GravyThief

GravyThief

Catching up on PS1 and PS2 games...

Comments 378

Re: The Making Of: Geoff Crammond's Formula One Grand Prix Series

GravyThief

Despite never having an Amiga or owning this game, I still have massive nostalgia for the first GP game.

My best friend had an Amiga which I was fascinated by when I went to his house. It was some mysterious machine that took loads of effort just to load a game, but when it did the games looked so far ahead of their time. This game in particular. I couldn’t believe it was true 3D (I was used to Outrun style racing games at the time). I vividly recall being blown away by things like buildings on the side, the men waving flags and, best of all, when a car crashes out you’d see it being winched off the track the following lap! It was amazing to my child eyes.

Re: WipEout's Getting Another Soundtrack This Year

GravyThief

I much prefer the soundtrack of the first Wipeout game to any of the others, and that’s purely for the Cold Storage tracks. I loved it at the time. I used to play the disc in my hi-fi, and always forgot to skip track 1 straight away, so got that horrible data noise coming through. Why does it make that sound?

Re: 'One More Win' Is The Ultimate Love Letter To Ridge Racer Type 4

GravyThief

Not really into digital versions of books like this. Where you have to zoom in and out constantly to appreciate it. Shame it’s already sold out physically, I don’t recall ever seeing it advertised. Oh well, I’m sure there will be YouTube videos of ‘influencers’ reviewing a physical book I can no longer buy. And if I’m lucky someone on eBay will sell a used copy for double the price.

Re: Four Classic Final Fantasy Games Have Just Got The "DX" Treatment For Game Boy Color

GravyThief

I’m currently playing through the DX hack of Final Fantasy Adventure / Mystic Quest / Seiken Densetsu. (I can’t believe it has a different name for each major region!).

It certainly looks better than the non-colourised version. I’m quite enjoying the game. It’s difficult playing it now in 2025, but if I’d played this back in the day I would have loved it. It’s cool seeing stuff that I recognise from Secret of Mana too.

Re: Interview: "Localization's Come A Long Way In The Last 25 Years" - The Incredible Story Behind Final Fantasy IX's Epic Translation

GravyThief

This was really interesting to read, thank you. It sounds like they did a great job with the translation.

I played FFIX a few years ago, on the PS1, for the first time. I never played it originally and read good things about it, but I have to say I didn’t really enjoy it much. I don’t know why specifically, whether it’s because I’m just not into JRPGs like I used to be, or because I don’t have that connection to it like I did FFVII or earlier ones.

Re: This Custom Game Boy Color Takes A Forgotten '90s Hardware Trend To The Next Logical Stage

GravyThief

As someone who really doesn’t like clear cases on electronics (it makes the aesthetics look busy and messy to my eye), you can imagine how much I’m not a fan of this 🤣

However, I didn’t realise clear PCBs were a thing so that’s cool. And I’ve recently started basic soldering myself, so I can only dream of having the skill to solder this together when the board has a melting point of 200c. Kudos to their skill!

Re: Three Years Later, And Hyperkin's PC Engine / TurboGrafx-16 Clone Is Finally Coming Out

GravyThief

I got one of Hyperkin’s SNES clone consoles (I forget the name). It was pretty bad. I recall it looked ok when everything was still, but the moment there was movement it just went all blurry and weird looking. Plus the audio delay was really off-putting (why is there always audio delay on these types of devices?). I can handle a bit of audio delay but this was really obvious and distracted from just enjoying the game. There was also noticeable input lag. I’m pretty forgiving when it comes to input lag, but I couldn’t forgive this.

I returned it for a refund and it’s put me off ever buying a Hyperkin product ever again.

Re: Rare And The ZX Spectrum Are Coming To Evercade

GravyThief

@RupeeClock not only that, but its save data can only work on one version at a time, so if you had save data for the GBC version, and popped it in a DMG/Pocket, it would wipe the save data (with a warning first I believe) before it would let you start that version of the game. Very strange!

Re: ModRetro's Chromatic Is Back In Stock, Alongside Sabrina The Teenage Witch

GravyThief

@RupeeClock also how do you find it to play games on? Does it feel responsive etc? I find the GBCs with the Funnyplaying screens, aftermarket shells and buttons feel horrible to play. They may have amazing looking screens, but the games feel unresponsive and it doesn’t always recognise button presses. I much prefer having everything original, with just a basic drop-in IPS screen so you can actually see it. Im just wondering which side of the camp the Chromatic falls into. (Sorry for the questions, it’s just nice to hear the experience from a real person rather than a YouTuber wanting those likes!).

Re: Another Rare Sega Genesis Game Is Getting Re-Released By Retro-Bit

GravyThief

@OutRun22 each console has its own strengths and weaknesses. The colours on the SNES blow the MD out of the water, and tricks like Mode 7 meant games like Mario Kart and Pilotwings just weren’t possible on the MD. And talking of sound, it’s completely subjective. No one approach is objectively better than the other. The MD had a signature sound, which was used to great effect in many games, but then you have games like Street Fighter 2, which sounds significantly worse on the MD. And in my opinion, Secret of Mana blows anything the MD can do out of the water. It had relatively clean sampled audio that sounded like real instruments to my 1994 mind (the excellent compositions helped too of course).

At the end of the day both console are great with their own quirks, and the best games on each console are the ones that played to their respective console’s strengths.

Re: Jixa Lady Tiger Absolutely Nails That C64 Vibe

GravyThief

While C64 games certainly had a look to them, I’d say it was their sound that is the most iconic. You can tell a C64 game just from how the music sounds. I didn’t hear anything C64 like in that trailer, although I don’t know if the music that was playing is from the game or not. If it doesn’t have that iconic C64 sound, then they’ve missed out on a big part of the C64 feel they seem to be going for.

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

GravyThief

@smoreon yeah I don’t mind the smokey transparent cases like we got for N64 and the original GBA (Glacier and Fuscia I think?). It’s when they’re completely transparent I don’t like it. It just makes it look messy and unfinished being able to clearly see all the insides!

And yes, I know the SNES port had cut content from the PC original, but at the time it had the most levels of Chapters 1-3 of the original Doom compared with all the other console ports, so back in the day I don’t ever recall thinking it had that much cut content.

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

GravyThief

What cut content on the original SNES port of Doom are you referring to? The SNES versions had the most Doom 1 levels (chapters 1-3) of all the console ports at the time, even more than the PS1 port (although that had levels from chapter 4 and Doom II so had more levels overall). It certainly had a lot of cutbacks, like no textures on the floors and ceiling, reduced animations, enemies always faced you etc, but I wouldn’t call that cut content. It certainly wasn’t short of levels.

(I always defend SNES Doom because it was the only way I could play it back in the day and I absolutely loved it! 😀).

Re: Three More Konami NES Titles Are Getting Fanmade SNES Ports

GravyThief

I was interested until you say they don’t improve the visuals to 16-bit, but instead add MSU audio and FMV cutscenes?! MSU stuff already looks and sounds out of place in SNES games, it will be even more out of place with NES games.

I’ll check them out just in case I’m missing the point.

Re: CIBSunday: Panzer Dragoon Saga (Saturn)

GravyThief

I’ve never owned a Saturn, and likely never will, but I’ve always wanted to play this game. Shame it’s never had a re-release, and it sounds like if it ever does it will have to be remade from the ground up so wouldn’t be the same. Might have to watch a playthrough on YouTube. Even saying that makes me cringe! 🤣

@Fallingshadow yeah I thought a thousand copies seemed a bit unrealistic. It’s pricey, yes, but it isn’t what I’d call rare. I see it fairly regularly.

@Blofse when Time Extension and the other sites do pieces like this, the games will be from the individual’s personal collection. This will belong to @Damo.

Re: Physical Collectors "Should Plug In" Switch, 3DS And Vita Game Cards "Every 5-10 Years" To Avoid Data Loss

GravyThief

I’d like more information if anyone can help please.

Is plugging the game into the system enough i.e. it updates the icon on the home screen because it must do some reading of the card to get that icon onto the home screen? Or do you need to launch the game fully? Because that’s a massive time difference if you have lots of these games to work through.

It doesn’t mention DS game cards. Are they ok i.e. they use different storage media or do they need the same treatment?

I already have to charge lots of handhelds and controllers every 6 months just to try to preserve the low quality, annoying and difficult to replace bespoke lithium batteries they keep insisting on using. So this would just be another chore I have to do periodically, thankfully less frequently it seems.

Re: Writers Of 'Did You Know Gaming' Book Published By Unbound "Received £79 Each For Over 7 Years Of Work"

GravyThief

The rules that govern companies in the UK are awful (it may be similar in other countries too). For a negligible fee, you can set up a Limited Liability company and in the eyes of the law, it is separate and distinct from the individual(s). That’s fine to a degree, but when cr@p like this happens they can declare bankruptcy for that company, and set up yet another Limited Liability company with no penalty to themselves.

These individuals should be held to account more, and they certainly shouldn’t be allowed to just set up another company before the dust has even settled.

Re: Random: This Decade-Old Nintendo Handheld Is Now Worth Almost As Much As A Switch 2

GravyThief

If you look on their app and filter on New 3DS XL consoles only, and sort by price, you can see the cheapest is £240 (Metallic Blue and Discounted, so no box, potentially aftermarket charger or stylus) and the most expensive is £550 (Hyrule Edition, boxed).

There are loads to choose from cheaper than a Switch 2 (especially if you’re not interested in a box) but yeah, I didn’t realise they’d got so expensive. Of course, checking eBay solds will give you a more realistic view of their worth.

Still, it’s good to know my boxed and complete Majora’s Mask New 3DS XL has increased in value. It even has an IPS top screen which adds to its value.

I really need to hack my 3DS. I don’t want to mess with my Zelda ones, so I’ll probably hack my plain black New 3DS (not XL). It’s really just to play import games, as I have a few US games I’ve never been able to play (stupid region locking), but I’m sure there’s other stuff I’d use too. I need to see if you can play Virtual Boy games on a hacked 3DS.

Re: Nintendo Locking A Screen Filter Behind A Console Upgrade Hasn't Gone Down Well With Everyone

GravyThief

There clearly isn’t a technical reason as to why they can’t have a CRT filter on Switch 1. They could have released GameCube games on the original Switch NSO if they wanted to (Mario Sunshine and Mario Galaxy already exist). So they’re clearly using GameCube games as a differentiator for Switch 2, just seems odd they’d use a CRT filter for similar reasons.

As for those saying nobody cares about it, well yes I wouldn’t buy a Switch 2 just for this reason. But the lack of a CRT filter does stop me playing N64 games on NSO. They look awful as they currently are. They’re too clean and clear, they need to be blurred up dramatically. Although I don’t know yet if the CRT filter is any good or not.