I've kept a keen eye on Victory Heat Rally ever since it was successfully crowdfunded back in 2020. Promising a revival of Sega's legendary 'Super Scaler' arcade games from the '80s (most notably, 1988's undulating Power Drift, which got the 3D Classics treatment on Nintendo 3DS a few years back) this cute racer has been in development for what feels like forever. Now that it's finally here, we're pleased to report that it's jolly good fun – if a little on the shallow side.
At the heart of Victory Heat Rally is a drift system that's clearly inspired by Mario Kart. By holding down the right shoulder trigger you place your vehicle into its "drift" state, building up a boost meter at the same time. This has three stages, with each giving a progressively larger jolt of speed at its conclusion.
Mastering this mechanic is instrumental to success in Victory Heat Rally, and it's also a massive part of its appeal; there's some genuine satisfaction to be had from sliding around corners and overtaking rivals after executing an inch-perfect drift.
All of this is accentuated by some gloriously colourful visuals, great music and effective sound effects – and I also appreciated the fact that the career mode offers some nice variety thanks to its mix of standard races, grand prix events and novelty challenges, such as avoiding obstacles, popping balloons or drifting through gates.
The circuits are also excellent, taking you through plenty of fantasy locations such as deserts, forests, castles and even a rollercoaster – all set against beautiful blue skies, just like Sega's classic coin-op racers. You've got 12 drivers to play as, too, most of which are unlocked as you move through the career mode.
The single biggest issue with Victory Heat Rally is that, while it's a lot of fun to begin with, it's perhaps a little too shallow for prolonged enjoyment. Unlike Mario Kart, there are no weapons to use, which reduces the scope of its appeal (you can, however, smash lapped cars off the course by hitting them at high speed, which is amusing but has no tactical purpose). Once you've finished the career mode – which will take around four to six hours, depending on your skill level – there's little reason to return outside of the (admittedly great) four-player split-screen mode.
Still, while it lasts, Victory Heat Rally is undeniably entertaining and does a good job of paying tribute to the arcade classics of yesteryear – just don't expect it to offer much in terms of depth or longevity.
Comments 8
I have to agree with you AJB83, I'm also glad that there are no weapons in this game. A title like this is based around drifting and speed.
It think it's kinda ridiculous that people are expecting weapons in every game that has some sort of visual similarity to Mario Kart.
Weapons completely ruined what would have been a great bunch of titles with the Sonic All Stars and Team Sonic Racing titles. Others have equally suffered because of it.
I don't play PC games these days, so holding out for a Switch release. If it does come to be, I will probably buy.
As you mentioned, this is the kind of racer you play for Time Trials, etc. Or, you play for the joy of racing ala Sega Rally and Daytona on the Sega Saturn.
@AJB83 Arcade racers and Kart racers evolved from very different routes along very separate paths, one is not a subgenre of the other. Also neither detract from the others' existence, they've had separate paths the entire time. The death of the arcade racer happened as a very separate event.
@AJB83
I like that Cruisn Game on the Switch very mutch and it has no Weapons.
Missed such games
This here has very nice Grafics and does stand out, maybe i'll give it a try
Agree that it seems weird to criticise this for a lack of weapons. That's a plus for me.
I backed this when it was originally shown to have Power Drift style tracks. Somewhere along the lines (after it was funded), it was changed to flat style tracks. Then they announced PS4/Xbox versions were on hold.
Glad the game came out in good shape - but I was pretty disappointed tbh.
@Soupbones Mmm likewise pleased this has turned out well but I was really disappointed in the Kickstarter campaign and the way it was handled.
Long periods with no updates on the KS page, incredibly late delivering (sure game development is hard but at least keep us in the loop) and then the biggest kick in the teeth delaying the PS and XB versions - personally I wanted it on PS so wasn't pleased.
Still they have said they'll try to follow through on getting the game to those platforms and providing keys for them - but how long will that take!?
@bring_on_branstons Same - I backed the PS4 version. They did refund me after asking a few times - so there’s that. I wouldn’t hold my breath for the later versions - doesn’t seem like a priority for them at all.
@AJB83 Wow!! I’m surprised they didn’t advertise this more. That Power Drift design is what got them funded in the first place - really strange decision to make it a hidden feature when that seemed to be one of the reasons they were so successful.
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