@link3710 it’s not that gaming on Android is bad. 90% of the titles are the same. It’s just Android seems to have far more F2P titles than iOS which has more premium titles due bigger profit margins and a large lack of piracy. As someone who has flitted between both for the last 14 years I can tell you iOS has a better selection of premium titles.
Again though Android has a lot going for it too.It’s just many gamers will look at the Play Store on their phone compared to the Eshop or PSN and ask ‘what?’
1. Buy an iPhone. I have nothing against Android. It does have a native GamePass streaming app and emulators galore but the game parity between iOS and Android is something else.
2. Read www.toucharcade.com It’s a great place for reviews and news on mobile gaming.
@Yosher Maybe you need to accept that the mobile market is a legitimate part of the games industry. Not every game out there is some IAP-ridden gatcha money grab. Heck, the iOS port of Disgaea: Hour of Darkness is the best one out there.
I regularly play the likes of Geometry Wars, Horizon Chase, Part-Time UFO, Alto’s <Thing>, Stardew Valley, Wayward Souls etc on my phone. These are all great titles!
That Pokémon MMO we keep dreaming Nintendo will make? They already did it on mobile and the game world is a 1:1 recreation of the real world. Instead of nameless NPC’s it features real people which you can talk to about your shared passion. It’s a good way to make friends!
It was November 2002 and I was deep in my first year at Uni. I left my PS2 at home and took my GameCube with me because it was a lot easier to transport on the train!
I'm not a big lover of Mario games and Eternal Darkness was decent enough but I wanted an adventure game to get my teeth into. Metroid Prime wasn't out until March and Wind Waker in May.
Thus, I purchased Starfox Adventures and loved every minute of it. Its not the greatest game ever but the dungeon variety kept me occupied enough until Christmas. And oh, was it a looker. Starfox Adventures had graphics that were head and shoulders above the PS2 at the time, with fur effects that rivalled Pixar movies. Badmouth the gameplay all you like but SA was a technical masterpiece of the fledgling GameCube.
I’d love to suggest a DC Mini but I think a Master System mini has more potential. It has a suite of good Sonic games, top RPGs like Phantasy Star and Golvellius, Alex Kidd in Miracle/Shinobi World and, hopefully Operation Wolf.
Perhaps then history will give it the reputation it deserves. I’ve since been back and played on the NES titles I missed out on as a Sega kid and I’ve got to tell you the Master System was overall a much better console.
Its a shame that SEGA fell apart so easily. Having SEGA Europe do their own thing back in the early 1990's seemed like a good idea because the idea of global branding didn't really exist; people just watched TV and read the newspaper (or teletext!) and the window to the world was very controlled.
Despite this Nintendo kept its image the same in every market and has continued to do so, even in the face of the sigh 'dark mature' days of the PS2/Xbox.
SEGA on the other hand had 2 separate teams working on the potential Saturn and didn't really know what to do with the Mega CD or the 32X. Each region was independent and in the face of Sony this proved their downfall.
I would keep a few core items for posterity, to share with your future kids.
I stopped hoarding games years ago but my one regret is selling my Mega Drive II+CD II with 20 games in 1996 for £60! When I was 13 this was a lot of money, but I wish I’d have kept it to show my kids.
The Virtual Console did a decent job for me, and I could just download some ROMs but the experience of cartridges, wires pads and a CRT is still missing. It’s like listening to an MP3 when you used to have it on vinyl.
Comments 159
Re: We're Getting A New Shining Force Game, But Of Course There's A Catch
@link3710 it’s not that gaming on Android is bad. 90% of the titles are the same. It’s just Android seems to have far more F2P titles than iOS which has more premium titles due bigger profit margins and a large lack of piracy. As someone who has flitted between both for the last 14 years I can tell you iOS has a better selection of premium titles.
Again though Android has a lot going for it too.It’s just many gamers will look at the Play Store on their phone compared to the Eshop or PSN and ask ‘what?’
Re: We're Getting A New Shining Force Game, But Of Course There's A Catch
@link3710
1. Buy an iPhone. I have nothing against Android. It does have a native GamePass streaming app and emulators galore but the game parity between iOS and Android is something else.
2. Read www.toucharcade.com It’s a great place for reviews and news on mobile gaming.
Re: We're Getting A New Shining Force Game, But Of Course There's A Catch
@Spiders Phantasy Star Online was a great game though.
Re: We're Getting A New Shining Force Game, But Of Course There's A Catch
@Yosher Maybe you need to accept that the mobile market is a legitimate part of the games industry. Not every game out there is some IAP-ridden gatcha money grab. Heck, the iOS port of Disgaea: Hour of Darkness is the best one out there.
I regularly play the likes of Geometry Wars, Horizon Chase, Part-Time UFO, Alto’s <Thing>, Stardew Valley, Wayward Souls etc on my phone. These are all great titles!
That Pokémon MMO we keep dreaming Nintendo will make? They already did it on mobile and the game world is a 1:1 recreation of the real world. Instead of nameless NPC’s it features real people which you can talk to about your shared passion. It’s a good way to make friends!
Re: Feature: The Making Of Star Fox Adventures, The Game That Was Once Dinosaur Planet
It was November 2002 and I was deep in my first year at Uni. I left my PS2 at home and took my GameCube with me because it was a lot easier to transport on the train!
I'm not a big lover of Mario games and Eternal Darkness was decent enough but I wanted an adventure game to get my teeth into. Metroid Prime wasn't out until March and Wind Waker in May.
Thus, I purchased Starfox Adventures and loved every minute of it. Its not the greatest game ever but the dungeon variety kept me occupied enough until Christmas. And oh, was it a looker. Starfox Adventures had graphics that were head and shoulders above the PS2 at the time, with fur effects that rivalled Pixar movies. Badmouth the gameplay all you like but SA was a technical masterpiece of the fledgling GameCube.
Re: Sega's Next Micro-Console Could Be The Dreamcast Mini, But Don't Expect It Soon
I’d love to suggest a DC Mini but I think a Master System mini has more potential. It has a suite of good Sonic games, top RPGs like Phantasy Star and Golvellius, Alex Kidd in Miracle/Shinobi World and, hopefully Operation Wolf.
Perhaps then history will give it the reputation it deserves. I’ve since been back and played on the NES titles I missed out on as a Sega kid and I’ve got to tell you the Master System was overall a much better console.
Re: Hardware Review: Evercade - Can A 100% Physical Media Console Really Work In 2020?
£60 with 10 games seems pretty reasonable to me, but it needs a collection with a solid RPG to back up all those quick-play arcade games.
Re: Feature: How Pirate Television Helped Sega Beat Nintendo In The UK
Its a shame that SEGA fell apart so easily. Having SEGA Europe do their own thing back in the early 1990's seemed like a good idea because the idea of global branding didn't really exist; people just watched TV and read the newspaper (or teletext!) and the window to the world was very controlled.
Despite this Nintendo kept its image the same in every market and has continued to do so, even in the face of the sigh 'dark mature' days of the PS2/Xbox.
SEGA on the other hand had 2 separate teams working on the potential Saturn and didn't really know what to do with the Mega CD or the 32X. Each region was independent and in the face of Sony this proved their downfall.
Re: Feature: What Makes A Person Sell Their Entire Retro Games Collection?
I would keep a few core items for posterity, to share with your future kids.
I stopped hoarding games years ago but my one regret is selling my Mega Drive II+CD II with 20 games in 1996 for £60! When I was 13 this was a lot of money, but I wish I’d have kept it to show my kids.
The Virtual Console did a decent job for me, and I could just download some ROMs but the experience of cartridges, wires pads and a CRT is still missing. It’s like listening to an MP3 when you used to have it on vinyl.