This guy really just doesn't give up. So he is now selling you a wooden case with some kind of cartridge passthrough? More than likely he realised no one liked the wooden case on it's own so he choses to go back to his super successful Super Sega that sold billions of units.
I think it people hadn't been documenting and cataloguing all the various video games related stuff over the years it may have been much harder to verify if some of these magazine covers were real or not. As long as people continue you do that and are trusted sources then these kinds of things will become harder to verify.
Saying that printed media is going to be easier to verify than articles that were published online in later years as how long will legacy sites still be accessible in 20 or 30 years or so as there is only so much that is captured on things like the way back machine.
@BionicDodo I came to say the same thing it seems pointless on this to have a 16:9 screen when all the games are 4:3. If it was a multi system emulator and supported widescreen systems it would make some sense but since it doesn't the extra screen real estate is essentially just for the menus.
@Grackler it was definitely to please Nintendo as even though they were starting to relax more by that point there were still games that were censored like Duke Nukem 64 so simply having the default blood colour as something other than red was enough. Obviously by the time the GameCube came around and they signed that exclusive deal for multiple Resident Evil games they had pretty much relaxed those rules so much more.
Rare now is a completely different developer and are pretty much only Rare in name. All of the people from that period are long gone probably because they could see the direction Microsoft wanted to go in and how they were used them from when the connect was released any kind of originality was removed from what they were doing and dare I say it if Sea of Thieves hadn't been a success under this new version of Rare they would have been shut down.
They may have been frustrated with Nintendo at the time but it more than likely had a lot to do with them wanting to help Rare improve their games and they had creative difference. I would actually say that is probably what helped Rare games be as good at they were at that point and it was more Microsoft's expectation they would just make that same magic again with more freedom and if they were just left to it.
It's also confusing if the Stampers really wanted to make their games available on more platforms then choosing Microsoft over Activision makes even less sense seeing as they were new to the console market and they didn't know if they were potentially going to sell even less there. If I am correct only a few of their games since joining Microsoft have sold over a million copies and that is far from the kinds of numbers they were pulling in on both the SNES and N64.
@SegaAges I think it was also something to do with by the time they would have got around to it they had already sign a console exclusive agreement with Sony. By all accounts they had actually started work on the port but it was still in the planning stage before the negotiations with Nintendo stopped presumably because of that deal they signed with Sony because it was also around the time the stopped work on the Saturn version of the second game.
Speaking of Tomb Raider there is a user by the name of snake on Youtube who has shown off his early work of porting Tomb Raider to the N64. It's still early and is currently only running on an Analogue 3D with it's highest overclock settings but it looks like an impressive start.
I kind of like this feature but at the same time wouldn't you already know what game is running if you just selected it from the menu to begin with and based on what you can visibly see on screen? I feel the novelty would wear off pretty quickly.
If I hadn't seen this running on actual N64 hardware myself I would have thought it was a hoax. Things are suddenly looking very impressive for N64 homebrew going forward. Just imagining what could be done with this kind of engine with a full story adventure mode made with it.
I mean you were more likely to see people watching videos on their iPod in 2005 than a PSP just due to the fact it had in built storage and the prices of memory sticks in the early days for the PSP were really high for anything over 1GB.
It's a difficult one to truly define with the Xbox 360 and PS3 as many of their earlier games still had many designs from the previous generation. However by the end of their commercial life they had many games being released that would still be considered fairly modern by today's standards as many of those games were also released on the last generation of consoles as well as may have had remasters since but are still the same games.
Are they retro because of how hold they are? Yes, since an entire generation has become adults since they were released. However, I will say they are also the start of what in many ways is still the current generation where we are seeing smaller incremental leaps in how games are changing.
I still play games from both and have my PS3 still hooked up right next to my PS5.
Most movies based on video games tend to be really bad and have nonsensical plots. At least she admits she didn't do any kind of research going into it so probably had no clue about how poor movie adaptions of video games were and for the most part still are.
@metaphysician I think it was more the publishers complaining as they are the ones the had to pay upfront rather than the developers they more than likely just wanted to use whatever was available to help them make a better game and probably had to negotiate with their publisher to use certain ones. But it was probably the best way to go since it was on a game by game basis and even though it did increase the price of some games significantly even more so if those games also featured battery back-up it was still a better option for most people than having to buy a separate piece of hardware.
It sounds great but one of the reasons people lost any faith in Sega was that they released countless add-ons for their hardware and fewer and fewer people were interested in them and always had a far smaller percentage of people buying them than the consoles userbase had. Hardware add-ons are never really successful as most consumers aren't ever really interested in them if it's ultimately just to play a very small amount of games. Sega themselves probably realised this more so with how much the Saturn was struggling everywhere but Japan and figured it was too much of a financial risk.
I was never a fan of this style of joystick for the vast majority of games as the longer sticks often means it feels like you have to apply more pressure in each direction to make it accurately register and as a result they would wear out pretty quickly. The only Quickshot joystick I ever used that was useable was the Maverick which was more of an arcade style stick and hade the added bonus of being useable on the Master System as well as ever 8-bit computer at the time. I think the only reason this kind of design was so popular back then was they tended to be cheaper on average than other styles of joystick.
There is a user on YouTube by the name of N64GameBuilder that is looking to port both Killer Instinct and the first Mortal Kombat to the N64 while also developing his own tools for the system that he will at some point release them afterwards. So that will definitely make development of fighting games easier at some point in the future.
When I was young I tried making my own shooter on shoot-em-up constitution kit on the C64. It was then I realised that I didn't have the patience for designing a game and I lacked the ability to be all that creative in that realm. I can safely say nothing has changed in the years since. The only issue with releasing an old game creator like this is unless it comes with a method of sharing the end results most people won't be all that interested.
I recently gave the emulator another shot and I was pleasantly surprised at how well it now performs on the exact same set up I tried it out on around a year ago. Both this and Xbox 360 emulation has really improved at a rapid rate recently something that seemed like it was never going to happen at one point.
@JorgK it's now called Higan but I can't see it getting any more official updates as no one has taken over the project since what happened to the original developer 5 or so years ago.
When I read the headline I was expecting some kind of pass through cartridge adapter that hosts the patch files. While it is reversible there is still a chance of it damaging the original ROM chips or PCB in some way and I can't imagine too many people would want to install it then remove it later if they were to do so.
I have been on there for the past 10 years although I don't really take them too seriously like all in game achievements more just a way to track some progress in games and have a bit of fun. I will admit though some of the people that make the sets make them stupidly difficult on purpose because they know the game so well only people that can match their skill level can get them. It's to be expected when something is community driven though.
It was always such a shame that there was no revision of this at the time that fixed that one bug that made it impossible to 100% complete as it was such a creative game. Both this and Body Harvest were great it just took so long for them to get finished because of development issues.
@JJtheTexan from what I recall it was about as accurate as any emulator at the time which meant it wasn't great for certain things and displayed obvious inaccuracies. Since then FPGA alternatives have come along that offer better results than they could so if it wasn't cancelled before then it probably was after the Analogue 3D was announced.
They still haven't got around to releasing that emulation N64 system they shown off several years back I even checked that it was June of 2019. So I wouldn't hold my breath that they would actually release a handheld one any time soon even if they do show a prototype some point.
Hyperkin do have a bit of a track record of announcing systems and then they seem to disappear. Does anyone remember the N64 console they announced and shown a prototype off of about 4 years ago? Since then it has pretty much vanished without a trace. They seem to announce things in the very early stages of development without knowing if they can actually do what they promised.
@Mrakey I know they were I am not disputing some of the poor decisions Sega of America made. Both sides made decisions during the 90's that would benefit their own market only or that they thought would and there was little open communication between the two sides. It was essentially two separate companies trying to run a single business. Sega of Japan was still stubborn and oblivious to the changing market though and didn't realise it until it was too late.
Sega was very slow to adapt to the changing market when the Saturn came out thinking they could rely predominantly on arcade conversions. So they have a history of stubbornly sticking to a philosophy. It seem to take them a long to to realise that people wanted a lot more content in their games than what they were offering. They tried to correct that with the Dreamcast but they were still few and far between. It seems like it took them going third party to realise that.
Although this isn't a great shock that Sega of Japan wasn't interested in what Sega of America had to say and anyone that worked for them as they just never got along.
The Quickshot Maverick was my go to joystick for the C64 and Master System. It's the only Quickshot joystick I ever used that didn't stop reading inputs after about a month of use. The majority of Quickshot joysticks are only iconic because of how cheap they were and just about everyone's parents would buy them or they would come bundled with systems.
A product that never existed in the first place has now been cancelled? Oh man that is Christmas ruined for me.
I followed this pretty much from day one and it first seemed too good to be true and then after that it snowballed into the ridiculous with his so called prototype and his claims that Sega made him destroy all of the manufactured devices after they were produced so he couldn't refund peoples money.
It doesn't seem like it was a year ago when he suddenly vanished for a period of time probably to stash the money somewhere.
If the game is completely different to the game that was cancelled and has been redesigned from the ground up has the game actually been saved or are they just making a new and different game with a smaller budget for a new publisher?
If nothing of the cancelled game remains and just incorporates some of the gameplay elements then it wasn't saved and this is just a new project.
That is such sad news he was a really good character actor. The first time I ever recalled seeing him was in the first episode of Star Trek The Next Generation.
I watched it and before I seen the controller or console I thought he was the spoiled kid who got an early Mega Drive or something until the shot shown him with a NES controller. But then I could tell they were going for the spoiled child route when he had the Hang-on arcade machine in his room. I didn't really think much else of it though as for the most part when it came to gaming references in it they have been pretty accurate.
In all honesty the properties that Acclaim did own by the end were all from Valiant Comics which is under ownership anyway. The rest of the stuff they did was all either licensed from TV, sport or movies or they did home ports of other people's arcade games that they didn't own the rights to anyway. I seen a lot of random wild hopes that they were going to revive games that they would no longer have the licences to like Turok. I think many people fail to realise that Acclaim didn't come up with any original ideas except for maybe Vexx.
It definitely is the case that North American video games seems to be talked about as if it effected the world especially the video game crash of the early 80s. It is often talked as if it had a global impact when in Europe it didn't really effect much as consoles weren't as popular as various computers at the time and in Japan western developed games or consoles weren't really a thing at that point. I imagine there are other times when it was talked about that things effected only the North American market too but were made out to have effected everywhere.
Really gaming system rivalries only started when they first Xbox launched? Then why did I spend countless hours at school telling my friend the N64 was better than the PS1 even that one kid that had the Sega Saturn? Even before that I would often ridicule my Speccy owning friend that he didn't know what a game in colour looked like properly.
That number pad looks like you will be mashing the buttons on the right hand side when you grip it. Which probably wont make it comfortable for long term play.
From what I recall seeing it was so early in development it could barely even be called a proof of concept as most of the stuff they wanted to add wasn't even implemented yet. I can't imagine they are going to actually finish it after all these years.
I honestly never cared that much what the buttons were called they are just labels. Every console especially earlier ones all had radically different designs as well as button names. It has only become an issue for me in the past several years when switching between Nintendo and Xbox controllers when momentarily pressing the wrong buttons after an onscreen prompt. For the most part though all modern games use the exact same button layout so for many you can play any system without thinking too much about where the buttons are placed regardless of what it is called.
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Re: "An Unparalleled Experience No FPGA Console Could Come Close To" - SuperSega Is Back, And It's Even Crazier Than Last Time
This guy really just doesn't give up. So he is now selling you a wooden case with some kind of cartridge passthrough? More than likely he realised no one liked the wooden case on it's own so he choses to go back to his super successful Super Sega that sold billions of units.
Re: Random: "This Isn't Real, Is It?" - These Annoying Gen AI Adverts For Retro Consoles Are Fooling A Lot Of People
I think it people hadn't been documenting and cataloguing all the various video games related stuff over the years it may have been much harder to verify if some of these magazine covers were real or not. As long as people continue you do that and are trusted sources then these kinds of things will become harder to verify.
Saying that printed media is going to be easier to verify than articles that were published online in later years as how long will legacy sites still be accessible in 20 or 30 years or so as there is only so much that is captured on things like the way back machine.
Re: The C64 And ZX Spectrum Are Being Reimagined As Nintendo-Style Clamshell Handhelds
@BionicDodo I came to say the same thing it seems pointless on this to have a 16:9 screen when all the games are 4:3. If it was a multi system emulator and supported widescreen systems it would make some sense but since it doesn't the extra screen real estate is essentially just for the menus.
Re: Shuhei Yoshida Reveals Resident Evil Almost Had Green Blood
@Grackler it was definitely to please Nintendo as even though they were starting to relax more by that point there were still games that were censored like Duke Nukem 64 so simply having the default blood colour as something other than red was enough. Obviously by the time the GameCube came around and they signed that exclusive deal for multiple Resident Evil games they had pretty much relaxed those rules so much more.
Re: Shuhei Yoshida Reveals Resident Evil Almost Had Green Blood
Resident Evil 2 on the N64 had the option of green blood as well as red and strangely blue too which was the default colour.
Re: Interview: "The Stampers Had Been Frustrated Working For Nintendo" - Xbox Co-Founder Ed Fries On The Deal That Shook The Industry
Rare now is a completely different developer and are pretty much only Rare in name. All of the people from that period are long gone probably because they could see the direction Microsoft wanted to go in and how they were used them from when the connect was released any kind of originality was removed from what they were doing and dare I say it if Sea of Thieves hadn't been a success under this new version of Rare they would have been shut down.
They may have been frustrated with Nintendo at the time but it more than likely had a lot to do with them wanting to help Rare improve their games and they had creative difference. I would actually say that is probably what helped Rare games be as good at they were at that point and it was more Microsoft's expectation they would just make that same magic again with more freedom and if they were just left to it.
It's also confusing if the Stampers really wanted to make their games available on more platforms then choosing Microsoft over Activision makes even less sense seeing as they were new to the console market and they didn't know if they were potentially going to sell even less there. If I am correct only a few of their games since joining Microsoft have sold over a million copies and that is far from the kinds of numbers they were pulling in on both the SNES and N64.
Re: "A Fan Project Not To Be Missed" - This New Project Reimagines The Classic Tomb Raider Games As A 2.5D Sidescroller
@SegaAges I think it was also something to do with by the time they would have got around to it they had already sign a console exclusive agreement with Sony. By all accounts they had actually started work on the port but it was still in the planning stage before the negotiations with Nintendo stopped presumably because of that deal they signed with Sony because it was also around the time the stopped work on the Saturn version of the second game.
Re: "A Fan Project Not To Be Missed" - This New Project Reimagines The Classic Tomb Raider Games As A 2.5D Sidescroller
Speaking of Tomb Raider there is a user by the name of snake on Youtube who has shown off his early work of porting Tomb Raider to the N64. It's still early and is currently only running on an Analogue 3D with it's highest overclock settings but it looks like an impressive start.
Re: Random: The Guy Behind The Disasterous 'SuperSega' Is Back, And He Wants To Sell You A Wooden PC
This guy is like one of those old cartoon villains that has a get rich quick scheme that will help fund his evil plans.
Re: This N64 Flash Cart Has A Built-In Screen That Shows Which Game Is Running
@Fiyz it would require power for that and it only draws power when the N64 is turned on it has no external power source to be able to do that.
Re: This N64 Flash Cart Has A Built-In Screen That Shows Which Game Is Running
I kind of like this feature but at the same time wouldn't you already know what game is running if you just selected it from the menu to begin with and based on what you can visibly see on screen? I feel the novelty would wear off pretty quickly.
Re: N64 Dev Spills The Secrets Of His "Skyrim-Sized" Open World Game
If I hadn't seen this running on actual N64 hardware myself I would have thought it was a hoax. Things are suddenly looking very impressive for N64 homebrew going forward. Just imagining what could be done with this kind of engine with a full story adventure mode made with it.
Re: Random: "Blink Twice If You Need Help" - The Internet Dunks On Ex-WWE CEO For Claiming PSP Was "The Beginning Of Life On The Go"
I mean you were more likely to see people watching videos on their iPod in 2005 than a PSP just due to the fact it had in built storage and the prices of memory sticks in the early days for the PSP were really high for anything over 1GB.
Re: "I'm Officially Debunking The Myth" - Homebrew Dev Thinks A "Faithful" SNES King Of Fighters Is Possible
@-wc- the upcoming Limited Run version of Doom is pretty much a raspberry pi on the pcb being used to create a pseudo Super FX 3.
Re: Xbox 360, PS3 And Nintendo Wii U Are "Officially Retro", Says GameStop
It's a difficult one to truly define with the Xbox 360 and PS3 as many of their earlier games still had many designs from the previous generation. However by the end of their commercial life they had many games being released that would still be considered fairly modern by today's standards as many of those games were also released on the last generation of consoles as well as may have had remasters since but are still the same games.
Are they retro because of how hold they are? Yes, since an entire generation has become adults since they were released. However, I will say they are also the start of what in many ways is still the current generation where we are seeing smaller incremental leaps in how games are changing.
I still play games from both and have my PS3 still hooked up right next to my PS5.
Re: DOOM Star Says The Movie Was "Probably One Of The Worst Films Ever Made"
Most movies based on video games tend to be really bad and have nonsensical plots. At least she admits she didn't do any kind of research going into it so probably had no clue about how poor movie adaptions of video games were and for the most part still are.
Re: Ex-Xbox Icon Larry "Major Nelson" Hryb Joins Commodore International
This is Major news... I will see myself out.
Re: The "Last And Greatest Mystery" Of The Sega Saturn Has Been Revealed
@metaphysician I think it was more the publishers complaining as they are the ones the had to pay upfront rather than the developers they more than likely just wanted to use whatever was available to help them make a better game and probably had to negotiate with their publisher to use certain ones. But it was probably the best way to go since it was on a game by game basis and even though it did increase the price of some games significantly even more so if those games also featured battery back-up it was still a better option for most people than having to buy a separate piece of hardware.
Re: The "Last And Greatest Mystery" Of The Sega Saturn Has Been Revealed
It sounds great but one of the reasons people lost any faith in Sega was that they released countless add-ons for their hardware and fewer and fewer people were interested in them and always had a far smaller percentage of people buying them than the consoles userbase had. Hardware add-ons are never really successful as most consumers aren't ever really interested in them if it's ultimately just to play a very small amount of games. Sega themselves probably realised this more so with how much the Saturn was struggling everywhere but Japan and figured it was too much of a financial risk.
Re: Review: The QuickShot II - We've Come A Long Way Since This Joystick Ruled The Roost
I was never a fan of this style of joystick for the vast majority of games as the longer sticks often means it feels like you have to apply more pressure in each direction to make it accurately register and as a result they would wear out pretty quickly. The only Quickshot joystick I ever used that was useable was the Maverick which was more of an arcade style stick and hade the added bonus of being useable on the Master System as well as ever 8-bit computer at the time. I think the only reason this kind of design was so popular back then was they tended to be cheaper on average than other styles of joystick.
Re: This New Open Source Editor & Engine Could Potentially Blow The N64 Homebrew Scene Wide Open
There is a user on YouTube by the name of N64GameBuilder that is looking to port both Killer Instinct and the first Mortal Kombat to the N64 while also developing his own tools for the system that he will at some point release them afterwards. So that will definitely make development of fighting games easier at some point in the future.
Re: Ever Fancied Creating Your Own Shoot 'Em Up? This Week's Console Archives Release Has You Covered
When I was young I tried making my own shooter on shoot-em-up constitution kit on the C64. It was then I realised that I didn't have the patience for designing a game and I lacked the ability to be all that creative in that realm. I can safely say nothing has changed in the years since. The only issue with releasing an old game creator like this is unless it comes with a method of sharing the end results most people won't be all that interested.
Re: The Developers Behind RPCS3 Say It Is "Closer Than Ever" To Reaching A Major Emulation Milestone
I recently gave the emulator another shot and I was pleasantly surprised at how well it now performs on the exact same set up I tried it out on around a year ago. Both this and Xbox 360 emulation has really improved at a rapid rate recently something that seemed like it was never going to happen at one point.
Re: A New Custom Build Of BSNES Has Been Released, Featuring Multitap Support
@JorgK it's now called Higan but I can't see it getting any more official updates as no one has taken over the project since what happened to the original developer 5 or so years ago.
Re: "We're Getting Close" - Hyperkin's Much-Delayed Portable Genesis, The Mega95, Inches Towards Release
I'm still waiting for their phantom N64 console that vanished after it was announced several years back. They seem to have quietly cancelled that.
Re: This Is The Best Way To Play Fan Translations On Original Hardware We've Seen So Far
When I read the headline I was expecting some kind of pass through cartridge adapter that hosts the patch files. While it is reversible there is still a chance of it damaging the original ROM chips or PCB in some way and I can't imagine too many people would want to install it then remove it later if they were to do so.
Re: Achievement Unlocked - This Free Service Has Changed The Way I Play Retro Games In 2026
I have been on there for the past 10 years although I don't really take them too seriously like all in game achievements more just a way to track some progress in games and have a bit of fun. I will admit though some of the people that make the sets make them stupidly difficult on purpose because they know the game so well only people that can match their skill level can get them. It's to be expected when something is community driven though.
Re: This N64 Classic From The Developers Of GTA Has Gotten A Native PC Port
It was always such a shame that there was no revision of this at the time that fixed that one bug that made it impossible to 100% complete as it was such a creative game. Both this and Body Harvest were great it just took so long for them to get finished because of development issues.
Re: Anbernic's New Controller Has A Built-In HD Screen, Capacitive Sticks And (Gulp) A Heart Rate Alarm
Not too sure about the clear plastic front part it just makes it look like the design is unfinished for some reason
Re: Hyperkin Says A Handheld N64 Could "Potentially" Be On The Way, But It Won't Be Anytime Soon
@JJtheTexan from what I recall it was about as accurate as any emulator at the time which meant it wasn't great for certain things and displayed obvious inaccuracies. Since then FPGA alternatives have come along that offer better results than they could so if it wasn't cancelled before then it probably was after the Analogue 3D was announced.
Re: Hyperkin Says A Handheld N64 Could "Potentially" Be On The Way, But It Won't Be Anytime Soon
They still haven't got around to releasing that emulation N64 system they shown off several years back I even checked that it was June of 2019. So I wouldn't hold my breath that they would actually release a handheld one any time soon even if they do show a prototype some point.
Re: "We're Not Okay Shipping It" - Hyperkin Explains Why Its Handheld Sega Genesis, The Mega95, Has Been Delayed
Hyperkin do have a bit of a track record of announcing systems and then they seem to disappear. Does anyone remember the N64 console they announced and shown a prototype off of about 4 years ago? Since then it has pretty much vanished without a trace. They seem to announce things in the very early stages of development without knowing if they can actually do what they promised.
Re: Commodore's Official Remake Of Taito's The NewZealand Story Launches Next Month
It gives of a vibe of a WiiWare game of one of those small download only games from 20 years ago.
@Guru_Larry You beat me to it, it's the first thing I thought when seeing the screenshots.
Re: "He Was Literally Frothing At The Mouth" - Yuji Naka Really Didn't Want Sega To Make Mature Games
@Mrakey I know they were I am not disputing some of the poor decisions Sega of America made. Both sides made decisions during the 90's that would benefit their own market only or that they thought would and there was little open communication between the two sides. It was essentially two separate companies trying to run a single business. Sega of Japan was still stubborn and oblivious to the changing market though and didn't realise it until it was too late.
Re: "He Was Literally Frothing At The Mouth" - Yuji Naka Really Didn't Want Sega To Make Mature Games
Sega was very slow to adapt to the changing market when the Saturn came out thinking they could rely predominantly on arcade conversions. So they have a history of stubbornly sticking to a philosophy. It seem to take them a long to to realise that people wanted a lot more content in their games than what they were offering. They tried to correct that with the Dreamcast but they were still few and far between. It seems like it took them going third party to realise that.
Although this isn't a great shock that Sega of Japan wasn't interested in what Sega of America had to say and anyone that worked for them as they just never got along.
Re: One Of The Most Iconic Joysticks Of The '80s And '90s Is Being Revived
The Quickshot Maverick was my go to joystick for the C64 and Master System. It's the only Quickshot joystick I ever used that didn't stop reading inputs after about a month of use. The majority of Quickshot joysticks are only iconic because of how cheap they were and just about everyone's parents would buy them or they would come bundled with systems.
Re: "THIS IS THE END" - The Man Behind The Infamous SuperSega Console Finally Admits Defeat
A product that never existed in the first place has now been cancelled? Oh man that is Christmas ruined for me.
I followed this pretty much from day one and it first seemed too good to be true and then after that it snowballed into the ridiculous with his so called prototype and his claims that Sega made him destroy all of the manufactured devices after they were produced so he couldn't refund peoples money.
It doesn't seem like it was a year ago when he suddenly vanished for a period of time probably to stash the money somewhere.
Re: "Never Played A Game Like It Before" - John Romero's New FPS Isn't Dead, It's Just Smaller
If the game is completely different to the game that was cancelled and has been redesigned from the ground up has the game actually been saved or are they just making a new and different game with a smaller budget for a new publisher?
If nothing of the cancelled game remains and just incorporates some of the gameplay elements then it wasn't saved and this is just a new project.
Re: Mortal Kombat, Tekken, & The Man in the High Castle Actor Cary Hiroyuki Tagawa Has Passed Away
That is such sad news he was a really good character actor. The first time I ever recalled seeing him was in the first episode of Star Trek The Next Generation.
Re: Random: Did You Spot This NES-Related Blunder In Stranger Things Season 5?
I watched it and before I seen the controller or console I thought he was the spoiled kid who got an early Mega Drive or something until the shot shown him with a NES controller. But then I could tell they were going for the spoiled child route when he had the Hang-on arcade machine in his room. I didn't really think much else of it though as for the most part when it came to gaming references in it they have been pretty accurate.
Re: Reviving Acclaim's Old IP Is "Not The Objective" As Some Of It Was "Not Great", Says New CEO
In all honesty the properties that Acclaim did own by the end were all from Valiant Comics which is under ownership anyway. The rest of the stuff they did was all either licensed from TV, sport or movies or they did home ports of other people's arcade games that they didn't own the rights to anyway. I seen a lot of random wild hopes that they were going to revive games that they would no longer have the licences to like Turok. I think many people fail to realise that Acclaim didn't come up with any original ideas except for maybe Vexx.
Re: Tired Of "The Usual North American Perspectives", This New Book Aims To Offer A Global View Of Game History
It definitely is the case that North American video games seems to be talked about as if it effected the world especially the video game crash of the early 80s. It is often talked as if it had a global impact when in Europe it didn't really effect much as consoles weren't as popular as various computers at the time and in Japan western developed games or consoles weren't really a thing at that point. I imagine there are other times when it was talked about that things effected only the North American market too but were made out to have effected everywhere.
Re: Random: GameStop Drops A Clanger After Declaring The Console Wars "Over"
Really gaming system rivalries only started when they first Xbox launched? Then why did I spend countless hours at school telling my friend the N64 was better than the PS1 even that one kid that had the Sega Saturn? Even before that I would often ridicule my Speccy owning friend that he didn't know what a game in colour looked like properly.
Re: Review: Atari Gamestation Go - A Tour Of Atari's Legacy With One Too Many Bumps In The Road
That number pad looks like you will be mashing the buttons on the right hand side when you grip it. Which probably wont make it comfortable for long term play.
Re: Mortal Kombat Kollection Devs Still Won't Say If This SNES "Holy Grail" Could Be Included
From what I recall seeing it was so early in development it could barely even be called a proof of concept as most of the stuff they wanted to add wasn't even implemented yet. I can't imagine they are going to actually finish it after all these years.
Re: Anniversary: Ready To Feel Really Old? WipEout Turns 30 Today
Joke's on you I didn't need to hear this news to make me feel old. Just getting out of bed this morning achieved that result.
Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'
I honestly never cared that much what the buttons were called they are just labels. Every console especially earlier ones all had radically different designs as well as button names. It has only become an issue for me in the past several years when switching between Nintendo and Xbox controllers when momentarily pressing the wrong buttons after an onscreen prompt. For the most part though all modern games use the exact same button layout so for many you can play any system without thinking too much about where the buttons are placed regardless of what it is called.
Re: "Amiga Lives!" - Apollo A6000 Promises To Pick Up Where Commodore Left Off
I was put off by the AI voice more than the price and that is an impressive feat.
Re: Irem's Handheld Spin-Off To 'Undercover Cops' Is Now Available In English, Thanks To Fans
What a strange spin-off to a beat em up. I really would have liked to know who pitched that and hear how they sold the idea.
Re: Random: C64 And Spectrum Fragrances Are Coming This Christmas, And They Don't Smell Like Body Odour And Sweaty Socks
Unless it has the smell of my parents smoking cigarettes in the other room that fills the whole house then it's not authentic sorry.