Comments 575

Re: Poll: Have You Ever Imported A Video Game?

Razieluigi

No. Just didn't have the resources back when I might have wanted to. And if I want to play an import nowadays, Everdrives, ODEs, and MiSTer make it pretty trivial.

I did have one friend as a kid whose entire family was really into video games and would import games frequently. I remember playing the Japenese import of Rockman 3 (Mega Man 3) at his house and being fascinated by the tiny Famicom cartridge and the adapter used to make it work on the NES.

Re: Hyperkin's SupaBoy Portable SNES Now Available To Pre-Order In New Colour Designs

Razieluigi

@-wc-

Yeah, same. I have a walk-in closet arranged as my personal video game museum and it's full of hardware and pretty solid libraries of cartridges and discs.

But I also have a fleet of clones and Everdrives and just recently added a Superstation One to the mix, finally giving me ready access to PS1 and Saturn titles. If teenage me were to see this effectively infinite supply of games, he'd faint.

Re: Hyperkin's SupaBoy Portable SNES Now Available To Pre-Order In New Colour Designs

Razieluigi

@-wc- @obijuankanoobie

To each their own! For the sake of a portable console, though, it seems to me that portability is key.

I'm happy to use carts at home and often do. Was just playing Mega Man X off the OG cart earlier this week! But on the road? Just give me a portable console with ROMs installed. I don't want to lug around SNES carts that are almost as big as the device itself.

Re: "Disney Started Freaking Out" - Here's Why Pirates Of The Caribbean: The Curse of The Black Pearl Never Got A Proper Video Game Tie-In

Razieluigi

@McGuildicuff Especially since there was a time when Disney games were often of pretty high quality.

Granted, that was during the 3rd and 4th gens — the heyday of licensed games. But titles like Duck Tales, Rescue Rangers, Castle of Illusion, Quackshot, Mickey Mania, and Aladdin (just to name a few) all stand out as some of the most memorable of the era.

Re: This New Analogue Pocket Variant Is Designed To Give You Serious FOMO

Razieluigi

It's still feature-incomplete 5 years after release, but now it's covered in gold in case we have a few whales in the audience with more money then sense!

The Pocket is still a solid device, but Analogue should be embarrassesd that they're pulling stunts like this instead of supporting their hardware and fulfilling the promises they've already made.

Analogue has fallen a long way since the Super NT / Mega SG days. Such a shame.

Re: "I Don't Understand This Hate Towards Arcade Game Design" - Shinobi: Art Of Vengeance Dev Comments Trigger Fresh Debate

Razieluigi

@gojiguy Yeah, to be clear, I'm not defending every aspect of modern game design. A lot of games are saddled with padding and repetitive slop for the sake of some deranged version of "value" measured in minutes. And part of me misses the days when "replay value" just meant that you kept playing it from the beginning until you were able to finish it. But part of me also knows that adult me would have a far lesser tolerance for that than 9-year-old me did.

But to your point, while games like Pac-Man and Tetris almost approach a degree of theoretical perfection, you also wouldn't be able to sell them for full price like you could in the 80s and 90s. Even modernized versions like Pac Man CE DX and Tetris Effect sold for what would have been clearance prices a few decades ago.

A game like Shinobi III was a major release at the time! it got straight 9s and a Platinum award from EGM. It's impossible to imagine that happening today. The same exact game that sold for $50-60 in 1993 would have to be $5-10 today. And if I'm a developer, I'd have to weigh that reality against the costs of making the game to begin wtih.

Re: "I Don't Understand This Hate Towards Arcade Game Design" - Shinobi: Art Of Vengeance Dev Comments Trigger Fresh Debate

Razieluigi

@-wc- I don't think the comparison is apt.

We weren't still learning how music worked in the 1970s. The fundamentals of melody and harmony are the same now as they were then. Changes in music have more to do with trends than anything else. A song from 1970 might feel dated culturally but is otherwise as musically sound as it was back then.

But 30 and 40 years ago, game design was still in its relative infancy. As an interactive medium that is wholly dependent on computer technology, games are still evolving in ways that music isn't.

It's not that games from that era "suck." I love retro games, have hundreds of carts for numerous consoles, and play them as often as I play new titles. I adore them. But they have problems and limitations that have since been solved.

Modern developers can't just memory-wipe the last few decades and pretend they didn't happen.

Re: "I Don't Understand This Hate Towards Arcade Game Design" - Shinobi: Art Of Vengeance Dev Comments Trigger Fresh Debate

Razieluigi

Seems like a bit of an overreaction? I love those classics as well and I play them regularly. Shinobi III is an absolute legend of a game and one of my favorites. I also agree that the new Shinobi was a great game that also wasn't really Shinobi (did it really need combo-based attacks? Sigh.).

But arcade-style game design was often very poor, with challenges intended to be overcome not with skill but with more quarters. When that kind of design was extended to home consoles, it often resulted in frustrating experiences — the "NES hard" phenomenon of games that seemed badly designed rather than legitimately challenging.

Acknowledging that we've learned a lot about game design in the last 3 or 4 decades and that some of our most beloved classics are pretty dated isn't "contempt." It's an entirely fair assessment.

Re: "The Blood Drained From My Face" - 97 Copies Of Never-Before-Seen Super Mario Bros. Variant Found In Wisconsin Retro Store

Razieluigi

@Sketcz Disagree about the game being dull. It is weirdly brown for what eventually became such a colorful franchise, I'll give you that. But it's a classic for a reason. Absolutely nothing played like SMB in 1985. That kind of joy in movement was revolutionary for the time, and it's wild that the game still feels so good to play all these years later.

Everything else is exactly correct. It makes no sense for such a ubiquitous game to be worth that much, regardless of its condition. It is, indeed, a scam.

It's such an extreme scam that it doesn't even bother me, honestly. Anybody who has thousands, if not millions to spend on one of the most common video games on the planet is too rich to get my sympathy for being a sucker.

Re: "The Blood Drained From My Face" - 97 Copies Of Never-Before-Seen Super Mario Bros. Variant Found In Wisconsin Retro Store

Razieluigi

It's an interesting historical find, for sure. Apart from the label on the back, I wonder if there is any change to the ROM itself, even something minor like a different date on the title screen. The article doesn't say if the carts have been tested at all. That would be of interest to the preservation community and warrants a new addition to existing ROM sets.

Re: "The Blood Drained From My Face" - 97 Copies Of Never-Before-Seen Super Mario Bros. Variant Found In Wisconsin Retro Store

Razieluigi

@MontyMole I agree with the sentiment, and I generally find this overinflated collector's market absurd.

But in a case like this it doesn't actually matter. These particular games are ubiquitous. Physical cartridges are everywhere, and the data is extremely well-preserved across a massive public community.

Nobody is being denied the chance to SMB or Duck Hunt by a few wealthy collectors hoarding their treasure.

Re: Poll: Did You Know About The Secret Shop In Zelda: Oracle Of Seasons / Ages?

Razieluigi

Yeah, this is one of those things that was pretty well publicized at the time but has gotten lost over the years. If I remember correctly, the shopkeeper's dialogue references the fact that you're playing on a GBA.

I haven't tested it out on the Analogue Pocket, but it probably works if you force it to run the game in GBA mode instead of letting it default to GBC.

Re: Atari Signs Deal To Turn 10 Of Its Classic Games Into Movies, And It's Got Some People Scratching Their Heads

Razieluigi

I had (and still have, actually) the Missile Command vinyl album that tries to graft this insane story about invading aliens onto a game about cold war nuclear anxiety. And it's all done as a musical, so you're treated to crazy lyrics like (to the best of my memory):

Here on Zardon, we are peaceful
We don't like to fight
Here on Zardon, we work hard
To try and do what's right

Calling all base commanders
With nerves of steeeeeeel
I hope that you've been practicing
'Cause this time it's for reeeeaal
Missile Command!

So... weirder things have been tried, I guess!

Re: This Cool Project Allows You To Emulate Old LCD Games, Including A Possible Nintendo First

Razieluigi

These are fun historical artifacts, even if I can't imagine playing one for very long. But it does remind me of a childhood story.

I had gotten a Real Ghostbusters LCD game for my birthday as a kid. But it was very clear that the graphics and gameplay had absolutely nothing to do with Ghostbusters. It looked like some dude catching pies? Didn't stop me from playing it, but I never understood what the hell I was seeing.

Only years later was I able to figure it out with some internet sleuthing. Remco, the company that made the game, also made a few games based on the game show Double Dare. And one of them was called "Pie in the Pants" in which you tried to catch pies in, well... your pants.

They clearly mounted the game into the wrong shell, leaving a confused 10 year old busting pies instead of poltergeists.

Re: I Turned My GBA Into A Switch To Better Enjoy Its Unsung Japanese Gems

Razieluigi

Very cool project!

I went through a few stages of this desire myself. I added a Game Boy Player to my Gamecube back when that was released, and was pretty happy wtih the result. I eventually experimented with the homebrew Game Boy Interface to improve the image quality. Nowadays, I just have a docked Analogue Pocket.

But regardless of how you make it worth, this is always a library well worth revisiting. It's hard to convey how magical the GBA felt when it was released, all while the home consoles were finally growing out of the ugly duckling stage of early 3D visuals. What a great era that was for gaming.

Re: AYANEO's Next KONKR Handheld Aims To Channel The Spirit Of The Game Boy Advance

Razieluigi

@WileyDragonfly I wouldn't say they're "garbage," nor would I criticize anyone for buying one. Overall, it's pretty cool that this is possible now, and a small, cheap, versatile handheld is a nice thing to have.

I just don't understand how this market operates when there's such a constant flood of these devices to the point that they're becoming indistinguishable from one another. It feels like we learn about another new one three times a week, and I'm not sure how the supply/demand situation hasn't completely collapsed under the wieght of it all.

Re: Anbernic's Next Handheld Does A Great Impression Of Nintendo's Switch Lite

Razieluigi

@RupeeClock They're not very exciting.

2.5D glass just refers to the edges of the screen being slightly beveled so that your fingers don't trip over a sharp edge when swiping. It has absolutely no bearing on the image quality.

And double shot buttons just means the lettering on the buttons is done with injection molded plastic rather than just printed on the surface. You'll see that done a lot in the key caps on nice keyboards. It means the lettering won't eventually wear off with use.