Update [Tue 20th Aug, 2024 11:35 BST]: Mauro Xavier has offered an updated look at his latest Mega Drive / Genesis project, Driftin' Rage in an exciting new video uploaded to his YouTube channel.
The video shows an extended look at the stylish vehicle selection screen, as well as some direct gameplay featuring one of the selectable motorbikes, the Brazuka, facing off against 7 other competitors on one of the game's courses.
On the subject of courses, recently Xavier shared a tweet that seems to list the 12 locations that will be included in the finished game, writing that "the time has come to program the tracks with the right weather, behavior, and consistent graphics". According to the list, these tracks will include the following:
- Cumbres De Nieve (Spain)
- Autoroute V1 (Senegal)
- Black Forest Circuit (Germany)
- Orbital Motorway (England)
- Ataru Expressway (Japan)
- Peak Hill Climb (USA)
- Moscow Streets (Russia)
- Serra De Petrópolis (Brazil)
- Chiang Hu (Thailand)
- Sierra Del Sol (Mexico)
- Voie Des Laurentides (Canada)
- Val d'Émeraude (France)
What do you make of the latest footage of the game? Does this look like something you'd be interested in trying out? Let us know in the comments!
Original Article [Tue 16th Jul, 2024 11:00 BST]: Mauro Xavier, the fan developer behind the hotly anticipated Final Fight MD, has revealed a new original game that he is developing for the Sega Mega Drive/Genesis.
Driftin' Rage, as the project is called, is a 16-bit racer for the Sega console inspired by classic games like OutRun, Top Gear, Lotus Esprit Turbo Challenge, RoadBlasters, Crazy Cars III, and WEC Le Mans. It was announced earlier today on Twitter and was presented along with a 2-minute video, giving a closer look at the title screen, driver profiles, a music selection menu, and a simple time-attack mode.
Looking at this video, it seems that the player will be able to pick a character from a bunch of different drivers from various countries and a range of car models. Both of these have a set of stats attached to them that will impact your performance on the track, with driver skills including strength, dexterity, intelligence, and luck, while the cars' attributes are divided into speed, defence, handling, and "Turbo".
From there, players will then be able to pick the music they want, similar to OutRun, via an in-game radio, with the game being pre-loaded with a bunch of tracks that take advantage of the Mega Drive's YM2612 sound chip.
That's pretty much all we know for now, but Xavier has promised that "There is much more to come!". So we'll try and keep you updated on the project's progress as we find out more.
[source x.com]
Comments 15
For the love of God, why oh why do homebrew developers always share their videos on X only?... And this one has a YT account, so no excuse.
I really wish they’d stop sharing on Twitter.
I'm more concerned that he is trying to take on too many projects at once.
Finish one project first, then move to the next.
This looks pretty awful. I hate the way the track bends out of sight. If you include other cars on the track it’s going to be horrific.
The camera work looks super awkward when going around corners in the game. It cuts off way too much of the screen in the direction of the curve, basically making it like driving blind. Definitely needs work on that front.
@RootsGenoa yeah, I’ll watch it on YouTube instead. X is meh.
Yeah, those curves seem like a proof-of-concept so far. It's quite obviously still a WIP, because there was literally no track design, just some curves to show off the scrolling.
But this looks great, and is the exact genre I've been hanging out for for AGES!
Love the colours, and again, the scrolling looks nice and smooth already. Really hanging out for this one!
I can just play Outrun. This seems highly unnecessary.
@GOmar Definitely not unnecessary. Proper raster-style arcade racing games for retro consoles are relatively unexplored territory - it's always good to see more arcade racers.
By that kind of reasoning, we've got Pitfall, so why bother playing any other platform game ever?
@AJB83 Terrible comparison. This game looks like an Outrun CLONE ie: exactly the same. Not all platformers are clones of Pitfall, they are just evolutions of it.
I am all for games that "explore" genres, styles, technology, but they have to do something unique and have their own vision and reason for existing that pushes forward, innovates, or skews what has been done before.
If this game came out in the 90's it would have been lambasted for being a redundant, soul-less, and cheap knock-off.
@GOmar It absolutely doesn't look exactly the same as OutRun? The only way it's like OutRun is in the way that Lotus was like OutRun, or Top Racer was the same as OutRun.
And I don't think it's fair to judge the eventual game on what is an early peek at some cool, and obviously early, technology. You're talking about it like it's finished.
I guess Earthion is redundant too. And ZPF.
Also, I guess my beef is that I just really don't like watching people piss on indie passion-projects that are obvious labours of love. If it's not for you, move on, but... eh.
@AJB83 Comparing a STG to a scaling racing game is illogical. STG's gameplay rely on level design, enemy patterns, bullet patterns, weapon-related gameplay mechanics etc. to create their individuality. Sure there is derivativeness in the STG genre as well, but the two games you mentioned 1: has music by a legendary composer and graphics that blow away modern wannabe pixel artists, 2: has a very unique and bizarre color palette with high quality production as well.
A scaling racing game like this one varies very little from what has been done before both in gameplay and visuals. There is nothing artistic or quite frankly interesting about any part of the game aside from maybe the frame-rate. If you can point out something this game is doing that is either note-worthy, unique, or sets it apart from the hundreds of other games like it, then that would be an argument worth hearing.
Having grown up during the era where games like Outrun were new, I am pretty tired of and already have favorite games in the genre; hence my original comment.
Once an artist, developer etc. releases their project to the public, why can't we start opinions on it? If they plan on this game being drastically different in the end, then maybe it should not have been shown yet. By showing something off, it opens the door for critique. You can't say "Here is my thing, but you are not allowed to talk about", that seems really absurd. The comments are not just for super-happy-positive ego strokes.
Also, I was not "pissing" on the devs, my comment was very benign and straight-forward. For you to come in all defensive and take what I said personally is a little too much. If you like the game that is great, I personally think it does nothing new, looks worse than, and lacks the soul of the originators of the genre.
That is not taking anything away from the developer and what it takes to make this game how it is. But it does mean they are rehashing the past instead of making something of their own. In the art world, I would call this "fan art".
@GOmar Yeah, OK.
This has come a long way since the first video, it's looking great!
The variety of vehicles looks awesome, and it looks like they're going to all handle very differently.
It's all looking very Lotus so far, which is A-OK with me
I think we can scrutinize the dev a bit on this one, as he's got a bunch of other really impressive stuff going on, and I'm not sure this is up to par with his other work.
The scaling is nice, I suppose, but I'm not really seeing much else to get fired up about. Maybe there's a gameplay hook we don't know about yet, but right now it just looks like Top Gear, and there are already a lot of games that look and play like Top Gear on the 4th gen machines.
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