Comments 350

Re: Random: "Blink Twice If You Need Help" - The Internet Dunks On Ex-WWE CEO For Claiming PSP Was "The Beginning Of Life On The Go"

no_donatello

Wow. People need to chill out. I don't really know why she's even commenting on the PSP (and I'm sure SHE is not, but someone posting for her), but I actually get it. It was a pretty significant device and sort of a preview of how smartphones would change things in a short time. Yes, you mostly played games on it, but I spent plenty of time encoding videos to a format it would play because it WAS a very unique multimedia device for the time. Other things like that existed but not as mainstream and not at that price point. I had never seen a screen that looked that good on a handheld before that, and watching the included Spiderman UMD movie felt like the future.

Re: "The Wii Has Been An Incredibly Important System To The History Of Video Games" - RetroAchievements Adds Wii Support

no_donatello

I have never cared about achievements in games. My gaming time is limited, and I'm really happy when I even complete a game anymore. But even when I was younger, I was never a completionist. But these are cool, and it has the potential of making retro games appeal to younger audiences, so I am for this. Also I agree the Wii deserves respect. A lot of waggle hasn't aged well, but there are experiences on that thing that will never happen again, like Elebits, which I love with all my heart (even the shockingly terrible, would make Resident Evil 1 blush voice acting).

Re: Anniversary: 25 Years Ago, Nintendo Put SNES Games In The Palm Of Your Hand With The GBA

no_donatello

My excitement was enormous for the GBA before launch, so much so that, even as a kid, I somehow managed to pull together enough money to import one from Japan. I enjoyed handheld consoles, but they always felt like you were making a compromise when playing them. There are exceptions (Link's Awakening, Pokemon), but the games often felt more limited and clearly inferior to console games. But the GBA felt like, okay, this can do what the SNES can do. This is a handheld console that can handle fully fleshed-out games. And it could. The library is incredible. I have all the models, but I eventually sprung for a modded OG model that added a backlight. It's the most comfortable form factor, and once you add the backlight, it can't be beat.

Re: Xbox 360, PS3 And Nintendo Wii U Are "Officially Retro", Says GameStop

no_donatello

@nomither6 Seventh gen is not my favorite, but I agree that the consoles were each offering something really interesting, and obviously HD was really a marvel back then. It's frankly the last generation of consoles I have any excitement for. People are talking about the PS6, and I feel like the PS5 has barely made a case for itself yet.

Re: "I Think It Would Be Extremely Difficult" - Don't Expect Sega To Sell Yakuza's Retro Games Individually

no_donatello

Yeah, it really seems like every retro campaign that Sega starts on ends up fizzling out without realizing its initial promise. Sega Forever was supposed to be huge and eventually include later consoles, but it never came close. Sega Ages was great, and then they ended that. It is clear that Hamster is making it work. But in any case, I am happy they are releasing these titles in any form, and Pirates Yakuza just has to stay permanently installed on my hard drive so I can play Ocean Hunter whenever I want.

Re: Talking Point: "Why Bother If You're Not Going To Do It Properly?" - Why SEGAGAGA's AI Translation Is Upsetting So Many People

no_donatello

I think if the scope of this translation project had been laid out earlier, it would be going over better. It sounds like a lot of care was taken in the technical aspect, and that should be applauded. They themselves say that it will create a great base for someone to do a proper translation. But it leaves me wondering if I should play it now or wait to see if someone does pick up the project and translate it. I have just started the fan translation of Rent-A-Hero, and there was a lot of personality put into it, which fits great with a game that is as self-referential and "for the fans" as Rent-A-Hero is (and Segagaga is on an even greater degree).

Re: Every Shining Game, Ranked

no_donatello

Great write up. The naming convention makes it difficult to realize how many games there are in this series, many of which I missed out on. I will say, despite its flaws, I do like Shining Wisdom. The graphics are pretty meh, and the controls are bad (running requires mashing buttons, and certain areas requires lots of items swapping, I recall). But it is a fun enough little game.

Re: Achievement Unlocked - This Free Service Has Changed The Way I Play Retro Games In 2026

no_donatello

This is not for me. In fact, in recent years, I've embraced the idea that there's no shame in playing on easy. If the difference between me enjoying and finishing a game or quitting it is changing the difficulty, who the heck is going to judge me for that (except all of you right now! )? Achievements are kind of antithetical to a "just relax and enjoy your game" approach. However, that's just me, and I think that it's super cool that these are being implemented for those that want it.

Re: Apparently, The PSP Counts As A Failure To Some People Now

no_donatello

@JJtheTexan That is funny that they don't list Vita.

But that page is interesting when you look at the software sales. PSP sold "More than 331.0 million" software units. Whereas the PS3, which only sold about 11 million more units sold "More than 999.4 million" software units. So people bought the PSP but then didn't buy any games. Probably more accurately, people in Japan bought games for it, but no one did anywhere else (barring a few exceptions everyone points to, God of War, GTA, etc). I can kind of see why some would argue it's a failure when the attach rate is so low.

Re: Apparently, The PSP Counts As A Failure To Some People Now

no_donatello

I think there are a number of factors. Obviously the staggering numbers that the Nintendo DS did hurt the perception of the PSP. But it also had a lot of negative press. It started with the stuck pixels, and then it was all about piracy. I knew tons of people that had a DS, but I can only think of a couple people who had a PSP back then.

But I don't consider PSP a failure. Perhaps more popular in Japan, but it did well everywhere. The Vita was a failure, but I love it.

Re: The Best Mistake Nintendo Ever Made? Why 2DS Is The Perfect Embodiment Of Gunpei Yokoi's Core Principles

no_donatello

Nintendo sure loves confusing naming conventions. So we have the DS, and then we skip a number and go to 3DS (and yes, I understand the three refers to 3D, but grandma doesn't). And then we go BACKWARDS to 2DS. Fortunately, the console was successful enough that people got it, but seriously messed up naming.

The console itself I respect for its insane concept and durability. I feel like I could abuse it forever, and it would keep trucking. I do feel like, with that much mass, they could have made it more ergonomic, but it's okay. Also seems like it was the last time Nintendo tried to make their consoles "affordable." Blows my mind thinking about how handheld consoles used to debut at under $100.

Re: Talking Point: What Was Your First Animal Crossing Game?

no_donatello

My first and main experience with Animal Crossing is the GameCube version. I played it a lot and really enjoyed it. I probably still have my save, since it came with its own memory card 59. Really enjoyed searching for the NES games. Emulating old games in retail releases was still kind of novel at the time. You could even transfer them to a GBA, I think? I know I used my GBA to go to the special island. It was awesome. I did play the DS version a fair amount, but it was mostly more of the same, and I haven't really played any since. My wife does still enjoy them though.

Re: Talking Point: What Are Your Retro Gaming Resolutions For The New Year?

no_donatello

My older son will turn four later this year, and so I think he will start being able to make some progress in games. At the moment, I've shown him some light gun games, and, with unlimited continues, he's able to enjoy them without being terribly accurate. But I hope to start introducing him to more retro games this year, starting with 8/16 bit game and Sonic in particular, since he already likes Sonic a lot. I know I won't be able to dissuade him from playing modern games that I see my nephews play, like Fortnite, Roblox, smartphone trash, etc, but hopefully he can appreciate classic games. And hopefully a side effect might be I play some more games this year than I have been able to in recent years as well.

Re: Prices Of Second-Hand Nintendo 3DS Consoles Spike Online

no_donatello

Makes sense. The thing about DS and 3DS games is they are uniquely difficult to port with their dual screen and reliance on touch controls (and 3d if that interests you). Even if they are ported or emulated, the original hardware will always feel better. I always think back to Trace Memory and the puzzle where you had to close the screen so the one reflects on the other. Basically impossible to appreciate on anything other than real hardware.

Re: Saturn RPG 'Airs Adventure' Is Finally Playable In English

no_donatello

Back when I was just starting to explore the Saturn's Japanese exclusives, I always noted how insanely cheap this game would go for on eBay and a couple times almost convinced myself I should buy it. Never did because I know I'd never play a kind of bad RPG in a language I can't read. But still, major thanks to the translators. I don't know that I'll ever get around to this one, but I love lesser games getting attention. Still need to play through Seven Mansions on Dreamcast, which I believe was also translated by the same person.

Re: Random: Remember When Games Came With Instructions? This Guy Does, And He Wants To Find The Heaviest PS1 Manual

no_donatello

Well, the Lunar 1 and 2 releases from Working Design had hard cover books that came with them. But they didn't actually fit in the jewel case, so maybe that doesn't count. PAL manuals are definitely unique. I do own a few PAL Dreamcast games, and I guess every game released in double disc cases with the manual in the second compartment? At least all of mine do. Shenmue II included two separate double disc cases for the four discs.

Re: Sorry Nintendo, But It Doesn't Look Like Switch Will Overtake PS2 As The Best-Selling Console Of All Time

no_donatello

It's an impressive number of sales for Switch for sure, but when you consider that that 150 million DS units sold alongside 100 million Wii units, it makes you realize how on fire Nintendo was back then. I am always surprised by the "Nintendo is more profitable than ever" posts that I see. How can that be when they had two of their best selling consoles ever AT THE SAME TIME back in 2006-2010?

Re: "Not A Funko Pop In Sight" - Step Back In Time With This Amazing '90s Electronics Boutique Footage

no_donatello

I echo what everyone says! I feel like we lived through the last great days of retail, when you basically had to rely on your local stores for the latest releases. Yes, there was mail order, but it was cumbersome. Also it felt like retail actually cared about presentation. Those shelves are so orderly! Electronics Boutique was my store at the closest mall to where I grew up, so I spent a huge chunk of my childhood there. Bought a lot of M rated games there while obviously being a kid — ah, the good old days.

Re: Ubisoft's 1994 Mario Kart Clone 'Street Racer' Is Getting A New Retro Collection On Steam

no_donatello

Too bad no Saturn or PS1 version. The thing I found interesting is how different each release of this game is, and it obviously spanned multiple generations, too. I'm not familiar with the DOS game, but I suspect that's the one shown at the very beginning of the video. I know people really like the Saturn version, with its 8-player multiplayer. Everyone got a little postage stamp sized window on your 13-inch TV in the 90s!

Re: "I Still Think The Virtual Boy Was Probably Just Too Ahead Of Its Time" - Japanese Developers On Nintendo's Most Infamous Flop

no_donatello

@w1p3out Well, thanks for telling me what my eyes should/should not do. Anyway, it's just the 3ds I was talking about, which is not a couple screens, just one weird but fascinating screen. I suspect that's why it happened. Anyway, I just favored my glasses when playing and problem solved. I have used VR headsets and my contacts stay in just fine.

Re: "I Still Think The Virtual Boy Was Probably Just Too Ahead Of Its Time" - Japanese Developers On Nintendo's Most Infamous Flop

no_donatello

I would not call it ahead of its time. Really just a bad idea. I do to this day marvel at the 3DS. Yes, I had a hard time playing with contacts in because the 3D seemed to make my eyes do something that made them fall out, but I still think it's crazy to see a 3D image on a flat screen. The new 3DS's "stable" 3D seemed to help a little. I also still like the 3D movie/game fad that faded out after the PS3. I'm glad I have a projector that can still display it, since most TVs dropped support. Virtual Boy continues to be the only Nintendo console I never owned/played. So, so, so stupid Nintendo did not release its library virtually on 3DS, since Wario is supposed to be genuinely good.

Re: "Reject This Ugly Husk And Play The Original" - Panzer Dragoon II Zwei Remake Isn't Going Down Well With Fans

no_donatello

I thought the first remake was okay. The Saturn's unique 3d is iconic for me, so I don't need remakes. But I thought they did an interesting job fleshing out some of the more primitive parts of the background. The game is noticeably easier than the original. I did not love the hotd remake. And, yeah, particularly when I saw the header image on this article, yikes. The character looks almost completely detached from the environment. Holding judgment though. I appreciate an effort to honor these franchises that Sega clearly doesn't care much about.

Re: The Nintendo DS Game 'Sonic Rush' Is Getting A Fanmade Reimagining For PC

no_donatello

It looks good, and I really enjoy the blocky DS models being retained. But one of the things that I personally found really compelling about Sonic Rush and its sequels was the fact that it spanned both screens, and your character would seamlessly transition from one screen to the other throughout a stage. It made the stages a lot more vertical, and you could see where you were jumping and if there was an enemy up/down there.