Comments 109

Re: You'll Be Able To Secure Your SuperSega FPGA Console For Just Three Bucks

bring_on_branstons

God I'm loving watching this unfold!!
All smells very fishy... like they want lots of people to preorder at $3 so they get some money for nothing and maybe never follow through on it?!
Will be happy to be proved wrong as this thing could be ludicrously cool!
But you'd be a fool to part with any money until reputable sites like TE get their hands on a unit and confirm if this thing is legit!
(oh and the design is fugly as sin and the renders look cheap and crap - or maybe they're intentionally going for that early 90s CG rendered look for authenticity for when SEGA were a real force...)
Bring it on (shoves more popcorn into mouth)!!

Re: 'Sonic UltraSaturn' Is A Fan-Made 2D Sonic You Really Should Check Out

bring_on_branstons

What Sega Shouldadone...... granted there was massive overload of Sonic during the early 90s after his debut - to the point of overkill as Sega flogged him to within an inch of his life. (In the time Sega released God knows how many Sonic games on every bit of hardware they made, Nintendo only released Mariolands 2+3? All Stars doesn't count imo and there's 5 years between Mario 4 and Yoshi's Island!)

But then with new 32-bit hardware after flogging Sonic so much they bizarrely inexplicably pretty much ignore him barring Sonic R and that compilation Jam one with the 3D stage. Oh and that in development Xtreme one with the fish eye lens which let's face it looked bloody crap.

Nights was cool and all but oh to have had a 32-bit 2D Sonic platform maxing everything out to 11 with some cool 3D sections thrown in?! More fool you Sega.... tsk!

(oh yeah and this Sonic UltraSaturn looks bloody great!)

Re: World's First Dreamcast FPGA Core Shown In Action

bring_on_branstons

@slider1983 Yeah I agree completely.
I really hope it's real as it could be friggin amazing! Lot of scepticism about it's veracity but you never know...
Until a reputable site like TE gets hold of an actual production model for review or sees one demonstrated in the flesh I (along with many others) do wonder!
And if it's real I'm happy to eat humble pie!

Re: Interview: "The S**t Hit The Fan" - Ex-Sony Producer Talks PlayStation & Final Fantasy VII's Localization Nightmare

bring_on_branstons

What a great read! Love this stuff.

But what happened in Japan with Square and FFVII and did they get the Spanish version done in time? Left us hanging there...

I remember well that the PSX wasn't highly regarded at first, purely because Sony was such an unknown compared to Nintendo and Sega. Hype levels were off the chart for the Saturn based on Sega's rep - even when the machines were launched in 94 people were convinced Sega would come good.

A preview and feature on the next gen machines in (I think) CVG was quite dismissive about PSX as they just didn't know what Sony might do, with more column inches given to other manufacturers which is hilarious in hindsight after Sony steamrolled everyone. Even the 3DO and CDi seemed to get better coverage...!

Re: Konami Butchered This SNES Classic, So We Fixed It

bring_on_branstons

What an interesting article.

Not really on topic but just a chance to say what a great great game Buster Busts Loose is. I think I have 3 copies... (2xSFC and 1xPAL SNES)

I always loved the train level on Stage 2 - it feels like a 16-bit precursor to the amazing train chase in Uncharted 2, but obviously within the limitations of the time.

Re: Rare Artist Shows Donkey Kong Country Concept Art 30 Years After It Stunned The World

bring_on_branstons

@RetroGames Yeah I think it's a real power house performance from Rare and also the SNES doing these graphics. It really sets it apart from the Megadrive in this regard (which of course had it's own different strengths.)

There's a brilliant DF Retro on how they performed this magic:
https://www.youtube.com/watch?v=GQ7qtqqgTlo

Unpopular opinion - my favourite of the original trilogy is DKC 3. I very much seem to the loner in that regard!
Love em all though!

Re: I Was One Of The First To See Zelda At Space World '97, But I Wouldn't Go Back To Those Days

bring_on_branstons

OMG a Paul Davies article reminiscing on the good ol days. It's like I'm almost back in college reading this outside on the steps before going round my mates to play his imported N64 and be blown away by SM64 and Waverace.

1 - a chance for me to let Paul know how friggin great his tenure of CVG was in the mid 90s and to say Thanks! Your enthusiasm for the PSX, N64 and Saturn (and everything else) was infectious and really elevated that era for me and I'm sure many others. Halcyon days for me.

2 - With this in mind, I'd love to see more regular articles like this one from Paul recalling events and the industry back then. How about it Time Extension? The highs and lows on making CVG, the inside scoop on production companies offering bribes or getting peeved when their games scored badly, how the team got on with one another... There must be so many stories that can now be told.

And whilst you're at it, get Jaz, Rich, Paul G, Rad and anyone else in on it as well.

Re: Here's Super Castlevania IV On The Sega Genesis / Mega Drive

bring_on_branstons

Holy crucifix. That looks amazing - actually it looks and sounds almost too good for the Megadrive! The trade off is really minimal.
Bit hard to fully tell from this video recording but this looks and sounds better than New Generation/Vampire Killer, which for me always paled in comparison to the SNES game in these departments.
Amazing stuff.

Re: 3 Cities, 17 Stores - Our Epic Retro Gaming Hunt Across Japan

bring_on_branstons

Gaaawd this looks so good. I've always wanted to go to Japan and do this, not just to buy a few gems but also just to experience it. Have to take an empty suitcase with me to bring stuff back in. Hopefully one day...

Awesome stuff Jack.

A lot of these pics really remind me of the basement from the Rathbone Place CEX where they had the most insane amount of imported games in the early noughties. Treasure trove and most of them out of my price range which would probably be the case in Japan as well ha!

Re: Insanely Rare Sonic Arcade Game Crops Up On Japanese Resale Site

bring_on_branstons

@obijuankanoobie I think you've hit the nail on the head! But we all know it happened and they released the thing! And wasn't the Warioland game supposed to be quite good?

Touched on this before on here - companies not releasing these oddities on modern digital services is odd and annoying imo - other perfect examples are the Super Famicom Satelleview and N64 DD software being (officially at least) locked to their respective systems...

Re: Insanely Rare Sonic Arcade Game Crops Up On Japanese Resale Site

bring_on_branstons

@KingMike They very well might have done and indeed the early Sonic promo stuff (in Japan at least) was marketed as SegaSonic as well. Here's an interesting article on it:
https://mdshock.com/2018/10/15/the-sega-vs-taito-trademark-dispute-why-sonic-was-rebranded-as-segasonic-in-japanese-arcades/
I read about the Taito thing in Steven L Kent's excellent books The Ultimate History of Video Games - both volumes well worth anyone's time!

Re: Insanely Rare Sonic Arcade Game Crops Up On Japanese Resale Site

bring_on_branstons

@Ruka I'd be willing to play with an analogue stick regardless! Always wanted to try this.
I don't get companies sitting on oddities like this. It's like Nintendo not releasing the VB games on 3DS which would have been brilliant! Considering how often Sega roll out bloody Megadrive era compilations again and again, why not give us something new and unique like this?
(and also Saturn and Dreamcast games etc etc whilst they're at it!)

Re: 10 Forgotten Gaming Magazines That Are Worth Remembering

bring_on_branstons

Another lesser mentioned mag I enjoyed back in the day was Game Zone. (Edit - started typing this comment so long ago just saw Sketcz also mention this!)

A cheeky chap at my school (whose only machine was the Gameboy so he wasn't bothered about other consoles) used to take Go! out of CVG in the supermarket and place it in the trolley. The unsuspecting cashier would pass it through the till without charging him anything for it - it does say FREE in large letters on it after all!

Re: Rare SNES Prototype Auction Cancelled After Passing The $2 Million Mark

bring_on_branstons

@Azuris IKR! You're spot on. Considering Japan's smaller living spaces and the need to be economical even with things like controller cable length, this seems like a very convoluted and bulky solution. Kinda mad actually.

At the point of this pic (1988) Sega hadn't released the Power Base converter for the Megadrive which is a far more elegant solution.

Considering the whole SNES/SFC CPU debacle and Uemura going for the 5A22 to allow it to play 8-bit games and be backwards compatible, quite why Nintendo never released an official 8-bit adaptor is beyond me.

ie: since they didn't ever use this feature of the CPU and make an adapter, they could and should have put a more powerful processor in the base unit from the start. They knew it was too slow from the off as they were using DSPs in things like Pilotwings and were chatting to Jez San about the SFX chip as early as 1990! Quite why they shot themselves in the foot in this regard is... well.... very Nintendo like!

Re: 30 Years On, And This Iconic Super Metroid Art Lives Again

bring_on_branstons

@rob7979 I don't know this for sure but I'm guessing they didn't ask for permission for the image on Christmas Issue 3! They would have just gone ahead and done it - all the magazines of the era seemed to use artwork from wherever often cutting them out of Japanese mags seemingly with no issues!? Back then maybe this slipped under the radar more easily? Plus this is bespoke artwork so maybe that also helps the copyright issue? Gary Harrod's Mean Machines images also spring to mind like his Turtles and UN Squadron covers which use copyrighted characters.

My issue of RG dropped through the letterbox today and it was a genuine joy to see this image again. Fantastic bit of artwork - what I like about Will's work is it doesn't slavishly copy the original but is his own interpretation but still instantly recognisable.

Another of my absolute fave's Will created (amongst many) is the one for Issue 36 where they reviewed Yoshi's Island.

I'd instantly buy a book with these covers collected together - kickstarter perhaps? I'm sure Will is reading this so how about it eh?!

Re: Here's Some Footage Of A Young Matt Berry Exploring CeX's Legendary Retro Shop

bring_on_branstons

Don't think I ever went to the Whitfield St shop but the Rathbone Place shop was a regular haunt for me in the early noughties. It was right next to where I worked. They had an immense range of Japanese and American games in the basement it was epic. Picked up a mint copy of Super Mario RPG (USA) for only £60.

Something happened though and they were forced to shut down this side of the operation and suddenly all their stock vanished and staff that dealt in the retro section were seemingly let go. It went from having stacked shelves to virtually nothing. Never found out what happened - does anyone know? - but it was never the same again sadly. Good times.

Re: New Book 'Seeing Red' To Shine A Spotlight On Nintendo's Virtual Boy

bring_on_branstons

This looks interesting. Will probably pick this up sooner rather than later as I wonder how big a print run it will have.
If memory serves didn't Jez San talk about (on this very website probably) how he proposed a headset for the SNES with full colour and head tracking but Nintendo decided to go with their own in house system? Hopefully the book includes this story and goes deeper with that side of the story!

Re: Has This Indie Dev Completely Maxed Out The Genesis / Mega Drive?

bring_on_branstons

@RetroGames Yeah you hit the nail on the head - the SNES has it's own set of strengths I'd love to see pushed even more. With the massive gains programmers are getting out of the MD and also for eg the GBA (Tomb Raider!!) these days, imagine what might be done.
A good example is the Sonic 1 Greenhill Zone level running on SNES (minus enemies and early prototype) - I don't remember seeing it taken any further than a tech demo but it looked great and pushed the boundaries by all accounts.
The MD is getting really cool new ports of SF2 and Final Fight which seem to go beyond the expectations of what we thought the machine could do in the 90s - would love to see the same done on other properties on the SNES!

Re: Has This Indie Dev Completely Maxed Out The Genesis / Mega Drive?

bring_on_branstons

Man I love this website!
That's so cool - imagine if we had seen this implemented in a game in the early 90s...!
There's so much cool stuff being done on the Megadrive these days in the homebrew scene with ports and games that we thought were impossible back in the day!
I wish more people were trying to push the SNES the same way people are pushing the MD - is it just me or do we not see as much as stuff being done? I'd love to see more SA-1 and Fast ROM games implemented on early SFC games!

Re: CeX Retro Watch: March 2024

bring_on_branstons

Great selection - much better than my local store.
Depending on the condition, Spiderman Mega CD aint too bad at £65. Chillout have had a few copies of that around the £100 mark in the last year or so...
Also £55 for Mario Bros G+W seems quite good but again depends on condition...

Re: Interview: "An Enormous Headache" - The Amazing Story Behind Indiana Jones & The Fate Of Atlantis

bring_on_branstons

What a treat of an interview, thanks Jack. I loved this back in the day and beat all 3 paths. Golden period of adventure games from LucasArts. I remember there was some puzzle when you get to Crete and you had to use a surveyor's viewfinder thing to find an entrance or smth? And it drove me mad trying to make it work properly, but I guess I solved it eventually. Also the first time I'd seen the nautical use of Head to describe a toilet! This would be a great one to get remastered. Till then ScummVM will have to suffice.