Comments 412

Re: Japan-Only Sequel To "Crap In A Box" Action RPG 'Blaze & Blade: Eternal Quest' Is Now Playable In English

Daniel36

@Sketcz Don't beat yourself up about it. Look at it another way; pre-internet, you were the quality control. Without reviewers, maybe game devs would have been less inclined to hold themselves to high standards?

And the readers, they should have compared reviews. They should look at more than just the final grade; the arguments are far more important.

Let's face it, though. This game could have been way better. It had a vibe, but it never fully embraced the vibe with proper gameplay. I can name a few more games that had vibe, but weren't exactly fun to play.

EDIT: You know what, I am going to continue a bit on your thought. Way back when, when magazines were all we had and the internet was just a far-off dream, reviews gave me SO SO SO much joy! There have been reviews that I must have read a hundred times, not even exxagerating. And I suppose the "crap on it" reviews were just as fun, if not more, to read than the glowing reviews. And let's not forget, especially in the NES/SNES era, rental was a huge thing, so you just rented a game, even if you had read a review that said it was bad, just to see for yourself.

I have rented so many absolutely awful games, and let me tell you, I rented them more than once!

So honestly, I wouldn't worry about it too much.

That said, ain't no time like the present to change such behaviour and from this day forth be more... mellow about games. Except for asset flip slop. Honestly, I have thought about starting a website just to review asset flip and AI slop on more than one occasion. I won't do it, but I have thought about it many times.

Should... should we do it? I mean... we have NL, PS, PX and Time Extension... We could one hundred percent add another one to the list.

Re: Japan-Only Sequel To "Crap In A Box" Action RPG 'Blaze & Blade: Eternal Quest' Is Now Playable In English

Daniel36

Sounds like I am in excellent company, seeing as I too greatly enjoyed the first one and have fond memories of playing it.

Was it a good game? No!

But it had SUCH a vibe. On of the very few games that felt like it nailed a certain 90s fantasy animé aesthetic I craved, and also one that allowed you to sort of create your own character, sort of.

I always wanted to create something similar, but alas, I am not a game developer.

Re: "It Does Not Save Time Or Offer Anything Of Value" - Translator Hilltop Isn't A Fan Of AI

Daniel36

There's nothing wrong with getting the basic gist of the translation out of the way using AI.

In a game like this, a huge percentage of the text is going to be pretty cultural and context-heavy. It needed a thorough localisation anyways... half of it was probably never going to make sense to English players regardless. It's like me saying "That's the whole egg-eating", only Dutch folks will know what I mean.

So a game like this was always going to miss half of the intended meaning. It's a bit odd to demand a "perfect" translation when we won't even understand it.

Re: "At EA, We Were Voted The Worst Company In America Because Of The End Of Mass Effect"

Daniel36

Sure, choosing EA over really, REALLY awful companies which have done extensive damage to the world, out of spite for a videogame character is silly. But you know what, so is wanting to humanize EA, which is also just a seriously ***** company. Why would you want to humanize that? (I know the answer)

EA is a ***** company. Not nearly in the same league as those other companies, but still. And sure, call your consumers volatile, why don't you? Not that you're wrong (some gamers and football fans are scum), but the companies that provide the products play a very large part in creating such toxicity, or at least not trying to diminish said toxitiy.

I am sure he can wipe away his tears with a few dollar bills anyways.

Re: Aegis Force Is Inspired By Shining Force, Fire Emblem And Final Fantasy Tactics, So Of Course It Has Our Attention

Daniel36

When I see stuff like this I am like "Man, I should've learned to do this too!", but then I am like "Too many hobbies already!"

Fortunately my son has taken an i terest in game dev, so who knows, maybe we can make something together. I can make music and probably some pixel art too, if he does the programming side...

Anyhoo, I will keep an eye on this one.

Re: Talking Point: What Are Your Retro Gaming Resolutions For The New Year?

Daniel36

Finally caved and got the Nintendo Plus subscription and spent New Years' destroying my kids on N64 games, which have aged surprisingly well. I severely disliked the N64 when it was new, but I sort of forgot how great the good games were. Granted, there weren't many for my fave genres, but we cannot say 1080, F-Zero or Starfox aren't absolutely brilliant.

Even my wife joined, and is now addicted to Tetris x Puyo Puyo 2 (does that count as retro?)

So, I actually got really into retro these past days. But it's fighting for my attention with games like Octopath Traveler 0.

Re: Who Created The Term "Metroidvania"? Gaming Historian Critical Kate Tries To Find Out

Daniel36

@Guru_Larry No, Rogue-Likes' only defining point that makes it like the game Rogue is the perma death part. You die, you start over.

Rogue-Lites let you keep certain upgrades, so when you die, your new character is slightly stronger. So they are even LESS like Rogue.

Almost none of these games are top-down turn-based dungeon crawlers. So, not at ALL like Rogue. Except for one feature, or no features at all.

Re: Hamster Has Revealed The Identity Of Its 500th Arcade Archives Release

Daniel36

@OorWullie I find that amazing!

I don't really care either way, I am just happy that so many old games are easily playable again. I haven't actually bought any HA games yet, don't think I will be tempted either, because I think the rose tinted glasses are pretty rose tinted and I'd like to keep them that way.

But I am happy HA is doing this work.

Re: Here's Our First Look At The New Live-Action Street Fighter Film

Daniel36

While some of the choices certainly look the part almost 1 on 1, the cinematography looks like it will be a 90s-esque roller coaster of over the top moves and not much else. Even the music in this trailer makes it feel like a 90s flick.

Nothing wrong with that, but I personally would have liked a more serious movie myself. Not sure if that is even possible, given the source material, but this feels too cheesy for me. So I guess... maybe when it hits Netflix, I might just check it out.

Re: Secret Of Mana On PC Engine? It's Early Days, But Someone Is Trying To Make It Happen

Daniel36

@AeonicB New things learned, thank you!

I never knew SoM and CT were pretty much part of the same project. Well, I am thankful, because I loved Secret of Mana but would have hated time travel in it, and Chrono Trigger is adored as well, even with the time travel part. One of the very few instances where I can appreciate the use of time travel (I usually hate it). I don't think the game would have been the same without it, nor would the name have made much sense, for that matter.

So, I guess lucky!

Re: Edia Announces New Switch Collection, Based On Wolf Team's 'Zan' Series Of Historical Strategy Games

Daniel36

My autism screeches for the fact that they include II and III, but not I.

Also, shame this won't get localised. In this day and age, that would seem like a given, but alas. I would HAPPILY play these games, but I gave that video a quick gander and that was one Great Wall of Japanese Text.

So, shame this is yet another collection that should include at least one more, and shame it won't be localised.

Re: Secret Of Mana On PC Engine? It's Early Days, But Someone Is Trying To Make It Happen

Daniel36

@Sketcz Was the content cut from the English version, or also from the JP version? Because back then, English versions were also severely limited due to the higher character count for words. I know Woolsey talked about that specific issue with Final Fantasy 6.

If that's the case, then that content isn't lost, it's still in the JP script.

Honestly though, I actually prefer the first Secret of Mana over every subsequent entry. I guess I played Seiken Densetsu 3 too late for me to prefer it, plus the Switch versions strangely omitted the 3-player modes.

Square... seriously...

But the point is, it felt more sandboxy as a result, and had a more "fill in the blanks" vibe, because of the small script. It made me feel like I was the character.

Also, those clay-like characters... Beats EVERYTHING they made after, even if I did kinda like the dreamy vibe of Legend of Mana, that never felt like a Mana game to me.

Re: Random: Did You Spot This NES-Related Blunder In Stranger Things Season 5?

Daniel36

Not the first time. People wer obsessing over certain D&D miniatures not having been released during the supposed time, and the big Millenium Falcon toy was a later, early 2000s reprint or something like that, that some people noticed over the absolute tiniest detail. I found those observations hillarious, and in the grand scheme of things it doesn't really matter, nor does it bother me personally.

Re: "You Are Vandalising Your Own History" - Taito Caught Using AI To "Undermine" Its Gaming Past

Daniel36

@hisownsidekick I presume your presumption is correct.

It's actually not that hard to improve a photo, to make it clearer. But guess what, AI is a lot quicker. Less professional, but a lot quicker... and clearly they don't care.

I mean, I use AI to sometimes help me out with things that I COULD do myself, but isn't necessary and won't make my product better, like when I need some stock art. But even then, that's for my personal fun, like when I am designing a logo for a fantasy football team. A silhouette for a helmet is something I couldn't make in any nice manner myself, even if I spent hours on it.

But should I create such a thing for a commercial product, I woulnd't do that. I would buy a license for a silhouette at the very least.

So, AI has its uses, but as with EVERYTHING, it is being abused and used to make a mockery of everything worth living for, all the while making money for people who do not need any more.