Comments 336

Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On

James-Bond

@slider1983

I have not read it full time really since around 2012...

Culture Era is just different they tried something new, to change with times, some of it worked, some did not...

I think it will depend on your age and interests, nostalgia, favourite systems and games, when started playing and so forth...

You may get more out of post 2012 than self as a result.

The journalism is of a high quality throughout, but the industry changes through the decades/years...and that is reflected in the magazine...

Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On

James-Bond

@slider1983

It is best probably to go with different Editoral Shifts...

So it is something like...

1993-99 Brookes
99-03 Sanches
03-06 Mott
06-07 Robertson
07-12 Mott
12-13 Wiltshire
13-20 Brown
20+ Simpkins

I think Mott is back as Editor now again as well according to my Nov 2025 issue.

I would say 1993 to 2003 is the best of the magazine personally, however not as familar with it from early 10s to present just jump in from time to time...however there are sometimes interesting articles that crop up to this day...

The Culture Era is very easy to recognise due to different size/format of magazine from 2004, definitely a left turn.

It was redesigned again more in keeping with original ethos and the future of interactive entertainment tagline was brought back after 2004-11 which remains to this day.

Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On

James-Bond

@alvangee

Good post, witnessing and reading about the generational changes then the shifting nature of games as a distinct medium, was always something EDGE handled very well...

It is definitely an element that has been lost, as the industry and tech became more incrimental and generational change was not as distinct...

I kind of zoned out/stopped reading during the tail end of the Wii/PS3/360 era full time.

Lastly I think most of the back catalogue of issues is now available digitally on certain magazine apps...Magzter like you say maybe a few others which is handy if you need an old article for reference...

Nothing beats having the physical magazine in your hand though...although the paper quality is not as good as it used to be!

Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On

James-Bond

I genuinely used to love Christmas issues of EDGE back when news and reviews were obtained by more traditional methodology...

All the big releases were scheduled for year end so the number of top tier reviews was cascading...plus you did get an extra thirteenth edition...

I think the Ocarina of Time issue might be one of my all time favourites, back when 10/10s were still so rare...

Or the Gamecube/XBOX launch at end of 2001 with mountains of new titles on both systems and the impending death of SEGA...

Artwork and design are still top notch, if a little thin on page count to past eras...

The Breath of the Wild covers were very well done for example...

Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On

James-Bond

EDGE moves through different eras.

I will always have a soft spot for Jason Brookes stewardship of the magazine at the very beginning.

He really is its founding father in my view beyond others even Jarrett, as he set the template for the publication, and its standard, but the industry was also different in the 90s and much more interesting as it was young and hungry, as was the magazine...

Joao time was Editor was very well done, with some excellent issues also, massive workrate and a huge page count, with a lasting legacy of a group of troublemakers that thought they were bigger than the magazine itself, and in the end had to be dealt with...

I still recall his one post on the old EDGE forum just after the revolution had begun...and the closing of the second flawed iteration to howls of disbelief by the malcontents as it grew even more toxic in different ways...

Tony steadied the ship, and has been around in one way since the turn of the millenium.

Margaret had a whirl during tricky times, and Alex's innings should have lasted much longer as Editor as he had lots of good ideas...

Last ten years, I am glad it is still there as Future use it as a premium legacy magazine of their thin games division, less connection with it now but check in from time to time on big events...

Solid article, still waiting on the hardback book on "The Making of Edge" as well...

Re: "Annihilate All Enemies!" - Namco's Block-Breaking Arkanoid Rival 'Quester' Arrives On Consoles This Week

James-Bond

Recently purchased Arkanoid Doh it Again by Taito on SNES as it has a level editor, and therefore can create the most fiendish block related levels in all existence...

One of the very first memories of 16 bit fun I have was playing Arkanoid on a neighbour's Atari ST, and being amazed when the power ups floated down and you got the firewpower upgrade, or multiball, then forcefield shatter ball that ripped through all blocks...

Simple times, but always something relaxing about this genre.

Never played it with a paddle controller though, it was hard enough with a mouse!

Re: Audiogenic And ELSPA Founder Peter Calver Has Passed Away

James-Bond

Rest in peace plus best wishes to family...

"With Emlyn Hughes International Soccer in 1988 Audiogenic pioneered the concept of a fast-moving sports simulation featuring on-screen commentary, named players and management elements; later with World Class Rugby and then European Champions.
Audiogenic introduced the concept of sports simulations with a choice of viewpoints."

Appears Fifa/ISS owes a debt to Audiogenic...

Always recall Exterminator on the 16 bit machines as well.

Re: Another Classic Dreamcast Title Has Just Come Back Online

James-Bond

Just picked up Smash Court Tennis by Namco never played on back of this article for a spin...

What are the major/best Tennis franchises these days?...

Back then we had

● Virtua Tennis
● Top Spin
● Mario Tennis

I see we have...

● AO Tennis
● Tennis World Tour
● Matchpoint

Plus I think a new Mario Tennis is due this year on Switch 2

Virtua Tennis being dormant since number 4 in 2011 is madness! What are SEGA thinking!

Re: IO Interactive Says 007 First Light Is "Completely Different" To The "Fantastic" GoldenEye 007

James-Bond

@BulkSlash

Here is a mission that has yet to be declassified then...

UNDISCLOSED - 007

James Bond’s only undisclosed previous mission concerned one of the five β€œQUANTUM COMPUTER DRIVES” for America and Britain’s DEFENSIVE JANUS DIRECTIVE TECHNOLOGY powering the QUANTUM-IRISES being stolen from San Pedro de Atacama, Chile.

With James Bond working alongside Felix Leiter to investigate, and return once again to South America after the events of QUANTUM OF SOLACE in Bolivia…on arrival he was met surprisingly by a younger and unusually confident female colleague, who Bond had unfinished history with, in another life, after a previous assignment went terribly wrong under the previous M.

Travelling north from Santiago to the nearby snow-covered Andes for clues to the technology’s disappearance… they are met by a scientific contact β€œNifas Janus”, grandson of the wartime creator of this classified technology, that now apparently goes by the name of QUANTUM, but has in fact returned to the namesake of his great lineage…

Re: IO Interactive Says 007 First Light Is "Completely Different" To The "Fantastic" GoldenEye 007

James-Bond

@Sketcz In the end Goldeneye was a tight narrative based FPS with many gameplay innovations some of which resulted from the hardware/platform back when Nintendo gave Rare a lot of latitude over design, created by a great team and one visionary lead in Martin Hollis.

I still find it hilarious they added the 4 player at the end, because they just felt like it without telling Nintendo.

Everything is so over produced in First Light by the looks of it, like many games these days becoming interactive movies instead.

Will definitely still play it though, as first Bond game in a long time, well at least for an Aston Martin test drive...

Re: The Making Of: Dungeon Master, A Truly Trailblazing First-Person RPG

James-Bond

Great article.

Definitely ahead of its time, but think of everything it helped shape/create...

● Chaos Strikes Back
● Bloodwych
● Eye of the Beholder
● Knightmare
● Might and Magic
● Ultima Underworld

That's just some of the 16 bit influences as well, searching for games inspired/influenced by Dungeon Master opens up a great deal of recent hits of the last 20 years especially as everything went first person 3D in so many AAA titles...

Re: Warhammer Owner Games Workshop Bans Its Creative Staff From Using GenAI

James-Bond

I think the backlash has already started, there will be a seperate category or tag attached to work...

[ORG]IFICIAL INTELLIGENCE

For art, or creative endeavours produced by the organic human mind and hand over computational.

The fact GW will continue to use real artists and writers is a selling point, in the continually oversaturated technological world.

Re: Talking Point: What Are Your Retro Gaming Resolutions For The New Year?

James-Bond

Finally finish Secret of Mana 2 translated in English on SNES.

I am at the first God Monster, 13 hrs in and the difficulty has spiked massively just after Holy Island and getting Flammie. Missing many weapons and armour upgrades now as cost so much....need to do some grinding I think.

I resolved to finish it over holidays but took a break.

Waited 30 years for this game. Plus I am glad I have the World Map in English otherwise this would get really confusing!

Purchase a backlit Gameboy Colour from some chap online that makes them with larger screens and touch controls as getting into OG Gameboy in big way..

Get stuck into Terranigma, Alcahest, Treasure of Rudras, Star Ocean and other 16 bit RPGs missed out on...

Finally buy a Switch OLED...

Complete Elevator Action Returns on MAME.

Get around to playing Breath of the Wild and Mario Odyssey at last as well I guess, almost a decade late...

Purchase a 3DO. I stupidly passed on a Panasonic one for just 200 boxed and regret it and it is a system I really want to play with Night Trap!

Re: Sega Co-Founder David Rosen Has Passed Away

James-Bond

@sdelfin Will check that out, the Sunsoft documentary, thanks.

The Amazon ones are about 50 mins an episode so easily digestable but do skim through a bit sometimes. However good interviews.

Later episodes cover Call of Duty, World of Warcraft and Minecraft but was less interested in those, plus there is an EA/Madden one.

Re: Sega Co-Founder David Rosen Has Passed Away

James-Bond

Oh that is very sad news, I was just watching a documentary all about SEGA over the weekend.

I never knew they were owned by Gulf + Western and Paramount early on, as well but it was mentioned...

It was the Game Changers 2025 series on Amazon. Worth a watch, plus episodes on Atari, Nintendo and much more...

Lots of Tom Kalinske in the SEGA episode and 16 bit wars plus some insight into relationship between SEGA USA and Japan during the 90s.

Re: Secret Of Mana On PC Engine? It's Early Days, But Someone Is Trying To Make It Happen

James-Bond

@Sketcz and @Daniel36

I would just like to see official cartridge versions of Secret of Mana 2 on the SNES, and a few of the other lost JRPG like Romancing SAGA, Alcahest, and Bahamut Lagoon in English from Square and Enix. I am sure they would clean up.

Just got a lovely USA reproduction in English last month importantly with all inserts for Mana 2 from Spain, with a poster and giant world map then English instructions all in colour with great artwork from a chap that does amazing work. Actually feels official have to say.

Working through the fan translation I was kind of lost a few decades ago.

40% is a lot to lose from the original Mana though! I do wonder what it contained?

Re: "I Never Thought That It Would Be Possible" - Ridge Racer Comes To The GBA

James-Bond

@jygsaw Thanks. I see it had a bit of a staggered end games wise...

"In Japan, the final game to be released on the system was Final Fantasy VI Advance on November 30, 2006, which was also the final game published by Nintendo on the system.

In North America, the last game for the system was Samurai Deeper Kyo, released on February 12, 2008.

In Europe, the last game for the system is The Legend of Spyro: The Eternal Night, released on November 2, 2007.

Re: "I Never Thought That It Would Be Possible" - Ridge Racer Comes To The GBA

James-Bond

Where does the GBA sit in terms of power compared to other 32bit systems like Playstation and Saturn or even the Neo Geo and N64?

I have been doing a bit of reinvestigating more obscure titles for the system, and quite enjoying it.

Always surprised it was like only primarily active from memory from 2000- 2005 from what I recall before the third pillar of the DS arrived,

Not sure when the Micro arrived and the last game or system was released...seems 2010 so about a 10 year run like the original Gameboy hardware.

I do not recall it being front and centre during the DS years though once the dual screen iteration took off.