Comments 85

Re: Atari Is Officially Pulling Support for the Atari VCS

ElkinFencer10

The console itself was pretty good in my opinion. I preordered one when it was announced. The biggest problem was a lack of support and no real draw as most everything was available on other platforms that featured tons of games the VCS didn't and often had sales making them cheaper there. I'm sad to see it go having never realized its potential to be more, though. It'll go up there with my Ouya as systems I thought had potential and just dropped the ball consistently.

RIP to my beloved but largely useless 21st Century Atari console

Re: 'Veins Of Iron' Is A New Wolfenstein 3D-Inspired FPS For SNES, With Some 'Offputting' AI Key Art

ElkinFencer10

I hate AI as a general rule, personally. That said, it has its uses. If it's used as a tool and not a replacement for human creativity, I'm fine with it. Using AI for things like DLSS-style upscaling, or example, or if a developer used AI to compress a game's file size more efficiently (idk if that's possible or not as I don't know any specifics about AI use in game development). What I can't excuse, however, is AI art, AI written scripts, or games that are outright made by AI. AI should enhance and streamline the work of humans, not replace it. It's a tool, and like any tool, there are proper and improper ways to utilize it.

Re: "You Bastards" - Ex-PlayStation Exec Shawn Layden Reveals What A Nintendo Counterpart Thought About PSP

ElkinFencer10

I would have liked the PSP a lot more if they hadn't used optical media (the idea of running an optical disc drive off of a battery just seems crazy to me) and if they had used a better screen not in terms of resolution but in terms of material. That plastic screen just seemed too prone to scuffs. I also wasn't a big fan of the control nub, but that was a minor gripe for me.

All that said, the software library was stellar and more than made up for any complaints I had about the system's design.

Re: "I'm Very Serious About Doing This The Legal Way" - The Creator Of Mega Drive / Genesis Fan Port 'Mega Splatterhouse' Wants To Make Things Official

ElkinFencer10

I think Namco will be amenable to this. If he cares as little about potential money as he says, Namco would have a product that cost them nothing to make but would still generate profit even if sold cheap as dirt. Even if he did take a (rightfully deserved) cut of the profits, it would probably still be cheaper than if Namco had done it in-house.

Regardless of how this ends up, I have to applaud him for his dedication to doing things the legal way because he's absolutely right about people stealing the work of others to sell on AliExpress. It's FULL of Pokemon and Fire Emblem ROM hacks.

Re: "Of All The GenAI Slops You've Ever Seen, This Is The Sloppiest Of Them All" - The Oliver Twins Tarnish Their Legacy Further With 'Wizard Of Oz' Board Game

ElkinFencer10

@Jet_Set_William tbh that's the impression I got both here and on their comments on the Ghost Hunters article. I hope I'm wrong, and I try to give everyone the benefit of the doubt, but it definitely read like AI to me, and as a high school teacher, I read a LOT of stuff "written" by AI. That's not to say I'm fully confident this was AI written - some people really do just write in a similar way to most generative AI - but it felt that way to me reading it.

Re: "It Trivialises The Hobby" - GoldenEye Running On SNES Triggers More Debate Over Vibe-Coded Retro Projects

ElkinFencer10

What makes stuff like this cool isn't that a game is running on hardware that should be too weak for it; it's that people had the technical ingenuity to make the hardware do something that it, by conventional wisdom, shouldn't be able to do. Using AI takes away that entire aspect. No one, I imagine, should choose to play a Super Nintendo version of Goldeneye over the actual N64 game (or the Xbox and Switch options). The reason I love the Duke Nukem 3D port to Genesis, for example, isn't that I would rather play it on Genesis instead of Saturn or Switch; it's that someone figured out how to get that game running on a Sega Genesis. It's not impressive when AI makes it work; it's awesome when a person figures out how to do that. That's my two cents, anyway. Absolutely not discrediting the opinions of those disagree with me. I can understand the other side's point of view.

Re: Interview: "I Won't Claim It's A Perfect Game" - This Japanese Cult Classic Worth Hundreds Of Dollars Is Getting A Second Chance

ElkinFencer10

Oh my god I can't wait to play this. I've never heard of it before this article, but it sounds like the kind of thing I would adore. Definitely a day one download for me (I'm assuming no physical release on Switch). I normally don't like games that use emulation at all, but for retro games where the source code is lost, I'm all for it in order to maintain authenticity and a faithful presentation of the game as originally intended.

Re: "I Could Not Give Less Of A S**t If Anyone Else Plays Them" - Developers Behind 'Pointless' Homebrew Ports Defend Their Work

ElkinFencer10

Porting old games to different old consoles and especially "demakes" are my absolute FAVORITE part of the homebrew scene. Even if it's not "better" in any way or even inferior in some way, it's just cool to play Grand Theft Auto III on a Dreamcast. Even if Doom 64 is way more accessible on modern consoles digitally, it's just cool to see it running on a Dreamcast. And just like when choosing armor or weapons in an RPG, the Rule of Cool is always a correct way to make a decision.

Re: "We Know Trust Is Something You Earn Over Time" - Limited Run Games Reveals "Renewed Fan-First Focus"

ElkinFencer10

I'm VERY cautiously optimistic. I've been a LRG customer since Breach and Clear on Vita, but I haven't considered myself a LRG "fan" in several years. Josh was like 90% of the problem, though, so I'm hoping that with him gone, they really will be able to turn things around and restore their reputation in the limited print market. That said, I've heard that these two guys aren't exactly angels themselves, so only time will tell.

Re: Xbox 360, PS3 And Nintendo Wii U Are "Officially Retro", Says GameStop

ElkinFencer10

A - Gamestop sucks, and no one should care what they say

B - I coincidentally agree with them. I've always said a console is retro once there is a generation between it and the current consoles. The Xbox One sits between the Xbox 360 and the current Series X, so the 360 is retro. The PS4 sits between the PS3 and the current PS5, so the PS3 is retro. The Switch sits between the Wii U and the Switch 2, so the Wii U is retro.

C - The above paragraph hurt my soul (and my back) to type.

Re: "Limited Run Games Has Been My Life For Ten Years" - Josh Fairhurst Announces He's Stepping Away

ElkinFencer10

I love LRG and have been a customer since their first Vita game released back in 2015. It's a deeply flawed company that has made a lot of very bad choices, most seemingly tied to Fairhurst, but they've also done some stuff I think is super cool - like helping to resurrect so-bad-they're-good Sega CD FMV games - that are also largely tied to Fairhurst. I know my love for them is a deeply unpopular opinion here that will get me heavily flamed, but Josh's shady decisions aside, there are a lot of games I love that wouldn't have a physical release on my shelf were it not for LRG. I'm hopeful that new leadership will see the company correct a lot of the issues they currently have and take some more pro-consumer actions.

For the record, I love Mighty Rabbit, too; Breach and Clear is unironically fun even if generic, and I absolutely adore Saturday Morning RPG.

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