Comments 67

Re: Blaze's C64 And ZX Spectrum Handhelds Have Been Delayed To April 2027

AxioMaxiM

@Crecca They arent shown in the last post but when I made the now controversial "broken diamond" buttons, way back. Those who complained didn't necessarily get why I did it. For scale, the bottom screen on the clamshell is a large 5" 4:3 display, the device is still a compact 88mm tall. The buttons are taller than standard buttons, about 1cm- (probably larger on the Gamestation Go given it's dimensions.) They were inspired by the Sega Nomad's unusual tall oval buttons but with a lot more obsessing about placement. That Atari one here was just a quick and normalised version of what I usually do. So their placement isn't as thought over as some other designs, just a concept.

(Older Atari revision. I put a drawing in again, results were.. shiny.)
https://desu-usergeneratedcontent.xyz/vr/image/1757/38/1757381986056.png

I made the long buttons so the different lengths of finger people have were accommodated when in claw grip. While still being compact. It was the logical choice with 6 buttons. If I made it large like an arcade stick it would likely no longer be pocketable. I love 6 face buttons, particularly when the "main" diamond is still prominent. I found it strange that Atari would bring out a handheld and not have traditionally 3 or 6 buttons. It along with the stacked shoulders told all that this device is for emulation. Even if they didn't want to admit it.

Other examples of this diamond button motif. Vv

https://desu-usergeneratedcontent.xyz/vr/image/1780/35/1780359969375.png
Sage Harlequin 3D. ^
Sage Harlequin2D v
https://desu-usergeneratedcontent.xyz/vr/image/1778/31/1778311198770.png

Endgame vv (this isn't a final draft.)
https://desu-usergeneratedcontent.xyz/vr/image/1782/31/1782315149385.png

Re: Blaze's C64 And ZX Spectrum Handhelds Have Been Delayed To April 2027

AxioMaxiM

@Crecca https://desu-usergeneratedcontent.xyz/vr/image/1791/59/1791590346102.png
I was in talks over email pitching designs but Atari are still reluctant to give a more capable chip for the price of the Gamestation Go. I can't draw photorealistic plastic, please understand.
As for these,
I like clamshells but those are lacking things, not least amongst them ergonomics..
https://desu-usergeneratedcontent.xyz/vr/image/1789/06/1789065960226.png

Re: G'AIM'E Light Gun Appears In New 'Pro' And 'Lite' Hardware Variants

AxioMaxiM

I was spitballing for years the idea of taking a miniaturised version of the CRT technology, and putting that in the gun. While four points from your TV corners or some kind of sensor array fired at the 'gun'. Effectively reversing the process that light guns use. The fast input, prefered method could be kept this way. Someone's probably done it already by now, or realised it doesn't work. Ah well.

Re: 'Panic 64' Is A New 3D-Platforming Adventure That Blends Together Sonic & Crash Bandicoot

AxioMaxiM

@Broosh Story goes..
Dr. Ovi Kintobor spilled soda onto the Retro-Orbital Chaos Compressor's control console, causing a massive explosion that bombarded him with over 10,000 volts of "pure evil energy" and merged him with a hardboiled egg, transforming him into Dr. Robotnik.
After the lab accident alters his brain patterns, which are later transferred to a talking Golden Ring and then downloaded into a computer, it allowed him to survive and become the villain.

Re: Something Very Weird Is Happening With PSCD Games' 'Black Jewel Reborn' Mega Drive / Genesis Port

AxioMaxiM

@Fallingshadow Some of the original devs were asked about a sequel and they said the group are far too splintered to come back for the 3rd SWD game. I took that to mean they wouldn't, but maybe never say never. I'm still hungry for the next installment. I know that others still want this. It had decent "mainstream appeal". So how they can't justify it must come down to something else other than just money. My speculation, but by no means my conclusion. Hope they come back.

Re: Mega Drive, Saturn And Dreamcast Watches Are Coming To Japan

AxioMaxiM

Is this yet another pussyfooting money-spinning stopgap between making a proper handheld again?
SEGA.
My proposal is still on the table. And I've even been wondering if you might be interested in the device I designed that wasn't originally intended for you..
https://desu-usergeneratedcontent.xyz/vr/image/1782/31/1782315149385.png
If Endgame goes to Sega then might I be so bold as to suggest a cheeky marketing strategy, wherein you rename my device to simply, 'SEGA DS'.
This would be the ultimate oldskool callback to the classic 90s Nintendo rivalry ad campaigns. If indeed you still have it in you.. If you STILL have the METAL... Well SEGA?

Re: "The Circle Is Closing" - Duo Of Deals Establishes A "Clear Framework For Commodore And Amiga"

AxioMaxiM

@Eddietorresjrnyc maybe a hybrid of handheld and x86 maid computer mini laptop? I made a design that might be perfect for any new computer to be pocketable. And with the potential of modern photonic processors on the horizon, they could be even more so.
A Bi-Fold Clamshell would be a form factor Amiga could consider. They could just ask me how it works, lol. It's pretty self explanatory.
Bi-fold Clamshell
https://desu-usergeneratedcontent.xyz/vr/image/1778/13/1778136923939.png
https://desu-usergeneratedcontent.xyz/vr/image/1705/97/1705976373736.png
https://desu-usergeneratedcontent.xyz/vr/image/1752/73/1752734463929.png
It's the largest pocketable screen.. (9-10")

Re: Shuhei Yoshida Thinks It Was "Actually A Good Thing" Sony Didn't Publish Dark Souls

AxioMaxiM

@GravyThief I went in blind dual wielding and expecting to use agility and attacking speed to overwhelm. I was wrong. Souls games rely in a sense on puzzle cheese-ing and min-maxing. They want you to figure out a work-around to defeat unfair odds. I think the beginner mistake I made was that I refused to block.

Those more proficient then that, learn to parry. And it's a finicky thing to master the timing of but essential to complete it,
and certainly "git gud" at the series.

You can skip huge sections and get great weapons and overpowered spells early if you study others tactics. Gravelord sword is an example as is the knights Halberd in Darkroot basin. Heavy weapons defeat armoured enemies and remove poise.
They expect sacrifice to be powerful though, and it's the sort of game where you will risk cutting your health in half for a small attacking boost. Brutal describes it well.
Rhythmic defencive gameplay too should be mentioned. Because of a stamina bar for dodging, blocking and attacking, you need to "not be greedy" when it comes to delivering damage, even to simple opponents who can kill.

Re: "All I Know Is I Want To Do This Game Justice" - Diddy Kong Racing Is The Latest N64 Classic Making The Jump To Dreamcast

AxioMaxiM

More things I remember here i see. I had a lap record in the Nintendo Official Magazine for the DKR level Treasure Caves. It remained unbeaten for as long as I saw it, although I stopped buying that publication in The early 2000s. Who knows if it was beaten? probably, but I like to think that car lap time with Timber/Diddy was damn near the maximum limit of efficacy for the N64. I usually mained TipTup too.

Re: The Making Of: A Nightmare On Elm Street - The Much-Maligned NES Game That Changed How Rare Worked Forever

AxioMaxiM

@OorWullie I had Lionheart and his holographic shield. Such a high quality, underrated toy.
It really is a shame it was discontinued and should- in all right, be more collectable than it is.
I was having a conversation earlier with a friend trying to remember an old horror film which featured green slime. He kept bringing it back to Robin Williams' film 'Flubber'. But I kept saying "No that's not it!"
Then it clicked for me, and I laughed. Realising that it would have been a VERY different film if Robin Williams had actually been in Re-Animator!

Re: The Making Of: A Nightmare On Elm Street - The Much-Maligned NES Game That Changed How Rare Worked Forever

AxioMaxiM

@OorWullie I didn't know 'Scream!' horror comic. But I suspect you feel the same way about it as I do for The Supernaturals series/toys (Tonka 1987). It's always nice to have someone acknowledge something you feel is obscure from your past. I know I get emotional since it reminds me of my father when I was a child, and he was well and could still talk.

I used to watch all the films you mentioned with my dad, who was a big film fan. He enjoyed lots of series on VHS with me. Such as Wishmaster, Phantasm, Critters, Goolies, Frankenhooker, Basketcase, Videodrome, Scanners. Basically anything John Carpenter and David Cronenberg. :]

Re: Atari Signs Deal To Turn 10 Of Its Classic Games Into Movies, And It's Got Some People Scratching Their Heads

AxioMaxiM

I've been working on a script for a Chaos Engine movie. I want Guillermo del Toro for it. The success of it will usher in a reboot of the franchise with the Bitmap Brother's blessing, of course. I have so many ideas for new characters and fleshed out concepts based on the early 90s Amiga games. They were originally inspired by the book 'The Difference Engine' by William Gibson and Bruce Sterling. 1990s are back! baby.

Re: Random: "That Would Be Wonderful" - Count Binface Wants To Reboot London's SegaWorld

AxioMaxiM

DEAR COUNT BINFACE.
If you're reading this I would be more than happy to be a part of spear-heading efforts to get Sega back into the console market. If my pitch for a handheld clamshell Sega phone (The Sega Harlequin) could be the vehicle. Then I can see Sega coming back triumphant, in circle-padded, six-button glory! Let's make a new platform for this NEW Renaissance in indie development on portable computers.
LETS MAKE SEGA GREAT AGAIN!
Talk soon.

Re: Gallery: This 8BitDo Pad Is A Cool Reminder Of A Time When Xbox Wasn't A Mess

AxioMaxiM

Bi-fold Clamshellâ„¢ that is the form factor Microsoft should've gone with for their handheld.
https://desu-usergeneratedcontent.xyz/vr/image/1778/13/1778136923939.png
https://desu-usergeneratedcontent.xyz/vr/image/1705/97/1705976373736.png
https://desu-usergeneratedcontent.xyz/vr/image/1752/73/1752734463929.png
It's the largest pocketable screen.
And they would have more of a unique selling point, than the standardised slop that is causing this malaise in current consumer attitudes.
Xinput, for example really limits potential and creates less creative freedom for developers. They should be preparing the way for the photonic processor revolution that's coming. Portable computing will never be the same.

Re: "We Have Very Exciting Things In The Pipeline" - Atari Announces New President For Its European Division

AxioMaxiM

Well, in email correspondence with Atari regarding their recent $180 trackball handheld. I was trying to get across the waste that the design imo represented by having the trackball on the left and a diamond 4-face button array. I submitted some designs to them a year ago, a bit like this.
https://desu-usergeneratedcontent.xyz/vr/image/1757/38/1757381986056.png
The idea was to embrace the emulation that the device was clearly going to be used for. Most people would look at the capability of the device they ended up with, and what else they could get for the price. Retroids, etc and the like were more powerful, but didn't have their trackball niche. However, I felt it was a lost opportunity to have this unique selling point utilised for more games and even to replace the right analogue stick that wasn't present.
In the "correct" design form, I proposed the dpad have a larger surface area, and the paddle be arranged around the dpad. The left analogue below it. And the traditional six button Atari standard above the trackball on the right side, instead of the generic diamond formation. (Clearly meant to emulate psx along with the stacked shoulder and trigger buttons that Atari never featured.) with the number pad taking a secondary position beneath. They did seem interested somewhat. But I think these things start as something designed to sell to a small audience. When they could have a larger slice of pie if they didn't under power it. If they embraced the community firmware. And if the design looked forward, as well as back to newer games that could've been played on that same device. People fondly remembering a high quality, non-locked-down device. With Atari gaining good renown for a smarter, more consumer friendly design. It felt designed by corporate committee, to me anyway. And could've been more.

Re: Empire Interactive Withdraws From "3DO Project" Due To "Likelihood Of Prolonged Legal Disputes"

AxioMaxiM

I've said it before, they COULD make viable hardware if they follow China's example. The Chinese are making deals recycling phone overstock to make decently powerful and capable handhelds. Now, that doesn't mean new releases are coming to these devices. Exclusivity is a thing of the past mostly. But clearly new games, especially indie titles are often playable on these ARM devices. There is clearly a lot of potential seemingly being overlooked by all these revivalist companies. They miss a trick by disregarding these devices.
Portable is the future of not just gaming, but all computing arguably.

Re: "It Was A Full-On Assault" - How Sega's "Disruptive" Marketing Led To A Starring Role In A Cult 2000s Comedy

AxioMaxiM

Sega could still make a comeback into the hardware space, I believe. And with a good powerful clamshell handheld to boot. Recycled phone parts overstock has never been more abundant and strong. They don't have to call the device an "emulator" if that's their concern. All computers are potentially capable of great and terrible things, obviously. If some Chinese fellas in a space the size of a garage can start knocking these out for cheap, Sega could make a higher quality version surely.

Where are they?

Re: "We Listened" - Commodore Reduces The Price Of Its Forthcoming Callback 8020 'Dumbphone'

AxioMaxiM

@pomegran I also think it would be better spent on ether a mid range handheld, (150ish) or they could go full bore into emulator handhelds and enter the market with a high quality competitor to the Ayn/Retroid type ARM devices. You might only get one good shot at this. But like I said to Sega, it would be cheaper than a full console launch (but effectively be one) and can grab market share by virtue of it's portable convenience. Handheld power is only going to get better, it is the future. I try to steer design to better places, while I see a lot of deliberate sabotage of potential in these unfortunately. I'd hope mainstream companies would be different. Maintaining their legacy by making premium, long-lasting well regarded products that are fondly remembered. And still recommended by people, decades later. Like the PSP/Vita.

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