MSaturn

MSaturn

Artist, Musician, Dedicated Gamer

Comments 141

Re: What Happens When An Arms Dealer Publishes Your Video Game?

MSaturn

I guess this could be controversial but I don’t even see what’s bad about Anduril. As I understand it anyway they’re a defense contractor, they’re not selling weapons to terrorists or whatnot. Is the idea that there should be no defense contractors at all? Or just no US military or something? I thought people were upset that Trump was cutting off Ukraine but where do people think these kinds of weapons come from? It’s as though people only want to think one step ahead. But if you think two steps ahead it’s pretty obvious that a world without companies like Anduril would be a far worse place. I think what’s important is that these sorts of companies behave in a lawful manner, which as far as I’ve heard is the case with this company so I don’t see the problem.

Re: Billy Mitchell Has Won His Defamation Lawsuit Against The YouTuber Karl Jobst

MSaturn

I feel like Billy Mitchell has some definite bad PR, but at the same time the vitriol against him seems totally disproportionate to what he did. I think this is case of the internet deciding someone is a villain and then deciding everything is justified since we already know they’re a villain…

That being said this sounds like a pretty harsh judgement.

Re: Looking Beyond America - How Game History Is Connected On A Global Scale

MSaturn

This is interesting to me, as it’s sort of a version of a problem that I’m familiar with from art history, and which I imagine is common to all cultural studies, namely the impossibility of disentangling all the conflicting goals and information of historical projects. You could always go to a higher level of resolution, and go another step backward in the causal chain, to find an even more fundamental and “important” origin for whatever is being discussed. Where you arrest this process is partly arbitrary and conventional. The result is that diametrically opposite accounts can be equally “true” at different levels of resolution. For example, in art, Picasso is by most accounts more important than Braques. A survey book might skip Braques entirely and present Picasso as the sole creator of cubism, at least for all intents and purposes. And somebody else could come along and say that that’s inaccurate and that Braques was the real inventor of cubism and a very important artist, etc, and that’s totally true in a sense. But also everything that matters about cubism has to do with what Picasso did with it and the effect he has on other artists throughout the twentieth century. So is Braques important or is he basically an irrelevant side story? He’s both and which you present depends on the level of detail in the account you’re developing.

Like, is Populous an important game? Yes it more or less birthed an entire genre and also launched the career of Peter Molyneux, who has a pretty big presence in gaming for many years. On the other hand I could imagine a survey text skipping Populous and the entire God-sim genre. At a certain level Populous is not very important, nor any God-sim game. They were a sub genre of the PC scene, difficult to port to console successfully, there were no movies or tie-in shows, they didn’t break through into popular culture the way mascot characters did, and the genre petered out in relatively short amount of time (by historical standards). Both of these accounts are “true” but they’re just operating at different levels of detail.

Re: What's The Most Influential Video Game of All Time? BAFTA Needs Your Help To Decide

MSaturn

I mean I feel like it’s probably Super Mario bros. It’s tricky because it partly depends on how many “generations” of influence were allowed to consider. But with SMB I think we could argue that it popularized the entire structure and basic format of 2D side scrolling games, including of course running and jumping, a progression of distance levels, a variety of mechanically diverse enemies that interact with the level design, periodic climactic “boss” fights, secrets and power ups, and then the imperative of recreating the game in 3D caused Nintendo to basically repeat the whole performance fir 3D games.

I think it’s important to note that influence is not the same thing as inventing. Other games may have done these things first but it was SMB that was “influential” and turned them into the standard template for an enormous percentage of video games.

Re: "EA Gives You Enough Rope To Hang Yourself" - BioWare Co-Founder On His Dream Of Taking Over EA From The Inside

MSaturn

The day I heard that EA had purchased BioWare I had a conversation with a friend of mine and I said that was the end for BioWare. He was more optimistic saying EA could provide bigger budgets, marketing, etc. Later when this guy left he told me we had all turned out to be right. Some things are just better off being smaller. Trying to make them too big forces you to file all the interesting bits off.

Re: Punch-Out!!'s Characters Aren't To Blame For The Series's Hiatus After All

MSaturn

I mean I’m relieved, I guess, that there are normal business reasons to not do Punch-Out!!, rather than silly politicized business reasons? Still no Punch-Out!! though. I don’t find the characters offensive, but then again maybe I wouldn’t. I do feel certain though that there is a big difference between affectionate teasing and mean spirited stereotyping, a difference that nearly every person readily perceives. It would be a mistake I think to give a hecklers veto to the minority of people who can’t see this.

Re: Crush 40 Singer Suing Sega Over Ownership Of Sonic Adventure 2's 'Live & Learn'

MSaturn

@Razieluigi as another commenter says, raifhts for live performances work totally differently than rights for recordings. It is actually the venue that acquired the rights to allow cover versions, not the performers. The venues acquire these rights from something called PROs (google says it stands for Performance Rights Organizations). These are special companies that manage performance rights for big catalogues of songs. If you then recorded this performance you’d be on a whole other world since you’d be back with the recording rights.

I have never heard of anyone actually checking if a venue had the performance rights to a certain song. It’s just assumed. But anyway that’s how it’s supposed to work in theory.

And yes, it is insanely confusing.

Re: Working Designs Co-Founder Responds To Lunar Voice Actor's Comments On Ownership Of Localisations

MSaturn

I like the original PlayStation version, for sure. I would love remasters with the same localization. If they do a new localization… I might be open to that too, but we’ll see. I’m not trying to be controversial but I did recently play through Lunar 2 again and I thought there were a lot of saucy jokes I’m not sure would fly today. To me that’s part of the retro charm of these games so I’d be sorry to see that sanitized.

Re: Retro Indie Title "Moons of Darsalon" Is Headed To Consoles, Complete With Icky AI Art

MSaturn

AI Art being used in this way is inevitable and cannot be stopped. The world is filled with aspiring creatives who do not the capitalization to hire artists, composers, writers or coders. More and more of them will turn to AI to help them fill in whatever gaps there are in their skill set. This is I think one of the more benign uses of AI. I’m worried personally about big companies going in this direction, and also AI shovelware flooding the market.

Re: Legendary YouTube Channel Mega64 Is Facing Closure

MSaturn

I think the algorithm changes are the real culprit. I personally never see this kind of silly/comedic content recommended to me anymore. That’s obviously partly down to my own viewing habits but it used to be that YouTube actually pushed it more, or so it seemed. I honestly forgot about this channel entirely.

Re: New EGM Compendium Project Smashes Kickstarter Target In Under 24 Hours

MSaturn

I haven’t backed a kickstarter for years, but I may have to change that for this one. You can’t overstate how important EGM was to the US gaming scene. It was the most prominent magazine that covered all platforms (other popular magazines like Nintendo Power and PSM were platform specific). Until, that is Game Informer took off. EGM’s E3 issues were legendary, a treat to look forward to every year. I still have hundreds of old magazine issues in storage. At my peak consumption in high school I was subscribed to four simultaneously and still bought one off issues of others off the news stand. I was spending hundreds of dollars a year (1990’s dollars!) on game journalism. Now I just go to websites for free. That’s how the internet changed things, mostly for ill in my opinion. I’d rather have the magazines!

Re: Talking Point: Is There Such A Thing As "Bad" Nostalgia?

MSaturn

I don’t think I totally understand the question? What is bad nostalgia? There is, I think, excessive or harmful nostalgia. There’s also nostalgia that’s cheap or shallow, as in the constant usage of nostalgic references in modern films. Then there’s nostalgia for things that are bad, as the article mentions. What are we talking about here?

Re: The Co-Creator Of Theme Park Just Won A Nobel Prize

MSaturn

I wonder how all these Nobels and other awards for AI will age? If AI turns out to be a great invention that ushers in a new era of prosperity, then these prizes will seem richly deserved. But if one of the several doomsday scenarios comes about then all the awards that were given out this year will be pretty darkly ironic.

PS I am not an AI doomer.

Re: The Making Of: Mystical Ninja Starring Goemon, Konami's Underrated N64 Classic

MSaturn

I love this game. I remember renting it and be so in love with it after one night that I could not stop talking about it the next day. My Mom said “sounds like it might be worth owning” and she took me to Toys ‘R’ Us and bought it. This was so rare and surprising, as I usually only got games for Birthday and Christmas presents.

The game is a little rough around the edges for sure, but it has so much personality it’s impossible not to love it. I hope we get a rerelease some day.

Re: Talking Point: Does Video Game History Have A "Nintendo Problem"?

MSaturn

I mean Croc had a very successful and memorable marketing campaign, so it initially sold pretty well. But the game was not that well liked. It had fans, but nobody felt it was better than Mario or Banjo. And this was reflected in the sequel sales which did not match the first game. Suggesting that Croc deserves to be discussed in game history more because of its sales numbers strikes me as misguided methodologically. But anyway, this example not withstanding, the overall thesis may still be correct, especially when you start thinking about regional differences in game markets.

Re: Random: Used Book Retailer Half Price Books Is Selling Zelda: Minish Cap For $400

MSaturn

I shop at HPB all the time - but not for games. The prices are too high, and yeah they stick their dumb sticker on everything. HPB also doesn’t seem to be aware of the concept of “condition” as a factor in pricing games (or music or movies, but in practice only the games have these crazy prices). However HPB can be a good place to find reasonably priced books.

Re: Random: This Bulk Slash FAQ Has Been Puzzling Fans For Almost 20 Years

MSaturn

I have no idea since I’ve never played the game, but it wouldn’t be the first time an FAQ had misinformation in it… and it also wouldn’t be the first time a subtle mechanic went unnoticed by most players. I think without knowing more the situation here could go either way.

But since it’s vaguely in topic can I raise a question that’s been bothering me? Am I the only person who finds video guides basically useless? They are too hard to use and too time consuming to use effectively. I would much rather read a traditional FAQ. But apparently this is another area where I’m in the minority.