This seemed underwhelming, based on the headline: okay, the collective power of the internet was able to find Shogo Sakai a few hundred new subscribers. So? But no, it was more than that, and in a day!
I'll have to check these videos out. Sakai isn't talked about often, but he's done some epic compositions and arrangements, with Smash Bros. Melee setting the tone not just for early-2000s Hal, but arguably for the GameCube itself. And much of Kirby Air Ride's music is up there as well!
Yes to the question, but there's more to it than that. As has been mentioned in some of the above comments, there's a mix of "Nintendocentrism" and Americentrism here, both in history and in general discussion. Lots of Americans in their 30s fondly remember the days of the NES being the definitive way to play video games; therefore, those are obviously the best, most important, and most influential games of the late '80s... though those who lived in Europe (Commodore Amiga), South America (Sega Master System), or East Asia (PC Engine/Turbografx-16) might not see things the same way- not to mention those who were able to experience cutting-edge tech in the arcade!
Of course, once some ideas start circulating on the internet, you can expect them to be cited, quoted, misquoted, and otherwise regurgitated ad infinitum. I'm under 40, so I didn't see firsthand whether the game industry was obliterated in 1983 and then single-handedly resurrected by Nintendo in 1985. But the internet says so, and a lot of people seem to think so, so it must be true!
I suppose the lesson here is to keep an open mind, and to question what we think and hear: is it actually true, or are they all wrong? Are we wrong?
PS: tons of people played Tony Hawk on the PlayStation in its time, but how many of them are the hardcore gaming enthusiasts who still talk about games and game history to this day? Just a thought.
@tektite_captain That would be an interesting topic to look into. Sega had their games on other companies' systems within a year of the announcement, with Sonic Adventure 2 Battle coming to the GameCube just 6 months after its Dreamcast release, for example.
Did they start asking around for dev kits before announcing that they were going third-party, or was it a scramble to get things going after January?
@RupeeClock Okay, if we're talking about the big picture, I can see where you're coming from. Between used games, piracy of all kinds, and whatever we already have in our collections, there are a lot of ways to enjoy Nintendo games without forking over the full price for a Switch and the latest installment of whatever series.
But even with all of these elements in play, the Switch and its games have flown off the shelves for years now. So what is the actual benefit of specifically closing off 3DS hacking, arguably one of the more niche and challenging ways to get and play games?
@RupeeClock You think that the existence of older installments is a significant threat to sales of the newer ones? Considering how well Tears of the Kingdom is doing (despite looking a lot like BotW), I'm thinking that any series that's had a generational leap recently (3DS to Switch) should be especially safe!
Between that and the obvious fact that there are tons of ways to... "acquire" old 3DS or Virtual Console games without hacking a 3DS, Nintendo would have to be hopelessly delusional and paranoid to actually think this update helps their business in any meaningful way.
@RetroGames By default, solutions like this will just give you a crisp 480p, upscaled to a higher res for your TV (as opposed to the smeared mess that you'd likely get if you plugged the composite cables in directly).
However, many games have been modded to natively run in HD, and I hear that the performance hit is minimal in some of them. This adapter would be a great way to take advantage of that.
EDIT: Also, some OG Xbox games already support HD natively (no mods needed), but Halo isn't one of them.
@Serpenterror That still wouldn't make it legal, strictly speaking...
And Nintendo would still see this stuff as a threat, somehow. Like people aren't going to pay for an NSO sub to play Zelda, if they have access to the Spaceworld build? Or maybe it's that seeing WIP builds will undermine people's perception of Nintendo quality (not as if anything they made in the Wii era could already do that)!
While I expect that Stamper has already dumped these carts privately, I do wish he'd release them- though he's kind of blocked that option off by revealing that he has all of these.
@N64-ROX I know this isn't Digital Foundry, but it would have been nice to see a few examples of games that worked well, and a few that were too slow. As it is, performance is barely mentioned.
Always glad to see classic games being brought to more platforms!
Still frustrating to see so many games do Switch/PS4 only (I can understand skipping Xbox, but PC?), but at least there will be two options now, instead of just one.
Isn't the price a bargain for this level of performance? Hard to say without knowing which games do or don't run well, but it's pretty impressive if this can handle a typical GC, Wii, or PS2 game at full speed. (I wouldn't expect a locked 60fps in the Rogue Squadron games, of course.)
I find BotW attractive (technical issues aside), but does anyone else wish the in-game graphics were as vibrant as the box art? The colours and contrast are kind of muted in-game, whereas the box has a lot more punch. Not sure if TotK makes any changes here.
Mistake, retcon, or simply shoving the icon up north to make room for the other NYC-based level (which I assume is what that nearby purple dot stands for)?
The icon for Metro City isn't even placed on Toronto- rather, some tiny northern town that no one's heard of, like New Liskeard (400km straight north of Toronto).
To be fair, I've only been up there once, and it wasn't in 199X, so maybe there was a giant, crumbling metropolis that got bulldozed in the new millennium?
@Sketcz I haven't read Wolf's book. It doesn't seem to be available now, at least at the link given in this article, but it does sound interesting.
I looked up The Adventures of Nyangi after you mentioned it, and yeah... it does look pretty rough. However, this is from 2007 (quite early, as far as indies go- especially 3D indies!), and the dev reportedly coded it himself from scratch, so that's still an accomplishment, I'd say!
There's tons of potential out there, for sure. Africa comes to mind, both for being so huge (containing more countries than Europe, plus 3x the population and 3x the landmass!), and for how little about its various countries and cultures most of us know.
Unfortunately, it's an uphill battle for smaller game dev scenes outside of the usual countries to make it on a worldwide level, and of course, a lot of writers and game designers from other countries end up making European- or American-inspired works anyway, as the article touched on.
And if a western studio tried their hand at it, they'd need to do a heck of a lot of research first- and then it would still cause controversy, even if they did it right.
But who knows, especially with indie devs around the world finding new opportunities these days? I wouldn't have guessed that one of the best beat-'em-ups of all time would come from two guys in Uruguay, for example!
@Utena-mobile Exactly! No one took movie preservation seriously in its early days, but now we see the movies themselves and their pre-release materials as historically and culturally significant, after it's too late.
But apparently, we don't learn, because history repeats itself- source code, prototypes, and even some finished games are still being lost, even after we've been lamenting the loss of silent movies or The Wizard of Oz's Jitterbug scene (i.e., lost beta content!) for decades now.
For centuries, if not millennia, there has been simultaneously an appreciation for "culture" (old stuff) alongside an apathy or even disdain for "pop culture" (basically anything current), even though it's just a matter of time until what's new becomes historical...
Good article, and a big topic that definitely warrants discussion!
But why keep insisting that the closure definitely had nothing to do with pressure from Nintendo? FoI's official statement leaves a lot of room for interpretation ("a few reasons" could mean a lot of things!), and togemet2's less-official comments strongly imply there was something heavy and legal-related going on. I'm not seeing anything to rule out involvement by the dreaded "Nintendo Ninjas".
Unless there was another statement made later, which I'm not aware of!
@Damo Yeah, they're on the Anniversary Collection from 2023, but not the smaller collection from 2022. (I'll edit my previous comment for clarity.)
For anyone who's not a total completionist, your best bet is arguably to pick up the Sega Vintage series Wonder Boy collection on Xbox (around $10 at full price!), grab Monster Lair by itself on Steam ($1), and then get the remake of Dragon's Trap ($20). That covers all of the games from Anniversary except the original Wonder Boy.
@Pally356 Is that boss even possible to beat on 3 hearts? With the way Shion gets thrown around by everything (including a conveyor belt that moves as quickly as he can run), I would've thought it's impossible to avoid taking damage.
Heh, I bet the prince makes it clear that he's dying in the Japanese version. His English text is so hilariously casual that it must be censorship.
Just to clarify: the original version of MWIV was delisted on Wii, but it's still available in the Wonder Boy collections on all modern platforms.
On that topic, all of the games in this list are available one way or another, but it's an awkward patchwork unless you buy the Anniversary collection that released this year:
The previous Wonder Boy collection (from 2022) on PS4 and Switch lacks Monster Lair and Dragon's Trap, but it does have the original Wonder Boy, whereas the even older (and cheaper!) Sega Vintage one on Xbox systems doesn't have any of those three. Monster Lair wasn't in any actual Wonder Boy compilations prior to this year's Anniversary Collection, but can be purchased through "Sega Mega Drive and Genesis Classics".
My memory is a bit fuzzy- is there anything preventing players from getting the ice arrows before entering the Water Temple at all? I remember using the Hookshot to cross the desert early- there's a spot where you can just barely latch onto one of the flagpoles and pull yourself across the quicksand.
Or am I misremembering, and it's only the Longshot that can do that trick?
There was also an original Game Boy version of the Bible text, but I'm pretty sure that one actually saw a release in its time. This GBA version looks like it would have been a lot more readable, though, thanks to the smaller text with smoothing.
@-wc- Judging by the different shades and textures there, it looks like there is a lot of blending (using dithered patterns, of course). The extremely saturated R/G/B shades that the Spectrum uses probably wouldn't blend as well, and wouldn't they also be really garish by comparison?
The source that claims Samus is only 190cm with the suit is derived straight from the original Japanese manual for Metroid II, if I recall correctly. Between that and the less-specific reference in the American promo image, I'd say the former seems more likely to be "canon". Still, Samus is pretty tall, regardless (nice try, Team Ninja).
Not that it really matters, but does she even wear heels inside the suit? That seems silly, not to mention those are a new addition. More likely that the Power (or Varia, Phazon, etc.) Suit's boots add 1-2 inches, and the Zero Suit effectively adds nothing to Samus's height when she's in the Power Suit.
@Guru_Larry Haha, glad I'm not the only one who was bothered by that! However, images like the one above reveal that her shoulders don't really extend outside the torso section- she has to lift her arms out towards the sides a bit, even when the suit's arms are down, and the shoulder pieces are always basically empty.
@Tobunari The F-Zero series wasn't a flop- just nowhere near as big a cash cow as Mario Kart.
I have to wonder, too, how a new F-Zero would be received today, after 20+ years of people gushing about how good GX was- and as many years of the series protagonist bringing his infamous "Falcone Pawnch!" in Smash Bros. Elements of the series have gained a lot of exposure in those two decades, though it remains to be seen if it would boost sales today.
Valid point around the graphics, though. GX was reportedly made on a fairly modest budget, but AV worked magic with that game, not to mention that topping those graphics in a Switch game now would cost more.
While there are many of us who crave a new F-Zero, some of us are a bit skeptical as to whether Nintendo could do the series justice now. Bringing the Ryu ga Gotoku team back would probably be the best bet, but this is all wishful thinking.
Never did play this one (yet, anyway), but there's a charm to the early CG stuff (along with the design sensibilities that tend to accompany it).
If it's anything like an action-less Resident Evil 1, distilled down to puzzles and cheese (which is how I imagine The 7th Guest), then it could be a good time.
@JJtheTexan Square Enix, apparently. Daikatana is still available on stores such as GOG (for $1 at the moment!) and Steam, and SE is listed as the publisher.
Probably not much need for a remaster, then, and a remake or reboot would be a seriously risky move (even if the likes of Bubsy, Shaq-Fu, and Ikki have made this a bit of a trend lately). But SE should make the GBC version properly available, for sure! Just put the unedited ROM up on Steam for $5. I'd buy it.
@-wc- First place was a tie between Dinosaur Planet and Vexx. The latter is a platformer in the style of Super Mario 64, and its tumultuous development mirrored that of DP/Star Fox Adventures: half of the environments, several game mechanics, and most of the story were removed, and what was left was awkwardly pieced together with a whole "bad guy blew apart the planet" backstory.
Of course, DP's ROM was released a couple of years ago, so that leaves Vexx as the remaining Holy Grail of prototypes- in my estimation, anyway!
Conker would probably take third place after those two. It's just so different from what we got, and parts of it look like a bizarro alternate universe version of BFD, where Conker doesn't touch alcohol, and no one swears or throws poo at him.
After that, maybe Kameo for GameCube, followed by Zelda 64? There's probably something I'm missing, but I can kick myself over it later.
@Sciqueen Conker's Bad Fur Day is strange and unforgettable, whereas Twelve Tales seems like a very generic game that could have easily gotten lost in the avalanche of late-'90s 3D platformers.
That said, not all of BFD is nearly as funny as it thinks it is, and the gameplay is oddly clunky for a game from 2001 (about a nimble forest critter, at that!).
I feel like the original vision might have been more fun as a game, but wouldn't have made nearly the same impact.
@N-MCMXCIX That would be really cool to see, but how far in development was Conker? Star Fox 2 was almost finished already, so that's a different matter.
Even if it's not practical to try to finish Twelve Tales, I'd still love to see the ROM released in some form. Rare Replay could include it and some other protos (like Dream!) as unlockable content, and put up a disclaimer stating that it's not a finished product.
It's kind of ironic: much of the infamously slow SNES's reputation is not because it was actually slow, but because it had to be underclocked to properly handle the cheap cartridges. Run it at stock speed, and things don't look so bad!
@blackknight77 The PC version is, as usual, basically an HD remaster already! Same goes for the Xbox 360 version, if you have an Xbox Series console to play it on.
Just replayed it recently, and it still looks great, aside from some rough shadowing on characters (which is noticeable maybe 1% of the time, if even that).
@-wc- Little Big Adventure is pretty clunky, to the point that someone used to modern standards would be just as well off playing the original Tomb Raider or something. So there is potential to make it more accessible.
But will this remake do so without losing the soul of the originals? So far, this is looking like quite a departure. Time will tell...
@-wc- I don't know- Twinsen himself looks like a pretty faithful interpretation of the original model, without looking too awkward (no small feat!), and that dune buggy shot looks like this style has potential.
On the other hand, it bothers me that HD = flatter and more cartoonish, in so many cases. Admittedly, I've barely played the original LBA/Twinsen games, but the fine-grained textures and oddly shiny lighting of LBA2 really appealed to me, and those are lost in the remake.
@-wc- I feel like a lot of mid/late PS2 games already started to look a fair bit more drab (albeit more detailed!), while some of the early PS360 games again leaned into that pre-rendered CG look for a time. (See Rare's work, especially in 2005.) And then Gears of War happened, and we know the rest. But anyway...
Looking it up now, it seems that SoulCalibur on Xbox systems does include the art gallery, even though it drops the Mission mode. It also unlocks everything from the start, reducing the incentive to play Arcade mode as every character. The main reason most people give is the file size, but that doesn't add up: mission mode has few unique assets, whereas the gallery is full of them. Considering the way unlockables were handled, this all seems like a misguided attempt to focus in on the core gameplay for a purer fighting experience. (Didn't Guilty Gear XX do the same thing? Re-releasing the game with less content to "accent" the "core"?) I really liked Mission mode as well, and played all the way through it more than once! SC2 had the same mode, but it didn't hold my interest quite as well- largely because of the dungeons being a bit of a slog. And then SC3 onwards went in different directions, of course.
@-wc- Was I just imagining it, or were console graphics heading in that direction for a short time, before abandoning it in favour of higher object density, more complex texturing... and bloom lighting? Some of the earlier 6th (and even 7th) gen games had a lot of emphasis on crisp textures, high poly counts, and hard shadows, but this gave way to a more muted, drab look.
If Retro ever does another Donkey Kong Country, they should make it look like DKC3- except in 3D, of course.
@Muriustar It's always good to have a legitimate way for people to purchase the game, though. Right now, SC1 is only on Xbox, and that version lacks some of the Dreamcast's content (the mission mode and art gallery, as I recall).
As more companies keep their games perpetually available on long-running platforms like PC (and Xbox now), then there should be less need for studios to spend their time on (re)remastering everything every decade.
Not expecting to actually see a full collection, as great as that would be, but even a remaster of the Dreamcast original that doesn't cut any content would also be cool.
All of the blurry scenery is just a pre-rendered background (also see the windmill screenshot), so the amount of actual geometry should be well within the N64's capabilities. But the resolution and colour depth are above those of even Conker's backgrounds- which were already technical wizardry in themselves.
I've really warmed up to the N64 over the years. There's something special about exploring those early 3D environments, even in games like Quest 64 (or Aidyn Chronicles, which I'll get if I can find it for cheap... like that'll happen). Though it's all the better when the gameplay is also engaging- and some of the better games of that era, like Mario 64 and Perfect Dark, have a level of depth that newer games often lack.
@bryce951 Hey, I'm no hipster: I liked the GameCube before it was cool! (Oh, wait a minute...)
But seriously, the GameCube was an amazing system with an equally amazing library, and millions of us recognized that at the time. Just not as many millions as there were on the PS2 side of things!
Comments 498
Re: Wario Land-Esque Antonblast Gets Explosive New Steam Demo
2013 was the year of Luigi. 2023 is the year of Wario!
Re: Fans Help Mother 3 & Smash Bros. Composer Shogo Sakai Gain Over 1K Subs On YouTube
This seemed underwhelming, based on the headline: okay, the collective power of the internet was able to find Shogo Sakai a few hundred new subscribers. So?
But no, it was more than that, and in a day!
I'll have to check these videos out. Sakai isn't talked about often, but he's done some epic compositions and arrangements, with Smash Bros. Melee setting the tone not just for early-2000s Hal, but arguably for the GameCube itself.
And much of Kirby Air Ride's music is up there as well!
Re: Talking Point: Does Video Game History Have A "Nintendo" Problem?
Yes to the question, but there's more to it than that. As has been mentioned in some of the above comments, there's a mix of "Nintendocentrism" and Americentrism here, both in history and in general discussion. Lots of Americans in their 30s fondly remember the days of the NES being the definitive way to play video games; therefore, those are obviously the best, most important, and most influential games of the late '80s... though those who lived in Europe (Commodore Amiga), South America (Sega Master System), or East Asia (PC Engine/Turbografx-16) might not see things the same way- not to mention those who were able to experience cutting-edge tech in the arcade!
Of course, once some ideas start circulating on the internet, you can expect them to be cited, quoted, misquoted, and otherwise regurgitated ad infinitum.
I'm under 40, so I didn't see firsthand whether the game industry was obliterated in 1983 and then single-handedly resurrected by Nintendo in 1985. But the internet says so, and a lot of people seem to think so, so it must be true!
I suppose the lesson here is to keep an open mind, and to question what we think and hear: is it actually true, or are they all wrong? Are we wrong?
PS: tons of people played Tony Hawk on the PlayStation in its time, but how many of them are the hardcore gaming enthusiasts who still talk about games and game history to this day? Just a thought.
Re: Talking Point: Does Video Game History Have A "Nintendo" Problem?
@Damo In that case, I can think of several Wii U games which deserve to be listed as the most influential games of all time!
Re: Random: YouTuber LGR Rescues 20-Year-Old Teddy Bear PC
Cute, but not exactly cuddly.
Too bad the Raspberry Pi didn't exist back then!
Re: Sonic Bust: The Rise And Fall Of Sega Enterprises
@tektite_captain That would be an interesting topic to look into. Sega had their games on other companies' systems within a year of the announcement, with Sonic Adventure 2 Battle coming to the GameCube just 6 months after its Dreamcast release, for example.
Did they start asking around for dev kits before announcing that they were going third-party, or was it a scramble to get things going after January?
Re: Nintendo's Plan To Prevent 3DS Hackers Has Been Defeated Already
@RupeeClock Okay, if we're talking about the big picture, I can see where you're coming from. Between used games, piracy of all kinds, and whatever we already have in our collections, there are a lot of ways to enjoy Nintendo games without forking over the full price for a Switch and the latest installment of whatever series.
But even with all of these elements in play, the Switch and its games have flown off the shelves for years now. So what is the actual benefit of specifically closing off 3DS hacking, arguably one of the more niche and challenging ways to get and play games?
Re: Nintendo's Plan To Prevent 3DS Hackers Has Been Defeated Already
@RupeeClock You think that the existence of older installments is a significant threat to sales of the newer ones? Considering how well Tears of the Kingdom is doing (despite looking a lot like BotW), I'm thinking that any series that's had a generational leap recently (3DS to Switch) should be especially safe!
Between that and the obvious fact that there are tons of ways to... "acquire" old 3DS or Virtual Console games without hacking a 3DS, Nintendo would have to be hopelessly delusional and paranoid to actually think this update helps their business in any meaningful way.
Oh...
Re: Nintendo's Plan To Prevent 3DS Hackers Has Been Defeated Already
@LunarFlame17 One final middle finger to the fans, apparently.
Re: EON's XBHD Upgrades Your OG Xbox For A Glorious HD Future
@RetroGames By default, solutions like this will just give you a crisp 480p, upscaled to a higher res for your TV (as opposed to the smeared mess that you'd likely get if you plugged the composite cables in directly).
However, many games have been modded to natively run in HD, and I hear that the performance hit is minimal in some of them. This adapter would be a great way to take advantage of that.
EDIT: Also, some OG Xbox games already support HD natively (no mods needed), but Halo isn't one of them.
Re: Rare Co-Founder Under Fire For "Teasing People" With 1997 Space World Zelda Cart
@Serpenterror That still wouldn't make it legal, strictly speaking...
And Nintendo would still see this stuff as a threat, somehow. Like people aren't going to pay for an NSO sub to play Zelda, if they have access to the Spaceworld build? Or maybe it's that seeing WIP builds will undermine people's perception of Nintendo quality (not as if anything they made in the Wii era could already do that)!
While I expect that Stamper has already dumped these carts privately, I do wish he'd release them- though he's kind of blocked that option off by revealing that he has all of these.
Re: Review: Anbernic RG405M - PS2 And GameCube Emulation That Fits In Your Pocket
@N64-ROX I know this isn't Digital Foundry, but it would have been nice to see a few examples of games that worked well, and a few that were too slow. As it is, performance is barely mentioned.
Re: Review: Anbernic RG405M - PS2 And GameCube Emulation That Fits In Your Pocket
@-wc- You know what they say: "It takes money to find money!"
...er, something like that, anyway.
Re: Original Shantae For Game Boy Color Heading To PS4 & PS5 Later This Year
Always glad to see classic games being brought to more platforms!
Still frustrating to see so many games do Switch/PS4 only (I can understand skipping Xbox, but PC?), but at least there will be two options now, instead of just one.
Re: Review: Anbernic RG405M - PS2 And GameCube Emulation That Fits In Your Pocket
Isn't the price a bargain for this level of performance? Hard to say without knowing which games do or don't run well, but it's pretty impressive if this can handle a typical GC, Wii, or PS2 game at full speed. (I wouldn't expect a locked 60fps in the Rogue Squadron games, of course.)
Re: God Of War Creator David Jaffe Enlists AI To "Fix" Zelda: Tears Of The Kingdom
I find BotW attractive (technical issues aside), but does anyone else wish the in-game graphics were as vibrant as the box art? The colours and contrast are kind of muted in-game, whereas the box has a lot more punch. Not sure if TotK makes any changes here.
Re: Random: Street Fighter 6 Seemingly Confirms Final Fight's Metro City Is In Canada
Mistake, retcon, or simply shoving the icon up north to make room for the other NYC-based level (which I assume is what that nearby purple dot stands for)?
The icon for Metro City isn't even placed on Toronto- rather, some tiny northern town that no one's heard of, like New Liskeard (400km straight north of Toronto).
To be fair, I've only been up there once, and it wasn't in 199X, so maybe there was a giant, crumbling metropolis that got bulldozed in the new millennium?
Re: The Making Of: Chandragupta: Warrior Prince - The Indian 'Prince Of Persia' Published By Sony
@Sketcz I haven't read Wolf's book. It doesn't seem to be available now, at least at the link given in this article, but it does sound interesting.
I looked up The Adventures of Nyangi after you mentioned it, and yeah... it does look pretty rough. However, this is from 2007 (quite early, as far as indies go- especially 3D indies!), and the dev reportedly coded it himself from scratch, so that's still an accomplishment, I'd say!
Re: The Making Of: Chandragupta: Warrior Prince - The Indian 'Prince Of Persia' Published By Sony
There's tons of potential out there, for sure. Africa comes to mind, both for being so huge (containing more countries than Europe, plus 3x the population and 3x the landmass!), and for how little about its various countries and cultures most of us know.
Unfortunately, it's an uphill battle for smaller game dev scenes outside of the usual countries to make it on a worldwide level, and of course, a lot of writers and game designers from other countries end up making European- or American-inspired works anyway, as the article touched on.
And if a western studio tried their hand at it, they'd need to do a heck of a lot of research first- and then it would still cause controversy, even if they did it right.
But who knows, especially with indie devs around the world finding new opportunities these days? I wouldn't have guessed that one of the best beat-'em-ups of all time would come from two guys in Uruguay, for example!
Re: Forest Of Illusion's Closure Shows How Precarious Video Game Preservation Is
@Utena-mobile Exactly!
No one took movie preservation seriously in its early days, but now we see the movies themselves and their pre-release materials as historically and culturally significant, after it's too late.
But apparently, we don't learn, because history repeats itself- source code, prototypes, and even some finished games are still being lost, even after we've been lamenting the loss of silent movies or The Wizard of Oz's Jitterbug scene (i.e., lost beta content!) for decades now.
For centuries, if not millennia, there has been simultaneously an appreciation for "culture" (old stuff) alongside an apathy or even disdain for "pop culture" (basically anything current), even though it's just a matter of time until what's new becomes historical...
Re: Forest Of Illusion's Closure Shows How Precarious Video Game Preservation Is
Good article, and a big topic that definitely warrants discussion!
But why keep insisting that the closure definitely had nothing to do with pressure from Nintendo? FoI's official statement leaves a lot of room for interpretation ("a few reasons" could mean a lot of things!), and togemet2's less-official comments strongly imply there was something heavy and legal-related going on. I'm not seeing anything to rule out involvement by the dreaded "Nintendo Ninjas".
Unless there was another statement made later, which I'm not aware of!
Re: Guide: Best Wonder Boy Games, Ranked By You
@Damo Yeah, they're on the Anniversary Collection from 2023, but not the smaller collection from 2022. (I'll edit my previous comment for clarity.)
For anyone who's not a total completionist, your best bet is arguably to pick up the Sega Vintage series Wonder Boy collection on Xbox (around $10 at full price!), grab Monster Lair by itself on Steam ($1), and then get the remake of Dragon's Trap ($20). That covers all of the games from Anniversary except the original Wonder Boy.
Re: Guide: Best Wonder Boy Games, Ranked By You
@Pally356 Is that boss even possible to beat on 3 hearts? With the way Shion gets thrown around by everything (including a conveyor belt that moves as quickly as he can run), I would've thought it's impossible to avoid taking damage.
Heh, I bet the prince makes it clear that he's dying in the Japanese version. His English text is so hilariously casual that it must be censorship.
Re: Guide: Best Wonder Boy Games, Ranked By You
Just to clarify: the original version of MWIV was delisted on Wii, but it's still available in the Wonder Boy collections on all modern platforms.
On that topic, all of the games in this list are available one way or another, but it's an awkward patchwork unless you buy the Anniversary collection that released this year:
The previous Wonder Boy collection (from 2022) on PS4 and Switch lacks Monster Lair and Dragon's Trap, but it does have the original Wonder Boy, whereas the even older (and cheaper!) Sega Vintage one on Xbox systems doesn't have any of those three. Monster Lair wasn't in any actual Wonder Boy compilations prior to this year's Anniversary Collection, but can be purchased through "Sega Mega Drive and Genesis Classics".
Re: Poll: What's The Best Wonder Boy Game?
@Mgalens Yeah, I could see the pyramid being a slog the second or third time around.
But I found the final boss in Monster World (North American version, specifically!) to be so bad that it soured my impression of the game in general.
Haven't played Dragon's Trap, so hopefully "that part" isn't like MW.
Re: Random: Fan Discovers Hidden Function For Ocarina Of Time's "Useless" Ice Arrows
My memory is a bit fuzzy- is there anything preventing players from getting the ice arrows before entering the Water Temple at all? I remember using the Hookshot to cross the desert early- there's a spot where you can just barely latch onto one of the flagpoles and pull yourself across the quicksand.
Or am I misremembering, and it's only the Longshot that can do that trick?
Re: The Making Of: Soleil / Crusader Of Centy, Sega's Answer To Zelda
@Diogmites Bets on how long it'll take before the next "Shining Rogue" article shows up?
I can't wait to find out that Wolf Team's Tales of Phantasia started as Shining Tales, or that Camelot's Mario Golf started as Shining Golf!
Re: Random: The Holy Bible Was Almost Ported To Game Boy Advance
There was also an original Game Boy version of the Bible text, but I'm pretty sure that one actually saw a release in its time. This GBA version looks like it would have been a lot more readable, though, thanks to the smaller text with smoothing.
Re: Bruxólico Is A Gorgeous New Platformer For The ZX Spectrum
@-wc- Judging by the different shades and textures there, it looks like there is a lot of blending (using dithered patterns, of course).
The extremely saturated R/G/B shades that the Spectrum uses probably wouldn't blend as well, and wouldn't they also be really garish by comparison?
Re: I'm Just Joking When I Tell Valve To Make Portal 3, Says Series Co-Writer
So basically: "We're technically allowed to work on whatever projects we want, but we're all deathly afraid of rocking the boat."
Re: Random: So, How Tall Is Metroid's Samus Aran?
The source that claims Samus is only 190cm with the suit is derived straight from the original Japanese manual for Metroid II, if I recall correctly. Between that and the less-specific reference in the American promo image, I'd say the former seems more likely to be "canon".
Still, Samus is pretty tall, regardless (nice try, Team Ninja).
Not that it really matters, but does she even wear heels inside the suit? That seems silly, not to mention those are a new addition. More likely that the Power (or Varia, Phazon, etc.) Suit's boots add 1-2 inches, and the Zero Suit effectively adds nothing to Samus's height when she's in the Power Suit.
Re: Random: So, How Tall Is Metroid's Samus Aran?
@Guru_Larry Haha, glad I'm not the only one who was bothered by that!
However, images like the one above reveal that her shoulders don't really extend outside the torso section- she has to lift her arms out towards the sides a bit, even when the suit's arms are down, and the shoulder pieces are always basically empty.
Re: F-Zero Gets Another Spiritual Successor In The Shape Of XF - eXtreme Formula
@Tobunari The F-Zero series wasn't a flop- just nowhere near as big a cash cow as Mario Kart.
I have to wonder, too, how a new F-Zero would be received today, after 20+ years of people gushing about how good GX was- and as many years of the series protagonist bringing his infamous "Falcone Pawnch!" in Smash Bros. Elements of the series have gained a lot of exposure in those two decades, though it remains to be seen if it would boost sales today.
Valid point around the graphics, though. GX was reportedly made on a fairly modest budget, but AV worked magic with that game, not to mention that topping those graphics in a Switch game now would cost more.
While there are many of us who crave a new F-Zero, some of us are a bit skeptical as to whether Nintendo could do the series justice now. Bringing the Ryu ga Gotoku team back would probably be the best bet, but this is all wishful thinking.
Re: Anniversary: The 7th Guest, The Game That Sold The World CD-ROM Gaming, Turns 30 Today
Never did play this one (yet, anyway), but there's a charm to the early CG stuff (along with the design sensibilities that tend to accompany it).
If it's anything like an action-less Resident Evil 1, distilled down to puzzles and cheese (which is how I imagine The 7th Guest), then it could be a good time.
Re: The Making Of: John Romero's Daikatana, The Game Boy Color Zelda Clone That Outscored Its Big Brother
@JJtheTexan Square Enix, apparently. Daikatana is still available on stores such as GOG (for $1 at the moment!) and Steam, and SE is listed as the publisher.
Probably not much need for a remaster, then, and a remake or reboot would be a seriously risky move (even if the likes of Bubsy, Shaq-Fu, and Ikki have made this a bit of a trend lately). But SE should make the GBC version properly available, for sure! Just put the unedited ROM up on Steam for $5. I'd buy it.
Re: Rare Co-Founder Shows Conker 64, Fans Immediately Beg Him To Dump It
@-wc- First place was a tie between Dinosaur Planet and Vexx. The latter is a platformer in the style of Super Mario 64, and its tumultuous development mirrored that of DP/Star Fox Adventures: half of the environments, several game mechanics, and most of the story were removed, and what was left was awkwardly pieced together with a whole "bad guy blew apart the planet" backstory.
Of course, DP's ROM was released a couple of years ago, so that leaves Vexx as the remaining Holy Grail of prototypes- in my estimation, anyway!
Conker would probably take third place after those two. It's just so different from what we got, and parts of it look like a bizarro alternate universe version of BFD, where Conker doesn't touch alcohol, and no one swears or throws poo at him.
After that, maybe Kameo for GameCube, followed by Zelda 64? There's probably something I'm missing, but I can kick myself over it later.
Re: Rare Co-Founder Shows Conker 64, Fans Immediately Beg Him To Dump It
@Sciqueen Conker's Bad Fur Day is strange and unforgettable, whereas Twelve Tales seems like a very generic game that could have easily gotten lost in the avalanche of late-'90s 3D platformers.
That said, not all of BFD is nearly as funny as it thinks it is, and the gameplay is oddly clunky for a game from 2001 (about a nimble forest critter, at that!).
I feel like the original vision might have been more fun as a game, but wouldn't have made nearly the same impact.
Re: Rare Co-Founder Shows Conker 64, Fans Immediately Beg Him To Dump It
@N-MCMXCIX That would be really cool to see, but how far in development was Conker?
Star Fox 2 was almost finished already, so that's a different matter.
Even if it's not practical to try to finish Twelve Tales, I'd still love to see the ROM released in some form. Rare Replay could include it and some other protos (like Dream!) as unlockable content, and put up a disclaimer stating that it's not a finished product.
Re: Rare Co-Founder Shows Conker 64, Fans Immediately Beg Him To Dump It
I hope the ROM gets released, one way or another. This is in my top 5 most wanted prototypes to play- probably top 3, even.
Re: Dedicated Romhacker Converts More Than 80 SNES Games Into FastRom
It's kind of ironic: much of the infamously slow SNES's reputation is not because it was actually slow, but because it had to be underclocked to properly handle the cheap cartridges. Run it at stock speed, and things don't look so bad!
Re: EA Isn't Wiping Mirror's Edge From Digital Existence After All
@blackknight77 The PC version is, as usual, basically an HD remaster already!
Same goes for the Xbox 360 version, if you have an Xbox Series console to play it on.
Just replayed it recently, and it still looks great, aside from some rough shadowing on characters (which is noticeable maybe 1% of the time, if even that).
Re: Random: Tim Stamper Has To Lick 25-Year-Old Chocolate BAFTA Because Banjo-Kazooie Won A Twitter Tournament
Er, I think you meant to post this reply from BAFTA:
"Not sure we can endorse this 🤣"
Stamper's questioning the exclusivity of this chocolate award doesn't really prove whether BAFTA supports the licking of said award!
Re: Both 'Little Big Adventure' Titles Are Getting The Remaster Treatment
@-wc- Little Big Adventure is pretty clunky, to the point that someone used to modern standards would be just as well off playing the original Tomb Raider or something. So there is potential to make it more accessible.
But will this remake do so without losing the soul of the originals? So far, this is looking like quite a departure. Time will tell...
Re: Both 'Little Big Adventure' Titles Are Getting The Remaster Treatment
@-wc- I don't know- Twinsen himself looks like a pretty faithful interpretation of the original model, without looking too awkward (no small feat!), and that dune buggy shot looks like this style has potential.
On the other hand, it bothers me that HD = flatter and more cartoonish, in so many cases. Admittedly, I've barely played the original LBA/Twinsen games, but the fine-grained textures and oddly shiny lighting of LBA2 really appealed to me, and those are lost in the remake.
Re: A Soulcalibur Collection Might Be On The Way
@-wc- I feel like a lot of mid/late PS2 games already started to look a fair bit more drab (albeit more detailed!), while some of the early PS360 games again leaned into that pre-rendered CG look for a time. (See Rare's work, especially in 2005.) And then Gears of War happened, and we know the rest.
But anyway...
Looking it up now, it seems that SoulCalibur on Xbox systems does include the art gallery, even though it drops the Mission mode. It also unlocks everything from the start, reducing the incentive to play Arcade mode as every character. The main reason most people give is the file size, but that doesn't add up: mission mode has few unique assets, whereas the gallery is full of them. Considering the way unlockables were handled, this all seems like a misguided attempt to focus in on the core gameplay for a purer fighting experience. (Didn't Guilty Gear XX do the same thing? Re-releasing the game with less content to "accent" the "core"?)
I really liked Mission mode as well, and played all the way through it more than once! SC2 had the same mode, but it didn't hold my interest quite as well- largely because of the dungeons being a bit of a slog. And then SC3 onwards went in different directions, of course.
Re: A Soulcalibur Collection Might Be On The Way
@-wc- Was I just imagining it, or were console graphics heading in that direction for a short time, before abandoning it in favour of higher object density, more complex texturing... and bloom lighting?
Some of the earlier 6th (and even 7th) gen games had a lot of emphasis on crisp textures, high poly counts, and hard shadows, but this gave way to a more muted, drab look.
If Retro ever does another Donkey Kong Country, they should make it look like DKC3- except in 3D, of course.
Re: A Soulcalibur Collection Might Be On The Way
@Muriustar It's always good to have a legitimate way for people to purchase the game, though. Right now, SC1 is only on Xbox, and that version lacks some of the Dreamcast's content (the mission mode and art gallery, as I recall).
As more companies keep their games perpetually available on long-running platforms like PC (and Xbox now), then there should be less need for studios to spend their time on (re)remastering everything every decade.
Re: A Soulcalibur Collection Might Be On The Way
Not expecting to actually see a full collection, as great as that would be, but even a remaster of the Dreamcast original that doesn't cut any content would also be cool.
Re: Random: Shovel Knight 64 Doesn't Exist, More's The Pity
All of the blurry scenery is just a pre-rendered background (also see the windmill screenshot), so the amount of actual geometry should be well within the N64's capabilities. But the resolution and colour depth are above those of even Conker's backgrounds- which were already technical wizardry in themselves.
I've really warmed up to the N64 over the years. There's something special about exploring those early 3D environments, even in games like Quest 64 (or Aidyn Chronicles, which I'll get if I can find it for cheap... like that'll happen).
Though it's all the better when the gameplay is also engaging- and some of the better games of that era, like Mario 64 and Perfect Dark, have a level of depth that newer games often lack.
Re: Best Nintendo Systems - Every Nintendo Console, Ranked By You
@bryce951 Hey, I'm no hipster: I liked the GameCube before it was cool!
(Oh, wait a minute...)
But seriously, the GameCube was an amazing system with an equally amazing library, and millions of us recognized that at the time. Just not as many millions as there were on the PS2 side of things!