Comments 341

Re: Sega's Western CEO Isn't Interested In Saturn And Dreamcast Mini Consoles

ArcadeRacingCENTRAL

@KitsuneNight I mean, they could yank games off if they're connected to the internet, right?

But from a preservation point, yeah, I definitely see your point - respect.

I just think of the housing as really nice looking e-waste these days, with the multitudes of ways to play. So personally, I'll stick with Emulation.

Even when that rumoured subscription service rears it's ugly head

Re: Virtua Fighter 2 Is Getting A Physical Release On Xbox

ArcadeRacingCENTRAL

@KitsuneNight "VF has always been a bit bare bones in both story and its characters."

That's what makes it awesome for me, though. It's pure gameplay. The characters have a lot of personality without a lot of really generic and average exposition.

I still can't play story-heavy fighting games to this day. They feel slow and super-pretentious to me.

I mean, it's a fighting game, how much preamble do we really need???

Re: Anniversary: Need For Speed Turns 30 This Month

ArcadeRacingCENTRAL

@KitsuneNight I second this. It's a lot tighter and more forgiving in Over Drivin', and a really great way to re-experience NFS if you're looking for a quirkier way to celebrate the anniversary.

Road & Track Presents The Need For Speed: Special Edition on PC was one of the first PC games I ever purchased myself. I had a Pentium 133mhz it ran awesome! I could even go the SVGA route!

Unfortunately, it's not too easy to play that version these days unless you have a PC from the time, which I don't. I will have to dedicate some time to getting it up and running again, because although I owned both the PAL NFS:SE and Nissan Presents: Over Drivin' GT-R on the Saturn, my favourite version is still that PC Special Edition.

Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune

ArcadeRacingCENTRAL

@Deuteros That's amazing to hear! I'm glad that R U Overdrive helped you out in that way! I know it's been adopted into some EVO circles and I've even seen it modded into Dreamcast SF II and a version of Smash Bros too at certain points in time!

And to answer your question, I think I'm a worse musician these days, but a better producer, haha! I've just been getting back into music the last couple of years, but I'm not entirely set up for it yet, so it'll be a while before I can jump back in and do anything too substantial.

But I will definitely let you know when I'm set up again for music production

Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune

ArcadeRacingCENTRAL

@Deuteros I created the Eurobeat version of the Ryu theme for that album waaaaaay back in 2005 with Braincells on guitar, haha! https://www.youtube.com/watch?v=sw9FUN-D9so

Crazy to see this come up in conversation, haha! I wish my track could have ended up in the game, but there were stipulations at the time from Capcom on creating different versions of the track with different BPMS at the time (along with some general changes to the BPM) and with a Eurobeat track, it wasn't so flexible!

Also, my mixdown at the time was terrible, I was learning on the fly, and was never entirely with the final outcome.

Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune

ArcadeRacingCENTRAL

@jeanshortswag Yeah, that version is not a patch on this current one; I always found the Bloodlines version disappointing. The take on the Password theme and Forest of Monsters is amazing too.

Although the myth was already broken by Savaged Regime, who proved it 10 years ago with THIS amazing rendition of Simon's Theme - it's even better! https://www.youtube.com/watch?v=Wm7sT87AXFA

I've started a YouTube playlist for all the MEga Drive versions of other CastleVania tracks - there's a killer Dawn of Sorrow Wizardry Lab cover out there - love it!

Re: Interview: How NES RPG Former Dawn Is Bringing CD-ROM Power To Nintendo's 8-Bit System

ArcadeRacingCENTRAL

At least we'll be getting a game that you can put into your NES and play.

I'm just grateful that such a competent, unique NES title will be released. There's nothing like it, and that's awesome. Regardless of how it's achieved, it's still a video game.

The art is awesome. The music is great. The controls are actually pretty damned good too, as far as the updated demo is concerned.

I'm not even the biggest NES fan. I generally find the library quite brown and uninteresting, and find most of it's lauded titles personally overrated (I was a SEGA kid, after all) but there's something different happening here, so I couldn't let this one pass by.

Orange Island is another I'm really looking forward too - some awesome use of colour there!

Re: SuperSega Boss Rocks Up In His Lamborghini To Beg For Your Pre-Order Cash

ArcadeRacingCENTRAL

@oceanvoyager You're a better human than I, because I feel like anybody that ponies up for this deserves to lose it if that comes to pass. They'll learn a lesson from it, that's for sure.

He's incredibly obnoxious and completely off-putting to watch. First comment hit the nail on the head - it all feels like a segment from the V/H/S horror films.

Not to mention that he seems to be a living breathing ad for bad eating habits.

Even if this is all legit, no way in hell could I ever see where giving this guy anything resembling money is a good idea.

Re: Fan-Made 'Mega Castlevania IV' Project Is Alive And Well In This New Footage

ArcadeRacingCENTRAL

Super Castlevania IV is one of my faves of ALL time, the soundtrack, visuals AND the game, and it's nuts that the music in this fan-port is nigh-on identical. I love it!

Until all the special effects and rest of the animations are in, the visuals still look relatively incomplete. And the speed seems (intentionally?) a bit off to me, but it's really getting there on that front

The game is coming along very, VERY nicely. Can't wait to dig in when it's available!

Re: The Game Boy Color Is Getting A New Top Gear-Style "Pseudo 3D" Racer

ArcadeRacingCENTRAL

@jmbenetti I didn't even get that far, to be brutally honest! I discovered that page, got super inspired, tried to teach myself to program and promptly gave up, haha.

So I am yet to learn to code. It's on my bucket list of things to do, but with a couple of other creative hobbies that take up my time, I very much doubt I'll ever get around to it, unfortunately.

Re: Review: Victory Heat Rally (Steam) - A Fun But Shallow Tribute To Sega's "Super Scaler" Classics

ArcadeRacingCENTRAL

@Pigeon This is the perspective that is missing these days.

I don't understand why Arcade Racers can't exist just for the joy of it without all the extras? I mean, they have stopped selling all that much anyways after becoming kart racers or huge open world things anyways, apart from a couple of mass-appeal juggernauts.

Arcade Racers would be much easier to make these days than back then, and don't need to last forever in a Campaign sense. Victory Heat Rally does it right, and I hope to see a million others following their lead, because personally, I feel like my gaming tastes are being properly catered to for the first time in a long time

Re: Review: Victory Heat Rally (Steam) - A Fun But Shallow Tribute To Sega's "Super Scaler" Classics

ArcadeRacingCENTRAL

@NinChocolate There's things called Joker challenges that do amp up the crazy! It's things like avoiding vehicles, collecting balloons, drift challenges all that kind of stuff. They're very much in the vein of some of the stuff from OutRun 2's Heart Attack mode. I specifically love the Moonshine Mile Joker challenge toward the end of the game. I don't want to spoil it though!

Re: Review: Victory Heat Rally (Steam) - A Fun But Shallow Tribute To Sega's "Super Scaler" Classics

ArcadeRacingCENTRAL

"Unlike Mario Kart, there are no weapons to use, which reduces the scope of its appeal..."

I am SO glad there are no contrived weapons that turn this into YET ANOTHER Kart Racer. Arcade Racing can exist outside of a weapons set

I don't find it shallow at all either, it's all about the controls. The drift system is deep and flexible. I find half the fun is figuring out how to best bank and maximize boost use, and which combinations of vehicles and parts to use on any given course. The depth is there if you look for it, but different strokes, I guess.

I've personally found that it's a Time Trial players dream. There's 46 tracks in the game, and they're all super high-quality, and I find that quite insane to have at launch these days. If you like competing against yourself - or against friends - with legitimate racing, then there are multiple reasons to come back. I've clocked the Championship mode, done some Time Trials and I'm sitting at about 9 hours so far. I haven't really stepped into the GP or Multiplayer Modes yet either.

If you miss legit Arcade Racers, not just from the arcades, but 32-bit style racers too, then I reckon Victory Heat Rally will be right up your alley. It's a true-blue Arcade Racer, and the best Arcade Racer in an age, in my books.