Comments 396

Re: Final Fantasy Composer Nobuo Uematsu Has Never Used AI, "And Probably Never Will"

Blast16

Removing struggle from the creative process removes the humanity, the impact and expression, and most of all, the purpose of what we do. We already have ample tools without AI to help us (engraving software and playback, DAWs and the endless bag of goodies and virtual performers, factory sequences, impulse responses, etc.) Practice and hone your craft. It’s a journey, and it’s worth it.

Doesn’t anyone desire the personal satisfaction of that anymore?

We’re already in a loneliness epidemic and many are in a crisis of purpose. By further removing any work from the many avenues of expression and documenting the human experience, we’re really setting ourselves up for failure.

Re: "Not A Funko Pop In Sight" - Step Back In Time With This Amazing '90s Electronics Boutique Footage

Blast16

Now this is the stuff. Many fond memories of the old game stores and the anticipation of maybe finding a good deal on a new game or discovering something I hadn’t heard of. Very different experience when acquiring games in a dedicated store—it was a social activity, just like playing a sport, going for a bike ride, listening to an entire album in one sitting, etc. Online shopping for this stuff is convenient but calculated and frankly, boring. Spending a day out with friends and then returning with something special, or even crappy, to play with them was an awesome and unforgettable experience. Better times. The games brought us together back then.

Re: It Was "Helpful" That Nintendo Killed The SNES PlayStation - Otherwise Sony Would Have Been "Stuck", Says Shuhei Yoshida

Blast16

@Martin_H exactly! Oh, and as for the PS2, in my experience reflecting on what you’ve said. It was simple—GTA III 😃 (and the others that followed).

We all were in our college basement living room setup days and after work we were down there at someone’s house most nights of the week—for months—causing mayhem, dying, scream-laughing like maniacs, and passing the controller to the next guy for the turn. It’s important to remember that GTA III and Vice City launched only ONE YEAR apart!!! So the fun literally didn’t stop for about 18-24 months. That alone won the gen for all of us. The other option was to go to our other buddies house and play 4-player Halo.

Absolutely revolutionary times for gaming, and with Dreamcast and GameCube on top of that, we were spoiled for choice. Nothing quite like it since.

Re: "What Was Psygnosis Doing On The N64? Traitors!" - Ex-Sony Staff On WipEout Coming To Nintendo

Blast16

Okay, this has to be the umpteenth article mentioning WipEout in the last year. I moved on from Genesis to the PlayStation. I was friends with several people who owned one. As far as I recall, none of them had it or even ever mentioned it. I read EGM and GamePro when I could afford to but would skim mags in the supermarket.

How do I know NOTHING about this game / series?! 😅

Guess I have some homework this weekend!

Re: "You Are Vandalising Your Own History" - Taito Caught Using AI To "Undermine" Its Gaming Past

Blast16

@SlangWon I’m fine with books, but where are the budgets? No one reads and few invest in hard copies of anything anymore for one reason or another, or they don’t value owning a curated anything when so much is widely available on the AInternet 😅

I was a contract proofreader and copy editor for the largest music education publisher in the world, and they have continually been forced to cut costs and reduce workforce. That was 2008-2016 when they were desperately trying to chase formats and reach new customers. I hear they are on skeleton crews these days compared to a decade ago.

Re: "Rise, True Hero!" - Konami's Space Invaders-Style Shooter 'Battlantis' Storms Onto Modern Platforms This Week

Blast16

I’ve never heard of this one, so I might check it out. It looks fun and almost a little (visually) like SEGA’s Gain Ground, though without free movement away from your defense tower.

Anyone know why in the world Space Invaders was not on any of the three t-AI-to Milestones collections? Apparently there is the Space Invaders Invincible collection that got a physical copy but it’s a limited print run FOMO release and costs $$$ now. Separate from that is Space Invaders Forever, a revival that doesn’t even include the original game, widely available…

Re: "They Were Very Clear About What They Wanted" - Roger Dean On The Creation Of One Of Video Gaming's Greatest Logos

Blast16

@Daggot in addition to the last thing you mentioned about box art being a thing of the past, digital distribution aside, I find a lot of box art for modern games to be very boring and uninspired these days, maybe even the last couple generations. You often get a character from an exciting action game standing, alone, still, looking at the camera (or away from it). That’s it, lol. At least in NA. It’s the Halo effect that took over lots of Western box art. Definitely popular with FPS, Third-Person, and other genres.

I often look back at my ‘80s and ‘90s games collection, which are all in original cases with box art or repro with full box art, and you’ve got detailed fantasy action, cartoons, photorealistic action poses from all angles with interesting backdrops, so many styles, etc. Wotk-of-hand artistry created by professionals of all backgrounds. They don’t make them like they used to.

Re: SNES Classic Super Mario World Is The Latest Game To Get Rumble Support

Blast16

@Scollurio Funny you mentioned these two scenarios: they’re the ones where it’s nice to have rumble and can, for me, enhance the gameplay. Love a good gun-shooter like any of the Wii House of the Dead conversions, etc, and racing with rumble is fun, even on something like MK8D.

You mentioned screen shakes — I usually turn that off too! Not always, but most times.

Re: Nintendo Wii Games Are Finally Getting RetroAchievement Support Next Year

Blast16

I’m glad these exist for those that want them, but I’m not the target for this feature.

I wouldn’t say that I eye-rolled when unlocking achievements on the PS5, but I have groaned when these constant interruptions blink and plink on my screen, so I turned the notifications off.

I don’t want my hobby time to feel like grinding a day job with the annoying chimes of email and other “worky” stuff, haha. Retro gaming is simplicity and it’s an experience I don’t particularly want changed if I can help it.

Re: "It Makes Me Happy To Know That Bubsy Is Getting Another Chance" - Bubsy 3D Dev Hopes Revivals Will Lead To "New Fans"

Blast16

Never played a Bubsy after the first one on my Genesis, with that unique cartridge that didn’t match the rest of my games. Enjoyed the first handful of levels but knew pretty quick even as a kid that it was a ripoff wannabe type game, same with Aero the Acrobat, Awesome Possum, etc. I like it now, for the one reason being it was one of the games in my small collection, but nothing more.

I’d never spend money on Bubsy now, lol.