Ouch, the irony of deciding to bring Duke Nukem Forever to the PS2, after a different Duke project ran into development troubles.
Anyway, the time-travelling premise sounds like it could have been fun (and probably just a tiny bit stupid!), assuming the story and game design really leaned into the absurdity of it all.
This definitely would have been cool to see, though I'm not sure that a Tenacious D soundtrack would have fit. Seems like it would have been too much of a departure from the game's tone.
@Goj Not really- the Switch 1 is an absolute potato. Nintendo got Super Mario Sunshine running pretty well, but my understanding there is that the code was recompiled (effectively translated) in advance, making it a hybrid of native and emulation.
If you try running even an older, faster version of Dolphin on an old PC, you'll see that just emulating 6th gen consoles on an Xbox One or PS4 is already a huge undertaking, and those are well ahead of the Switch.
@ArcadeRacingCENTRAL Great to finally have some confirmation as to where that stutter came from, so thanks!
The GameCube and especially PS2 (probably Xbox as well) slowed down considerably whenever there was a lot of dust/smoke being kicked up, like when starting a race. I had always assumed that the jittery appearance while turning was caused by the smaller amount of smoke coming from the tires at those times (i.e., just enough to slow the game down to around 55-58fps, causing little stutters).
But then I ran it in Dolphin with overclocking, and the juddery turning was still there. I don't recall looking into it further, but I was a bit confused after seeing that.
I like the ridiculous Arabian Fight (I think that's the one) scaling they've got here, where it's a little exaggerated, but still looks really cool in a '90s way.
If the Dragon Ball IP is eventually being removed, then does that mean a commercial release is being considered?
Where do they get "over 40 years of experience in the videogame industry"? I assume they're counting their mechanical games without video displays, but that's a stretch! They could just call it "the games industry" and technically be telling the truth.
Looks pretty impressive, based on those screenshots. That beach one literally looks like a scene from a 3DS game! And assuming the overlay at the top is accurate, then their claim of "high framerates of at least 30+ FPS" is understating it a fair bit.
@gingerbeardman Looks like the author(s) scrubbed the whole thing instead of correcting the errors: no tweet, no article on their site. Seems really fishy.
I don't even know what they got wrong. There is indeed a Mario Kart 64 decompilation on GitHub, and it just reached 100.0% in the last couple of days, apparently.
I would have assumed that Nintendo put a gun to the writer's head, but that same X account still mentions the Mario Party 4 decomp, so I really don't get it.
Quite the milestone, even if Mario Party 4 wouldn't have been my first choice! This game already runs beautifully on original hardware and emulators, but one enhancement that it could benefit from is added geometry outside the camera bounds, allowing for wide/ultra-wide display modes. Most of the environments were built with a fixed camera in mind, and only the bare minimum was modelled. (Actually, I think there's at least one place where you can see just past the edges of the map, even without hacks.)
Great stuff! PC port or not, it'll be great if someone cleans up the timings: there is already a 60fps code for emulators, but certain elements are too fast. (This game's whole way of handling speed/timings is really janky.)
And HD texture packs also already exist, but maybe we'll be able to get 3D models for the characters now?
@MegaManFan What would the correct order be, then?
A full decompilation would make it way easier to actually fix the bugs, add new content (if necessary), and finish the game. A recompilation like this also helps a lot (even if it isn't quite as thorough or as easy to work with), and to my understanding, the recomp can act as a sort of reference point that makes a proper decomp easier to do.
Once the game has been improved/completed, compiling it again into a PC executable or N64 ROM is relatively simple, as opposed to trying to poke at addresses by hand and cram new data into a tightly-packed 64MB ROM.
@MysticWangForce Arcade (from GT3 onward?) is just a quick race mode, with the same sort-of-realistic handling as the sim mode.
Simulation mode is named for the aspects of saving up money, making purchases, and tweaking your cars between races, but the core gameplay during races is exactly the same, as far as I could tell during my time playing GT3.
The visual spectacle there is something else- not even F-Zero GX's track designs were quite that wild!
I wonder if this actually plays well, though. That footage looks a little chaotic and hard to parse at times, even in 1080p60. So much stuff flying around, and at a low framerate to boot.
@BulkSlash I had no idea that this worked on real hardware now! It seems that modders found ways to optimize the game considerably. It's far from a true 60fps, from what I'm seeing, but it stays above 30 most/all of the time, which is an accomplishment in itself.
Note that this optimization most likely took a lot of work. Removing a 30fps cap is simple, but making the game engine fast enough to actually run at 60 on real hardware is not!
The 60fps code itself is, as with many games, just changing a single number. Some games immediately work flawlessly with this (at least on emulation), whereas others need a ton of manual work to fix everything. DKR was in-between: its 60fps hack needed a few tweaks, but it's possible that the people behind the N64 optimization have fixed that, or are going to.
It's rare that a game is capable of considerably better performance, but simply doesn't enable it- that'd be a huge oversight! There's almost always a reason for the limitations. Though I will say that some games, such as Tomb Raider Legend on GameCube, or the Sonic Storybook games on Wii, run quite well at 60fps. It would seem that the devs couldn't get it stable enough for their liking, and made a judgement call to cap it at 30 for a more consistent experience.
@MG4M3R It looks like he's saying that Linda's design was approved immediately, but Amiga had to go through 30-40 different designs before the orthodox one was accepted.
@Aiden_Warren I think we all know about emulation here!
Decompilations, and especially native PC ports, allow for all kinds of enhancements that aren't possible through emulation. For example, there's a hack that makes the N64 version Diddy Kong Racing run at 60fps, but it has a few bugs, as all it does is change a single number. A decomp would make it easier for someone to go through the code and tweak any of the timings that aren't working properly.
And imagine all of the new content that modders could add to a PC release: new characters, new tracks, etc.!
@slider1983 I thought it seemed like that, too. It might be because old games could only move things (objects as well as the screen itself) around by whole pixels, with no in-between. So if the screen is scrolling very slowly, like 30 pixels per second, it can only shift over by one pixel on every second frame: effectively resulting in 30fps scrolling, even while the characters are moving smoothly! That might be what's giving the impression of choppier motion in the original (which scrolls very slowly at times) compared to the faster scrolling seen in this remake.
@Andee I'm just imagining the clickbait that could come from this: "You won't believe what Skeleton #1 from King's Field looks like now!" "Skeleton #2 is all grown up now, and he's mind-bogglingly gorgeous!"
Wait a minute- does this mean they already got the original PS2 textures working on Dreamcast, and are now trying to go beyond even that? Last I saw, the textures were all scaled down by half, due to the Dreamcast's RAM limitations.
@Andee And the Omega Collection, while they're at it!
It's strange and unfortunate how limited/quiet the Wipeout series has been lately. Is there a tangled legal situation, or something? I'd love to see Wipeout come to more platforms. Not sure if Sony would have to give permission for the Omega Collection specifically, but some previous games have been on competing consoles like the Saturn and N64, so it's not like it's exclusively their series.
@Quick_Man I didn't say anything about this agenda or that. Is it not objectively true that: 1. Many Japanese/anime-ish games have been blocked or censored* in the past decade or so. 2. Other games have gotten away with the same stuff on a T or M rating.
*Using "censored" in this context to mean something was provably toned down or removed, regardless of whether it was caused by governments, ratings boards, company standards, etc.
@MSaturn It's a Japanese/anime game thing. Significantly stricter standards when games have "anime" looking characters, regardless of the characters' ages.
I thought Sony was the most zealous about anime character censorship, followed by Nintendo. But now there's stuff that even they are okay with, that Xbox won't allow?
@Daniel36 I assume "wizard" refers to those step-by-step setup/installation programs? It sounds like there's a modern- and somewhat sketchy- Unity engine app which launches first, allowing you to change some settings or something, before it launches the actual game.
@KingMike All true! I noticed a mention of "puzzle shooter" on the box. I have played it, and the connection to Tetris is pretty flimsy. (I was only being half-serious about counting it.) Though it technically is a puzzle, and it involves falling blocks, so...
Just want to point out that the second of the two embedded videos is using PiStorm, which is basically a modern CPU replacement for the Amiga, and this produces impossibly good performance.
The first video shows it running on real hardware at ~5fps.
@sdelfin This is a good point! There's overlap between the PC/console and US/UK/EU issues, but they're not synonymous.
I've come across '90s PC gamers- many of them American- who feel that console-only gamers overstate the importance of titles like Goldeneye. And of course, the console gamers can fire back with their own rebuttals. But anyway, it really is reminiscent of the regional debate, with two often isolated groups emphasizing the things they know, and downplaying anything outside that.
@dunk I was specifically thinking of games journalists saying that gamers are losers, but yeah, gamers themselves saying "gamers are losers" has also become more common since then!
@JohnnyMind Yeah, even if there isn't a full decompilation to analyze yet, there would still be various ways of testing this, like using an emulator with save states (and maybe both "players" managed by a single controller). Not sure why no one did this, if this was such a longstanding mystery.
@-wc- Judging by the HUD's proportions, this game seems to already be optimized for 16:9 displays! I don't remember seeing a widescreen mode in the options, but maybe it's a system-level setting. Plus, I haven't played GT3 in a while.
@-wc- Too true, unfortunately. Even the good ones arguably take more liberties with the source material than they need to.
That said, I find Anderson's Resident Evil movies to be cheesy fun, and some of them (particularly the second and... was it the fourth or fifth?) do make an effort to draw from and connect to the games. It is really weird that he's seemingly trying to make HotD legitimately scary, but I'm not going to completely write it off just yet.
"It’s going to be immersive and very, very scary." "it reflects the experience of playing the video game" These two lines are contradictory. Does he know what The House of the Dead is?
@Zenszulu How many games in 1998 or later were still in mono? As far as I'm aware, almost everything was in stereo by then (even a majority of Game Boy and GBC games, if you plugged in external speakers), and many games also offered an option to choose.
@AJB83 I'm glad that Xbox 360 and Nintendo 64 were some of the first systems chosen for this recomp technique, as they both have so many potentially great games... and such poor technical performance holding those games back!
@N00BiSH Check out PCGamingWiki. Looks like Generations is known to have issues on Windows 11, on top of the other stutters we were talking about, but there are unofficial patches that can fix these things!
@N00BiSH Not surprised that the remaster changed something for the worse, however small it was (it's basically inevitable). Wonder if anyone has reverted things using mods.
I did experience a single, noticeable, inexplicable framerate drop in modern Chemical Plant, and this is a known issue, but it was otherwise perfect, as far as I recall. (This was with a GTX 960 on Win7.) I wasn't aware that some PCs/OSes had worse issues.
@N00BiSH When someone recompiles Generations? That game has had a native PC version for a long time. It's a little harder to get in its original form now, as the remaster with Shadow's campaign has replaced it, but that should be an equally good experience if your computer isn't too old.
Or were you just hoping for easier mod support? I'd assume there's a decent selection of mods already, but haven't looked into it.
PS: Series X doesn't run Unleashed smoothly? I saw a video showing that it powers through even the infamous problem spots in the Adabat level... albeit at the original game's sub-HD resolution. Does it have issues elsewhere?
Comments 498
Re: A Build Of A Cancelled PS2 Duke Nukem Game From Rockstar Has Just Emerged Online
Ouch, the irony of deciding to bring Duke Nukem Forever to the PS2, after a different Duke project ran into development troubles.
Anyway, the time-travelling premise sounds like it could have been fun (and probably just a tiny bit stupid!), assuming the story and game design really leaned into the absurdity of it all.
Re: We Almost Got A MediEvil Movie With A Tenacious D Soundtrack, But The Universe Clearly Isn't That Kind
This definitely would have been cool to see, though I'm not sure that a Tenacious D soundtrack would have fit. Seems like it would have been too much of a departure from the game's tone.
Re: Nintendo Locking A Screen Filter Behind A Console Upgrade Hasn't Gone Down Well With Everyone
@Goj Not really- the Switch 1 is an absolute potato. Nintendo got Super Mario Sunshine running pretty well, but my understanding there is that the code was recompiled (effectively translated) in advance, making it a hybrid of native and emulation.
If you try running even an older, faster version of Dolphin on an old PC, you'll see that just emulating 6th gen consoles on an Xbox One or PS4 is already a huge undertaking, and those are well ahead of the Switch.
Re: One Of The Best Non-Sega Arcade Racers Just Got A Recompiled PC Port
@ArcadeRacingCENTRAL Great to finally have some confirmation as to where that stutter came from, so thanks!
The GameCube and especially PS2 (probably Xbox as well) slowed down considerably whenever there was a lot of dust/smoke being kicked up, like when starting a race. I had always assumed that the jittery appearance while turning was caused by the smaller amount of smoke coming from the tires at those times (i.e., just enough to slow the game down to around 55-58fps, causing little stutters).
But then I ran it in Dolphin with overclocking, and the juddery turning was still there. I don't recall looking into it further, but I was a bit confused after seeing that.
Re: One Of The Best Non-Sega Arcade Racers Just Got A Recompiled PC Port
Looks great on PC, but the lack of the Dreamcast (+GCN/PS2/Xbox) features makes this arcade-based port of 2049 somewhat less appealing by comparison.
Should be easily the best way to play SF Rush 1/The Rock, though!
Re: Sega Saturn Is Getting A New Fan-Made Dragon Ball Fighter
I like the ridiculous Arabian Fight (I think that's the one) scaling they've got here, where it's a little exaggerated, but still looks really cool in a '90s way.
If the Dragon Ball IP is eventually being removed, then does that mean a commercial release is being considered?
Re: "Saturn Is A Lot More Fun" - 1995 Trade Ad Shows Just How Rattled Sega Was About PlayStation
Where do they get "over 40 years of experience in the videogame industry"? I assume they're counting their mechanical games without video displays, but that's a stretch! They could just call it "the games industry" and technically be telling the truth.
Re: Rocket League-Esque 'Driving Strikers' Makes The Jump From Dreamcast To N64
Looks pretty impressive, based on those screenshots. That beach one literally looks like a scene from a 3DS game! And assuming the overlay at the top is accurate, then their claim of "high framerates of at least 30+ FPS" is understating it a fair bit.
Re: The Making Of: Ape Escape, Sony's Groundbreaking Platformer That Unlocked The DualShock's Potential
@PrivateCat Better get on that, then!
Ape Escape 1 and 2 are about $10 each on modern PlayStation consoles, if you have one.
Re: Hot On Diddy Kong's Tail, Mario Kart 64 Has Now Been Successfully Decompiled
@gingerbeardman Looks like the author(s) scrubbed the whole thing instead of correcting the errors: no tweet, no article on their site. Seems really fishy.
I don't even know what they got wrong. There is indeed a Mario Kart 64 decompilation on GitHub, and it just reached 100.0% in the last couple of days, apparently.
I would have assumed that Nintendo put a gun to the writer's head, but that same X account still mentions the Mario Party 4 decomp, so I really don't get it.
Re: GameCube Decompilation Kicks Off With Mario Party 4
Quite the milestone, even if Mario Party 4 wouldn't have been my first choice!
This game already runs beautifully on original hardware and emulators, but one enhancement that it could benefit from is added geometry outside the camera bounds, allowing for wide/ultra-wide display modes.
Most of the environments were built with a fixed camera in mind, and only the bare minimum was modelled. (Actually, I think there's at least one place where you can see just past the edges of the map, even without hacks.)
Re: Hot On Diddy Kong's Tail, Mario Kart 64 Has Now Been Successfully Decompiled
Great stuff! PC port or not, it'll be great if someone cleans up the timings: there is already a 60fps code for emulators, but certain elements are too fast. (This game's whole way of handling speed/timings is really janky.)
And HD texture packs also already exist, but maybe we'll be able to get 3D models for the characters now?
Re: Looks Like Another PS1 Classic Is Coming To Dreamcast
This could be my excuse to finally get around to playing Driver 2, if all goes well!
Re: Rare's Cancelled N64 Title Dinosaur Planet Is Getting The Recompilation Treatment
@MegaManFan What would the correct order be, then?
A full decompilation would make it way easier to actually fix the bugs, add new content (if necessary), and finish the game. A recompilation like this also helps a lot (even if it isn't quite as thorough or as easy to work with), and to my understanding, the recomp can act as a sort of reference point that makes a proper decomp easier to do.
Once the game has been improved/completed, compiling it again into a PC executable or N64 ROM is relatively simple, as opposed to trying to poke at addresses by hand and cram new data into a tightly-packed 64MB ROM.
Re: Chronicles Of The Wolf Delivers Castlevania Vibes This June, Complete With The Voice Of Alucard
"I'm interested in this."
-Alucard
Re: Ex-PlayStation President Claims To Have "Partly Saved" Gran Turismo From Failure
@MysticWangForce Arcade (from GT3 onward?) is just a quick race mode, with the same sort-of-realistic handling as the sim mode.
Simulation mode is named for the aspects of saving up money, making purchases, and tweaking your cars between races, but the core gameplay during races is exactly the same, as far as I could tell during my time playing GT3.
Re: Footage Of Taito's Cancelled F-Zero-Style Racer 'Vertexer' Appears Online
The visual spectacle there is something else- not even F-Zero GX's track designs were quite that wild!
I wonder if this actually plays well, though. That footage looks a little chaotic and hard to parse at times, even in 1080p60. So much stuff flying around, and at a low framerate to boot.
Re: Soon, You'll Be Able To Play Diddy Kong Racing Natively On Your PC
@BulkSlash I had no idea that this worked on real hardware now! It seems that modders found ways to optimize the game considerably. It's far from a true 60fps, from what I'm seeing, but it stays above 30 most/all of the time, which is an accomplishment in itself.
Note that this optimization most likely took a lot of work. Removing a 30fps cap is simple, but making the game engine fast enough to actually run at 60 on real hardware is not!
The 60fps code itself is, as with many games, just changing a single number. Some games immediately work flawlessly with this (at least on emulation), whereas others need a ton of manual work to fix everything. DKR was in-between: its 60fps hack needed a few tweaks, but it's possible that the people behind the N64 optimization have fixed that, or are going to.
It's rare that a game is capable of considerably better performance, but simply doesn't enable it- that'd be a huge oversight! There's almost always a reason for the limitations. Though I will say that some games, such as Tomb Raider Legend on GameCube, or the Sonic Storybook games on Wii, run quite well at 60fps. It would seem that the devs couldn't get it stable enough for their liking, and made a judgement call to cap it at 30 for a more consistent experience.
Re: "Men Want To Give Their Opinions On Female Characters" - Samba De Amigo Artist On The Toughest Character To Design
@MG4M3R It looks like he's saying that Linda's design was approved immediately, but Amiga had to go through 30-40 different designs before the orthodox one was accepted.
Re: "Men Want To Give Their Opinions On Female Characters" - Samba De Amigo Artist On The Toughest Character To Design
Naka: "Do you think people will assume I'm interested in genderless characters like this, given the fact that I'm not married?"
I don't think this would have occurred to anyone, had he simply not brought it up!
Re: Soon, You'll Be Able To Play Diddy Kong Racing Natively On Your PC
@Aiden_Warren I think we all know about emulation here!
Decompilations, and especially native PC ports, allow for all kinds of enhancements that aren't possible through emulation. For example, there's a hack that makes the N64 version Diddy Kong Racing run at 60fps, but it has a few bugs, as all it does is change a single number. A decomp would make it easier for someone to go through the code and tweak any of the timings that aren't working properly.
And imagine all of the new content that modders could add to a PC release: new characters, new tracks, etc.!
Re: Sega's Altered Beast Gets A Free Fan-Made Remake
@slider1983 I thought it seemed like that, too. It might be because old games could only move things (objects as well as the screen itself) around by whole pixels, with no in-between.
So if the screen is scrolling very slowly, like 30 pixels per second, it can only shift over by one pixel on every second frame: effectively resulting in 30fps scrolling, even while the characters are moving smoothly!
That might be what's giving the impression of choppier motion in the original (which scrolls very slowly at times) compared to the faster scrolling seen in this remake.
Re: Sega's Altered Beast Gets A Free Fan-Made Remake
@slider1983 This is 60fps, the same as the arcade and Genesis/Mega Drive versions.
Re: Random: The Guy Responsible For The Legendary "Mind-Boggling Effects" Meme Celebrates Its Impact 30 Years On
@Andee I'm just imagining the clickbait that could come from this:
"You won't believe what Skeleton #1 from King's Field looks like now!"
"Skeleton #2 is all grown up now, and he's mind-bogglingly gorgeous!"
Re: Dreamcast Ports Of GTA Classics Surpass The PS2 Originals Thanks To Mods
Wait a minute- does this mean they already got the original PS2 textures working on Dreamcast, and are now trying to go beyond even that?
Last I saw, the textures were all scaled down by half, due to the Dreamcast's RAM limitations.
Re: Capcom's Legendary RPG 'Breath of Fire IV' Has Just Got A Surprise Release On GOG
Nice! This is still available on PS3, but it's great that it's available for a wider audience now, and with higher resolutions!
I've never played Breath of Fire, but I've heard it's quite good... and quite weird.
Re: Strong Museum Announces Huge Preservation Haul From Saint's Row Dev Volition
Kudos to them for releasing all of these materials of their own volition!
Re: Looks Like 3DO Might Be Getting An Unofficial Port Of PS1 Classic WipEout
@Andee And the Omega Collection, while they're at it!
It's strange and unfortunate how limited/quiet the Wipeout series has been lately. Is there a tangled legal situation, or something? I'd love to see Wipeout come to more platforms. Not sure if Sony would have to give permission for the Omega Collection specifically, but some previous games have been on competing consoles like the Saturn and N64, so it's not like it's exclusively their series.
Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"
@Quick_Man I didn't say anything about this agenda or that.
Is it not objectively true that:
1. Many Japanese/anime-ish games have been blocked or censored* in the past decade or so.
2. Other games have gotten away with the same stuff on a T or M rating.
*Using "censored" in this context to mean something was provably toned down or removed, regardless of whether it was caused by governments, ratings boards, company standards, etc.
Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"
@Zedecks Video games themselves probably wouldn't be able to exist if companies had to fully appease both Californians and Texans!
Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"
@MSaturn It's a Japanese/anime game thing. Significantly stricter standards when games have "anime" looking characters, regardless of the characters' ages.
Re: Upcoming Saturn Tribute Reissue To Skip Xbox Due To "Provocative Expressions"
I thought Sony was the most zealous about anime character censorship, followed by Nintendo.
But now there's stuff that even they are okay with, that Xbox won't allow?
Re: Lunar Remastered Collection Uses The Working Designs Script
@SpaceChurro Thanks for this! It's what I had suspected, but it's good to finally have confirmation of the translation's status.
Wonder how long it'll take for modders to put the original script back in, so we can have our Tootsie Pop references and whatnot.
Re: If You Act Quickly, You Can Pick Up 'Metro 2033 Redux' For Free On Xbox, Steam, Or GOG
@slider1983 They go for deep discounts fairly often, at least!
Re: One Of The Worst Games Of All Time Has Arrived On Steam, And The Reviews Are Exactly What You'd Expect
@Daniel36 I assume "wizard" refers to those step-by-step setup/installation programs?
It sounds like there's a modern- and somewhat sketchy- Unity engine app which launches first, allowing you to change some settings or something, before it launches the actual game.
Re: "I Was P****d Off" - The Tetris Company's Henk Rogers On Nintendo's "Blatant Attempt" To Copy A Classic
@KingMike All true! I noticed a mention of "puzzle shooter" on the box.
I have played it, and the connection to Tetris is pretty flimsy. (I was only being half-serious about counting it.)
Though it technically is a puzzle, and it involves falling blocks, so...
Re: "I Was P****d Off" - The Tetris Company's Henk Rogers On Nintendo's "Blatant Attempt" To Copy A Classic
@-wc- Columns is older than Dr. Mario, at least. That's the only one I can think of, but there must be others. (Does Quarth count?)
Re: Tomb Raider Just Got A Brilliant New Proof-Of-Concept Demo For The Commodore Amiga
Just want to point out that the second of the two embedded videos is using PiStorm, which is basically a modern CPU replacement for the Amiga, and this produces impossibly good performance.
The first video shows it running on real hardware at ~5fps.
Re: "Poorly Analyzed US-Centric Garbage" - Why Do Americans Keep Ignoring European Gaming History?
@sdelfin This is a good point! There's overlap between the PC/console and US/UK/EU issues, but they're not synonymous.
I've come across '90s PC gamers- many of them American- who feel that console-only gamers overstate the importance of titles like Goldeneye. And of course, the console gamers can fire back with their own rebuttals. But anyway, it really is reminiscent of the regional debate, with two often isolated groups emphasizing the things they know, and downplaying anything outside that.
Re: 30 Years Ago, The Grandfather Of Game Journalism Told 2D Fighting Game Fans To "Get A Life"
@dunk I was specifically thinking of games journalists saying that gamers are losers, but yeah, gamers themselves saying "gamers are losers" has also become more common since then!
Re: 30 Years Ago, The Grandfather Of Game Journalism Told 2D Fighting Game Fans To "Get A Life"
@axelhander This games journalist was doing the whole "gamers are losers" take, some 20+ years before it became popular. Truly ahead of his time!
Re: Something Just Happened In GoldenEye 007 That Has Never Been Seen Before
@JohnnyMind Yeah, even if there isn't a full decompilation to analyze yet, there would still be various ways of testing this, like using an emulator with save states (and maybe both "players" managed by a single controller). Not sure why no one did this, if this was such a longstanding mystery.
Re: Almost 25 Years Ago, Gran Turismo 3 Offered Ultra-Widescreen Support On PS2
@-wc- Judging by the HUD's proportions, this game seems to already be optimized for 16:9 displays!
I don't remember seeing a widescreen mode in the options, but maybe it's a system-level setting. Plus, I haven't played GT3 in a while.
Re: Director Of Upcoming House Of The Dead Movie Says It "Reflects The Experience Of Playing The Video Game"
@-wc- Too true, unfortunately. Even the good ones arguably take more liberties with the source material than they need to.
That said, I find Anderson's Resident Evil movies to be cheesy fun, and some of them (particularly the second and... was it the fourth or fifth?) do make an effort to draw from and connect to the games. It is really weird that he's seemingly trying to make HotD legitimately scary, but I'm not going to completely write it off just yet.
Re: Director Of Upcoming House Of The Dead Movie Says It "Reflects The Experience Of Playing The Video Game"
"It’s going to be immersive and very, very scary."
"it reflects the experience of playing the video game"
These two lines are contradictory. Does he know what The House of the Dead is?
Re: Today I Learned That Metal Gear Solid Roasted People Who Didn't Own A Stereo TV
@Zenszulu How many games in 1998 or later were still in mono?
As far as I'm aware, almost everything was in stereo by then (even a majority of Game Boy and GBC games, if you plugged in external speakers), and many games also offered an option to choose.
Re: This New Unofficial PC Port Of Sonic Unleashed Could Be The Best Version Of The Game Yet
@AJB83 I'm glad that Xbox 360 and Nintendo 64 were some of the first systems chosen for this recomp technique, as they both have so many potentially great games... and such poor technical performance holding those games back!
Re: This New Unofficial PC Port Of Sonic Unleashed Could Be The Best Version Of The Game Yet
@N00BiSH Check out PCGamingWiki. Looks like Generations is known to have issues on Windows 11, on top of the other stutters we were talking about, but there are unofficial patches that can fix these things!
Re: This New Unofficial PC Port Of Sonic Unleashed Could Be The Best Version Of The Game Yet
@N00BiSH Not surprised that the remaster changed something for the worse, however small it was (it's basically inevitable). Wonder if anyone has reverted things using mods.
I did experience a single, noticeable, inexplicable framerate drop in modern Chemical Plant, and this is a known issue, but it was otherwise perfect, as far as I recall. (This was with a GTX 960 on Win7.) I wasn't aware that some PCs/OSes had worse issues.
Re: This New Unofficial PC Port Of Sonic Unleashed Could Be The Best Version Of The Game Yet
@N00BiSH When someone recompiles Generations?
That game has had a native PC version for a long time. It's a little harder to get in its original form now, as the remaster with Shadow's campaign has replaced it, but that should be an equally good experience if your computer isn't too old.
Or were you just hoping for easier mod support? I'd assume there's a decent selection of mods already, but haven't looked into it.
PS: Series X doesn't run Unleashed smoothly? I saw a video showing that it powers through even the infamous problem spots in the Adabat level... albeit at the original game's sub-HD resolution. Does it have issues elsewhere?