Comments 490

Re: Review: Laser Bear Industries Sega Nomad Pak - Free Your Handheld From The Wall Socket

BulkSlash

I actually like the chunkiness of the Nomad, I find it more comfortable to hold than the Switch, even though the right side of it is pretty square-shaped!

Unless this new battery pack is wider, it shouldn't interfere with holding the Nomad as the official battery pack doesn't get in the way when I hold it.

It would be cool of Krikkz could do a low-profile Mega Everdrive to fit the Nomad with less catridge sticking out the top.

Re: 8BitDo & Viture Are Teasing A "Jaw-Dropping" New Mobile Gaming Accessory

BulkSlash

Teasing something that won’t actually be announced until March? I don’t see the point, I’ll have likely forgotten about this in 5 minutes time. Unless you’re Nintendo, you can’t get away with hyping something with so little detail like this, better to just announcing whatever it is you’re making rather than playing hard to get.

Re: This New Final Fight 2 Strength Hack Rebalances The SNES Beat 'Em Up

BulkSlash

@sdelfin Yeah I think the limit in part must be down to the second player. Playing single player with the number of enemies at 4 is OK, but when going to 5 you do get flicker. So a two-player game with 4 enemies would have had flicker too, but by sticking to 3 it would have been OK.

I decided to experiment a bit, I upped the number of sprites to 6 and aside from the occasional brief priority issue (one enemy would be in front of another when he should be behind) it's actually able to run OK with 6 enemies. Pushing it to 7 works too, but there's some slowdown and there must only be enough palettes for 6 characters as the 7th has wrong colours. I'm actually going to leave it on 6 I think, it's unlikely I'll be playing it two-player any time soon.

Thanks @BillyTime for including both the emulator and file offset, even when I've found something using the memory editor, finding it again in the ROM file is often a pain! 😅

Re: Valve's Unshackling Of SteamOS Could Give Switch 2 Some Welcome Competition

BulkSlash

@KitsuneNight I've been having similar thoughts. Just about every Windows app I've tried running on my Steam Deck runs perfectly, the only exceptions I've come across are Xenia (the Xbox 360 emulator) and Gears of War 1 (the PC port).

Windows is just getting worse and worse, while the desktop mode of Steam OS has really impressed me with how many native apps are available and also with how well it can run Windows apps under Wine.

The only real thing holding me back is the pain of moving everything on my desktop over to Linux.

Re: This New Final Fight 2 Strength Hack Rebalances The SNES Beat 'Em Up

BulkSlash

If you think the enemies are bad in the SNES version, try playing the arcade bootleg! I think that game has the opposite of this patch applied, where your character does even less damage than usual (and the enemies do 2x the damage!). 😆

It's great this patch works with the JP version of the game as that's the one I had growing up. There's another FF2 romhack that allows 5 enemies on screen at once, I wish that was compatible with the JP release!

Re: Kero Quest 64 Is A New N64-Style Platformer From Veteran Mario & Zelda Modders

BulkSlash

I tried this yesterday on the Steam Deck and it’s really good. It plays a lot like Mario 64 (things like long jumps, triple jumps, wall kicks, side flips, etc). There’s lots of secrets hidden about the place and in the best tradition of Mario 64 there’s often ways to “cheat” and reach areas you shouldn’t through clever acrobatics. I’ll definitely be getting it when it launches.

Re: Why Is N64 So Hard To Emulate In 2025? Modern Vintage Gamer Investigates

BulkSlash

The issue isn't with games like Mario 64 or Ocarina of Time, it's when you try playing something really obscure that hardly anyone plays that you find will find graphical and accuracy issues.

The most obvious timing issue with the Switch N64 emulator is the ending sequences to Ocarina of Time and Mario Kart 64. The ending visuals finish before the music does on both because it doesn't accurately emulate the slowdown in certain parts. In the case of Ocarina of Time it cuts the music off, in Mario Kart, Mario talks over the music.

Re: After What Feels Like A Lifetime, Amazon Is Cancelling Mighty No. 9 3DS And Vita Pre-Orders

BulkSlash

Jeff Bezos was really keeping the dream alive there! I’m still waiting for ‘90s Arcade Racer… 😫

I must insert my obligatory recommendation of Mighty Gunvolt Burst which is like an 8-bit demake of Mighty No 9 but is actually really good. It’s also made by IntiCreates, I think they struggled with doing a 3D game as their 2D stuff is usually good. Or maybe Mighty No 9 was just taken off them before they could really polish it?

Re: You Can Now Play SNES Batman Returns On Your Sega Genesis, For Free

BulkSlash

Gave the demo a try last night, it’s just the first section of the first level but it’s pretty impressive, especially as I think I counted 6 enemies on screen at once (albeit with some flicker caused by too many on a single scanline). It’s missing the big skull clowns on motorbikes but the rest of the enemies are there and you can smash enemies against the windows like the SNES version.

I wonder if the SNES could have displayed more enemies if they’d used a FastROM cart? I know there’s a mod for Final Fight 2 that ups the number of simultaneous enemies from 3 to 5 also with some sprite flicker.

Re: MiSTer Pi Creator Taki Udon Is Turning His Attention To The iPod

BulkSlash

Awesome, I still use my 7th gen iPod Classic daily. There is already quite a large modding ecosystem out there with most of these things like replacement case parts, larger batteries, Bluetooth back cases and PCBs to replace the hard drive with Micro SD cards. The majority of it is pretty plug and play too, with only things like USB-C requiring soldering.

That said, IPS screens could be pretty cool, if they can just be dropped in.

Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?

BulkSlash

@GravyThief I do that too, Nintendo mapping the buttons to A/B just sucks. I use that remapping for Mario Kart 8 too as I can't get on with A/B as accelerate/brake.

@LuigiBlood The trouble with that toggle is it disables the A button and you also need that for the mini-game. So you've got to remember to release that toggle in time to press the A button. It's just a poor implementation all around sadly.

Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?

BulkSlash

The lag definitely catches me out when I go from playing Mario World on real hardware to the Switch. I always die on the first enemy because my timing for the jump is off. 😂 After a minute or so I normally acclimate and it's OK, but I could definitely see lag being a problem in Axelay (if we ever get it).

I've moaned about this before, but my big problem with NSO are the controls for N64 games. Some are worse than others, but games like Ocarina of Time are just horrid where the right analogue stick is used to simulate the c-buttons. It's OK in some cases, but things like the frog mini game is virtually impossible.

Not only do the control positions no longer match the layout of the frogs on screen, but even slightly pushing the right stick too close to another axis can result in the game thinking you pushed the wrong c-button thus failing the mini-game. It really is quite horrid and probably makes the N64 look a lot worse to people than it really is.

Re: We Now Have Our First Images Of M2's New 'Night Striker' Game

BulkSlash

Even though 3D polygons are objectively better, I still love the look of Super Scaler games. They still feel like some sort of exotic future tech, probably because the home consoles never really got any Super Scaler games (outside of a few on the 32X and Saturn) so it has always felt like a technology of the arcade that never made it into the home.

Re: Interview: Meet The Man Who's Upgrading SNES Doom With The "Super FX 3" Chip

BulkSlash

This is quite encouraging, it sounds like it basically is an overclocked SuperFX with access to more ROM space. I was concerned they might go the route of Doom on the Mega EverDrive and just have the FPGA run the game with the SNES just being a dumb passthrough.

It will be cool to see if things like StarFox and Stunt Race can be upgraded to be smoother, I’ve played them with an overclocked SuperFX and the problem is they also run faster, which isn’t ideal.

Re: Want Your Very Own Sega Neptune? You'll Need A Spare $2,600

BulkSlash

@obijuankanoobie I got a 32X a few years back because my brother had one back in the day and I enjoyed Virtua Racing and Star Wars Arcade. It was quite impressive when StarFox was the best 3D I'd seen! 😅

It's not an essential bit of kit at all but it's unbelievable how the prices for them have skyrocketed lately. I remember when you couldn't give them away on eBay but nowadays you'd be lucky to get one for under £250.

Re: PSA: Check Your PSP Battery Right Now

BulkSlash

I've no idea where my old PSPs are in the garage, I use a PSP Go as my daily driver and so far, the battery seems OK. Hopefully it doesn't expand as there's no easy hatch on the back like on the larger models!

Re: Pre-Orders For FPGA N64 'Analogue 3D' Open Next Week, Will Cost $250

BulkSlash

I recently retired my HDMI modded N64 and went back to an RGB modded one to use on a CRT. It looks so much better over a CRT, there really is no comparison.

I’d consider one of these as a spare if my N64 ever dies but knowing Analogue they won’t make enough and then they’ll dole out limited amounts of new colours which will also sell out immediately. When they stop doing that I’ll buy from them again.

Re: Review: PlayCase Turns Your iPhone Into A Game Console, With A Few Catches

BulkSlash

It's a good idea, definitely better than carting around those bulky controllers that fit round the ends of your phone. I think if it was made from stronger plastics and not 3D printed it would be better.

I would also prefer something that just has all the controls on-screen at once, rather than needing to swap to different layouts for different consoles.

Re: Don't Hold Your Breath For A Tekken Collection

BulkSlash

I love Tekken 3, Namco managed to squeeze a huge amount into the regular PS1 compared to the upgraded PS1 hardware they used in the arcade version. I still enjoy playing it today.

The one weak spot of Tekken 3 was the Tekken Force mode, it just wasn’t very good. So Michael Murray citing that as the thing he’d want to play from Tekken 3 doesn’t inspire much confidence in his ideas of what makes a good Tekken game.

It sort of reminds me of Jim Ryan’s infamous “why would anybody play this?” quote.

Re: Anniversary: The Best Burnout Turns 20 This Month

BulkSlash

@Poodlestargenerica Dominator is actually my favourite I think. While it does tend towards the brown/bloom look of the era, I really enjoyed the way you could recharge your nitrous bar while using it. It was possible (but not very easy) to boost for an entire race as long as you kept taking risks to recharge the nitrous.

I think it tends to get overlooked because it doesn't have a crash mode and it was released after the 360 launched so people had moved on by then.

Re: "Star Fox CD" To Take Advantage Of Super FX 3 Chip, Will Feature Rumble Support

BulkSlash

That's weird, doing SuperFX AND MSU-1 at the same time? I always thought you could only have one enhancement chip per game, and I think on the SD2SNES it's actually a memory limitation that you can't do both. Maybe it will be an FXPAK Pro only feature? If you can use as many enhancements chips as you like, why not throw an SA-1 in there too to speed up processing! 😂

Re: Time Crisis Is Coming To Modern TVs Thanks To A Plug-And-Play, AI-Powered Light Gun

BulkSlash

I own the arcade machine so technically I don’t need this, but the gun does intrigue me. The OG light gun worked by drawing a fully white frame when the trigger is pulled and because it’s scanning the screen at such a high rate it can tell where it’s pointing.

This AI gun could look for a 16:9 rectangle with a bright white 4:3 square, but there’s the issue of input lag, the gun would see the white frame several frames after the game has processed the collision. So maybe the AI just recognises TVs and infers where you’re aiming based on that?

Re: Review: MiSTer Pi - A $99 Gateway To FPGA Retro Gaming

BulkSlash

I'm confused by the name. It says "Pi" which suggests it's using a Raspberry Pi but as far as I can tell it's entirely FPGA based. It seems odd to pick a name that suggests it's yet another Pi based emulation system and not an FPGA when that's the key selling point. 😵‍💫