@NinChocolate I'd never played the original Mega Man games, but I did notice a perceivable delay when turning around, which I'd always assumed was a design choice.
@ludotaku Came here to say exactly this — the World Tour mode in the PS1 version was awesome, and it's so unfortunate that no subsequent port, to my knowledge, ever included it.
@Medic_alert Also I learned recently that "decadent" has a much bleaker original meaning — that you were so absorbed and lost in the pleasurable thing you were doing, that you would forget to pay attention to your own wellbeing and start to literally "decay"
I think it's somewhat subjective saying that early, low-poly models look bad; like with earlier, pre 16-bit sprites there is definitely a charm in seeing how developers worked with the limitations of the tech at the time
I would rather physical & digital to co-exist. So we can have the best of both worlds.
Yeah, same — while there are obvious benefits to both, and I probably won't lose too much sleep over an eventual all-digital universe, I will always choose physical if the option is there, particularly for bigger, AAA games.
@Azuris While I think Resi 2 is technically superior in that the gameplay is more refined and has more to see and do, 1 definitely has a special place in my heard — I find the setting and the situation so much creepier
It's really awesome that they're making the original games available, but I'd love to be able to play them on console as well (although the PS1 port of 1 available is on PS5...)
I was foolish enough to fall for Mean Machines' 97% review of EC back in the day (although ended up picking it up for £25, which was pretty cheap at the time), and while the game had some pretty cool designs and movesets, it had the unforgivable, game-ruining crutch of being completely unable to chain moves together in the same way as you could in Street Fighter. Any ground hit could be immediately followed by a block, and juggling didn't exist at all.
@Blast16 Yeah, that reverb really gave the SNES a really rich, orchestral vibe. Plus I love how they sneakily managed to save on memory by shortening/echoing the samples for when a fighter is defeated, and the echo then became a staple in later iterations of the game!
@Blast16 From what I've read, the CPS boards use similar sound chips to that of the Mega Drive, so porting the music over for SCE was relatively straightforward — for the SNES version of WW/Turbo they had to be re-recorded from the ground up, which is why they have such a distinct "SNES-y" sound to them. I think they both have their charm, but SCE sounds more faithful to the arcade.
@sdelfin yeah, the music in SCE I think more than made up for the iffy voice samples. What the heck happened to it in SSF2 though? It was like there was a whole sound channel missing; the bass and percussion were so pared down, it was like it was being played solely by the PSG
@KitsuneNight I'd be intrigued to know what direction the animators/actors were given on the Hotel Mario cutscenes — as they do look/sound very similar to their designs on in the Super Show (except for Bowser, who looks a bit more faithful to the games)
@RadioHedgeFund You could absolutely cheese Syphon Filter by just sniping with the taser — hits its mark every time, regardless of distance or angle. Still really dug it, though — managed to pick it up before finally acquiring MGS for Christmas that year
@Sketcz Yeah, I think it was when I was setting up my PS4 for the first time, as soon as I saw the option to mute the notification I was like "get it the hell off" immediately. And yeah, nothing worse than being in the midst of a super emotional/gruelling final boss fight to have that stupid chime yank you back into reality
@KitsuneNight I'm right there with ya, but people REALLY seem to like them! Personally I only really go for achievements if there's some kind of in-game reward or unlockable element like a new character/ability/level to play; a number next to a nondescript trophy icon means nothing to me.
@Bod2019 Ah that's cool (maybe it was the SNES version I was thinking of) — I remember SCE being £65 (but got a fiver off as a promotion in the shop) — but in terms of value for money, I don't think I played another Mega Drive game quite as much as it
@Bod2019 Yup — and while it was an impressive feat, the amount of content you got in the game (one car, three tracks — six if you count Mirror Mode), it's shockingly meagre for that amount of 1994 money.
I believe Super Street Fighter's RRP was £80 — I don't remember seeing it on sale, but I do remember Mean Machines citing the insane price as a negative, especially considering it was an iteration.
@no_donatello I picked up a relatively cheap 360 primarily to play the Mass Effect trilogy, and there were a handful of XBLA exclusives that I discovered and enjoyed, but these days there seems to be zero draw to getting an XBox console when the majority of stuff I can get elsewhere (and Bethesda games leave me completely cold)
This is totally anecdotal, but older flatscreen TV's do seem to be better for older consoles.
Yeah, I picked up a 32-inch Samsung on eBay for about £60 (RRP at the time was about £240) which has four HDMI, SCART, and Component, which is perfect for Wii/PS2 — granted it's not a massive screen or anything, but for retro consoles it's fantastic, lag free
@Diogmites Oh yeeeeah — I do remember making the switch to tank controls, as that just felt way more natural when approaching enemy areas, and quickly backing outta there when you realise you're outnumbered
@Diogmites It's certainly been a while, but from what I recall, in Desert Strike it wasn't turned on by default, but on Jungle Strike it was, and that's what turned me around on using it
@Diogmites Yeah I remember initially turning inertia off (I think I preferred the more digital feeling), but over time grew to embrace the more natural flow of having it turned on - especially when strafing.
Gameplay trailer looks bang-on — seems like they've really gone out of their way for a very faithful spiritual successor to the original
I wonder if the TV network exec who asked for the animators to round off Janine's glasses in The Real Ghostbusters (because they feared that kids might be scared of her pointed frames) used to work for McDs. Were they traumatised by a particularly acute dorito in their youth?
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Re: GOG Plans To Preserve "At Least 500 Games" Through Its New Program By The End Of 2025
@-wc- Yeah, I'd buy a GoG Deck in a heartbeat.
Re: "We Believe That Games Should Live Forever" - GOG's New Preservation Program To Protect Delisted Games
Good ol' GOG.
Apparently my comment is too short. Doop de doot de doo....
Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?
@NinChocolate I'd never played the original Mega Man games, but I did notice a perceivable delay when turning around, which I'd always assumed was a design choice.
Re: How Do You Improve Street Fighter II? By Adding RPG-Style Experience Points, Of Course
@ludotaku Ah really? Well they're bringing SFA3 Upper to that new Capcom Fighting collection, so fingers crossed it'll be on there
Re: Sega Saturn Finally Gets Its Own Version Of Shenmue (Kinda)
@-wc- How dare you instruct others on how to properly operate a comment section without having created said comment section yourself.
Re: Master System Versions Of Power Rangers, Toe Jam & Earl And Beavis & Butthead All Were All Canned
@KitsuneNight That Resident Evil port on the Game Boy Colour was some dark sorcery.
Re: How Do You Improve Street Fighter II? By Adding RPG-Style Experience Points, Of Course
@ludotaku Came here to say exactly this — the World Tour mode in the PS1 version was awesome, and it's so unfortunate that no subsequent port, to my knowledge, ever included it.
Re: Yes, Final Fight MD Will Include The Level Removed From The SNES Version
@Moroboshi876 Do we know how big the ROM size is of Final Fight MD?
Re: Talking Point: Is There Such A Thing As "Bad" Nostalgia?
@Medic_alert Also I learned recently that "decadent" has a much bleaker original meaning — that you were so absorbed and lost in the pleasurable thing you were doing, that you would forget to pay attention to your own wellbeing and start to literally "decay"
Re: Talking Point: Is There Such A Thing As "Bad" Nostalgia?
@Medic_alert Yeah, the commercialisation of nostalgia has been sucking the fun out of entertainment for well over a decade now.
Re: Sega's OutRun Gets Fan-Made Lego Kit, And It Could Become A Reality
Man, can Sega pull whatever strings need to be pulled and get OutRun 2 back on modern consoles please?
Re: Don't Hold Your Breath For A Tekken Collection
I think it's somewhat subjective saying that early, low-poly models look bad; like with earlier, pre 16-bit sprites there is definitely a charm in seeing how developers worked with the limitations of the tech at the time
Re: Random: Iconic OutRun Song Was Retitled Because It Sounded Like A Fart
@slider1983 could be worse — you don't want the OutRuns.
Re: Random: Iconic OutRun Song Was Retitled Because It Sounded Like A Fart
That's odd, I've always called them "magical sound showers" — although don't force it or you might induce a splash wave.
Re: Double Dragon Artist Says Double Dragon Revive Is "Cheap" And "Shows No Respect" To The Series
Yikes, don't hold back mate.
Re: Sega Rally 30th Anniversary Soundtrack CD Is Coming Next Month
Could we get a rerelease of the actual game as well, please? And a port of Daytona would be pretty sweet as well
Re: This In-Car PS2 Entertainment System Is Giving Us Serious FOMO Vibes, 14 Years Too Late
@Bizzy I think that's probably the least of this particular driver's worries if she can't keep her eye on the road
https://images.timeextension.com/ca6d9db754f4e/promotional-images-taken-from-the-advent-site.445x245.jpg
Re: "Sometimes The Only Way To Preserve A Game Is To Own It" - Japanese Publisher Superdeluxe Gets Physical
DanijoEX-the-Pierrot wrote:
Yeah, same — while there are obvious benefits to both, and I probably won't lose too much sleep over an eventual all-digital universe, I will always choose physical if the option is there, particularly for bigger, AAA games.
Re: You'll Be Able To Secure Your SuperSega FPGA Console For Just Three Bucks
@845H it looks like the concept rendering of a designer loft apartment.
Re: Resident Evil 2 Arrives On GOG Later This Month
@Azuris While I think Resi 2 is technically superior in that the gameplay is more refined and has more to see and do, 1 definitely has a special place in my heard — I find the setting and the situation so much creepier
Re: Resident Evil 2 Arrives On GOG Later This Month
It's really awesome that they're making the original games available, but I'd love to be able to play them on console as well (although the PS1 port of 1 available is on PS5...)
Re: Zelda Movie Screenwriter Is Working On A Live-Action Eternal Champions Film
I was foolish enough to fall for Mean Machines' 97% review of EC back in the day (although ended up picking it up for £25, which was pretty cheap at the time), and while the game had some pretty cool designs and movesets, it had the unforgivable, game-ruining crutch of being completely unable to chain moves together in the same way as you could in Street Fighter. Any ground hit could be immediately followed by a block, and juggling didn't exist at all.
Re: SNK Vs. Capcom's Promotional Artwork Has Been Censored To Cover Mai's Modesty
Inform the church elders! Human skin on display!
Re: You Can Now Access Streets Of Rage's 'Bad' Ending Without A Second Player
I always found it odd that this wasn't already the default ending if you initially said "yes" to joining Mr. X in one player mode.
Re: Video Game Legend Julian "Jaz" Rignall Has Written A Book About His Life In Gaming
Kick monkey ass!
Re: Fans Have "Fixed" Super Street Fighter II For The Sega Genesis
@Blast16 Yeah, that reverb really gave the SNES a really rich, orchestral vibe. Plus I love how they sneakily managed to save on memory by shortening/echoing the samples for when a fighter is defeated, and the echo then became a staple in later iterations of the game!
Re: Fans Have "Fixed" Super Street Fighter II For The Sega Genesis
@Blast16 From what I've read, the CPS boards use similar sound chips to that of the Mega Drive, so porting the music over for SCE was relatively straightforward — for the SNES version of WW/Turbo they had to be re-recorded from the ground up, which is why they have such a distinct "SNES-y" sound to them. I think they both have their charm, but SCE sounds more faithful to the arcade.
Re: Fans Have "Fixed" Super Street Fighter II For The Sega Genesis
@sdelfin yeah, the music in SCE I think more than made up for the iffy voice samples. What the heck happened to it in SSF2 though? It was like there was a whole sound channel missing; the bass and percussion were so pared down, it was like it was being played solely by the PSG
Re: This Ridiculous New Hack Turns Donkey Kong Country Into A Mario Game
@Azuris better get cracking then, hadn't you?
Re: Interview: Say Hello To Jocelyn Benford, The First Person To Give Princess Peach A Voice
@NatiaAdamo man that show was bizarre — it makes the Hotel Mario scenes look positively down to earth
Re: Interview: Say Hello To Jocelyn Benford, The First Person To Give Princess Peach A Voice
@KitsuneNight I'd be intrigued to know what direction the animators/actors were given on the Hotel Mario cutscenes — as they do look/sound very similar to their designs on in the Super Show (except for Bowser, who looks a bit more faithful to the games)
Re: Have You Ever Wondered Why There's No Sega Logo On Streets Of Rage 4, House Of The Dead, And Arcade 1Up's OutRun Cab?
@wiiware It's lovely isn't it? One of the first games I acquired when I got my Switch
Re: "Never Work With Movie Franchises" Laments Quarter Arcades Boss As Ghostbusters And RoboCop Cause Issues
Yeah, licensing in games always seems to cause no end of faff — particularly when trying to re-release anything.
Re: Have You Ever Wondered Why There's No Sega Logo On Streets Of Rage 4, House Of The Dead, And Arcade 1Up's OutRun Cab?
I was also interested to know, is Streets of Rage 4, a French-developed game, called Bare Knuckle 4 in Japan?
Re: Metal Gear Solid's E3 Reveal Had The Syphon Filter Team "Despairing"
@RadioHedgeFund You could absolutely cheese Syphon Filter by just sniping with the taser — hits its mark every time, regardless of distance or angle. Still really dug it, though — managed to pick it up before finally acquiring MGS for Christmas that year
Re: GameCube Gets Achievements Thanks To The Dolphin Emulator
@Sketcz Yeah, I think it was when I was setting up my PS4 for the first time, as soon as I saw the option to mute the notification I was like "get it the hell off" immediately. And yeah, nothing worse than being in the midst of a super emotional/gruelling final boss fight to have that stupid chime yank you back into reality
Re: GameCube Gets Achievements Thanks To The Dolphin Emulator
@KitsuneNight I'm right there with ya, but people REALLY seem to like them! Personally I only really go for achievements if there's some kind of in-game reward or unlockable element like a new character/ability/level to play; a number next to a nondescript trophy icon means nothing to me.
Re: Genesis Virtua Racing Port Almost Cost As Much As The Console Itself, Thanks To The SVP Chip
@Bod2019 Ah that's cool (maybe it was the SNES version I was thinking of) — I remember SCE being £65 (but got a fiver off as a promotion in the shop) — but in terms of value for money, I don't think I played another Mega Drive game quite as much as it
Re: Genesis Virtua Racing Port Almost Cost As Much As The Console Itself, Thanks To The SVP Chip
@Bod2019 Yup — and while it was an impressive feat, the amount of content you got in the game (one car, three tracks — six if you count Mirror Mode), it's shockingly meagre for that amount of 1994 money.
I believe Super Street Fighter's RRP was £80 — I don't remember seeing it on sale, but I do remember Mean Machines citing the insane price as a negative, especially considering it was an iteration.
Re: "It's The Worst" - Perfect Dark Expert Delivers Withering Verdict Of Nintendo Switch Port
So, just "Dark", then?
Re: Flashback: 24 Years Ago, The BBC Asked If Xbox Could Dethrone PlayStation
@no_donatello I picked up a relatively cheap 360 primarily to play the Mass Effect trilogy, and there were a handful of XBLA exclusives that I discovered and enjoyed, but these days there seems to be zero draw to getting an XBox console when the majority of stuff I can get elsewhere (and Bethesda games leave me completely cold)
Re: At $20, This Is The Cheapest HDMI Mod Yet - And It Works With PS2, Xbox And Dreamcast
KitsuneNight wrote:
Yeah, I picked up a 32-inch Samsung on eBay for about £60 (RRP at the time was about £240) which has four HDMI, SCART, and Component, which is perfect for Wii/PS2 — granted it's not a massive screen or anything, but for retro consoles it's fantastic, lag free
Re: At $20, This Is The Cheapest HDMI Mod Yet - And It Works With PS2, Xbox And Dreamcast
@KitsuneNight Yeah, they lost me at "solder". I've got soul but I'm not a solderer.
Re: Cleared Hot Is The Desert Strike Spiritual Successor We've All Been Waiting For
@Diogmites Oh yeeeeah — I do remember making the switch to tank controls, as that just felt way more natural when approaching enemy areas, and quickly backing outta there when you realise you're outnumbered
Re: Cleared Hot Is The Desert Strike Spiritual Successor We've All Been Waiting For
@Diogmites It's certainly been a while, but from what I recall, in Desert Strike it wasn't turned on by default, but on Jungle Strike it was, and that's what turned me around on using it
Re: Cleared Hot Is The Desert Strike Spiritual Successor We've All Been Waiting For
@Diogmites Yeah I remember initially turning inertia off (I think I preferred the more digital feeling), but over time grew to embrace the more natural flow of having it turned on - especially when strafing.
Gameplay trailer looks bang-on — seems like they've really gone out of their way for a very faithful spiritual successor to the original
Re: Remember When PS2 And Dreamcast Had Cross-Play In 2001?
@Gamer_X They'd need a seriously unique USP to compete with The Big Three
Re: Shadow The Hedgehog Almost Became A F***-Filled Swearfest
@BetaRabbit64 Yeah! Hell damn fart!
Re: Here's The Logo For The Upcoming Live-Action Street Fighter Movie
@MeloMan Just be sure not to change the channel.
Re: Peter Molyneux Declined McDonald's Video Game Because "Kids Imagine Ronald Skewering Them"
I wonder if the TV network exec who asked for the animators to round off Janine's glasses in The Real Ghostbusters (because they feared that kids might be scared of her pointed frames) used to work for McDs. Were they traumatised by a particularly acute dorito in their youth?