GravyThief

GravyThief

Catching up on PS1 and PS2 games...

Comments 333

Re: Not Used Your Wii U In A While? It Might Be Dead

GravyThief

I’ll be checking mine tomorrow. I put it into the attic a few years ago as I got a PS4, although it got loads of use before that. I transferred my Wii over to it as well and have loads of eShop and VC games on a separate hard drive for it.

I’ve been charging up the game pad every 6 months to help keep the battery life as optimum as possible, but never thought I needed to fire up the console. I’ll probably start doing that when I do the battery admin, not that I understand what NAND is or why turning on the console stops it from causing issues. Hopefully this is something that can be fixed with a software update? For consoles that haven’t been bricked yet that is.

Re: Polymega's Next Trick? Ditching Dedicated Hardware

GravyThief

Wasn’t the original Polymega hardware just software emulation anyway, with the processing power inside the hardware rather than being on a PC? I know it allowed you to plug in your original carts/CDs, but that’s just cosmetics. At the end of the day, it was slick software emulation, wasn’t it?

So what they’re doing here is loving that software emulation to the app, which can then get its processing power from whatever device the app runs on?

When comparing it to the original piece of hardware it makes sense. Although I never thought the original hardware made sense anyway. As it’s not FPGA, I didn’t see the point in getting specific hardware for what is basically software emulation in the first place.

Re: CIBSunday: Super Metroid (SNES / Super Famicom)

GravyThief

Also just to add about the Japanese version. The ROM inside the cartridge of the Japanese and American versions are exactly the same, so if you just want to play the game in English, you can do so with the Super Famicom version. And the box art is better too!

Re: Meet The Man With World's Largest Collection Of Video Games

GravyThief

I’m currently going in the opposite direction, selling off a lot of my collection. One day I looked at all the plastic tubs of games in my loft and it dawned on me: when did I become a hoarder? I went from only buying the games I had fond memories of growing up, to Carmageddon 64. Plus I don’t want my parting gift to my children to be ‘here, you have to deal with all this tat after I’m gone’.

Also, now is a good time to sell. I mean, I got £650 for two N64 games I never owned or played as a child!

Re: Is Wikipedia Really To Blame For Video Game Console Generations?

GravyThief

I hear people talk about numbered generations all the time, but I never which is which and what consoles they include. I either have to look it up or I just switch off.

But I do group consoles together myself, although I think about them more in terms of power and the main competition of each one. So like 8bit, 16bit, then 32/64bit, then who knows what after that!

Re: Evercade EXP - Superior In Every Way That Matters

GravyThief

This is how I think Nintendo and Sega should have done their classic mini consoles - with the ability to buy and play cartridges like the Evercade. Publishers could have released their own compilation cartridges to play on the systems.

Although I don’t have one (yet), I’m really glad Evercade are finding success with this system and business model, and I hope it continues.

Re: Poll: Which Old-School AV Connection Is Your Favourite?

GravyThief

And an additional note. People talk about the SCART plug like it’s RGB. It isn’t. A SCART plug can carry composite, S-Video and RGB video signals. It all depends how its wired and what signal the console is sending across it. You can also get RGB via component cables, it isn’t exclusive to SCART.

Re: Poll: Which Old-School AV Connection Is Your Favourite?

GravyThief

I hate the SCART connector. It’s fiddly, has to be plugged in the right way round and is just annoying. Especially when trying to plug/unplug it at the back of a CRT that needs pulling out to do so.

However, pretty much all of my retro gaming is done using this god awful connector as RGB via a CRT is, in my opinion, the best way to play pre-HDMI games. No messing about with settings on things like the OSSC or RetroTINKs, no worrying about input lag or rubbish colours on LCD TVs, just simple plug and play with an awesome picture.

S-Video is good too, not quite as good as RGB but much better than composite.

I also don’t mind composite on a CRT when it looks good. The NTSC NES/Famicom has an atrocious composite signal, but the Master System has a decent one, for example.

Re: CIBSunday: Killer Instinct (SNES)

GravyThief

Xmas 1995. I got this and Doom. Most of my time went on playing Doom, I was obsessed with it, but I have fond memories of this too. I think I remember the CD and the black cartridge more though. I’ve never been the best at fighting games and could never get many high combos. I still loved it though.

Re: Sacred Spaces: Rare's Manor Farm HQ - Nintendo's '90s Hit Factory

GravyThief

Well, that was a fantastic article, thank you! I’ve read lots about Rare over the years, but there were still loads of new insights in here.

Reading the section from Violet certainly brought back memories. I don’t think I’ve ever felt such a buzz for a video game as I did for DKC in the run up to its release. I remember that segment on Bad Influence very well. Xmas 1994 holds such great memories. Not only did I get DKC but I took a punt on another game I didn’t know anything about. That game was Secret of Mana.

Re: CIBSunday: Dungeon Master (IBM PC)

GravyThief

I loved playing this game on the SNES back in the day. I never completed it (probably not even close), but I enjoyed trying. I found it so atmospheric. I liked the music that played in the hall where you chose your characters, then silence as you entered the dungeon proper, just hearing distant drops of water.

It was also the source of endless amusement for me and my friends as you could kill yourself (slowly) by walking into walls!

It was also really easy to get lost, with the movement jumping square to square and not a smooth transition. An accidental press of the D-pad and you had to figure out where you were and which direction you were facing as you couldn’t tell from watching the screen. I always found it surprising how jerky the movement was in this on the SNES when Shining in the Darkness on the MD was smooth by comparison, and even more surprising Phantasy Star on the humble SMS had smoother movement than this did!

Still, a great game for the time.

Re: The Making Of: WipEout, The Trailblazer Of 'Generation PlayStation'

GravyThief

I have great memories of the original Wipeout, most of it centred around the music. I was big into dance music at that time (as were lots of kids and young adults) and me and my mates listened to the music from the CD probably more than we played the game (although I did love the game).

The best tracks on the soundtrack are the Cold Storage ones, and I didn’t realise until recently that these were done by a member of Psygnosis, I assumed they were a famed artist like the Chemical Brothers and Orbital.

I also much preferred the soundtrack on the first game compared with the second, despite the second having lots more tracks from ‘famous’ artists.

A great read, thank you.

Re: Top Hat Gaming Man, Lady Decade And A Photo Of Ray Harryhausen

GravyThief

I’ve just watched that video from Martin McNeil, and I must say I was pleasantly surprised at how composed, well articulated and researched it was. Not something you see that often on YouTube.

I wasn’t aware of any of this situation until now, and haven’t seen the original video from THGM or the response video from LD, but I must say it’s the final nudge I needed to unsubscribe from their channels. It’s not the greatest content on YouTube but their response was uncalled for.

Internet people need to understand that you can’t just use people’s or company’s copyrighted material as you please, regardless of your opinion. You need to follow the law just like everybody else.

Re: Feature: Expensive, Bulky And Unreliable - But I Still Love My Original Donkey Kong Coin-Op

GravyThief

I don’t have much nostalgia for arcade games (although I did play quite a few back in the early 90s), and I have no desire to ever own an arcade cabinet. Regardless, I found this to be a very enjoyable read, so thank you!

I live in Leeds but still haven’t been to the Arcade Club somehow. I should really change that.

And I see from your profile you’re from Saltaire. I now picture you playing your cabinet with a nice Saltaire Blonde 😀

Re: Talking Point: What Are You Playing This Weekend? (October 9th)

GravyThief

I’m most of the way through Resident Evil Code Veronica X on the GameCube. I much prefer the old style of Resident Evil. Not into the over the shoulder view where your character blocks most of the screen so it’s annoying looking around finding stuff.

I also have Mystical Ninja 2 on N64 in my ‘soon to play’ list. I played the first one last year for the first time and really enjoyed it, so might do this one next.

Re: The Making Of: HeroQuest - When Tabletop Gaming Went Mainstream

GravyThief

Great read, thank you. The re-release of the latest edition of this rekindled my nostalgia for the original, so I’ve now bought copies of the original game and the 4 main expansions that released in Europe over the past few weeks!

I did think about buying the new version, but I don’t like the models anywhere near as much. It’s probably nostalgia, but I much prefer the simple, almost cartoony look of the original models. Plus Firmirs are way better than those giant fish things in the new version!

I’m hoping my 2 daughters will play the game with me when they’re a bit older. Otherwise it’s just more toys for me!

I’ll probably still buy the new one in the future. I think the US rules are mostly better than the UK rules, especially with monsters’ body points, although searching is more of a faff in the US rules.

I also recently downloaded an Amiga emulator so I can play the Heroquest video game from Gremlin. The music alone is just so nostalgic.

Re: Review: GamesMaster: The Oral History - The Definitive Retelling Of The Greatest Video Game TV Show Ever Made

GravyThief

Looks good and I’m tempted, but there are just too many good books coming out (and already out) that I don’t have time to read.

There are Chris Scullion’s encyclopaedias - I have the NES and Mega Drive ones, and I want the SNES and N64 ones but haven’t really read the 2 I own yet! Then there are Bitmap Books’, well, books. I have a few of theirs, some which I still haven’t read properly, and they have many more I want to buy but know I won’t get around to reading them anytime soon. Oh and don’t forget the anthologies from Geeks Line. I mean it’s great there are so many books for our hobby these days, but with real life and actually playing these games there just isn’t enough time to enjoy them all unfortunately.

I’m sure I’ll get around to reading them in retirement. Just like I’ll get around to starting my backlog in retirement….

Re: New E3 1999 Footage Gives Closer Look At Perfect Dark's 'Perfect Head' Mode

GravyThief

Is a mod being worked on by anybody to add this feature in to Perfect Dark? No idea how feasible it is or whether it’s worth anybody’s time to actually do, but with all the mods and hacks around I always thought this would be one of the first they’d do. Maybe it’s just not possible or it’s too niche given people need a transfer pak AND a GB Camera to make use of it.

Re: Plug-And-Play Device Brings Famicom RGB Support Without Modifications

GravyThief

Will this work on an AV Famicom? I’m guessing it works with the Everdrive N8 plugged in the top? And will it work with the RAM cart for the Disk System plugged in?

If the answer to all these is yes then this sounds awesome! Of course price dependant. I was disappointed to see when the Mega Everdrive Pro became available a few weeks ago the price had jumped from $200 to $260, so I expect this won’t come cheap.

Re: Konami Reveals Suikoden I & II HD Remasters At TGS 2022

GravyThief

I played through number 1 last year. I need to make my way through number 2. Thankfully I have a copy (although it’s easy enough to play a ‘Verbatim’ version!), so really should get around to it. I never played number 2 back in the day so it will be completely new.

Re: Review: Radiant Silvergun - Seminal Saturn Shmupping

GravyThief

I’m not a huge shmup fan, but always really liked the look of this game, even today. I own Ikaruga on the GameCube but always found the black/white colour mechanic too difficult to get to grips with while also trying to shoot and dodge! The colour mechanic here sounds much better to me.