Comments 373

Re: Following Prince of Persia Remake's Cancellation, Fans Are Now Trying To Do What Ubisoft Couldn't

no_donatello

@murty Yeah, they definitely nailed the parkour. I remember stringing together moves and it feeling really great, collecting all those orbs — whatever they were called. I thought the art was great too, since the ps3/360 era was famous for games that only featured different shades of brown. I do recall some frustration with the combat, but not too bad.

I did try Jedi Fallen Order, and I couldn't get over the weird enemies respawn when you save thing. I guess that's a Souls thing? I found it annoying.

Re: Following Prince of Persia Remake's Cancellation, Fans Are Now Trying To Do What Ubisoft Couldn't

no_donatello

@FR4M3 I actually think the game may be nearly/fully complete. There were rumors of it potentially shadow dropping in January: https://www.pushsquare.com/news/2026/01/the-sands-of-time-have-run-out-on-prince-of-persias-ps5-remake-launching-this-week. Maybe the game was just that bad that Ubisoft thought it would hurt the brand more than no game at all. In any case, it was in development for a LONG time. It's too bad. Really enjoyed Prince of Persia on PS2 and even that cel shaded one on PS3.

Re: Evercade Nexus Has A Better Screen, Dual Analog, Banjo, And Nintendo's Most Consumer-Friendly Feature

no_donatello

Seems like a modest upgrade. I'll think about it, but the games I want from Evercade don't really involve analog sticks. It's the ability to own physical copies of arcade titles that never got home releases (or the arcade release was significantly better/different) that interests me. Analog probably doesn't benefit much there, though there are probably exceptions.

Re: Random: "Blink Twice If You Need Help" - The Internet Dunks On Ex-WWE CEO For Claiming PSP Was "The Beginning Of Life On The Go"

no_donatello

Wow. People need to chill out. I don't really know why she's even commenting on the PSP (and I'm sure SHE is not, but someone posting for her), but I actually get it. It was a pretty significant device and sort of a preview of how smartphones would change things in a short time. Yes, you mostly played games on it, but I spent plenty of time encoding videos to a format it would play because it WAS a very unique multimedia device for the time. Other things like that existed but not as mainstream and not at that price point. I had never seen a screen that looked that good on a handheld before that, and watching the included Spiderman UMD movie felt like the future.

Re: "The Wii Has Been An Incredibly Important System To The History Of Video Games" - RetroAchievements Adds Wii Support

no_donatello

I have never cared about achievements in games. My gaming time is limited, and I'm really happy when I even complete a game anymore. But even when I was younger, I was never a completionist. But these are cool, and it has the potential of making retro games appeal to younger audiences, so I am for this. Also I agree the Wii deserves respect. A lot of waggle hasn't aged well, but there are experiences on that thing that will never happen again, like Elebits, which I love with all my heart (even the shockingly terrible, would make Resident Evil 1 blush voice acting).

Re: Anniversary: 25 Years Ago, Nintendo Put SNES Games In The Palm Of Your Hand With The GBA

no_donatello

My excitement was enormous for the GBA before launch, so much so that, even as a kid, I somehow managed to pull together enough money to import one from Japan. I enjoyed handheld consoles, but they always felt like you were making a compromise when playing them. There are exceptions (Link's Awakening, Pokemon), but the games often felt more limited and clearly inferior to console games. But the GBA felt like, okay, this can do what the SNES can do. This is a handheld console that can handle fully fleshed-out games. And it could. The library is incredible. I have all the models, but I eventually sprung for a modded OG model that added a backlight. It's the most comfortable form factor, and once you add the backlight, it can't be beat.

Re: Xbox 360, PS3 And Nintendo Wii U Are "Officially Retro", Says GameStop

no_donatello

@nomither6 Seventh gen is not my favorite, but I agree that the consoles were each offering something really interesting, and obviously HD was really a marvel back then. It's frankly the last generation of consoles I have any excitement for. People are talking about the PS6, and I feel like the PS5 has barely made a case for itself yet.

Re: "I Think It Would Be Extremely Difficult" - Don't Expect Sega To Sell Yakuza's Retro Games Individually

no_donatello

Yeah, it really seems like every retro campaign that Sega starts on ends up fizzling out without realizing its initial promise. Sega Forever was supposed to be huge and eventually include later consoles, but it never came close. Sega Ages was great, and then they ended that. It is clear that Hamster is making it work. But in any case, I am happy they are releasing these titles in any form, and Pirates Yakuza just has to stay permanently installed on my hard drive so I can play Ocean Hunter whenever I want.

Re: Talking Point: "Why Bother If You're Not Going To Do It Properly?" - Why SEGAGAGA's AI Translation Is Upsetting So Many People

no_donatello

I think if the scope of this translation project had been laid out earlier, it would be going over better. It sounds like a lot of care was taken in the technical aspect, and that should be applauded. They themselves say that it will create a great base for someone to do a proper translation. But it leaves me wondering if I should play it now or wait to see if someone does pick up the project and translate it. I have just started the fan translation of Rent-A-Hero, and there was a lot of personality put into it, which fits great with a game that is as self-referential and "for the fans" as Rent-A-Hero is (and Segagaga is on an even greater degree).

Re: Every Shining Game, Ranked

no_donatello

Great write up. The naming convention makes it difficult to realize how many games there are in this series, many of which I missed out on. I will say, despite its flaws, I do like Shining Wisdom. The graphics are pretty meh, and the controls are bad (running requires mashing buttons, and certain areas requires lots of items swapping, I recall). But it is a fun enough little game.

Re: Achievement Unlocked - This Free Service Has Changed The Way I Play Retro Games In 2026

no_donatello

This is not for me. In fact, in recent years, I've embraced the idea that there's no shame in playing on easy. If the difference between me enjoying and finishing a game or quitting it is changing the difficulty, who the heck is going to judge me for that (except all of you right now! )? Achievements are kind of antithetical to a "just relax and enjoy your game" approach. However, that's just me, and I think that it's super cool that these are being implemented for those that want it.

Re: Apparently, The PSP Counts As A Failure To Some People Now

no_donatello

@JJtheTexan That is funny that they don't list Vita.

But that page is interesting when you look at the software sales. PSP sold "More than 331.0 million" software units. Whereas the PS3, which only sold about 11 million more units sold "More than 999.4 million" software units. So people bought the PSP but then didn't buy any games. Probably more accurately, people in Japan bought games for it, but no one did anywhere else (barring a few exceptions everyone points to, God of War, GTA, etc). I can kind of see why some would argue it's a failure when the attach rate is so low.

Re: Apparently, The PSP Counts As A Failure To Some People Now

no_donatello

I think there are a number of factors. Obviously the staggering numbers that the Nintendo DS did hurt the perception of the PSP. But it also had a lot of negative press. It started with the stuck pixels, and then it was all about piracy. I knew tons of people that had a DS, but I can only think of a couple people who had a PSP back then.

But I don't consider PSP a failure. Perhaps more popular in Japan, but it did well everywhere. The Vita was a failure, but I love it.

Re: The Best Mistake Nintendo Ever Made? Why 2DS Is The Perfect Embodiment Of Gunpei Yokoi's Core Principles

no_donatello

Nintendo sure loves confusing naming conventions. So we have the DS, and then we skip a number and go to 3DS (and yes, I understand the three refers to 3D, but grandma doesn't). And then we go BACKWARDS to 2DS. Fortunately, the console was successful enough that people got it, but seriously messed up naming.

The console itself I respect for its insane concept and durability. I feel like I could abuse it forever, and it would keep trucking. I do feel like, with that much mass, they could have made it more ergonomic, but it's okay. Also seems like it was the last time Nintendo tried to make their consoles "affordable." Blows my mind thinking about how handheld consoles used to debut at under $100.

Re: Talking Point: What Was Your First Animal Crossing Game?

no_donatello

My first and main experience with Animal Crossing is the GameCube version. I played it a lot and really enjoyed it. I probably still have my save, since it came with its own memory card 59. Really enjoyed searching for the NES games. Emulating old games in retail releases was still kind of novel at the time. You could even transfer them to a GBA, I think? I know I used my GBA to go to the special island. It was awesome. I did play the DS version a fair amount, but it was mostly more of the same, and I haven't really played any since. My wife does still enjoy them though.