Comments 54

Re: "Piracy Did Help The PlayStation Market" - How Bootlegs Allowed PlayStation To Take Over South Africa

profkross

John, I can see this article and subject matter is very close to your heart. Having read your Japanese Interview books, its apparent that you've not only grown as a writer, but you're finding a great way of bridging your personal stories and factual information, really well written stuff here, and the info provided by Paul is pretty fascinating and rounds this whole story off really well, since he was a voice of the organized piracy scene, whereas a lot of us were just gamers buying bootlegs, and asking too many questions would quickly get you stonewalled, because guys were suspicious of the police and FPB.

I grew up in Joburg, and then spent a lot of time in Cape Town from 2002. There were a lot of bootleg PC discs and Carts in the flea markets during the 90s, but not many PS1 games, it took a while for PS1 to become a hot item, maybe 99 / 00. By that stage the PS2 was THE console as you know well, everyone wanted that machine. I feel like the copy scene really took off ith the arrival of the PS2, in Cape Town there was a store on the corner of Long Street (opposite the current KFC, ironically just down from Barcadia) run by a guy who had a very high quality setup, where he had originals on display (imports) but would sell bootlegs on the sly. Before this, in the mid 90s, just a few km away at the V&A waterfront there was a store that sold bootleg Sega (and probably other) carts, which to some may indicate how unregulated the whole industry was, however this store was definitely an exception, most stores like Dions or Stax did not have bootlegs for sale.

One interesting area of potential research could be the overlap of imports of copied DVDs and games, like if they came in the same batches, out of the same factories etc. Because the whole DVD industry was so big here, even outside of piracy music stores started having huge sections just devoted to DVDs whereas their game sections stayed pretty small by comparison. But then by the late 2000's we had game stores like BT Games spread quickly, and since everyone was switching to digital, DVD's kind of went out of fashion mostly, first with the music stores, and then with the game stores like BT Games.

Re: Nintendo On Drugs, No TV Until '76 And Rampant Piracy - How South Africa's Crazy Video Game History Shaped Me As A Gamer

profkross

Also something I didn't realize, but was recently told to me, the arcade scene in SA was also fragmented between official cabs and bootlegs. A lot of the bootlegs were run by Portuguese / Madeiran guys who already had feet in the coin op space. And even Today if you are importing components like buttons or arcade joysticks you need to get a permit (like R50 or so) just to not have your shipment held up because they are still classified under gambling devices or something like that.

Good write up John. Did you visit Barcadia while you were in Cape Town?

Re: "I'd Never Seen My Boss So Angry" - How A Family Holiday Cost A Studio Mortal Kombat & "$40 Million In Royalties"

profkross

Something worth noting, Acclaim had a 5 year publishing license with Midway, signed around March 1990. And Richard Divizio (Kano) has said that the actors resigned their contracts during the shoot, so Acclaim was already negotiating with Midway in early 1992. Fischbach (Acclaims boss, who made the decision to pull the game from Software Creations?) said that for Acclaim to get Mortal Kombat from Midway they had to negotiate a reduced royalty rate, and payment in advance, a big risk considering noone knew if the game was just going to be a poor Street Fighter 2 clone or not at the time. All this is to say that the July timeline for this Fax lines up pretty well.

Re: "This Is A Regret In My Life" - Sonic X-treme Designer On The "Fork In The Road" That Killed Saturn's Most Famous Unreleased Game

profkross

@Sketcz Thanks for the response. I've read many interviews, including the ones in your books, and find many Japanese devs from the 70s, 80s and beyond come across in those translated interviews as quite humble, thats why i was wondering if Naka was maybe just an outlier for Japanese culture. Of course given the other stories we hear about him... it makes me think he was a bit of an odd case. The whole rockstar programmer thing didn't seem to be as apparent in their game culture until guys like Hideki Kamiya came onto the scene in the 2000's. Well maybe Yoshiki Okamoto before this, because he was so outspoken and bold, but the others, very many of them come across as quite reserved. Like if I think about Mark Cerny, and how he would have been compared to Naka it seems like they had completely opposing personalities, even though Cerny was still a hyper competitive guy.

Re: "This Is A Regret In My Life" - Sonic X-treme Designer On The "Fork In The Road" That Killed Saturn's Most Famous Unreleased Game

profkross

@Sketcz Lets not forget the 3D controller, which is released with Nights into Dreams, a innovative piece of hardware that was paired and promoted with the completely wrong game.

No doubt Naka had a hand in that one too.

A half decent sonic game with that controller could may have given the Saturn a second chance, at least for Sega's first party game sales.

Reading about Yuji Naka strikes me as someone quite unlike a lot of Japanese developers, where he is extremely talented, but quite selfish, unlike many Japanese developers who are very much team players. Am I wrong? You've interviewed a lot of Japanese developers what do you think?

Re: Sega Co-Founder David Rosen Has Passed Away

profkross

I hope one day we learn more about his life re: Sega, as there dont seem to be many resources or interviews with the man, which is a shame since he is one of the most important figures in the history of the game industry.

Re: Reports Suggest Arcade1Up Is Shutting Down

profkross

It was always so stupid to me that they didnt include bartop versions of their cabinets. And then take it further and do a bartop compilation with all the games you have licenses for, and make a bartop version of that multi game system too for a higher fee. So many missed opportunities with these guys.

Re: Tired Of "The Usual North American Perspectives", This New Book Aims To Offer A Global View Of Game History

profkross

@slider1983 Your Zool mascot is very telling.

When people say that its just shorthand for 'lack of engineering and animation polish' compared to most Japanese works. What may help give people more tolerance is some context on the game before loading it up in a browser emulator (e.g this game was made in two weeks, including sound and music by a 20 year old programmer with little to no budget).

Re: Here's Why The TurboGrafx-16 Is So Much Bigger Than The PC Engine

profkross

@Razieluigi I dont agree with your assumption that it 'didnt matter much'.

It was a marketing error, plain and simple. Why? Because if consumers had seen it side to side with a NES, and those graphics, it would have made an extremely strong impression. People struggle to take accountability for their bad business decisions, and this is one of those times. They could have made a massive dent in the US market if it wasnt for that awful design. Looks matter.

As for the name, I agree with you totally, its a very cool sounding name and clears up confusion on the PC bit quite a lot.

Re: Bandai Namco Is Launching A New Initiative To License Out IP Like Ridge Racer & Soul Calibur

profkross

If I was Namco I would change the site to simplify the groupings of IP, have all their racing games together in one place, and offer companies bulk licensing for a racing themed initiative. And so forth for other genres, like Dark Souls / Code Vein / Elden Ring etc. But then have one 'Legends' category which is Namcos big five, Tekken, Pac Man, Dark Souls etc and put that at the top of the page.

Re: Egads, There's More Drama In The FPGA Retro Gaming Community

profkross

Isnt FPGA just piggybacking on the work already done on software emulation, and adding a hardware layer to the emulation? Mame already began to offer support for various arcade boards 30 years ago, and surely it took a lot of reverse software engineering to get emulation on many games like Mortal Kombat up to par?

So what im asking is, are these FPGA developers building on the work done by software reverse engineering projects like Mame, or not?

Re: Interview: Antstream's Steve Cottam On Bringing Retro Gaming To The Masses Via The Cloud

profkross

@Daggot When you play Outrun on a deluxe tilting cabinet it 'clicks'. But for every Outrun, there are many hundreds of arcade games out there that are hardly any different being played in mame with a modern Stick than on a corner store arcade without good working controls. Being content that things are not 100% is important to not get stuck on details. For example how will we ever emulate older electro mechanical games that used flourescent paint? We cant, all we can hope for is some reasonable approximation of the experience from youtube or info about the game and then guess whether the experience was that great to begin with or not. Some of my favorite experiences in gaming was playing Lost World with properly calibrated guns in that deluxe cabinet back in the day. I know that it wasnt a perfect game though, the guns lacked recoil compared to the cabinet nearby (L.A Machine Guns) and sometimes the arcade would be a bit noisy, but the experience was 'good enough'. I dont replay it on mame because I havent found a good light gun replacement yet (Sinden requires you to be too far from your screen). And thats fine, because there are hundreds of other games aside from Outrun Deluxe and Lost World that are worth playing, which didnt require lavish setups.

But more power to you, if you feel its worth re-building the outrun experience as it was intended, its a noble pursuit. But most gamers are just taking the low hanging fruit, and thats ok I think because it keeps a lot of those old games alive. For example Outrun played with a gyroscope / Accelerometer on switch (not sure if its possible but if so I can see it being pretty decent).

Re: Taito Egret II Mini Arcade Memories Vol. 3 Coming This December

profkross

@JJtheTexan I think these things are mainly made for collectors, not casual or hardcore gamers that arent collectors. And of course the Japanese market, which being an outsider im not sure I will ever really understand vs a person who grew up in that culture. Guess that would explain the term 'memories' in the cartridge title.

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