Comments 124

Re: Atari, Which Just Had Its Best Year In Over A Decade, Says New Consoles Are On The Way

KGRAMR

I hope that means we are getting either a Lynx+ (which technically would be a Lynx III) or a Jaguar+ (if it can look like the unreleased Jaguar Duo with support for cartridges and CDs).

Seriously, both the Lynx and Jaguar communities have been going strong since Hasbro Interactive declared both systems as open platforms in 1999 (Lynx is not mentioned in writing but both a former Hasbro Interactive staffer and Carl Forhan of Songbird have pretty much confirmed that the Lynx was indeed a open platform when Hasbro released the PR statement in 1999)

Re: Polymega's Next Module Plays Atari 2600 And 7800 Games

KGRAMR

@Gravyc You can try most of the games for the Atari Jaguar via BigPEmu by Rich Whitehouse. Some of the ones i would also recommend to play would be Tempest 2000, Mutant Penguins, Rayman, Missile Command 3D, Super Burnout, Ruiner Pinball, BattleSphere, Protector, Zero 5, and Atari Karts to name a few.

Re: It Seems That Polymega's Next Module Is Just Around The Corner

KGRAMR

@no_donatello @Dramlin same here! Real Jaguar hardware will die eventually so, with the advent of BigPEmu, MiSTerFPGA, and now the Carbon Engine by LRG in the Bubsy Collection (as much as i do not like LRG), it's great to see Jaguar emulation has come a long way since Project Tempest, Virtual Jaguar, and the Phoenix project

Re: Revisit Sega's Groundbreaking Sega Channel Service With These Newly-Preserved Videos

KGRAMR

Something very much worth noting is that the second VHS rip by GhostCorpsGen and BillytimeG features new Sega Channel exclusives that we never knew they were made avilable on the service before:

  • 11:32 Super League (Tommy Lasorda Baseball without the endorsement of Tommy Lasorda)
  • 13:43 The Chessmaster (Never released in cartridge format for the Sega Genesis/Mega Drive)
  • 13:59 Klondike (Currently under possesion of the National Videogame Museum: https://www.youtube.com/watch?v=JcYE0Rp3Jto)
  • 16:59 BreakThru! (Never released in cartridge format for the Sega Genesis/Mega Drive)

Re: Talking Point: Is Nintendo Erasing Its Own History In Its War On ROM Sites?

KGRAMR

Hold on... LuigiBlood debunked that theory about Nintendo downloading ROMs online and selling them back to consumers (https://x.com/LuigiBlood/status/1378736192875810818). If they have the NES ROMs in their archíves, why would they rely on a random online site to get the NES ROMs back?

(P.S. - Nintendo probably has some and i say SOME stuff lost, especially from their early days such as the arcade game EVR Race, but when the gigaleak occured in 2020-2021 they had various unreleased localizations and full games that were never published. I would like to think that, as a Virtual Boy fan, have a collection of unreleased ROMs stored but who knows, considering how Nintendo sees the platform).

Re: Devil Blade And Aleste Devs Share Fan Art Of Each Other's Games

KGRAMR

@Diogmites Actually it is the opposite. Yuichi Toyama worked at Technosoft, Compile and Raizing/Eighting. Takehiro "Shigatake" Shiga made one of the transformations of Seven Force in Alien Soldier as part of a competition advertised in Beep Mega Drive magazine, making it his first credited gaming role under the name "T. Shiga", before making his mark at Vanillaware

Re: Atari Purchases The Intellivision Brand, But Not The Delayed Amico Console

KGRAMR

@Zeebor15 to put it in simple terms more or less: After the original Atari collapsed in 1984, the console/computer division went to Jack Tramiel, becoming Atari Corporation (7800, ST, XEGS, Lynx, and Jaguar) before dissapearing in 1996 during a reverse merger with JTS. Hasbro Interactive acquired the Atari brand in 1998 and declared the Jaguar (as well as the Lynx according to Carl Forhan of Songbird Productions and former Hasbro spokeperson Jayson Hill) open platforms in 1999. Hasbro Interactive was later sold to Infogrames in the 2000s, becoming Atari Interactive.

Meanwhile, the arcade division fell into Warner Communications and became Atari Games. Between 1996-1997, Atari Games was acquired by Williams Entertainment, becoming a division of Midway Games to get them out of the competition and was eventually closed in 2003 IIRC. After Midway fell into bankruptcy, Warner Bros acquired the full IP library of Midway and Atari Games, but they have done nothing with the Atari Games IP outside of Gauntlet.

Re: Virtuality Gave Us '90s VR - Now Its Legacy Is Being Celebrated In Its Home City Of Leicester

KGRAMR

Very cool article about Virtuality. They were really ahead of the curve with their VR units. It sucks though that none of the games made vy Virtuality have been remade or re-released on modern platforms.

I think the Jaguar VR, as cool as it might have been, ate up resources Atari desperately needed for the Jaguar. The games Virtuality were slated to make for the Jaguar VR (Zone Hunter, Buggy Ball, Dactyl Nightmare, Exorex, Space Invaders VR, and Classic Trax) could have been reworked to function without the units. Heck, they did it with Missile Command 3D.

I believe Atari should have tasked them with adapting their arcade games to the Jaguar using the ProController and perhaps we might have still seen the games Virtuality had planned for the Jaguar. That's just My two cents on the matter...

(P.S. Simon Marston should really make about a book about the history of Virtuality and their games, featuirng interviews with former Virtuality devs )

Re: Game Boy Emulator That Topped iPhone App Store Gets Yanked For Copyright Infringement

KGRAMR

@RetroGames Sorry but if you're copying, say Rich Whitehouse's work with his Atari Jaguar emulator BigPEmu down to the last minutes detail without crediting him within the ported version of said emulator, then you are disrespecting his labor.

That's why i don't feel bad this GBA emulator was taken down from the iOS. You're a scumbag if you don't credit the original authors, IMO.

Re: Upcoming ADV 'Detective Instinct' May Be Getting A SNES Port

KGRAMR

@RetroGames your 8bpp theory is simply not feasible, mainly because detailed visuals at that kind of bitrate fidelity would eat the SNES RAM like crazy. I would say to Eric that he better take his time in learning the SNES hardware slowly but surely to harness its features properly. If it does become a legit SNES game, i'll gladly look foward to it