Comments 536

Re: Capcom Almost Didn't Reissue Resident Evil 1-3 On GOG Because We Already Have Their HD Remakes

BulkSlash

Someone at Capcom seems to have a bad case of the Jim Ryans 🙄. I just beat the RE4 Remake and while it had some good points I much preferred the gameplay of the original (in fact I’m replaying the Wii version right now and having a great time).

When it comes to RE1, I really like both versions, the original’s mansion is all yellowing Formica and peeling wallpaper. Whereas REmake is like a sumptuous haunted house. They both have great horror vibes while having a totally different atmosphere.

So for Capcom to consider the original REs to be obsolete is really disappointing and concerning.

Re: Review: EverDrive GB X7 - The Best Game Boy Flash Cart, Now With Save State Support

BulkSlash

I can sympathise with not even having the time to beat a short game. I'm replaying Wario Land on the GB at the moment, the fact it saves after every level is really helpful, so I don't normally have to lose much progress if I need to switch off suddenly.

In fact, I want to be replaying Code Veronica on my Dreamcast but I just know I won't be able to reach save points easily (plus ink ribbons are limited!) so I'm playing it on the Steam Deck and just putting the console to sleep when I need to stop.

Krikzz usually has a Black Friday sale, so maybe I'll go for a GB X7 (although I also want a Mega Everdrive, an N8 and a 64 X7, but I can only pick one!)

Re: Game Changer: Donkey Kong II Game & Watch - My First Ever Taste Of Video Games

BulkSlash

I’ve thankfully still got all my G&Ws from back in the day and they all have their boxes too. My first one was the original Donkey Kong, which I believe was the second game I ever played.

One of my favourite G&Ws is the Crystal Screen Super Mario Bros, which has a fully transparent screen. I was fortunate to buy Mario the Juggler back then which turned out to be the last G&W released and is now quite rare.

I think the best G&W from a gameplay perspective is the Zelda one. Unlike most (all?) the others, it actually has an ending rather than looping infinitely and it has quite a lot of variety in the way it plays. I think it’s also the only G&W with a continue feature so you don’t have to start from scratch after a game over.

Re: Forget Nintendo Switch, You Probably Own A Great Way To Play Virtual Boy Games Already

BulkSlash

I'm quite looking forward to comparing the "new" VB headset to the original. I'm curious to see if it's basically a 1:1 match or if they've had to change the size to accommodate slotting a whole Switch inside it. I'm hoping maybe they'll do a controller recreation at some point too for the most authentic experience.

I'm thinking the VB headset will be a great way to make use of my old Switch 1 which has been sitting around since the arrival of the Switch 2.

Re: Game Changer: Super Castlevania IV - Why Simon Belmont's 16-bit Debut Is A Stone-Cold Classic

BulkSlash

I go back and forth on whether this or Vampire Killer is my favourite, but either way it’s an amazing game. I still feel abandoning the omnidirectional whip in later games was a mistake, I know it makes the game easier, but that isn’t really a bad thing in my book. 😅

I don’t think I actually played it until the late noughties, so it’s not even nostalgia that makes me love it, it’s just a well designed game that’s really fun to play and just as fun to listen to.

Re: "We Think We've Found The UK's Best Arcade"

BulkSlash

Wait, that's an AI thumbnail? But it's so photorealistic and I'm sure we all remember playing on CLAIIR in the arcades back in the '90s right? 😉

I know it's hard to always guarantee every game is up and running, but you'd think their website would list all the machines they have, but I can't find anything. If I know a place has a Time Crisis 1 I'm definitely going to visit!

Re: Teenage Mutant Ninja Turtles Will Be The Next NES Classic To Get A Native SNES Port

BulkSlash

The funny thing about that scene in The Wizard where Beau Bridges is playing the game is that he says he’s on level 3 and has the scroll weapon but on the TV it’s level 1! However, he is on the third sewer of level 1, which makes me wonder if someone on the production team thought that actually was level 3?

Anyway, I never finished this game back in the day but I did finally finish it recently. I cheated though and used the “Pizza Party” hack which makes pizza pickups apply to all the Turtles.

Re: Poll: Which Namco System 22 Game Do You Want To Come To Arcade Archives Next?

BulkSlash

"Which System 22 game do you want next?"

Yes.

I want them all! My highest priority would probably be Rave Racer and Ridge Racer 2. Time Crisis would be top but without a lightgun and pedal it would sadly be too compromised an experience.

Despite have only two slightly different tracks, I've really enjoyed Aqua Jet a lot. I still can't work out how to do the penguin or mirror cheat codes though!

Re: Review: MagicX Zero 40 - Come For Nintendo DS Emulation, Stay for TATE Coin-Ops

BulkSlash

@Scollurio It's probably a capacitive touch screen so it won't respond to a stylus, unless it's one of those special rubber tipped ones and the ends of those aren't usually much smaller than a finger tip.

This seems like a fun idea for a device, but I can think of a couple of DS games where folding the DS shut was required to proceed in the game, which you can't do with this (at least not without breaking it 😉)

Re: Namco's 1996 Jet-Ski Title Aqua Jet Is Coming To Arcade Archives

BulkSlash

I'll definitely be getting this as I love all the System 22 stuff, although it's quite interesting Wave Race 64 also came out in '96 and had much more dynamic water with translucent choppy waves compared to the mostly flat and opaque water in this. That said, Wave Race's frame rate wasn't as smooth as this! 😅

Re: The Making Of: Earthion - "Working On It Again Reminded Me Just How Incredible The Mega Drive Really Is"

BulkSlash

Is the EXA arcade version a ground-up native code rebuild or just the Megadrive game running with some hacks to the emulator to allow improvements? It seems like a lot of work to re-implement an already finished game, so it would make sense for it to be the original game just with tweaks. In which case, releasing it shouldn't be hard, other than if they want to keep it as an arcade exclusive (which is fair enough).

Re: Developer Of SNES DOOM Defends The Tech Behind Limited Run's 2025 Update

BulkSlash

Well it’s not working exactly like a SuperFX chip as the new board doesn’t have the extra pins on the cartridge connector to talk to expansion chips so it must be working somewhat differently.

I don’t want to be lumped in with people criticising, but it would be nice to have some real clarity on how it works (it’s going to get pulled apart by hackers after it launches so they might as well spill the tea).

I don’t have a problem with them using a Pi to emulate a SuperFX chip, fabricating new chips would be far too expensive for such a niche product, I just want to know if they’ve gone way beyond the capabilities of the technology of the time or if this is more in line with the overclocked SuperFX carts modders make today just with the game adjusted to run at a normal speed.

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

BulkSlash

@smoreon That’s true, but as it’s emulating a SuperFX it’s possible the emulation has been designed to keep within the limits of the ‘90s hardware and using a 150MHz chip is just what is needed to emulate it accurately. At least that’s what I’m hoping!

As long as it’s not like Doom on the Mega Everdrive where it’s basically running entirely on the flash cart and the Megadrive is just a glorified power supply! 😅

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

BulkSlash

Great to hear this is still coming, things had gone quiet and I was worried they’d run into problems and had cancelled it.

I’d really like to know if there is any “cheating” going on, as in, is the Raspberry Pi software no different than an overclocked SuperFX2 with the game tweaked to not run too fast (like most overclocked SuperFX carts do), or is the Raspberry Pi doing more than would have been possible back in the day? I’m really hoping it’s the former!

Re: CIBSunday: Panzer Dragoon Saga (Saturn)

BulkSlash

An absolute classic, and despite being 4 discs, it doesn’t drag on (pun intended) for ages like many RPGs can. The combat system in particular is very intuitive and you quickly learn how to find the weak spots and safe zones with enemies and whether to target them with the dragon or your blaster. The ending is particularly novel and open to interpretation too.

Luckily I do have a copy of it, although I normally play it on an emulator so I can jump in and out easily without having to worry about getting to the next save point.

Re: Mario Kart 64 Has Been Ported To PC

BulkSlash

I had a play with this last night, it's quite funny seeing it on an ultra wide monitor and taking in the breadth of the desert track or seeing all of the waterfall on the Donkey Kong track as you zoom past.

The weird thing I'm finding is the steering seems too sensitive so I'm struggling to steer accurately, but then this is a problem I've always had playing N64 games on emulators, they just don't feel right without the N64's analogue stick.

Re: Anniversary: The Atari ST, Everyone's Second Favourite 16-bit Home Computer, Turns 40

BulkSlash

I had an ST, my father had bought one to program his synthesiser and he ended up having to buy me one so I wasn't using his all the time! 😂)

It was an alright system, Eliminator was pretty good, but I got a NES when the TMHT bundle launched and despite it being 8-bit the games were so much more playable (mainly due to the d-pad on the controller) that I never really looked back.

Re: Nintendo Locking A Screen Filter Behind A Console Upgrade Hasn't Gone Down Well With Everyone

BulkSlash

I can see it being annoying for people not willing to upgrade to the new console, but there’s a much bigger feature I’m happy to finally see- the ability to remap the controls!

Nintendo’s obsession with making everything use B/A instead of Y/B makes a lot of games annoying to me, especially N64 games where B/A is in totally the wrong orientation on the Joy-Cons to how they are on the N64 controller. I pretty much have my Switch 1’s controls permanently remapped to rotate all the buttons clockwise by one place to fix this for a lot of games.