Comments 341

Re: Poll: Do You Use A Flashcart?

ArcadeRacingCENTRAL

I didn't vote because there isn't an option for me: I don't own one, but I think they are an absolute godsend. I did own an Everdrive back in 2016, but it stopped working after a couple of days and I never replaced it.

That said, I think Flashcarts are amazing; they are the perfect way to give the finger to the ridiculous second hand retro games market that currently exists. I am happy with emulation for now, until the right FPGA solution comes along. When an affordable, console-style FPGA system releases that combines Analogue's form and quality with the power to run Saturn & Playstation cores, I'll jump straight on it. Until then, emulation is A-OK with me.

I buy many ROM releases of new Mega Drive games, and I would likely buy ROM re-releases of games that haven't seen any other release over the years, but I won't again pay for games that I have bought multiple times over the years.

I sold off most of my extensive video game collection over the last few years. I am much more power-conscious than I have ever been, and I don't want a huge physical collection that will degrade over time and take up so much physical space. I have still have ROMS on my hard drive that I downloaded way back in 1998... they have survived the test of time, won't ever degrade, and aren't locked to a console or branded ecosystem that I can't ever get them out of.

I have absolutely no issues with paying for new ROM releases or re-releases, but I also have no issue downloading ROMS and ISOS of out-of-print games that will likely never see the release of day again.

Re: Poll: So, What's Your Favourite Controller Of All Time?

ArcadeRacingCENTRAL

This is such a loaded question. I got trigger happy; nostalgia, comfort and those d-pad & face buttons made me go with the Japanese Saturn Pad. But if I could vote again, I would go with the Wii U Pro Controller. I only wish it had analog triggers, gyro and a matte finish, but other than that, everything else about it is perfect.

But in any case, I feel I have to do a list.

Xbox controllers have always been super, super comfortable, but the dodgy d-pad designs on the Controller S and Xbox 360 controller, and the clicky d-pad plus patchy Bluetooth of the Xbox One version take them out of the running for me. And now with all the third-party re-issues and newer options, I am pretty much set for any kind of game.

10. Nintendo 64
09. 8BitDo SN30 Pro
08. Sony Playstation OG Dual Shock
07. 8BitDo Ultimate 2.4g
06. Retro-Bit SEGA Mega Drive 8 Button 2.4g
05. SEGA Saturn 3D Controller
04. 8BitDo Pro 2
03. Nintendo GameCube
02. Retro-Bit SEGA Saturn 8 Button 2.4g
01. Wii U Pro Controller

If we got a proper 2.4g wireless re-issue of the Nintendo Gamecube controller with gyro & rumble, that actually KEPT the analog triggers (unlike all the Switch versions) then my number one may change. Yet that too would likely get knocked off the perch if we happen to get an 8BitDo Pro 3 with Hall Sensor sticks and 2.4g wireless connectivity.

Also, I find the Switch Pro Controller to be incredibly overrated. It's SUPER comfortable with a nice weight to it, however, that makes it all the more insulting that the d-pad and buttons ended up being such trash. I have owned three of them over the years, hoping they would quietly get some under-the-hood upgrades, but each time, I got nothing but inaccurate d-pad directions and missed inputs on those horrifically mushy face buttons. A real shame.

Re: You're Not Seeing Things, This Is Star Fox On The Sega Mega Drive / Genesis

ArcadeRacingCENTRAL

@RetroGames I think most of us want to see that happen. New games are new games, and the more on retro consoles, the better. I have well and truly fallen off the AAA wagon, almost nothing these days interests me in that sector. Graphics don't impress me much any more either, everything looks quite similar these days. I pretty much rely on what indie dev teams create to cater to my needs. I like seeing what people can do with limited hardware, and when they do something amazing, I am taken back to those times when I was a kid of being blown away by graphics and sound. Xeno Crisis has done that for me recently, as has Doom 32X Resurrection.

I wonder why the SNES has no SGDK equivalent yet? SEGA in the 90s had a strong presence in markets where bedroom coding was totally a thing, maybe that's it? Who knows?

One thing I know for sure; I would love to see new Arcade Racers for the Mega Drive and SNES. To see how far raster racing games could be pushed on the Mega Drive with everything we know now would be incredible, and who wouldn't want to see more Mode 7 racers for the SNES?

If possible, it would be amazing to see if Mode 7 could be used in conjuction with polygons? Think the Street Racer port for the Saturn. I don't know how fast it would run, but it would be an interesting thing to see attempted!

Re: The Tragic Tale Of The 'PlayStation Phone' That Should Have Changed Everything

ArcadeRacingCENTRAL

I had one of these - it was pretty amazing. I loved the physical controls, and the full-speed PS1 emulation was brilliant. GTA III also ran pretty well on this, I sunk a bit of time into it on the Xperia Play. It was a great emulation device, and though not an OLED or super high-res, I remember being impressed by the screen.

The ribbon cable on mine came loose from constant use, so the video display stopped working. In recent times I took it apart to try and fix it, then I couldn't put it back together, so it is sitting in a zip-lock bag in my drawer until I can gather the courage and patience to put it together again

Re: You're Not Seeing Things, This Is Star Fox On The Sega Mega Drive / Genesis

ArcadeRacingCENTRAL

@sdelfin Sample-based music wasn't gaming's future either though, that was bypassed too and turned into fully recorded pieces. Game music (and all recorded music) of course now use a blend of everything; live instruments & vocals, sample-based audio AND synthesis.

Both were using technologies still in play today, just in a vastly advanced form. Technology has refined these technologies, and things like VST plug-ins have made previously difficult things like FM synthesis a good deal more simple. I doubt you can listen to the Top 40 these days and not hear a pop/dance song without a permutation of the woody FM bass in it; it is all the rage

Re: You're Not Seeing Things, This Is Star Fox On The Sega Mega Drive / Genesis

ArcadeRacingCENTRAL

This looks amazing, have been following this one, and Gasega68k for a while now

And maybe it is time to end the whole narrative about the Mega Drive having the weaker sound chip? It's not weaker, it's just different. In fact, time has been particularly kind to the YM2612 sound chip. In the right hands, it can do SNES music just fine...

Castlevania IV - Theme of Simon:
https://www.youtube.com/watch?v=Wm7sT87AXFA

PLOK! - Beach:
https://www.youtube.com/watch?v=XydJ8sF4AJU

Breath of Fire 2 - Random Battle + Boss Battle:
https://www.youtube.com/watch?v=dk1M2MCCCys

Re: Random: This Sonic X Nights Into Dreams Unity Mash-Up Looks Absolutely Stunning

ArcadeRacingCENTRAL

This is looking absolutely stunning. Sonic Into Dreams was always my favourite unlock in Christmas NiGHTS.

And on a separate note, I have long admired the landscape texture work in NiGHTS/Christmas NiGHTS - gorgeous colour usage and the animated water textures were a particular standout in my eyes. I hope they replicate the effect in future builds, that would be amazing!

Cannot wait to give this one a go - great work all-round!

Re: Random: Castlevania: SotN On Game Boy Color? We Can But Dream

ArcadeRacingCENTRAL

@Serpenterror Telling people what they should make games for... sounds a little fascist to me. People can make games for whatever platform they feel like. It's obviously a labor of love for those dev's who choose to do it. Many seem to enjoy the challenge and strict limits that creating content for retro platforms seem to provide.

Besides, a lot of the time, these games DO get released on Modern platforms; Xeno Crisis, Demons of Asteborg, Tanglewood, Pier Solar, The Cursed Knight to name but a few. And even if they don't get an official release, their ROM releases can be played on basically anything that can run an emulator.. Consoles, PC, Handheld Emulation devices; it's all fair game.

What are you doing on a site like Time Extension if you seemingly hate retro stuff?

Re: Anbernic's RG35XX Looks A Lot Like A Game Boy, But You Won't Need Carts

ArcadeRacingCENTRAL

Looks like this is trying to take on the Miyoo Mini and the nice little niche that it has created for itself. This Anbernic take is a nice looking unit, but just like the Miyoo Mini, I would miss having the Analog sticks.

I feel like I only have space for one of these kinds of units in my life, so I think I am still set on the Retroid Pocket 3+ as my main emulation handheld. Well, that is until Retroid announces a new unit; highly likely by the time my 40th rolls around next year

Re: Best Original Xbox Games - Celebrate The Console's 21st Birthday With These Classics

ArcadeRacingCENTRAL

@smoreon Rallisport 1 is OK, but Rallisport 2 was a million times better! Yeah, it floored me then, and it still does now!

I went straight from the Dreamcast to Xbox, so it holds a special place in my heart - I play a LOT of Xbox and Gamecube these days. Always wanted a PS2, didn't get one until many, many years later. Funny though, people talk about the amazing library on the PS2, but I would pick the Xbox and Gamecube any day of the week, and I don't even like most Nintendo first party games! Most of the PS2 games I was interested in got ported to Xbox anyways.The PS2 does have some great arcade/driving games, however, I won't deny that.

I personally found the PS2 disappointing after the amazing PS1 library, I can't really explain why either. I guess I just don't vibe with the PS2 experience. Loved the PSP though!

Re: Best Original Xbox Games - Celebrate The Console's 21st Birthday With These Classics

ArcadeRacingCENTRAL

@TheIronChimp Yep, all stone-cold classics. My list would have swapped a few out with Orta, OutRun 2, Otogi 2 and Rallisport 2. Rallisport 2, in particular, is one of the greatest Rally games ever created; a real nice arcade-y take on the genre with visuals that still impress to this day. I really don't know how they managed to create visuals on a level of PGR 2 and Forza and have it run at 60fps... it's glorious

Re: Anbernic Reveals New RG505 Handheld, Alongside Specs

ArcadeRacingCENTRAL

I may treat myself to one of these for my 40th next year, but it'll be either this or the Retroid Pocket 3+ for me. The OLED and Hall Sensor Joysticks are a massive boon for me on this unit, but the Retroid Pocket 3+ has the higher-res screen and I think looks a little nicer on the whole.

Decisions, decisions!!!

Re: Talking Point: What Are You Playing This Weekend? (November 12th)

ArcadeRacingCENTRAL

@Muriustar I've been looking at the Retroid Pocket 3+ recently (since it was literally announced following the RP3 release and I didn't get a change to get one) & wouldn't mind grabbing a couple so my husband and I can play multiplayer, and Phantasy Star Portable is exactly the game I wanted to try out! How do you find it? I got it a little while ago, but haven't given it a spin yet. Does it 'feel' like PSO Dreamcast/GC/Xbox/PS2???

EDIT: Just gave it a crack - I like it; it sure seems to expand on the controls! Not so much a fan of the loading between areas, but I am sure I will get used to it.

Re: Talking Point: What Are You Playing This Weekend? (November 12th)

ArcadeRacingCENTRAL

I picked up Lunistice yesterday, and it is phenomenal so far. Amazing soundtrack, awesome visuals and tight AF controls. I am loving these bite-sized 3D platformers as of late; Toree 3D and Toree 2 are also fantastic. Can't wait to unlock Toree as a playable character in Lunistice.

Other than that, I think I'll be playing some Gamecube/Wii racing games. Might even hook up the Xbox 360 tomorrow - I'm hankering for some Daytona USA and wouldn't mind spending some time with SEGA Rally Online Arcade too.

We're in for some pretty severe rain with flood warnings again, so it'll be an inside-kinda day!

Re: This Castlevania Parody Is Surprisingly Fang-Tastic

ArcadeRacingCENTRAL

As good a game as it may potentially be, I cannot STAND screaming YouTubers and Streamers. All the over-exaggerated nonsense really gets under my skin, so unless there's a way to mute those horrific vocal clips that seemingly feature during actual gameplay, then I doubt I will even give this a go.

It's a shame, because it looks like there are many other nods to other games in there too, which would be fun to discover in a play-through.

Re: Talking Point: What Are You Playing This Weekend? (November 5th)

ArcadeRacingCENTRAL

Still playing Phantasy Star Online Episode I & II Plus!!! I've added some codes to the Dolphin version to allow for better draw distances on everything and a level-faster code that helps me level at a rate like multiplayer. Trying to get my husband into it, maybe when we both have a bit more time.

Anyways, I am 400-odd EXP away from level 20, and I finally feel I have some decent weapons and armor that make me feel like a bit of a bad-ass. I'll be in the Mines before long.

Man, PSO is soooooo good. I don't think I ever progressed past the Forest when I had it on the Dreamcast back in the day... it's nice to see some variety in the scenery!

I maaaaaay have to dig into Blue Burst eventually, but I am super happy with the Gamecube version via Dolphin right now.

Have found the Wii U Pro Controller pretty amazing for it so far.

I am not too sure I'm inclined to play much else at the moment

Re: Talking Point: What Are You Playing This Weekend? (October 29th)

ArcadeRacingCENTRAL

Phantasy Star Online, offline, haha! The Gamecube version of Episode I & II. Chose to play via Dolphin this time around, I am a big fan of the art style for this one, and I think it looks amazing in high-res. Great music too! Hot-swapping controllers between the Gulikit KingKong 2 Pro and an 8bitdo Pro 2 too... not sure which I like the most for it at the moment.

Speaking of Gamecube and controllers, I'm really looking forward to the Retro Fighters BattlerGC. I hope it isn't delayed too much longer, it looks mighty comfortable!

Other than that, though, not too much gaming sadly. Got a bit of work on Sunday and starting a new second-job on Monday, so I will be quite the busy guy!

Re: Talking Point: What Are You Playing This Weekend? (October 22nd)

ArcadeRacingCENTRAL

@BulkSlash <3 SEGA Rally. Going by your avatar, I am assuming the Saturn port?

It is the epitome of an evergreen title for me. Perfect for 5 mins or 5 hours, amazing courses, brilliant tunes and top gameplay .

I wish we had an AGES release for that game... an Arcade and Saturn side (a la the SEGA Touring Car Saturn Port) would be an absolute dream!

Re: The Making Of: WipEout, The Trailblazer Of 'Generation PlayStation'

ArcadeRacingCENTRAL

@Shiryu Your WipEout Legacy stuff is amazing. No surprise at all that WipEout shaped your musical legacy!

I was very much the same, although I grew up with the 17-ish fps PAL Tantalus ports on the SEGA Saturn. Both were missing the licensed music, but the Tim Wright stuff was AMAZING and truly inspirational to shaping my own musical tastes and music writing. All said, I feel I got a unique WipEout experience relative to Sony Playstation owners. I do feel that I did get the best of both worlds however, because I picked up the two Sony Music releases of all the licensed music for WipEout and WipEout 2097; being able to pick them up locally from a big chain Sanity music store here in Australia was brilliant, and a memory I will cherish forever.

Classic WipEout is absolutely my jam, with only SEGA arcade and exclusive racers even able to match my love for the series.

I am also very, very thankful for BallisticNG - it is all the classic WipEout I will ever want in a modern package. I love all the amazing bespoke ships, tracks and music. I also adore the Steam Workshop, Custom soundtrack option, and all the other fan conversions. It means being able to play pretty much ANY WipEout track from the past with the corresponding classic teams and old-school musical selections. The slavish attention-to-detail that the controls were given - a heady mix of 2097 and Wip3out make it absolutely perfect!

Fantastic article! I would love to see BallisticNG get some kind of coverage, as I feel it has flown under the radar for far, far too long