I played this as really liked the art style, but don't like touch phone controls at all, on your recommendation.
I was expecting a scroller like Forgotten Worlds, but its more Bangai-O and looks heavily skewed to monetization.
To the point I completed the tutorial then Detroit first stage and was playing a Sortie bonus mission and somehow got taken to a completely new game when I died and pressed continue.
There was an ad timer in bottom left counting down and I thought I could skip this magician smash tv advert game thing I was locked into but could not and had to close it to start over and reload...
Plus I was paranoid I was going to get charged for the zillionth weapons upgrade...
This is why I hate mobile gaming.
Plus the movement controls need tightened and have large drift, it's that unmistakable sense of not being precise enough on a touch screen...
Just give me a SNES pad for Smash TV controls instead and some real scrolling levels.
There's a great game hidden in here somewhere, if you strip out all the annoying modern tomfoolery plus the art style is excellent.
Oh Shekana were awesome, bought all my import games SNES games from that place post summer of 92.
I always thought they upgraded to a real store though by then...I did not know they were originally part of Advance Console Entertainment.
Or wait did they in fact become ACE?
They replaced my Secret of Mana that had a faulty battery backup in 93/94. I nearly cried that Autumn, November or Christmas when the saved state at 60% completion gave out!
Raven Games and Skill were two other retailers and go to favourites from the 16 bit era.
Somebody really needs to do a full book about the British Grey Import scene and the memories yesterday
Retro Ghetto is a really fun channel, dude that runs it is super positive and his videos generally bring a smile to my face, definitely worth checking out.
Especially his never ending pursuit of boxed Nintendo cardboard, and a full PAL Super Nintendo collection... argh 17.5% slower and borders!
One video, an individual liquidated an entire PAL SNES collection in one shop, and he had too many to buy, it was hilarious...
That is another great point, learned more about the remaining indie retro shops in UK watching his vlogs than any other site as he has visited them all nearly, and others abroad.
"We're proud to join with PIF and Affinity Partners to invest heavily in EA's growth, including what AI can do to enhance game development and player experience, and excited to partner with Andrew and the EA team as they raise the bar for fans everywhere.”
Not just retro gaming that will be investing in AI obviously.
I quite enjoyed Link Between Worlds with the LTTP sequel elements must say. Definitely had some of that 16 bit nostalgia when I played it last summer...
Then Metroid, Pilotwings, Resident Evil, 3D Mario World, and Castlevania on 3DS.
These were the big hitters for me, but once I rinsed them I was left with Mario Tennis/Golf that were not fully playable, and some extra ones, so I sold everything after having my fun along with about 20 games.
Never did get around to playing Pikmin 3D sadly as well or Chibo Robo!
Back when games were more quirky, innovative and fun.
I played so much of the sequel with my brother it was one of our favourite games on the Amiga due to the split screen two player mode and massive assortment of weapons...argh a mine!
I always wanted a third one, but I think there was "Supercars International" maybe on PC.
Oh now I want to give it a whirl on emulation after reading this...
"Although I've played Super Cars I & II in Amiga many times over the years, I only quite recently learned about the existence of Supercars International. And I have to say, it beats the earlier Amiga games. This is one of the best top-down racers from the past. Like Paramania said, Supercars International doesn't look as good as its Amiga predecessors, but boy does the car handle so much smoother and better than before! Also, if played via emulator, graphics can be polished with filters to look nice. And I love how those funny interviews and character discussions feature prominently in Supercars International without being too overbearing."
@slider1983...Yes I know all that, was hoping for an all encompassing 30 years later article about basically the gutting/selling off the UK industry and ramifications...plus thoughts on what was lost...and if it was in fact even wise.
For example I see Ninja Theory is up for sale/looking for new owners after the Microsoft announcement lately, plus lesser teams like Bitmap, Graftgold, Magnetic Fields, Probe, Travellers Tales, check in with these/interview some people that sort of thing...
I think it would be a nice article, given how barren the UK Publisher/Developer wide industry is now compared to the past...or are they all hiding on smartphones now?
Only 7 of the 20 are old school and only 4 were primarily functional/operating in the 90s.
Codemasters
Frontier
Rebellion
Team 17
Jagex
Rockstar North
Sports Interactive
Not much at all from the previous century sadly.
Plus, just read this...
"This week, we speak to Nick Poole, CEO of British trade body UKIE, about its latest survey, which reveals that the UK appears to be in decline as a location game developers would recommend, with 38 per cent of respondents considering it "great", down from 66 per cent in 2021."
Could Time Extension do a collective Article on all the British Software Houses and Teams like Gremlin, Ocean, US Gold , Domark, Rare, Eidos, DMA, Core, Codemasters, Free Radical, Criterion, Frontier, Argonaut, Bullfrog, Lionhead, Creative Assembly, Revolution, SCE, Rebellion, Palace, Virgin, Graftgold, Bitmap Bros, Pysgnosis who were bought out by foreign companies through the decades of the 80s, 90s, 00s and others.
List when they were taken over, and by who and how long they lasted afterwards, then what handful are still going under new owners?
4 years for Gremlin after the Infogrames takeover for decades of a company is a tragedy...
Sort of like a where are we now in terms of software houses still left in the UK since the golden era of the past, plus some considered thoughts/reflections on state of development in UK as a whole.
@WaveBoy Why can everyone not disagree today healthly? Everything has to be black or white thinking or hyper-polarised = caused by the cult of social media. No nuance or critical faculties.
If it is not a live service never ending FPS or an interactive cinematic movie pretending to be a game, what do the current generation of consoles like Series X and PS5 have to offer?
Super Monkey Ball would never get made today as just one pertient example, only 25 years later...
@WaveBoy People became even more individualistic and insular during Corona Virus and the Pandemic and have never went back. Technology is just a facilitator, to avoid human conversation and contact now plus empathy and basic responsibilities..
Great, I will just stick with the past and jump in and finally get an OLED original SWITCH and start amassing a physical collection for that next at long last, starting a decade late...
Most of Sony and Microsoft's content plus interactive movie games or FPS shooters do not interest me, and I have felt that way since the end of the Wii/360/PS3 generation...
One of my PS5 owning friends is not happy, and will sell his PS5 as he states he will own his entertainment not rent it digitally to a corporation. He is going PC, especially with PS6 likely costing at least a grand to purchase with component pricing when you could create a much higher spec PC machine...
I hope this plan comes back to bite SONY as the games industry could really do with a serious shakeup hardware wise.
That SNK Neo Geo console re-release looks even more appealling now...
There is a very good write up over at GI Biz by long time contributor and ex editor Rob Fahey about the whole Microsoft strategy this last decade.
"Can a top-down, focused software strategy save Xbox? | Opinion"
"The reality, though, is that slashing 3,200 jobs doesn't make much of a dent in the financial troubles of a department that's burned through $20 billion with nothing to show for it in the space of a few years. It's not nothing – direct employee costs and ancillary costs racked up on the projects they were working on probably amounts to about half a billion dollars a year – but on the scale of Microsoft's accounting, that's at least living right next door to nothing."
Worth a read, for wider perspective as is his weekly Friday column each seven days.
I stumbled across a comedy instagram account with videos called "The Warp Zone" yesterday. It's a bit like Saturday Night Live but dedicated to geek culture and videogames.
The funniest stuff was easily/definitely the series called "1 Gamer v 20 CEOs"
Kind of hit the nail on the head with these developers being gutted by Billion Dollar companies regularly and still posting record profits year on year...
I just bought a Rubiks Cube Magic Star Puzzle that interlocks into 2 pieces and can produce a novelty array of different shapes. Not as complex as the Rubiks Cube but easier to get into. When I was very young, I was obsessed with this simpler interconnecting and shape making puzzle. I found one in Tesco yesterday for a 50th birthday goody bag of fun things with Rubiks colours for extra novelty. You have no idea how pleased I was they still make them!
I miss not knowing about games and going blind on a boxart, or just a quick 5 min playthough at an import/indie shop or just a couple of screenshots previews/review in a magazine in Japanese!
@MisterStu Ah you are right, recalls copious shots from UK Resistence back in the day...
Sonic does have blue sky and that Green Hill Zone feel plus music is pure concentrated happy blue sky it's like the very first thing I think of/springs to mind internally to be honest...
If SEGA could bottle that feeling of nostalgia in carbonated form they would sell a truck load!
Game sold the Megadrive/Genesis as a sparkly fresh speedy antithesis to Super Mario during the 16 bit era, plus I am sure this is where the "blue sky in games" ethos/meme/philosophy originates from...
I always associate it with the early days of the 16 bit industry, the battle with Nintendo, Sonic 2- Tuesday 90s-early 93 having missed Sonic CD, Sonic 3 and Sonic and Knuckles as well!
Then eventually jumping back in with Sonic Adventure on Dreamcast which was a bit of a mess, Sonic Adventure 2 was better, and then SEGA goes third party and the mascot starts appearing everywhere!
Sonic Rush games on DS I enjoyed, and Advance titles as more true to 16 bit origins.
He Man game inspired by Golden Axe looks impressive and very true to cartoon.
I would highly recommend going to see the new film in the cinema it was a 09/10 in my book, Skeletor was Oscar worthy nearly. It was also pitched just at the right seriousness/comedy level, plus really captured spirit of 80s toyline while being different from Dolph Lundgren 1987 version...
Was above my expectations by a long way and directed by same chap that did Transformers Bumblebee.
Shame it seemed to have bombed at box office. Maybe 20 years too late for the nostalgia wave.
Really nice article, long read. I have a complete set of M.A.S.K. comics by Fleetway they are amazing in quality and artwork really enhanced the universe beyond the cartoon and 1980s toys.
@Martin_H What level of emulation does the Anbernic RG Cube XX go up to Martin?
I have an Anbernic that is great for 16 bit and 2D games then Neo Geo but struggles beyond that. Ideally looking for something a little more powerful for 32bit, N64 and or Dreamcast?
I am suprised Pixar won this case, it's as if nobody in history will now be allowed to create a character from a unicycle and there is only so many ways you can make it move having one wheel and a saddle!
I bet it was because the cover boxart had a red coloured unicycle on it.
Only played on emulation but it is pretty fun and addictive.
That is an interesting fact/legal story, I am amazed there is in all purposes perhaps a blanket ban on little fun unicycles appearing in games just because of one short Pixar film and court victory...
The boxart appears very standard and in game the characters have not too much anthropromophism going on...how this design is a specific trademark/copyright amazes me.
Is it not a clear plastic polythene seal and the glossy is on the outside cardboard so can be seen/evaluated?
looks at screenshot of Super Mario game
This story does read like the $2million Mario 64, marketing/promotional piece sale that started this entire market during the early pandemic years to generate word of mouth/interest and to spike prices.
If you read into it the history of WATA it was initially setup and created by the same people that engineered the bubble in the rare coin market in the 80s.
Plus they were going around for years prior and buying up sealed games.
Comments 447
Re: "I Wish This Was On Console" - Infinity Bullets Is Like A Long-Lost '90s Capcom Game, And You Should Check It Out
I played this as really liked the art style, but don't like touch phone controls at all, on your recommendation.
I was expecting a scroller like Forgotten Worlds, but its more Bangai-O and looks heavily skewed to monetization.
To the point I completed the tutorial then Detroit first stage and was playing a Sortie bonus mission and somehow got taken to a completely new game when I died and pressed continue.
There was an ad timer in bottom left counting down and I thought I could skip this magician smash tv advert game thing I was locked into but could not and had to close it to start over and reload...
Plus I was paranoid I was going to get charged for the zillionth weapons upgrade...
This is why I hate mobile gaming.
Plus the movement controls need tightened and have large drift, it's that unmistakable sense of not being precise enough on a touch screen...
Just give me a SNES pad for Smash TV controls instead and some real scrolling levels.
There's a great game hidden in here somewhere, if you strip out all the annoying modern tomfoolery plus the art style is excellent.
Re: CeX Is Revisiting Its 'Retro-Only' Store Concept And Returning To The World Of Imports, According To New Rumour
@Jimgamer8
Oh Shekana were awesome, bought all my import games SNES games from that place post summer of 92.
I always thought they upgraded to a real store though by then...I did not know they were originally part of Advance Console Entertainment.
Or wait did they in fact become ACE?
They replaced my Secret of Mana that had a faulty battery backup in 93/94. I nearly cried that Autumn, November or Christmas when the saved state at 60% completion gave out!
Raven Games and Skill were two other retailers and go to favourites from the 16 bit era.
Somebody really needs to do a full book about the British Grey Import scene and the memories yesterday
Re: CeX Is Revisiting Its 'Retro-Only' Store Concept And Returning To The World Of Imports, According To New Rumour
Retro Ghetto is a really fun channel, dude that runs it is super positive and his videos generally bring a smile to my face, definitely worth checking out.
Especially his never ending pursuit of boxed Nintendo cardboard, and a full PAL Super Nintendo collection... argh 17.5% slower and borders!
One video, an individual liquidated an entire PAL SNES collection in one shop, and he had too many to buy, it was hilarious...
That is another great point, learned more about the remaining indie retro shops in UK watching his vlogs than any other site as he has visited them all nearly, and others abroad.
Re: "Small Fixes, Big Difference" - This Handy Windjammers ROM Hack Solves The Game's "One Big Flaw"
Decent option additions.
I wish somebody would update this genre.
Re: Exclusive: "It's Not About Putting An Old Game In A Nice Box For The Sake Of It" - Utopia Is Getting A New Physical Release On SNES
Unique mouse design. I always wondered why it was never redesigned with Super Famicom colours for the UK/Japanese market.
Re: "I'd Rather Disappoint Some People" - Dev Behind Tool That "Ports" Game Boy Games To GBA Pivots To AI
From the GI Biz Article on EA buyout...
"We're proud to join with PIF and Affinity Partners to invest heavily in EA's growth, including what AI can do to enhance game development and player experience, and excited to partner with Andrew and the EA team as they raise the bar for fans everywhere.”
Not just retro gaming that will be investing in AI obviously.
https://www.gamesindustry.biz/electronic-arts-completes-55bn-acquisition-ceo-announces-senior-leadership-changes
Re: Zelda: Link To The Past Gets A Dual-Screen Port On 3DS, With Help From AI
I quite enjoyed Link Between Worlds with the LTTP sequel elements must say. Definitely had some of that 16 bit nostalgia when I played it last summer...
Then Metroid, Pilotwings, Resident Evil, 3D Mario World, and Castlevania on 3DS.
These were the big hitters for me, but once I rinsed them I was left with Mario Tennis/Golf that were not fully playable, and some extra ones, so I sold everything after having my fun along with about 20 games.
Never did get around to playing Pikmin 3D sadly as well or Chibo Robo!
Re: "We Didn't Want To Simply Revisit The Past For Nostalgia's Sake" - Gremlin Graphics Is Being Revived As A Heritage Label
@SuperRobotGuy
Back when games were more quirky, innovative and fun.
I played so much of the sequel with my brother it was one of our favourite games on the Amiga due to the split screen two player mode and massive assortment of weapons...argh a mine!
I always wanted a third one, but I think there was "Supercars International" maybe on PC.
Oh now I want to give it a whirl on emulation after reading this...
"Although I've played Super Cars I & II in Amiga many times over the years, I only quite recently learned about the existence of Supercars International. And I have to say, it beats the earlier Amiga games. This is one of the best top-down racers from the past. Like Paramania said, Supercars International doesn't look as good as its Amiga predecessors, but boy does the car handle so much smoother and better than before! Also, if played via emulator, graphics can be polished with filters to look nice. And I love how those funny interviews and character discussions feature prominently in Supercars International without being too overbearing."
https://www.myabandonware.com/game/supercars-international-c83
Re: "We Didn't Want To Simply Revisit The Past For Nostalgia's Sake" - Gremlin Graphics Is Being Revived As A Heritage Label
@slider1983...Yes I know all that, was hoping for an all encompassing 30 years later article about basically the gutting/selling off the UK industry and ramifications...plus thoughts on what was lost...and if it was in fact even wise.
For example I see Ninja Theory is up for sale/looking for new owners after the Microsoft announcement lately, plus lesser teams like Bitmap, Graftgold, Magnetic Fields, Probe, Travellers Tales, check in with these/interview some people that sort of thing...
I think it would be a nice article, given how barren the UK Publisher/Developer wide industry is now compared to the past...or are they all hiding on smartphones now?
I mean here is what is notably left now...
https://www.icaew.com/library/industry-profiles/video-games
Scroll down to "Notable Players UK"
Only 7 of the 20 are old school and only 4 were primarily functional/operating in the 90s.
Codemasters
Frontier
Rebellion
Team 17
Jagex
Rockstar North
Sports Interactive
Not much at all from the previous century sadly.
Plus, just read this...
"This week, we speak to Nick Poole, CEO of British trade body UKIE, about its latest survey, which reveals that the UK appears to be in decline as a location game developers would recommend, with 38 per cent of respondents considering it "great", down from 66 per cent in 2021."
Source: EDGE KNOWLEDGE
Re: "We Didn't Want To Simply Revisit The Past For Nostalgia's Sake" - Gremlin Graphics Is Being Revived As A Heritage Label
@Dash80 Did they release Supercars/Supercars 2 by any chance from Magnetic Fields?
Found the original, but no sequel!
Re: "We Didn't Want To Simply Revisit The Past For Nostalgia's Sake" - Gremlin Graphics Is Being Revived As A Heritage Label
Request:
Could Time Extension do a collective Article on all the British Software Houses and Teams like Gremlin, Ocean, US Gold , Domark, Rare, Eidos, DMA, Core, Codemasters, Free Radical, Criterion, Frontier, Argonaut, Bullfrog, Lionhead, Creative Assembly, Revolution, SCE, Rebellion, Palace, Virgin, Graftgold, Bitmap Bros, Pysgnosis who were bought out by foreign companies through the decades of the 80s, 90s, 00s and others.
List when they were taken over, and by who and how long they lasted afterwards, then what handful are still going under new owners?
4 years for Gremlin after the Infogrames takeover for decades of a company is a tragedy...
Sort of like a where are we now in terms of software houses still left in the UK since the golden era of the past, plus some considered thoughts/reflections on state of development in UK as a whole.
Re: "I Can't Believe This Game Is Free" - Gradius And Thunder Force Collide In Doujin Shmup 'Spolous II'
Will give it a whirl...
Re: Can You Match These Konami Arcade Flyers With Their Games?
@WaveBoy Why can everyone not disagree today healthly? Everything has to be black or white thinking or hyper-polarised = caused by the cult of social media. No nuance or critical faculties.
Re: "Games Like PaRappa The Rapper Don't Get Made Anymore" - Shawn Layden Thinks Mainstream Gaming Has Gotten Too Safe
If it is not a live service never ending FPS or an interactive cinematic movie pretending to be a game, what do the current generation of consoles like Series X and PS5 have to offer?
Super Monkey Ball would never get made today as just one pertient example, only 25 years later...
Genuine Question.
Re: Can You Match These Konami Arcade Flyers With Their Games?
@WaveBoy People became even more individualistic and insular during Corona Virus and the Pandemic and have never went back. Technology is just a facilitator, to avoid human conversation and contact now plus empathy and basic responsibilities..
Re: Can You Match These Konami Arcade Flyers With Their Games?
@WaveBoy What will the 2010s Gen Z/ Alpha have nostalgia for in 20 years time = absolutely nothing, culture stopped evolving...
Great comment.
Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media
Great, I will just stick with the past and jump in and finally get an OLED original SWITCH and start amassing a physical collection for that next at long last, starting a decade late...
Most of Sony and Microsoft's content plus interactive movie games or FPS shooters do not interest me, and I have felt that way since the end of the Wii/360/PS3 generation...
One of my PS5 owning friends is not happy, and will sell his PS5 as he states he will own his entertainment not rent it digitally to a corporation. He is going PC, especially with PS6 likely costing at least a grand to purchase with component pricing when you could create a much higher spec PC machine...
I hope this plan comes back to bite SONY as the games industry could really do with a serious shakeup hardware wise.
That SNK Neo Geo console re-release looks even more appealling now...
Re: "You Can't Rule Out The Possibility That Executives Are Idiots" - John Carmack On Microsoft's Gutting Of id Software
There is a very good write up over at GI Biz by long time contributor and ex editor Rob Fahey about the whole Microsoft strategy this last decade.
"Can a top-down, focused software strategy save Xbox? | Opinion"
"The reality, though, is that slashing 3,200 jobs doesn't make much of a dent in the financial troubles of a department that's burned through $20 billion with nothing to show for it in the space of a few years. It's not nothing – direct employee costs and ancillary costs racked up on the projects they were working on probably amounts to about half a billion dollars a year – but on the scale of Microsoft's accounting, that's at least living right next door to nothing."
Worth a read, for wider perspective as is his weekly Friday column each seven days.
https://www.gamesindustry.biz/can-a-top-down-focused-software-strategy-save-xbox-opinion
Re: "You Can't Rule Out The Possibility That Executives Are Idiots" - John Carmack On Microsoft's Gutting Of id Software
I stumbled across a comedy instagram account with videos called "The Warp Zone" yesterday. It's a bit like Saturday Night Live but dedicated to geek culture and videogames.
The funniest stuff was easily/definitely the series called "1 Gamer v 20 CEOs"
Kind of hit the nail on the head with these developers being gutted by Billion Dollar companies regularly and still posting record profits year on year...
Soon they'll be nobody left to make new games!
Re: Random: The Internet Is Going Crazy For This Early 2000s Activision Surfing Game
Glad you mentioned Bluestorm, I was already starting typing my response in my head...
Re: Nintendo On Drugs, No TV Until '76 And Rampant Piracy - How South Africa's Crazy Video Game History Shaped Me As A Gamer
Great article John, excellent read, made my Sunday lunch, after working hard in the garden and sunshine.
Re: Interview: "It's Been Quite A Ride" - Xeno Crisis, Terminator And He-Man Studio Bitmap Bureau On 10 Years At The Apex Of 2D Indie Gaming
@AnonUser Its not really your place to judge what others like or dislike and to what extent.
That's the major issue.
Have a good weekend.
Re: "Probably The Best Puzzle In The World" - When The Man Who Made Tetris Met The Creator Of The Rubik's Cube
I just bought a Rubiks Cube Magic Star Puzzle that interlocks into 2 pieces and can produce a novelty array of different shapes. Not as complex as the Rubiks Cube but easier to get into. When I was very young, I was obsessed with this simpler interconnecting and shape making puzzle. I found one in Tesco yesterday for a 50th birthday goody bag of fun things with Rubiks colours for extra novelty. You have no idea how pleased I was they still make them!
https://www.theworks.co.uk/p/activity-toys/rubiks-magic-star-gift-set-pack-of-2/5055967333840.html
Re: "Embarrassing" - These $100 Sonic Re-Releases Aren't Going Down Well With Fans
Sonic + Gambling = $$$$$
Re: Konami Is Suing To Find The Identity Of The Metal Gear Solid 2 Source Code Leaker
Probably Psycho Mantis. Case solved 🤷♂️
Re: Interview: "It's Been Quite A Ride" - Xeno Crisis, Terminator And He-Man Studio Bitmap Bureau On 10 Years At The Apex Of 2D Indie Gaming
@AnonUser Hey this is getting way too weird. I am flagging this comment all over an aside over a movie score. 🤷
Re: Game Changer: Sonic The Hedgehog - 35 Years Ago, A Short-But-Sweet Love Affair Was Born
Is Sonic 2s-day the very first example of a coordinated worldwide launch?
Re: Game Changer: Sonic The Hedgehog - 35 Years Ago, A Short-But-Sweet Love Affair Was Born
@MisterStu
Ah the Blue Sky in Games campaign had a blue hedgehog silouette on white = staying classy!
Re: Game Changer: Sonic The Hedgehog - 35 Years Ago, A Short-But-Sweet Love Affair Was Born
@MisterStu Impressive Age!
Re: Game Changer: Sonic The Hedgehog - 35 Years Ago, A Short-But-Sweet Love Affair Was Born
@MisterStu I knew there was a good article somewhere. It was on Forgotten Worlds website not Time Extension....
https://www.forgottenworlds.net/uk-resistance
Re: Game Changer: Sonic The Hedgehog - 35 Years Ago, A Short-But-Sweet Love Affair Was Born
@Guru_Larry
I miss not knowing about games and going blind on a boxart, or just a quick 5 min playthough at an import/indie shop or just a couple of screenshots previews/review in a magazine in Japanese!
Simpler times.
Re: Game Changer: Sonic The Hedgehog - 35 Years Ago, A Short-But-Sweet Love Affair Was Born
@MisterStu
Haha, you and Gary should be interviewed if not already for Time Extension! [could not find a TE article by Googling]
Re: Game Changer: Sonic The Hedgehog - 35 Years Ago, A Short-But-Sweet Love Affair Was Born
@MisterStu Ah you are right, recalls copious shots from UK Resistence back in the day...
Sonic does have blue sky and that Green Hill Zone feel plus music is pure concentrated happy blue sky it's like the very first thing I think of/springs to mind internally to be honest...
If SEGA could bottle that feeling of nostalgia in carbonated form they would sell a truck load!
Re: Game Changer: Sonic The Hedgehog - 35 Years Ago, A Short-But-Sweet Love Affair Was Born
Game sold the Megadrive/Genesis as a sparkly fresh speedy antithesis to Super Mario during the 16 bit era, plus I am sure this is where the "blue sky in games" ethos/meme/philosophy originates from...
I always associate it with the early days of the 16 bit industry, the battle with Nintendo, Sonic 2- Tuesday 90s-early 93 having missed Sonic CD, Sonic 3 and Sonic and Knuckles as well!
Then eventually jumping back in with Sonic Adventure on Dreamcast which was a bit of a mess, Sonic Adventure 2 was better, and then SEGA goes third party and the mascot starts appearing everywhere!
Sonic Rush games on DS I enjoyed, and Advance titles as more true to 16 bit origins.
New films appear pretty popular for sure.
Re: Interview: "It's Been Quite A Ride" - Xeno Crisis, Terminator And He-Man Studio Bitmap Bureau On 10 Years At The Apex Of 2D Indie Gaming
@AnonUser
Hey it is still a 09/10 from me.
Have a good Sunday.
Re: Interview: "It's Been Quite A Ride" - Xeno Crisis, Terminator And He-Man Studio Bitmap Bureau On 10 Years At The Apex Of 2D Indie Gaming
@AnonUser Good to know your own personal rating system. I rated He Man 09/10 and that is not changing. Gets on with life.
Re: Interview: "It's Been Quite A Ride" - Xeno Crisis, Terminator And He-Man Studio Bitmap Bureau On 10 Years At The Apex Of 2D Indie Gaming
He Man game inspired by Golden Axe looks impressive and very true to cartoon.
I would highly recommend going to see the new film in the cinema it was a 09/10 in my book, Skeletor was Oscar worthy nearly. It was also pitched just at the right seriousness/comedy level, plus really captured spirit of 80s toyline while being different from Dolph Lundgren 1987 version...
Was above my expectations by a long way and directed by same chap that did Transformers Bumblebee.
Shame it seemed to have bombed at box office. Maybe 20 years too late for the nostalgia wave.
Re: Review: Super Pocket Rare Edition - Banjo-Kazooie Alone Makes This A Must-Buy At £50
@-wc- Thanks for the extra advice!
Re: "You'd Never Be Allowed This Kind Of Freedom Nowadays" - Remembering Fleetway's Sonic the Comic
Really nice article, long read. I have a complete set of M.A.S.K. comics by Fleetway they are amazing in quality and artwork really enhanced the universe beyond the cartoon and 1980s toys.
https://www.maskforce.com/uk-comics.html
Re: Review: Super Pocket Rare Edition - Banjo-Kazooie Alone Makes This A Must-Buy At £50
@Martin_H Thank you so much for the long comment with great advice!
Re: Review: Super Pocket Rare Edition - Banjo-Kazooie Alone Makes This A Must-Buy At £50
@Martin_H What level of emulation does the Anbernic RG Cube XX go up to Martin?
I have an Anbernic that is great for 16 bit and 2D games then Neo Geo but struggles beyond that. Ideally looking for something a little more powerful for 32bit, N64 and or Dreamcast?
Any suggestions?
Re: Review: Super Pocket Rare Edition - Banjo-Kazooie Alone Makes This A Must-Buy At £50
@murty
So I watched the 5 min film here directed by John Lasseter
https://m.youtube.com/watch?v=96xGUa1a_zs
I am suprised Pixar won this case, it's as if nobody in history will now be allowed to create a character from a unicycle and there is only so many ways you can make it move having one wheel and a saddle!
I bet it was because the cover boxart had a red coloured unicycle on it.
Disney v Nintendo early 1990s and Lawyers though!
Re: Review: Super Pocket Rare Edition - Banjo-Kazooie Alone Makes This A Must-Buy At £50
@murty
Only played on emulation but it is pretty fun and addictive.
That is an interesting fact/legal story, I am amazed there is in all purposes perhaps a blanket ban on little fun unicycles appearing in games just because of one short Pixar film and court victory...
The boxart appears very standard and in game the characters have not too much anthropromophism going on...how this design is a specific trademark/copyright amazes me.
I'd need to go and watch the film.
Plus Nintendo rarely lose legal cases.
Re: Commodore's Next Hardware Release Is Dumb, And Proud Of It
But does it come with a tv modulator, mouse and massive power supply the size of a brick?
Re: Review: Super Pocket Rare Edition - Banjo-Kazooie Alone Makes This A Must-Buy At £50
No Uniracers...oh wait that was DMA Design I think!
Re: "Not Touched For Nearly 40 Years" - Rare Copy Of Super Mario Bros. Sells For $3 Million
@Oyaji_Music
Is it not a clear plastic polythene seal and the glossy is on the outside cardboard so can be seen/evaluated?
This story does read like the $2million Mario 64, marketing/promotional piece sale that started this entire market during the early pandemic years to generate word of mouth/interest and to spike prices.
If you read into it the history of WATA it was initially setup and created by the same people that engineered the bubble in the rare coin market in the 80s.
Plus they were going around for years prior and buying up sealed games.
Re: "Not Touched For Nearly 40 Years" - Rare Copy Of Super Mario Bros. Sells For $3 Million
Wasn't me this time!
I just bought a sealed UN Squadron!
Although I go with CGC instead of WATA or PSA.
Re: Review: Pixel FX Morph 2K - For $200, This Is Amazing Value For Money
@schweinebrot Thanks, I like scanlines!
Re: The Making Of: FIFA Road To World Cup 98, The "Greatest FIFA Of All Time"
@Member_the_game
I recall that game mode also, my brother and I used to regularly play it as offered a nice diversion with quick goals and close matches...
Re: "We Have The Means To Fight This Case To The End" - Gaming's Most Infamous Trademark Troll Is Back
@PopetheRev28
"What's Adam Copeland doing in the courtroom....."
A Five Second pose with Tim Langdell obviously!