Comments 373

Re: Retro-Bit Accused Of Plagiarising Existing Fan-Translations

Razieluigi

While it's definitely possible that Retro-Bit itself was unaware of this and thought their translator was doing a good job, it's unfortunate that they're denying the reality that has been very clearly (and thorougly!) laid out here.

You only get one chance to handle this correctly and they blew it.

Re: Review: Mega Everdrive Pro - The Best Flash Cart For Your Genesis / Mega Drive

Razieluigi

@Sketcz Yeah, I didn't realize they were referring to non-GBA games. In it's primary function of running GBA games, I've had no trouble with my Everdrive GBA.

I have a separate Everdrive GBC for GB/GBC games and likewise haven't had any compatibility issues.

I'll admit, I don't understand the technical reasons why an Everdrive GBA can't present GB/GBC ROMS to the hardware without needing an extra layer of emulation. But I guess it can't.

Also, regarding your above post about loading Pocket cores, you're probably referring to PocketSync. Which is excellent.

Re: Review: Mega Everdrive Pro - The Best Flash Cart For Your Genesis / Mega Drive

Razieluigi

The Mega Everdrive Pro edges out the MegaSD in all the ways noted above, and Terraonion's inexcusably consumer-unfriendly policies around downloading updates are also rightly called out.

But I think it's also worth noting here that, on a purely personal level, Terraonion has posted some really lousy and uncalled for things on social media, including about Krikzz himself. It's easy enough to Google so I won't recount it here. But for me it's another reason to avoid their products.

Re: This Week's Arcade Archives Game May Be Worth Skipping

Razieluigi

I don't think anybody, including the writer, has anything against Othello. It's just... there are like a billion ways to play Othello. It's as close to commoditized as a game can possibly be. It's hard to imagine anybody choosing a very old (and unlocalized!) arcade version of it rather than, say, Nintendo Clubhouse Games or something.

That said, I think this does illustrate the challenge of preserving games that don't have much of an audience. Kudos to Hamster for including this despite knowing they probably aren't going to be making any money by putting it out there.

Re: Creator Of New Open-Source Game Boy Disagrees That FPGA Is Superior To Software Emulation

Razieluigi

@Fragcula That's why I specified "on sheer fidelity" and went on to note "there are other factors at play than fidelity. Convenience, versatility, user options and quality of life features..."

This discussion is like trying to decide whether forks are better than spoons. And instead of acknowledging that some people are eating steak and others are eating soup, we keep getting mired in some conversation about how both are utensils.

Re: Creator Of New Open-Source Game Boy Disagrees That FPGA Is Superior To Software Emulation

Razieluigi

Endlessly frustrating discussion that devolves into petty semantics every single time.

We should stop using the term "emulation" unadorned. It should always be specified as hardware or software emulation. Always. Full stop.

That said, while the claims of FPGA makers like Analogue of "zero emulation" are disingenuous, it's equally disingenuous to just define them both generically as emulation and assume the audience now sees them as equivalent.

Any emulator — hardware or software — is only as good as whoever programmed it. But if we were to put a hypothetically perfect software solution against a hypothetically perfect FPGA solution and judge them on sheer fidelity, the FPGA would come out ahead. The difference might be negligible, but you can't escape the reality that one option necessarily puts some layer of processing between the player and the game while the other does not. But there are other factors at play than fidelity. Convenience, versatility, user options and quality of life features...

These are different solutions to the same problem and both come with too many pros and cons to list here. In order to choose the best option for their needs consumers should be educated on the difference, but clearly not by any of the people trying to sell these products because they're all guilty of misrepresenting reality.

Re: Fan Developer Gives Daytona USA A Virtua Racing-Style Makeover

Razieluigi

I'll always love that clean, early VR look.

I remember being disappointed when this gorgeous style eventually gave way to slapping textures across every single polygon. The 5th gen consoles just weren't powerful enough to pull off that level of detail, and it felt like 3D graphics needed to take a step backwards before moving forwards again.

Which they did, starting with the Dreamcast. But man, it was rough going for a while.

Re: Crazy Taxi Prototype Shows Sega Was Experimenting With GTA-Style Camera Angles

Razieluigi

It makes sense given that this same feature had recently felt so revolutionary in Virtua Racing, but I think it was the right call to axe it. The game's character and sense of gleeful chaos is really enhanced by the behind-the-car perspective.

Crazy Taxi was such a breath of fresh air at the time. It's hard to express how extraordinary it was to have it running in nearly arcade-perfect form on a home console. I was in grad school during the Dreamcast era, and this game would frequently become the centerpiece of any party we were throwing. People just couldn't wait to grab the controller next.

Re: The Video Game History Foundation Digital Library Is Now Available In Early Access

Razieluigi

Looking forward to digging through some of this, and already enjoying the reminder of how incredibly weird video game journalism was back in the day. It didn't seem so odd at the time, but it's a far cry from the long-form reviews and discussion we see today.

Just as a random example I already stumbled across... a preview for Silver Surver (NES) in Issue 9 of EGM reads "Good graphics and a lack of color round out the cart." What a bizarre and seemingly self-contradictory sentence.

I also recall a review of Castlevania Bloodlines that noted "I admit it. Konami is the king of Castlevania games." Like... yeah, they're the only publisher that makes them?

This will be a nostalgic kick for those of us who grew up in that era, but also an interesting adventure for younger players who are used to modern games journalism and want to see what the culture looked like a few decades ago.

Re: "The Most Bafflingly Poor Products We Have Ever Reviewed" - Marseille's mClassic RGB Collection Fails To Impress The Experts

Razieluigi

@-wc- Totally agreed. To some degree, of course you can spend money to get better sound quality. But as you note, you rapidly reach a point of diminishing returns and so much of what is out there is utter nonsense. I'm thinking of overt crap like the LessLoss Blackbody — a literal $800+ paperweight that uses the power of pseudoscience to transform sound by placing one (or more if you can afford it!) in the general vicinity of your setup.

Of course, that's an extreme example compared to the parade of more mundane but equally scammy high-end speaker cables and power conditioners and whatnot.

I'll give these Marseilles devices a modicum of credit — they at least do something even if it seems mostly to make the picture worse. But that's damning with some pretty faint praise, indeed.

Re: "The Most Bafflingly Poor Products We Have Ever Reviewed" - Marseille's mClassic RGB Collection Fails To Impress The Experts

Razieluigi

@Gs69 I'm not sure they're fake reviews. I think that people are just very good at convincing themselves that they see and hear improvement after they've spent money on a product that's supposed to improve their experience.

Audiophiles have been buying useless snake oil products for decades now and swearing up and down they hear the difference. As the gaming industry matures and spins off sub-markets of niche enthusiasts, it would be surprising if we didn't see the exact same thing happen.

Re: SuperSega Refunds Are Still Missing As Creator "Cheats Death"

Razieluigi

Just to be clear, this was not a "bungled venture". That would imply a legitimate project that collapsed under mismanagement.

This product never existed nor were there plans to bring it into existence. This was a scam, top to bottom, intended to collect money from its marks. This "venture" proceeded exactly as intended.

Re: Shuhei Yoshida Explains Why The PS Vita Flopped

Razieluigi

This remains the only console I've ever regretted buying. It's a decent piece of tech and the screen was great (if a bit splotchy) for the time. But the support was atrocious, the "wobbly bubble" UI felt lazy and cheap, and the library just never materialized. All said and done, I'm not sure if I spent more than 50 hours gaming on mine in total.

I also may be in the minority with this opinion, but I always thought the PSP was nicer looking and more comfortable to use. I still preferentially reach for my PSP-2000 when I want to play anything from that library.

Re: Punch-Out!!'s Characters Aren't To Blame For The Series's Hiatus After All

Razieluigi

Yeah, I was skeptical of this story from the start. The game does lean into ethnic and cultural stereotypes, but it's entirely playful and affectionate about it.

It makes more sense to think that Punch Out! is dormant for the same reason that other Nintendo franchises go dormant — their reluctance to revive IP if they don't have anything new to do with it.

All that said, this was a magnificent game — possibly one of the best franchise revivals I've ever played. I wouldn't mind an HD port of it, just to let those fantastic animations really shine.

Re: Why YouTube Censorship Is Causing Headaches For Retro Game Historians

Razieluigi

It's a shame that, for all intents and purposes, YouTube is the only reasonable option for any of these creators to get their content out there.

You could argue that this kind of journalism wouldn't exist at all without YouTube making it possible, but that only makes it sadder that its policies — and moreover the impersonal and literally robotic way that those policies are enforced — are getting in the way.

Re: Atari Jaguar Is Coming To Analogue Pocket

Razieluigi

@Hordak I can't recall the exact steps since I did it some time ago, but I used PocketSync to make it easier. Somewhere in that program is an "instance JSON" button that should take the bin/cue files on the SD card and make the appropriate JSON files. When you run the core, you need to chose those JSON files.

But I hear you. I have no understanding of how this stuff works. It's definitely more complicated than just picking a ROM from a list.

Re: Discovery's 'Game Changers' Series Under Fire For Using Historian Kate Willaert's Work Without Credit

Razieluigi

@bluemage1989 What are you on about? Nobody asked for or expects "slobbering credit."

But people deserve acknowledgement when their work is used, not just because it's the right thing to do (which it absolutely is), but because those credits are what artists use to build their resumes and careers.

This is uncontroversial common sense, not some dire sign of the times as you're bizarrely implying.

Re: Sega's Western CEO Isn't Interested In Saturn And Dreamcast Mini Consoles

Razieluigi

"we want to deliver something new"

Now here's another five Yakuza games.

Honestly, though, a company can walk and chew gum at the same time. Nintendo (for all its faults) knows very well how to celebrate its history while continually churning out new and interesting experiences.

Utsumi does SEGA a disservice by predicating his decisions on a false choice. Just another reminder that CEOs are paid a lot of money for being surprisingly bad at their jobs.

Re: Crush 40 Singer Suing Sega Over Ownership Of Sonic Adventure 2's 'Live & Learn'

Razieluigi

Stories like this mostly make me realize I just don't understand the complexities and general insanity of music licensing.

His agreement with Paramount just allows them to use the music, then? And they still need to get separate permission from SEGA to use the lyrics?

And if Gioeli acknowledges he doesn't have the rights to the lyrics but maintains that the music belongs to him, I feel like this must cut both ways. Surely he's performed this song over the last few decades. Has he gotten permission from SEGA to sing the lyrics each time? Or has he just been performing instrumental arrangements?

Re: True "All-In-One" MiSTer FPGA Multisystem 2 Console Is Coming In 2025

Razieluigi

@NinChocolate I get that a lot of retro gaming enthusiasts are CRT fans and that's cool. I have one stashed away for when I need it. But you also need to recognize that CRTs are functionally endangered technology with a dwindling number of users, however devoted they may be. You are too niche an audience to be developing hardware for.

The vast majority of people interested in playing retro games are interested in playing them on screens they already have. Every extra port added to a board costs more and raises the asking price for a feature that most users just don't want or need. You can bemoan it all you want, but there's no mystery about why these devices aren't designed to support displays that are in a ever-declining number of households.

Re: "Ours Will Be The Translation Worth Playing" - Team Behind Decade-Old Princess Crown Localisation Speak Out

Razieluigi

CWX's attitude is like that of someone who neglected a puppy and is now aghast that someone else rescued it.

Even if eadmaster's translation isn't up to snuff, at least they're making a good faith effort to finish the work that CWX left to die on the vine for an entire decade. Their umbrage about this is petty and absurd.

A proper response would have been to thank eadmaster for bringing this translation back into public consciousness and offering to help them complete the project.