Comments 526

Re: The US Copyright Office Doesn't Want To Give You Access To Video Game History

NinChocolate

The industry argues against the preservation of works of software because it is not a part of their business agenda and never will be. Arguments of harm to profits are disingenuous. In fact, the work of people who have been unofficially keeping old games playable decade after decade is informing the back-catalog aspect of these businesses, which is a cost savings. Old and obscure video games and their history have a cult interest that has spilled over to mainstream interest and has arguably fueled the sales of whatever back-catalog these businesses do release. Profit harm is disingenuous as far as I see it, relating specifically to software no longer in official circulation because the hardware is no longer in production and sold and so on.

Re: What Do You See In Sonic The Hedgehog's Waterfalls?

NinChocolate

@flamepanther I’ve only ever owned model 1’s. My current model 1 doesn’t have very noticeable banding, but definitely a previous model 1 did have that. In fact I was considering the HD retro vision cable at the time to clean up that signal but then a replacement model 1 solved any issue I had with genesis over composite

Re: What Do You See In Sonic The Hedgehog's Waterfalls?

NinChocolate

I have encountered rainbow banding on the genesis, although it’s not like this double rainbow reaction this person is having. I might add that if you were playing on a 13” tube via composite it may not have been pronounced. Maybe more pronounced on larger sets.

Re: Review: PlayCase Turns Your iPhone Into A Game Console, With A Few Catches

NinChocolate

I always carry some dedicated portable console when I’m out (OG 3DS lately). I was hoping the Switch would get a further shrunk down model that was actually pocketable. I feel like there’d be a market for a smaller Nintendo handheld these days, but with rumors of an 8” Switch 2 screen, they seem to have given up that space to cell phones. Perhaps they didn’t foresee Apple phones easily playing Nintendo games nowadays. It’d be a shame if Nintendo didn’t come back to small display devices.

Re: Super Game Boy Just Got The Ultimate Upgrade

NinChocolate

I don’t play on the SGB very much but firing one up when I get a hankering to is a better experience than going back to original game boy hardware. I’d actually be more in favor of a Super GB-studded mini console than a GB rerelease that’s not going to have a high quality. But obviously that’s never going into production from Nintendo.

Re: Yes, You Can Buy Virtual Boy Merch At The Nintendo Museum

NinChocolate

@romanista Nintendo might not be a person, but it’s been shown that they recognize that they are a company of persons. Particularly in the Iwata era, it’s been hinted that do they have an ‘emotional culture’. Not accidentally, but they actively lead with an emotional culture in order to increase longevity and productivity, and make the kinds of products they do. Maybe it stems from it once being a very old family business that to this day maintains long held alliances among its workers. It does stand in contrast to the more pervasive and so called corporate culture or ‘cognitive culture’ that focuses on competition and business intellect. That often is the sole culture of large businesses. So I don’t feel people are completely missing the mark when they feel Nintendo does make some decisions with feelings, and that there’s something to be admired there.

Re: Yes, You Can Buy Virtual Boy Merch At The Nintendo Museum

NinChocolate

@Razieluigi Red Viper was a nice way to bring the legacy of the VB full circle. Really nice to have. Nintendo declined to delve back into that project for reasons manifold I imagine, but I think certain legacies in gaming are being realized by fans of preservation when the official source can’t commercialize them.

Re: Yes, You Can Buy Virtual Boy Merch At The Nintendo Museum

NinChocolate

I never thought Nintendo felt shame for the VB but rather it probably centers around their feelings about G. Yokoi, which I imagine are entirely respectful as he fathered in an organizational sense the great minds at Ntdo and really set the tone for Nintendo as a tech manufacturer. Now of course G. Yokoi passed tragically not long after his resignation following work on the VB. I could believe his departure and death were enough reason for Nintendo to retire that number, if commercial failure is not the sole factor.

Re: "He Was Going To Crash His Car Into Sunsoft’s Gates" - Gimmick! Designer Tomomi Sakai On Making A Nintendo Masterpiece

NinChocolate

I wonder what aspect is not repeatable for the designer. Surely he’s not thinking about it as a story, which is what movies are. The Ghibli movies do have repeated themes and structure. I guess he feels that the game fulfils the movement of the character with the existing levels. And certainly there’s a lot of level variety packed into it. But the same could be said of Nintendo’s best games that never stopped getting sequels. The difference I suppose is this was the designer’s chance to prove himself, and that makes it a very personal piece of work. So the bad timing, the anger and breakup with Sunsoft maybe factor into the feeling there. It’s a closed chapter.

Re: Saturn FPGA Core Just Hit Another Important "Accuracy Milestone"

NinChocolate

@sdelfin definitely. Emulated ports and rereleases on consoles were pretty reliable in the PS1 and PS2 era. Some emulated arcade games on PS1 are still among the best ways to play them. Then the “retro” goldrush went into swing and few companies were taking that same care because it was about getting out a quantity of games. Or in other words, a slew of new businesses jumped into the licensing frenzy and expertise/passion for emulation was no longer the selling point