Comments 71

Re: Street Fighter III: Third Strike Mod Finally Restores Missing 2nd Impact / New Gen Stages

1040STF

@Fallingshadow The DC version of 3rd strike is based on a revision of the game that most players don't like as it's not very well balanced - which comes on top of the tech issues.

The standard competitive version is a later revision, which the PS2 version is based on (and every later version).

PS2 version is great. It's 480i only so it's a bit blurry and it has a small scaling issue. But it plays very very well.
The 480i can be fixed with a decomp. The scaling issue?... Not sure about that.

The PS3/360 versions are super responsive. Excellent versions.

Re: Street Fighter III: Third Strike Mod Finally Restores Missing 2nd Impact / New Gen Stages

1040STF

@PopetheRev28 What the hell are you talking about?

Third Strike on DC is a poor port from Capcom. Double Strike was perfect.
The main mecanism is parry. But the DC 3rd strike port is plagued with heavy input lag, making every move hard as hell and parrying impossible.
How the hell can anyone say it's a good port?? It's barely playable unless you just don't care about the gameplay of the game you're playing.

PS : defending a poor port only because it was on Dreamcast, THAT is elitism snob

Re: The Retroid Pocket Nova Starts Shipping Tomorrow, & A Price Increase Could Already Be On The Way

1040STF

@Scollurio Nice nice. I chose black for two reasons :
1/ I bought the Retroid Flip 2 with GC colors... and I don't like it. It reminded me that those models are fun when seen on a picture but not very classy in the long term. Black is perfect. I ordered the separate colors buttons for the Nova too, I think those will make a great nice touch on the black model.
2/ Black model = black bezels are less visible A lesson that I successfully learned with the Analogue Pocket

I only toyed with Android on the Flip 2, and Emu Station. On the Nova, I plan to go a bit deeper and try the other OS, and other frontends like Cocoon and iiSu...

Re: "What Passion Is There In Watching Everything Get Done Automatically?" - Final Fight MD Dev Opens Up On AI

1040STF

@RupeeClock That's exactly what I meant but I didn't go into details as you did.

Everything it helps you with should be checked. As an "assistant", it doesn't have to teach me things. It has to offer me options, things I might have not think of. It has to feed me in my way of thinking. Not replace my creation.
That's the fine line.

But maybe I do think as a creator. The real huge issue is that AI can create for people who don't have a creator mindset.

Re: "What Passion Is There In Watching Everything Get Done Automatically?" - Final Fight MD Dev Opens Up On AI

1040STF

The limit of AI is where it takes away something from us, like pleasure to create something.

AI to help for research: good. It's like an advanced Google engine.

AI to create stuff instead of us: not good. At all. It's a way to get miserable.

If AI can help developpers to achieve hyper complex cores like PS2 or PS3 one day, ok. But "help" only.

If AI is used to port arcade games on FPGA in half a day, without care, f**** that s****.

Re: Here's Our First Proper Footage Of Retroid's New 4:3 Handheld, The Retroid Pocket Nova

1040STF

It looks awesome and everything seems to be running just perfectly. It might be the dream emulation handheld for retro enthusiasts, along the Ambernic RG 477M.

I only noticed one nitpick: 3DS emulation seems to have a looot of input lag. Like I could almost count a whole second between when he pressed the jump button and Mario actually jumped.
But it's hard to be 100% sure on this footage.

Re: "Built To Extract The Best Possible Image From Your Consoles" - Pixel FX Announces The $200 'Morph 2K' Upscaler

1040STF

@Martin_H The most important thing with a scaler is to do a good integer scaling. Sure the GBS-C is not 5x like the RT5X or the Morph 2K, or 4K like the Morph 4K or the RT4K. Sure it will provide a less precise picture than those four.

But it has good integer scaling and so a very good looking picture. Which is the whole point compared to what others cheap solutions provide (hdmi adapters / yuv, scart or composite cables on old flat panels, ...).

So the picture is already great with GBS-C. No need to be ashamed not having one of the other four. You're doing it right.

Re: Everyone's Favourite PSP Emulator Just Got Even Better

1040STF

I can confirm that: the remake of Rondo of Blood is native.
And it's quite obvious as most elements in the game don't behave the same as the original game, even if it's just on slight details.

In the Demon Soul's remake, you can't see any difference in behavior or base structure. So it's obvious the PS3 code is running under the hood.

Re: Random: Did You Spot This NES-Related Blunder In Stranger Things Season 5?

1040STF

@flamepanther I work on movie sets. You have no idea how easy it is to make that kind of mistakes. The set crews have so much work to deliver in so little time that they can't check everything. It's Impossible. Too much stress.

VFX could easily fix that one. But again, things go fast during post-production too as there's so much work to deliver. That's the kind of mistakes the editor or the VFX crew might easily miss as it doesn't screem "MISTAKE" unless you remember that this game wasn't released on that console.

Re: Dimitris 'Modern Vintage Gamer' Giannakis Leaves Limited Run Games To Join Digital Eclipse

1040STF

@Banjo- The Capcom Fighting Collection is fantastic. It has very low input latency on console (a little bit higher on Switch but it's ok) and invisible on PC.
Same for the Marvel VS Capcom Fighting Collection.
Same for the Capcom Fighting Collection 2.

I'm really not joking: on PC, it feels like the arcade board. It's incredible.

Bad news: I found reports yesterday that players felt input latency in the Mortal Kombat Legacy Collection coming next week from Digital Eclipse. It's from the previews that happened in late August. Damn...

Re: Dimitris 'Modern Vintage Gamer' Giannakis Leaves Limited Run Games To Join Digital Eclipse

1040STF

@Banjo- As I weote before, if tou have the opportunity to play SF3 on PS3 or 360, go for it. It's the ultimate version.
Ps2 version comes close but is 480i and has a scaling issue.
Dreamcast versions of sf3-1 and sf3-2 are awesome but sf3-3 is plagued by... guess what? Awful input lag.

Another ways they could market a new Street Fighter Collection would be:

  • Every game playable online, not just 4 as in the 30Th Collection.
  • Rollback Netcode
  • The right version of SSF2 Turbo. The one on SF 30th Collection is the OG one, with 1-player mode locked to the highest difficulty (first stage is T-Hawk and he's almost impossible to beat lol). It was a bug back then and Capcom quickly released a new revision of the PCB with normal adjustable difficulty among the Dip Switch settings (still very hard, but fair)
  • SF Alpha 2 Gold. That's the best revision.
  • Include Hyper Street Fighter 2 and Street Fighter Alpha 3 Upper from the other Capcom Fighting collections, fully compatible online with those who play those other compilations. That should be easy.
  • Maybe add some other revisions I don't know about!

That's the base.

Maybe add too Hyper Street Fighter Zero and improve it with a proper 1-player mode? I would love that.

Re: Dimitris 'Modern Vintage Gamer' Giannakis Leaves Limited Run Games To Join Digital Eclipse

1040STF

@Banjo- I had actually the opportunity to compare all versions and if the Switch has the most high input lag by far (as it's usually the case), the PS4, Xbox and even PC versions have very noticable high input lag too. Still to the point where it's an issue with SF3.

That's one of the main reasons this compilation is disliked among the fighting community. The best Street Fighter III 3rd Strkie version is still considered the PS3/360 version from Iron Galaxy, which made terrific arcade ports on those consoles (Darkstalkers, Dungeon and Dragons, ...)

Re: Dimitris 'Modern Vintage Gamer' Giannakis Leaves Limited Run Games To Join Digital Eclipse

1040STF

@slider1983 Street Fighter Collection and TMNT Cowabunga Collection suck hard as they feature massive input latency, above the 100ms and even the 150ms level.

Street Fighter III is basically unplayable as it's impossible to make a pary... which is the game's main mechanic but requires perfect timing. That's amateur work.

So in that regard, it's hard to get excited for the Mortal Kombat Kollection, whatever the games included are.

Sooo... maybe the latency issues will become a thing of the past with the MK Kollection? Let's hope so.
And let's hope too that hiring talented people like MVG will rise the bar on emulation quality at Digital Eclipse.

Apart from that, their documentaries are excellent. I agree with everyone on that.

Re: ModRetro's M64 Could "Replace MiSTer FPGA", Says New Report

1040STF

@RupeeClock We could add that the Analogue Pocket took off because it was beautifully builded and offered a desirable promise of reading GB/GBC/GBA/GG cards and soon to come (then) Lynx/Nec/NGP.
That was enough to build an excellent base of users.
Then, open FPGA widened that user base.

The ModRetro64? I still have huge doubt that enough people are nostalgic of the N64 to create a solid base of users. Especially as it will split the market with the Analogue 64.

Re: ModRetro's M64 Could "Replace MiSTer FPGA", Says New Report

1040STF

I mean... I would love a more powerful FPGA chip than the DE-10 becoming the norm.
But it will not happen just by letting the head of marketing talk. Marketing is about selling us stuff and they have no integrity whatsoever (especially when they are working for a weapons dealer).

It will need a huge load of work. And being embraced by FPGA gamers.

Re: ModRetro's M64 Could "Replace MiSTer FPGA", Says New Report

1040STF

M64 will render MiSTer FPGA obsolete only if it gets adopted by the community, meaning the buyers and especially the developpers.
A different FPGA chip than the DE-10 means that every core has to be adapted to it - if I'm not mistaken. So that means a lot of work, already done on the DE-10.

Re: "You Still Can't Beat Me" - 100-Year-Old Grandma Plays Her Super Famicom Every Day

1040STF

@heligo I started by buying Andy Puddicombe's book, Headspace. And I did the main exercice (which is 10mns long) once or twice a day. Results started to be significant after a month and since, it was only progress.
Three years after, I needed to renew a little my practice to be sure not to get bored. I started using the "Calm" app. It's great. And after three years, I went back to practicing without any app, just using Puddincomb's book and its few exercise.

I have 4 advices I always give for those who want to begin:

  • If it helps, start with an app. Headspace's and Calm's apps are great.
  • Begin by making your exercices in the evening, it's much easier as your day is behind you: your brain is free of the tasks to do. In the morning, we all tend to start thinking about what we have to do during the day. It's normal. So it's way easier to get into the meditation practice in the evening.
  • Don't use apps too long. Like 2-3 months. A little more if you prefer. But don't go over 6 months. Apps are cool but in fact they are a paradox to meditation as the purpose of meditation is to be conscious, to feel, and to react if you need or want to. You have to explore the exercices by practicing them. By feeling. So if having a voice telling you what to do is easier at the beginning, it's not the full exercise by far. You have to do it by yourself to really say that you are practicing meditation. But apps make it easier when you begin.
  • After a few months by your own, try to do it at the beginning of your day. It's harder than in the evening for the reasons I wrote before, but with practice it will become easier and your whole day will benefit from it. When you achieve that, that's when you will feel the most the benefits of meditation.

If you have any question, I'm there

Oh, by the way: by practicing, you will fail many times. Or even sometimes you might feel you're not relaxed after the practice. It's normal. We all go through here. It's part of the process. You need to forget that you have to "succeed" every time. It's not about that. It's about feeling and accepting. If you don't feel more relaxed after a practice, then recognize that fact. And there you go, you "succeeded". It's as easy as that. Never be hard on yourself

Re: "You Still Can't Beat Me" - 100-Year-Old Grandma Plays Her Super Famicom Every Day

1040STF

I felt the same way like 10 years ago: I was 33-35 and noticed how my reaction time sucked ass compared to when I was a teen.
Since February 2015, I do some meditation almost every day and it improved many many things including my reaction time.
Now I'm 45 and I'm way better at video games than in my teen years.
Our modern society doesn't teach us how to take care of our brain at all. It will come I believe in time, we can already spot the first signs (all the mental health conversation). But for now, we have to take action on our own. And meditation is a good way to go to take care of it.

Re: Talking Point: If You Think AI Can Make SNES Games, We Have Some Magic Beans We'd Love To Sell You

1040STF

AI is crap to generate art.
One thing AI is awesome at is mathematics, algorithms and stuff like that.

So in the retrogaming field, my wish would be AI being used to clean all the GBA games soundtracks from sound hisses and low sound qualities. Without touching the compositions.

Bake those clean soundtracks into new roms that we could use on MiSTer, Analogue Pocket or emulation, and I'm willing to erect a 10 meters public statue in the glory of AI on retrogaming.

Re: The Untold Story Of WipEout Zero, The PS4 Anti-Grav Racer We Never Got To Play

1040STF

@MrPeanutbutterz That's exactly the kind of awful "please don't evolve anything" spirit that gives us the same formulas over and over again in video games.

They were taking a bold approach to WipeOut. Maybe it wouldn't have been good, who knows. But at least they would have gotten the shot. That's how you innovate. Especially as he sounds happy about the direction it was taking.

With your way of thinking we would never had God of War 2018 and God of War Ragnarok. "Oh no, it's not the same as God of War 3".

Re: The Best Castlevania Games, Ranked By You

1040STF

A tiny note about Curse of Darkness being "unfortunately" not backward compatible on Xbox: you don't want to play that version.

If most Xbox ports back then were superiors to the PS2 versions, this title is unfortunately an exception.
Contrast has indeed been completely screwed up to the point it ruins the art direction and readability of the action.

Therefore, the game looks way better on PS2, even if this version is limited to 480i (Xbox is 480p)
(though you can force the PS2 version to 480p and it's gorgeous)

  • Page :
  • 1