Comments 200

Re: Talking Point: Is There Such A Thing As "Bad" Nostalgia?

Andee

@Medic_alert Also I learned recently that "decadent" has a much bleaker original meaning — that you were so absorbed and lost in the pleasurable thing you were doing, that you would forget to pay attention to your own wellbeing and start to literally "decay"

Re: Don't Hold Your Breath For A Tekken Collection

Andee

I think it's somewhat subjective saying that early, low-poly models look bad; like with earlier, pre 16-bit sprites there is definitely a charm in seeing how developers worked with the limitations of the tech at the time

Re: Resident Evil 2 Arrives On GOG Later This Month

Andee

@Azuris While I think Resi 2 is technically superior in that the gameplay is more refined and has more to see and do, 1 definitely has a special place in my heard — I find the setting and the situation so much creepier

Re: Zelda Movie Screenwriter Is Working On A Live-Action Eternal Champions Film

Andee

I was foolish enough to fall for Mean Machines' 97% review of EC back in the day (although ended up picking it up for £25, which was pretty cheap at the time), and while the game had some pretty cool designs and movesets, it had the unforgivable, game-ruining crutch of being completely unable to chain moves together in the same way as you could in Street Fighter. Any ground hit could be immediately followed by a block, and juggling didn't exist at all.

Re: Fans Have "Fixed" Super Street Fighter II For The Sega Genesis

Andee

@Blast16 From what I've read, the CPS boards use similar sound chips to that of the Mega Drive, so porting the music over for SCE was relatively straightforward — for the SNES version of WW/Turbo they had to be re-recorded from the ground up, which is why they have such a distinct "SNES-y" sound to them. I think they both have their charm, but SCE sounds more faithful to the arcade.

Re: Fans Have "Fixed" Super Street Fighter II For The Sega Genesis

Andee

@sdelfin yeah, the music in SCE I think more than made up for the iffy voice samples. What the heck happened to it in SSF2 though? It was like there was a whole sound channel missing; the bass and percussion were so pared down, it was like it was being played solely by the PSG

Re: GameCube Gets Achievements Thanks To The Dolphin Emulator

Andee

@Sketcz Yeah, I think it was when I was setting up my PS4 for the first time, as soon as I saw the option to mute the notification I was like "get it the hell off" immediately. And yeah, nothing worse than being in the midst of a super emotional/gruelling final boss fight to have that stupid chime yank you back into reality

Re: GameCube Gets Achievements Thanks To The Dolphin Emulator

Andee

@KitsuneNight I'm right there with ya, but people REALLY seem to like them! Personally I only really go for achievements if there's some kind of in-game reward or unlockable element like a new character/ability/level to play; a number next to a nondescript trophy icon means nothing to me.

Re: Genesis Virtua Racing Port Almost Cost As Much As The Console Itself, Thanks To The SVP Chip

Andee

@Bod2019 Yup — and while it was an impressive feat, the amount of content you got in the game (one car, three tracks — six if you count Mirror Mode), it's shockingly meagre for that amount of 1994 money.

I believe Super Street Fighter's RRP was £80 — I don't remember seeing it on sale, but I do remember Mean Machines citing the insane price as a negative, especially considering it was an iteration.

Re: Flashback: 24 Years Ago, The BBC Asked If Xbox Could Dethrone PlayStation

Andee

@no_donatello I picked up a relatively cheap 360 primarily to play the Mass Effect trilogy, and there were a handful of XBLA exclusives that I discovered and enjoyed, but these days there seems to be zero draw to getting an XBox console when the majority of stuff I can get elsewhere (and Bethesda games leave me completely cold)

Re: Cleared Hot Is The Desert Strike Spiritual Successor We've All Been Waiting For

Andee

@Diogmites Yeah I remember initially turning inertia off (I think I preferred the more digital feeling), but over time grew to embrace the more natural flow of having it turned on - especially when strafing.

Gameplay trailer looks bang-on — seems like they've really gone out of their way for a very faithful spiritual successor to the original