Comments 185

Re: "Who Are They Kidding?" - System 3 Insists No GenAI Was Used In James Pond Legacy, But Fans Aren't Convinced

CookieByte

@slider1983 Tbh it's kinda impressive how it kinda catches the 16 bit look, considering Tiertex handle the port it's pretty good not perfect but a good version for 8 bit way better then the game boy version tho again Amiga or Mega Drive versions are the best versions tho I doubt it but it would be interesting if the cancelled Nes version is included in this just to see if it was any good or not.

Re: Popular Retro Gaming Variety Show, Game Center CX, Lifts Ban On PS3 & Nintendo Wii Games

CookieByte

They might be retro but the PS3 and Wii still have a very modern look to them, especially with a PS3 being HD, a lot of games still looking great even today, the fat PS3 has such a great futuristic design, while with Wii there's still a lot of great motion games that still look and play better then offerings you get on Switch despite the newer tech, not to mention the Wii being a one stop for all retro games with Virtual Console and other emulators Game Cube too both systems are worth using today "age hasn't slowed them down one bit"

Re: "Who Are They Kidding?" - System 3 Insists No GenAI Was Used In James Pond Legacy, But Fans Aren't Convinced

CookieByte

@slider1983 ? You mean it's lacking cus it didn't include the awful home computer ports of the TMNT games? I played them out of curiosity and there basically all terrible, especially the Amiga version, having bad Sprites and lacking the actual TMNT/Konami music, can't forget how bad the Amiga track cus there's only one track in the whole game was just looping through the whole game, didn't you check out the turtles lair? Love how's it's in 3D and so much stuff about the comics and shows to the new game guides that you can reference from the pause ment very nice touch, especially for TMNT 1 for nes and TMNT 3 for GB to the behind the scenes stuff showing how they made the games and cut content like Metelhead meant to be a boss in TMNT arcade 1 rather then Turtles in time, not forgetting online multiplayer, the only real way to play TMNT/turtles in time, if you really want a collection of emulators and roms with cheap nasty ai art again older re-releases of James Pond had decent art even the recently Switch one, they couldn't pay someone just to do some art for them then I guess this is for you **you** lol tho again aside from the Amiga and maybe Mega Drive versions most of the other James Pond ports are basically ass and believe me I have played them.

Re: "Who Are They Kidding?" - System 3 Insists No GenAI Was Used In James Pond Legacy, But Fans Aren't Convinced

CookieByte

@slider1983 at least Digital Eclipse actually puts enough into their retro collections TMNT and Atari 50 are some of the best yet no Ai here and plenty of history behind the games, Oh I played Robocod, but my autocorrect hasn't heard of it, it's one of the few games I think plays best on Amiga then Mega Drive despite owning both, and the awful PS1, GBA versions that replace the penguins 🐧 with elves and worse level layouts, I even brought the Switch 1 version they brought out a few years ago, I couldn't get into the first James Pond and the 3rd one is just weird, did have a soft spot for the sports spin off, but here's the thing James Pond could do a better collection then this awful Ai fake looking one, I mean what were they thinking? I'm sure the Switch 1 version and the PS1/2 ports had better art that didn't look like random generated art, remember having Robocod on DS too, again best versions were the Amiga ones, like that cool Danger Mouse style animated intro, honestly I would like a proper remake or new James Pond but honestly seeing this is how they handle it I rather they didn't, even Bubsy got better treatment recently then poor James Pond.

Re: This Dying Street Fighter II Cart Is A Sobering Reminder That Physical Doesn't Mean Forever

CookieByte

@PopetheRev28 Yeah the save batteries do die sadly surprised some of my carts still have a charge, tho it's why I like collecting GBA carts since aside from Pokémon Gba games there save is a bit more permanent memory but as you said they can be changed and most other issues are sorted by simply cleaning the cartridge, found that also applies to discs too as long it's not too scratched.

Re: This Dying Street Fighter II Cart Is A Sobering Reminder That Physical Doesn't Mean Forever

CookieByte

@PopetheRev28 Kinda funny how there against anything Ai based but now anti physical, I have older cartridges then this like 30/40 years old and they work good as new once cleaned, I suspect this cartridge was damaged, I got a Aliens 3 Mega Drive that stopped working in the early 00s but I do remember something inside was rattling, was only a kid so I had no idea to fix it but that's the only time well twice I had Robocop for Game Boy Colour which also broke/stopped working in the early 00s yet my older Game Boy games including the original GB Robocop works perfectly even now I had a cartridge stop working, even a lot of my stracthed PS1 discs work pretty well even now.

Re: The James Pond Legacy: The Pond Is Not Enough Goes Physical On Switch 2 This October

CookieByte

Gonna pass on this, Robocod was the only decent one, the amount of Ai in the trailer is kinda surprising, did none of the people involved look at this and noticed how cheap and awful it looks? It looks so fake, bad when even Bubsy got a better collection then James Pond. Do ya all self a favour and just don't buy it, there's enough ways to emulated Robocod if you really need to play it.

Re: "One Of The Most Addictive Games I Have Played" - The Original Worms Was So Beloved, People Stayed After Work At Team17 To Play It

CookieByte

@slider1983 What version are you playing? 🤔 Sure it's the original game and all series have to start somewhere where but really "detailed sprites with definition" I know this got a original Gameboy port but for Amiga and Playstation The original worms looked bad even back then, There's a reason why people still play Worms Armageddon

Re: "One Of The Most Addictive Games I Have Played" - The Original Worms Was So Beloved, People Stayed After Work At Team17 To Play It

CookieByte

@slider1983 They actually animate them in Worms 2/Armageddon, not sure what you mean detailed sprites when they look like something off the Atari 2600 in the original worms even in this director's cut version, they don't animate, all looking the same, like a bunch of copies stuck in pause mode, While in Armageddon they actually have personalities, they all move, looking alive, properly animated using weapons and gadgets, and the designs give them a nice lively cartoon look, instead of looking like being made out of 20 pixels, "detailed sprites with definition" my foot lol

Re: "What if Super Mario Land Came Out Much Later?" - This Short But Sweet Demo Has The Answer

CookieByte

@Gamecuber If you know how Game Gear was a portable Master System that's how it handled ports from the MS, they were all like this with rare times the game gear version is just the Master system inside a GG cart castle of illusion, chase HQ are examples of this where it's not changed for the GG resolution/hardware the GG runs the game in MS mode as it you were using that cartridge adapter but Sonic 1 on GG while still uses the GG resolution so the Sprites are more zoomed in then the MS version, they actually made effort by totally redesigning Sonic's sprite set to be smaller then the one used in the MS version and both versions of Sonic 2 8 bit, the camera is pushed back so Sonic doesn't need to be right at the edge of the screen to move it giving you a bit more viewing space, again later GG Sonic lose this and use the bigger MS style sprites for Sonic which looks nicer but reinforces screen crunch, Sonic 1 GG was made by the studio who made Streets of Rage the GG ports graphics are resized to work better on the handheld too tho another studio handled all the 8 Bit Sonic games starting from Sonic 2, I only ever managed to beat Sonic 1 GG and oddly Sonic Blast on GG tho latter only happen due to the extra rings it gives you, Sonic 1 GG felt more like a fair challenge Sonic 2 on GG looks nice but is indeed a real struggle to play due to no efforts to make the screen work on GG, your better off playing Sonic 2 MS on GG to fix it which is what I did back then.

Re: "What if Super Mario Land Came Out Much Later?" - This Short But Sweet Demo Has The Answer

CookieByte

@Gamecuber Sonic 1 isn't reduced at all and is the original version before it got ported to Game Gear there's a beta of Sonic 1 GG that still has the master system Sprites for Sonic and the Camera doesn't give you a lot of space the Game Gear version uses smaller Sprites for Sonic, has warning signs, camera is pushed back to give Sonic a better field of view and some other adjustments to make it work better on game gear, every other Game Gear Sonic game just uses the master system version without changing the Sprites again looks nicer but it gives you barely any room to see, leading to screen cramp and cheap difficult The underground zone boss is prime example unlike Sonic 1 on GG

Re: This Week's Arcade Archives Game Features An Unofficial Cameo From One Of Hollywood's Biggest Stars

CookieByte

@mjparker77 Sega has gotten worse lately, like charging $100 for a new cartridge of Sonic 1 and 2, but the pricing for Hamster's work is still a rip off, that's coming from someone who was buying a lot of them but the jump in price for games that are super easy to emulated, poorly aged or just really old games that would be better on a collection for niche games like they used to do years ago on PS1 and PS2, the lack of features or even versions don't help justify the price when it's so easy to play it on name with ease even on a android device when it's basically the same Hamster is doing, putting roms into emulators, still waiting for them to try adding another Namco 3D board that isn't Namco System 22 again $15 to $17 is asking a lot again when there's no online or any features or some history about the game, meanwhile there's a guy putting all the system 22 games, sega model 2 onto PC and 360 into a collection with online support for free, now why Hamster do that for $15-17 a pop?

Re: "What if Super Mario Land Came Out Much Later?" - This Short But Sweet Demo Has The Answer

CookieByte

@Thad Same I only passed the 1st level on Game Gear version of Sonic 2 through save states, there's just not enough room to react, on SMS it's not issue cus you can see more, bigger sprites do look nicer which helped sell GG Sonic 2, looks good in pictures not so much to actually play it and same for Mario Land 2 but I think they had the right idea with Mario Land 1 there's no screen crunch at all despite the sprites being more simplified.

Re: A Legendary Japanese Game Dev Once Told Miyamoto Mario 64 Was Like "A Really Strict After-School Sports Club"

CookieByte

@AnonUser ohh your missing out, for a launch DS game it's incredible, it's far from being a watered down version to the n64 version, the DS handles textures better then N64, so all the worlds are fully textured rather than looking basic and like a tech demo, same with the models plus it uses morphs so unlike the n64 version everything looks less blocky as much I love the n64 Mario's model has that early 3D look then the actual gameplay where it gets better, again the maps have been expanded with new areas or even brand levels hidden around the castle, kinda love the idea the game treats it's self as a semi sequel, cus Bowser knows Mario is coming so captures him, Luigi and Wario, starting as Yoshi makes it's a proper Mario is missing, unlocking the characters and beating the new bosses in the levels you get their keys is really good and the models look really good for a launch DS, the only edge n64 has now is the analog control and cursed videos due to how ugly the n64 version looks now, kids think it's "scary" lol tho patches have already fixed it for 3DS analog pad, it's really worth trying out, plus if fans can finish the original idea behind Super Mario 64 DS, the reason why it has 4 playable characters was originally 4 people could play the story mode in co-op hench the original name Super Mario 64x4 tho sadly the DS hardware wasn't powerful enough to realise this idea outside a cool 4 player VS mode again that with online would be awesome, Super Mario 64 DS is far from a "water down" port it's from a era Nintendo really put effort into making a remake feel new and different, nowadays you get Galaxy 1&2 with no changes other to make it work on a Switch, no new graphics, no new levels, no muitplayer or extra playable characters just some fluff in the story book to make the new movie canon lol

Re: This Week's Arcade Archives Release Hides A Secret: A Way To Replicate TX-1's Arcade Experience At Home

CookieByte

@Atariboy I ended up getting TX-1 but can see a new problem now why isn't the single screen option included or a way to zoom in, Mame has both ways to play it for over a decade now https://youtu.be/coGCxiD8esU?si=x8djyqafd_lltgA4 and like the ace driver release the steering isn't set up properly for a control, gonna have to fiddle with the settings just to make it playable Switch, I can't see how this is better then make outside being on console.

Re: This Week's Arcade Archives Game Features An Unofficial Cameo From One Of Hollywood's Biggest Stars

CookieByte

@mjparker77 It's really not that hard dude, wouldn't call them ports but overpriced packaged emulators, it's not like the M2 releases like Sega Ages Arcade releases that were actually re programmed ports which is why they can add modern updates like new content, wide screen, boost to 60fps like with Outrun originally aside from the Saturn port, the arcade version was only 30fps there less than couple of quid atm, 6 quid normally, that's far reasonable then Hamster's pricing.