Comments 435

Re: It Was "Helpful" That Nintendo Killed The SNES PlayStation - Otherwise Sony Would Have Been "Stuck", Says Shuhei Yoshida

Blast16

@Martin_H exactly! Oh, and as for the PS2, in my experience reflecting on what you’ve said. It was simple—GTA III 😃 (and the others that followed).

We all were in our college basement living room setup days and after work we were down there at someone’s house most nights of the week—for months—causing mayhem, dying, scream-laughing like maniacs, and passing the controller to the next guy for the turn. It’s important to remember that GTA III and Vice City launched only ONE YEAR apart!!! So the fun literally didn’t stop for about 18-24 months. That alone won the gen for all of us. The other option was to go to our other buddies house and play 4-player Halo.

Absolutely revolutionary times for gaming, and with Dreamcast and GameCube on top of that, we were spoiled for choice. Nothing quite like it since.

Re: "What Was Psygnosis Doing On The N64? Traitors!" - Ex-Sony Staff On WipEout Coming To Nintendo

Blast16

Okay, this has to be the umpteenth article mentioning WipEout in the last year. I moved on from Genesis to the PlayStation. I was friends with several people who owned one. As far as I recall, none of them had it or even ever mentioned it. I read EGM and GamePro when I could afford to but would skim mags in the supermarket.

How do I know NOTHING about this game / series?! šŸ˜…

Guess I have some homework this weekend!

Re: "You Are Vandalising Your Own History" - Taito Caught Using AI To "Undermine" Its Gaming Past

Blast16

@SlangWon I’m fine with books, but where are the budgets? No one reads and few invest in hard copies of anything anymore for one reason or another, or they don’t value owning a curated anything when so much is widely available on the AInternet šŸ˜…

I was a contract proofreader and copy editor for the largest music education publisher in the world, and they have continually been forced to cut costs and reduce workforce. That was 2008-2016 when they were desperately trying to chase formats and reach new customers. I hear they are on skeleton crews these days compared to a decade ago.

Re: "Rise, True Hero!" - Konami's Space Invaders-Style Shooter 'Battlantis' Storms Onto Modern Platforms This Week

Blast16

I’ve never heard of this one, so I might check it out. It looks fun and almost a little (visually) like SEGA’s Gain Ground, though without free movement away from your defense tower.

Anyone know why in the world Space Invaders was not on any of the three t-AI-to Milestones collections? Apparently there is the Space Invaders Invincible collection that got a physical copy but it’s a limited print run FOMO release and costs $$$ now. Separate from that is Space Invaders Forever, a revival that doesn’t even include the original game, widely available…

Re: "They Were Very Clear About What They Wanted" - Roger Dean On The Creation Of One Of Video Gaming's Greatest Logos

Blast16

@Daggot in addition to the last thing you mentioned about box art being a thing of the past, digital distribution aside, I find a lot of box art for modern games to be very boring and uninspired these days, maybe even the last couple generations. You often get a character from an exciting action game standing, alone, still, looking at the camera (or away from it). That’s it, lol. At least in NA. It’s the Halo effect that took over lots of Western box art. Definitely popular with FPS, Third-Person, and other genres.

I often look back at my ā€˜80s and ā€˜90s games collection, which are all in original cases with box art or repro with full box art, and you’ve got detailed fantasy action, cartoons, photorealistic action poses from all angles with interesting backdrops, so many styles, etc. Wotk-of-hand artistry created by professionals of all backgrounds. They don’t make them like they used to.

Re: SNES Classic Super Mario World Is The Latest Game To Get Rumble Support

Blast16

@Scollurio Funny you mentioned these two scenarios: they’re the ones where it’s nice to have rumble and can, for me, enhance the gameplay. Love a good gun-shooter like any of the Wii House of the Dead conversions, etc, and racing with rumble is fun, even on something like MK8D.

You mentioned screen shakes — I usually turn that off too! Not always, but most times.

Re: Nintendo Wii Games Are Finally Getting RetroAchievement Support Next Year

Blast16

I’m glad these exist for those that want them, but I’m not the target for this feature.

I wouldn’t say that I eye-rolled when unlocking achievements on the PS5, but I have groaned when these constant interruptions blink and plink on my screen, so I turned the notifications off.

I don’t want my hobby time to feel like grinding a day job with the annoying chimes of email and other ā€œworkyā€ stuff, haha. Retro gaming is simplicity and it’s an experience I don’t particularly want changed if I can help it.

Re: "It Makes Me Happy To Know That Bubsy Is Getting Another Chance" - Bubsy 3D Dev Hopes Revivals Will Lead To "New Fans"

Blast16

Never played a Bubsy after the first one on my Genesis, with that unique cartridge that didn’t match the rest of my games. Enjoyed the first handful of levels but knew pretty quick even as a kid that it was a ripoff wannabe type game, same with Aero the Acrobat, Awesome Possum, etc. I like it now, for the one reason being it was one of the games in my small collection, but nothing more.

I’d never spend money on Bubsy now, lol.

Re: "A Cult Classic Lives Again" - Here's Your Chance To Own The 'Darkstalkers' Soundtrack On Vinyl

Blast16

@Hexapus I wish I had been lucky enough to see Darkstalkers in an arcade! There were just so many 1v1 fighters exploding all around the same time and this was never one in my local arcades. What I remember is mostly SF, SNK, and MK taking up real estate where I was. Also, I had very limited access to arcades and until the mid '90s the family were the ones spending money on my home console games, lol. I played SFII, FF2, and MK 1-2 at home during that era.

It's funny you mention the first Darkstalkers game. Although I don't think that's one I've played on my Saturn, I think I might like it the most. It's got a beautiful art style and a simplicity to it that are different than the later games. I think the first might be my favorite, though once I played as B.B. Hood in a later title I couldn't help but just laugh at the ridiculousness!

Re: Fan-Made Genesis Port Of Final Fight Might Get Support For Three Players

Blast16

I haven’t followed this too closely for a while, and I’m not sure how this will be distributed (patreon paywall or freeware) but I hope that some of these bonus additions, especially those that might cause slight issues be given a separate play mode on the title screen, so a smooth 2P arcade mode is still possible. The demo version from a couple years ago is impressive, so to see the technical limitations mentioned in action seems to maybe defeat the point of this conversion, no? Though, I understand it’s still a work in progress.

Either way, hats off to Xavier for all his hard work. I look forward to more updates and the release of this port. 😃

Re: "Reject This Ugly Husk And Play The Original" - Panzer Dragoon II Zwei Remake Isn't Going Down Well With Fans

Blast16

@Tom_Gamer I agree, and SEGA is absolutely useless when it comes to celebrating and making their back catalogue available, unless you count the same MD games. Heck, this last collection was poor. Look at companies like Capcom, SNK, Arc System Works, Irem, etc.

If anything I wish they’d just release the originals on a switch card in a collection with no downloads needed and some concept art and a music player. I’d probably get all of them, like the SEGA Ages 2500 series on PS2 (I missed out on all of those). The remakes of most games are just so soulless. I know the 2500 series had remakes, but lots of the original games were there too.

Even though they’re basic, I’m enjoying the ACA NEO GEO Selection series on Switch. If SEGA did this, I’d be so in. Similarly, if they rereleased their Saturn stuff, I’d be into that too.