Comments 225

Re: "Did They Have AI Write It?" - Japanese Sega Fans Aren't Happy With The Company's New Approach To Classic IP

MARl0

Honestly, outside of the Genesis/Mega Drive and their older 2D arcade titles, I'd argue that Sega is one of the worst in the entire industry at preserving their classic games. They never do Saturn, Dreamcast, or 3D arcade titles outside of Yakuza games, which is a piss poor way to play them. Even Namco has finally started to allow Arcade Archives to release some of their classic 3D arcade titles. The only one in recent memory was Virtua Racing on Switch, and even that was released years ago. Where is Daytona? Scud Race? Burning Rangers? Instead they they'll give another dozen ways to play the original Sonic the Hedgehog. Thank goodness for PC emulation.

Re: 3DO FPGA Core "Cannot Be Accurate On The MiSTer" Says Creator

MARl0

@Kev711 Then you're going to be awfully disappointed with FPGA, because almost no examples of 100% accuracy exist in FPGA. The Mega Drive core and the NES core are perhaps the only examples that have come close. The point of MiSTer and FPGA in general is to achieve a high rate of accuracy that's as close to the original experience as possible, not 100%. You're living in a fantasy world if you believe otherwise. And if you do, I have a bridge to sell you.

Re: 3DO FPGA Core "Cannot Be Accurate On The MiSTer" Says Creator

MARl0

@Synthatron_Prime Same. Best gaming investment I've made in ages. And yeah, 100% accuracy was never that important with MiSTer. The Saturn core isn't 100% accurate, and yet it's still the most accurate way to play Saturn games today outside of real hardware. I've had a ton of fun with it!

Re: "They Lied" - New Research Casts Doubt On Analogue 3D Accuracy Claims

MARl0

@AngelFox They never said the games would render internally at 4K. It's outputting a 4K video signal, which to be clear, is a very very good thing for retro games on a modern display. It provides a much cleaner video output and provides better pixel scaling without the need for interpolation. I'm a MiSTer person through and through and have zero interest in the Analogue 3D, but it's one thing that I wish the MiSTer could do and they were right to advertise that feature considering how important it is..

Re: Reports Suggest Arcade1Up Is Shutting Down

MARl0

Not surprising honestly. It was never a particularly great business model. The cabinets weren't the proper size, so nostalgia seekers were never going to be happy with it, and they're the primary target market for something like this.

Re: Review: Final Fight MD (Mega Drive) - Arguably The Best Version Of Capcom's Belt-Scrolling Classic

MARl0

There is a very minor gameplay difference that tripped me up for a long time in the game. In that the combo into back throw doesn't work like it does in the original game and all of its official ports. In those versions, you can do your standard combo and then hold back and press attack to back throw an enemy. You do it that way, or by pressing up or down to do the same thing. In this new Genesis port, you can only do that combo by pressing up or down. Pressing back no longer works, and is the way I always did it throughout my life of playing Final Fight. Would love to that have discrepancy fixed in a future update!

But it is otherwise an incredible port!