Comments 328

Re: How Rik Mayall Helped Bring Anarchy To Nintendo UK

Daniel36

@MysticX You might have forgotten Jiskefet.

Not that tame.

Anyways, I wasn't even aware he had passed away 10 years ago. As another Dutchman, I can tell you he was definitely known here.

I was mayhaps a tad too young to watch his style of comedy, and our alternative channel wasn't really something that would be tuned into in our household, so I never saw anything outside of a few clips of the Young Ones. I do remember that music video with them in it.

Re: This Astonishing Metal Gear Anime Is The Work Of Just One Person

Daniel36

@RetroGames Well, it's a style. Not one I like, but I don't think we can fault the animators for doing what they want to do. There's been plenty of hugely successful animations in that style.

Again, I dislike it, but there are plenty of people who seem to adore it, so I guess it's just tough luck for us.

Re: CEX Is Launching Its Own Repair Service For Retro Consoles

Daniel36

Not going to lie, that's kinda cool. I have a broken 2DS that I am sure I can find a repairshop for SOMEWHERE, but it would be nice if it were simpler to find.

That said., I REALLY dislike CEX. I didn't grow up with them being smaller stores, so I have no nostalgic feelings for them. They've only recently entered the shopping street scene in the Netherlands, as a chain, and it's definitely not my favourite chain.

Re: Anniversary: Super Metroid Is 30

Daniel36

@-wc- Oh no no noooo, you're not thrashing them in the slightest, nor do I feel you did. Super Metroid is easily in my top 10 and I hold SotN in very high regard as well, but the term is just... stupid.

A wonderful first world problem to have though, being annoyed by naming conventions.

Re: Anniversary: Super Metroid Is 30

Daniel36

@-wc- It is a terrible genre-title. But it's not as awful as "rogue-like" and the equally heinous "rogue-lite", or how about "souls-like"? Yuch.

Actually, Metroidvania is more terrible.

But yeah, I know it's a slog having to type out "game with perma-death", or even worse, "game with perma-death characters but some of your stats or items carry through", but in the case of souls-like, what does it even mean? Unfairly difficult? That's all I can think of, when some of the games don't even remotely look or feel like Dark Souls outside of being heinously difficult and requiring twitch movement. And indeed, how do you call those "metroidvanias"... I guess adventure platformer? Sounds about right, no?

Like calling platformers "mario-likes".

But I am a grognard. So...

Re: The Making Of: Suikoden II, A JRPG To Match 'Game Of Thrones' In Intrigue And Impact

Daniel36

@EarthboundBenjy When you finish playing Suikoden 2, please give Suikoden 3 a chance.

Suikoden 3 is viewed as poorer than 1 and 2, but the story is yet another continuation of the stories started in 1 and 2. I can't say any more without potential spoilers, but finishing it made Suikoden 1 and 2 even better for me.

I actually had the game in my posession for a loooong time but as it was an import was somewhat of a hassle to play. I only started playing it about 2 years ago and let me tell you... I am so glad I finally did.

The story takes place some 15 or so years after 2, so me playing it 15 years later was pretty cool... even though I only finally finished 2 to completion for the first time just before that.

Yes, I am ashamed of that. I got near the end before but for some reason never finished it back then.

Re: 20 Years After Atari's E.T., Another Company Made The Same Mistake

Daniel36

I really enjoy all these developer stories you have been publishing.

I recently bought Kairosoft's Game Dev Story (it was really cheap) and honestly... As simple as that game is, it perfectly captures the feelings that all these developer stories give me.

I enjoy coming up with silly names for my games, and try to create these elaborate "franchises" (which is not a requirement in the game but I enjoy it nevertheless) and all the stress that I can read in these articles of coming up with ideas and gambling on a franchise doing well can sort of be felt in that game.

Like, you are spending a ton of money on a game and then suddenly a competitor's new console is being released and you really want to start developing for that console but the cost of getting a dev kit is very high so you need to start saving up and start doing contract work but it really takes a lot of time so by the time you finally release your first game on that new console, another, newer console is being released.

It sounds stressful but it really isn't. It's an incredibly fun game and it makes reading these articles even more immersive, funnily enough.

So keep putting these articles up! They are such a wonderful insight into developing in the 80s, 90s and 00s.

Re: The Making Of: Witchwood, Team17's Abandoned Zelda Rival

Daniel36

@RetroGames You hit the nail on the head. It looks AMAZING in screenshots (well, aside from that dorky gem), but as soon as it starts moving, you can feel it's nowhere near as polished.

Still, they could've struck gold here, and I am finding myself going back to the screenshots and wishing it was an actual game. If someone made something similar to this today, I would be all over it.

I recently started playing Mario RPG, and even though it's obviously a graphical upgrade, it still feels like the old school experience and it just feels RIGHT. I can totally see myself playing a new but old school action RPG like this and enjoying it greatly.