The Quickshot Maverick was my go to joystick for the C64 and Master System. It's the only Quickshot joystick I ever used that didn't stop reading inputs after about a month of use. The majority of Quickshot joysticks are only iconic because of how cheap they were and just about everyone's parents would buy them or they would come bundled with systems.
A product that never existed in the first place has now been cancelled? Oh man that is Christmas ruined for me.
I followed this pretty much from day one and it first seemed too good to be true and then after that it snowballed into the ridiculous with his so called prototype and his claims that Sega made him destroy all of the manufactured devices after they were produced so he couldn't refund peoples money.
It doesn't seem like it was a year ago when he suddenly vanished for a period of time probably to stash the money somewhere.
If the game is completely different to the game that was cancelled and has been redesigned from the ground up has the game actually been saved or are they just making a new and different game with a smaller budget for a new publisher?
If nothing of the cancelled game remains and just incorporates some of the gameplay elements then it wasn't saved and this is just a new project.
That is such sad news he was a really good character actor. The first time I ever recalled seeing him was in the first episode of Star Trek The Next Generation.
I watched it and before I seen the controller or console I thought he was the spoiled kid who got an early Mega Drive or something until the shot shown him with a NES controller. But then I could tell they were going for the spoiled child route when he had the Hang-on arcade machine in his room. I didn't really think much else of it though as for the most part when it came to gaming references in it they have been pretty accurate.
In all honesty the properties that Acclaim did own by the end were all from Valiant Comics which is under ownership anyway. The rest of the stuff they did was all either licensed from TV, sport or movies or they did home ports of other people's arcade games that they didn't own the rights to anyway. I seen a lot of random wild hopes that they were going to revive games that they would no longer have the licences to like Turok. I think many people fail to realise that Acclaim didn't come up with any original ideas except for maybe Vexx.
It definitely is the case that North American video games seems to be talked about as if it effected the world especially the video game crash of the early 80s. It is often talked as if it had a global impact when in Europe it didn't really effect much as consoles weren't as popular as various computers at the time and in Japan western developed games or consoles weren't really a thing at that point. I imagine there are other times when it was talked about that things effected only the North American market too but were made out to have effected everywhere.
Really gaming system rivalries only started when they first Xbox launched? Then why did I spend countless hours at school telling my friend the N64 was better than the PS1 even that one kid that had the Sega Saturn? Even before that I would often ridicule my Speccy owning friend that he didn't know what a game in colour looked like properly.
That number pad looks like you will be mashing the buttons on the right hand side when you grip it. Which probably wont make it comfortable for long term play.
From what I recall seeing it was so early in development it could barely even be called a proof of concept as most of the stuff they wanted to add wasn't even implemented yet. I can't imagine they are going to actually finish it after all these years.
I honestly never cared that much what the buttons were called they are just labels. Every console especially earlier ones all had radically different designs as well as button names. It has only become an issue for me in the past several years when switching between Nintendo and Xbox controllers when momentarily pressing the wrong buttons after an onscreen prompt. For the most part though all modern games use the exact same button layout so for many you can play any system without thinking too much about where the buttons are placed regardless of what it is called.
Of all three games the only one I ever really had issues with was the final level on Return of the Jedi as that seemed to require far too much accuracy to escape. Of all three though the first game was probably the easiest and fairest but they seemed to ramp the difficulty up with each one. I could see why as the games would actually be fairly short otherwise.
He seems unimpressed by all of this but in comparison in the UK even by 1990 many developers of computer games were still working from home and not in any kind of office environment and it was only the larger ones that had any kind of cramped space.
I know he points out that they work on these games and just get a regular salary while Nintendo makes millions but the same could be said for the countless people who worked on movies at the time or anything that involved working on anything media related as it does to this day.
@Deuteros Well that is clearly the reason why else would it have shifted so many copies? The greatest Street Fighter game of all time this list proves it since the Saturn had the best ports of all of them at the time. This is how it works right?
@Deuteros I can imagine since it was released so early on after launch and probably was still somehow selling copies even at a reduced price for a couple of years they probably kept printing them. It is surprising how it is the only Street Fighter game on the list though and I wonder if it was also the one that made the most money in the US as a result.
£8.99 for 50 minutes? You don't even get a full hour? Still opening these places in areas where there are now less people passing through do to local high streets becoming increasing less active will always be a struggle.
Didn't realise there was ever a debate on how to say it. But I never ran into anyone that gave it an ger sound at the end and I lived in both the west midlands and south coast growing up.
I have often found games like this that aim for retro style visuals especially from the PS1 era tend to miss the most important story element of the games. Also is it just me or does the main character just look like a reskinned Leon Kennedy model from RE2?
I managed to give it a try and I can't say I am that impressed with the game itself. Sure it looks pretty but it isn't that great at times with poor collision detection and some questionable enemy AI even on the highest difficulty. It has gained more of a reputation because of its history and how impossible it has been to get access to than because it was good game that is worth being sought after.
Their biggest problem is every couple of years they are changing their business strategy rather than trying to focus on one. They went from buying loads of publishers expecting everyone to flock to Xbox and Gamepass as a result. To everything is an Xbox and becoming more third party publisher. But this has gradually been happening since the Xbox 360 days and around the time they launched the Konnect. Since then they have tried to be everything to everyone and they always come up looking second best at everything. They also still haven't recovered from the awful Xbox One reveal which was again trying to be everything to everyone being more focused on anything but gaming.
All the people that thought all the acquisitions they made were going to mean loads of exclusives for Xbox and that they were going to overtake everyone seem to have not taken into account that all those publishers they brought their games were only valuable because they were on just about everything and sold well because of that not because they are system sellers.
They took huge risks thinking it would pay off to benefit their brand but it hasn't really done that if anything it has zero effect on actually boosting sales of consoles or subscriptions.
Like many I don't quite see the point in an FPGA system for the 32X since it had so few games and and even smaller amount of good ones that would make it worth buying the thing to begin with. If it had the Mega CD added on as an FPGA as well that let you use the original CDs and not just a cartridge solution then it would defiantly have a broader market.
@PopetheRev28 you may have considered it a more interesting game but in terms of it's popularity in both arcades and sales on the Saturn it wasn't that popular. Since Fighting Vipers actually seen some kind of popularity Sega were probably more willing to make a sequel to that than a game that was essential a flop. So it's understandable why they went with that seeing as they were losing money quickly at that point in time.
I do feel bad that he almost lost not only his job essentially but his private photos but he really shouldn't have been exporting whole chat files that were first in another language and second that he didn't even open and check any of the contents. Just about anything could have been in there. Googles algorithm doesn't know the context of why you uploaded the stuff or that you were unaware of what it contained just that you had done it. This is also why I don't upload anything sensitive and work related to a cloud. Same goes for anything that hold sentimental value like family photos which I have backed up more than once on physical storage
I loved this game so much back then and it was only bettered by the Master System version years later. I am all for a C64 version with improved graphics though.
Only two real recollections I have of the Atari ST was that first my primary school would host a games club on Thursday evenings and the teacher the teacher than ran it had a few of them set up for us to play.
the second one was my friends uncle used to mix music for adverts on the local radio station using one. I recall my friend taking me around there one day to get something and he had all of this music equipment and the Atari ST hooked up to it all. At the time I remember thinking it all looked so amazing but when I think about it now his place looked a chaotic mess.
@JayJ If it had come out in the 80s where people over here were playing games on 8-bit micros and having to fill in some of the blanks and use their imagination in text adventures and rpgs then more people may have been interested. by the 90s though gaming had moved beyond that and most people wanted a better gui even on something so simple.
As a child I never seen the appeal of this especially scanning random barcodes. The idea itself is fine but the really simplistic interface was even dated at the time of it's release. However if it had some compatibility with SNES games released in the west like it did in Japan I could have seen it being a bit more successful.
It's interesting Sega tried marketing it to stores like they would a general customer in the public. It is amusing they claimed to have unquestionable third party support though as Sony very quickly gained much more due to their much cheaper licencing system. As for their arcade game argument, well it quickly changed that generation that people wanted more than what was on offer in the arcades and much longer gaming experiences something that Sega didn't quite get either.
Also the end part where they specifically pick out negative quotes from magazines about the Playstation and only positive ones about the Saturn probably means most retailers more than likely rolled their eyes at it. Ultimately though if the Saturn had been easier to develop for and more third parties made the better version of a none 2D game for it customer demand would have been higher
It's not that surprising when they haven't made a game in 13 years they were essentially just a developer in name only because I can't imagine they have been able to pay that many people when they have little to no income over the past decade. There seems to be a lot of Japanese developers that are essentially dormant that had a high output in the 16 and 32-bit eras and then just almost disappeared by the time the following generations came.
@KingMike I know who owns the copyright but still going out of your way to port the game to a different system is a much bigger surprise than translating unlicenced games that were already on the system. Since they have never done something like that before I would say both are equally surprising ports.
@slider1983 That's the exact thing I thought looking at it. Has a very EA style to it. As for it being an unusual port, well that seems to be common for the system now after a random port of a MS-DOS fighter is also getting a port.
This is a baffling decision. Billy Mitchell is one of those people who lies so much it's hard to tell if he is ever telling the truth. Apparently though simple telling the truth even if it's all true means you are wrong for doing it because it harms his reputation further. Has Billy considered not being a compulsive liar all the time? May help his reputation going forward.
@slider1983 oh I read that completely wrong and it used to be quite a common thing in Victorian times and even for most of the 20th century. Both Morrisons and Sainsbury's are named after their original owners and originally had their first initial as part of the store names. Since they started out as small family businesses.
@slider1983 no one ever uses their real name anymore let alone their full name. You expect people to use up all of their valuable time saying peoples full names? Pfft at work I used to go by Oi Mate.
@slider1983 it was named after the guys son who started it William Henry Smith after he took over from his father Henry Walton Smith. He also had a son himself named after himself as it was originally called W H Smith & Son.
Not surprising it was in development but I would imagine it would have came out so close to the release of the SNES version and much like Sim City that also got cancelled when it was close to completion.
The Master System version is pretty close to the Amiga version though and there was even an early prototype for a C64 version that didn't seem to get past that stage.
I wouldn't say it was one of the challenges back in the day as everyone at the time knew how to connect a new device to their TV and tune it in. If you are used to doing it regularly it was pretty simple and quick.
I was pretty lucky at the time of playing this I had a small Philips TV that was pretty much made for gaming as it had two large stereo speakers either side of the screen so I got to play every game with stereo sound at the time. Although admittedly many games didn't make the option at the time still and we're all mainly in mono as standard. It wasn't until the next generation where stereo sound was the default.
Jeff Jarrett isn't exactly known for his good business decisions everything he starts up he either has to sell because he can't maintain it or it goes bust. That is a perfect fit for Acclaim in many ways.
l think people also think the Acclaim name is a recognisable brand when it no longer is and was probably only relevant for a brief period in the late 90s when their output was high and they were really pushing games visually but often many of their games didn't play as great as people remember or were really bad like their wrestling games but were rated highly mainly because the WWE name was slapped on them and the moment it became ECW people thought the games were now bad despite playing the same as the previous ones.
Also one correction he isn't a former wrestler at 57 he is still active and has matches almost weekly much to my dismay.
While the idea of this sounds good but if you are using the co-processor in the cartridge to do most or all of the work then you are using very little of the original hardware then the original console is more of a pass though. I get the argument that consoles then often used extra chips on the cartridge to enhance the games but they often worked equally with what the original system could do not replace it. Even the 32X relied on the Mega Drive heavily. This is one reason I wasn't that excited for Paprium as it really just used the colour palette of the system and the vast majority if not all of the game was only using the fpga chip that was used.
@Zeebor15 Pang is co-owned by Capcom. If I am correct, so while whoever picked up the rights that Mitchell Corporation is also co-owner it is probably why there haven't been many re-releases of the games because it involves too much negotiations across multiple parties. This is why a lot of these old games get lost to time because the publisher usually used a third party developer that had some of the original rights and one or both are long gone and the rights distributed to random holding companies. Even Sega said last year a lot of their older games they aren't fully sure if the own all of the rights or not because of situations like this.
I have a copy of the SNES games released by Super Fighter Team back in 2013. Admittedly I have only played it a small handful of times. Very surprised it never got released back in 1994 as it was definitely a good looking and sounding game. Although I do wonder if there is any demand for a sequel and I am honestly not a fan of the hand drawn art style for this particular one and think a pixel art would have looked better especially because the original holds up well.
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Re: One Of The Most Iconic Joysticks Of The '80s And '90s Is Being Revived
The Quickshot Maverick was my go to joystick for the C64 and Master System. It's the only Quickshot joystick I ever used that didn't stop reading inputs after about a month of use. The majority of Quickshot joysticks are only iconic because of how cheap they were and just about everyone's parents would buy them or they would come bundled with systems.
Re: "THIS IS THE END" - The Man Behind The Infamous SuperSega Console Finally Admits Defeat
A product that never existed in the first place has now been cancelled? Oh man that is Christmas ruined for me.
I followed this pretty much from day one and it first seemed too good to be true and then after that it snowballed into the ridiculous with his so called prototype and his claims that Sega made him destroy all of the manufactured devices after they were produced so he couldn't refund peoples money.
It doesn't seem like it was a year ago when he suddenly vanished for a period of time probably to stash the money somewhere.
Re: "Never Played A Game Like It Before" - John Romero's New FPS Isn't Dead, It's Just Smaller
If the game is completely different to the game that was cancelled and has been redesigned from the ground up has the game actually been saved or are they just making a new and different game with a smaller budget for a new publisher?
If nothing of the cancelled game remains and just incorporates some of the gameplay elements then it wasn't saved and this is just a new project.
Re: Mortal Kombat, Tekken, & The Man in the High Castle Actor Cary Hiroyuki Tagawa Has Passed Away
That is such sad news he was a really good character actor. The first time I ever recalled seeing him was in the first episode of Star Trek The Next Generation.
Re: Random: Did You Spot This NES-Related Blunder In Stranger Things Season 5?
I watched it and before I seen the controller or console I thought he was the spoiled kid who got an early Mega Drive or something until the shot shown him with a NES controller. But then I could tell they were going for the spoiled child route when he had the Hang-on arcade machine in his room. I didn't really think much else of it though as for the most part when it came to gaming references in it they have been pretty accurate.
Re: Reviving Acclaim's Old IP Is "Not The Objective" As Some Of It Was "Not Great", Says New CEO
In all honesty the properties that Acclaim did own by the end were all from Valiant Comics which is under ownership anyway. The rest of the stuff they did was all either licensed from TV, sport or movies or they did home ports of other people's arcade games that they didn't own the rights to anyway. I seen a lot of random wild hopes that they were going to revive games that they would no longer have the licences to like Turok. I think many people fail to realise that Acclaim didn't come up with any original ideas except for maybe Vexx.
Re: Tired Of "The Usual North American Perspectives", This New Book Aims To Offer A Global View Of Game History
It definitely is the case that North American video games seems to be talked about as if it effected the world especially the video game crash of the early 80s. It is often talked as if it had a global impact when in Europe it didn't really effect much as consoles weren't as popular as various computers at the time and in Japan western developed games or consoles weren't really a thing at that point. I imagine there are other times when it was talked about that things effected only the North American market too but were made out to have effected everywhere.
Re: Random: GameStop Drops A Clanger After Declaring The Console Wars "Over"
Really gaming system rivalries only started when they first Xbox launched? Then why did I spend countless hours at school telling my friend the N64 was better than the PS1 even that one kid that had the Sega Saturn? Even before that I would often ridicule my Speccy owning friend that he didn't know what a game in colour looked like properly.
Re: Review: Atari Gamestation Go - A Tour Of Atari's Legacy With One Too Many Bumps In The Road
That number pad looks like you will be mashing the buttons on the right hand side when you grip it. Which probably wont make it comfortable for long term play.
Re: Mortal Kombat Kollection Devs Still Won't Say If This SNES "Holy Grail" Could Be Included
From what I recall seeing it was so early in development it could barely even be called a proof of concept as most of the stuff they wanted to add wasn't even implemented yet. I can't imagine they are going to actually finish it after all these years.
Re: Anniversary: Ready To Feel Really Old? WipEout Turns 30 Today
Joke's on you I didn't need to hear this news to make me feel old. Just getting out of bed this morning achieved that result.
Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'
I honestly never cared that much what the buttons were called they are just labels. Every console especially earlier ones all had radically different designs as well as button names. It has only become an issue for me in the past several years when switching between Nintendo and Xbox controllers when momentarily pressing the wrong buttons after an onscreen prompt. For the most part though all modern games use the exact same button layout so for many you can play any system without thinking too much about where the buttons are placed regardless of what it is called.
Re: "Amiga Lives!" - Apollo A6000 Promises To Pick Up Where Commodore Left Off
I was put off by the AI voice more than the price and that is an impressive feat.
Re: Irem's Handheld Spin-Off To 'Undercover Cops' Is Now Available In English, Thanks To Fans
What a strange spin-off to a beat em up. I really would have liked to know who pitched that and hear how they sold the idea.
Re: Random: C64 And Spectrum Fragrances Are Coming This Christmas, And They Don't Smell Like Body Odour And Sweaty Socks
Unless it has the smell of my parents smoking cigarettes in the other room that fills the whole house then it's not authentic sorry.
Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)
@Deuteros I like your logic obviously this will be a surprise launch though as nothing has been announced yet
Re: These New SNES ROM Hacks Aim To Make The Super Star Wars Trilogy A Whole Lot Fairer
Of all three games the only one I ever really had issues with was the final level on Return of the Jedi as that seemed to require far too much accuracy to escape. Of all three though the first game was probably the easiest and fairest but they seemed to ramp the difficulty up with each one. I could see why as the games would actually be fairly short otherwise.
Re: "The Creative Cauldron Of Nintendo Is A Bit Of An Anti-Climax" - 35 Years Ago, The BBC Visited Mario's Birthplace
He seems unimpressed by all of this but in comparison in the UK even by 1990 many developers of computer games were still working from home and not in any kind of office environment and it was only the larger ones that had any kind of cramped space.
I know he points out that they work on these games and just get a regular salary while Nintendo makes millions but the same could be said for the countless people who worked on movies at the time or anything that involved working on anything media related as it does to this day.
Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)
@Deuteros Well that is clearly the reason why else would it have shifted so many copies? The greatest Street Fighter game of all time this list proves it since the Saturn had the best ports of all of them at the time. This is how it works right?
Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)
@Deuteros I can imagine since it was released so early on after launch and probably was still somehow selling copies even at a reduced price for a couple of years they probably kept printing them. It is surprising how it is the only Street Fighter game on the list though and I wonder if it was also the one that made the most money in the US as a result.
Re: "We've Gone Retro" - New Arcade Bucks The Trend In An Otherwise Gloomy Sector
£8.99 for 50 minutes? You don't even get a full hour? Still opening these places in areas where there are now less people passing through do to local high streets becoming increasing less active will always be a struggle.
Re: Poll: How Do You Pronounce "Amiga"?
Didn't realise there was ever a debate on how to say it. But I never ran into anyone that gave it an ger sound at the end and I lived in both the west midlands and south coast growing up.
Re: Three Years Later, And Hyperkin's PC Engine / TurboGrafx-16 Clone Is Finally Coming Out
I am more wondering what happened to that N64 console they originally announced 6 years ago now it seems to have disappeared without a trace.
Re: PS1-Style Survival Horror 'Pulsebreaker' Mixes Resident Evil With Fear Effect
I have often found games like this that aim for retro style visuals especially from the PS1 era tend to miss the most important story element of the games. Also is it just me or does the main character just look like a reskinned Leon Kennedy model from RE2?
Re: This New 'Beat Em Up Collection' Brings Together 7 "QUByte Classics" In A Single Package
The term "classics" seems to get used for all old games now making them sound better than they were.
Re: "Missing" Genesis Beat 'Em Up Paprium Is Finally Playable Under Emulation
I managed to give it a try and I can't say I am that impressed with the game itself. Sure it looks pretty but it isn't that great at times with poor collision detection and some questionable enemy AI even on the highest difficulty. It has gained more of a reputation because of its history and how impossible it has been to get access to than because it was good game that is worth being sought after.
Re: "The Xbox Project Has Failed" - Picking Up The Pieces After Microsoft's Darkest Day In Gaming
Their biggest problem is every couple of years they are changing their business strategy rather than trying to focus on one. They went from buying loads of publishers expecting everyone to flock to Xbox and Gamepass as a result. To everything is an Xbox and becoming more third party publisher. But this has gradually been happening since the Xbox 360 days and around the time they launched the Konnect. Since then they have tried to be everything to everyone and they always come up looking second best at everything. They also still haven't recovered from the awful Xbox One reveal which was again trying to be everything to everyone being more focused on anything but gaming.
All the people that thought all the acquisitions they made were going to mean loads of exclusives for Xbox and that they were going to overtake everyone seem to have not taken into account that all those publishers they brought their games were only valuable because they were on just about everything and sold well because of that not because they are system sellers.
They took huge risks thinking it would pay off to benefit their brand but it hasn't really done that if anything it has zero effect on actually boosting sales of consoles or subscriptions.
Re: "The 32-bit Generation Is Coming" - Unofficial FPGA-Based Sega Neptune Launches This December
Like many I don't quite see the point in an FPGA system for the 32X since it had so few games and and even smaller amount of good ones that would make it worth buying the thing to begin with. If it had the Mega CD added on as an FPGA as well that let you use the original CDs and not just a cartridge solution then it would defiantly have a broader market.
Re: Digital Eclipse Sounds Keen On Doing A Sega Saturn Fighting Game Collection
@PopetheRev28 you may have considered it a more interesting game but in terms of it's popularity in both arcades and sales on the Saturn it wasn't that popular. Since Fighting Vipers actually seen some kind of popularity Sega were probably more willing to make a sequel to that than a game that was essential a flop. So it's understandable why they went with that seeing as they were losing money quickly at that point in time.
Re: "The Channel Is Safe. Thank You" - YouTube Retro Channel Slope's Game Room Avoids Deletion
I do feel bad that he almost lost not only his job essentially but his private photos but he really shouldn't have been exporting whole chat files that were first in another language and second that he didn't even open and check any of the contents. Just about anything could have been in there. Googles algorithm doesn't know the context of why you uploaded the stuff or that you were unaware of what it contained just that you had done it. This is also why I don't upload anything sensitive and work related to a cloud. Same goes for anything that hold sentimental value like family photos which I have backed up more than once on physical storage
Re: This Classic Ghostbusters Game Is Getting A Fan-Made Remaster
I loved this game so much back then and it was only bettered by the Master System version years later. I am all for a C64 version with improved graphics though.
Re: Anniversary: The Atari ST, Everyone's Second Favourite 16-bit Home Computer, Turns 40
Only two real recollections I have of the Atari ST was that first my primary school would host a games club on Thursday evenings and the teacher the teacher than ran it had a few of them set up for us to play.
the second one was my friends uncle used to mix music for adverts on the local radio station using one. I recall my friend taking me around there one day to get something and he had all of this music equipment and the Atari ST hooked up to it all. At the time I remember thinking it all looked so amazing but when I think about it now his place looked a chaotic mess.
Re: Barcode Battler, The Early '90s Classic That's So Crap, It's Almost Cool
@JayJ If it had come out in the 80s where people over here were playing games on 8-bit micros and having to fill in some of the blanks and use their imagination in text adventures and rpgs then more people may have been interested. by the 90s though gaming had moved beyond that and most people wanted a better gui even on something so simple.
Re: Barcode Battler, The Early '90s Classic That's So Crap, It's Almost Cool
As a child I never seen the appeal of this especially scanning random barcodes. The idea itself is fine but the really simplistic interface was even dated at the time of it's release. However if it had some compatibility with SNES games released in the west like it did in Japan I could have seen it being a bit more successful.
Re: "Saturn Is A Lot More Fun" - 1995 Trade Ad Shows Just How Rattled Sega Was About PlayStation
It's interesting Sega tried marketing it to stores like they would a general customer in the public. It is amusing they claimed to have unquestionable third party support though as Sony very quickly gained much more due to their much cheaper licencing system. As for their arcade game argument, well it quickly changed that generation that people wanted more than what was on offer in the arcades and much longer gaming experiences something that Sega didn't quite get either.
Also the end part where they specifically pick out negative quotes from magazines about the Playstation and only positive ones about the Saturn probably means most retailers more than likely rolled their eyes at it. Ultimately though if the Saturn had been easier to develop for and more third parties made the better version of a none 2D game for it customer demand would have been higher
Re: Japanese Developer Behind Nintendo's Super Robot Wars Titles Has Gone Bust
It's not that surprising when they haven't made a game in 13 years they were essentially just a developer in name only because I can't imagine they have been able to pay that many people when they have little to no income over the past decade. There seems to be a lot of Japanese developers that are essentially dormant that had a high output in the 16 and 32-bit eras and then just almost disappeared by the time the following generations came.
Re: No, You're Not Dreaming - Farming Simulator Is Getting An Official Sega Mega Drive / Genesis Port
@KingMike I know who owns the copyright but still going out of your way to port the game to a different system is a much bigger surprise than translating unlicenced games that were already on the system. Since they have never done something like that before I would say both are equally surprising ports.
Re: No, You're Not Dreaming - Farming Simulator Is Getting An Official Sega Mega Drive / Genesis Port
@slider1983 That's the exact thing I thought looking at it. Has a very EA style to it. As for it being an unusual port, well that seems to be common for the system now after a random port of a MS-DOS fighter is also getting a port.
Re: Billy Mitchell Has Won His Defamation Lawsuit Against The YouTuber Karl Jobst
This is a baffling decision. Billy Mitchell is one of those people who lies so much it's hard to tell if he is ever telling the truth. Apparently though simple telling the truth even if it's all true means you are wrong for doing it because it harms his reputation further. Has Billy considered not being a compulsive liar all the time? May help his reputation going forward.
Re: The End Of An Era: 233-Year-Old 'WH Smith' Brand To Vanish From UK High Streets
@slider1983 oh I read that completely wrong and it used to be quite a common thing in Victorian times and even for most of the 20th century. Both Morrisons and Sainsbury's are named after their original owners and originally had their first initial as part of the store names. Since they started out as small family businesses.
Re: The End Of An Era: 233-Year-Old 'WH Smith' Brand To Vanish From UK High Streets
@slider1983 who said it was a store? That's what my work colleagues called me
Re: The End Of An Era: 233-Year-Old 'WH Smith' Brand To Vanish From UK High Streets
@slider1983 no one ever uses their real name anymore let alone their full name. You expect people to use up all of their valuable time saying peoples full names? Pfft at work I used to go by Oi Mate.
Re: The End Of An Era: 233-Year-Old 'WH Smith' Brand To Vanish From UK High Streets
@slider1983 it was named after the guys son who started it William Henry Smith after he took over from his father Henry Walton Smith. He also had a son himself named after himself as it was originally called W H Smith & Son.
Re: A Long-Lost NES Port Of Populous Has Just Been Discovered After 33 Years
Not surprising it was in development but I would imagine it would have came out so close to the release of the SNES version and much like Sim City that also got cancelled when it was close to completion.
The Master System version is pretty close to the Amiga version though and there was even an early prototype for a C64 version that didn't seem to get past that stage.
Re: Random: This Teacher Challenged His Students To Hook Up An NES To An Old TV
I wouldn't say it was one of the challenges back in the day as everyone at the time knew how to connect a new device to their TV and tune it in. If you are used to doing it regularly it was pretty simple and quick.
Re: Today I Learned That Metal Gear Solid Roasted People Who Didn't Own A Stereo TV
I was pretty lucky at the time of playing this I had a small Philips TV that was pretty much made for gaming as it had two large stereo speakers either side of the screen so I got to play every game with stereo sound at the time. Although admittedly many games didn't make the option at the time still and we're all mainly in mono as standard. It wasn't until the next generation where stereo sound was the default.
Re: More Than 20 Years Later, Acclaim Is Back From The Dead, And WWE Legend Jeff Jarrett Is Involved
Jeff Jarrett isn't exactly known for his good business decisions everything he starts up he either has to sell because he can't maintain it or it goes bust. That is a perfect fit for Acclaim in many ways.
l think people also think the Acclaim name is a recognisable brand when it no longer is and was probably only relevant for a brief period in the late 90s when their output was high and they were really pushing games visually but often many of their games didn't play as great as people remember or were really bad like their wrestling games but were rated highly mainly because the WWE name was slapped on them and the moment it became ECW people thought the games were now bad despite playing the same as the previous ones.
Also one correction he isn't a former wrestler at 57 he is still active and has matches almost weekly much to my dismay.
Re: GamesCare's New Genesis Dev Cart Will Help "Create Games Beyond The Power Of The Console"
While the idea of this sounds good but if you are using the co-processor in the cartridge to do most or all of the work then you are using very little of the original hardware then the original console is more of a pass though. I get the argument that consoles then often used extra chips on the cartridge to enhance the games but they often worked equally with what the original system could do not replace it. Even the 32X relied on the Mega Drive heavily. This is one reason I wasn't that excited for Paprium as it really just used the colour palette of the system and the vast majority if not all of the game was only using the fpga chip that was used.
Re: Capcom's SNES Shooter 'Super Pang' Is Getting An Unofficial Mega Drive Port
@Zeebor15 Pang is co-owned by Capcom. If I am correct, so while whoever picked up the rights that Mitchell Corporation is also co-owner it is probably why there haven't been many re-releases of the games because it involves too much negotiations across multiple parties. This is why a lot of these old games get lost to time because the publisher usually used a third party developer that had some of the original rights and one or both are long gone and the rights distributed to random holding companies. Even Sega said last year a lot of their older games they aren't fully sure if the own all of the rights or not because of situations like this.
Re: Four Years Later, The Revival Of The SNES Run 'N Gunner 'Nightmare Busters' Gets Its First Trailer
I have a copy of the SNES games released by Super Fighter Team back in 2013. Admittedly I have only played it a small handful of times. Very surprised it never got released back in 1994 as it was definitely a good looking and sounding game. Although I do wonder if there is any demand for a sequel and I am honestly not a fan of the hand drawn art style for this particular one and think a pixel art would have looked better especially because the original holds up well.