Comments 381

Re: Anniversary: Need For Speed Turns 30 This Month

ArcadeRacingCENTRAL

@KitsuneNight I second this. It's a lot tighter and more forgiving in Over Drivin', and a really great way to re-experience NFS if you're looking for a quirkier way to celebrate the anniversary.

Road & Track Presents The Need For Speed: Special Edition on PC was one of the first PC games I ever purchased myself. I had a Pentium 133mhz it ran awesome! I could even go the SVGA route!

Unfortunately, it's not too easy to play that version these days unless you have a PC from the time, which I don't. I will have to dedicate some time to getting it up and running again, because although I owned both the PAL NFS:SE and Nissan Presents: Over Drivin' GT-R on the Saturn, my favourite version is still that PC Special Edition.

Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune

ArcadeRacingCENTRAL

@Deuteros That's amazing to hear! I'm glad that R U Overdrive helped you out in that way! I know it's been adopted into some EVO circles and I've even seen it modded into Dreamcast SF II and a version of Smash Bros too at certain points in time!

And to answer your question, I think I'm a worse musician these days, but a better producer, haha! I've just been getting back into music the last couple of years, but I'm not entirely set up for it yet, so it'll be a while before I can jump back in and do anything too substantial.

But I will definitely let you know when I'm set up again for music production

Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune

ArcadeRacingCENTRAL

@Deuteros I created the Eurobeat version of the Ryu theme for that album waaaaaay back in 2005 with Braincells on guitar, haha! https://www.youtube.com/watch?v=sw9FUN-D9so

Crazy to see this come up in conversation, haha! I wish my track could have ended up in the game, but there were stipulations at the time from Capcom on creating different versions of the track with different BPMS at the time (along with some general changes to the BPM) and with a Eurobeat track, it wasn't so flexible!

Also, my mixdown at the time was terrible, I was learning on the fly, and was never entirely with the final outcome.

Re: The Genesis Just "Broke Another Myth" With This Amazing Rendition Of A Classic Castlevania Tune

ArcadeRacingCENTRAL

@jeanshortswag Yeah, that version is not a patch on this current one; I always found the Bloodlines version disappointing. The take on the Password theme and Forest of Monsters is amazing too.

Although the myth was already broken by Savaged Regime, who proved it 10 years ago with THIS amazing rendition of Simon's Theme - it's even better! https://www.youtube.com/watch?v=Wm7sT87AXFA

I've started a YouTube playlist for all the MEga Drive versions of other CastleVania tracks - there's a killer Dawn of Sorrow Wizardry Lab cover out there - love it!

Re: Interview: How NES RPG Former Dawn Is Bringing CD-ROM Power To Nintendo's 8-Bit System

ArcadeRacingCENTRAL

At least we'll be getting a game that you can put into your NES and play.

I'm just grateful that such a competent, unique NES title will be released. There's nothing like it, and that's awesome. Regardless of how it's achieved, it's still a video game.

The art is awesome. The music is great. The controls are actually pretty damned good too, as far as the updated demo is concerned.

I'm not even the biggest NES fan. I generally find the library quite brown and uninteresting, and find most of it's lauded titles personally overrated (I was a SEGA kid, after all) but there's something different happening here, so I couldn't let this one pass by.

Orange Island is another I'm really looking forward too - some awesome use of colour there!

Re: SuperSega Boss Rocks Up In His Lamborghini To Beg For Your Pre-Order Cash

ArcadeRacingCENTRAL

@oceanvoyager You're a better human than I, because I feel like anybody that ponies up for this deserves to lose it if that comes to pass. They'll learn a lesson from it, that's for sure.

He's incredibly obnoxious and completely off-putting to watch. First comment hit the nail on the head - it all feels like a segment from the V/H/S horror films.

Not to mention that he seems to be a living breathing ad for bad eating habits.

Even if this is all legit, no way in hell could I ever see where giving this guy anything resembling money is a good idea.

Re: Fan-Made 'Mega Castlevania IV' Project Is Alive And Well In This New Footage

ArcadeRacingCENTRAL

Super Castlevania IV is one of my faves of ALL time, the soundtrack, visuals AND the game, and it's nuts that the music in this fan-port is nigh-on identical. I love it!

Until all the special effects and rest of the animations are in, the visuals still look relatively incomplete. And the speed seems (intentionally?) a bit off to me, but it's really getting there on that front

The game is coming along very, VERY nicely. Can't wait to dig in when it's available!

Re: The Game Boy Color Is Getting A New Top Gear-Style "Pseudo 3D" Racer

ArcadeRacingCENTRAL

@jmbenetti I didn't even get that far, to be brutally honest! I discovered that page, got super inspired, tried to teach myself to program and promptly gave up, haha.

So I am yet to learn to code. It's on my bucket list of things to do, but with a couple of other creative hobbies that take up my time, I very much doubt I'll ever get around to it, unfortunately.

Re: Review: Victory Heat Rally (Steam) - A Fun But Shallow Tribute To Sega's "Super Scaler" Classics

ArcadeRacingCENTRAL

@Pigeon This is the perspective that is missing these days.

I don't understand why Arcade Racers can't exist just for the joy of it without all the extras? I mean, they have stopped selling all that much anyways after becoming kart racers or huge open world things anyways, apart from a couple of mass-appeal juggernauts.

Arcade Racers would be much easier to make these days than back then, and don't need to last forever in a Campaign sense. Victory Heat Rally does it right, and I hope to see a million others following their lead, because personally, I feel like my gaming tastes are being properly catered to for the first time in a long time

Re: Review: Victory Heat Rally (Steam) - A Fun But Shallow Tribute To Sega's "Super Scaler" Classics

ArcadeRacingCENTRAL

@NinChocolate There's things called Joker challenges that do amp up the crazy! It's things like avoiding vehicles, collecting balloons, drift challenges all that kind of stuff. They're very much in the vein of some of the stuff from OutRun 2's Heart Attack mode. I specifically love the Moonshine Mile Joker challenge toward the end of the game. I don't want to spoil it though!

Re: Review: Victory Heat Rally (Steam) - A Fun But Shallow Tribute To Sega's "Super Scaler" Classics

ArcadeRacingCENTRAL

"Unlike Mario Kart, there are no weapons to use, which reduces the scope of its appeal..."

I am SO glad there are no contrived weapons that turn this into YET ANOTHER Kart Racer. Arcade Racing can exist outside of a weapons set

I don't find it shallow at all either, it's all about the controls. The drift system is deep and flexible. I find half the fun is figuring out how to best bank and maximize boost use, and which combinations of vehicles and parts to use on any given course. The depth is there if you look for it, but different strokes, I guess.

I've personally found that it's a Time Trial players dream. There's 46 tracks in the game, and they're all super high-quality, and I find that quite insane to have at launch these days. If you like competing against yourself - or against friends - with legitimate racing, then there are multiple reasons to come back. I've clocked the Championship mode, done some Time Trials and I'm sitting at about 9 hours so far. I haven't really stepped into the GP or Multiplayer Modes yet either.

If you miss legit Arcade Racers, not just from the arcades, but 32-bit style racers too, then I reckon Victory Heat Rally will be right up your alley. It's a true-blue Arcade Racer, and the best Arcade Racer in an age, in my books.

Re: Bleem, The Company That Took On Sony And Won, Rises From The Dead (Again)

ArcadeRacingCENTRAL

@PopetheRev28 They aren't horrible or anything, but yeah, maybe try their Jim Power Collection on Steam. They've come a long way since then, but it's one of the laziest cash-grabs I've come across so far, unfortunately.

I did really love the Zero Tolerance re-release though, despite the inconsistent controller mappings across the games.

I've got The Immortal re-release wish listed.

Re: Square Enix Announces Sega Genesis, Saturn And Dreamcast Die-Cast Miniatures

ArcadeRacingCENTRAL

Once upon a time I would have thought this was neat, but being old now, I feel like it's just more useless trash for people to buy to fill that void.

I've gotta pull myself up on this stuff all the time, and ask myself if these things actually serve a purpose in my life. Games are awesome, and showcase the creativity that lies within people. Collectible junk like this just to collect, not so much, unfortunately.

Re: Nintendo Is Now Going After YouTube Accounts Which Show Its Games Being Emulated

ArcadeRacingCENTRAL

I'd love to see content creators just stop giving Nintendo the time of day. They obviously don't want a mindshare, so let's stop covering their, IMO, overrated IP and see how long that lasts?

There's so many great OTHER games that Nintendo didn't have a hand in, but made it on to their platforms. Cover those.

When I get my project off the ground, there'll be very little Nintendo coverage, partly because of Nintendo Dick Moves™, but also because I feel there are other people out there that have always been better, but for whatever reason never had the mindshare, luck, vision or inclination to become the nasty corporate entity with the family friendly veneer that Nintendo has.

Re: New Storefront Law Tells Us What We All Should Know: We Don't Own Digital Games

ArcadeRacingCENTRAL

@-wc- Yeah, pretty much. I got burned by Spyro and Assassin's Creed The Rebel Collection for before I just decided to go all-digital on Switch (hundreds of games deep, still can't fit them all on a 512gb SD card) and just 'download' the ones I cherish on PC

I've got ROMS on current hard drives I've had since before I finished High School. If I re-write the law for me, I guess I own those, since they've travelled with me everywhere and nobody has taken them from me