Comments 200

Re: Zelda Movie Screenwriter Is Working On A Live-Action Eternal Champions Film

Andee

I was foolish enough to fall for Mean Machines' 97% review of EC back in the day (although ended up picking it up for £25, which was pretty cheap at the time), and while the game had some pretty cool designs and movesets, it had the unforgivable, game-ruining crutch of being completely unable to chain moves together in the same way as you could in Street Fighter. Any ground hit could be immediately followed by a block, and juggling didn't exist at all.

Re: Fans Have "Fixed" Super Street Fighter II For The Sega Genesis

Andee

@Blast16 From what I've read, the CPS boards use similar sound chips to that of the Mega Drive, so porting the music over for SCE was relatively straightforward — for the SNES version of WW/Turbo they had to be re-recorded from the ground up, which is why they have such a distinct "SNES-y" sound to them. I think they both have their charm, but SCE sounds more faithful to the arcade.

Re: GameCube Gets Achievements Thanks To The Dolphin Emulator

Andee

@Sketcz Yeah, I think it was when I was setting up my PS4 for the first time, as soon as I saw the option to mute the notification I was like "get it the hell off" immediately. And yeah, nothing worse than being in the midst of a super emotional/gruelling final boss fight to have that stupid chime yank you back into reality

Re: GameCube Gets Achievements Thanks To The Dolphin Emulator

Andee

@KitsuneNight I'm right there with ya, but people REALLY seem to like them! Personally I only really go for achievements if there's some kind of in-game reward or unlockable element like a new character/ability/level to play; a number next to a nondescript trophy icon means nothing to me.

Re: Genesis Virtua Racing Port Almost Cost As Much As The Console Itself, Thanks To The SVP Chip

Andee

@Bod2019 Yup — and while it was an impressive feat, the amount of content you got in the game (one car, three tracks — six if you count Mirror Mode), it's shockingly meagre for that amount of 1994 money.

I believe Super Street Fighter's RRP was £80 — I don't remember seeing it on sale, but I do remember Mean Machines citing the insane price as a negative, especially considering it was an iteration.

Re: At $20, This Is The Cheapest HDMI Mod Yet - And It Works With PS2, Xbox And Dreamcast

Andee

KitsuneNight wrote:

This is totally anecdotal, but older flatscreen TV's do seem to be better for older consoles.

Yeah, I picked up a 32-inch Samsung on eBay for about £60 (RRP at the time was about £240) which has four HDMI, SCART, and Component, which is perfect for Wii/PS2 — granted it's not a massive screen or anything, but for retro consoles it's fantastic, lag free