Never seen these till now as I don't look at retro magazine type stuff. I jump in and out of the retro scene. Mostly wikipedia or videos on games, sometimes collectors pickups but in terms of retro releases I mean I only come to Time Extension infrequently or other places even less so. So no these are new to me.
Not surprised they are even presented this way either these images.
There is a reason I don't care about nostalgia, I care about game quality. But most people are too emotional or the whatever 'play old platforms, better use your money, enjoy your nostalgia' and I'm like sigh. I enjoy old things for different reasons, not easily brainwashing or simple emotional reasons.
But I have a detection mindset for things so not surprised. Face value doesn't happen to me really.
I mean do people even re-read/read magazines from the past archived?
Or via retro services?
Or retro magazines or anything else? No. Clearly the designs are missed by people who don't remember magazines while the rest of us have a brain or a reference for it, why they presented the characters, consoles, whatever design for the era and what each issue looked like.
Not surprised that the ones who have no idea are those who don't.
I don't read them but even I have enough knowledge on how some covers are.
Did people forget even what motor vehicle magazines looked like or what many AI details are like or anything that isn't human/human form with enough details to compare what AI fails or doesn't or people look at actual references?
Let alone if any of these people may be modelled on anything, whether from gaming booths, to AV to anything out there. Or just random entirely.
Nuts and Bolts was a fair mix of ideas for sure. Vehicle games always have some great ideas many overlook or don't play/considered compared to human/anthropomorphic humanlike animal characters when to me anything can have a good movesets to aid in good level design ideas. Plenty of 90s/00s platformers have great ideas for animals movesets/level design, something that hasn't happen in years with modern uses of them as much, sigh.
I hate the whole 'oh they are experimenting' yeah because current era games or trends are that experimented well, regardless of IP.
It's what they DO with them, not the characters/worlds itself being reused or new ones. Mainline, spin off or new IP, who cares.
The game design sucks and that's why I'm not playing many modern games only cherry picking the few I think are actually creative. As most of them aren't.
I didn't dislike Nuts and Bolts it's just some parts were a bit awkward. I enjoy vehicle games, I enjoy platformers, but sometimes some objectives with vehicles can be awkward to do. The building was fair, the personality of the IP is there, the 'joke about platformers' is a bit hit and miss of execution landing or not as a joke. To me the Banjo brand didn't matter to me on that game it was still fair whether it was applied to it or not.
I've played licensed games and gone this has great gameplay and have no interest in the license it has. I am fine with IPs changing genre or mixing up ideas, it varies on the execution though, sometimes it works other times it doesn't. But that's with my playing other genres and understanding them, what they do right or not then a 'this isn't the way the IP usually is' kind of mindset.
Disagea Mayhem I'm not interested in as I've played Musou games but they vary, Senran Kagura sure but if it's more then that I'm not too sure I want to play a Dynasty Warriors scale, I don't care to play it really. I'd have gone for a different approach to branch out the IP besides a visual novel/tactics/2D platformer and more series of games/spin offs. I'd play a Disagea rail shooter or something else.
I play all genres, to learn them, understand the details in a genre, of a studio/publisher, what they were going for and sometimes have my own ideas for them or not. Especially modern games as many are so boring I have to come up with my own ideas. XD
Using old IPs or new, it's the game deign. Modern games suck and the experimentation went with them.
Sea of Theives is fair but to me it lacks a lot of depth.
Everwild may have been good.
I can't beat a single Rare game but they are very creatively done with ideas I find fascinating, same with any other gems left behind games I've beaten, or Nintendo titles.
I enjoyed many of the ZX Spectrum to 360 games in Rare Replay. The most fun I had on the Xbox One which is saying a lot, other then ReCore or Sunset Overdrive.
8th gen to me just disappointed and 9th gen has made games even worse.
So yeah 'experimentation'
I have tolerated very few Indies or AA and AAA is just a joke of story'/graphics with pathetic gameplay.
So yeah gaming is doing so good right now of 'experimentation'. XD
Understandable. Then again Tecmo did go between Xbox for Dead or Alive and Ninja Gaiden yes.
Nintendo for Fatal Frame 4 and 5.
Seeing the teams/studio behind Steins;gate and others (Nitroplus, 5pb or Mages or whichever nowadays or back then) enjoyed the 360/Xbox One but had to move over to other platforms.
I assume others that did were certain Japanese or South Korean developers that were exclusive too during the OG Xbox/360 era.
Atelier I think was more for PlayStation or Nintendo systems besides things like the Dreamcast, maybe Saturn.
Dynasty Warriors has been on many things but well known with PlayStation or having ports or themed ones otherwise the notable ones for Nintendo themed ones of Zelda/Fire Emblem of course.
Monster Rancher I think is mostly well known on Playstation.
The IPs sort of go anywhere if were just talking Koei Tecmo.
Of course Capcom tried to talk with Xbox but did more so with Nintendo or Sony instead, but had their moments over time with many IPs.
Square is yeah particular and I can see why for sure.
Sega of course went everywhere after they moved on with their consoles (besides the 2003 to 2007 Dreamcast Japanese releases or Coleco Sonic or whatever else they were still doing then even if they had Saturn/PC and Neo Geo Pocket Sonic Pocket and other releases back then many people don't talk about or know about).
The audiences are clear where they go, companies get picky and the staff working on the software/hardware can say what they think but the rest is elsewhere in the company making clear their stances.
In the mean time, like anything, I'll try and support the Splintercell remake if they do it right, otherwise I'll buy up the old ones like i have been (got the 2nd in the trilogy and whatever one of the PSP ones is probably the 3rd one on the handheld not the 2nd entry in the trilogy on the PSP). Activision didn't want to offer COD OG Xbox versions so I got the PS2 versions instead.
They didn't COD Classic but did COD1 on PC. Got Pitfall Lost Expedition on Wii, it isn't being offered on Xbox and I needed another copy compared to PS2.
Either way, with Forgotten Sands on Wii to finish and Prince of Persia 2008 yeah I'm good for now. Oh also Lost Crown if I get through it enough.
I'll keep finding old versions instead of the new ones if the companies won't provide them or cancel them when I was willing to support them.
Good article. But smartphones weren't just born with the iPhone, plenty of cellphones were smartphones. Or were they feature phones back then?
Touch screen smartphones are what I call the iPhone onwards ones and even then that isn't that accurate, because the PDAs, Pocket PCs, other cellphones and more likely had touch screens.
Surprised even by touch screen CRTs or tablets of the past too.
Some companies had the form factor angle and popularised it with marketing, but that's about it.
That aside cool to see covered and efforts to handle them compared to what we know of over here.
This gives off Sega Genesis VR/Atari Jaguar VR vibes but of course more powerful then that.
Otherwise it is cool to see, I don't care for the IP but even still like the cardboard for the PSP entry, or using whatever camera/equipment in universe it is cool to see. Or just offer the perspective still.
Sly Cooper/Racoon in VR or Splintercell in VR would be more fitting I think as well.
I don't know, any IPs with a focus on certain equipment. Regardless of how niche, but most will go for games that are 'recognisable' as it gets more attention or people care about those IPs more, while I couldn't care less I care for game design potential, not the IP itself.
Not the most ideal way to play, but still a cool experience.
Even the Ratchet 2 VR recreation is pretty cool too.
So whether just like a VorpX or others with VR support to offer or recreations in VR, it is still cool to see some of these projects come about.
@Martin_H Even if we aren't talking Laptops, Tablets, Pocket PCs, PDAs, the gaming handhelds that flopped, Tapwave Zodiac and Gizmondo, had Bluetooth, media players for video/music, photo/image viewers, GPS and camera BUILT IN not add ons like PSP.
They didn't have the music or comic services of PSP, but the rest hardware/software wise they did have. Just not as well known unless like me you look into failed tech.
Tapwave was ex Palm PDA staff. Gizmondo was well particular people but had Windows CE and fair hardware behind it.
Lazy Game Reviews or LGR has great videos on both these handhelds. I recommend watch both separate videos on them.
Both 2003/2004/2005, aka before or around or after PSP or ended before PSP even started.
The stories behind them, the games, the emulators, specs and features are very interesting.
The Bluetooth for Zodiac makes even image sending not great, but possible with modern Bluetooth even due to backwards compatibility of Bluetooth.
The Gizmondo connectivity seemed to be more between Gizmondos but to me reminds me (not the same) of Eye Toy Chat or Wii U Chat, but is really more like a Cybiko (I know mentioning a random other device, LGR also covered) or any other phone type send contact thing.
So people can say it was only the DS/PSP, but like NGage and others, it like when people forget the Panasonic Jungle was going to happen around the time of 3DS/Vita, plenty of devices exist each gen.
Even the GP32 or Game Park handhelds of South Korea were a thing and many people emulated games on them but I think it was similar of capabilities too. I need to look into that more I can't remember what they really offer but the other 2 I can confirm they do have those features.
Even Wikipedia regardless of the info people contribute have generation categories with plenty of handhelds or consoles. It's that simple to read up on them.
Same as the HyperScan for 2006 or the Coleco Sonic (not related but came out around then for different goals).
Real, AI or not, any research is simple to do. I researched most of these devices view websites, videos, whatever years ago or go back to some of them.
Well since no one paid attention to the things the Tiger Gamecom could do with it's menus not just it's games or built in one.
Diamond Rio years before the iPod, plenty of tablets, laptops and other devices. Netbooks were a particular thing that weren't great and Chromebooks fit into nowadays.
PSP digital videos you could rescale via software or get films via disks. Or whatever the PSP eshop had. While music was way easier to work around on the PSP then video, same with pictures unless with the camera attachment, but I assume for slideshows/backgrounds or general photo/image storage sure it works fine for viewing.
Docks or cables to screens was done before PSP but PSP is great for the feature for sure.
Someone must have let the Walkman of the 21st Century or surface level devices be the only thing they can understand as it takes no time at all to know more capable out and failed or companies not around anymore with successful devices in the past.
The Gameboy Workboy addon, the NGage, Tapwave Zodiac, Gizmondo all a few years before PSP and similar features of media playback, Bluetooth, contacts, photos, GPS, camera and more built in not addons like PSP or software ones made sense such as, the comic/music services of PSP.
The yes 1970s handhelds, the Game and Watch/Gameboy, the plenty of competitors with cool ideas/button layouts and more like Wonderswan, Game Gear, Neo Geo Pocket, Atari Lynx and more.
Even the GP32 is an impressive device for the time of PSP.
Pocket PCs/PDAs of the era too pre-iPhone, even smartphones before the iPhone is the one that popularised the term for us nowadays.
Tablets before the iPad if people paid any attention to Windows XP Tablet Edition or Windows 3.1 for Pen Computing. Or any other CRTs with such features.
Plenty of devices, big name companies of the past like Palm, Blackberry and more to go on.
The Atari Profile even. Among plenty of other laptops, portables, handhelds and more. So many examples.
But like Playlink PS4 party games or smartphone second screen stuff DS or whatever. Windows 8 form of windows/app differences might as well have been a blink and it's gone yet I remember them so well and appreciated those features.
People know a QR code with their smartphone but anything else unless calls, social media, common websites and more might as well be a blur, never heard of, too far from them to be experienced because 2014, and whoever got their smartphones later or whatever.
People who were in offices or tech enthusiasts caring about Pocket PCs/PDAs, Pagers and more, most forget or couldn't care less as it never effected them.
There is plenty of software, hardware and more changes over the years recent to very old to point to of features and services and otherwise.
I've known this for years and did enough easy searches. But like I expect some people to do the 2 seconds of research (many like NGage, Gizmondo, Tapwave Zodiac are in the same generation search on Wikipedia as the PSP if people use the page and categories right).
With the research others have provided of course in videos, Wikipedia, or any other visual/written sources that were super easy to find nowadays. XD
Good write up. Yeah it's a weird game, a Sims but magazine sim but it's very limited (I mean in the social or magazine business sim systems, not the other, the other to tone down makes sense for sure for rating boards or console maker's requirements of course).
I'm not always one to comment on such articles (for the context, but the less common articles are fun to read too) but it was an interesting article so thought I'd comment on it.
(Apps not really a game more so a Idol videos like Megumi DVD put with PS2 branding on it, compared to the Music Player Apps or any other type of stuff are just as strange, then you get your Demolition Girl or Guy Game and all sorts of others and things just get weird. Even the Leisure Suit Larry for PS2 surprised me compared to it's Point n Click roots). So for insert brand name here or fan service angles in video games it is weird for sure.
That and well the PS Vita or any others of the AA Japanese games, or the PC-FX games or whatever else. To even the 'not Steam' type launchers on PC. But that's it's own other factor that I've heard of. Yeah the more to research (only the surface level, no interest in any of it) the weirder it gets.
Some people do want to play it for the business sim aspects I'd say besides a 'wish fulfillment' I'd assume just with how limiting or how to progress is a bit hmm for sure.
Maybe they didn't get Magazine Tycoon (no idea if something like that exists) on PC so they got this instead. Maybe some Fashion Tycoon or something. I mean Tycoon in front of everything was what they were worded as before Simulator took of nowadays.
Even Sims games of the time have more going on for sure which even reviewers of the time point out I think and I can agree on that.
It's yes like many other 'insert brand here for PS2 era' type games. Some are better then others and were just silly decisions but more options to expand awareness of the business, but they give a lot to talk about for sure.
I like how the 'getting in a brown paper bag' is worded there. Very funny but also not surprising they couldn't do that. It does still feel like it though for sure so it has that effect regardless of not the same extent in impact, presentation, content, etc., then you realise you see clothes with the logo on them to this day and go I don't know what to think anymore. Among other products every so often.
Whether they feel like insert this artist and people go, hey cool logo, but have no idea what it is or not type effect really. Whatever the people who do and get that welcomed or not conversation starter. XD
Other then those who may be into the brand of course.
So Sega Saturn vs PS1 and we got dithering instead. Interesting. The amount of things tried back then and what was possible. Blast Processing that wasn't a really used feature. FMVs and other effects with 2D games among 3D polygons and more.
PN03 with the reverse/alternative if we got the aiming/movement of that compared to what we have nowadays for 3rd person shooter movement with strafing or sticks to move and aim then tank controls and stick aiming.
To me PN03 and Lost Planet made me impressed with their aiming/controls, compared to other games going the usual way.
But like cover systems in Dead to Rights/Killswitch onwards to Gears/Uncharted popularising it.
Or Alfa Romeo Racing Italiano Tiger Effect rewind and RPG systems to Grid 2008 with 0 to 5 rewinds, to Forza Motorsport 3, changing rewind system and RPG to just a very much use infinitely and it picks points where, so rewind is very basic these days.
Plenty of ahead of their time features or popularised or other features left behind for sure, for sure and evolved into all sorts of things in hardware or mechanics, or anything else in consoles/games.
Even the homing bullets for the Wanted Weapons of Fate movie game was cool and had fair moving of the cover system.
Impressive, while I'd rather see other particular games on other platforms.
If they offer GTA on GameCube that would just be funny in itself. I wouldn't care for it, but showing what's possible on those disks or appearing on the platform.
Otherwise there is plenty of other IP gems on old consoles I'd be curious how they are then popular IPs. Despite how technical some games can be and impressive to see, or originally for or whatever the case.
Ah MilCDs. The way it's mentioned though makes me go but wait, CDI was for menus and other details but MilCDs were more for Karaoke and other things so for like menus, subtitles/closed captions and more? Fair. Besides I guess support for it like the JVC X Eye had Karaoke support. So offering other options.
But well many found out the MilCD thing and well Dreamcast homebrew is what it is today of course.
Bleem you could compare to either Atari games on Coleco/Intellivision.
Or you could emulation that was a product like Game Genie and others with a different purpose.
Or just companies fighting over competition/control and they made Bleem go under, same with Connectix as well.
It still makes clear what competition, emulation by 3rd parties besides 1st party official emulation studios and like Other OS for PS3/PS2 Linux Kit or PS1 Net Yaroze, among other things, the amount of offerings over the years is fascinating of what was the case legally and what was the case for just control, competition and technical or IP related or other factors.
Yep Eye Toy Kinectic before Wii Fit, Sony's Playlink brand (smartphone controller apps, people don't talk about as many do Eye Toy, Move, PSVR, but the delisted games/app are able to be used still just on archives or disks, I know I have a few), before Everybody 1 2 Switch smartphone support.
Ratchet 2 and 3 spherical worlds before Mario Galaxy.
Crush on PSP (3rd party) before Super Paper Mario.
I've had an Eye Toy camera for years, had he first Eye Toy Play and Singstar a few entries, but bought more Eye Toy related games over time. Or games that are Eye Toy compatible.
Fair I guess for the time. I prefer DMA's prior Space Station Silicon Valley or other game ideas but whatever. I get what scale and what GTA is/does well. I don't care. It fits into what many other casual appealing easy to understand games do, boring use of imagination and tech for locations, characters and movesets. Like most games today.
Lack of original files sure but I mean the OG has been ported, it's not hard to like adapting a book, prior movie or others having a physical or digital source and LOOK AT IT.
Or prior material lost or not then backed up or ripped or whatever.
PR/marketers being useless then a dev response.
I get not everyone has their prior work but even still, it's like many did it on purpose or publishers didn't care. For niche titles it sucks but bigger titles it sounds like an excuse.
The literal Gran Turismo comment but for Capcom. They have the originals, they don't wipe out the remakes (or let alone anyone if they have the original source remove them as a basis if they are smart, whether games, film, book, etc.)
These people do realise in the same breath too they also say re-release your arcade games again too right? They aren't remaking all of those are they? Didn't think so. They don't think very quickly, smartly or about possibilities. This is why even scammers fail, they have 1 goal and that goal isn't strong enough of steps to fool people.
As if pretty graphics and 3rd person generic camera matters? Or as if only spectale matters, they do know people buy these PS1/Saturn versions via PC or the second hand market or emulate them right? Maybe the people that don't like the remakes would like to play the originals for details they have? Or people jsut wanting to play the original to see how it started? Or want a PS1/Saturn feel? They don't know they don't think for more then 2 seconds about possiiblities of audiences just money and 'as if everything is already improved' is it though?
It's different, it's a remake with differences, it may be good, but little things can matter to any one, just like anyone preferring different lighting, texture work, camera angles, gameplay, story, tone, voice acting, whatever, but it adds up for that person's preference.
But they don't think that far as it's too far for their brains to comprehend as usual.
They can't be that stupid. Oh wait they can. XD
These devs, pubs, execs don't think for more than 2 seconds about potential audiences preferences and think people only go for the remakes, may people hate the remakes compared to the many that enjoy the remakes, but they don't think do they?
Such hypocrites that seem to forget their potential audience, the audience's preferences (nostaglia, never experienced, want to compare differences, some things lost in the remakes, but nope, clearly not, too specific for their tiny little money sucking mentality only brains) buying things on the second hand market that they would also say later 'we need to get them to buy things on modern platforms how do we do that, we can't let these potential customers leave us and go backwards or be left behind and not give us money on new platforms as we don't get that pre owned money'
I swear it's so easy to pick apart this stupidity..
Understandable, if it had an adapator (3rd party sure), but otherwise yeah however it was on set it does get people noticing.
Also I saw an Australian news (I think it was ABC or another one) retro games report that was fairly short and it was ok.... not great.
Youtubers will always do a better job representing how gamers are, whether the big deal games prices, retro game stores, resellers, grading and other aspects of second hand market, first hand, news reports or other aspects etc. or us odd people that go for other games and aren't always focusing on the big games and the high prices but the 99% other games out there for reasonable prices that are still enjoyable.
This is about as bad as the Wall Street Journal did with saying stuff about Switch and I was like uh PSP, Nomad, plenty of other examples. But what you going to do.
Interesting, I'll keep that in mind. I know flash storage read/write sure, I don't know enough about how SSDs or other flash storage completely works of course but even still.
But for it to work due to the data or other factors hmm. Not just I guess recognising it in the console or power or whatever but just working at all due to storage even in boxes or loose I'd say it has more of a chance to fail.
Whatever oxidiation, contact with other things or other factors sure.
Physical is more likely to be effected by things but digital licensing and moving or DRM is a challenge in itself anyway.
Rewriteable sure, but I mean as if Switch 2 virtual game cards weren't clear of just loaning for a period of time, or game keys and servers and other stuff.
The control is understandable for resale or whatever rules by companies but it's still a pain.
Even having blocked saves to whatever console ID or things like Gran Turismo PSP, GT5/6 or Forza Motorsport 3 and 4 on 360, or any others that you can't move saves or load them on the same hardware as different user or different console entirely or whatever. It's a pain. Let alone servers and cloud connections or reworkings of that.
If it's mostly arcade archives, sure, if it's other games, whether yeah light gun or any other random old IPs they actually want to support sure. But if it's the bare minimum I don't care.
I don't know a lot about Bandai Namco's library of IPs compared to the few Konami/Capcom ones that are niche I wanted revived/ported but never will be sigh.
But I mean, any Ridge Racer would be nice even besides the ones they have offered or started with arcade archives for that one.
I want some of their other consoles games to be offered but they probably won't and just go eh arcade ones. Which while may be cool I don't know enough about them or probably care that much for them.
I'd easily take even Bandai Pippon/Wonderswan games but that will never happen. Will we ever see any of those, let alone the Klonoa one even to a Klonoa collection with the GBA ones not just the console games we got in that duology collection? I doubt it.
It's a good game, but never heard of it being related to effecting other games. But whatever staff or others make connections to I guess. Pretty cool and more definitive first hand source, very cool.
But rebooting KI 2013 is also pretty fair.
Rygar The Legendary Adventure has elements not just setting or other things to compare. Apparently. https://www.youtube.com/watch?v=NjvjqNd_gPc or I guess Forgotten Realms Demon Stone. I don't know I would have to look around besides what people say in videos and pick details from in their research.
I haven't delved into this side as much of older character action games that are much older more the later era ones licensed or popular examples, more so platformers, shooters and racing games.
Any fighting game or game with combos/hack n slash elements could count really. Dynasty Warriors as a Musou had combos and it's own exploration/tons of enemies and structures or bosses. Yet I could make the connection of the tons of enemies to strategy games not just the replicating of tons of units in wars but putting it in a gaming comparative sense.
I mean it's not like cover based shooters couldn't have been compared to light gun/rail shooters or just 'ducking and shooting' or shooting galleries. Gaming side of things, or reality and converted, side of things compared to other shooters more lean left/lean right approach like 2000s era Medal of Honor did or even Bodycount for PS3/360 is a more later example that still had it which is weird as Black 2006 never had it.
I mean even Legend of Kay a platformer, or games with strafe or others have a dodge move way before God of War or Demon Souls did. I thought this when watching a video where someone mentioned it and I was like plenty have done this before those.
Obviously originators can be hard to pin point, or did or didn't do it as well, or niche games doing it or which devs looked or played others and picked it up and popularised it/refined but even still.
I mean there were plenty of pre God of War type games beside DMC, even some Roman/Greek ones or something. Maybe even some other licensed games.
Killswitch by Namco US to Gears/Uncharted sure or Alfa Romeo Racing Italiano or Evolution GT's tiger effect (both games have it by Milestone SRL) to Grid 2008/Forza Motorsport 3's rewind system (removed the RPG elements and just made it 1 to 5 or Pro mode as 0 to use or just infinite and pacing the use of it in Forza Motorsport 3).
Fair titles, can also get them anywhere these days of past consoles, or even cough Android archives.
I got PS4 Playlink apps on an Android 11 phone for testing, still works. Same with GT6 Track Editor app. None of these are accessible anymore unless on old firmwares.
Or maybe Android x86 or Bluestacks. Not ideal but that's the future was to access them if not the regular way.
If not Sony then Bandai Namco or someone else. But Sony doesn't really care so who knows.
I'd be fine with smaller scale titles or a medium scaled one but nope they always have to go big and it's annoying.
They can get it out but know publishers, execs and audiences won't do it even though many of us want smaller games and would be fine with the IP used that way to get out sooner.
Balance the budget and focus on it's strengths, it's mechanics, it's potential, it can offer then the biggest game it can be and not even worth the time, money and waste it can be as if EVERYTHING has to be this big thing.
Potential can be shown with a small scale and be the best experience. It's just most people go too far with it. There is a reason I like B grade platformers, their ideas were just as good if not better then the AAA ones back in the day. I seek the B grades out because they are so exciting not because they were niche, it's what they offered.
I hate how generic Indies are in their inspirations or emptiness. I get their skill level or amount of staff and all that but they still barely come close due to what they seek to offer or how lack modern games emptiness can be excused (I know I play all gens and see the differences and priorities it's disgusting) and to me it isn't excusable.
Skill level yes is understandable but potential to work around that in art and how much a mechanic appears or HOW it's used matters to me. Indie platformers are pathetically bad and 5/6th platformers of any scale are way better.
I don't care about large scale at all, but the percentage or mentality/motivation from staff or audiences is always clear and frustrating.
I have never played the Ape Escape series I need to get on that but even still.
Fair but at the same time I am sick and tired of revivals of old racing games being mechanically uninteresting, like many Indies.
So for recreating it or Saturn like experiences sure it's cool but at the same time eh. We will just see some uninteresting retro racing games with boring mechanics and too nostalgic and that's what I hate. I hate nostalgia as an excuse for devs inspirations and making boring games with barely any interesting ideas. Not that exciting.
I myself think the 3DS is a fine console but the library isn't as exciting, homebrew/emulators/Pretendo maybe.
I'd rather a DS or PSP or even others instead, handheld or console. 3DS is overrated by Youtubers pushing the narrative. I got one for what I wanted anyway not what Youtubers tell people about it.
But otherwise eh 3DS is an ok system to round out this side of gaming systems available as I make my way to acquiring the older ones not so accessible or researched heavy already.
I'm glad I bought a New 3DS XL (black inside orange outside) in Jan 2020 as I assumed 3DS software and hardware (even if still there) as well as Wii U, Vita, PS3, Wii, 360 would be phased out and they have,
Until EB Games brought back of PS2, PS3, Wii, 360 but not as much as the USA. Not in my town area but still I didn't expect it too either. The roll outs are always slow.
Some decent games are there but not as many of the gems I want as others so still emulating those I guess. But for the big games I can finally acquire many of them for a cheap price. YAY. Well availability was more my issue then price for those I seek that aren't what most people want so prices weren't really an issue if most barely know about them, care about them or fit my tastes that aren't most typical eyes on the same typical IPs.
Glad my prices I see in used games stores aren't as bad as this but could be.
Fair to offer. But what about the cellphone Java games?
I doubt a Croc compilation will be a thing.
But if just Croc 1, 2, the GBC ones and a new game or if we ever see other Argonaut IPs sure.
Whether original (platformer or any other genre/something different) or revivals of iNinja or Malice or anything else I'd be fine with that.
I am not big on Indie platformers missing what many 5/6th gen platformers had of magic in mechanics, level design and art design, many Indies feel empty and too focused on other things and lack the magic many veteran devs had when making platformers. They don't spin them off enough and it's really annoying how bland they are.
Bought Malice and 100%ed it but to support them sure I could buy it digitally besides my PS2 copy I was happy to acquire. Malice was like playing Scaler a breeze and worth my time. Never played iNinja.
Kya Dark Lineage by Eden Games however that one is taking me a while due to how it's structured. Kind of like Legend of Kay was, good games but take me more to understand and get through.
It's fair to not expect the way Windows or Android dual screen use could be with other apps to utilise so I shouldn't judge by that even if it's so disappointing in that area.
So to have another dual screen DS/3DS/Wii U or maybe PC multi window games (like Sim Tower or something) is fine, but eh.
But I do want more dual screen/multi screen apps or use case devices to be a thing.
Yes I have I checked both my Wii U 32GB Deluxe consoles work and my Gamepads work every few weeks/months.
I don't have any homebrew to test, but I know the coloured ports and disk drive sounds at this point.
One of my Android phones is over used and the battery/charging port is stuffed.
While my PSP/DS (DSi I have an OG DS for GBA only use on occasion) are a bit hmm of batteries yet worked fine when I left them alone compared to my extended use of them into the Vita/3DS gen as didn't have them till now with 2017/2022 Vita both models and 2020 New 3DS XL. So yeah both those are doing fine of batteries.
So besides my Nokia Lumia 520 Windows Phone battery or my Nokia/HMD Android 8.3 5G that battery is stuffed even more then my Nokia/HMD Android 5.1+ with a bend port I can still get around.
Not bothered with my Motorola or some old cameras either batteries.
Besides the marketing, yeah the project could have been better with how the voice recording and more were compared to them showing what was SUPPOSED to happen when tech wasn't there yet, the project wasn't that far along even if they tweaked it a bunch.
I don't think AI needs to go that far but at the same time some humans are just that fed up with people and I don't blame them.
So another to talk to if enough word count and enough time on the project then sure or a platform like PC/Phones that evolve differently then console to release something.
Kinect had it's moments of voice commands, motion and more, it was a fair upgrade to Eye Toy and Sony's cameras per console and better then Wii Speak but even then. Regardless of what AI ads I see for speak isolation it won't make a difference.
It's what they are trying to achieve and what sounds they can let out, ignore and more or have a quiet place and just make sure it can understand enough of speech patterns, commands, typing, a few motion gesture that isn't overly sensitivity or not tuned enough when Move/Wiimotes had it done way better then Kinect or Eye Toy hover over approach I always found too long and not picky on what it's going for.
Fair but if only more niche systems, whether the IPs are available, licensing, etc. Konami needs to get the PC Engine/Turbo Grafx Ips offered like they did the PC Engine.Turbo Grafx Classic.
If Amiga or any other PCs, consoles, etc. are available sure. But licensing/source code is such a pain, might as well do it one's self or emulate them.
But for what has been available on Evercade is very impressive so far.
Unless it has the more left behind one or two offs of PS3/360 or other odd titles of 5-7th gen then just the 'big ones' I don't care.
I like bad games or unknown gems, many have great ideas, many ideas of direction to learn from. Why not. I don't want big obvious overhyped/overtalked about titles as the only ones I don't care as much I can find the info anywhere.
Even if I don't buy online anyway. If dev info stuff sure for the big ones if easy enough to come by or research seeked out, if just general info no excuse for others to be offered in the book.
But otherwise so many FPS and very few get talked about and many do all the time I look elsewhere as they have interesting ideas in them too of note just didn't get the marketing/looks from people.
@obijuankanoobie Not so age just it's intended chips use.
Vita may be 2.4ghz but requires the modem, access point, router or otherwise to bounce off.
Portal is doing the same thing PSP, Vita and all the others do but has Wifi 5 then say maybe I don't know Wifi 3 or 4 maybe on Vita.
But whatever range intended chips.
This is what Steam Link, Xbox, current Sony remote play uses the same 'solution'. Sony has always done this solution yet used whatever tech they had at the time. Stadia even with Pixel (restricted to) or others likely even if cloud but some remote play like is in there a bit.
Wii U was never intended for that, so it's not AGE it's it's intended use of such a solution while the other chips were for the eshop and other networking services the other was for the Gamepad. So no it's not age at all. XD
GameCube/GBA was cabled, Dreamcast VMU was slotted into the controller. PSP and Nomad was cabled unless PSP or Vita/Vita TV casting besides TV connection too for HDMI.
DS was 2 screens cabled and whatever Wii/DS connection, Wiimotes could transfer Miis over for games with them supported so it had memory in it, or 2DS 1 with what it needs drawn on screen.
Things like Wii U Chat or Gizmondo bluetooth or whatever to like Eye Toy Chat, even those would be interesting but a Tapwave Zodiac does fair bluetooth that isn't locked like Gizmondo is between other GIzmondos.
I have used my weak Android phones with none of the tuning and a third party app and the connection is so noticeable of delay from games to screen rotation to next scenes in a tv show/movie, the Wii U/PS3 & 4 remote play casting is very well tuned you have no idea.
It's why the Gamepad connection was so good other then if out of range but strong otherwise, walls or 70 feet straight reach no obstacles, yet what 5Ghz and 480p image is really good then the Vita 360p/540p toggle (not even Portal, phone app or PS4 have this resolution toggle lazy Sony there) and more devices interrupting it.
The Vita and others had another device to bounce off of that's why the range was further but more could be interrupted too. I know I've used the others and Wii U has no issues because it's only talking to the Wii U console as it was designed.
So it may have had 2.4Ghz downloads for game updates, eshop, etc. and been long and annoying but they didn't want probably two of the same for cost, power draw or interference even if they could have gone with different channels or tweaked things they didn't and I respect them for that.
In some cases I prefer the Wii U local approach as it's less interference while the others ALL have interference through that method because that's how crowded a network can be then a local more centralised approach.
Age, not in the slightest. It's solution, not age.
Besides with the GPU and OS use. I mean even the PS4 or Switch have like under a 1GB of OS memory to like 800 or 900MB. No wonder games utilise so much and the PS4 screams I wouldn't even give it that much but sure whatever even besides the CPU and the chips to aid around that to push things through.
Wii U didn't have that the GPU maybe have been a Radeon something but even still the CPU and more had a lot to keep up with.
That's like saying NFC or Bluetooth range is so low when that's what they were designed for is their short range not to replace networking range the others use. Yet over time Bluetooth got to file sharing, that was from upgrades not from range.
Fair, any emulation or main device then the a secondary screen/device.
None of this is complicated it's just offering the feature. For..... no one to use it but a small audience even besides emulation audience and smaller again using this. Glad it's still a thing as I like these kinds of things but most people have no idea or isn't for them more so the former for official support of games that do this sort of thing.
I was fine with Playlink (game and smartphone app as the controller in 2014 for a brand range of party games) or Everybody 1-2 Switch smartphone support as a controller for games or that PS5 tactics RPG that is.
But it's up to devs to offer it and players to know it exists/use it, which many don't care/don't know or don't want to play that way. Yet we don't have screens in controllers or much touchpad gestures so why bother.
But with the technology I applaud them offering this.
To me UNO, Clue/do and card based RPGs benefit from this yet NO one offers it, they just go 'eh online will do the trick' and it's not the same.
From SNES to 360 it's always been a hassle with Cluedo or UNO.
Is cool though that some are still going to such other screen lengths for this though. As in the official world no one cares as much as players have no clue it exists in their hardcore view of everything else.
Like anything casual/hardcore will setup their TVs with a QR code, bluetooth to their phone a cup with string
But have no idea you can have a phone link app for Windows (or Windows phone did continuum or many other solutions over the years) or any others of the sort over the years to Remote Play/Second screen apps as companion apps for PS3/360/PS4/Xbox One games or SmartGlass/OnLine and more over the years but nope but have no clue you can make connections between screens even though it's so easy once it's a feature.
Part 2:
The US spreading it's media to other places is fine just like any country, many of it is enjoyable, or they do it for money or for awareness among other factors.
It's why I always found the NES thing weird. Their childhood it's ok with whatever was put in front of them. But as long as it was whatever they were comfortable with versus nowadays. XD I just ignore emotional mentality.
For views sure cover Nintendo, but otherwise it's just so silly. So much is out there. So the FEW times I saw Fairchild Channel F or other stuff. I was like finally something different historians to cover.
The Nintendo and no connection to anime mentality is weird too for some people to get past. It's all Japanese animation/video games with that Nintendo style. Having no interest in the medium sure, but it's a broad medium as well regardless of how it looks/acts/demographic, but otherwise it's a bit silly of an identity mentality.
I just go open minded to any media from any region, but I also care about games from a behind the scenes point of view as well or open minded to creativity. Why they use such tropes, and breaking things down.
I mean PAL differences/EU games mattered for any platform/media,, it's like saying oh we only allow Rare's NES games, ignore their ZX Spectrum games because "I didn't grow up with them" is just an excuse when all of it is valid history and media.
Mentality, familiarity, nostalgia, comfort, one's own country and so on, whatever.
I don't know every country's experience but seeing modded consoles, bootlegs, PCs, consoles, consoles from PC makers, it's all fascinating. All of it makes sense when looking deeper. Whether Brazil (not sure about other South America or African countries), other Asian countries besides Japan. They all vary and are all interesting history or continued history and things that happen in those countries.
Other countries had their console bootlegs and such. Each country is different with what they had access to, what money wise was the case or held more importance.
Good coverage. It's like disco it kept going in EU regions.
Or for manuals were thick to cover many languages/details for many regions games then region specific releases and smaller manuals or no language select, they supported many regions languages in the 1 game & region differences if need be. Can be bought in either.
I always find it hilarious when US Youtubers question something not made for their region (manuals & cases being thick for example, as if language selection wasn't clear why) when the answer is really obvious if they think about it but don't care to research.
Literally watched a video on the Japanese Spyro 1 & 2 versions a few days ago and they make total sense when someone researches it enough of sales, critic scores, magazine details, players playing it on their video platforms and more. As much as can get of sources from the Japanese side not westerners who don't care and say the same nonsense and can't be bothered to do research. It was a great video.
To me different media, whether music genres, animation (seeing Czech animation was cool), games, books or whatever is always fascinating. I don't always look at them but when I do I go oh this is interesting.
I may not have full context of the culture/their norms but I don't freak out going 'this doesn't fit my morals/what I know in MY region' because that's just stupid.
I'd be expected to understand enough if on holiday to their countries, so would their media to a degree as well.
They have it different over in other countries of their normal, their culture, their ways, their laws, their everything. I know that and keep it in mind.
While some people may not and stick to their normality when seeing other country's media and being confused and use their knowledge they already know and apply it to something they can't apply to it because it's different over in other places.
They had their reasons for justifying it and it makes sense why.
The US crash made an impact for them but yeah EU it was PCs and consoles around a time later, because why not, game on there, have the work/school work purposes as well. Save money.
The CD-i wasn't just a console with Nintendo characters in those games that's like probably 1% or less of the library but it's all people care about when it was a CD interactive, it was used for tons of games, encyclopedia's and more.
PSP was popular, but I mean as if PDAs and other things didn't exist, let alone Ngage, Zodiac or Gizmondo then PSP had a camera/GPS separate not combined like they did.
PSP, Pocket PCs, PDAs, Nomad and more all before Switch but like anyone cares about anything docked or prior gaming/any tech ideas because their hobby is all that matters not tech doing this stuff for years, it's the first to them so it must be the first apparently.
All the PC handhelds before Valve stepped in so eyes on the Steam Deck.
It's like the Odyssey/Fairchild Channel F/2600, most people don't care what was first just what was popular/easy info to spread or their experience, no research and interest in caring what was.
Yeah I have one 1000 that bulges, another 1000 that doesn't and a 2000 model is fine so far.
I don't use them as heavily due to how the battery/power flow is and shuts the game off sometimes so I kind of work around that (power cable if need be) and whatever commitment of game playing I really want to get out of it.
If only more games on PSP were digital but many weren't so emulation instead I guess.
GT5 & 6 had triple monitor support (besides motion, 3D glasses with 3D TVs, GT PSP transfer and more crazy stuff for GT5 being delayed and all these things supported), PC games have had it of course in many games.
GT4 with printer support (PS3 had printer support of course among a whole bunch of other random features), even the GT4 Final Preview (made a wiki page for it) had it to demo the photo mode and pre-printer supported stuff (Japanese of course so had to translate it). Yeah these games just did a lot of crazy stuff back then that we don't see anymore even besides good progression/gameplay that nowadays ones just bore me so much and feel dull and underbaked of modes/event types and boring progression.
But yeah GT3 and 4 having it is still cool it's just who had iLink cables/hub in 2001? That and how the had 1080i for GT4 so progressive scan or 576 to 1080i is just wow then GT HD Concept sort of worked around things and we got 1080p later even if 30FPS for GT5 & 6.
I barely knew what iLink was in 2001 let alone what Ad Hoc meant back then, now I do and researched this stuff of many old technologies or understand Ad Hoc and other terms but it's just having the tech on hand and using it.
Having 3 PS2s is one thing of prices/replacements, friends consoles, etc. reasons to have 3 PS2s, 3 copies of the game is easy as it's a best selling game and racing so they are cheap but finding and getting working the order of monitors and enough iLink cables/a hub is something else as it's a dead format that had it's time and got fairly used I guess in PC land besides PS2 where it wasn't really used as much.
System Link/iLink and more just aren't a thing anymore with online as the focus and so no need to hook much multiple consoles to do this sort of thing of multiplayer besides split screen on 1 console still being around in some form/the more suitable option. Like DS Download Play single cart was just more suitable then multi-cart. PSP with it's game sharing and PS2/PSP Outrun 2006 cross save or ad hoc/multi disk multiplayer and not as much as DS (or not as clear) single disk play.
So it is kind of sad we don't need the sort of multiple PS1/2/3s with CRTs for LAN or the System Link on Xbox OG/360 that people have shown back compat or not to get games to work across all 4 gens of Xbox (for games you can do that with of course).
Fair. But to me it's not nostalgia it's game design quality. I played 30 PS2/Wii/PS3/360 games and 1 Switch game to story completion. All not bought/heard of before or researched prior.
Did I buy Switch/PS4 new or pre-owned in 2024 yes. But I was more committed to older consoles for their game design.
Not MTX, not live services, not online requirement, not anything other then better singleplayer modes and design, movesets of characters, better modes/missions/events/worlds in any platformers, shooters, open worlds, racing games, other genres (1-2 modes nowadays and too much simulation of the tires/motorsports focus and boring progression, GT7 as eh as it is is more compelling of events but it's progression sucks, others suck at both progression/event types or Indie nostalgia garbage, platformers same thing boring Indie platformers underbaked and uncreative).
Bland platformers by Indies, yes I'm that harsh they aren't doing more then the bare minimum I want their take on things not copy paste/minor spin so pathetic I would rather play Glover on modern consoles when it releases then an Indie. Yes I'm serious. Let alone nay other B grade platformers of 5-6th gen. Indies push worlds/ok ideas but the mechanics/movesets and level design or even sandbox tasks are boring, done to death or so lazy.
I'd rather play better C to AA/AAA game design of the past or the odd modern games that's AA or not nostalgia trash Indies. But 99% of the time it's old games I pick up that are gems or hits or terrible and still find something in them mechanically.
Their past trends were more compelling, because the settings, tone, mechanics and more still had enough to differ in shooters of PS3/360, racing of 5-6th gen, platformers of 5-6th gen.
I wouldn't buy any PS3/360/Wii shooters if I didn't think their mechanics 3rd person cover based or FPS didn't have more to them and many do. That's why. Why annual racing games were better in the past of management, challenges, career modes or more. Not teams, the gameplay aspects are why I buy them. Tracks can differ sure but I don't care about them I'm not into the sports I'm into racing gameplay.
WRC 3 PS3/360 is as fun as PGR is for me. Or going between Forza Motorsport bowling/other event types. That's what modern racing games lack. Wreckfest sure racing/derbies but a sofa/lawn mower and more doesn't change event types lacking does it.
Hack n slashes of any era to nowadays vary of quality and less of them as more soulslikes.
Tactics games being more fair I find of gameplay ideas but Diofield was pitiful and Valkyria Chronicles 4 had more task variety/situations.
it's not nostalgia for me. It's game design priorities are different now and I don't like that. Des too focused on lore/writing and eh graphics then a non empty world.
I don't want alive NPC routes I want hive mind enemies gaining, losing or stringing their own moves the devs have presets arrays of individuals ones to string along randomly.
I want fiction to embrace it's potential not recreate boring pop culture or boring real life locations/history. I don't want elves/dwarves repeated with tweaks I want original creatures in a fantasy world.
Cars on planets. Making things that don't make sense happen. But human beings are too simple for that extra step creativity they won't do it.
Western third parties went to mobile so they went oh well time to kill off the handheld studios. That's on them and their ignorance to balance things. PSVR1 they managed it. They didn't want to make Japan Studios type small scale games, that's also on them.
I was fine with Killzone Liberation or other type games, just because audiences don't always.
As more involved of tech as the handheld was I appreciate it.
But they didn't market the Japanese games or Indies very well or if at all. Fans had to do it.
For a dedicated audience or those that paid attention to it, it offering more than or under Wii U says a lot for dedicated fans buying one.
I didn't mind the dual stick or touchpad. I was fine with 1 stick of PSP just like N64/Dreamcast/Saturn did but with better controls then all of them as it had PS2 era control/feel of games in mind.
Different camera approaches were great. I liked the right stick not camera games with right stick of items (Pitfall Lost Expedition, Ape Escape, and more), dodging (God of War/Knack), combat, first person view, zoom in and out or not as flexible camera or more.
I found it fun. Vita is a great library. The big games I didn't miss out on for Wii U/Vita, I cared for the Indies and the PSP Minis, or WIi U eshop games. Most people don't. I enjoyed them a lot. I still find things on the Vita store from time to time I want.
The genre sucks on all fronts really, 5-6th gen for sure, everything 8th gen was eh good enough I mean Onrush and Driveclub are good, a few others but 9th gen is so bland and forgettable I couldn't care less.
What Ride 4 FM 1 & 2 region feature but expanded upon, or WRC EA 2023 car builder...... yeah not a lot exciting then just those to me at the moment. When WRC 3 PS3/360 had more cone/gate modes I had a blast with, same as PGR series.
I had fun with PGR2, others either like it or want a dream car to drive around. Having to cater to dream car/auto makers has made racing a boring genre nowadays.
Let alone boring open worlds with boring tasks in them.
I only go the circuit or odd highway ones with interesting ideas and they suck too this gen.
To me the dream car mentality is why I find modern racing games suck so much, let alone manufacturers.
Wreckfest to me is a good example, no licensed cars but besides being a kickstarter is a kind of weak game, it's modern in the weak sense I hate. Wow races and derbies and that's it. Oh a sofa/busses and such.... It's modern blandness at it's finest besides the great return of Bug Bear staying around. Unless Wrecreation or the 2nd game are good I'm not buying it. They need to try hardly the modes suck and the personality is "FINE" but I don't want personality I want modes, I want something to do, not be bored with their products.
Same with Grid Legends, races, time trials, drifting.... licenses for teams/race cars is fine but weak in the mode execution.
Dirt 5 to me the lack of gymkhana that 3 had more of let alone it's sandbox on top of that. 5 is just bad. Never played Showdown/4. Don't want to if 5 is so bad.
Grid Legends to me was passable., but still a bad game. I still said it was the most fun I had for a racing game but of this garbage modern era, I still find it pretty weak of a game.
Legends/Wreckfest are passable products.
GT7 has the mode variety but also kind of suck progression wise of GT5 and FM6t dialed up even worse let alone too many cars, weird presentation that's kind of weak. I'd take Jeff Gordon NPCs then ok at best profile picture with text when Tokyo Extreme Racer has better talking moments in it in Drift 2. Or PGR2's dealership to walk around not a cutscene like GT7 has. Other than fair restrictions to events GT7 is 7th gen design continued I'd like but just a lot of awful things added to it while others are just modern, empty and dull.
Barely much track support as takes too long for them to make them. Let alone the worse track redesigns, the fiction personality is gone and I liked the fictional personality, not realism, and they look horrible/boring to drive regardless of the esports side to "fix" them up for.
6th gen was the best era for racers, the mechanics, track design, fair physics even if not realistic enough I don't care.
The arcade/sims were doing great it was excellent. 7th gen tried but they kept failing and even then the casual nature of some makes some of them baffling. As good as Shift 1 is over 2 and Project Cars 3's design, it being I play half the game and the end game opens up is way too over accessible it's weird to me.
8th gen was just too eh. Regardless of the anti-grav return by some devs or the Indies offering really boring nostalgia ones and audiences not wanting much we get a lot of uninspired or weak garbage.
I don't want a Sega Rally successor by Indies because people are nostalgic and weak customers. I want a valuable successor with fair mix of old and new but nope customers don't care. They want their emotional stimulation then better value. No wonder companies can manipulate people they are too stupid.
We get the odd stuff but honestly the racing genre is so bad besides the few with good enough modes, execution, personality of a Distance, Art of Rally, Inertial Drift, I see mostly a lot of eh too nostalgia Indie games too weak to offer anything exciting at all, and a lot of safe AAA garbage.
Looks cool and furthers the like 2048 earlier eras, but to me that's just Xenon Racer and while it plays, not so great a better controlling future transition but not ships/hover vehicles...... Not sure how I feel about that really for WipEout.
This could have been like Unbound for Ridge Racer (ok direction but not what people really wanted) then a R Racing Evolution (solid enough competition regardless of the MotoGP3 menus/challenges for it's different side career mode then the story mode) type situation maybe but for WIpEout.
2048 MP no idea, but solo I think it was.... very restrictive in a not fun way for weapons/other factors. HD/Pulse were better and Pure was ok. Not played Fusion/the other entries yet.
Fury was good DLC modes to expand on HD and 2048 trying to be older era yeah with no equivalent (I get they want to fit the world state of 2048 then future but no equivalent 2048 era modes come on!!!!!) In comparison to Fury modes you can tell 2048 is a bit lacking there for too much personality. A prequel for this universe when modes matter, I couldn't care less about the lore that much as it really doesn't matter compared to other racing stories (even if Grid Legends could take notes from past racing games as well too with story/more modes or no license racing games, then again Wreckfest was just Flatout but no fling your driver at the things events so it was.... modern and ok but dull too, not as dull as many other racing games).
Not enough mode fun factor of zone/Fury modes outshining 2048 easily because they were too world committed or launch title limited. Either way disappointing.
Would have been interesting this prequel/older era again but not sure. Like I said Xenon Racer does it and it's eh. Onrush was more fun. Gravel thematically as a tv show type vibe and not much of modes was also more fun. The modes/personality/track design matters.
Still a collection because we didn't get another prequel/new entry is something at least but yeah disappointing. At least we got other games in the revival of anti-grav racers.
Better then WipEout Rush, what a great idea that was Sony. XD
Also with Firesprite as leftover or in some staff's case not of Liverpool I mean eh.
Then again whoever was going to make this or if a prototype during the Studio Liverpool death because this was what was planned/however much of concept/prototype or whichever along either way it's very cool but disappointing too that it didn't happen and we got more generic games to be part of 8th/9th gen (1st & 3rd party) and well the revival has happened and we barely see anything giving up a fair smaller scale WipEout till either on console. Arcade/anti-grav have it rough.
F Zero 99 is something but eh, not the same. Give us a X, GX or the story one on GBA kind with enough content then how fair the SNES entry with BR/other tweaks.
It's like GT Advance/Pro Series I enjoy them but yeah how they go to support games with 'console entries' with graphics when gameplay wise the Advance games are better with GBA limits & console wise the cell shading was fine but content was kind of weak because oh we have to have consoles suitable enough on console when GBA entries had a new track per EVENT, that's insane.
Comments 174
Re: Random: "This Isn't Real, Is It?" - These Annoying Gen AI Adverts For Retro Consoles Are Fooling A Lot Of People
Never seen these till now as I don't look at retro magazine type stuff. I jump in and out of the retro scene. Mostly wikipedia or videos on games, sometimes collectors pickups but in terms of retro releases I mean I only come to Time Extension infrequently or other places even less so. So no these are new to me.
Not surprised they are even presented this way either these images.
There is a reason I don't care about nostalgia, I care about game quality. But most people are too emotional or the whatever 'play old platforms, better use your money, enjoy your nostalgia' and I'm like sigh. I enjoy old things for different reasons, not easily brainwashing or simple emotional reasons.
But I have a detection mindset for things so not surprised. Face value doesn't happen to me really.
I mean do people even re-read/read magazines from the past archived?
Or via retro services?
Or retro magazines or anything else? No. Clearly the designs are missed by people who don't remember magazines while the rest of us have a brain or a reference for it, why they presented the characters, consoles, whatever design for the era and what each issue looked like.
Not surprised that the ones who have no idea are those who don't.
I don't read them but even I have enough knowledge on how some covers are.
Did people forget even what motor vehicle magazines looked like or what many AI details are like or anything that isn't human/human form with enough details to compare what AI fails or doesn't or people look at actual references?
Let alone if any of these people may be modelled on anything, whether from gaming booths, to AV to anything out there. Or just random entirely.
Re: "That Made Me Feel Good" - Xbox Co-Founder On The Rare Game "Strongly Echoed" By Zelda: Tears Of The Kingdom
Nuts and Bolts was a fair mix of ideas for sure. Vehicle games always have some great ideas many overlook or don't play/considered compared to human/anthropomorphic humanlike animal characters when to me anything can have a good movesets to aid in good level design ideas. Plenty of 90s/00s platformers have great ideas for animals movesets/level design, something that hasn't happen in years with modern uses of them as much, sigh.
I hate the whole 'oh they are experimenting' yeah because current era games or trends are that experimented well, regardless of IP.
It's what they DO with them, not the characters/worlds itself being reused or new ones. Mainline, spin off or new IP, who cares.
The game design sucks and that's why I'm not playing many modern games only cherry picking the few I think are actually creative. As most of them aren't.
I didn't dislike Nuts and Bolts it's just some parts were a bit awkward. I enjoy vehicle games, I enjoy platformers, but sometimes some objectives with vehicles can be awkward to do. The building was fair, the personality of the IP is there, the 'joke about platformers' is a bit hit and miss of execution landing or not as a joke. To me the Banjo brand didn't matter to me on that game it was still fair whether it was applied to it or not.
I've played licensed games and gone this has great gameplay and have no interest in the license it has. I am fine with IPs changing genre or mixing up ideas, it varies on the execution though, sometimes it works other times it doesn't. But that's with my playing other genres and understanding them, what they do right or not then a 'this isn't the way the IP usually is' kind of mindset.
Disagea Mayhem I'm not interested in as I've played Musou games but they vary, Senran Kagura sure but if it's more then that I'm not too sure I want to play a Dynasty Warriors scale, I don't care to play it really. I'd have gone for a different approach to branch out the IP besides a visual novel/tactics/2D platformer and more series of games/spin offs. I'd play a Disagea rail shooter or something else.
I play all genres, to learn them, understand the details in a genre, of a studio/publisher, what they were going for and sometimes have my own ideas for them or not. Especially modern games as many are so boring I have to come up with my own ideas. XD
Using old IPs or new, it's the game deign. Modern games suck and the experimentation went with them.
Sea of Theives is fair but to me it lacks a lot of depth.
Everwild may have been good.
I can't beat a single Rare game but they are very creatively done with ideas I find fascinating, same with any other gems left behind games I've beaten, or Nintendo titles.
I enjoyed many of the ZX Spectrum to 360 games in Rare Replay. The most fun I had on the Xbox One which is saying a lot, other then ReCore or Sunset Overdrive.
8th gen to me just disappointed and 9th gen has made games even worse.
So yeah 'experimentation'
I have tolerated very few Indies or AA and AAA is just a joke of story'/graphics with pathetic gameplay.
So yeah gaming is doing so good right now of 'experimentation'. XD
Re: "Father Of Xbox" Seamus Blackley Has Plans For The Console's Early Prototype
I keep forgetting the prototypes were just an X shape then they worked it to something more suitable. Still preservation for sure.
Re: "Don't You Dare Look Sad About It" - Former Xbox VP Sandy Duncan Has Passed Away
Very unfortunate. A great note, and great article.
Re: "Sony Could Punish Them" - Former Xbox Publishing Boss Explains PlayStation 2's Vice-Like Grip On Japan
Understandable. Then again Tecmo did go between Xbox for Dead or Alive and Ninja Gaiden yes.
Nintendo for Fatal Frame 4 and 5.
Seeing the teams/studio behind Steins;gate and others (Nitroplus, 5pb or Mages or whichever nowadays or back then) enjoyed the 360/Xbox One but had to move over to other platforms.
I assume others that did were certain Japanese or South Korean developers that were exclusive too during the OG Xbox/360 era.
Atelier I think was more for PlayStation or Nintendo systems besides things like the Dreamcast, maybe Saturn.
Dynasty Warriors has been on many things but well known with PlayStation or having ports or themed ones otherwise the notable ones for Nintendo themed ones of Zelda/Fire Emblem of course.
Monster Rancher I think is mostly well known on Playstation.
The IPs sort of go anywhere if were just talking Koei Tecmo.
Of course Capcom tried to talk with Xbox but did more so with Nintendo or Sony instead, but had their moments over time with many IPs.
Square is yeah particular and I can see why for sure.
Sega of course went everywhere after they moved on with their consoles (besides the 2003 to 2007 Dreamcast Japanese releases or Coleco Sonic or whatever else they were still doing then even if they had Saturn/PC and Neo Geo Pocket Sonic Pocket and other releases back then many people don't talk about or know about).
The audiences are clear where they go, companies get picky and the staff working on the software/hardware can say what they think but the rest is elsewhere in the company making clear their stances.
Re: Following Prince of Persia Remake's Cancellation, Fans Are Now Trying To Do What Ubisoft Couldn't
Fair to see fans off this.
In the mean time, like anything, I'll try and support the Splintercell remake if they do it right, otherwise I'll buy up the old ones like i have been (got the 2nd in the trilogy and whatever one of the PSP ones is probably the 3rd one on the handheld not the 2nd entry in the trilogy on the PSP). Activision didn't want to offer COD OG Xbox versions so I got the PS2 versions instead.
They didn't COD Classic but did COD1 on PC. Got Pitfall Lost Expedition on Wii, it isn't being offered on Xbox and I needed another copy compared to PS2.
Either way, with Forgotten Sands on Wii to finish and Prince of Persia 2008 yeah I'm good for now. Oh also Lost Crown if I get through it enough.
I'll keep finding old versions instead of the new ones if the companies won't provide them or cancel them when I was willing to support them.
Re: The Quest To Preserve Japanese "Keitai" Feature Phone Games
Good article. But smartphones weren't just born with the iPhone, plenty of cellphones were smartphones. Or were they feature phones back then?
Touch screen smartphones are what I call the iPhone onwards ones and even then that isn't that accurate, because the PDAs, Pocket PCs, other cellphones and more likely had touch screens.
Surprised even by touch screen CRTs or tablets of the past too.
Some companies had the form factor angle and popularised it with marketing, but that's about it.
That aside cool to see covered and efforts to handle them compared to what we know of over here.
Re: This PS1 Emulator Will Let You See Metal Gear Solid In A Whole New Light
This gives off Sega Genesis VR/Atari Jaguar VR vibes but of course more powerful then that.
Otherwise it is cool to see, I don't care for the IP but even still like the cardboard for the PSP entry, or using whatever camera/equipment in universe it is cool to see. Or just offer the perspective still.
Sly Cooper/Racoon in VR or Splintercell in VR would be more fitting I think as well.
I don't know, any IPs with a focus on certain equipment. Regardless of how niche, but most will go for games that are 'recognisable' as it gets more attention or people care about those IPs more, while I couldn't care less I care for game design potential, not the IP itself.
Not the most ideal way to play, but still a cool experience.
Even the Ratchet 2 VR recreation is pretty cool too.
So whether just like a VorpX or others with VR support to offer or recreations in VR, it is still cool to see some of these projects come about.
Re: Random: The Internet Dunks On Ex-WWE CEO For Claiming PSP Was "The Beginning Of Life On The Go"
@Martin_H Even if we aren't talking Laptops, Tablets, Pocket PCs, PDAs, the gaming handhelds that flopped, Tapwave Zodiac and Gizmondo, had Bluetooth, media players for video/music, photo/image viewers, GPS and camera BUILT IN not add ons like PSP.
They didn't have the music or comic services of PSP, but the rest hardware/software wise they did have. Just not as well known unless like me you look into failed tech.
Tapwave was ex Palm PDA staff. Gizmondo was well particular people but had Windows CE and fair hardware behind it.
Lazy Game Reviews or LGR has great videos on both these handhelds. I recommend watch both separate videos on them.
Tapwave Zodiac, https://www.youtube.com/watch?v=Mz3nNKQRnNQ
and Gizmondo https://www.youtube.com/watch?v=dv6UaHZxUys
Both 2003/2004/2005, aka before or around or after PSP or ended before PSP even started.
The stories behind them, the games, the emulators, specs and features are very interesting.
The Bluetooth for Zodiac makes even image sending not great, but possible with modern Bluetooth even due to backwards compatibility of Bluetooth.
The Gizmondo connectivity seemed to be more between Gizmondos but to me reminds me (not the same) of Eye Toy Chat or Wii U Chat, but is really more like a Cybiko (I know mentioning a random other device, LGR also covered) or any other phone type send contact thing.
So people can say it was only the DS/PSP, but like NGage and others, it like when people forget the Panasonic Jungle was going to happen around the time of 3DS/Vita, plenty of devices exist each gen.
Even the GP32 or Game Park handhelds of South Korea were a thing and many people emulated games on them but I think it was similar of capabilities too. I need to look into that more I can't remember what they really offer but the other 2 I can confirm they do have those features.
Even Wikipedia regardless of the info people contribute have generation categories with plenty of handhelds or consoles. It's that simple to read up on them.
Same as the HyperScan for 2006 or the Coleco Sonic (not related but came out around then for different goals).
Re: Random: The Internet Dunks On Ex-WWE CEO For Claiming PSP Was "The Beginning Of Life On The Go"
Real, AI or not, any research is simple to do. I researched most of these devices view websites, videos, whatever years ago or go back to some of them.
Well since no one paid attention to the things the Tiger Gamecom could do with it's menus not just it's games or built in one.
Diamond Rio years before the iPod, plenty of tablets, laptops and other devices. Netbooks were a particular thing that weren't great and Chromebooks fit into nowadays.
PSP digital videos you could rescale via software or get films via disks. Or whatever the PSP eshop had. While music was way easier to work around on the PSP then video, same with pictures unless with the camera attachment, but I assume for slideshows/backgrounds or general photo/image storage sure it works fine for viewing.
Docks or cables to screens was done before PSP but PSP is great for the feature for sure.
Someone must have let the Walkman of the 21st Century or surface level devices be the only thing they can understand as it takes no time at all to know more capable out and failed or companies not around anymore with successful devices in the past.
The Gameboy Workboy addon, the NGage, Tapwave Zodiac, Gizmondo all a few years before PSP and similar features of media playback, Bluetooth, contacts, photos, GPS, camera and more built in not addons like PSP or software ones made sense such as, the comic/music services of PSP.
The yes 1970s handhelds, the Game and Watch/Gameboy, the plenty of competitors with cool ideas/button layouts and more like Wonderswan, Game Gear, Neo Geo Pocket, Atari Lynx and more.
Even the GP32 is an impressive device for the time of PSP.
Pocket PCs/PDAs of the era too pre-iPhone, even smartphones before the iPhone is the one that popularised the term for us nowadays.
Tablets before the iPad if people paid any attention to Windows XP Tablet Edition or Windows 3.1 for Pen Computing. Or any other CRTs with such features.
Plenty of devices, big name companies of the past like Palm, Blackberry and more to go on.
The Atari Profile even. Among plenty of other laptops, portables, handhelds and more. So many examples.
But like Playlink PS4 party games or smartphone second screen stuff DS or whatever. Windows 8 form of windows/app differences might as well have been a blink and it's gone yet I remember them so well and appreciated those features.
People know a QR code with their smartphone but anything else unless calls, social media, common websites and more might as well be a blur, never heard of, too far from them to be experienced because 2014, and whoever got their smartphones later or whatever.
People who were in offices or tech enthusiasts caring about Pocket PCs/PDAs, Pagers and more, most forget or couldn't care less as it never effected them.
There is plenty of software, hardware and more changes over the years recent to very old to point to of features and services and otherwise.
I've known this for years and did enough easy searches. But like I expect some people to do the 2 seconds of research (many like NGage, Gizmondo, Tapwave Zodiac are in the same generation search on Wikipedia as the PSP if people use the page and categories right).
With the research others have provided of course in videos, Wikipedia, or any other visual/written sources that were super easy to find nowadays. XD
Re: "Playboy Bunnies Could Never Take Their Shoes Off" - Brenda Romero On The Sims-Esque "Hugh-Hefner-'em-up," Playboy: The Mansion
Good write up. Yeah it's a weird game, a Sims but magazine sim but it's very limited (I mean in the social or magazine business sim systems, not the other, the other to tone down makes sense for sure for rating boards or console maker's requirements of course).
I'm not always one to comment on such articles (for the context, but the less common articles are fun to read too) but it was an interesting article so thought I'd comment on it.
(Apps not really a game more so a Idol videos like Megumi DVD put with PS2 branding on it, compared to the Music Player Apps or any other type of stuff are just as strange, then you get your Demolition Girl or Guy Game and all sorts of others and things just get weird. Even the Leisure Suit Larry for PS2 surprised me compared to it's Point n Click roots). So for insert brand name here or fan service angles in video games it is weird for sure.
That and well the PS Vita or any others of the AA Japanese games, or the PC-FX games or whatever else. To even the 'not Steam' type launchers on PC. But that's it's own other factor that I've heard of. Yeah the more to research (only the surface level, no interest in any of it) the weirder it gets.
Some people do want to play it for the business sim aspects I'd say besides a 'wish fulfillment' I'd assume just with how limiting or how to progress is a bit hmm for sure.
Maybe they didn't get Magazine Tycoon (no idea if something like that exists) on PC so they got this instead. Maybe some Fashion Tycoon or something. I mean Tycoon in front of everything was what they were worded as before Simulator took of nowadays.
Even Sims games of the time have more going on for sure which even reviewers of the time point out I think and I can agree on that.
It's yes like many other 'insert brand here for PS2 era' type games. Some are better then others and were just silly decisions but more options to expand awareness of the business, but they give a lot to talk about for sure.
I like how the 'getting in a brown paper bag' is worded there. Very funny but also not surprising they couldn't do that. It does still feel like it though for sure so it has that effect regardless of not the same extent in impact, presentation, content, etc., then you realise you see clothes with the logo on them to this day and go I don't know what to think anymore. Among other products every so often.
Whether they feel like insert this artist and people go, hey cool logo, but have no idea what it is or not type effect really. Whatever the people who do and get that welcomed or not conversation starter. XD
Other then those who may be into the brand of course.
Re: "The Sega Saturn Was Truly Ahead Of Its Time" - Here's Why Modern Games Use 'Dithering' Instead Of Transparency
So Sega Saturn vs PS1 and we got dithering instead. Interesting. The amount of things tried back then and what was possible. Blast Processing that wasn't a really used feature. FMVs and other effects with 2D games among 3D polygons and more.
PN03 with the reverse/alternative if we got the aiming/movement of that compared to what we have nowadays for 3rd person shooter movement with strafing or sticks to move and aim then tank controls and stick aiming.
To me PN03 and Lost Planet made me impressed with their aiming/controls, compared to other games going the usual way.
But like cover systems in Dead to Rights/Killswitch onwards to Gears/Uncharted popularising it.
Or Alfa Romeo Racing Italiano Tiger Effect rewind and RPG systems to Grid 2008 with 0 to 5 rewinds, to Forza Motorsport 3, changing rewind system and RPG to just a very much use infinitely and it picks points where, so rewind is very basic these days.
Plenty of ahead of their time features or popularised or other features left behind for sure, for sure and evolved into all sorts of things in hardware or mechanics, or anything else in consoles/games.
Even the homing bullets for the Wanted Weapons of Fate movie game was cool and had fair moving of the cover system.
Re: This Super Mario 64 Footage May Not Look Like Much, But Marks A "Huge" Change For GameCube Devs
Impressive, while I'd rather see other particular games on other platforms.
If they offer GTA on GameCube that would just be funny in itself. I wouldn't care for it, but showing what's possible on those disks or appearing on the platform.
Otherwise there is plenty of other IP gems on old consoles I'd be curious how they are then popular IPs. Despite how technical some games can be and impressive to see, or originally for or whatever the case.
Re: Bleem Creator Says Sega Was "Thrilled" At PlayStation Games On Dreamcast, But Didn't Want "A Big Legal Battle With Sony"
Ah MilCDs. The way it's mentioned though makes me go but wait, CDI was for menus and other details but MilCDs were more for Karaoke and other things so for like menus, subtitles/closed captions and more? Fair. Besides I guess support for it like the JVC X Eye had Karaoke support. So offering other options.
But well many found out the MilCD thing and well Dreamcast homebrew is what it is today of course.
Bleem you could compare to either Atari games on Coleco/Intellivision.
Or you could emulation that was a product like Game Genie and others with a different purpose.
Or just companies fighting over competition/control and they made Bleem go under, same with Connectix as well.
It still makes clear what competition, emulation by 3rd parties besides 1st party official emulation studios and like Other OS for PS3/PS2 Linux Kit or PS1 Net Yaroze, among other things, the amount of offerings over the years is fascinating of what was the case legally and what was the case for just control, competition and technical or IP related or other factors.
Re: The Making Of: EyeToy: Play, The PS2 Casual Hit That Predated Wii And Kinect
Yep Eye Toy Kinectic before Wii Fit, Sony's Playlink brand (smartphone controller apps, people don't talk about as many do Eye Toy, Move, PSVR, but the delisted games/app are able to be used still just on archives or disks, I know I have a few), before Everybody 1 2 Switch smartphone support.
Ratchet 2 and 3 spherical worlds before Mario Galaxy.
Crush on PSP (3rd party) before Super Paper Mario.
I've had an Eye Toy camera for years, had he first Eye Toy Play and Singstar a few entries, but bought more Eye Toy related games over time. Or games that are Eye Toy compatible.
Re: "Then They F**ked With Us" - Cookie's Bustle Has Finally Been Liberated From Copyright Troll Hell
Very interesting, good write up/sources.
Re: The Budget Alice-In-Wonderland-Inspired PS2 Horror Game 'Tairyou Jigoku' Is Now Available In English
Seems interesting, not much to say, but may check it out.
Re: BitBeamCannon's Latest Neo Geo & Sega Genesis Game Is Mega Man In Everything But Name
Fair but like anything big IP inspired by Indies, I ignore it.
Re: No, You're Not Dreaming. Here's Spyro the Dragon Running On The N64
Cool but I prefer other projects not just ports of well known games.
It's impressive to see how textures, scale of world and more would have been but even still.
Re: "No One Outside Of Our Company Was Very Excited By It" - Former GTA Boss On The Third Game's Amazing Success
Fair I guess for the time. I prefer DMA's prior Space Station Silicon Valley or other game ideas but whatever. I get what scale and what GTA is/does well. I don't care. It fits into what many other casual appealing easy to understand games do, boring use of imagination and tech for locations, characters and movesets. Like most games today.
Re: A Final Build Of The Cancelled Star Fox-Esque N64 Shmup 'Viewpoint 2064' Has Been Dumped Online
Saw the Hard 4 Games video and yeah very interesting.
Re: "We Heard You" - Retroid Pocket 6 Landing Page Pulled Following Complaints About Its "Ugly" Design
I don't see an issue, it seems fine. Feel for it maybe, design wise I don't see an issue.
Modular design or just other little details sure but I don't find it that bad.
Re: Someone Built The Famous Xbox Prototype From Solid Aluminium, And It Actually Works
Pretty cool but knowing who did, it's understandable, they are very good.
Re: "There's Basically Nothing" - Final Fantasy VII Remake's Director Reveals "Almost No Documentation" Exists For The Original
Lack of original files sure but I mean the OG has been ported, it's not hard to like adapting a book, prior movie or others having a physical or digital source and LOOK AT IT.
Or prior material lost or not then backed up or ripped or whatever.
PR/marketers being useless then a dev response.
I get not everyone has their prior work but even still, it's like many did it on purpose or publishers didn't care. For niche titles it sucks but bigger titles it sounds like an excuse.
Re: Capcom Almost Didn't Reissue Resident Evil 1-3 On GOG Because We Already Have Their HD Remakes
The literal Gran Turismo comment but for Capcom. They have the originals, they don't wipe out the remakes (or let alone anyone if they have the original source remove them as a basis if they are smart, whether games, film, book, etc.)
These people do realise in the same breath too they also say re-release your arcade games again too right? They aren't remaking all of those are they? Didn't think so. They don't think very quickly, smartly or about possibilities. This is why even scammers fail, they have 1 goal and that goal isn't strong enough of steps to fool people.
As if pretty graphics and 3rd person generic camera matters? Or as if only spectale matters, they do know people buy these PS1/Saturn versions via PC or the second hand market or emulate them right? Maybe the people that don't like the remakes would like to play the originals for details they have? Or people jsut wanting to play the original to see how it started? Or want a PS1/Saturn feel? They don't know they don't think for more then 2 seconds about possiiblities of audiences just money and 'as if everything is already improved' is it though?
It's different, it's a remake with differences, it may be good, but little things can matter to any one, just like anyone preferring different lighting, texture work, camera angles, gameplay, story, tone, voice acting, whatever, but it adds up for that person's preference.
But they don't think that far as it's too far for their brains to comprehend as usual.
They can't be that stupid. Oh wait they can. XD
These devs, pubs, execs don't think for more than 2 seconds about potential audiences preferences and think people only go for the remakes, may people hate the remakes compared to the many that enjoy the remakes, but they don't think do they?
Such hypocrites that seem to forget their potential audience, the audience's preferences (nostaglia, never experienced, want to compare differences, some things lost in the remakes, but nope, clearly not, too specific for their tiny little money sucking mentality only brains) buying things on the second hand market that they would also say later 'we need to get them to buy things on modern platforms how do we do that, we can't let these potential customers leave us and go backwards or be left behind and not give us money on new platforms as we don't get that pre owned money'
I swear it's so easy to pick apart this stupidity..
Re: BBC Recently Covered The Rise Of Retro Gaming - See If You Can Spot The Problem
Understandable, if it had an adapator (3rd party sure), but otherwise yeah however it was on set it does get people noticing.
Also I saw an Australian news (I think it was ABC or another one) retro games report that was fairly short and it was ok.... not great.
Youtubers will always do a better job representing how gamers are, whether the big deal games prices, retro game stores, resellers, grading and other aspects of second hand market, first hand, news reports or other aspects etc. or us odd people that go for other games and aren't always focusing on the big games and the high prices but the 99% other games out there for reasonable prices that are still enjoyable.
This is about as bad as the Wall Street Journal did with saying stuff about Switch and I was like uh PSP, Nomad, plenty of other examples. But what you going to do.
https://www.youtube.com/watch?v=kNiIspelPlQ&pp=ygUbd2FsbCBzdHJlZXQgbmludGVuZG8gc3dpdGNo I think it was this video.
Re: Physical Collectors "Should Plug In" Switch, 3DS And Vita Game Cards "Every 5-10 Years" To Avoid Data Loss
Interesting, I'll keep that in mind. I know flash storage read/write sure, I don't know enough about how SSDs or other flash storage completely works of course but even still.
But for it to work due to the data or other factors hmm. Not just I guess recognising it in the console or power or whatever but just working at all due to storage even in boxes or loose I'd say it has more of a chance to fail.
Whatever oxidiation, contact with other things or other factors sure.
Physical is more likely to be effected by things but digital licensing and moving or DRM is a challenge in itself anyway.
Rewriteable sure, but I mean as if Switch 2 virtual game cards weren't clear of just loaning for a period of time, or game keys and servers and other stuff.
The control is understandable for resale or whatever rules by companies but it's still a pain.
Even having blocked saves to whatever console ID or things like Gran Turismo PSP, GT5/6 or Forza Motorsport 3 and 4 on 360, or any others that you can't move saves or load them on the same hardware as different user or different console entirely or whatever. It's a pain. Let alone servers and cloud connections or reworkings of that.
Re: Bandai Namco Wants To "Preserve" Its History And Bring "Forgotten Games" Back To Life
If it's mostly arcade archives, sure, if it's other games, whether yeah light gun or any other random old IPs they actually want to support sure. But if it's the bare minimum I don't care.
I don't know a lot about Bandai Namco's library of IPs compared to the few Konami/Capcom ones that are niche I wanted revived/ported but never will be sigh.
But I mean, any Ridge Racer would be nice even besides the ones they have offered or started with arcade archives for that one.
I want some of their other consoles games to be offered but they probably won't and just go eh arcade ones. Which while may be cool I don't know enough about them or probably care that much for them.
I'd easily take even Bandai Pippon/Wonderswan games but that will never happen. Will we ever see any of those, let alone the Klonoa one even to a Klonoa collection with the GBA ones not just the console games we got in that duology collection? I doubt it.
Re: This Buffy The Vampire Slayer Xbox Exclusive Helped Shape God Of War And Reboot Killer Instinct
It's a good game, but never heard of it being related to effecting other games. But whatever staff or others make connections to I guess. Pretty cool and more definitive first hand source, very cool.
But rebooting KI 2013 is also pretty fair.
Rygar The Legendary Adventure has elements not just setting or other things to compare. Apparently.
https://www.youtube.com/watch?v=NjvjqNd_gPc or I guess Forgotten Realms Demon Stone. I don't know I would have to look around besides what people say in videos and pick details from in their research.
I haven't delved into this side as much of older character action games that are much older more the later era ones licensed or popular examples, more so platformers, shooters and racing games.
Any fighting game or game with combos/hack n slash elements could count really. Dynasty Warriors as a Musou had combos and it's own exploration/tons of enemies and structures or bosses. Yet I could make the connection of the tons of enemies to strategy games not just the replicating of tons of units in wars but putting it in a gaming comparative sense.
I mean it's not like cover based shooters couldn't have been compared to light gun/rail shooters or just 'ducking and shooting' or shooting galleries. Gaming side of things, or reality and converted, side of things compared to other shooters more lean left/lean right approach like 2000s era Medal of Honor did or even Bodycount for PS3/360 is a more later example that still had it which is weird as Black 2006 never had it.
I mean even Legend of Kay a platformer, or games with strafe or others have a dodge move way before God of War or Demon Souls did. I thought this when watching a video where someone mentioned it and I was like plenty have done this before those.
Obviously originators can be hard to pin point, or did or didn't do it as well, or niche games doing it or which devs looked or played others and picked it up and popularised it/refined but even still.
I mean there were plenty of pre God of War type games beside DMC, even some Roman/Greek ones or something. Maybe even some other licensed games.
Killswitch by Namco US to Gears/Uncharted sure or Alfa Romeo Racing Italiano or Evolution GT's tiger effect (both games have it by Milestone SRL) to Grid 2008/Forza Motorsport 3's rewind system (removed the RPG elements and just made it 1 to 5 or Pro mode as 0 to use or just infinite and pacing the use of it in Forza Motorsport 3).
Re: You Might Want To Download These Free Sega Games Before They Get Delisted
Fair titles, can also get them anywhere these days of past consoles, or even cough Android archives.
I got PS4 Playlink apps on an Android 11 phone for testing, still works. Same with GT6 Track Editor app. None of these are accessible anymore unless on old firmwares.
Or maybe Android x86 or Bluestacks. Not ideal but that's the future was to access them if not the regular way.
Re: Ape Escape Composer Would Love To Work On A New Entry, But Thinks It Would Be "Difficult"
If not Sony then Bandai Namco or someone else. But Sony doesn't really care so who knows.
I'd be fine with smaller scale titles or a medium scaled one but nope they always have to go big and it's annoying.
They can get it out but know publishers, execs and audiences won't do it even though many of us want smaller games and would be fine with the IP used that way to get out sooner.
Balance the budget and focus on it's strengths, it's mechanics, it's potential, it can offer then the biggest game it can be and not even worth the time, money and waste it can be as if EVERYTHING has to be this big thing.
Potential can be shown with a small scale and be the best experience. It's just most people go too far with it. There is a reason I like B grade platformers, their ideas were just as good if not better then the AAA ones back in the day. I seek the B grades out because they are so exciting not because they were niche, it's what they offered.
I hate how generic Indies are in their inspirations or emptiness. I get their skill level or amount of staff and all that but they still barely come close due to what they seek to offer or how lack modern games emptiness can be excused (I know I play all gens and see the differences and priorities it's disgusting) and to me it isn't excusable.
Skill level yes is understandable but potential to work around that in art and how much a mechanic appears or HOW it's used matters to me. Indie platformers are pathetically bad and 5/6th platformers of any scale are way better.
I don't care about large scale at all, but the percentage or mentality/motivation from staff or audiences is always clear and frustrating.
I have never played the Ape Escape series I need to get on that but even still.
Re: The Team Behind Saturn-Style Racer LINEAR S Created An Entire Dev Framework To Imitate Sega's Console
Fair but at the same time I am sick and tired of revivals of old racing games being mechanically uninteresting, like many Indies.
So for recreating it or Saturn like experiences sure it's cool but at the same time eh. We will just see some uninteresting retro racing games with boring mechanics and too nostalgic and that's what I hate. I hate nostalgia as an excuse for devs inspirations and making boring games with barely any interesting ideas. Not that exciting.
Re: Random: This Decade-Old Nintendo Handheld Is Now Worth Almost As Much As A Switch 2
Unfortunate.
I myself think the 3DS is a fine console but the library isn't as exciting, homebrew/emulators/Pretendo maybe.
I'd rather a DS or PSP or even others instead, handheld or console. 3DS is overrated by Youtubers pushing the narrative. I got one for what I wanted anyway not what Youtubers tell people about it.
But otherwise eh 3DS is an ok system to round out this side of gaming systems available as I make my way to acquiring the older ones not so accessible or researched heavy already.
I'm glad I bought a New 3DS XL (black inside orange outside) in Jan 2020 as I assumed 3DS software and hardware (even if still there) as well as Wii U, Vita, PS3, Wii, 360 would be phased out and they have,
Until EB Games brought back of PS2, PS3, Wii, 360 but not as much as the USA. Not in my town area but still I didn't expect it too either. The roll outs are always slow.
Some decent games are there but not as many of the gems I want as others so still emulating those I guess. But for the big games I can finally acquire many of them for a cheap price. YAY. Well availability was more my issue then price for those I seek that aren't what most people want so prices weren't really an issue if most barely know about them, care about them or fit my tastes that aren't most typical eyes on the same typical IPs.
Glad my prices I see in used games stores aren't as bad as this but could be.
Re: Croc's Game Boy Color Debut Is Getting A Re-Release To Celebrate Its 25th Birthday
Fair to offer. But what about the cellphone Java games?
I doubt a Croc compilation will be a thing.
But if just Croc 1, 2, the GBC ones and a new game or if we ever see other Argonaut IPs sure.
Whether original (platformer or any other genre/something different) or revivals of iNinja or Malice or anything else I'd be fine with that.
I am not big on Indie platformers missing what many 5/6th gen platformers had of magic in mechanics, level design and art design, many Indies feel empty and too focused on other things and lack the magic many veteran devs had when making platformers. They don't spin them off enough and it's really annoying how bland they are.
Bought Malice and 100%ed it but to support them sure I could buy it digitally besides my PS2 copy I was happy to acquire. Malice was like playing Scaler a breeze and worth my time. Never played iNinja.
Kya Dark Lineage by Eden Games however that one is taking me a while due to how it's structured. Kind of like Legend of Kay was, good games but take me more to understand and get through.
Re: Retroid Unveils New Dual-Screen Add-On For Existing Handhelds
It's fair to not expect the way Windows or Android dual screen use could be with other apps to utilise so I shouldn't judge by that even if it's so disappointing in that area.
So to have another dual screen DS/3DS/Wii U or maybe PC multi window games (like Sim Tower or something) is fine, but eh.
But I do want more dual screen/multi screen apps or use case devices to be a thing.
Re: Have You Checked On Your Wii U GamePad Battery Recently?
Yes I have I checked both my Wii U 32GB Deluxe consoles work and my Gamepads work every few weeks/months.
I don't have any homebrew to test, but I know the coloured ports and disk drive sounds at this point.
One of my Android phones is over used and the battery/charging port is stuffed.
While my PSP/DS (DSi I have an OG DS for GBA only use on occasion) are a bit hmm of batteries yet worked fine when I left them alone compared to my extended use of them into the Vita/3DS gen as didn't have them till now with 2017/2022 Vita both models and 2020 New 3DS XL. So yeah both those are doing fine of batteries.
So besides my Nokia Lumia 520 Windows Phone battery or my Nokia/HMD Android 8.3 5G that battery is stuffed even more then my Nokia/HMD Android 5.1+ with a bend port I can still get around.
Not bothered with my Motorola or some old cameras either batteries.
Re: Peter Molyneux's Most Infamous Cancelled Game Would Have Allowed Players "To Hang Out With Someone That Loves You"
Besides the marketing, yeah the project could have been better with how the voice recording and more were compared to them showing what was SUPPOSED to happen when tech wasn't there yet, the project wasn't that far along even if they tweaked it a bunch.
I don't think AI needs to go that far but at the same time some humans are just that fed up with people and I don't blame them.
So another to talk to if enough word count and enough time on the project then sure or a platform like PC/Phones that evolve differently then console to release something.
Kinect had it's moments of voice commands, motion and more, it was a fair upgrade to Eye Toy and Sony's cameras per console and better then Wii Speak but even then. Regardless of what AI ads I see for speak isolation it won't make a difference.
It's what they are trying to achieve and what sounds they can let out, ignore and more or have a quiet place and just make sure it can understand enough of speech patterns, commands, typing, a few motion gesture that isn't overly sensitivity or not tuned enough when Move/Wiimotes had it done way better then Kinect or Eye Toy hover over approach I always found too long and not picky on what it's going for.
Re: Evercade's Fourth Showcase Will Celebrate The System's Fifth Birthday
Fair but if only more niche systems, whether the IPs are available, licensing, etc. Konami needs to get the PC Engine/Turbo Grafx Ips offered like they did the PC Engine.Turbo Grafx Classic.
If Amiga or any other PCs, consoles, etc. are available sure. But licensing/source code is such a pain, might as well do it one's self or emulate them.
But for what has been available on Evercade is very impressive so far.
Re: Review: Hurt Me Plenty - Charting The Further Evolution Of The FPS
Unless it has the more left behind one or two offs of PS3/360 or other odd titles of 5-7th gen then just the 'big ones' I don't care.
I like bad games or unknown gems, many have great ideas, many ideas of direction to learn from. Why not. I don't want big obvious overhyped/overtalked about titles as the only ones I don't care as much I can find the info anywhere.
Even if I don't buy online anyway. If dev info stuff sure for the big ones if easy enough to come by or research seeked out, if just general info no excuse for others to be offered in the book.
But otherwise so many FPS and very few get talked about and many do all the time I look elsewhere as they have interesting ideas in them too of note just didn't get the marketing/looks from people.
Re: You Can Use Your Steam Deck, Smartphone Or Nintendo Switch As A Wii U GamePad Replacement
@obijuankanoobie Not so age just it's intended chips use.
Vita may be 2.4ghz but requires the modem, access point, router or otherwise to bounce off.
Portal is doing the same thing PSP, Vita and all the others do but has Wifi 5 then say maybe I don't know Wifi 3 or 4 maybe on Vita.
But whatever range intended chips.
This is what Steam Link, Xbox, current Sony remote play uses the same 'solution'. Sony has always done this solution yet used whatever tech they had at the time. Stadia even with Pixel (restricted to) or others likely even if cloud but some remote play like is in there a bit.
Wii U was never intended for that, so it's not AGE it's it's intended use of such a solution while the other chips were for the eshop and other networking services the other was for the Gamepad. So no it's not age at all. XD
GameCube/GBA was cabled, Dreamcast VMU was slotted into the controller. PSP and Nomad was cabled unless PSP or Vita/Vita TV casting besides TV connection too for HDMI.
DS was 2 screens cabled and whatever Wii/DS connection, Wiimotes could transfer Miis over for games with them supported so it had memory in it, or 2DS 1 with what it needs drawn on screen.
Things like Wii U Chat or Gizmondo bluetooth or whatever to like Eye Toy Chat, even those would be interesting but a Tapwave Zodiac does fair bluetooth that isn't locked like Gizmondo is between other GIzmondos.
I have used my weak Android phones with none of the tuning and a third party app and the connection is so noticeable of delay from games to screen rotation to next scenes in a tv show/movie, the Wii U/PS3 & 4 remote play casting is very well tuned you have no idea.
It's why the Gamepad connection was so good other then if out of range but strong otherwise, walls or 70 feet straight reach no obstacles, yet what 5Ghz and 480p image is really good then the Vita 360p/540p toggle (not even Portal, phone app or PS4 have this resolution toggle lazy Sony there) and more devices interrupting it.
The Vita and others had another device to bounce off of that's why the range was further but more could be interrupted too. I know I've used the others and Wii U has no issues because it's only talking to the Wii U console as it was designed.
So it may have had 2.4Ghz downloads for game updates, eshop, etc. and been long and annoying but they didn't want probably two of the same for cost, power draw or interference even if they could have gone with different channels or tweaked things they didn't and I respect them for that.
In some cases I prefer the Wii U local approach as it's less interference while the others ALL have interference through that method because that's how crowded a network can be then a local more centralised approach.
Age, not in the slightest. It's solution, not age.
Besides with the GPU and OS use. I mean even the PS4 or Switch have like under a 1GB of OS memory to like 800 or 900MB. No wonder games utilise so much and the PS4 screams I wouldn't even give it that much but sure whatever even besides the CPU and the chips to aid around that to push things through.
Wii U didn't have that the GPU maybe have been a Radeon something but even still the CPU and more had a lot to keep up with.
That's like saying NFC or Bluetooth range is so low when that's what they were designed for is their short range not to replace networking range the others use. Yet over time Bluetooth got to file sharing, that was from upgrades not from range.
Re: You Can Use Your Steam Deck, Smartphone Or Nintendo Switch As A Wii U GamePad Replacement
Fair, any emulation or main device then the a secondary screen/device.
None of this is complicated it's just offering the feature. For..... no one to use it but a small audience even besides emulation audience and smaller again using this. Glad it's still a thing as I like these kinds of things but most people have no idea or isn't for them more so the former for official support of games that do this sort of thing.
I was fine with Playlink (game and smartphone app as the controller in 2014 for a brand range of party games) or Everybody 1-2 Switch smartphone support as a controller for games or that PS5 tactics RPG that is.
But it's up to devs to offer it and players to know it exists/use it, which many don't care/don't know or don't want to play that way. Yet we don't have screens in controllers or much touchpad gestures so why bother.
But with the technology I applaud them offering this.
To me UNO, Clue/do and card based RPGs benefit from this yet NO one offers it, they just go 'eh online will do the trick' and it's not the same.
From SNES to 360 it's always been a hassle with Cluedo or UNO.
Is cool though that some are still going to such other screen lengths for this though. As in the official world no one cares as much as players have no clue it exists in their hardcore view of everything else.
Like anything casual/hardcore will setup their TVs with a QR code, bluetooth to their phone a cup with string
But have no idea you can have a phone link app for Windows (or Windows phone did continuum or many other solutions over the years) or any others of the sort over the years to Remote Play/Second screen apps as companion apps for PS3/360/PS4/Xbox One games or SmartGlass/OnLine and more over the years but nope but have no clue you can make connections between screens even though it's so easy once it's a feature.
Re: Looking Beyond America - How Game History Is Connected On A Global Scale
Part 2:
The US spreading it's media to other places is fine just like any country, many of it is enjoyable, or they do it for money or for awareness among other factors.
It's why I always found the NES thing weird. Their childhood it's ok with whatever was put in front of them. But as long as it was whatever they were comfortable with versus nowadays. XD I just ignore emotional mentality.
For views sure cover Nintendo, but otherwise it's just so silly. So much is out there. So the FEW times I saw Fairchild Channel F or other stuff. I was like finally something different historians to cover.
The Nintendo and no connection to anime mentality is weird too for some people to get past. It's all Japanese animation/video games with that Nintendo style. Having no interest in the medium sure, but it's a broad medium as well regardless of how it looks/acts/demographic, but otherwise it's a bit silly of an identity mentality.
I just go open minded to any media from any region, but I also care about games from a behind the scenes point of view as well or open minded to creativity. Why they use such tropes, and breaking things down.
I mean PAL differences/EU games mattered for any platform/media,, it's like saying oh we only allow Rare's NES games, ignore their ZX Spectrum games because "I didn't grow up with them" is just an excuse when all of it is valid history and media.
Mentality, familiarity, nostalgia, comfort, one's own country and so on, whatever.
I don't know every country's experience but seeing modded consoles, bootlegs, PCs, consoles, consoles from PC makers, it's all fascinating. All of it makes sense when looking deeper. Whether Brazil (not sure about other South America or African countries), other Asian countries besides Japan. They all vary and are all interesting history or continued history and things that happen in those countries.
Other countries had their console bootlegs and such. Each country is different with what they had access to, what money wise was the case or held more importance.
Re: Looking Beyond America - How Game History Is Connected On A Global Scale
Good coverage. It's like disco it kept going in EU regions.
Or for manuals were thick to cover many languages/details for many regions games then region specific releases and smaller manuals or no language select, they supported many regions languages in the 1 game & region differences if need be. Can be bought in either.
I always find it hilarious when US Youtubers question something not made for their region (manuals & cases being thick for example, as if language selection wasn't clear why) when the answer is really obvious if they think about it but don't care to research.
Literally watched a video on the Japanese Spyro 1 & 2 versions a few days ago and they make total sense when someone researches it enough of sales, critic scores, magazine details, players playing it on their video platforms and more. As much as can get of sources from the Japanese side not westerners who don't care and say the same nonsense and can't be bothered to do research. It was a great video.
To me different media, whether music genres, animation (seeing Czech animation was cool), games, books or whatever is always fascinating. I don't always look at them but when I do I go oh this is interesting.
I may not have full context of the culture/their norms but I don't freak out going 'this doesn't fit my morals/what I know in MY region' because that's just stupid.
I'd be expected to understand enough if on holiday to their countries, so would their media to a degree as well.
They have it different over in other countries of their normal, their culture, their ways, their laws, their everything. I know that and keep it in mind.
While some people may not and stick to their normality when seeing other country's media and being confused and use their knowledge they already know and apply it to something they can't apply to it because it's different over in other places.
They had their reasons for justifying it and it makes sense why.
The US crash made an impact for them but yeah EU it was PCs and consoles around a time later, because why not, game on there, have the work/school work purposes as well. Save money.
The CD-i wasn't just a console with Nintendo characters in those games that's like probably 1% or less of the library but it's all people care about when it was a CD interactive, it was used for tons of games, encyclopedia's and more.
PSP was popular, but I mean as if PDAs and other things didn't exist, let alone Ngage, Zodiac or Gizmondo then PSP had a camera/GPS separate not combined like they did.
PSP, Pocket PCs, PDAs, Nomad and more all before Switch but like anyone cares about anything docked or prior gaming/any tech ideas because their hobby is all that matters not tech doing this stuff for years, it's the first to them so it must be the first apparently.
All the PC handhelds before Valve stepped in so eyes on the Steam Deck.
It's like the Odyssey/Fairchild Channel F/2600, most people don't care what was first just what was popular/easy info to spread or their experience, no research and interest in caring what was.
Re: PSA: Check Your PSP Battery Right Now
Yeah I have one 1000 that bulges, another 1000 that doesn't and a 2000 model is fine so far.
I don't use them as heavily due to how the battery/power flow is and shuts the game off sometimes so I kind of work around that (power cable if need be) and whatever commitment of game playing I really want to get out of it.
If only more games on PSP were digital but many weren't so emulation instead I guess.
Re: Almost 25 Years Ago, Gran Turismo 3 Offered Ultra-Widescreen Support On PS2
GT5 & 6 had triple monitor support (besides motion, 3D glasses with 3D TVs, GT PSP transfer and more crazy stuff for GT5 being delayed and all these things supported), PC games have had it of course in many games.
GT4 with printer support (PS3 had printer support of course among a whole bunch of other random features), even the GT4 Final Preview (made a wiki page for it) had it to demo the photo mode and pre-printer supported stuff (Japanese of course so had to translate it). Yeah these games just did a lot of crazy stuff back then that we don't see anymore even besides good progression/gameplay that nowadays ones just bore me so much and feel dull and underbaked of modes/event types and boring progression.
But yeah GT3 and 4 having it is still cool it's just who had iLink cables/hub in 2001? That and how the had 1080i for GT4 so progressive scan or 576 to 1080i is just wow then GT HD Concept sort of worked around things and we got 1080p later even if 30FPS for GT5 & 6.
I barely knew what iLink was in 2001 let alone what Ad Hoc meant back then, now I do and researched this stuff of many old technologies or understand Ad Hoc and other terms but it's just having the tech on hand and using it.
Having 3 PS2s is one thing of prices/replacements, friends consoles, etc. reasons to have 3 PS2s, 3 copies of the game is easy as it's a best selling game and racing so they are cheap but finding and getting working the order of monitors and enough iLink cables/a hub is something else as it's a dead format that had it's time and got fairly used I guess in PC land besides PS2 where it wasn't really used as much.
System Link/iLink and more just aren't a thing anymore with online as the focus and so no need to hook much multiple consoles to do this sort of thing of multiplayer besides split screen on 1 console still being around in some form/the more suitable option. Like DS Download Play single cart was just more suitable then multi-cart. PSP with it's game sharing and PS2/PSP Outrun 2006 cross save or ad hoc/multi disk multiplayer and not as much as DS (or not as clear) single disk play.
So it is kind of sad we don't need the sort of multiple PS1/2/3s with CRTs for LAN or the System Link on Xbox OG/360 that people have shown back compat or not to get games to work across all 4 gens of Xbox (for games you can do that with of course).
Re: 24 Percent Of Gen Z Brits Own A Classic Gaming System, While 74 Percent Say Retro Is "More Relaxing"
Fair. But to me it's not nostalgia it's game design quality. I played 30 PS2/Wii/PS3/360 games and 1 Switch game to story completion. All not bought/heard of before or researched prior.
Did I buy Switch/PS4 new or pre-owned in 2024 yes. But I was more committed to older consoles for their game design.
Not MTX, not live services, not online requirement, not anything other then better singleplayer modes and design, movesets of characters, better modes/missions/events/worlds in any platformers, shooters, open worlds, racing games, other genres (1-2 modes nowadays and too much simulation of the tires/motorsports focus and boring progression, GT7 as eh as it is is more compelling of events but it's progression sucks, others suck at both progression/event types or Indie nostalgia garbage, platformers same thing boring Indie platformers underbaked and uncreative).
Bland platformers by Indies, yes I'm that harsh they aren't doing more then the bare minimum I want their take on things not copy paste/minor spin so pathetic I would rather play Glover on modern consoles when it releases then an Indie. Yes I'm serious. Let alone nay other B grade platformers of 5-6th gen. Indies push worlds/ok ideas but the mechanics/movesets and level design or even sandbox tasks are boring, done to death or so lazy.
I'd rather play better C to AA/AAA game design of the past or the odd modern games that's AA or not nostalgia trash Indies. But 99% of the time it's old games I pick up that are gems or hits or terrible and still find something in them mechanically.
Their past trends were more compelling, because the settings, tone, mechanics and more still had enough to differ in shooters of PS3/360, racing of 5-6th gen, platformers of 5-6th gen.
I wouldn't buy any PS3/360/Wii shooters if I didn't think their mechanics 3rd person cover based or FPS didn't have more to them and many do. That's why. Why annual racing games were better in the past of management, challenges, career modes or more. Not teams, the gameplay aspects are why I buy them. Tracks can differ sure but I don't care about them I'm not into the sports I'm into racing gameplay.
WRC 3 PS3/360 is as fun as PGR is for me. Or going between Forza Motorsport bowling/other event types. That's what modern racing games lack. Wreckfest sure racing/derbies but a sofa/lawn mower and more doesn't change event types lacking does it.
Hack n slashes of any era to nowadays vary of quality and less of them as more soulslikes.
Tactics games being more fair I find of gameplay ideas but Diofield was pitiful and Valkyria Chronicles 4 had more task variety/situations.
it's not nostalgia for me. It's game design priorities are different now and I don't like that. Des too focused on lore/writing and eh graphics then a non empty world.
I don't want alive NPC routes I want hive mind enemies gaining, losing or stringing their own moves the devs have presets arrays of individuals ones to string along randomly.
I want fiction to embrace it's potential not recreate boring pop culture or boring real life locations/history. I don't want elves/dwarves repeated with tweaks I want original creatures in a fantasy world.
Cars on planets. Making things that don't make sense happen. But human beings are too simple for that extra step creativity they won't do it.
Re: Shuhei Yoshida Explains Why The PS Vita Flopped
Western third parties went to mobile so they went oh well time to kill off the handheld studios. That's on them and their ignorance to balance things. PSVR1 they managed it. They didn't want to make Japan Studios type small scale games, that's also on them.
I was fine with Killzone Liberation or other type games, just because audiences don't always.
As more involved of tech as the handheld was I appreciate it.
But they didn't market the Japanese games or Indies very well or if at all. Fans had to do it.
For a dedicated audience or those that paid attention to it, it offering more than or under Wii U says a lot for dedicated fans buying one.
I didn't mind the dual stick or touchpad. I was fine with 1 stick of PSP just like N64/Dreamcast/Saturn did but with better controls then all of them as it had PS2 era control/feel of games in mind.
Different camera approaches were great. I liked the right stick not camera games with right stick of items (Pitfall Lost Expedition, Ape Escape, and more), dodging (God of War/Knack), combat, first person view, zoom in and out or not as flexible camera or more.
I found it fun. Vita is a great library. The big games I didn't miss out on for Wii U/Vita, I cared for the Indies and the PSP Minis, or WIi U eshop games. Most people don't. I enjoyed them a lot. I still find things on the Vita store from time to time I want.
Re: The Untold Story Of WipEout Zero, The PS4 Anti-Grav Racer We Never Got To Play
Part 2 from dream cars above paragraph:
The genre sucks on all fronts really, 5-6th gen for sure, everything 8th gen was eh good enough I mean Onrush and Driveclub are good, a few others but 9th gen is so bland and forgettable I couldn't care less.
What Ride 4 FM 1 & 2 region feature but expanded upon, or WRC EA 2023 car builder...... yeah not a lot exciting then just those to me at the moment. When WRC 3 PS3/360 had more cone/gate modes I had a blast with, same as PGR series.
I had fun with PGR2, others either like it or want a dream car to drive around. Having to cater to dream car/auto makers has made racing a boring genre nowadays.
Let alone boring open worlds with boring tasks in them.
I only go the circuit or odd highway ones with interesting ideas and they suck too this gen.
Re: The Untold Story Of WipEout Zero, The PS4 Anti-Grav Racer We Never Got To Play
To me the dream car mentality is why I find modern racing games suck so much, let alone manufacturers.
Wreckfest to me is a good example, no licensed cars but besides being a kickstarter is a kind of weak game, it's modern in the weak sense I hate. Wow races and derbies and that's it. Oh a sofa/busses and such.... It's modern blandness at it's finest besides the great return of Bug Bear staying around. Unless Wrecreation or the 2nd game are good I'm not buying it. They need to try hardly the modes suck and the personality is "FINE" but I don't want personality I want modes, I want something to do, not be bored with their products.
Same with Grid Legends, races, time trials, drifting.... licenses for teams/race cars is fine but weak in the mode execution.
Dirt 5 to me the lack of gymkhana that 3 had more of let alone it's sandbox on top of that. 5 is just bad. Never played Showdown/4. Don't want to if 5 is so bad.
Grid Legends to me was passable., but still a bad game. I still said it was the most fun I had for a racing game but of this garbage modern era, I still find it pretty weak of a game.
Legends/Wreckfest are passable products.
GT7 has the mode variety but also kind of suck progression wise of GT5 and FM6t dialed up even worse let alone too many cars, weird presentation that's kind of weak. I'd take Jeff Gordon NPCs then ok at best profile picture with text when Tokyo Extreme Racer has better talking moments in it in Drift 2. Or PGR2's dealership to walk around not a cutscene like GT7 has. Other than fair restrictions to events GT7 is 7th gen design continued I'd like but just a lot of awful things added to it while others are just modern, empty and dull.
Barely much track support as takes too long for them to make them. Let alone the worse track redesigns, the fiction personality is gone and I liked the fictional personality, not realism, and they look horrible/boring to drive regardless of the esports side to "fix" them up for.
6th gen was the best era for racers, the mechanics, track design, fair physics even if not realistic enough I don't care.
The arcade/sims were doing great it was excellent. 7th gen tried but they kept failing and even then the casual nature of some makes some of them baffling. As good as Shift 1 is over 2 and Project Cars 3's design, it being I play half the game and the end game opens up is way too over accessible it's weird to me.
8th gen was just too eh. Regardless of the anti-grav return by some devs or the Indies offering really boring nostalgia ones and audiences not wanting much we get a lot of uninspired or weak garbage.
I don't want a Sega Rally successor by Indies because people are nostalgic and weak customers. I want a valuable successor with fair mix of old and new but nope customers don't care. They want their emotional stimulation then better value. No wonder companies can manipulate people they are too stupid.
We get the odd stuff but honestly the racing genre is so bad besides the few with good enough modes, execution, personality of a Distance, Art of Rally, Inertial Drift, I see mostly a lot of eh too nostalgia Indie games too weak to offer anything exciting at all, and a lot of safe AAA garbage.
Re: The Untold Story Of WipEout Zero, The PS4 Anti-Grav Racer We Never Got To Play
Looks cool and furthers the like 2048 earlier eras, but to me that's just Xenon Racer and while it plays, not so great a better controlling future transition but not ships/hover vehicles...... Not sure how I feel about that really for WipEout.
This could have been like Unbound for Ridge Racer (ok direction but not what people really wanted) then a R Racing Evolution (solid enough competition regardless of the MotoGP3 menus/challenges for it's different side career mode then the story mode) type situation maybe but for WIpEout.
2048 MP no idea, but solo I think it was.... very restrictive in a not fun way for weapons/other factors. HD/Pulse were better and Pure was ok. Not played Fusion/the other entries yet.
Fury was good DLC modes to expand on HD and 2048 trying to be older era yeah with no equivalent (I get they want to fit the world state of 2048 then future but no equivalent 2048 era modes come on!!!!!) In comparison to Fury modes you can tell 2048 is a bit lacking there for too much personality. A prequel for this universe when modes matter, I couldn't care less about the lore that much as it really doesn't matter compared to other racing stories (even if Grid Legends could take notes from past racing games as well too with story/more modes or no license racing games, then again Wreckfest was just Flatout but no fling your driver at the things events so it was.... modern and ok but dull too, not as dull as many other racing games).
Not enough mode fun factor of zone/Fury modes outshining 2048 easily because they were too world committed or launch title limited. Either way disappointing.
Would have been interesting this prequel/older era again but not sure. Like I said Xenon Racer does it and it's eh. Onrush was more fun. Gravel thematically as a tv show type vibe and not much of modes was also more fun. The modes/personality/track design matters.
Still a collection because we didn't get another prequel/new entry is something at least but yeah disappointing. At least we got other games in the revival of anti-grav racers.
Better then WipEout Rush, what a great idea that was Sony. XD
Also with Firesprite as leftover or in some staff's case not of Liverpool I mean eh.
Then again whoever was going to make this or if a prototype during the Studio Liverpool death because this was what was planned/however much of concept/prototype or whichever along either way it's very cool but disappointing too that it didn't happen and we got more generic games to be part of 8th/9th gen (1st & 3rd party) and well the revival has happened and we barely see anything giving up a fair smaller scale WipEout till either on console. Arcade/anti-grav have it rough.
F Zero 99 is something but eh, not the same. Give us a X, GX or the story one on GBA kind with enough content then how fair the SNES entry with BR/other tweaks.
It's like GT Advance/Pro Series I enjoy them but yeah how they go to support games with 'console entries' with graphics when gameplay wise the Advance games are better with GBA limits & console wise the cell shading was fine but content was kind of weak because oh we have to have consoles suitable enough on console when GBA entries had a new track per EVENT, that's insane.