@slider1983 There are also the Retro Collectors Edition with the Panini Stickers design artwork, a great artistic touch and specific one off magazines on PC, Cube, XBOX and PS2 from this era that you should read/pick up plus some other specials...
Sanches Era, 1999 to late 2003, the interesting string of covers and features happens around late 2001, 2002 and 2003 coinciding with Gamecube/XBOX launch and a new generation/landscape evolving...
Funnily enough that era produced a lot of great content, some in fact consider it the final hurrah of a golden period of the first decade with many specials and extra one offs created on specific systems plus interesting articles...
I think Mott is back as Editor now again as well according to my Nov 2025 issue.
I would say 1993 to 2003 is the best of the magazine personally, however not as familar with it from early 10s to present just jump in from time to time...however there are sometimes interesting articles that crop up to this day...
The Culture Era is very easy to recognise due to different size/format of magazine from 2004, definitely a left turn.
It was redesigned again more in keeping with original ethos and the future of interactive entertainment tagline was brought back after 2004-11 which remains to this day.
Good post, witnessing and reading about the generational changes then the shifting nature of games as a distinct medium, was always something EDGE handled very well...
It is definitely an element that has been lost, as the industry and tech became more incrimental and generational change was not as distinct...
I kind of zoned out/stopped reading during the tail end of the Wii/PS3/360 era full time.
Lastly I think most of the back catalogue of issues is now available digitally on certain magazine apps...Magzter like you say maybe a few others which is handy if you need an old article for reference...
Nothing beats having the physical magazine in your hand though...although the paper quality is not as good as it used to be!
@Sketcz No, this is slightly more complicated, it deals with the digital insurrection circa 2003 online that created a schism that apparently lasts to this very day...probably had to live through it, interesting times.
The EDGE Hive Mind mentality definitely has pros and cons, ironically it was that very issue that got them into bother all those decades ago digitally...
@Guru_Larry Joao's time as Editor coincided with lots of great cover and original content ideas, plus expansion/experimentation 1999-04, if I recall...
I will always have a soft spot for Jason Brookes stewardship of the magazine at the very beginning.
He really is its founding father in my view beyond others even Jarrett, as he set the template for the publication, and its standard, but the industry was also different in the 90s and much more interesting as it was young and hungry, as was the magazine...
Joao time was Editor was very well done, with some excellent issues also, massive workrate and a huge page count, with a lasting legacy of a group of troublemakers that thought they were bigger than the magazine itself, and in the end had to be dealt with...
I still recall his one post on the old EDGE forum just after the revolution had begun...and the closing of the second flawed iteration to howls of disbelief by the malcontents as it grew even more toxic in different ways...
Tony steadied the ship, and has been around in one way since the turn of the millenium.
Margaret had a whirl during tricky times, and Alex's innings should have lasted much longer as Editor as he had lots of good ideas...
Last ten years, I am glad it is still there as Future use it as a premium legacy magazine of their thin games division, less connection with it now but check in from time to time on big events...
Solid article, still waiting on the hardback book on "The Making of Edge" as well...
Recently purchased Arkanoid Doh it Again by Taito on SNES as it has a level editor, and therefore can create the most fiendish block related levels in all existence...
One of the very first memories of 16 bit fun I have was playing Arkanoid on a neighbour's Atari ST, and being amazed when the power ups floated down and you got the firewpower upgrade, or multiball, then forcefield shatter ball that ripped through all blocks...
Simple times, but always something relaxing about this genre.
Never played it with a paddle controller though, it was hard enough with a mouse!
"With Emlyn Hughes International Soccer in 1988 Audiogenic pioneered the concept of a fast-moving sports simulation featuring on-screen commentary, named players and management elements; later with World Class Rugby and then European Champions.
Audiogenic introduced the concept of sports simulations with a choice of viewpoints."
Appears Fifa/ISS owes a debt to Audiogenic...
Always recall Exterminator on the 16 bit machines as well.
Here is a mission that has yet to be declassified then...
UNDISCLOSED - 007
James Bondβs only undisclosed previous mission concerned one of the five βQUANTUM COMPUTER DRIVESβ for America and Britainβs DEFENSIVE JANUS DIRECTIVE TECHNOLOGY powering the QUANTUM-IRISES being stolen from San Pedro de Atacama, Chile.
With James Bond working alongside Felix Leiter to investigate, and return once again to South America after the events of QUANTUM OF SOLACE in Boliviaβ¦on arrival he was met surprisingly by a younger and unusually confident female colleague, who Bond had unfinished history with, in another life, after a previous assignment went terribly wrong under the previous M.
Travelling north from Santiago to the nearby snow-covered Andes for clues to the technologyβs disappearanceβ¦ they are met by a scientific contact βNifas Janusβ, grandson of the wartime creator of this classified technology, that now apparently goes by the name of QUANTUM, but has in fact returned to the namesake of his great lineageβ¦
@Sketcz In the end Goldeneye was a tight narrative based FPS with many gameplay innovations some of which resulted from the hardware/platform back when Nintendo gave Rare a lot of latitude over design, created by a great team and one visionary lead in Martin Hollis.
I still find it hilarious they added the 4 player at the end, because they just felt like it without telling Nintendo.
Everything is so over produced in First Light by the looks of it, like many games these days becoming interactive movies instead.
Will definitely still play it though, as first Bond game in a long time, well at least for an Aston Martin test drive...
Definitely ahead of its time, but think of everything it helped shape/create...
β Chaos Strikes Back
β Bloodwych
β Eye of the Beholder
β Knightmare
β Might and Magic
β Ultima Underworld
That's just some of the 16 bit influences as well, searching for games inspired/influenced by Dungeon Master opens up a great deal of recent hits of the last 20 years especially as everything went first person 3D in so many AAA titles...
I am not 100% sold on this yet, it looks vaguely generic for a Bond game but high production values. The proof will be in the story/narrative plus gameplay mechanism. The lead of this project also changed at IO Interactive during development as far as I am aware, not sure reason why...plus gestation has been long, I think 5+ years now...
Finally finish Secret of Mana 2 translated in English on SNES.
I am at the first God Monster, 13 hrs in and the difficulty has spiked massively just after Holy Island and getting Flammie. Missing many weapons and armour upgrades now as cost so much....need to do some grinding I think.
I resolved to finish it over holidays but took a break.
Waited 30 years for this game. Plus I am glad I have the World Map in English otherwise this would get really confusing!
Purchase a backlit Gameboy Colour from some chap online that makes them with larger screens and touch controls as getting into OG Gameboy in big way..
Get stuck into Terranigma, Alcahest, Treasure of Rudras, Star Ocean and other 16 bit RPGs missed out on...
Finally buy a Switch OLED...
Complete Elevator Action Returns on MAME.
Get around to playing Breath of the Wild and Mario Odyssey at last as well I guess, almost a decade late...
Purchase a 3DO. I stupidly passed on a Panasonic one for just 200 boxed and regret it and it is a system I really want to play with Night Trap!
I was just asking about 6 months ago who had the license to Mean Machines for a contemporary relaunch, this is next best thing, will definitely order! π
I got a double pack of Super R Type and R Type 3 recently on SNES this looks great, like the updated graphics, and just tried the first level of R-Type 2 on the PC Engine which is almost impossible!
Super R Type seems rock hard as well, either that or my skills have rapidly vanished these last few decades.
Now I want a create a Nintendo game simulator with Shigsy sending faxes and SMS texts as motivation then flying over to USA/UK as the end boss to evaluate it!
Imagine a dragon punch scaling into the action right next to the F16s as the USA music plays out, then Ken takes down Guile with a Sho Ryu Ken Flaming Dragon punch 4 hit combo!
I would just like to see official cartridge versions of Secret of Mana 2 on the SNES, and a few of the other lost JRPG like Romancing SAGA, Alcahest, and Bahamut Lagoon in English from Square and Enix. I am sure they would clean up.
Just got a lovely USA reproduction in English last month importantly with all inserts for Mana 2 from Spain, with a poster and giant world map then English instructions all in colour with great artwork from a chap that does amazing work. Actually feels official have to say.
Working through the fan translation I was kind of lost a few decades ago.
40% is a lot to lose from the original Mana though! I do wonder what it contained?
@jygsaw Thanks. I see it had a bit of a staggered end games wise...
"In Japan, the final game to be released on the system was Final Fantasy VI Advance on November 30, 2006, which was also the final game published by Nintendo on the system.
In North America, the last game for the system was Samurai Deeper Kyo, released on February 12, 2008.
In Europe, the last game for the system is The Legend of Spyro: The Eternal Night, released on November 2, 2007.
Just started onto 7 of original run just got Zelda III issue at a nice price, I like the humour and writing in it plus glossy paper...Just arrived at a multi page Konami/Palcom insert/advert with all their games in full colour that is better than any manual now. Shows the tidal change in stark effect...
Comments 336
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983 Not sure the current trend but if it is EDGE the ethos will remain consistent throughout, that does not change despite its 30+ history
EDGE does love games just in its own unique way.
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983 There are also the Retro Collectors Edition with the Panini Stickers design artwork, a great artistic touch and specific one off magazines on PC, Cube, XBOX and PS2 from this era that you should read/pick up plus some other specials...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983
Sanches Era, 1999 to late 2003, the interesting string of covers and features happens around late 2001, 2002 and 2003 coinciding with Gamecube/XBOX launch and a new generation/landscape evolving...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983
Funnily enough that era produced a lot of great content, some in fact consider it the final hurrah of a golden period of the first decade with many specials and extra one offs created on specific systems plus interesting articles...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983
I have not read it full time really since around 2012...
Culture Era is just different they tried something new, to change with times, some of it worked, some did not...
I think it will depend on your age and interests, nostalgia, favourite systems and games, when started playing and so forth...
You may get more out of post 2012 than self as a result.
The journalism is of a high quality throughout, but the industry changes through the decades/years...and that is reflected in the magazine...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@slider1983
It is best probably to go with different Editoral Shifts...
So it is something like...
1993-99 Brookes
99-03 Sanches
03-06 Mott
06-07 Robertson
07-12 Mott
12-13 Wiltshire
13-20 Brown
20+ Simpkins
I think Mott is back as Editor now again as well according to my Nov 2025 issue.
I would say 1993 to 2003 is the best of the magazine personally, however not as familar with it from early 10s to present just jump in from time to time...however there are sometimes interesting articles that crop up to this day...
The Culture Era is very easy to recognise due to different size/format of magazine from 2004, definitely a left turn.
It was redesigned again more in keeping with original ethos and the future of interactive entertainment tagline was brought back after 2004-11 which remains to this day.
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@alvangee
Good post, witnessing and reading about the generational changes then the shifting nature of games as a distinct medium, was always something EDGE handled very well...
It is definitely an element that has been lost, as the industry and tech became more incrimental and generational change was not as distinct...
I kind of zoned out/stopped reading during the tail end of the Wii/PS3/360 era full time.
Lastly I think most of the back catalogue of issues is now available digitally on certain magazine apps...Magzter like you say maybe a few others which is handy if you need an old article for reference...
Nothing beats having the physical magazine in your hand though...although the paper quality is not as good as it used to be!
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@Sketcz No, this is slightly more complicated, it deals with the digital insurrection circa 2003 online that created a schism that apparently lasts to this very day...probably had to live through it, interesting times.
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
I genuinely used to love Christmas issues of EDGE back when news and reviews were obtained by more traditional methodology...
All the big releases were scheduled for year end so the number of top tier reviews was cascading...plus you did get an extra thirteenth edition...
I think the Ocarina of Time issue might be one of my all time favourites, back when 10/10s were still so rare...
Or the Gamecube/XBOX launch at end of 2001 with mountains of new titles on both systems and the impending death of SEGA...
Artwork and design are still top notch, if a little thin on page count to past eras...
The Breath of the Wild covers were very well done for example...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@Sketcz
The EDGE Hive Mind mentality definitely has pros and cons, ironically it was that very issue that got them into bother all those decades ago digitally...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@Guru_Larry Joao's time as Editor coincided with lots of great cover and original content ideas, plus expansion/experimentation 1999-04, if I recall...
Re: 'Leaps + Bounds', A Visual Journey Through Nine Console Generations, Launches Next Month
That is me down another 40 pounds...
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
@Guru_Larry
Bored to Death of Videogames?
I remember that cover! I put it down to the existential dread felt by the team at the time!
Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On
EDGE moves through different eras.
I will always have a soft spot for Jason Brookes stewardship of the magazine at the very beginning.
He really is its founding father in my view beyond others even Jarrett, as he set the template for the publication, and its standard, but the industry was also different in the 90s and much more interesting as it was young and hungry, as was the magazine...
Joao time was Editor was very well done, with some excellent issues also, massive workrate and a huge page count, with a lasting legacy of a group of troublemakers that thought they were bigger than the magazine itself, and in the end had to be dealt with...
I still recall his one post on the old EDGE forum just after the revolution had begun...and the closing of the second flawed iteration to howls of disbelief by the malcontents as it grew even more toxic in different ways...
Tony steadied the ship, and has been around in one way since the turn of the millenium.
Margaret had a whirl during tricky times, and Alex's innings should have lasted much longer as Editor as he had lots of good ideas...
Last ten years, I am glad it is still there as Future use it as a premium legacy magazine of their thin games division, less connection with it now but check in from time to time on big events...
Solid article, still waiting on the hardback book on "The Making of Edge" as well...
Re: "Annihilate All Enemies!" - Namco's Block-Breaking Arkanoid Rival 'Quester' Arrives On Consoles This Week
Recently purchased Arkanoid Doh it Again by Taito on SNES as it has a level editor, and therefore can create the most fiendish block related levels in all existence...
One of the very first memories of 16 bit fun I have was playing Arkanoid on a neighbour's Atari ST, and being amazed when the power ups floated down and you got the firewpower upgrade, or multiball, then forcefield shatter ball that ripped through all blocks...
Simple times, but always something relaxing about this genre.
Never played it with a paddle controller though, it was hard enough with a mouse!
Re: Apparently, The PSP Counts As A Failure To Some People Now
Always finding new games to play on it though!
Re: Audiogenic And ELSPA Founder Peter Calver Has Passed Away
Rest in peace plus best wishes to family...
"With Emlyn Hughes International Soccer in 1988 Audiogenic pioneered the concept of a fast-moving sports simulation featuring on-screen commentary, named players and management elements; later with World Class Rugby and then European Champions.
Audiogenic introduced the concept of sports simulations with a choice of viewpoints."
Appears Fifa/ISS owes a debt to Audiogenic...
Always recall Exterminator on the 16 bit machines as well.
Re: Hallelujah! The Dubious Quest To Find Monkey Ball's Lost "Adult" Levels Is Complete
I am sure UK Resistance would have had a field day with this news!
Re: Another Classic Dreamcast Title Has Just Come Back Online
Just picked up Smash Court Tennis by Namco never played on back of this article for a spin...
What are the major/best Tennis franchises these days?...
Back then we had
β Virtua Tennis
β Top Spin
β Mario Tennis
I see we have...
β AO Tennis
β Tennis World Tour
β Matchpoint
Plus I think a new Mario Tennis is due this year on Switch 2
Virtua Tennis being dormant since number 4 in 2011 is madness! What are SEGA thinking!
Re: Another Classic Dreamcast Title Has Just Come Back Online
Still the best tennis series, due time for an update.
Re: The Making Of: Dungeon Master, A Truly Trailblazing First-Person RPG
@fultonbot All I said was what influenced the genre as in what came after not before.
Re: The Making Of: Dungeon Master, A Truly Trailblazing First-Person RPG
I was thinking of Might and Magic III Isles of Terra 1991
Re: IO Interactive Says 007 First Light Is "Completely Different" To The "Fantastic" GoldenEye 007
@BulkSlash
Here is a mission that has yet to be declassified then...
UNDISCLOSED - 007
James Bondβs only undisclosed previous mission concerned one of the five βQUANTUM COMPUTER DRIVESβ for America and Britainβs DEFENSIVE JANUS DIRECTIVE TECHNOLOGY powering the QUANTUM-IRISES being stolen from San Pedro de Atacama, Chile.
With James Bond working alongside Felix Leiter to investigate, and return once again to South America after the events of QUANTUM OF SOLACE in Boliviaβ¦on arrival he was met surprisingly by a younger and unusually confident female colleague, who Bond had unfinished history with, in another life, after a previous assignment went terribly wrong under the previous M.
Travelling north from Santiago to the nearby snow-covered Andes for clues to the technologyβs disappearanceβ¦ they are met by a scientific contact βNifas Janusβ, grandson of the wartime creator of this classified technology, that now apparently goes by the name of QUANTUM, but has in fact returned to the namesake of his great lineageβ¦
Re: IO Interactive Says 007 First Light Is "Completely Different" To The "Fantastic" GoldenEye 007
@Sketcz In the end Goldeneye was a tight narrative based FPS with many gameplay innovations some of which resulted from the hardware/platform back when Nintendo gave Rare a lot of latitude over design, created by a great team and one visionary lead in Martin Hollis.
I still find it hilarious they added the 4 player at the end, because they just felt like it without telling Nintendo.
Everything is so over produced in First Light by the looks of it, like many games these days becoming interactive movies instead.
Will definitely still play it though, as first Bond game in a long time, well at least for an Aston Martin test drive...
Re: The Making Of: Dungeon Master, A Truly Trailblazing First-Person RPG
Great article.
Definitely ahead of its time, but think of everything it helped shape/create...
β Chaos Strikes Back
β Bloodwych
β Eye of the Beholder
β Knightmare
β Might and Magic
β Ultima Underworld
That's just some of the 16 bit influences as well, searching for games inspired/influenced by Dungeon Master opens up a great deal of recent hits of the last 20 years especially as everything went first person 3D in so many AAA titles...
Re: IO Interactive Says 007 First Light Is "Completely Different" To The "Fantastic" GoldenEye 007
I am not 100% sold on this yet, it looks vaguely generic for a Bond game but high production values. The proof will be in the story/narrative plus gameplay mechanism. The lead of this project also changed at IO Interactive during development as far as I am aware, not sure reason why...plus gestation has been long, I think 5+ years now...
Re: Warhammer Owner Games Workshop Bans Its Creative Staff From Using GenAI
I think the backlash has already started, there will be a seperate category or tag attached to work...
[ORG]IFICIAL INTELLIGENCE
For art, or creative endeavours produced by the organic human mind and hand over computational.
The fact GW will continue to use real artists and writers is a selling point, in the continually oversaturated technological world.
Re: "Beyond Incredibly Dumb" - The Internet Doesn't Like People Sealing Up Graded 3DS Consoles
I bought a graded USA SNES UN Squadron, as it was a decent price, now I am part of the problem as I am lookimg at other 16 bit era games!
Re: Talking Point: What Are Your Retro Gaming Resolutions For The New Year?
Finally finish Secret of Mana 2 translated in English on SNES.
I am at the first God Monster, 13 hrs in and the difficulty has spiked massively just after Holy Island and getting Flammie. Missing many weapons and armour upgrades now as cost so much....need to do some grinding I think.
I resolved to finish it over holidays but took a break.
Waited 30 years for this game. Plus I am glad I have the World Map in English otherwise this would get really confusing!
Purchase a backlit Gameboy Colour from some chap online that makes them with larger screens and touch controls as getting into OG Gameboy in big way..
Get stuck into Terranigma, Alcahest, Treasure of Rudras, Star Ocean and other 16 bit RPGs missed out on...
Finally buy a Switch OLED...
Complete Elevator Action Returns on MAME.
Get around to playing Breath of the Wild and Mario Odyssey at last as well I guess, almost a decade late...
Purchase a 3DO. I stupidly passed on a Panasonic one for just 200 boxed and regret it and it is a system I really want to play with Night Trap!
Re: This Switch-Sized Handheld Packed With Capcom And Bandai Namco Games Is Finally Launching This Year
Where is the list of 100?
No UN Squadron/Carrier Airwing therefore= no sale.
Re: Game Changer: Forget PokΓ©mon And Magic: The Gathering, Fantasy Top Trumps Was My Introduction To Card-Based Gaming
I had the dragon set always quite liked the artwork! Did not know there were two other accompanying packs!
Re: Sega Co-Founder David Rosen Has Passed Away
@sdelfin Will check that out, the Sunsoft documentary, thanks.
The Amazon ones are about 50 mins an episode so easily digestable but do skim through a bit sometimes. However good interviews.
Later episodes cover Call of Duty, World of Warcraft and Minecraft but was less interested in those, plus there is an EA/Madden one.
Re: Sega Co-Founder David Rosen Has Passed Away
Oh that is very sad news, I was just watching a documentary all about SEGA over the weekend.
I never knew they were owned by Gulf + Western and Paramount early on, as well but it was mentioned...
It was the Game Changers 2025 series on Amazon. Worth a watch, plus episodes on Atari, Nintendo and much more...
Lots of Tom Kalinske in the SEGA episode and 16 bit wars plus some insight into relationship between SEGA USA and Japan during the 90s.
Re: Julian "Jaz" Rignall Shows Off His Potential Successor To Mean Machines
I was just asking about 6 months ago who had the license to Mean Machines for a contemporary relaunch, this is next best thing, will definitely order! π
Re: ActRaiser Was Originally Supposed To Be A Dragon Quest-Style JRPG
Great soundtrack.
Re: The SNES Classic 'R-Type III: The Third Lightning' Is Getting A Remake For Modern Consoles & PC Next Year
I got a double pack of Super R Type and R Type 3 recently on SNES this looks great, like the updated graphics, and just tried the first level of R-Type 2 on the PC Engine which is almost impossible!
Super R Type seems rock hard as well, either that or my skills have rapidly vanished these last few decades.
Your own pet Alien Boss as well!
Re: Here's Our First Look At The New Live-Action Street Fighter Film
I am sure I read Capcom still makes money every year from the original 1994 film, so in 2055 this new incarnation will have a lot to live up to...
Re: Here's Our First Look At The New Live-Action Street Fighter Film
Just saw this on X, I think it looks decent, some are better than others and a few are hilarious as to be expected...
Big Akuma red necklace for Roman and Guile looks OTT with the famous blond hairdo added to Cody...
Still think John Cena should have been Bison...
Re: These Fan-Made WipEout Lego Sets Are Amazing, And You Can Build Them Yourself
Impressive build.
Re: Unofficial Dreamcast Port Of Star Fox 64 Now Available
Now I just want an entirely new on rails Starfox game for Switch 2, with amazing graphics, story and sound...
28 years Nintendo! (Discounting Wii U)
Re: 'Pixels To Pages' Is A Remarkable New YouTube Documentary Covering The History Of Electronic Gaming Monthly
The digital copy of the EGM Compendium Kickstarter is meant to arrive this week as well...
Re: Former Rare Designer Pranks Everyone With Doctored Fax From Miaymoto On Banjo-Tooie
Now I want a create a Nintendo game simulator with Shigsy sending faxes and SMS texts as motivation then flying over to USA/UK as the end boss to evaluate it!
Could be a winner!
Re: 33 Years After It Hit Arcades, A Secret Debug Menu For Street Fighter II Turbo Has Been Discovered
Imagine a dragon punch scaling into the action right next to the F16s as the USA music plays out, then Ken takes down Guile with a Sho Ryu Ken Flaming Dragon punch 4 hit combo!
π± ππ³ππ₯π₯πΊπ²
Re: Secret Of Mana On PC Engine? It's Early Days, But Someone Is Trying To Make It Happen
@Sketcz and @Daniel36
I would just like to see official cartridge versions of Secret of Mana 2 on the SNES, and a few of the other lost JRPG like Romancing SAGA, Alcahest, and Bahamut Lagoon in English from Square and Enix. I am sure they would clean up.
Just got a lovely USA reproduction in English last month importantly with all inserts for Mana 2 from Spain, with a poster and giant world map then English instructions all in colour with great artwork from a chap that does amazing work. Actually feels official have to say.
Working through the fan translation I was kind of lost a few decades ago.
40% is a lot to lose from the original Mana though! I do wonder what it contained?
Re: "I Never Thought That It Would Be Possible" - Ridge Racer Comes To The GBA
@jygsaw Thanks. I see it had a bit of a staggered end games wise...
"In Japan, the final game to be released on the system was Final Fantasy VI Advance on November 30, 2006, which was also the final game published by Nintendo on the system.
In North America, the last game for the system was Samurai Deeper Kyo, released on February 12, 2008.
In Europe, the last game for the system is The Legend of Spyro: The Eternal Night, released on November 2, 2007.
Re: "I Never Thought That It Would Be Possible" - Ridge Racer Comes To The GBA
Where does the GBA sit in terms of power compared to other 32bit systems like Playstation and Saturn or even the Neo Geo and N64?
I have been doing a bit of reinvestigating more obscure titles for the system, and quite enjoying it.
Always surprised it was like only primarily active from memory from 2000- 2005 from what I recall before the third pillar of the DS arrived,
Not sure when the Micro arrived and the last game or system was released...seems 2010 so about a 10 year run like the original Gameboy hardware.
I do not recall it being front and centre during the DS years though once the dual screen iteration took off.
Re: Reviving Acclaim's Old IP Is "Not The Objective" As Some Of It Was "Not Great", Says New CEO
No BMX XXX on the cards then in a 2025 climate! π±
Re: SNES-Inspired RPG 'Kingdoms Of The Dump' Is A Game About Trash From "Those Who Sweep Your Floors"
More charm than most new releases!
Re: "You Wouldn't See Street Fighter Or Tekken Putting This Garbage Out" - Mortal Kombat Art Book Accused Of Using AI Upscaling
Cannot wait until the next Mortal Kombat game uses AI generated characters then...π±
Re: "Not A Funko Pop In Sight" - Step Back In Time With This Amazing '90s Electronics Boutique Footage
Just started onto 7 of original run just got Zelda III issue at a nice price, I like the humour and writing in it plus glossy paper...Just arrived at a multi page Konami/Palcom insert/advert with all their games in full colour that is better than any manual now. Shows the tidal change in stark effect...