
Japanese studio Treasure is responsible for some of the most awe-inspiring video games of the '90s and 2000s, but the company has been sadly silent for some time now, with its last new release being 2014's Gaist Crusher God on Nintendo 3DS.
If you miss Treasure's signature style, then you might want to check out TirkaroKujo's Eternal Guardian Rubine -The First Fight-, a demo for which launches tomorrow.
The game is described as a "hair trigger 3D run-and-gun-and-sting inspired by many action games from the 90s, but mainly Sin & Punishment, Alien Soldier, Cannon Spike, and Radiant Silvergun." Sounds good to us!
You assume the role of a "bio-mechanical superweapon Rubine" and must "use your entire arsenal to blast through various overstimulating levels across multiple small scenarios while racking up the biggest high score you can."
The demo is the first chapter in what will hopefully be a long-running saga, and consists of two levels plus a bonus challenge level. "It is to be followed up with an additional paid version that adds another level and other goodies to test your skills," says the developer.
Bookmark this page, and you'll be able to check it out tomorrow when the demo goes live.
[source tirkarokujo.itch.io]
Comments 5
I’d like to say I’ve played and enjoyed Sin & Punishment, my copy is here, fresh from Japan, awaiting my Analogue 3D to be able to experience it. ⏳
Looks great! Consoles or just PC?
Funny this pops up today. I was just playing Star Successor this weekend!
I always wanted to like the original game but was never able to jive with it. The controls never felt natural to me and my thumbs keep tripping over each other. But the Wiimote and Nunchuck controls in the sequel are absolutely perfect for this kind of game.
@Razieluigi Star Successor what a game, personally this Eternal Guardian doesn't do much for me.
Gotta admit this completely caught me off guard when it showed up on my feed.
Thanks for the writeup! But to set expectations, "inspired by" doesn't necessarily mean "expect to be as good as" as a lot of this project was experimentation on my end instead of the intent to make the greatest thing ever, but I hope you'll like it regardless!
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