GravyThief

GravyThief

Catching up on PS1 and PS2 games...

Comments 447

Re: The C64 And ZX Spectrum Are Being Reimagined As Nintendo-Style Clamshell Handhelds

GravyThief

I’m intrigued by the C64 one, as I had one growing up so would love an easy way to play many of the games again. I tried emulation on my laptop but it was too fiddly and I never game on laptops.

However, I don’t recognise any of those games, so I’d have to rely on loading my own ones via SD card. But will that be easy and seamless, or will it be fiddly with glitches and issues? I’d need to understand that a lot more before spending money on this.

Re: Limited Run Games Announces Widespread Delays, Concedes Delivery Dates Were "Too Aggressive" & "Overly Optimistic"

GravyThief

I had an email a few months back to say that DOOM on SNES was delayed from Jan’26 to May’26. I was fine with this. Although I did receive an email earlier this week to say they’re preparing my order for shipping. So I guess they’re sending them out sooner than they anticipated. Which would normally be good, except I’m on holiday next week and they use EVRI on the UK side. So goodness knows what’s going to happen to it. They usually just leave parcels on my front doorstep, without waiting to see if anyone is actually in or not. I really hate EVRI, hopefully they go bust soon.

Re: The Making Of: Dungeon Master, A Truly Trailblazing First-Person RPG

GravyThief

I have great memories of playing DM on the SNES. I found the first person view and ambient sounds so immersive, even if I did get lost and confused sometimes due to the single frame movement without it being obvious which direction you just moved in. Was the ST version the same or did that have smoother movement?

I also found it hilarious that you could kill your party by walking into a wall enough times 🤣

I never did get that far into the game. I didn’t really understand RPGs and levelling up at the time. I suspect I needed to do some grinding, but as I didn’t know anything about that I would have just ploughed ahead until I found the enemies too strong and gave up.

Re: A New Orchestral Album Celebrating The 30th Anniversary Of Chrono Trigger Has Just Been Released

GravyThief

Gosh who picks the track listing? They’re missing some bangers.

What about Green memories, Corridors of time, Scala’s theme, Desolate World, Singing Mountain, Tyrano’s Lair, Epoch Wings of time?

But hey, least we get Robo’s Theme.

Thankfully I purchased the Blake Robinson Synthetic Orchestra version of the soundtrack years ago. It’s just the full soundtrack in orchestral form, and it’s delightful.

Re: No, You're Not Dreaming. Here's Spyro the Dragon Running On The N64

GravyThief

These projects/ports are definitely interesting. But the aesthetics of games like Spyro and Mario 64 are so tied to their host console they just don’t look right on another one. At least to me. Spyro isn’t Spyro if it doesn’t have that PS1 pixelated, wobbly polygon look. Same with Mario 64, it doesn’t look right if it doesn’t have that typical N64 look about it.

Re: Did Somebody Say 'Nintendo 64 Pro'? Watch The Analogue 3D's Overclocked Mode In Action

GravyThief

@hste I also take all these reviews with a pinch of salt. I bought a RetroTink 5X after all the glowing reviews. All I can say about it is ‘meh’. It’s a decent upscaler, yes, but is it worth £300+? Nope. It’s easy to sing a product’s praises when you don’t pay for one with your own money, but the moment you do you become a lot more critical (and realistic) about it.

Re: The Wait Could Finally Be Over For Analogue's Much-Delayed FPGA N64

GravyThief

N64 and PS1 games really don’t look good when they’re super crisp and clean on a HD display. Hopefully Analogue has some filters available on this thing to make the games closer to how they’re supposed to look, but still better than plugging your N64 directly into a HD TV.

Meanwhile, I’m more than happy playing mine on a CRT. I did have their Super NT for a while, and although I could appreciate it was a good machine and one of the best ways to play SNES on a modern TV, I still just went back to playing on a CRT. You can’t beat it.

Re: Review: G'AIM'E - Coin-Op Time Crisis Comes Home With This AI-Powered Light Gun

GravyThief

Why is there packaging for Time Crisis 2 in the first picture if that game isn’t included in any of these packages?

This seems a good idea, but not worth the price in my opinion, especially how you’ll only get 4 games maximum, and even then you have to pay £150 or more to get all of them.

Thankfully I have a GunCon, PS1 and CRT so I can still play these (plus many other games) if I want to. And I can confirm that it isn’t 100% accurate all the time so might be similar in accuracy to this product.

Re: "The Mega Drive / Genesis Ecosystem Is Getting Even Richer" - Say Hello To MD Engine

GravyThief

@sdelfin thanks for this, really appreciate it. That’s really interesting and very impressive, to say the least! It’s amazing what’s possible these days, I can only imagine what the developers back in the 80s and 90s would have thought of something like this, especially those coding in assembly. I’ll give those videos a watch when get chance.

I would guess to make your game stand out and feel different to others developed using the GUI, you’d have to start tinkering with the code to a degree. I recall someone on YouTube (can’t remember who now) reviewing a home brew game (a platformer) and they said they could tell it was made in GB Studio by how it felt to control, as it felt the same as other GB Studio games, and they didn’t like it. That was on my mind when reading this article, I guess the GUI can only take you so far. But I still find it amazing that it’s even possible. I’d love to have a go myself, but with a full time job and family, what limited spare time I have I’d rather use to play games, rather than try and make one as some hobby project. But maybe one day, when I’m retired!

Thanks again for the info.

Re: Review: EverDrive GB X7 - The Best Game Boy Flash Cart, Now With Save State Support

GravyThief

I got one of these recently, although they’ve been around for years now. I too had the old Everdrive GB years, but I upgraded to the X7 for some other reasons you haven’t mentioned but I think are just as important:

1) The X7 draws much less power than the old Everdrive GB (and all the other cheap flash carts). As everyone mods their Game Boys these days with screens that were never meant to be in a Game Boy, the lower power draw of the X7 is essential, some flash carts won’t work on modded game boys at all.

2) Saving. The old Everdrive GB has a really annoying way of saving its games. When saving, it put the save into its temporary SRAM memory (which is powered by the battery like a normal cartridge). It did NOT hard code the save on to the SD card until you played another game. This meant you could play a long game like Zelda and it wouldn’t update the save on the SD card until you consciously played another game. I even lost a save because the battery died before I’d got the save onto the SD card.

The X7 eliminates this annoyance by putting the save from SRAM to SD card at boot up every time.

These were my main reasons for upgrading. While I like the idea of save states, I find them too glitchy and finicky to ever use them (this is an issue with all flash carts, not just the Everdrive).

I have loads of Everdrives across multiple consoles. I can say without a doubt they are the best quality and most reliable, and worth the extra price.

Re: "You Are Vandalising Your Own History" - Taito Caught Using AI To "Undermine" Its Gaming Past

GravyThief

I’m not an “AI bros” the article refers to (what even is that?), but I have to say I find the quality of this article much lower than what I’ve come to expect from Time Extension. I really feel like I’m just reading a generic ranting comment from any random corner of the internet. Many of the articles, features, interviews and deep-dives you do on here are excellent, which makes this stand out even more.

As for the subject matter, I can definitely see some uses for AI to ‘update’ old, low res images such as this. But it clearly needs to a human to gatekeep and touch up the output. There are parts of the image where I’d say it’s done a good job (such as the detail below the screen of the cabinet), so in the right hands I could see these tools been put to good use. And of course it should never supersede the original. But obviously it doesn’t work when done lazily like this.