Comments 259

Re: Remember When Dragon Quest III's Launch Triggered Arrests In Japan?

Zenszulu

Can you imagine growing up in life with a criminal conviction of not going to school one day so you could queue up for a game on the day it's released. They no doubt didn't in in silence in an orderly fashion too to be respectful. I do miss those days of having to queue up on launch nights for certain things though not so much in the colder months though.

Re: "We Need To Sell At Least 75" - Nuon Game 'Ring Flyer' Needs Your Help To Make It "Worthwhile"

Zenszulu

@Jellyscare I am not saying they expected to make loads of money but they should have expected it would be a struggle just to break even seeing as they didn't know how big of a market it was to begin with. One thing I don't like is then begging people to buy their game to support them and future releases. Even on such an obscure system you should at least aim to make your software as unique as you can rather than just expecting people to buy it because it's new software for something that has just about none to begin with. Like I said it's great they are making a game for it but they should have been prepared for possibility that their aren't enough collectors out there in the first place who would probably just buy it and never play it even if they did get a copy.

Re: "We Need To Sell At Least 75" - Nuon Game 'Ring Flyer' Needs Your Help To Make It "Worthwhile"

Zenszulu

The thing is with a game on a platform that is so niche you should really have seen if there was a market out there for a game to begin with. People aren't simply going to pay that much money for a game even if it's at a discount for a system they probably don't own I have also seen the game in action and it looks like a glorified tech demo. It's fantastic that they are releasing a game for it but there is probably no market for it even with collectors that have the vast majority of what was originally released anyway.

Re: "A Slap In The Face Of All Creators" - YouTube Terminates Popular Retro Gaming Channel Without Warning

Zenszulu

I would say it is shocking but all they do is give automated generic responses with zero human interaction and with no examples give. Many large platforms now just handle things this way and ban you for no reason and when you question why they can't actually give any reason specifically. Getting through to a real person or someone who doesn't just sit there copying from a list of responses they have is the most difficult part.

Re: Sega Wanted Phantasy Star IV To Flop In The West, Hence The Sky-High $100 Price

Zenszulu

It was released after the PlayStation and Saturn and the previous generation was selling less anyway. When you take into account that the mega drive wasn't exactly known for its rpgs it was probably never going to sell too much in the west in 1995 anyway regardless of price. If it had been in 1992 or 93 then maybe what he is saying may have been true but if anything they were probably expecting it to sell in such low numbers due to the changing market and the price was so they didn't risk losing out on the production costs.

I know the two sides were combative towards each other but I can't see it being that bad that they would risk not making money just to prove they are right and western gamers didn't like rpgs. This is only his personal assumption as to why it was priced that way and not any inside knowledge he has because someone told him that was why. It sounds more like he was bitter that he didn't get to translate and publish it and no doubt change certain things in the game to what he wanted.

Re: SuperSega Explains Why It Produces Such "Crappy" Videos, Says It's Afraid Analogue Will Steal Its Ideas

Zenszulu

The USB ports that is somehow needed for extra power for some reason is the one that most people are suspicious about. If you need two separate power sources just to run it then there is a serious design flaw. Not only that due to his shaking hand and constant moving of his phone you can't actually tell what the cable is connected to. I also find it suspicious they have yet to show even a single 3D Saturn game and only 2D ones so even if this is real then the performance must be really bad on anything taxing. Not enough resources for making a half decent video where someone else is holding a camera but he did when it came to someone filming him parking a car apparently. claiming you aren't a rich person and driving in with such a car would make most people think you are lying regardless of if it is his or not it's asking for people not to believe you.

Re: SuperSega Boss Rocks Up In His Lamborghini To Beg For Your Pre-Order Cash

Zenszulu

Why does the box it's in look like it's been in a fire and dragged across a gravel track of some kind? Did all his money go on the car hence why he cant afford a fraction of that to not only produce a working prototype but a few thousand euros to get the production started? I tried to watch the video but if he thinks a video he shoots on his phone where he moves it off of the device multiple times or is so close you can't actually make out what is going on. From what I can work out this thing needs two separate ways to power it at the same time and an allen key for some reason.

Re: We Can't Quite Believe That Former Dawn Is Running On Real NES Hardware

Zenszulu

This is the same game as the pseudo mode 7 jetpack demo? I have to say I am very impressed at the use of colour managing to make it seems like the colour palette is much more varied. One of the things limiting old cartridge based systems was there was a limit to how large the room size could go even with the mappers used it was normally only expanded to what size rom chips that could be afforded by the publisher.

I was a little interested with that jetpack stuff but this has got me much more curious.

Re: SuperSega FPGA Console Gets A New Design, Is "Closing In" On 200 Pre-Orders

Zenszulu

@Grackler well on the PCB that was shown off there didn't seem to be anywhere internally one could even connect but most people didn't seem to notice because of all the other issues. Not that anything internally seemed to be connected to anything in the first place so I imagine the CD drive will just magically work once you crack a hole in the side.

Edit: I just read a comment on the video and now they are saying it may not even come with a CD drive at all due to "issues" but instead a compact flash card reader. Odd choice of flash storage if you ask me. But it sounds like it won't do what was originally promised even if does come out.

Re: SuperSega FPGA Console Gets A New Design, Is "Closing In" On 200 Pre-Orders

Zenszulu

The fact they have so few pre-orders should tell them if they want people buying in they will have to do more than show something that clearly isn't fit for purpose. rather than them spending time deleting comments on their videos to hide the negativity they should either just get on with showing something real to prove people wrong which I doubt will happen or just stop the smoke and mirrors show which I also can't see happening.

Re: Doom CD32X Fusion Is The First Non-FMV Game To Utilize The Sega's Tower Of Power

Zenszulu

This is what I would have always wanted to see back at the time 32X games on CD that really take advantage of all three pieces of hardware. I imagine if Sega of America had its way they would have released and all in one system with all three combined. Although I can definitely see how that would cause huge amounts of market confusion having two 32-bit CD systems on the market at the same time and as I say as much as I would have liked to have seen this at the time Sega of America was too keen to hold onto the past and keep old hardware on the market rather than go all in on the Saturn.

Re: Think The NES Can't Handle Mode 7? Think Again

Zenszulu

A lot of older system could find ways to do pseudo mode 7 style effects even the Mega Drive it just takes a lot more rom space to program it all in and doing anything like that in software is a much slower process and takes more CPU power to pull it off often coming across slow in comparison. It does look good though and it's good to see new developers trying new stuff like this on old systems.

Re: Talking Point: Is There Such A Thing As "Bad" Nostalgia?

Zenszulu

I don't think there is any bad nostalgia because if you have fond memories of something regardless of if it was to good or bad subjectively it's the memories of the time and situation you are remembering and not necessarily the quality of something.

That being said I find in the years since people have created a nostalgia that they never experienced first had on how good things were that they claim to remember more from hearing other peoples experiences or in the early days of the internet from what they heard from friends on things and they will often have false recollections of how much they liked something or how big of a deal something was despite not directly experiencing it.

Although I have often seen people call old games that were even considered average at the time as classics and think they were considered great at the time by many others. There was also no real way to see how the majority of not only the public near you thought of something but all over the world as there was a time when we only had reviews in games magazines as a way to tell us if something was good and if you're favourite said it was then it had to be true. This is despite the fact that some magazines gave drastically different scores back then on average and terrible games.

Then we come to games then get remastered like Croc in the modern age and even at the time it was considered average and no one who brought it probably considered it great and the reason it sold as well as it did was many games did on the PS1 regardless of quality especially if the got rereleased on a budget label for half the price. Yet you would think people were crying out for it from some of the articles written about it since it's announcement. I think some people are trying to now cash in on nostalgia now with things just because they are old and are hoping people have false memories of a product thinking they loved it more than they actually did just because they owned it.

Re: Please Stop Buying Unofficial "Saturn Mini" Consoles

Zenszulu

@flibblesan That is exactly what I thought. How can one be amazing and the other be bad? That system also cut down and discarded much of the internals and the case in order to cut down the size and make it smaller but that got praised and this is considered bad for simply removing the CD drive.

Re: You'll Be Able To Secure Your SuperSega FPGA Console For Just Three Bucks

Zenszulu

You can pre-order a discount? The price also seems way too low for a niche FPGA system that will only have small amounts manufactured at any one time. Also not a fan of having a disc drive being on the side as it effectively means you would have to have a lot. Whoever designed the mock up just didn't think it through and it really should be a something with a lip and top loading like the majority of Sega systems if it does turn out to be real then it needs to be redesigned to not look so cheap and nasty looking.

Re: Anbernic Reveals Another Game Boy-Style Handheld, The RG406V

Zenszulu

There is going to be a point where systems like this are just going to become waste. It gets even worse when the same manufacturers are the ones releasing several systems a year very close in what they aim to do that all look different. I personally think it would be better if they had two or three systems that aimed to do different consoles as their highest point and then updated them yearly but kept a similar design each time. If you at times are creating your own competition you are only confusing your own potential customers.

Re: Review: Dreamcast VM2 - An Essential VMU Upgrade For All Sega Fans

Zenszulu

The price seems a bit too much to me as I can't seem how it costs so much to produce to warrant that kind of price especially seeing as the internal memory is the same as the original and in order to boost that you have to supply your own Micro SD card. I appreciate it is being hand made essentially by one person and you are paying for they time it takes him to make each one but it still seems twice as much of what it is actually worth at most.

Saying that though the backlight and rechargeable battery are certainly a good feature for long term use and something that was probably way too expensive for Sega to have ever introduced it 25 years ago to keep them affordable.

Re: This Is Why You Should Never Store Your Retro Game Collection In A Shed

Zenszulu

How fancy this guy has a garden and a shed. On a serious not though this is one of the reasons I have stopped collecting older physical discs because of lack of storage space and don't really want to store stuff up in my loft where I know it is cold and damp and a couple of years ago I had two separate leaks just 6 months apart so I wouldn't trust storing anything up there. If I don't have shelf space in the limited space I do have then I either sell some stuff to make room or don't buy it as I also don't want my flat to be overrun with stacks of games or other physical media.

Re: This Sega Genesis RAM Cart Could Take Homebrew Development To A New Level

Zenszulu

@KingMike They did I have the official CD they released. It would have been good if they added some other stuff on the CD other than just music an all in one system probably would have taken advantage of it more if it sold well enough. But I do understand why publishers at the time would have dismissed a game that used both at the same time but for optional enhanced sound tracks I think it may have been fairly popular as it would double up as a regular audio CD for those without a Mega CD.

Re: This Sega Genesis RAM Cart Could Take Homebrew Development To A New Level

Zenszulu

@KingMike The easiest way to look at it as the cartridge slot cant do two functions at once so it can be used for either being a rom. cartridge, ram or as you suggested as a memory card. One feature that was never used during the Mega Drive's commercial life was that you could have had a lot of data on a cartridge to load in faster while also having stuff at the same time on CD that loaded a bit slower to make games load faster in general and store any music, cutscenes and voice acting on CD. The Saturn did a similar thing with KOF '95. It was probably down to the cost and how few people would but games that were on both a cartridge and CD that would only function together.

Re: The Making Of: Mystical Ninja Starring Goemon, Konami's Underrated N64 Classic

Zenszulu

The opening theme for this game is second only to Soul Blade for me. The crazy Japaneseness of the plot was so refreshing at the time as many games when translating them to English tried to tone down how crazy they were. Still have the same copy I got brand new back then and my original save file all these years later that I backed up first on a Datel shockwave as it had flash memory and then later on a more modern memory card. in a way it's a shame the sequel didn't expand on this game even though it is a good game itself it felt less ambitious than the first one.

Re: Dragon Quest SNES Prototype Worth $50,000 "Lost For Good"

Zenszulu

@Kuruwin thanks for proving my point about entitlement. Also it doesn't say they ever purchased it it the first place just who play tested it and once old office building get shut down these things often get left behind or even the person that play tested it was never asked to return it and they just gave it to some one. You are making a hypothetical situation up yourself that it was sold illegal all those years ago. It says nothing about the person who had it in their possession being any kind of collector and just because you personally not caring about their possible situation doesn't mean that isn't the reason behind it. You seem to have really wanted to go out your way to prove you feel more entitled to it being preserved though once again thank you for proving my point.

Re: Dragon Quest SNES Prototype Worth $50,000 "Lost For Good"

Zenszulu

Not sure why everyone feels so entitled that they should have dumped the rom before selling it. They aren't under any obligation to do so and may not have had the means to do so. Also going out of their way to get it dumped would incur some kind of cost that they probable didn't want as they simply wanted to sell something they owned for the highest price. People are also saying that if the value dropped after the rom was dumped isn't important it's about preserving it. How do you know how important that money is to the seller and what it was needed for? Once again entitlement thinking a hobby of yours is possibly more important than something that could be happening in the sellers real life.

Re: Old Enough To Remember The Original Game Boy? Then Think About Screening For Cancer, Says Charity

Zenszulu

Admittedly it makes it sound like the Gameboy screen itself possibly was a cause for cancer rather than that many people who owned one when it first game out are probably in their 40s or close. They really could have made that more clear as I am sure some will tell their friends upon seeing it that Gameboys caused cancer as evidence games are bad for you or something like that.

Re: Did Activision's Deadpool Game Really Cost $100 Million To Make?

Zenszulu

@Darknyht I know all that and you are pretty much agreeing with my thoughts that Microsoft would be more interested in concentrating on the stuff they do own rather than licences to expired stuff.

I am aware Deadpool also didn't cost anywhere near that much just that if it did then the outcome would have been disappointing. The fact that even yearly COD games weren't close to that figure at the time would make it impossible to believe people thought they would put anything even close to that into a movie tie-in.

Re: Did Activision's Deadpool Game Really Cost $100 Million To Make?

Zenszulu

@xanderten50 the thing is regardless of if it is for preservation or not they would effectively have to keep renewing the licence in order for anything like this to make long term sense. That is why some Xbox 360 compatible games required you had the disc and were never relisted. At that point you are just making a regular emulator that can play anything from that system and in the console world both publishers and rights holders don't like that and it's a similar reason why from the last generation consoles lost the ability to import music. In an ideal world it would be great but the modern business model for video games no longer makes it easy.

Re: Did Activision's Deadpool Game Really Cost $100 Million To Make?

Zenszulu

@xanderten50 All you have to do is look back at near enough all licenced games and that once they have finished their initial commercial run they get delisted and rarely if ever get republished after that. Saying that did republish it briefly on the PS4 and Xbox one when the second movie came out but that was again only for a brief time and it is possible the sales weren't all that good the second time around and it won't make as much money as you seem to thing just because the new movie is out and if anything people would have wanted a new game to tie in with the movie rather than am 11 year old one.

Re: Did Activision's Deadpool Game Really Cost $100 Million To Make?

Zenszulu

I would be more disappointed if it did cost that much to develop and it didn't turn out much better especially spending that much over a decade ago. At that cost it should have been up there with the best games of the generation.

@xanderten50 I would imagine it wouldn't be a simple case of renewing a licence but having to negotiate a new one since any Marvel licence they had expired 10 years ago. Also with they whole thing of being acquired by Microsoft over the past year or so I don't think they were in any position to start trying to negotiate deals and Microsoft only seems to have purchased them for the COD games as well as the Crash/Spyro stuff that they know they can milk dry annually. I wouldn't say Microsoft is too interested in trying to negotiate a contract with Marvel and Disney for the rights for Deadpool at this point in time after all the spending they have done.

Re: Anniversary: Hideo Kojima's Policenauts Turns 30 Today, And It's A Shame More People Haven't Played It

Zenszulu

The exact reason why more people haven't played it is that it's never been officially released out of Japan so that pretty much gives an answer to why since the majority of people that play games still don't go looking for fan translations for 30 year old games they probably didn't know existed in the first place let a long want to deal with patching said games.

Re: The 'Kawaii' Is A Nintendo Wii The Size Of A Keychain

Zenszulu

As others have said putting the Nintendo log on this and selling it is pretty much asking for trouble. is there also really much of a market for a Wii cut down to this size in 2024? outside of the novelty of using it once or twice. Also having a separate dock means it's pretty much useless in functionality without it and actually twice the size it just come it two parts.

Re: LemonAmiga & Lemon64 Community Sites Back Online After Web Attack

Zenszulu

I tried to access Lemon64 when it went down and honestly thought nothing of it just assumed they were updating some software. Then I went on last night to be greeted by that message. It seems like it's under control but do they store much information on the accounts anyway other than email address and possibly the persons name? It could have been worse if it was a site that stored payment details. Although some of these automated attacks don't always know what information the site is storing until they get it and are hoping it's in some way valuable.

Re: Flashback: 24 Years Ago, The BBC Asked If Xbox Could Dethrone PlayStation

Zenszulu

@KitsuneNight yeah that's what I was referencing when I said they wrecked it before it even started. It seemed to be the thought from the media at the time in some places that because Microsoft had more money than Sony that they could just simply throw money around and eventually become the top dog. Well they keep trying that now with even more money and it has yet to work.

Re: Flashback: 24 Years Ago, The BBC Asked If Xbox Could Dethrone PlayStation

Zenszulu

24 years later they still haven't managed it and any momentum they had in the one generation with the 360 they could have managed it they lost steam and then managed to end the next one before it even started. Although it is interesting that the only metric of success in some peoples eyes in terms of the gaming industry in terms of consoles seems to be if you are the one that sells the most systems rather than if you managed to turn a profit

Re: Hands On: Mind-Blowing NES Shmup Chouyoku Senki Estique Just Keeps Getting Better

Zenszulu

@Sketcz It really does surprise me how they go out doing these things they essentially have 40 years of coding knowledge to now use to come up with new techniques that no one back then could have conceived. As someone who follows C64 homebrew stuff I have been seeing so many things thought technically impossible. It also helps a new generation are coming in and coding for older systems with new approaches. It also doesn't hurt that these games normally don't have a deadline and can have every aspect have as much time as possible to try and get right.

Re: 'Mario Builder 64' Is Super Mario Maker For Mario 64

Zenszulu

Seen some one playing this yesterday as I was scrolling through Youtube and I have to say I am very impressed. This is something I could have imagined on the 64DD had it actually been released earlier and had a chance at some form of success like the F-Zero X track editor that came out.