Comments 266

Re: Ever Wondered What The Symbols On The PlayStation Controller Really Mean?

jesse_dylan

This seems like a ret-con to me. Originally, didn't the O mean true/yes, and the X meant false/no? That's why you used O to select and X to cancel in a lot of games, before Sony USA swapped. And now, officially X is "yes" and O is "no", which always seemed backwards from the Japanese maru/batsu (yes/no, true/false, circle/square), as Japanese is read from right to left (circle, X), not left to right.

But now they're saying Blue X meant yes and Red O meant no? That would have been back-ass-wards to a Japanese speaker.

Re: Double Dragon Studio Wanted To Make A New 2D Golden Axe

jesse_dylan

@DestructoDisk the sad thing is the sonic games sell, whether they’re a critical success or not, so sega never really gets it. Depressing. Meanwhile soul hackers 2 (which I really enjoyed, tho needed improvements for sure) has disappeared without a trace, and it’ll be just persona and mainline smt forevermore (which is fine, just like the more obscure stuff too)

Sonic fans are long storied for being abused and coming back, over and over… but what I didn’t understand is they seem to like the abuse! (To be fair I think Sonic frontiers had the skeleton of a decent game, despite being hilariously… uh… not great…)

Re: Flashback: The Lost 32X Castlevania That Led To Symphony Of The Night

jesse_dylan

@RetroGames yeah that’s a good point. The snes port really is sad when you think about it. The music would have been the biggest technical hurdle, and I thought it turned out pretty neat. My friend accused me of renting it because I liked the music. I swore the game play was ok… and I guess it was… but it was no rondo! Even the remixing could have been tolerated, but what a bummer overall.