Interesting! I'd argue that Daedalian Opus already made use of a very similar concept on GameBoy. Not exactly the same, of course. It has more discrete tangram-style puzzles each with a definitive win state, and the pieces are pentaminos rather than tetraminos, but it retains the core idea of maximizing coverage of a space with Tetris-style blocks.
I feel like Bloodlines and Contra: Hard Corps represent an alternate universe of Konami games where the developers felt a little more free to let down their hair and get weird.
Each of them is one of the best games in their respective franchises, in my opinion. They make fantastic use of Sega's hardware and it's great to see them getting more respect in recent years than they did upon release.
Hard to argue with anything here, but the hair-splitter in me just doesn't see the Switch or the Steam Deck as portables.
I know that they are in the literal sense, but they've been so successful in breaking down the walls between portable and console/PC that I think they've created a new classification entirely.
I guess I just think there's a difference between portable hardware and an inherently portable platform.
@wiiware Yeah. In fairness, most of my gaming on Pocket is by way of FPGA cores now. But I'm the kind of weirdo that would still prefer to play a game on cartridge if I own it.
It would be great to be able to do things like re-map start and select in the Gameboy Zelda games, for instance. My old-ass thumbs don't like bending down to hit those little buttons anymore
I was really hoping to see button remapping in one of these updates. Such an obvious thing for any modern console to include.
Still, it's nice to see this thing finally approaching feature-complete status 2 years after launching. Looking forward to the FPGA Lynx cores when they finally arrive.
Thank god for all the independent developers doing such amazing work on Pocket. Meanwhile it's more than 2 years post launch and Analogue hasn't been able to get Lynx support out the door on its own hardware.
@PKDuckman Whoa, Nelly! You're being extremely defensive and I'm not sure why. I'm not anti-Xbox. I own a Series S and do not own a PS5. GamePass is fantastic. But the situation is what it is. XBox is clearly flailing and throwing all manner of things at the wall in the hopes that some of it sticks.
I don't think that Sony bringing some titles to PC has the same impact on the console industry as MS bringing their games to Playstation. Obviously there's some crossover, but PC is kind of its own animal. If we were seeing a game like Horizon on Xbox, then you'd have a fair point.
We get it. You love XBox and dislike Sony. And that's fine! Game how you want — I certainly do. But nothing you've written even pretends to explain why Sony has been absolutely cleaning XBox's clock this generation. And make no mistake, they are.
If it's not exclusives, what are you suggesting that it is? What is Sony doing that MS isn't? And what can MS do to fix the problem?
Gorgeous. That case is perfection! I kept my OG Dreamcast preserved as-is, but did build a second one with a MODE.
This kind of project would be too big for me, but I'd love to have a mini-DC one day. Although I'd prefer an option that doesn't involve cannibalizing a real one.
Blackley's enthusiasm seems misplaced at best and performative at worst.
Microsoft is in an impossible position unless it finally leverages all the talent it has purchased to create some exclusives that give the brand an identity. We've long passed the point of diminishing returns on hardware specs, no matter what kind of "technological leap" XBox supposedly has in store. This is an industry with a long history of big promises that don't deliver — I'd argue the entire current generation is one — and we should expect no different here.
Sony isn't winning because its hardware is measurably better. It's winning because it has high-value exclusives, and Xbox is really foundering in that regard. Starfield launched with a whimper. Indiana Jones could be cool, I suppose? But it's still an unproven entity while Sony is luring players with established brands that they spent the entire last generation building excitement around. It's hard to make up for a full generation of missed opportunity.
The XBox brand has no rudder. And that's a real shame, not because of exhausting console war nonsense but becuase it's important for consumers that Sony has competition in the high-end console space.
I look forward to seeing what might be in store for XBox, but this week's display looked like a company trying to play-act having a plan rather than actually having one.
This is the most inexplicably long-running scam I've ever seen.
Even if this console actually existed, it's an absurd design with a tragic lineup of amateurish games. I don't understand how it ever generated any excitement at all, much less enough to continue the grift for 4 years.
And it's still going! Who is still throwing money at this?
We respond with real emotions to fictional things all the time. We laugh, cry, and feel joy in response to movies, music, books, and games. There wouldn't be much point to art or entertainment it if we didn't.
The irony of people being so easily triggered by trigger warnings will never be lost on me.
There's no harm in including the warning, and from a preservation standpoint it's preferable to bowdlerizing the game itself and pretending it never happened.
I feel like people who carry on about trigger warnings are demonstrating the exact same snowflake behavior they claim to be protesting. Get over it.
I'm not sure Sega is a great analolgy here. Sega had a rich catalog of first-party arcade and console titles. Sega has a vibe and a brand identity. Even after decades of fits and starts, it's still kind of exciting to see that big blue SEGA logo on a game.
Microsoft just doesn't have that at all. Halo and what else, exactly? And Halo doesn't feel all that relevant in 2024.
I have a Series S because, all told, I think the current generation is a stinker — a marginally prettier version of the last one with few new ideas to bring to the table. I just wanted an entry-level box that would keep me current. But that's all it is. It has no identity or personality — as close to generic as any home console has ever felt.
I have no idea how MS would market such a faceless brand on other platforms.
I really need to look into getting a Saturn (or at least finding a good way to play its games). I was just heading off to college as the 5th gen got rolling, and was lured away from consoles by PC games. Well... PC games and parties.
The Dreamcast is what eventually sucked me back in a few years later. What an amazing and forward-thinking little box. Sega's hardware division certainly went out in a blaze of glory.
As a kid, I received a Ghostbusters handheld game for my birthday — you know, one of those janky LCD things that were no fun to play and made shrill beeping sounds tuned precisely to annoy any other human being in earshot.
But it was manufactured wrong. Despite the branding on the case, the actual game involved some dude throwing pies.
@Uncharted2007 I don't know that I'd take it that far, but I do agree that gaming has stagnated. The generational leaps used to be bigger and more consequential.
The current generation has been the least exciting "upgrade" over the previous one since the Atari 5200, and I don't make that comparison lightly. I'm not sure I've played any current-gen game that would have been outright impossible on prior hardware with anything but some graphical/cosmetic sacrifices.
Of course I do! I thnk many of these games stand tall without the aid of nostalgia, but i'm not personally able to separate that aspect out.
Someone who was young in the 60s might listen to the Beatles to reconnect to their past, but that doesn't mean that others wouldn't find their music to be well worth a listen.
@Hexapus I get the cart thing and alluded to it above. I have a MegaSG that I love for that exact reason.
It just makes less sense to me for a portable console.
That said, I don't begrudge anybody that finds this thing interesting (especially if they've always wanted a Nomad). But I wonder how the economics work out for Hyperkin, because it seems to me that this would appeal to a very small audience.
@Hexapus I don't think anyone "hates" Hyperkin. It's just a really niche device entering a space already crowded with more versatile hardware.
We still don't have a price on this, but the Anbernic RG ARC has a nearly identical layout and is relatively inexpensive. What would incline someone to choose this instead?
On one hand, this is a really cool tribute to the Nomad. On the other, it's entering such a saturated market for this kind of device that I can't figure out what this brings to the table that isn't covered by a competitor.
I guess the cartridge slot? But is that such a big selling point on a portable device? I love my old Genesis carts, but I have no interest in taking them on the go.
I got the whole set a few months back and started with Pinky. The videos were pretty good apart from one or two tricky spots that I think could have been explained better. Just don't go in expecting this to be easy unless you've crocheted before!
For a first-timer I was really happy with the result even if the eyes turned out a little... lumpy.
Glad this thing is finally nearing feature-completeness 2 years after release.
The only big thing remaining on my wish list would be the ability to remap buttons when playing cartridges. That's a bizarre omission to me given how easy it is to implement, and would be a great quality of life feature in games like Link's Awakening that constantly have you reaching for the start button despite having two face buttons and two triggers doing nothing in particular.
These don't need remakes. They just need to be made more available. But apart from Actraiser, Quintet games have been left out of modern options like Virtual Console and NSO, and there's really no excuse.
In my opinion, Terranigma is the best 16-bit game that nobody has ever played. It holds up as-is. Just get it out there.
It was admittedly difficult to fill out the own/interested/not-interested part when it included items like "controller," "hard drive," "keyboard," and "monitor."
Like... those are pretty broad and very common things. But if I think I might be upgrading or buying more soon (can never have too many controllers!), should I have answered "thinking of buying" in the spirit of the question?
This one's a bit niche so I'll be curious to see how well it does. Relatively few people have large physical libraries for this console and there are solid FPGA cores already working great on Pocket.
I had considered getting one of these anyway, but Analogue isn't what they used to be and I'm not thrilled to see their cumbersome Analogue OS rearing its annoying head again. The focus and relative simplicity of the Super Nt and Mega SG is part of what made them such excellent products.
Needs more Cannon Spike, but otherwise a good list!
I can't think of any console that had as much raw personality as the Dreamcast. It was a spunky and special machine.
My original Dreamcast still works (knock on wood), but I modded another one a few years ago with a hard drive and SD slot, and it's one of my prized posessions.
I mean, this is kind of what happens when the first step in the creative process is agreeing to a licensing deal, only deciding later what you want to do with it.
None of which is Treasure's fault. I'm sure they would have preferred to be making something less ridiculous.
These articles have been great and inspired me to order a copy of this book. Just got shipping notification and I'm looking forward to some holiday reading!
Omega Collection easily, not the least of which because it's one of the best reasons to own a PSVR.
There are plenty of great games in this series, for sure. But Omega Collection just feels like the perfect celebration of all of them — a complete package — and that makes it the clear winner for me.
Comments 389
Re: Lost Tetris Sequel 'Tetris Reversed' Shown Off For The First Time Ever
Interesting! I'd argue that Daedalian Opus already made use of a very similar concept on GameBoy. Not exactly the same, of course. It has more discrete tangram-style puzzles each with a definitive win state, and the pieces are pentaminos rather than tetraminos, but it retains the core idea of maximizing coverage of a space with Tetris-style blocks.
Re: Anniversary: Castlevania: Bloodlines Is 30 Years Old
I feel like Bloodlines and Contra: Hard Corps represent an alternate universe of Konami games where the developers felt a little more free to let down their hair and get weird.
Each of them is one of the best games in their respective franchises, in my opinion. They make fantastic use of Sega's hardware and it's great to see them getting more respect in recent years than they did upon release.
Re: Best Handheld Consoles Of All Time, Ranked By You
Hard to argue with anything here, but the hair-splitter in me just doesn't see the Switch or the Steam Deck as portables.
I know that they are in the literal sense, but they've been so successful in breaking down the walls between portable and console/PC that I think they've created a new classification entirely.
I guess I just think there's a difference between portable hardware and an inherently portable platform.
Re: Arcade Archives' Nintendo eShop World Record Might Be Unbeatable
I'm not entirely sure what the record is, but good job Hamster!
Re: Analogue Pocket Firmware Update 2.2 Now Available
@wiiware Yeah. In fairness, most of my gaming on Pocket is by way of FPGA cores now. But I'm the kind of weirdo that would still prefer to play a game on cartridge if I own it.
It would be great to be able to do things like re-map start and select in the Gameboy Zelda games, for instance. My old-ass thumbs don't like bending down to hit those little buttons anymore
Re: Analogue Pocket Firmware Update 2.2 Now Available
@wiiware It only has button mapping when playing FPGA cores.
Inexplicably, they haven't implemented it for cartridge games.
Re: Analogue Pocket Firmware Update 2.2 Now Available
I was really hoping to see button remapping in one of these updates. Such an obvious thing for any modern console to include.
Still, it's nice to see this thing finally approaching feature-complete status 2 years after launching. Looking forward to the FPGA Lynx cores when they finally arrive.
Re: Analogue Pocket Firmware Update 2.2 Now Available
@Poodlestargenerica Which is kind of exactly their point.
If they only have, say, Lynx carts...
Re: Japan Is Getting A Virtual-On Pedometer, Because Why Not
Still waiting for a Dynamite Cop heart rate monitor, myself.
Re: Japanese Retro Arcade That Took 10 Years To Build Goes Up In Flames
What a heartbreaking story. I hope the owner is able to find some way to rebuild, both literally and figuratively.
Re: Analogue Pocket And MiSTer Now Have A Vectrex FPGA Core
Oh wow. This is an awesome addition.
Thank god for all the independent developers doing such amazing work on Pocket. Meanwhile it's more than 2 years post launch and Analogue hasn't been able to get Lynx support out the door on its own hardware.
Re: "Feels Like 2000 Again!" - Father Of Xbox Wades In On Microsoft's Multiplatform Hoo-Ha
@PKDuckman Whoa, Nelly! You're being extremely defensive and I'm not sure why. I'm not anti-Xbox. I own a Series S and do not own a PS5. GamePass is fantastic. But the situation is what it is. XBox is clearly flailing and throwing all manner of things at the wall in the hopes that some of it sticks.
I don't think that Sony bringing some titles to PC has the same impact on the console industry as MS bringing their games to Playstation. Obviously there's some crossover, but PC is kind of its own animal. If we were seeing a game like Horizon on Xbox, then you'd have a fair point.
We get it. You love XBox and dislike Sony. And that's fine! Game how you want — I certainly do. But nothing you've written even pretends to explain why Sony has been absolutely cleaning XBox's clock this generation. And make no mistake, they are.
If it's not exclusives, what are you suggesting that it is? What is Sony doing that MS isn't? And what can MS do to fix the problem?
Re: Check Out Dreamblade, An Awesome 'Dreamcast Mini' Mod
Gorgeous. That case is perfection! I kept my OG Dreamcast preserved as-is, but did build a second one with a MODE.
This kind of project would be too big for me, but I'd love to have a mini-DC one day. Although I'd prefer an option that doesn't involve cannibalizing a real one.
Re: "Feels Like 2000 Again!" - Father Of Xbox Wades In On Microsoft's Multiplatform Hoo-Ha
Blackley's enthusiasm seems misplaced at best and performative at worst.
Microsoft is in an impossible position unless it finally leverages all the talent it has purchased to create some exclusives that give the brand an identity. We've long passed the point of diminishing returns on hardware specs, no matter what kind of "technological leap" XBox supposedly has in store. This is an industry with a long history of big promises that don't deliver — I'd argue the entire current generation is one — and we should expect no different here.
Sony isn't winning because its hardware is measurably better. It's winning because it has high-value exclusives, and Xbox is really foundering in that regard. Starfield launched with a whimper. Indiana Jones could be cool, I suppose? But it's still an unproven entity while Sony is luring players with established brands that they spent the entire last generation building excitement around. It's hard to make up for a full generation of missed opportunity.
The XBox brand has no rudder. And that's a real shame, not because of exhausting console war nonsense but becuase it's important for consumers that Sony has competition in the high-end console space.
I look forward to seeing what might be in store for XBox, but this week's display looked like a company trying to play-act having a plan rather than actually having one.
Re: You Can Own Tommy Tallarico's House If You Have $3 Million To Spare
I don't think I've ever seen a house filled entirely with children's bedrooms before.
Re: Intellivision Names Amico Mascot, Still No Sign Of The Console
This is the most inexplicably long-running scam I've ever seen.
Even if this console actually existed, it's an absurd design with a tragic lineup of amateurish games. I don't understand how it ever generated any excitement at all, much less enough to continue the grift for 4 years.
And it's still going! Who is still throwing money at this?
Re: Poll: Should Retro Game Remasters Carry Warnings About "Offensive" Content?
@Lukaaa640 It doesn't matter if it's real.
We respond with real emotions to fictional things all the time. We laugh, cry, and feel joy in response to movies, music, books, and games. There wouldn't be much point to art or entertainment it if we didn't.
The irony of people being so easily triggered by trigger warnings will never be lost on me.
Re: Vanquish Was 2010's "Fourth-Best Shooter" And That's Why It's A Cult Classic, Says Producer
Nonsense. Vanquish is better than all three of those games.
Absolute classic from Platinum's heyday.
Re: Poll: Should Retro Game Remasters Carry Warnings About "Offensive" Content?
There's no harm in including the warning, and from a preservation standpoint it's preferable to bowdlerizing the game itself and pretending it never happened.
I feel like people who carry on about trigger warnings are demonstrating the exact same snowflake behavior they claim to be protesting. Get over it.
Re: New Book Promises "Comprehensive But Conversational" Look At 50 Years Of Game Consoles
@Damo Ha - no worry. But I was excited to find out what was so controversial!
Re: Eight New Arcade Cores Hit Analogue Pocket, Including Mario Bros. And Donkey Kong Jr.
Nice. I feel like FPGA core development has slowed on the Pocket recently, and didn't pick up much after the recent firmware update.
Hoping to see a Lynx core once the lo(oooooooo)ng-awaited adapters are available, too.
Re: New Book Promises "Comprehensive But Controversial" Look At 50 Years Of Game Consoles
Just a correction — the official book description on Amazon is "comprehensive yet conversational," not controversial.
Looks interesting! I'll be curious to see some reviews once it's out there.
Re: Poll: What's The Best Handheld Of All Time?
Nostalgia wants me to give it to something in the GameBoy line, but rationality requires me to give it to the 3DS.
What a treasure trove of amazing experiences, many of which would be very difficult to pull off on any other hardware without significant compromise.
Re: Flashback: When Nintendo Was Forced To Pull Its "Offensive" Game Boy Advert
I miss 90s games.
I don't miss edgelord 90s gaming ads.
Re: Review: Retro Fighters StrikerDC Wireless Pad - Cut The Cord On Dreamcast
I just connected my DC the other night to show a friend Crazy Taxi and I've been playing it since.
I have so many DC controllers, but I might have to consider adding one of these...
Re: To Make Sense Of Xbox Multiplatform Rumours, We Need Only Look To The Past
I'm not sure Sega is a great analolgy here. Sega had a rich catalog of first-party arcade and console titles. Sega has a vibe and a brand identity. Even after decades of fits and starts, it's still kind of exciting to see that big blue SEGA logo on a game.
Microsoft just doesn't have that at all. Halo and what else, exactly? And Halo doesn't feel all that relevant in 2024.
I have a Series S because, all told, I think the current generation is a stinker — a marginally prettier version of the last one with few new ideas to bring to the table. I just wanted an entry-level box that would keep me current. But that's all it is. It has no identity or personality — as close to generic as any home console has ever felt.
I have no idea how MS would market such a faceless brand on other platforms.
Re: Retail Therapy: Leicester Vintage & Old Toy Shop, UK
Man, there are a lot of happy memories in those pictures.
I'm glad this place is on the other side of the pond. I could make a lot of unwise decisions in a store like that.
Re: Amateur Coding Event Wants You To Make The Worst Sonic Mania 2 Imaginable
Good thing they specified "amateur" or Sonic Team would have this in the bag.
Re: Best Sega Console - Every Sega System, Ranked By You
Fun list, and pretty spot-on I think.
I really need to look into getting a Saturn (or at least finding a good way to play its games). I was just heading off to college as the 5th gen got rolling, and was lured away from consoles by PC games. Well... PC games and parties.
The Dreamcast is what eventually sucked me back in a few years later. What an amazing and forward-thinking little box. Sega's hardware division certainly went out in a blaze of glory.
Re: In Memory Of Memory Cards
Wouldn't say I miss them so much as the era they evoke. But any time I pull out my Dreamcast, PS2, or GCN, I'm pretty happy to see them.
Even if those VMUs do insist on emitting a piercing screech on startup if their batteries haven't been replaced within the last three weeks.
Re: Best Ghostbusters Games Of All Time
As a kid, I received a Ghostbusters handheld game for my birthday — you know, one of those janky LCD things that were no fun to play and made shrill beeping sounds tuned precisely to annoy any other human being in earshot.
But it was manufactured wrong. Despite the branding on the case, the actual game involved some dude throwing pies.
It was still better than Ghostbusters on the NES.
Re: Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?
@Uncharted2007 I don't know that I'd take it that far, but I do agree that gaming has stagnated. The generational leaps used to be bigger and more consequential.
The current generation has been the least exciting "upgrade" over the previous one since the Atari 5200, and I don't make that comparison lightly. I'm not sure I've played any current-gen game that would have been outright impossible on prior hardware with anything but some graphical/cosmetic sacrifices.
Re: Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?
Of course I do! I thnk many of these games stand tall without the aid of nostalgia, but i'm not personally able to separate that aspect out.
Someone who was young in the 60s might listen to the Beatles to reconnect to their past, but that doesn't mean that others wouldn't find their music to be well worth a listen.
Re: Wii Fans Are Reviving The Console's eShop With 'RiiShop'
@LikeWhoa It's not that Nintendo doesn't care about it. It's that there's no valid legal argument against things like ROM hacks and hardware mods.
But software that provides a direct pipeline to some centralized source of pirated games themselves is another story entirely.
There is a reason why sites like Romhacking only provide access to the patches and not the ROMs.
Re: Wii Fans Are Reviving The Console's eShop With 'RiiShop'
@gingerbeardman Oh, I don't doubt that they're out there.
But a centralized source connected to a carbon-copy of the Wii Shop?
That's going down.
Re: Wii Fans Are Reviving The Console's eShop With 'RiiShop'
@cmdrmarc Well that should last about 7 minutes before Nintendo puts a stop to it.
I feel like the kinds of people who are savvy enough to have a Wii modded for homebrew already have better ways to get software onto their machine.
Re: Wii Fans Are Reviving The Console's eShop With 'RiiShop'
I don't understand... where is this supposedly going to download software from once it's working?
Re: Freshly Translated 1995 Interview Reveals Miyamoto's Indie Aspirations For The SNES Satellaview
It blows my mind after all these years how much historical context like this has been right under our dumb western noses but untranslated.
Work like this is essential. Thanks for doing it!
Re: Hyperkin's Portable Genesis / Mega Drive Docks Like A Nintendo Switch
@Hexapus I get the cart thing and alluded to it above. I have a MegaSG that I love for that exact reason.
It just makes less sense to me for a portable console.
That said, I don't begrudge anybody that finds this thing interesting (especially if they've always wanted a Nomad). But I wonder how the economics work out for Hyperkin, because it seems to me that this would appeal to a very small audience.
Re: Hyperkin's Portable Genesis / Mega Drive Docks Like A Nintendo Switch
@Hexapus I don't think anyone "hates" Hyperkin. It's just a really niche device entering a space already crowded with more versatile hardware.
We still don't have a price on this, but the Anbernic RG ARC has a nearly identical layout and is relatively inexpensive. What would incline someone to choose this instead?
Re: Hyperkin's Portable Genesis / Mega Drive Docks Like A Nintendo Switch
On one hand, this is a really cool tribute to the Nomad. On the other, it's entering such a saturated market for this kind of device that I can't figure out what this brings to the table that isn't covered by a competitor.
I guess the cartridge slot? But is that such a big selling point on a portable device? I love my old Genesis carts, but I have no interest in taking them on the go.
Re: Random: These Adorable Pac-Man Crochet Kits Will Have You Hooked
I got the whole set a few months back and started with Pinky. The videos were pretty good apart from one or two tricky spots that I think could have been explained better. Just don't go in expecting this to be easy unless you've crocheted before!
For a first-timer I was really happy with the result even if the eyes turned out a little... lumpy.
Re: Analogue Pocket Update 2.0 Now Available
Glad this thing is finally nearing feature-completeness 2 years after release.
The only big thing remaining on my wish list would be the ability to remap buttons when playing cartridges. That's a bizarre omission to me given how easy it is to implement, and would be a great quality of life feature in games like Link's Awakening that constantly have you reaching for the start button despite having two face buttons and two triggers doing nothing in particular.
Re: Square Enix, Yuzo Koshiro Really Wants 'Illusion Of Gaia' And 'Terranigma' Remakes, Thanks
These don't need remakes. They just need to be made more available. But apart from Actraiser, Quintet games have been left out of modern options like Virtual Console and NSO, and there's really no excuse.
In my opinion, Terranigma is the best 16-bit game that nobody has ever played. It holds up as-is. Just get it out there.
Re: Site News: Would You Mind Filling In Our Reader Survey?
Happy to help.
It was admittedly difficult to fill out the own/interested/not-interested part when it included items like "controller," "hard drive," "keyboard," and "monitor."
Like... those are pretty broad and very common things. But if I think I might be upgrading or buying more soon (can never have too many controllers!), should I have answered "thinking of buying" in the spirit of the question?
Re: Review: Analogue Duo - The Best Way To Enjoy The Entire PC Engine / TG16 Library
This one's a bit niche so I'll be curious to see how well it does. Relatively few people have large physical libraries for this console and there are solid FPGA cores already working great on Pocket.
I had considered getting one of these anyway, but Analogue isn't what they used to be and I'm not thrilled to see their cumbersome Analogue OS rearing its annoying head again. The focus and relative simplicity of the Super Nt and Mega SG is part of what made them such excellent products.
Re: Best Sega Dreamcast Games Of All Time
@Ninersdad Not without a ramp you couldn't.
Re: Best Sega Dreamcast Games Of All Time
Needs more Cannon Spike, but otherwise a good list!
I can't think of any console that had as much raw personality as the Dreamcast. It was a spunky and special machine.
My original Dreamcast still works (knock on wood), but I modded another one a few years ago with a hard drive and SD slot, and it's one of my prized posessions.
Re: Flashback: "No Hamburgers On The Ground" - How McDonald's Sabotaged Its Own Game
I mean, this is kind of what happens when the first step in the creative process is agreeing to a licensing deal, only deciding later what you want to do with it.
None of which is Treasure's fault. I'm sure they would have preferred to be making something less ridiculous.
These articles have been great and inspired me to order a copy of this book. Just got shipping notification and I'm looking forward to some holiday reading!
Re: Poll: What's The Best WipEout?
Omega Collection easily, not the least of which because it's one of the best reasons to own a PSVR.
There are plenty of great games in this series, for sure. But Omega Collection just feels like the perfect celebration of all of them — a complete package — and that makes it the clear winner for me.