Comments 490

Re: Anniversary: The Atari ST, Everyone's Second Favourite 16-bit Home Computer, Turns 40

BulkSlash

I had an ST, my father had bought one to program his synthesiser and he ended up having to buy me one so I wasn't using his all the time! 😂)

It was an alright system, Eliminator was pretty good, but I got a NES when the TMHT bundle launched and despite it being 8-bit the games were so much more playable (mainly due to the d-pad on the controller) that I never really looked back.

Re: Nintendo Locking A Screen Filter Behind A Console Upgrade Hasn't Gone Down Well With Everyone

BulkSlash

I can see it being annoying for people not willing to upgrade to the new console, but there’s a much bigger feature I’m happy to finally see- the ability to remap the controls!

Nintendo’s obsession with making everything use B/A instead of Y/B makes a lot of games annoying to me, especially N64 games where B/A is in totally the wrong orientation on the Joy-Cons to how they are on the N64 controller. I pretty much have my Switch 1’s controls permanently remapped to rotate all the buttons clockwise by one place to fix this for a lot of games.

Re: 30 Years Ago, Sega Took Its Biggest Gamble With Saturn And Failed

BulkSlash

I love the Saturn, PS1 and N64 equally, they all have games I still regularly replay. That said, it is fascinating to wonder how things would have gone if Sega hadn't been so tragically adept at shooting themselves in the foot back then.

I'd say the early launch hurt the Saturn, but I think it was probably Ridge Racer vs Daytona that cemented the myth that the Saturn was much less powerful than the PS1 and the edgy club culture marketing made the PS1 seem cooler (much like how the Megadrive was marketed as cooler than the NES).

Re: Soon, You'll Be Able To Play Diddy Kong Racing Natively On Your PC

BulkSlash

@smoreon I didn’t realise that was all it changed to make DKR run better. There’s a fix for Final Fight 2 SNES that puts 5 enemies on-screen at once and that’s just a single number change too.

Do you know why the game wasn’t originally released with this turned on? You’d think the dev team could have fixed any bugs it could cause.

I came across the 60fps version a while back and was amazed to see the game running so well that I got back into playing it again. The only bug I found was the game would lock up during the ending sequence. 😢

Re: 34 Years Ago, Nintendo Begged Fans Not To "Risk" Importing SNES Consoles From Japan

BulkSlash

I was waiting for a US machine until I saw a picture of it. I went straight for a beautiful Super Famicom after that. I didn’t really play RPGs back then, so the Japanese text in Mario World was more of an exciting mystery than a hindrance to playing (it was actually quite mundane and disappointing when I finally played it in English! 😂)

On the topic of 100/110v differences. I did find my Nomad had weird screen rolling when plugged into my 100v Japanese transformer that went away as soon as I connected it to a 110v one. An outlier I’m sure, but it’s not impossible for issues to happen.

Re: Some Fans Have Issues With Gradius Origins, And They Have A Point

BulkSlash

I can't play NES Gradius 1 now without having the arcade improvement patch installed. It even ups the number of options you can have (I think this is another game nerfed to stymie rentals). So unless they include that, it's not much of an omission.

That said, I do prefer SNES Gradius III to the arcade as it's much easier (and I've patched the ROM to give the best ending on all difficulties 😂).

I'd probably still get the collection just for Salamander 3, although it is a shame they didn't include ReBirth now that it's completely unavailable.

Re: The FPGA N64 Analogue 3D Has Been Delayed

BulkSlash

@NeonPizza Don’t worry, I’m sure they’ll do dozens of colour variants, which they will only sell for a limited time in limited amounts so the lucky few can scalp them on eBay.

They seem to have some sort of FOMO thing going on where some people try to collect all the variants and they make it worse by only making a handful of each variant. Even the awful Limited Run Games at least makes enough for everyone who preorders! 😂

Re: Today I Learned That Metal Gear Solid Roasted People Who Didn't Own A Stereo TV

BulkSlash

My CRT actually does only have one speaker, but I didn't think to change the sound setting to mono when I replayed MGS recently. I probably wouldn't have found this easter egg anyway as I tend to ignore the codec whenever possible.

It's no wonder Sony loved Kojima, his games didn't just sell Playstation consoles, they shamed people into updating their TVs too! 😂

Re: GamesCare's New Genesis Dev Cart Will Help "Create Games Beyond The Power Of The Console"

BulkSlash

Yep, I agree with everyone has said. With something like this the Megadrive is barely more than just a power supply and controller port. There’s a similar thing with Krikkz’s Mega EverDrive which has a port of Doom running on its ARM CPU.

The magic comes from pushing the original hardware to its limits and finding clever ways to do things, not “cheating” with modern hardware. That said, WiFi support for cloud saving or online gaming could be interesting!

Re: Review: Mega Everdrive Pro - The Best Flash Cart For Your Genesis / Mega Drive

BulkSlash

I'm still rocking my old Mega Everdrive, I've been loath to replace it as it has save state support and the recent cheaper Everdrives don't and the Pro is quite expensive. That said, I can't use save states on mine without unplugging the 32X! 😂

I've always wondered if an FPGA 32X could be achieved on one of these carts. That would definitely get me to upgrade, especially if it can work on the Nomad without needing mods.

Re: 24 Percent Of Gen Z Brits Own A Classic Gaming System, While 74 Percent Say Retro Is "More Relaxing"

BulkSlash

@dmcc0 It could be a muscle memory thing. I don't have much trouble with Super Ghouls 'n' Ghosts these days so oddly it is kind of relaxing to play! 😅

I tend to find playing something new where I've got to work out the controls, where to go, what to do, etc, can be a lot more challenging that just picking up something I'm very familiar with.

It could also be down to the complexity of modern graphics or the "readability" of the environment. The old 2D and 3D stuff was more basic so it was easy to discern what's an enemy, a platform, a power-up, etc. When I tried the RE4 Remake I thought they'd taken destructible barrels out because there were barrels as background details that you couldn't destroy. I think that explains why they had to put yellow paint on the ones you could destroy!

Re: Square Enix Ends Support For Final Fantasy Crystal Chronicles iOS Following Unfixable Bug

BulkSlash

The "old guard" developers who are used to making console games that they release and forget about have never really managed to adjust to the need for mobile games to be supported long term. So many early iOS games stopped working over time and the big companies like Namco, Sega, 2K, Square, Konami, Capcom, etc are the main culprits.

I think they are still in the mindset of releasing a game and moving onto the next project and don't approach it with the need to ensure things don't break when Apple makes a change to iOS.

I'm still annoyed that 2K lied about fixing Bioshock when it stopped working 6 months after release. And they wonder why people don't want to pay premium prices for mobile games...

Re: James Bond Producer Didn't Want Guns In 2010's GoldenEye Wii Reboot

BulkSlash

In fairness I think you could probably make quite an interesting Bond game where all you have are Q's gadgets at hand to evade enemies and traverse obstacle in the level.

That said, it wouldn't be appropriate for a GoldenEye game where you would rightly expect guns to play a prominent part!

I'm not sure what to think of Barbara Broccoli, on the one hand, she's apparently holding up Amazon making more films because they see Bond as just mere content and she disagrees with that. On the other, she hated GoldenEye 64 and greenlit that terrible ending for No Time To Die, so she's a bit hit and miss.

Re: Steel Assault Devs Drop Steam Demo For New Wild Guns-Inspired Shooting Gallery 'Neon Inferno'

BulkSlash

I tried it the other day, it was pretty good once I got used to all the controls. It has quite a lot going on, not only is there shooting into the background but you can deflect enemy projectiles, go into bullet time and sometimes jump into the background)

Graphically it looks really excellent, the pixel art is very well done and all the neon colouring is very Blade Runner-esque.

The only thing I didn't like is the way it grades you after each level. I don't know why but I've always disliked being judged by a game on how I've played when it's my first time playing. It's like being asked to do the final exam after your first lesson. Plus it doesn't tell you what the criteria is until after finishing the level!

Re: MAME 0.274 Is Out Now, Bringing With It A Ton Of New Features & Fixes

BulkSlash

@jamess Thanks, I'll give that a look. Now that you mention it, I can definitely see why it could be difficult, the steering mech in an arcade machine will have gears that will alter the range of values coming from the potentiometer plus the wheel itself usually has stops to limit how much it can turn. I know some have a 170 degree-ish range which would limit the values going to the game.

Re: MAME 0.274 Is Out Now, Bringing With It A Ton Of New Features & Fixes

BulkSlash

Interesting they fixed analogue sensitivity inputs for Jet Wave. If they deemed that too sensitive does that mean they find the sensitivity level on other racing games OK?

I find I can't get analogue steering to work satisfactorily on Steam Deck in any game I've tried, no matter how much I turn things down. It's always far too twitchy. Plus it never seems to work properly with the analogue triggers, they usually end up backwards or always accelerating even if I'm not touching them. 😩

Re: Grand Theft Auto Vice City Prototype Build Leaks Online, Featuring A Surprising Amount of Differences From Release

BulkSlash

I've played a fair chunk of the beta and I can't really see many differences other than the police cars not being green and white, which I think could just be a bug rather than a deliberate change.

Several of the vehicles do seem to have different colour schemes and the Comet looks quite different. The trouble is, I mainly know the PC version and from reading the thread on the GTA Forums it looks like the PC port was actually branched off from an older version of the game than the one on the PS2, so some differences I've spotted are actually just differences between the PS2 and PC port.

Re: Mario Speedrunner Figures Out A Way To Beat Donkey Kong's Famous Kill Screen

BulkSlash

Funnily enough YouTube recommended this to me earlier. It's quite fascinating, especially the randomness built into the timing of Donkey Kong throwing barrels. I had no idea he could actually run out of barrels either!

If a human was able to waggle the joystick fast enough to trigger that ladder glitch I reckon it would probably damage the joystick and control panel! 😱