Comments 244

Re: Hobbyist Developer Claims To Have Got Metal Gear Solid Running On A Sega Saturn

Zenszulu

While I can see this being real I would imagine it would never get completed due to the huge undertaking it would be for a single person. Also using this tech demo to settle a debate that the Saturn couldn't handle 3D games as well as the PS1 isn't exactly proving much as again it is simply a tech demo of one small enclosed area with no enemies or anything else to tax the system. let's also take into account people have had nearly 30 years of coding knowledge and better tools to work with since then so I would imagine if people tried to make a new 3D game on the PS1 now they could achieve even better results that developers from back then.

Re: Second-Hand Nintendo 64DD Offers Up Some Welcome Surprises For New Owner

Zenszulu

@-wc- it's fine I can be pretty blunt at times and to the point at times. I was hyped when it was announced looking back but they did announce it pretty much with the N64 when Zelda was shown off and it's something I think back on as if they had the storage medium all the way back then why not just launch with that over cartridges as they were apparently cheaper to produce too but let's not think too logically about this.

Re: Second-Hand Nintendo 64DD Offers Up Some Welcome Surprises For New Owner

Zenszulu

@-wc- I wasn't arguing with anyone just simply pointing something out that people wanting something doesn't change something being a flop. All I am doing is putting my point across and you have mistaken that as starting an argument. To be fair it stood no hope of succeeding anyway as it released after the Dreamcast did and just months before the PS2. It was smart to cancel the worldwide release at that point.

Re: Second-Hand Nintendo 64DD Offers Up Some Welcome Surprises For New Owner

Zenszulu

@-wc- because simply knowing people who want something doesn't mean it wouldn't have been a flop especially when you only possibly know a small section of people who would potentially be interested in one and not the wider audience. Many people over the years have wanted things that have went on to fail so the same could be applied to every failed game console that some one some where wanted it.

Re: Best Sega CD Games Of All Time

Zenszulu

I never had much interest in getting a Mega CD at the time since there were so few games that I wanted and the vast majority were simply Mega Drive games with and intro tacked on and better music or FMV games. We also seemed to get robbed again here in the UK with not getting any of the RPGs. I have one now but even then I only really played a small handful of games on it that ever interested me like Snatcher and Dune.

Re: Second-Hand Nintendo 64DD Offers Up Some Welcome Surprises For New Owner

Zenszulu

@Kiwi_Unlimited Well it was a hardware flop because even in Japan so few people wanted it and in all honesty I doubt it would have sold too well anywhere else as there is one thing that really confuses the consumers and that is various hardware add-ons for a system that usually only sell a small fraction of what the main system does. Just because you personally knew several people doesn't mean it wouldn't have failed to sell and Nintendo quickly realised that fact.

Re: PlayStation Had The Chance To Steal FIFA From EA In The '90s, But Passed

Zenszulu

FIFA tried tried doing some backhanded business? Yes it was through a licensing firm but I am not totally surprised they attempted something like that. Admittedly in the late 90's there were a load of football games coming out and few stood out. Even when Sony started getting it right with the This is Football series they were a distant third behind the likes of FIFA and PES so even with the license I don't think people would have picked up Sony's offerings over the two that were starting to gain traction even by the late 90s.

Re: The Making Of: FIFA International Soccer, The Game That Launched A Billion Dollar Series

Zenszulu

Was never really a fan of older FIFA games especially the 16 bit ones as I always thought they were way to slow and controlled poorly yet they always seemed to get high review scores in magazines. FIFA 95 was definitely a big deal though for how much it offered and being a Megadrive exclusive. But even at the time I never found them fun to play. Really is interesting that EA had to essentially be talked into making the game by a few employees based in the UK. How times have changed.

Re: Random: This New N64 Graphics Demo Looks Incredible & Runs On Real Hardware

Zenszulu

@smoreon well 16 times as many textures that are on show still isn't going to make a game that has much variety or be very large in size as a result. While I am not doubting all of what you said but any game made using this kind of technique would have to be very small or use the same repeating for most locations. This is also without any interactable objects or enemies or something like that on screen too then even 16 times the amout of texture shown here wont go very far.

Re: Random: This New N64 Graphics Demo Looks Incredible & Runs On Real Hardware

Zenszulu

I seen this the other day after following him for the Portal demake. it's a great tech demo but until someone removes the 64MB sile size limit that even flash cartridges have to stick too then this kind of method wont be practical. It really does show that such a small maximum capacity held back the N64's potential although understandable for the time as producing anything larger would have cost way too much at the time anyway and CDs probably would have loaded too slowly for this to work effectively.

Re: Best Amiga Games Of All Time

Zenszulu

@Andee it's one thing I have noticed when going back and playing games on both the Amiga and C64 recently with the option of using a controller and many of the better regarded platformers were like this. It was a smart design choice for sure.

Re: Best Amiga Games Of All Time

Zenszulu

One thing the Amiga unfortunately suffered from was the fact most joysticks available only used one button despite it being capable of using two button ones. As a result most action games really suffered especially any games that used up to jump as it always felt to me as the jumping was often made too floaty to compensate for the poor joysticks at the time. I even would question if games like Zool, James Pond 2 and Superfrog should be considered among the best since much like any of the one on one fighting games on it they were only considered good due to how average or bad the majority was. I may have also included Syndicate on this list too but that's just because I spent too long playing it over one summer perhaps.

Re: PS1 Puzzler Devil Dice Was Never A 'Net Yaroze' Title, So Why Does The Internet Think It Was?

Zenszulu

I always find that some information from back then in magazines was never fact checked because they had such tight deadlines or sometimes they came across the information right before having to print it and put it in anyway. Something that was also probably also to do with a bad translation and the two seperate things were assumed to be one in the same. Then after years these things get passed down as facts as there are very little sources that remain from the time and others share the false information as a result.

I do kind of miss those days only to learn years later how wrong the magazines of the era got stuff.

Re: Talking Point: Will Hand-Drawn Pixel Art Still Be Viable In Ten Years Time?

Zenszulu

There was a period at least in the west during the 32/64-bit era that many games coming out that used pixel art were shunned by games media as being a step back and it was mainly only fighting games for the most part that were still praised for it. If publishers and developers are still having the same conversation nearly 30 years later then it's a sign it's not going to stop being viable in the next decade because those same people seemed to think the same thing back in the mid 90's.

Re: Random: The GameCube's Lid Holds A Secret, But Did You Know About It?

Zenszulu

I did know that because of CUBE magazine. I used their cheap plastic nameplates for about a week or so and thought it made my Gamecube look a little tacky and the inserts they gave away weren't exactly good and just basic images of Nintendo characters. If they had given away more artistic designs I may have used it more and at the time I didn't really have a high enough quality printer to design my own.

Re: Flashback: How Medal Of Honor Spawned Call Of Duty, The Series That Killed It

Zenszulu

The fact that EA gave up on it in favour of adding a single player campaign to Battlefield games. It did seem at the time EA was doing to choose either one or the other long term and the one that sold better was always going to be the one they would keep. It's easy to say that the last game only sold 3 million and it was too low but when you as a publisher have a game series that is it's direct competition the some of that is on you too. They could have quite easily alternated between the two like Activision did by bringing on extra dev teams to work on different games.

Re: Flashback: The Story Behind Ico's "Terrible" North American Box Art

Zenszulu

Even the original cover isn't exactly something that drags you towards it and make you want to take a look. If I recall it was one of those games that reviewed well but it had zero marketing behind it. That probably had more impact than anything. People at the time were also looking for more fast paced or flashier looking games and Ico did look a little drab in comparison so the images on the back more than likely did convince people any more than the front.

Re: Review: 8BitMods MemCard Pro GC - A Next-Generation GameCube Memory Card

Zenszulu

@KingMike I recall that SD card adapter too they even had a picture of one in a magazine called CUBE here in the UK. I think it came down to the fact they would have made no money from people using SD cards at the time as the adaptors would have been dirt cheap to sell. Also getting a hold of there largest official capacity ones (8MB) was very hard in most places and it didn't help they had compatibility issues with some older games and was probably one of the reasons behind it not being as readily available.

Re: The Making Of: Grand Theft Auto Advance, The GTA III Prequel You’ve (Probably) Never Heard Of

Zenszulu

I was definitely aware of this but for the most part because I owned all three consoles available at the time I barely had any time to play GBA games. I did find it odd that the GBA got versions of games that the GameCube didn't though until years later that I released how poorly it was selling and some publishers didn't want to split their games over multiple discs either. I will say developers were trying some pretty crazy stuff on the GBA too just to make the games stand out and was probably the last system they could really do that on.

Re: Croc HD Is In Development, Says Argonaut Founder Jez San

Zenszulu

I am starting to think both the article saying people should be remembering Croc as much as Banjo Kazooie and the making of Croc were all just conveniently done to making this announcement. I am starting to think the person who compared the sales of the two games did so to try and make the game sound like a big deal.

Re: Talking Point: Does Video Game History Have A "Nintendo" Problem?

Zenszulu

Croc was heavily promoted at the time as the Playstation's answer to Mario 64 and was probably sold to many parents as that. There is also the case that just because a game sold that many copies doesn't mean those who played it had fond memories as people from the Playstation onwards would often start to amass large collections of games especially when they came out on budget reprints and as a result probably spent very little time with the vast majority of what they owned often going back to their favourites. Simple sales figures don't really equate to fond memories.

While I don't think gaming history has a Nintendo problem I do for the most part it is often told from a U.S. point of view way more. Things like the video game crash that happened in the 80's is made out that it effected the whole world when in Europe and Japan it had very little impact as Atari wasn't really the biggest in those regions.

Re: Poll: What's The Best Wonder Boy Game?

Zenszulu

I always wanted a Wonder Boy game on either the Saturn or Dreamcast and thought Sega had a ready made Zelda style game there that could have also been more Metroidvania.

I find it difficult choosing between the Dragon's Trap and Monster World though for my favourites.

Re: The Making Of: Nintendo Magazine System's Street Fighter II VHS - The First 'Let's Play' Video Ever?

Zenszulu

I still have some books that were given away back then that were actual players guys, not just little pull out things but full on books. even during the late 90s I think it was 64 magazine would still do book guides and they were much easier to store on a shelf. I can't imagine the production costs of some of these free things given away. Although I also have fond memories of the C64 magazines of the time having one or two tapes on the cover containing both demos and full games. I think it was expected from certain magazines to have something free given away for a long time.

Re: "Go For It!" Is An Upcoming Fighting Game For Your Sega Mega Drive/Genesis

Zenszulu

@RetroGames One of the main reasons so many games are being made for the Megadrive/Genesis is because one person went and made a good development kit that opened the floodgates when people started realising they could now make games for the system far easier. Unfortunately until someone actually does the same with the SNES it may not happen any time soon as most people doing stuff on Nintendo systems tend to make full game hacks of the most popular games. The only exception seems to be for the most part for the NES where there are a bucket load of homebrews.

Re: Atari Buys Rights To Over 100 Retro Games Including Bubsy

Zenszulu

It's quite amusing how they have to buy back their own Infogrames games that they once had to sell. Although with Night Dive studios they may look to branch out and remaster some of those older games. Saying that it almost seems inevitable that this version of Atari will file for bankruptcy at some point with in the decade like all previous entities having the Atari name.

Re: The Making Of: Soleil / Crusader Of Centy, Sega's Answer To Zelda

Zenszulu

The game looks nice for sure but even in the article they admitted they were really focused on making a game as good as A Link to the Past. Also I feel because the main character is much smoother in animation and can attack in more directions actually makes it at times harder to control and attack as accurately. They may have not wanted it compared to Zelda games but when their focus was so much on matching it and even basing the look in a similar way then you should really expect that comparison.

Re: The PlayStation Performance Analyser, Ken Kutaragi's Secret Weapon In The 32-bit War

Zenszulu

It's certainly something was way ahead of it's time especially when you consider how developers had to adjust to making games in 3D at that period. All you have to do is look at the difference between some of the early stuff from that generation and the stuff being released in the late 90s and it seems like a generation ahead. These days these kinds of tools are expected although they seem to be ignored when it comes to optimisation.