Comments 367

Re: Random: "This Isn't Real, Is It?" - These Annoying Gen AI Adverts For Retro Consoles Are Fooling A Lot Of People

Deuteros

@gojiguy

"The AI misinformation culture war begins"

I think that is the most disturbing aspect of the technology. It is going to be, and already is used in this way, on many levels and lay people will not/cannot be able to tell the difference...

Would recommend reading Empires of AI by Karen Hao on this topic.

Good read and objective.

https://www.penguin.co.uk/books/460331/empire-of-ai-by-hao-karen/9780241678923

Re: Talking Point: "We, The Consumers, Need To Vote With Our Wallets" - The Moral Dilemma Of Supporting SNK In 2026

Deuteros

I am trying to think of what SNK games from the original run founded in 1978 as Shin Nihon Kikaku (新日本企画; 'New Japan Project') would be politically incorrect or get them cancelled/into trouble in this more enlightened age we live in now!

● Ikari Warriors = (Cultural Appropriation/Colonization or Commando rip off)

● Beast Busters (Zombie/Undead Demonization)

● NAM 1975 (Controversial Vietnam Conflict exploitation)

● Ghost Pilots (Money made from WW2 and evil N*zis)

● Fatal Fury (Making fun of orphans)

● Mutation Nation (Genetic Engineering/Experiments run amok and encouraged)

● Windjammers (Frisbee exclusive Elitist sport, unrealistic lifestyle pursuit and possibly steriod use)

● Voltage Fighter (Using Natural Disasters and Criminality as major plot points)

● Neo Turf Masters (More Elitist sport excluding the unwashed plus no real players)

● Mark of the Wolves (Promotion of Geese Howard's late stage Capitalism uber plan by Kain at the expense of socialism)

Re: The DNA Of Hideo Kojima, Video Gaming's Greatest Auteur

Deuteros

@slider1983

You could say that is one of the worst traits of the AAA game space on consoles for the last decade and a half odd years for sure though.

The industry instead of forging its own path fully, fell back and mimicked the film industry approach as many more game designers wanted to be digital film directors.

Both structurally in terms of a select number of super studios and developer numbers eventually, as well as aesthetically in terms of grandiose cinematic and dialogue heavy adventures, that were all frankly becoming rather indistinguishable from one another.

I think that's one of the reasons why the PS2/XBox/Cube/Dreamcast Era is still so fondly remembered as this style of game had yet to fully dominate while others reached their logical conclusion and apex.

Arcade style and twitch games plus traditional evolutions of the 80s and 90s reached their apotheosis and were still relatively plentuful on certain consoles, you got the last true coin op/arcade console from SEGA, Microsoft innovated online and were a fresh player so certain elements still felt new, Nintendo refined their 3D N64 output with flashier graphics and gameplay and SONY double downed on what made Playstation work.

Yet the begginnings of narrative heavy interactive cinematic games have their routes predominantly in SONY's approach to games, I would argue and the birth of the emotion engine start here for sure 100%

PS3/360/Wii was sort of a transition era to what was to come next in terms of cinematic game styles over the last 10-15 years with Nintendo's console of that generation being a little bit of an outlier waggle and everything else included as Nintendo purposefully went out to disrupt elements.

This trend continued with Mario and co playing by their own more traditional or innovation based rules and Microsoft basically followed the SONY approach to gaming as the innovation space I felt contracted before the indie scene emerged and the rise of Steam on PC opened a new door...

Re: The DNA Of Hideo Kojima, Video Gaming's Greatest Auteur

Deuteros

Has he basically become the James Cameron of videogames though and not in a good way?

Kojima spent what two decades iterating on only one franchise Metal Gear Solid very similar to Cameron's Avatar juggernaut now, the parallels are a little scary.

William Gibson at least writes new fiction in conjunction with the changing world around him to this day.

I always felt Kojima was somewhat stuck in the 80/90s influences of his youth... (not saying that is a bad era to be obsessed about or take inspiration from)

He easily could have such a wider and more varied portfolio of games through his career I believe especially from mid 90s to 2012.

Why he was never allowed or even considered to make a next generation sequel to Snatcher or even give it an experiment/concept is a big question.

It is also noticeable that he appeared during the same era as the filmaker and has been less original as time went on and the industry imitated his approach...(for the worse in my opinion)

Comparing Kojima to say Shigeru Miyamoto it is like night and day always to me in terms of output and originality, and a little bit of a case of style over substance once the 21st century got going... but I guess that is the Kojami MO in the end. I prefer his earlier work.

I think his career would have been more varied and interesting if MGS had not been such a worldwide success, and he was able to experiment to a greater degree under Konami from say late 90s/early 2000s onwards.

Then again Sony and Playstation needed it to be a big seller, and to and extent created that landscape then conditions that kept him coding sequels for nearly two decades and the money arriving at intervals for Konami and shareholders.

A victim of own success with that series in the end, after all he basically left Konami as he was sick of creating the same game over and over again for every new Playstation hardware.

Thanks for the article though, hopefully get some conversation going about his true place in the pantheon of great video game designers.

Re: DOOM Star Says The Movie Was "Probably One Of The Worst Films Ever Made"

Deuteros

Here's my review and that Olympic Fencer blonde was not up to speed in Die Another Day anyway!

"Yet another early film choice (this seems to be a growing trend for Dwayne's worst films). Based off the hugely popular 1990s ID Software FPS video game about battling monster sent directly from a hell dimension, Doom was reworked a little from the original concept. The plot involves a portal to Mars buried deep within the Nevada desert and a squad of Marines sent out that reads like a loose reinterpretation of James Cameron's Aliens.

The fantastic Karl Urban and Bond Girl Rosmaund Pike turn up as co-stars, and The Rock plays The Sarge who gets to yield the destructive and distinctive weapon of choice from the games. It is lighthearted horror science fiction fun, and easily digestible, with it taking a decade for the film to come to screens."

Re: Bodice-Ripping Epic 'Defender Of The Crown' Is Getting Remastered For Its 40th Birthday

Deuteros

I bought Defender of the Crown and Wings for GBA recently as I wanted an easy way to play them on go.

Or it might have on been on watching Knight of Seven Kingdoms with all the jousting.

This remake looks pretty lush from screenshots and graphics.

They really should remaster all their games now, as the majority have stood the test of time due to presentation and flair...

An Evercade cart or steam collection I think would sell well...

Still to play a few of them though like Lords of the Rising Sun, Sinbad and S.D.I. then select others.

Re: This Is The Best Way To Play Fan Translations On Original Hardware We've Seen So Far

Deuteros

I like getting USA expert fan made versions of untranslated games with new maps and inserts...

Alcahest
Secret of Mana 2
Final Fantasy 5
Lufia Series
Live a Live
Bahamut Lagoon
Front Mission Series
Treasure of the Rundras

This device does appear pretty neat though especially as Super Famicom versions are a fraction of English originals...

Example Boxed

Chrono Trigger USA = 500-1000 pounds
Chrono Trigger JAP = 50 pounds

Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On

Deuteros

@slider1983

I have not read it full time really since around 2012...

Culture Era is just different they tried something new, to change with times, some of it worked, some did not...

I think it will depend on your age and interests, nostalgia, favourite systems and games, when started playing and so forth...

You may get more out of post 2012 than self as a result.

The journalism is of a high quality throughout, but the industry changes through the decades/years...and that is reflected in the magazine...

Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On

Deuteros

@slider1983

It is best probably to go with different Editoral Shifts...

So it is something like...

1993-99 Brookes
99-03 Sanches
03-06 Mott
06-07 Robertson
07-12 Mott
12-13 Wiltshire
13-20 Brown
20+ Simpkins

I think Mott is back as Editor now again as well according to my Nov 2025 issue.

I would say 1993 to 2003 is the best of the magazine personally, however not as familar with it from early 10s to present just jump in from time to time...however there are sometimes interesting articles that crop up to this day...

The Culture Era is very easy to recognise due to different size/format of magazine from 2004, definitely a left turn.

It was redesigned again more in keeping with original ethos and the future of interactive entertainment tagline was brought back after 2004-11 which remains to this day.

Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On

Deuteros

@alvangee

Good post, witnessing and reading about the generational changes then the shifting nature of games as a distinct medium, was always something EDGE handled very well...

It is definitely an element that has been lost, as the industry and tech became more incrimental and generational change was not as distinct...

I kind of zoned out/stopped reading during the tail end of the Wii/PS3/360 era full time.

Lastly I think most of the back catalogue of issues is now available digitally on certain magazine apps...Magzter like you say maybe a few others which is handy if you need an old article for reference...

Nothing beats having the physical magazine in your hand though...although the paper quality is not as good as it used to be!

Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On

Deuteros

I genuinely used to love Christmas issues of EDGE back when news and reviews were obtained by more traditional methodology...

All the big releases were scheduled for year end so the number of top tier reviews was cascading...plus you did get an extra thirteenth edition...

I think the Ocarina of Time issue might be one of my all time favourites, back when 10/10s were still so rare...

Or the Gamecube/XBOX launch at end of 2001 with mountains of new titles on both systems and the impending death of SEGA...

Artwork and design are still top notch, if a little thin on page count to past eras...

The Breath of the Wild covers were very well done for example...

Re: "Yes, It Was Elitist, And No, That Wasn't A Bad Thing" - EDGE Alumni On Why The Mag Is Still Going Strong, Over 30 Years On

Deuteros

EDGE moves through different eras.

I will always have a soft spot for Jason Brookes stewardship of the magazine at the very beginning.

He really is its founding father in my view beyond others even Jarrett, as he set the template for the publication, and its standard, but the industry was also different in the 90s and much more interesting as it was young and hungry, as was the magazine...

Joao time was Editor was very well done, with some excellent issues also, massive workrate and a huge page count, with a lasting legacy of a group of troublemakers that thought they were bigger than the magazine itself, and in the end had to be dealt with...

I still recall his one post on the old EDGE forum just after the revolution had begun...and the closing of the second flawed iteration to howls of disbelief by the malcontents as it grew even more toxic in different ways...

Tony steadied the ship, and has been around in one way since the turn of the millenium.

Margaret had a whirl during tricky times, and Alex's innings should have lasted much longer as Editor as he had lots of good ideas...

Last ten years, I am glad it is still there as Future use it as a premium legacy magazine of their thin games division, less connection with it now but check in from time to time on big events...

Solid article, still waiting on the hardback book on "The Making of Edge" as well...

Re: "Annihilate All Enemies!" - Namco's Block-Breaking Arkanoid Rival 'Quester' Arrives On Consoles This Week

Deuteros

Recently purchased Arkanoid Doh it Again by Taito on SNES as it has a level editor, and therefore can create the most fiendish block related levels in all existence...

One of the very first memories of 16 bit fun I have was playing Arkanoid on a neighbour's Atari ST, and being amazed when the power ups floated down and you got the firewpower upgrade, or multiball, then forcefield shatter ball that ripped through all blocks...

Simple times, but always something relaxing about this genre.

Never played it with a paddle controller though, it was hard enough with a mouse!

Re: Audiogenic And ELSPA Founder Peter Calver Has Passed Away

Deuteros

Rest in peace plus best wishes to family...

"With Emlyn Hughes International Soccer in 1988 Audiogenic pioneered the concept of a fast-moving sports simulation featuring on-screen commentary, named players and management elements; later with World Class Rugby and then European Champions.
Audiogenic introduced the concept of sports simulations with a choice of viewpoints."

Appears Fifa/ISS owes a debt to Audiogenic...

Always recall Exterminator on the 16 bit machines as well.

Re: Another Classic Dreamcast Title Has Just Come Back Online

Deuteros

Just picked up Smash Court Tennis by Namco never played on back of this article for a spin...

What are the major/best Tennis franchises these days?...

Back then we had

● Virtua Tennis
● Top Spin
● Mario Tennis

I see we have...

● AO Tennis
● Tennis World Tour
● Matchpoint

Plus I think a new Mario Tennis is due this year on Switch 2

Virtua Tennis being dormant since number 4 in 2011 is madness! What are SEGA thinking!