JohnnyMind

JohnnyMind

Aiming for knowledge and fun!

Comments 143

Re: Retro Recap: All The Classic Gaming News From The Past Week (January 25th 2026)

JohnnyMind

Definitely not as a replacement of the original but not gonna lie, would've been cool to also have an official anime-style Lara Croft - anyway, good to hear about the new Sonic framework for fangame creators and players, potentially me included among the latter at some point (while I had already seen the Chaotix and 2DS articles since they were also on Nintendo Life)!

Re: Community Challenge: Can You Overcome Teenage Mutant Ninja Turtles' Deadly Technodrome Level?

JohnnyMind

@smoreon Personally, I won't take part in this and most likely other Community Challenges also because I definitely don't have the time for them between all the games I'm already playing (as mentioned I'll eventually play and this time finish TMNT, but only when I can and at my own pace including using those tools without restrictions) - that said, good point about using save states to practice like you did and also thanks for the tip in your other comment!

Re: Community Challenge: Can You Overcome Teenage Mutant Ninja Turtles' Deadly Technodrome Level?

JohnnyMind

This will be useful for whenever I replay and this time finally finish TMNT myself (had it as a kid but unsurprisingly was never able to do so back then and so far I've only played a little of it in the Cowabunga Collection), but again I'm definitely not taking part in this and other Community Challenges in general as I won't hesitate to use save states, rewind etc. - good luck to those participating!

Re: Retro Recap: All The Classic Gaming News From The Past Week (January 18th 2026)

JohnnyMind

Fingers crossed the NewZealand Story remake will be good gameplay and contentwise (which is what matters the most to me although I don't particularly mind the artstyle anyway) and that it eventually comes also to Switch 1 and/or 2!
Also, looking forward to seeing how Zelda's Adventure becomes thanks to this remaster - the previous Zelda CD-i games are now absolutely better thanks to those versions based on what I've seen and heard, in fact I'll eventually play them myself for sure!

Re: Talking Point: What Was Your First Animal Crossing Game?

JohnnyMind

My first game was Animal Crossing on the GameCube - not sure why my parents eventually got it for my older sister and/or I (maybe because we saw it on Nintendo la Rivista Ufficiale, "The Official Nintendo Magazine" here in Italy? Unlike you I definitely didn't get to hear about the N64 Dōbutsu no Mori before also considering that particular magazine started in 2002 and we had completely missed the previous one, Official Nintendo Magazine), but man am I glad they did and so our love for the series started back then and continues to this day!

Re: How The NES "Defined The Home Video Game Industry As We Know It"

JohnnyMind

Happy 40th Anniversary NES (according to the North American release, here in Europe it came out a year later while the Famicom in Japan 2 earlier as mentioned also by the article), so glad I got to play on one even back in the day thanks to my older siblings and not just through emulation later as convenient as the latter is - will definitely watch the documentary when I have the time for it!

Re: "Nintendo Has Made Serious Objections" - Last Ninja Collection Delayed On Consoles

JohnnyMind

@Beyerun First and foremost, sorry about your relatives but yeah, I mentioned Koreans specifically just because they were the only ones explicited in the quote - that said, glad to see that you agree about leaving the game as is anyway (and again, I'm so glad System 3 are trying to secure a waiver before making any changes, but if they end up having to do so I hope they'll be able to simply add a trigger warning at the start and/or on the box instead of changing the actual contents)!

Re: "Nintendo Has Made Serious Objections" - Last Ninja Collection Delayed On Consoles

JohnnyMind

@Sketcz You're correct and that's why I (sadly unlike most here) only mentioned it being unfortunately associated with the Japanese domination of Korea, thanks for explaining that it's absolutely not comparable to the Nazi flag to those who didn't already know - personally, couldn't agree more with those who mentioned that this could and should be solved just with a warning at the start of the game and/or box at most... if the waiver route doesn't work, so glad they're working with Nintendo on that first and foremost!

Re: "Nintendo Has Made Serious Objections" - Last Ninja Collection Delayed On Consoles

JohnnyMind

Would've been great if the deck had been about the fact that "this issue will also impact the PS4, PS5, and Xbox versions" to hopefully at least reduce if not completely avoid people jumping to accusing exclusively Nintendo (of course they could and should read the article first and foremost, but still)...
Anyway yeah, it's because the flag is unfortunately associated with the Japanese domination of Korea and they're trying to secure a waiver from Nintendo because modifying it is easier said than done considering that I seriously doubt the original source code and/or documentation are available and so it would require game hacking, i.e. reverse engineering - fingers crossed they'll be able to do that and so then release the collection sooner rather than later!

Re: Tomohiro Nishikado On Making 'Space Invaders' And What Makes Games Fun

JohnnyMind

Great interview, I absolutely agree with the conclusion that it's creators who should make games first and foremost, not sales teams coming up with concepts that could sell and to an extent also that those who want to make games should play also really old ones - while luckily there's an incredible variety in games nowadays (it's one of the reasons why I love gaming so much) and not all are as focused on that aspect, risk and reward is still a fundamental game concept as also Sakurai-san mentioned on his channel and if I recall correctly Space Invaders is one of the games that he used to explain it exactly because such games really embody it!

Re: The Making Of: Samba De Amigo, Sega's Rhythm Action Classic That Nintendo Fell In Love With

JohnnyMind

Great interview, quite appreciated getting to know more about Samba de Amigo thanks to this - it's a series that I've unfortunately never got to play until Party Central (I already knew about it before that between some crossovers in other Sega games, the internet etc.), but when I did play that game I ended up enjoying it a lot and I really hope we'll see Amigo and co. again in the future!