Comments 50

Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media

Bot_Bot_69

I think any console that departs from physical games is one step closer to irrelevance.

In my mind there are a handful of things that tether a successful brand like PlayStation in a strong and stable way. Three of those are hardware, intellectual property and software. They just made their hardware a bit less important.

Considering the hard push some in the industry have made for a streaming future, it's quite possible PlayStation and Xbox hardware will be reduced to a controller in the future. If that happens, all it'll take is something like the next Roblox with it's own streaming platform to reduce their market shares.

I'd rather PlayStation stuck around. I don't think that happens long term if we don't have our own hardware and software in our homes.

Re: Sega's Crazy Taxi Spins Its Wheels Thanks To Another GenAI Kerfuffle

Bot_Bot_69

@Daric Well clicks are what makes the internet go round.

I completely disagree with your classification of articles on this subject on Time Extension being rage bait or that it is irrelevant.

This piece is a continuation of the other recent Crazy Taxi pieces.

I see a similar opinion to yours expressed on PCGamer sometimes by a handful of commenters, it's generally in the spirit of "this is meant to be a gaming site", but the AI market directly effects the games industry and the hobby surrounding it.

I appreciate it's not your cup of tea but that doesn't mean the site should cater to you specifically, especially when pretty much everything to do with tech hardware and software is being effected by this unprecedented disruption.

Until the markets settle (and hopefully recede somewhat) and everyone gets comfortable with whatever the new norm is gonna be, this type of news is and will be relevant.

Re: "The Best Shooter Experience I've Had With Virtual Reality" - A Public Version Of Perfect Dark's VR Port Is Coming Soon

Bot_Bot_69

@h3s FPS games just port well to VR, so long as the hands can move independently, then all the other features they can cram in improve it further.

HL Alyx as you mentioned it is still (I think) the pinnacle of the genre. The feeling of the last bullet in your gun being fired and then having to duck behind something for cover while you fumble to reload is pretty special.

I've had many wonderfully hilarious moments trying to load individual bullets into a revolver (while under fire) in various games and just dropping the bullets on the floor. I'd be useless in a real life gun fight.

Also I have to wear glasses generally, I found that crazy irritating in VR, so I ordered prescription lenses. Game changer!

Re: "This Is From Zelda, If You Didn't Know" - Test Footage Highlights The Danger Of Using GenAI In Video Game Development

Bot_Bot_69

That's vile.

Also, not very impressive for 5 days of a (senior) dev's time.

The character controller is incredibly rigid, it's just a simple character controller moving in a bog standard ground adhering way (with a constant velocity) until it reaches a surface where the mesh normals are not facing close to up or down, then it magically slides around.

There's a handful of extremely basic meshes, a simple grass/foliage shader and a very basic water shader.

I mean it's not nothing, but it's not good.

I don't understand why they'd show this off publicly.

Re: "How Embarrassing" - Sega's Getting Some Serious Blowback For Using GenAI In Crazy Taxi: World Tour

Bot_Bot_69

@ojisan It's nice having a dose of nostalgia once in a while, but doesn't it sour the taste a little when it's done like this?

It's sort of like being served your favourite dish your gran used to make you, but posthumously as she's long since passed and you're slotting credits into a vending machine for an AI approximation of it. Mmmm... nourishes the soul.

I do love a tortured metaphor!

Re: "You Don't Need To Commit Piracy" - It's Now Possible To Dump N64 Carts Using Your Flash Cart

Bot_Bot_69

@Cronodoug The percentage of carts sold through online marketplaces that are counterfeit is generally pretty low. It's easy to get a refund if you've been mis-sold and most collectors are probably wise to them.

As time goes by I'm sure they'll be more common but for now it's pretty easy to get genuine carts. I've bought about 30 recently without falling for a single reproduction, I've seen them but there's usually several tells.

But obviously... if you don't have them you can't dump them.

Re: "That's The Magic Sauce" - GoldenEye Designer Explains Why It Feels So Good To Shoot Baddies In The N64 Classic

Bot_Bot_69

@WaveBoy You can choose not to apply any overclock, or use a lesser one that may not effect the intro. However once you feel the difference in gameplay it's hard to go back to stock. I usually skip the intro anyway, seen it thousands of times.

I didn't like the idea of the eject button on the M64, those old carts are already becoming progressively more brittle and pulling them out the normal way is so simple I do it entirely with one hand.

I just went for the black A3D, I'm more into the idea of something that harks back to the original design with subtle changes over the chunky toy look of the M64 but I get why some would be into it. I've only ever had the original style N64s (my OG PAL and an NTSC-J), never the Funtastic range so I don't have any attachment to colourful transparent models. I find the form and feel of the A3D to be very premium, the geometry and materials look exceptional in person and I actually find it more premium and appealling than my most modern console, the PS5.

If you're a fan of the N64 and you pick up a modern remake I've no doubt you'll enjoy it, it's nice to step back into a world of gaming before DLC and subscriptions.

Re: Thanks For The Memories! Analogue 3D Just Got Its Most Significant Update Yet

Bot_Bot_69

@-wc- I read comments from other users who had trouble saving their progress in Doom 64, I think it maybe requires a simultaneous button input, which if that's the case it may be that rather than c-left and c-right being independant true/false or 0/1 inputs, it may instead work as a single int value with -1 being c-left and 1 being c-right, in which case the two pressed together would output 0.

That's just a guess but I recall debugging an XBox 360 controller in Unity ages ago and the left and right triggers worked like that but as a single float.

Re: "That's The Magic Sauce" - GoldenEye Designer Explains Why It Feels So Good To Shoot Baddies In The N64 Classic

Bot_Bot_69

@WaveBoy Yeah, the only way I play now is on the unleashed setting. It appears on the NTSC-U cart to be completely smooth, I presume it to be a solid 30fps.

You do get a sped up animation speed during the boot up sequence, but that's the only negative I've noticed and it doesn't effect gameplay.

My old PAL cart I've popped on to ogle my old save file with all the cheats unlocked, repeating it on the USA-CAN cart is both daunting and exciting. But I haven't tested the performance, I'm presuming it'll be a solid 25fps.

I've only sampled 2 player briefly, but it was certainly smooth.

Re: "A Hollow Victory" - '100% AI-Generated' Smash Bros. PC Port Comes Under Fire

Bot_Bot_69

@kirby2000 If it was purpose built and could at the very least flawlessly convert to a PC application in a generic way, supporting modern resolutions and possibly higher framerates that'd be pretty cool.

However whenever I hear N64 devs in interviews they often make their development experiences sound quite experimental, so I have a feeling a cookie cutter approach wouldn't cut it most of the time.

Hypothetically though, it'd be cool.

Re: "A Hollow Victory" - '100% AI-Generated' Smash Bros. PC Port Comes Under Fire

Bot_Bot_69

@chucksneed Picking through someone else's vibe coded mess is often far slower than starting from scratch. It would likely be a case of polishing a turd.

I wouldn't presume vibe coded projects are "doing something good", it's quite likely some of these projects will put genuine developers off working on a proper port. It'll be the same with fan translations. Someone who has no idea what they're doing wants to farm clout by entering a few prompts and they have no idea when something doesn't function correctly or how to fix it.

Re: New Analogue 3D Update Is Great News For People Who Use N64 Flash Carts

Bot_Bot_69

Yeah this update is really good. Per game settings for flash carts and along with that it also creates a seperate virtual mempak for each of those entries that uses a mempak too.

Although most console compatible romhacks work on my Summercart, I think they don't yet benefit from this particular update due to their ROM headers not appearing in Analogue's library, which is fair enough. Hopefully we get to add our own entries at some point.

Re: N64 Dev Spills The Secrets Of His "Skyrim-Sized" Open World Game

Bot_Bot_69

@N64-ROX Your assumptions are pretty accurate. I completed the story last night and I'd say rather than being a tech demo it's (I promise I'm not being pedantic) a short game on a huge map, built around demonstrating some impressive tech , it was really satisfyingly concluded, it's worth playing for sure.

I was very surprised by how appealing the characters were and the sound track was very good too, the cozy tune around the start area especially.