalgia like some do. For example, my brother started certain rituals as a young adult to try to recreate feeling like a younger kid at Christmas. That's not me at all. So as I mentioned, I don't seek nostalgia, but my tastes were shaped in the '80s and '90s. I play older games because I enjoy them more. I like the approach to game design more, despite some of the downsides(difficulty spikes, lack of continues, etc.) Some games are just a joy to play the moment I pick up the controller, and many of the best games are easy to figure out, even if they have a lot of less obvious features. Many of my current favorites are games I missed back in the day, so I have no prior connection to them. For example, I discovered Shatterhand a decade or so ago on Youtube. Seeing it in action, I had a strong reaction thinking that it looked very much like the kind of game I would love, though sometimes that expectation doesn't pan out. In the case of Shatterhand, I was absolutely right, as the game was as good as I hoped it would be.

I was a big arcade gamer in the '90s, so I preferred systems that brought the arcade experience home as much as possible. The Saturn was my favorite system of the late 1990s. After the Dreamcast's short life, I just wasn't particularly interested in where video games were going. It was the GBA that excited me the most(I had previously been a big fan of the Neo Geo Pocket) and I really enjoyed that period with it. I eventually got a Gamecube and enjoyed some of the more modern games, but the GBA was my priority because it was a throwback to the 16-bit era. There was a period when I was not gaming, but it was games like Street Fighter 2 and Shinobi 3 that brought me back to gaming. Perhaps it was a nostalgic connection that got me to return, but the fun was real and in the moment, not in the past.

I sometimes wonder if I prefer the old games because they feel more human in how they were made. I wonder that about a lot of pop culture. I have long preferred older media of various types. I like older movies and TV shows(60s-80s), older music, cel animation, comic books when the art was done with inking and the four-color process as opposed to digital. Much of those are before my time, so there's no nostalgia with that. In all those cases, I get a feeling that the human element is much stronger. The limitations of the times helped shaped how those things developed. To use movies as an example, CGI does nothing for me. But more than that, it allows for some very unnatural shots that just wouldn't be possible with an actual camera, and that really takes me out. Plus, shaky cameras are a thing now for some reason. My point is that limitations played a big part in shaping things and creative choices tended to be well considered to serve the work as opposed to "wouldn't it be cool if...". I think the same applies to games. The limitations bred creativity. In modern times, the popular games tend to be open-world, many hours long, with an emphasis on exploration and discovery, and lots of narrative excess, and that's just not what I'm into. So that's how I see it with media in general.

Re: Best Nintendo DS Games Of All Time

sdelfin

@somnambulance Not just you. I view the DS similarly. It's not that it was a bad system, but as Nintendo found successful gimmicks to push, and as new trends developed, the selection of games I'd want to play shrunk. They were still there, but the selection was less and it was harder to find them. For example, around a decade ago, I discovered Wayforward's DS games, Contra 4, Aliens Infestation, and Thor(which is surprisingly fun if you like arcade experiences) which I had not heard of before. During the DS and Wii era, Nintendo pushed their gimmicks so hard that it ended up hurting some games. I think it's telling how they removed the touch-screen stuff after the first Castlevania game. I was really happy with the GBA. The DS just wasn't interesting to me early on, and I didn't get one for several years, and then the games I ended up enjoying most on it were the Castlevania games, Metal Slug 7, and the Mega Man Zero collection to name a few.

Re: Gaming's Best 'Leftfield' Control Interfaces, Ranked

sdelfin

@Daniel36 I had the exact opposite experience with Metroid Prime. The original with the Gamecube controller felt connected to my brain as I was in the zone playing it. Very immersive. I couldn't stand it at all with motion controls. I think that's the problem with motion controls. They don't have the effect they had for you on enough people. With that said, as they did add motion control to the Prime games, as long as they provide options(which they didn't do for the first Prime Trilogy release), that's cool with me.

Re: UK Newspaper The Guardian Ranks 'Daytona USA' As Sega's Greatest Arcade Game

sdelfin

Yeah, I think it's reasonable for Daytona to be in the mix for best Sega arcade game. Of course, it's a matter of taste with anything like that. As far as popularity, Daytona is on top. But I always thought of it as a quality experience too. I liked the way it handled. Sega Rally was great too. I only played the Saturn version. Games like Out Run are worth talking about for the historical significance and the creative course design. While 2D, the car handling in Out Run feels remarkably realistic in some way that other scaling-based driving games don't seem to do right. Space Harrier is another game that was very good and historically significant.

As far as Virtua Fighter, I never played any of them after the second, but VF2 was quite significant and might be worth including in the conversation. Golden Axe: Revenge of Death Adder is another game that, for me, is among the best Sega arcade games(and I didn't like it at first). The original is a significant game and a personal favorite, but it's limited for the purposes of this topic. Another personal favorite, though one that's got the quality to also be among the best, though not that popular, is the Virtual On series. I only played it on console, the first on Saturn, and the second on Dreamcast(one of my favorite DC games). I love them both, but the second one, Virtual On: Oratorio Tangram, is probably better overall and I think is one of the best Sega arcade games. It never stops being fun for me no matter how often I play it. And it was both a Model 3 and NAOMI arcade game, so the DC version is basically perfect(compared to the NAOMI).

Re: We Sat Down With Legendary Irem Devs To Talk Game Design, Pixel Art And Sekaikan

sdelfin

Lovely stuff here. I really enjoyed some of the concepts discussed. I've always had a soft spot for Irem. I had always heard that there was a lot of overlap between Irem and SNK with Nazca being an obvious example. In reading up on Irem in the past, I saw that Irem and Capcom had the same founder. All three were based on Osaka which explains some of the crossover and defections. Most of the game industry in Japan was in Tokyo, as far as I can tell, so this was like a little pocket of outsiders doing their own things. It was good to hear more about what was going on within Irem during that period.

I'm not surprised to hear that some of the shared elements ended up being coincidental. With games using the same designers, it's easy to reuse or rework similar concepts. On the Otomo reference, I'm not surprised that was a big influence. I would say that Last Resort being more modern would also track with Akira as one of the themes within that story is a wide class divide. On checkpoints vs. respawn, as a player, I would say it just comes down to feel. Some games feel right with checkpoints. Some feel right with respawns. Sometimes a game will use one of those, and it just feels wrong, or the difficulty balance isn't right. For example, I love many of the Toaplan shooters with checkpoints, especially Dogyuun and Grind Stormer, which aren't as cruel as the Truxton games, though the home ports are reasonable. Truxton is interesting because of the regressive checkpoints, meaning if you play poorly enough, you can go backwards to a previous checkpoint.

I didn't get on well with Undercover Cops originally, but I did revisit it a couple of years ago with the difficulty turned down and felt it was better balanced and more enjoyable. I really enjoy the game now. It wasn't the only game that I thought benefited from such an adjustment.

Edit: Also interesting to hear that Kodama started K2 as I've recently been playing the two PS2 Tenchu games.

Re: Konami's X-Men Coin-Op Has Been Ported To Sega Saturn

sdelfin

"Welcome to die!" X-Men arcade is a favorite of mine and my top Konami brawler. It is endlessly fun for me. It seemed so baffling back in the 1990s that this never got ported. Of course, now it's easy to see it was a combination of licensing(arcade and console deals were often separate and other companies had X-Men licenses for console), hardware capabilities in the short term, and poor timing in the long term(by the time PS1 and Saturn came out, all the hype was gone and 2D beat-em-ups had fallen out of favor). A lot of great arcade games from around 1992-1994 never got ports for those reasons.

Interesting how this project is a reconstruction of the game. As such, there will be differences in behavior, which is fine and would have likely been the same with a port at the time. As it is, there are multiple versions of the arcade game, with the US version having a couple of stages that were a bit longer and handled the mutant power a different way. One quirk of the arcade that they probably won't recreate is how, when most bosses are low on health, the game will disable the boss' hit detection for one hit. As most people will be trying to combo the bosses, which usually works fine, one of the hits won't land and the boss will get a free counter hit, often resulting in a loss of life right before the next stage and any health restore. I have verified this many times. I still love the game, regardless.

Re: Teen Who "Beat" Tetris Told To "Go Outside And Get Some Fresh Air"

sdelfin

Getting fresh air is also not a life goal. Considering he defeated Tetris and he's still 13, he's got lots of time to set and achieve goals. Considering how tenacious he likely had to be to do the Tetris thing, he'll likely do well. That's the thing that people like to leave out when stories like this come up. There are far worse things this kid could be into. Plus, being a Tetris master is probably good for his brain.

Re: Does Your SNES Have A Ticking Time Bomb Inside?

sdelfin

It feels like I've heard of this once or twice before in other cases, but I can't be sure. I know there are the hardware purists out there, and that's fine, but it would be wise to make a plan to use some modern alternative just in case there is a widespread problem of failures in the coming years. It's amazing to think of those old systems lasting for over 30 years as it is, without even needing capacitor replacement in many cases. I spent some time playing on original hardware(I already had an old 480p upscaler) and it was cool to do, but I didn't get much extra from it as I was always more about the games. My enjoyment doesn't go up or down based on what hardware is running it. That's me. Software emulation is very good these days, in spite of some of the false beliefs that are still pushed about it. And FPGA is a nice alternative to original hardware. But I hope the purists get a lot more years of enjoyment before it becomes an issue.

Re: Random: Have You Seen This Rare Early Footage Of Space Harrier?

sdelfin

That's cool. I was not aware of footage of the game with the jet. I had heard that was the original concept. It seems strange they would have memory issues having a jet in the game, especially on a scaler board which would already have a lot of expensive bits. My suspicion is that the jet would require more animation frames to look good in motion and in perspective than they could fit, while the human character didn't need as many unique frames. Just a theory as nothing seems especially over the top with the jet.

Re: Interview: Ziggurat Interactive On Its Passion For Bringing Old Games Back From the Dead

sdelfin

Cool to hear the love for Tenchu. Though Cole seems mistaken about the timing of the release of the DualShock. Still, the game was likely in development too early to incorporate analog control. But the point stands that Tenchu can benefit from some form of updating, especially to the controls. The series feeling clunky and old fashioned has always been a common complaint for the Tenchu series, so it is a good candidate for improvement in a number of ways.

I've just recently been playing some of the Tenchu games I haven't played as much. I last played the first two a few years back and still enjoyed them. I should say, Tenchu was the game that finally convinced me to get a PS1 as I was a Saturn guy back in the day, but releases really dried up in 1998. Been playing through Wrath of Heaven(which is one way to translate "Tenchu" which means the full game title is redundant) over the last week or so and been having a good time. I plan to keep playing the different layouts as well as some of the other games in the series. Clunkiness aside, it's got a lot of what I look for in 3D action games, and is still easily my favorite stealth experience, as I could never get into more popular franchises of that sort.

Re: Random: Even Motörhead's Lemmy Considered Sonic 2 To Be The Best Sonic

sdelfin

That's cool. I had previously heard he spent time in his final days playing video games, so I'm not surprised to hear more about his interest in gaming. In recent months, I got really into Strider and Strider 2(PS1). I always liked the original, but was never any good at it, but I have since rectified that. Save states make that a good bit easier now than it would have been back then when he spoke about it. The final boss is easy once you see how things work, but I got thrashed for a while figuring that out. But I can 1CC the game now, which is only something I bother with if I really like a game because it's supposed to be fun. Speaking of fun, I did get to see Motorhead live a handful of times.

Interesting bit of trivia, back in the day a friend of mine lived next door to someone in a well known metal band and would house sit for him when he was on tour, so I got to spend a bit of time in his house. It was cool to see that among an impressive music collection he had a Simpsons arcade cabinet.

Re: King Of Fighters '94 Artist Feared The Game Would Get Axed After Poor Internal Tests

sdelfin

I always enjoy these little glimpses into what was going on behind the scenes with stuff like this. It reminds me of the "Untold History" stuff with Capcom. Whole KOF 94 was rough compared to what came later, I loved the concept and the general character design SNK went with. I suppose they didn't know if the concept would be appealing for arcade players. And around 1994, SNK was still not yet the fighting-game powerhouse it would become as Samurai Shodown was still current with the second game yet to come later on in 1994 as I can tell. So I guess that's where the concerns came from. I loved the KOF concept when I discovered it, but that was with KOF 97. Glad it worked out as I really loved SNK's approach to fighting games and I think Capcom really left an opening for another Japanese competitor in 1994 with how many revisions there were to SF2 rather than a proper sequel.

Re: The Popular Emulator PCSX2 Can Now Play Over 99% Of PS2 Games

sdelfin

@skaarj217 Perhaps I have little sense!!! Yeah, I'm aware of it and remember that the PS4 version reviewed very well. It's just that I never had much reason to get a PS4 and have no plans at the moment to get one. Meanwhile, while this is an article about emulation, and I plan to play it that way, I still do have my copy of the game and a PS2 slim as well. It's still good enough to play under those circumstances, for me. If I ever get a PS4, or if it comes to PC, I'd probably pick up the remaster.

Re: The Popular Emulator PCSX2 Can Now Play Over 99% Of PS2 Games

sdelfin

I did not realize PCSX2 was started so long ago. I just recently decided to try it out after getting a used mini PC with a Ryzen APU. It sounds like I had good timing. I'm aware of performance enhancements fairly recently that really helped for the computer I bought. It's a very nice emulator. Not too tricky to set up, and it runs very well. I look forward to revisiting things like Shadow of the Colossus, the Katamari Damacy games, along with trying out stuff I meant to play or would have liked to play but missed, like Sly Cooper and the Tenchu games.