Comments 188

Re: Game Changer: Secret of Mana - the SNES Classic That Tided Me Over Until the 32-Bit Revolution Arrived

RadioHedgeFund

Many players make the mistake of assuming Secret of Mana is an action RPG. It's actually pseudo-turn based, but done in such a clever way games are still copying it decades later.

You can't just mash the buttons because of the 3-second global cooldown. During this short time you have to move your character to avoid enemy attacks. It gives them a window of opportunity. Attack at less than 100% and you only do that percentage of max damage.

If this sounds familiar at all it's exactly the way the combat system works in Final Fantasy XIV as well as stablemate titles like Xenoblade Chronicles.

Mana also has some other limitations based on its time as a Nintendo PlayStation title. The game cannot for example display more than 3 enemy sprites on screen at once.

Edit: it's also pronounced 'Mar-na'. 'Manna' is a biblical term and spelt appropriately.

Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media

RadioHedgeFund

From a business point of view it makes perfect sense. Game discs these days don’t even contain the full title, oftentimes requiring an additional download. I can slap a 40 year old NES cart in and play it; in 40 years time those servers won’t exist and the PS5 discs will just be shiny coasters.

The real issue is the lack of ownership from digital purchases. Copyright law has failed to keep up with the times. We should be able to extract game files from defunct storefronts for personal archival. Doing so hurts nobody.

Of course this could have been mitigated had Sony etc actively pushed for physical media to have a future and mandated that the base playable game should always fit on a Blu-ray. This would stop developers continuing to unoptimise file sizes and the runaway size of download installs. I’d put money on GTA6 being 200gb.

Re: "I Think They Are Missing A Trick" - Evercade Boss Says The Games Industry Is Failing Older Players

RadioHedgeFund

If I’ve said it once I’ll say it again: somebody needs to come up with a standardised chipset they can licence to any 3rd party who wants to build a console but then offer a backend of retro roms players can buy, download and keep like a gaming version of iTunes.

If Steve Jobs could do it to the music industry, someone can do it with gaming. I mean, it’s not like the likes of EA actually do anything with their archives.

Re: Apparently, The PSP Counts As A Failure To Some People Now

RadioHedgeFund

If the PSP was such a failure why does every single handheld console now look like part of its lineage and not a DS? Even Nintendo went down that path.

We could even argue that the Vita was the last great portable console because everything since might be handheld but it isn't exactly something you play on the bus.

Re: The Best Mistake Nintendo Ever Made? Why 2DS Is The Perfect Embodiment Of Gunpei Yokoi's Core Principles

RadioHedgeFund

Nintendo, like Sony had to throw the kitchen sink at the 3DS (and Vita). iPhone gaming was on the rise and was massively eating into the casual audience that blew the DS up. They both had to offer developers as much creativity as possible.

Ironically their best idea was never a hardware one. Streetpass was an utterly ingenious idea to justify carrying a portable console in an age of smartphone gaming and it only bloody well worked.

(Sadly for Sony it already sealed its own fate by refusing to use MicroSD cards and I say this with love as I still carry my Vita everywhere)

Re: Talking Point: What Are Your Favourite Fable Memories?

RadioHedgeFund

Fable 2 is easily one of my favourite games of all time that I replay at least annually. I'm not a big fan of poe-faced RPGs like Dragon Age that never let the game get out of its own way so you can actually roleplay

My overriding memory is how so much of the in-game banter has become part of my household. My wife will often exclaim that the 'time is very late' even though she's never played it!

I still can't bring myself to play it on evil mode either. My conscience just won't let me.

Re: Prices Of Second-Hand Nintendo 3DS Consoles Spike Online

RadioHedgeFund

@Tyaku Just like the PSP before it the 3DS is dead easy to hack. These inflated prices represent how much people desire a clamshell portable console they can just pirate all their favourite games for and chuck in a bag.

‘Portable console’ these days means either a monstrous handheld PC, the equally large Switch 2, your phone or retro handhelds of dubious construction. There isn’t anything like the 3DS, Vita or GBA around anymore.

The rising costs of the 3DS illustrate just how much money Nintendo would make it they re-released the GBA SP with USB-C charging and an online store.

Re: Best Xbox 360 Games Of All Time

RadioHedgeFund

I found Dragon Age to be an exercise in tedium, the classic BioWare staple of branching NPC conversations they could have done in one line and more cliches than the whole of Hackney.

Fable 2 on the other hand subverted all these cliches wonderfully, leaning into the skid rather than against it with a wry grin on its face. Pointless NPC banter is replaced by simple quotable soundbites. Even now my wife will exclaim that ‘the time is very late!’ when evening rolls around.

It’s the same with Forza. Yes, you could spend hours tinkering with engine stats only to confine the cars to the same old racetrack prisons they’d been driving for the last 30 years or you could say to hell with all that and let them loose on the open roads of Colorado. Forza Horizon took everything great about every good racing title on the 360 and stuck the landing.

Re: "A Mobile Phone Truly Made For Gamers" - AYANEO's Next Trick Is Making A Smartphone

RadioHedgeFund

They already did. It lets you play with the near-graphical fidelity of a PS4 and supports multiple controllers out of the box with accessibility profiles for each. It has full a persistent gamer profile that unlocks achievements as you go as well as free online multiplayer. Video-out allows you to plug it into a hotel TV for gaming on the go.

It offers near-full backwards compatibility with older hardware, keeping your purchases from as far back as 2008 available on cutting edge hardware. As well as quality ports of titles from consoles (notably PlayStation titles) it has its own huge library of platform exclusives you cannot play anywhere else or on competing handsets.

Re: Two New Neo Geo Carts Are Coming To Evercade

RadioHedgeFund

It’s nice to see but I fear Blaze are just porting their existing Superpocket games instead of signing new deals.

I’m sure we’d all love some sort of Sega collection and they’ve been shown to be quite generous at throwing around their old ROMs in the past.

Re: Talking Point: What Do You Want To See From Tomorrow's Evercade Showcase?

RadioHedgeFund

Sega. Anything remotely Sega.

A Master System collection with Alex Kidd in Miracle World, Alex Kidd in Shinobi World, Wonderboy 3, Psycho Fox, Zillion, Golvellius: Valley of Doom and Action Fighter.

A collection of Phantasy Star 1-4

A Mega Drive collection of Story of Thor, Soleil, Dynamite Headdy, Ristar, Golden Axe, Streets of Rage 2, Eternal Champions and Columns.

Re: Review: Tomb Raider Collection 2 (Evercade) - Diminishing Returns, But Lara's Magic Remains

RadioHedgeFund

I’d argue this is the superior collection on the strength of TLR alone. Of the original trilogy 1 is clunky as heck and 3 is far too hard. 2 is the right mix of tombs and action movie.

TLR brought it back to puzzle solving but also allows for back tracking and more exploration. Plus it has the cool train level. I’d argue it’s the purest expression of Tomb Raider.

Chronicles is a nice experiment into episodic gaming years before the internet made it a reality.

Re: Interview: "I'm The Last Person Who Wants To F**k Sensible Soccer Up" - Jon Hare On Sociable Soccer & What's Next

RadioHedgeFund

I look forward to it! My son dislikes football and doesn’t get on with FIFA yet loves to play me at SWOS. That single-button control method is a masterpiece in games design.

Whenever I have to teach about software accessibility SWOS vs FIFA is the first example I pull out of the hat. FIFA largely overcomplicates what should be a fairly straightforward genre. Even on its single button control mode you’re waiting what seems like an age for the player animations to finish to do anything.