@slider1983 Your joking right? You can barely see them, they lack the charm and character they got from Worms 2/Armageddon, I know ya start somewhere but honestly Worms 1 just feels like a beta for better things to come.
@slider1983 Thankfully there's a ton of Pc options for Namco games, saw Ridge Racer V arcade battle now emulated in PCSX2 now, all the System 22 racing games are easily emulated on PC and 360 with online multiplayer too
Only problem with the original Worms it's really outdated by the very next games, Worms 2 and Worms Armageddon, find the original Worms really hard to get into after playing Armageddon.
@Gamecuber If you know how Game Gear was a portable Master System that's how it handled ports from the MS, they were all like this with rare times the game gear version is just the Master system inside a GG cart castle of illusion, chase HQ are examples of this where it's not changed for the GG resolution/hardware the GG runs the game in MS mode as it you were using that cartridge adapter but Sonic 1 on GG while still uses the GG resolution so the Sprites are more zoomed in then the MS version, they actually made effort by totally redesigning Sonic's sprite set to be smaller then the one used in the MS version and both versions of Sonic 2 8 bit, the camera is pushed back so Sonic doesn't need to be right at the edge of the screen to move it giving you a bit more viewing space, again later GG Sonic lose this and use the bigger MS style sprites for Sonic which looks nicer but reinforces screen crunch, Sonic 1 GG was made by the studio who made Streets of Rage the GG ports graphics are resized to work better on the handheld too tho another studio handled all the 8 Bit Sonic games starting from Sonic 2, I only ever managed to beat Sonic 1 GG and oddly Sonic Blast on GG tho latter only happen due to the extra rings it gives you, Sonic 1 GG felt more like a fair challenge Sonic 2 on GG looks nice but is indeed a real struggle to play due to no efforts to make the screen work on GG, your better off playing Sonic 2 MS on GG to fix it which is what I did back then.
@Gamecuber Sonic 1 isn't reduced at all and is the original version before it got ported to Game Gear there's a beta of Sonic 1 GG that still has the master system Sprites for Sonic and the Camera doesn't give you a lot of space the Game Gear version uses smaller Sprites for Sonic, has warning signs, camera is pushed back to give Sonic a better field of view and some other adjustments to make it work better on game gear, every other Game Gear Sonic game just uses the master system version without changing the Sprites again looks nicer but it gives you barely any room to see, leading to screen cramp and cheap difficult The underground zone boss is prime example unlike Sonic 1 on GG
@mjparker77 Sega has gotten worse lately, like charging $100 for a new cartridge of Sonic 1 and 2, but the pricing for Hamster's work is still a rip off, that's coming from someone who was buying a lot of them but the jump in price for games that are super easy to emulated, poorly aged or just really old games that would be better on a collection for niche games like they used to do years ago on PS1 and PS2, the lack of features or even versions don't help justify the price when it's so easy to play it on name with ease even on a android device when it's basically the same Hamster is doing, putting roms into emulators, still waiting for them to try adding another Namco 3D board that isn't Namco System 22 again $15 to $17 is asking a lot again when there's no online or any features or some history about the game, meanwhile there's a guy putting all the system 22 games, sega model 2 onto PC and 360 into a collection with online support for free, now why Hamster do that for $15-17 a pop?
@slider1983 This was always a favourite for me on GBA and it works well as a portable game as long as the handheld can run it well, remember the iOS version in the 00s being a lot of fun too, tho again I think Switch is the best due to having basically every main Doom game on it
@Thad Same I only passed the 1st level on Game Gear version of Sonic 2 through save states, there's just not enough room to react, on SMS it's not issue cus you can see more, bigger sprites do look nicer which helped sell GG Sonic 2, looks good in pictures not so much to actually play it and same for Mario Land 2 but I think they had the right idea with Mario Land 1 there's no screen crunch at all despite the sprites being more simplified.
@slider1983 Works well enough on a gamepad if the buttons are mapped right, loved playing Doom 1 and 2 on GBA as cool as this is I already have several portable ways to play Doom, the Switch is a good way, having Doom 1,2,3,2016 and eternal on a Switch lite is pretty great.
@Thad That's one reason why I actually liked the original Super Mario Land, the smaller sprites gave you more screen space, same with Sonic 1 on Game Gear making Sonic smaller helps make it more playable compared to the later GG Sonic games.
@AnonUser ohh and also Mario 64 DS added a ton of content from Mario Sunshine such as music and a few levels based on it, which I thought was a really nice touch. Along with Luigi running a Casino in it.
@AnonUser ohh your missing out, for a launch DS game it's incredible, it's far from being a watered down version to the n64 version, the DS handles textures better then N64, so all the worlds are fully textured rather than looking basic and like a tech demo, same with the models plus it uses morphs so unlike the n64 version everything looks less blocky as much I love the n64 Mario's model has that early 3D look then the actual gameplay where it gets better, again the maps have been expanded with new areas or even brand levels hidden around the castle, kinda love the idea the game treats it's self as a semi sequel, cus Bowser knows Mario is coming so captures him, Luigi and Wario, starting as Yoshi makes it's a proper Mario is missing, unlocking the characters and beating the new bosses in the levels you get their keys is really good and the models look really good for a launch DS, the only edge n64 has now is the analog control and cursed videos due to how ugly the n64 version looks now, kids think it's "scary" lol tho patches have already fixed it for 3DS analog pad, it's really worth trying out, plus if fans can finish the original idea behind Super Mario 64 DS, the reason why it has 4 playable characters was originally 4 people could play the story mode in co-op hench the original name Super Mario 64x4 tho sadly the DS hardware wasn't powerful enough to realise this idea outside a cool 4 player VS mode again that with online would be awesome, Super Mario 64 DS is far from a "water down" port it's from a era Nintendo really put effort into making a remake feel new and different, nowadays you get Galaxy 1&2 with no changes other to make it work on a Switch, no new graphics, no new levels, no muitplayer or extra playable characters just some fluff in the story book to make the new movie canon lol
@Atariboy I ended up getting TX-1 but can see a new problem now why isn't the single screen option included or a way to zoom in, Mame has both ways to play it for over a decade now https://youtu.be/coGCxiD8esU?si=x8djyqafd_lltgA4 and like the ace driver release the steering isn't set up properly for a control, gonna have to fiddle with the settings just to make it playable Switch, I can't see how this is better then make outside being on console.
Ohh this looks really cool, have always wanted Nintendo to remake their SNES games but keeping them 16bit, kinda like the Gba ports and just focus on adding new features/content that bottom screen looks good.
@mjparker77 This is what you can do in Mame, so yeah it is a rom in a emulator still, did wonder why Hamster didn't do this with arcade archives release of Ridge Racer which also had a cool 3 screen version just like Mame has now https://youtu.be/7eVmpNOiL3M?si=NreigZE9kpFKJgSx
Neat but being able to drive the hidden cars from Sega Rally in Sega Touring Car Championship was a even cooler hidden feature quite hard to unlock if I remember right.
@Jarend I mean you can't argue with the results it works, and really what's the big issue here? We got more games to play on Dreamcast that no humans bothered to port back then or anyone with spare time now, if you don't like it just play it on a emulator or just assume being miserable.
@RextheSheep I mean I want to play Sonic Mania on Dreamcast but I rather wait till it's fully ready, as you said the dude is doing in his spare time for nothing they shouldn't rush him, do think it's silly how antsy people are getting over a game that's has tons of ways to play it already.
@mjparker77 It's really not that hard dude, wouldn't call them ports but overpriced packaged emulators, it's not like the M2 releases like Sega Ages Arcade releases that were actually re programmed ports which is why they can add modern updates like new content, wide screen, boost to 60fps like with Outrun originally aside from the Saturn port, the arcade version was only 30fps there less than couple of quid atm, 6 quid normally, that's far reasonable then Hamster's pricing.
Always did like how this was a 4 player co-op game on NES, when even Konami could only manage 2 player co-op in games TMNT 2 arcade/TMNT 3 Manhattan project that were designed to be 4 player co-op, even on the SNES they couldn't do more then 2 TMNT turtles in time,Sunset Riders
I mean it might be worth it if they included Daytona, Virtual Racing, Rad Mobile odd they picked Rad Rally cus that's basically a reworked version of Rad Mobile made to be played as a 2 player muitplayer game, it's not really ideal for single player
@Fighting_Game_Loser Well they did include the Genesis port on the Mega Drive 2 mini, I know that's not the ideal way to play it, remember reading M2 considering making it a Sega Ages before Virtual Racing got picked, sucks cus after their port of Out Run I think they could of done something amazing.
As nice it would be to have 90's Sega back there's no way a modern Sega World would work, they lack the games that made it great in the first place, not even gonna start on Sonic becoming great again, a lot of Sega's own arcades are struggling in Japan even closing down despite Arcades still being a thing over there, it would take more then a politician "promise" to bring back Sega back to it's prime, unless he's got a time machine there's no way.
I mean what's wrong playing Mario Kart Wii on dolphin? Or better yet a actual Wii? Btw anyone remember Mario Kart Wii nearly getting a port on Nvidia Shield in china?
@AnonUser It really is, tho I think Mario 64 DS is even better the new levels, unlockable Luigi, Wario, extra stuff added to existing levels and thankfully that's being ported to pc soon, would love to see Nintendo try and remake Mario 64 themselves again seeing how we got Zelda and Star Fox 64 remakes, there's just something so grand about Mario 64 later games kinda lack, odyssey was close tho.
@AzzurraIrisLeaMonde If Sega Pico can run Doom then so can a stock Mega Drive since there the same hardware, Wolfstaitin has been ported to Mega Drive well enough but without the 32x add on I dunno if Mega Drive/Pico can do Doom.
If people actually care about the game there either go for the better made translation or better yet learn the language to enjoy it in it's original form the game's developers intended.
@Daggot What has Ai got to do with this? Last I seen it's always been humans making stuff like this for older consoles to see what if it can run a certain game it didn't get back in it's prime, never forget how great the Wolfstaitin 3D Mega Drive fan port was, showing it was possible.
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Re: "One Of The Most Addictive Games I Have Played" - The Original Worms Was So Beloved, People Stayed After Work At Team17 To Play It
@slider1983 Your joking right? You can barely see them, they lack the charm and character they got from Worms 2/Armageddon, I know ya start somewhere but honestly Worms 1 just feels like a beta for better things to come.
Re: A Bunch Of Arcade Archives Namco Titles Are Now On Sale, Including Ridge Racer
About time they did a sale, hopefully it applies to EU Eshop.
Re: A Bunch Of Arcade Archives Namco Titles Are Now On Sale, Including Ridge Racer
@slider1983 Thankfully there's a ton of Pc options for Namco games, saw Ridge Racer V arcade battle now emulated in PCSX2 now, all the System 22 racing games are easily emulated on PC and 360 with online multiplayer too
Re: "Are You Having A Laugh?" - Commodore Is Reviving An Iconic Joystick, But There's An Unfortunate Catch
I can't see this selling well.
Re: "One Of The Most Addictive Games I Have Played" - The Original Worms Was So Beloved, People Stayed After Work At Team17 To Play It
Only problem with the original Worms it's really outdated by the very next games, Worms 2 and Worms Armageddon, find the original Worms really hard to get into after playing Armageddon.
Re: "What if Super Mario Land Came Out Much Later?" - This Short But Sweet Demo Has The Answer
@Gamecuber If you know how Game Gear was a portable Master System that's how it handled ports from the MS, they were all like this with rare times the game gear version is just the Master system inside a GG cart castle of illusion, chase HQ are examples of this where it's not changed for the GG resolution/hardware the GG runs the game in MS mode as it you were using that cartridge adapter but Sonic 1 on GG while still uses the GG resolution so the Sprites are more zoomed in then the MS version, they actually made effort by totally redesigning Sonic's sprite set to be smaller then the one used in the MS version and both versions of Sonic 2 8 bit, the camera is pushed back so Sonic doesn't need to be right at the edge of the screen to move it giving you a bit more viewing space, again later GG Sonic lose this and use the bigger MS style sprites for Sonic which looks nicer but reinforces screen crunch, Sonic 1 GG was made by the studio who made Streets of Rage the GG ports graphics are resized to work better on the handheld too tho another studio handled all the 8 Bit Sonic games starting from Sonic 2, I only ever managed to beat Sonic 1 GG and oddly Sonic Blast on GG tho latter only happen due to the extra rings it gives you, Sonic 1 GG felt more like a fair challenge Sonic 2 on GG looks nice but is indeed a real struggle to play due to no efforts to make the screen work on GG, your better off playing Sonic 2 MS on GG to fix it which is what I did back then.
Re: "What if Super Mario Land Came Out Much Later?" - This Short But Sweet Demo Has The Answer
@Gamecuber Sonic 1 isn't reduced at all and is the original version before it got ported to Game Gear there's a beta of Sonic 1 GG that still has the master system Sprites for Sonic and the Camera doesn't give you a lot of space the Game Gear version uses smaller Sprites for Sonic, has warning signs, camera is pushed back to give Sonic a better field of view and some other adjustments to make it work better on game gear, every other Game Gear Sonic game just uses the master system version without changing the Sprites again looks nicer but it gives you barely any room to see, leading to screen cramp and cheap difficult The underground zone boss is prime example unlike Sonic 1 on GG
Re: This Week's Arcade Archives Game Features An Unofficial Cameo From One Of Hollywood's Biggest Stars
@mjparker77 Sega has gotten worse lately, like charging $100 for a new cartridge of Sonic 1 and 2, but the pricing for Hamster's work is still a rip off, that's coming from someone who was buying a lot of them but the jump in price for games that are super easy to emulated, poorly aged or just really old games that would be better on a collection for niche games like they used to do years ago on PS1 and PS2, the lack of features or even versions don't help justify the price when it's so easy to play it on name with ease even on a android device when it's basically the same Hamster is doing, putting roms into emulators, still waiting for them to try adding another Namco 3D board that isn't Namco System 22 again $15 to $17 is asking a lot again when there's no online or any features or some history about the game, meanwhile there's a guy putting all the system 22 games, sega model 2 onto PC and 360 into a collection with online support for free, now why Hamster do that for $15-17 a pop?
Re: 'Worms: The Director's Cut' For Amiga Just Got A Free Expansion Pack, From The Game's Original Creator
The 1st Worms game is too dated when Worms Armageddon exists I rather I play that over this mod.
Re: Evercade DOOM Collection + Evercade Nexus DOOM Edition Officially Announced
@Grackler That's why I still keep my Switch Lite as my main portable all the main Doom games and Quake 1 & 2 play perfectly on it.
Re: Evercade DOOM Collection + Evercade Nexus DOOM Edition Officially Announced
@slider1983 This was always a favourite for me on GBA and it works well as a portable game as long as the handheld can run it well, remember the iOS version in the 00s being a lot of fun too, tho again I think Switch is the best due to having basically every main Doom game on it
Re: "What if Super Mario Land Came Out Much Later?" - This Short But Sweet Demo Has The Answer
@Thad Same I only passed the 1st level on Game Gear version of Sonic 2 through save states, there's just not enough room to react, on SMS it's not issue cus you can see more, bigger sprites do look nicer which helped sell GG Sonic 2, looks good in pictures not so much to actually play it and same for Mario Land 2 but I think they had the right idea with Mario Land 1 there's no screen crunch at all despite the sprites being more simplified.
Re: Evercade DOOM Collection + Evercade Nexus DOOM Edition Officially Announced
@slider1983 Works well enough on a gamepad if the buttons are mapped right, loved playing Doom 1 and 2 on GBA as cool as this is I already have several portable ways to play Doom, the Switch is a good way, having Doom 1,2,3,2016 and eternal on a Switch lite is pretty great.
Re: "What if Super Mario Land Came Out Much Later?" - This Short But Sweet Demo Has The Answer
@Thad That's one reason why I actually liked the original Super Mario Land, the smaller sprites gave you more screen space, same with Sonic 1 on Game Gear making Sonic smaller helps make it more playable compared to the later GG Sonic games.
Re: Pre-Orders For Quarter Arcade's Battlezone 1/4 Cabinet Open This Week
Somehow think this will be harder to play due it's screen size compared to other Quarter sized Arcade machines..
Re: Mega Drive, Saturn And Dreamcast Watches Are Coming To Japan
I like the idea of Sega themed watches but these designs look kinda lame, would love a Dreamcast watch with a VMU style LCD screen.
Re: Third Time's A Charm As Data East's RoboCop Comes To Genesis / Mega Drive
@Guru_Larry I hope that gets finished it looked so good from the last preview.
Re: A Legendary Japanese Game Dev Once Told Miyamoto Mario 64 Was Like "A Really Strict After-School Sports Club"
@AnonUser ohh and also Mario 64 DS added a ton of content from Mario Sunshine such as music and a few levels based on it, which I thought was a really nice touch. Along with Luigi running a Casino in it.
Re: A Legendary Japanese Game Dev Once Told Miyamoto Mario 64 Was Like "A Really Strict After-School Sports Club"
@AnonUser ohh your missing out, for a launch DS game it's incredible, it's far from being a watered down version to the n64 version, the DS handles textures better then N64, so all the worlds are fully textured rather than looking basic and like a tech demo, same with the models plus it uses morphs so unlike the n64 version everything looks less blocky as much I love the n64 Mario's model has that early 3D look then the actual gameplay where it gets better, again the maps have been expanded with new areas or even brand levels hidden around the castle, kinda love the idea the game treats it's self as a semi sequel, cus Bowser knows Mario is coming so captures him, Luigi and Wario, starting as Yoshi makes it's a proper Mario is missing, unlocking the characters and beating the new bosses in the levels you get their keys is really good and the models look really good for a launch DS, the only edge n64 has now is the analog control and cursed videos due to how ugly the n64 version looks now, kids think it's "scary" lol tho patches have already fixed it for 3DS analog pad, it's really worth trying out, plus if fans can finish the original idea behind Super Mario 64 DS, the reason why it has 4 playable characters was originally 4 people could play the story mode in co-op hench the original name Super Mario 64x4 tho sadly the DS hardware wasn't powerful enough to realise this idea outside a cool 4 player VS mode again that with online would be awesome, Super Mario 64 DS is far from a "water down" port it's from a era Nintendo really put effort into making a remake feel new and different, nowadays you get Galaxy 1&2 with no changes other to make it work on a Switch, no new graphics, no new levels, no muitplayer or extra playable characters just some fluff in the story book to make the new movie canon lol
Re: "The Blood Drained From My Face" - 97 Copies Of Never-Before-Seen Super Mario Bros. Variant Found In Wisconsin Retro Store
@Sketcz It's a bit silly isn't it?
Re: This Week's Arcade Archives Release Hides A Secret: A Way To Replicate TX-1's Arcade Experience At Home
@Atariboy I ended up getting TX-1 but can see a new problem now why isn't the single screen option included or a way to zoom in, Mame has both ways to play it for over a decade now https://youtu.be/coGCxiD8esU?si=x8djyqafd_lltgA4 and like the ace driver release the steering isn't set up properly for a control, gonna have to fiddle with the settings just to make it playable Switch, I can't see how this is better then make outside being on console.
Re: Zelda: Link To The Past Gets A Dual-Screen Port On 3DS, With Help From AI
Ohh this looks really cool, have always wanted Nintendo to remake their SNES games but keeping them 16bit, kinda like the Gba ports and just focus on adding new features/content that bottom screen looks good.
Re: This Week's Arcade Archives Release Hides A Secret: A Way To Replicate TX-1's Arcade Experience At Home
@mjparker77 This is what you can do in Mame, so yeah it is a rom in a emulator still, did wonder why Hamster didn't do this with arcade archives release of Ridge Racer which also had a cool 3 screen version just like Mame has now https://youtu.be/7eVmpNOiL3M?si=NreigZE9kpFKJgSx
Re: Sega Touring Car Championship Has Been Hiding This Sega Rally Easter Egg For Almost 30 Years
Neat but being able to drive the hidden cars from Sega Rally in Sega Touring Car Championship was a even cooler hidden feature quite hard to unlock if I remember right.
Re: This Homebrew Dev Is Daring To Ask "What If Final Fight Had Received A Faithful Super Nintendo Port?"
I mean Sega Mega CD already had a more faithful port back then and even the recent Final Fight MD version already exists which is fully complete.
Re: We're Finally Getting A Naomi Port For Dreamcast, But The Monkey's Paw Curls
@Jarend I mean you can't argue with the results it works, and really what's the big issue here? We got more games to play on Dreamcast that no humans bothered to port back then or anyone with spare time now, if you don't like it just play it on a emulator or just assume being miserable.
Re: Sonic Mania's Unofficial Dreamcast Port Isn't Out Yet, But It's "Functionally There"
@RextheSheep I mean I want to play Sonic Mania on Dreamcast but I rather wait till it's fully ready, as you said the dude is doing in his spare time for nothing they shouldn't rush him, do think it's silly how antsy people are getting over a game that's has tons of ways to play it already.
Re: Sonic Mania's Unofficial Dreamcast Port Isn't Out Yet, But It's "Functionally There"
A little misleading but really there's no rush it's not like you can't play Sonic Mania on any other system right now.
Re: This Week's Arcade Archives Game Features An Unofficial Cameo From One Of Hollywood's Biggest Stars
@mjparker77 It's really not that hard dude, wouldn't call them ports but overpriced packaged emulators, it's not like the M2 releases like Sega Ages Arcade releases that were actually re programmed ports which is why they can add modern updates like new content, wide screen, boost to 60fps like with Outrun originally aside from the Saturn port, the arcade version was only 30fps there less than couple of quid atm, 6 quid normally, that's far reasonable then Hamster's pricing.
Re: The Making Of: A Nightmare On Elm Street - The Much-Maligned NES Game That Changed How Rare Worked Forever
Always did like how this was a 4 player co-op game on NES, when even Konami could only manage 2 player co-op in games TMNT 2 arcade/TMNT 3 Manhattan project that were designed to be 4 player co-op, even on the SNES they couldn't do more then 2 TMNT turtles in time,Sunset Riders
Re: This Out Run Arcade Cabinet Features Five Games And Costs $629.99
I mean it might be worth it if they included Daytona, Virtual Racing, Rad Mobile odd they picked Rad Rally cus that's basically a reworked version of Rad Mobile made to be played as a 2 player muitplayer game, it's not really ideal for single player
Re: This Out Run Arcade Cabinet Features Five Games And Costs $629.99
@Fighting_Game_Loser Well they did include the Genesis port on the Mega Drive 2 mini, I know that's not the ideal way to play it, remember reading M2 considering making it a Sega Ages before Virtual Racing got picked, sucks cus after their port of Out Run I think they could of done something amazing.
Re: Atari Signs Deal To Turn 10 Of Its Classic Games Into Movies, And It's Got Some People Scratching Their Heads
Movies suck these days anyway, creativity bankrupt.
Re: Hyperkin Is Re-Releasing Its 15-Year-Old Portable SNES In Two New Designs
I got one of these, the speakers stopped out putting sound after a while. :/
Re: Random: "That Would Be Wonderful" - Count Binface Wants To Reboot London's SegaWorld
As nice it would be to have 90's Sega back there's no way a modern Sega World would work, they lack the games that made it great in the first place, not even gonna start on Sonic becoming great again, a lot of Sega's own arcades are struggling in Japan even closing down despite Arcades still being a thing over there, it would take more then a politician "promise" to bring back Sega back to it's prime, unless he's got a time machine there's no way.
Re: "This Sucks Ass" - Mario Kart Wii Is Getting An AI-Assisted Recomp, And Some People Aren't Happy
@axelhander Still hanging on for Nintendo adding it to NSO, that be amazing to play online.
Re: "This Sucks Ass" - Mario Kart Wii Is Getting An AI-Assisted Recomp, And Some People Aren't Happy
I mean what's wrong playing Mario Kart Wii on dolphin? Or better yet a actual Wii?
Btw anyone remember Mario Kart Wii nearly getting a port on Nvidia Shield in china?
Re: You Can Now Play Physical Discs On Your MiSTer FPGA
I mean you can do with a lot of PC PS1/Saturn emulators.
Re: "Randy Is A Madman!" - SNES Star Fox Gets A Speed Boost Thanks To Super FX 3
Only 20fps? Was expecting 30fps.
Re: With The PS3 Store Facing Closure Next Year, RSPC3 Is Making Some Incredible Strides With Its Library
RPCS3 does what Sony don't!
Re: 25 Years After Its Original Release, This Homebrew Developer Is Bringing Arcade 'Monkey Ball' To The Sega Dreamcast
@sdelfin Guess you're right there at least it's on Dreamcast now better late than never
Re: A Legendary Japanese Game Dev Once Told Miyamoto Mario 64 Was Like "A Really Strict After-School Sports Club"
@AnonUser It really is, tho I think Mario 64 DS is even better the new levels, unlockable Luigi, Wario, extra stuff added to existing levels and thankfully that's being ported to pc soon, would love to see Nintendo try and remake Mario 64 themselves again seeing how we got Zelda and Star Fox 64 remakes, there's just something so grand about Mario 64 later games kinda lack, odyssey was close tho.
Re: A Legendary Japanese Game Dev Once Told Miyamoto Mario 64 Was Like "A Really Strict After-School Sports Club"
@Bot_Bot_69 How about Super Mario 3D Blast?
Re: 25 Years After Its Original Release, This Homebrew Developer Is Bringing Arcade 'Monkey Ball' To The Sega Dreamcast
@Broosh Same it's got me wondering why Sega never ported it to Dreamcast considering the arcade board was Naomi, this belongs on DC.
Re: A Brazilian PC Game Is Being Remade On The Sega Master System, With A Cartridge Release "Made The Old School Way"
Surprised TecToy didn't make this.
Re: "This Whole Thing Has Just Been A Slap To My Face" - Dreamcast RPG Tricolore Crise Just Got An AI Fan Patch, & People Aren't Happy
@Thad Alright Grammar Nazi I assume you can read Japanese then? Or just looking for more things to complain about?
Re: One Of The World's Most Obscure Consoles Just Got Its Own Version Of DOOM
@AzzurraIrisLeaMonde If Sega Pico can run Doom then so can a stock Mega Drive since there the same hardware, Wolfstaitin has been ported to Mega Drive well enough but without the 32x add on I dunno if Mega Drive/Pico can do Doom.
Re: "This Whole Thing Has Just Been A Slap To My Face" - Dreamcast RPG Tricolore Crise Just Got An AI Fan Patch, & People Aren't Happy
If people actually care about the game there either go for the better made translation or better yet learn the language to enjoy it in it's original form the game's developers intended.
Re: "I Was Wrong" - It Looks Like DOOM "Impossible" Neo Geo Port Could Be Possible, After All
@Daggot What has Ai got to do with this? Last I seen it's always been humans making stuff like this for older consoles to see what if it can run a certain game it didn't get back in it's prime, never forget how great the Wolfstaitin 3D Mega Drive fan port was, showing it was possible.
Re: Nintendo's Next Official LEGO Set Could Be Based On Donkey Kong's Arcade Debut
I hope they do Popeye Arcade next.