Update (18th August):
One of the project's developers, Vespa, has launched a new trailer (below) to showcase cutscene and gameplay footage from the upcoming "Shining Force: Heroes of Light and Darkness" (hat-tip to SEGAbits). It's due on smart devices next year.
Sega's Shining Force series is often seen as the true rival to Nintendo's own Fire Emblem franchise. Both offer turn-based strategy RPG action with a cast of memorable characters in a fantasy setting, but while one has gone from strength to strength in recent years, the other has fallen by the wayside. (No prizes for guessing which is which.)
Sega has largely ignored the Shining Force name since 2009, when it released Shining Force Feather on Nintendo DS and Shining Force Cross in arcades. However, thanks to a partnership with Hive, that's about the change, as a new Shining Force entry is expected to arrive in beta form in early 2022 – but before you get too excited, we should point out that it's coming to smartphones and not consoles.
"Shining Force: Heroes of Light and Darkness" – that's a loose translation of the title – is being developed by Hive, the Japanese arm of South Korean game publisher Vespa, and not by Sega itself. Nonetheless, Hive insists that the game will be "based on the series’ unique worldview and storyline," and will focus on "the fun of cultivating unique and attractive characters," with the aim of "bringing the strategic fun of simulation RPG to mobile devices”.
"We are very happy to have this special opportunity to recreate the classic game Shining Force, which represents the global gaming family of Sega, through this contract," a Vespa spokesperson said. "We have prepared a game that will be enjoyed by many people, including existing users who have fond memories of the Shining series, as well as those who are new to Shining Force, and we hope that they will look forward to its release."
Shining Force made its debut on the Mega Drive / Genesis back in 1992, and was jointly developed by Climax Entertainment and Sonic! Software Planning (later known as Camelot Software Planning). Sequels appeared on the Mega CD, Saturn and Game Gear, and in 2004, the original game was remade for the GBA in the form of Shining Force: Resurrection of the Dark Dragon. Shining Force III – which was divided into three chapters – arguably remains the highlight of the series, but sadly only the first chapter was localised into English.
The wider Shining series features titles like Shining in the Darkness, Shining the Holy Ark and, more recently, Shining Resonance Refrain, which made its way to Switch in the west.
Back in 2016, Camelot's Hiroyuki Takahashi stated that he would love to work on a fourth Shining Force title. Sadly, if that does happen, it won't feature the input of the iconic series artist Hiroshi Kajiyama, who passed away in 2018.
This article was originally published by nintendolife.com on Tue 10th August, 2021.
[source gamer.ne.jp, via videogameschronicle.com]
idk, i just don't rate SEGA games much. Everytime i play a SEGA game it is like, meh. Original sonics are not that great and dont hold up weld compared with original Mario's. I reckon one of the best SEGA franchises (i understand they own Technosoft in general) is Thunder Force - which is a totally neglected franchise and could do with some attention.
With this series, there's always a catch... A pity. Shining Force 2 is my all time favourite SRPG. I like it more than any Fire Emblem game because you can actually move around the world freely, like a RPG. I'd love if they released a remakster of the third part as a whole, I've never had the chance to play it.
I have to refrain from commenting on modern Sega for the sake of my health, lol
I'm getting sick of the mobile market slurping up more and more franchises, honestly. But I'm probably alone on that, as I tend to be on these things. lol
Fire Emblem and Langrisser have had rather convincing mobile incarnations, so what's the catch here? Unless, of course, it's the usual one where I end up having to sideload the thing at best and still can't properly play it afterwards (like MagiReco or Nintendo's own Dragalia Lost) at worst. Otherwise, I'd definitely welcome a retail Switch release more, but I have zero aversion to these satellite works, too. And Sega isn't new to the realm - Idola Phantasy Star Saga and SMT Liberation particularly come to mind.
@the_beaver to be fair, Fire Emblem Gaiden - eventually remade as Shadows of Valentia - adopted many of Shining Force's exploration tropes almost synchronously with the latter (the games came out six days apart), and the franchise went on to embrace explorable overworld maps at least since Awakening. I rank these series (and Langrisser which had its own breakthroughs in the genre) on the same pedestal, but as someone who prefers Monster Hunter followers to Monster Hunter itself, I do know the feeling of preference here.
Its stuff like this that makes me wish phones couldn't play games any more impressive than the likes of Snake.
Just like SquareSoft, another company picks phones when the demand is for consoles and pc.
Would have been better as a launch title for a new Game gear but Sega...
@Boldfoxrd There's demand on consoles, sure, but let's not forget that the smartphone market is huge. They're not releasing games on phones to annoy core fans – they're doing it because it makes more sense financially.
@Yosher Maybe you need to accept that the mobile market is a legitimate part of the games industry. Not every game out there is some IAP-ridden gatcha money grab. Heck, the iOS port of Disgaea: Hour of Darkness is the best one out there.
I regularly play the likes of Geometry Wars, Horizon Chase, Part-Time UFO, Alto’s <Thing>, Stardew Valley, Wayward Souls etc on my phone. These are all great titles!
That Pokémon MMO we keep dreaming Nintendo will make? They already did it on mobile and the game world is a 1:1 recreation of the real world. Instead of nameless NPC’s it features real people which you can talk to about your shared passion. It’s a good way to make friends!
Good for them, hope they can reach a larger audience this way
Gah, would love to see a new Shining Force on the switch, or even a remake of shining force 2. The wait goes on I suppose!
Hate to be pedantic but...we aren't getting a new shining force game then. (Nintendo site remember!)
@RadioHedgeFund Not every game on mobile has gacha mechanics sure, and that's a good thing, but overall it's still a disappointment when an anticipated game comes to mobile because more often than not it's not nearly as fun as it could be on console, both in terms of game size and control scheme wise.
There's only few games I personally really think are great on mobile, of which pokémon go is one of them, even if I don't play it. Either way, I've accepted it, but that does not mean I'll like it or won't get disappointed when potentially fun games get sucked into being a mobile game instead, regardless of how much sense it makes from a business standpoint.
@RadioHedgeFund I agree with you, despite never having played a phone game I wouldn’t have preferred on a dedicated machine... maybe Threes, and Downwell because it ran at 50% speed on my phone and I could actually beat it consistently haha.
I’m still butt hurt about never receiving a proper Phantasy Star V, and the series going into online multiplayer... I really don’t think it’s just about knocking mobile games. It’s more about the fan’s support and emotional investment in a series, and that feeling of abandonment when a IP thinks it can go for greener pastures. They won’t love you like I do!!!
It makes sense. If they released right to consoles it would have a dedicated but tiny following, most people probably don't know or don't remember this series and wouldn't throw down $50 for what will undoubtedly be called a Fire Emblem ripoff. The mobile market can be used to build an audience and potentially serve as an eventual gateway to a console series revival. Also all that Fire Emblem Heroes money is surely hard to ignore.
@Spiders Phantasy Star Online was a great game though.
@Yosher No, pretty much everyone hates that. Anyone who cares about a video game franchise isn't going to want it turned into a shallow microtransactions filled shadow of itself.
Like, there's been a few decent mobile games over the years (Mario Run, the Rayman games) or games that were just full fat console titles dropped on mobile (PubG, Genshin), but generally speaking...
@RadioHedgeFund Okay, but how in the world do you even find a decent mobile game? Almost every one I've ever tried has turned out to be a gatcha or horrifically microtransactioned. That seems to be what 99% of console IPs get turned into when they enter that market. I mentioned a few others above but... I think it's fair to assume a series is going to have a horrific title if it's coming to mobile first unless proven otherwise.
Three things about modern Sega that are like death and taxes:
1) One promotion or "celebration" for Sonic running into the next...
2) ...while years or decades have passed since many beloved franchises were heard from...
3) ...and if we do end up getting them, they're either A) outsourced to a third-party developer instead of in-house, B) require a Kickstarter to exist, and/or B) naturally are made for mobiles, which are an instant "NO DEAL" for me and countless other gamers.
"will focus on "the fun of cultivating unique and attractive characters,""
This seems like a really dubious for the state of Shining Force. A large reason Fire Emblem has seen success on mobile gacha is that they popularised the characters with Awakening (and the einherjar in it) and Fates in advance of the mobile game.
Having been out of the public eye for like two decades in the west and over a decade in Japan. Shining Force's characters aren't really going to be in gamers minds.
It's like Sega sort of want to skip the step of actually reviving the series and jump straight into milking the cash cow and I don't think that will work.
1. Buy an iPhone. I have nothing against Android. It does have a native GamePass streaming app and emulators galore but the game parity between iOS and Android is something else.
2. Read www.toucharcade.com It’s a great place for reviews and news on mobile gaming.
I was fortunate enough to play through all English-patched Scenarios of Shining Force III (you can download the patches for free from fan community site Shining Force Central, though they each require the actual, official Japanese disc to work and can either be burned to play on a modded Saturn or emulated on a PC). It wasn't just the greatest Saturn game ever (apologies to Panzer Dragoon Saga, Dragon Force, and so many other amazing games on that vastly underrated system), but one of the three best Sega titles ever (the others, IMHO, being Valkyria Chronicles and Skies of Arcadia) and perhaps the greatest SRPG of all time, right up to this day.
High praise? Yes, but it's well-earned. 190 hours of gameplay, actual STORYLINES (something the Genesis iterations never really had) that include some of the best and most manipulative villains in videogame history, three separate armies totaling roughly 50 characters (some of whom require multiple playthroughs to see them all; who you can recruit depends upon decisions made in previous Scenarios), a huge number of varied (and 3D, rotatable) maps with actual elevation including ones where you must split your forces to achieve separate, simultaneous, and even timed goals, an optional dungeon that awards the best weapons in the game for your three Leaders but involves an INSANE (probably hour-long) fight against a lethal Boss, and an EPIC climactic battle where ALL THREE of your armies must face the Big Bad (?) and his hordes of minions.
No other Sega game NEEDS a full remaster/remake more than Shining Force III. Sega's botched handling of its Western distribution (only Scenario 1 was ever released in the West) is a travesty long overdue to be rectified. And no platform is more suited to such a project than the Switch (although I'd readily pay for it on ANY platform).
@RadioHedgeFund 1. Lol not gonna happen, for many reasons, but I don't wanna get into the iphone vs Android debate. On the GamePass thing though, I can't even stream games plugged in, that's a doomed idea on my phone that often struggles to stream video above 140p (at least around here, it's fine if I go on long trips).
2. Thanks, I'll check it out!
This really should have been an April Fool's announcement because it would have been fitting. "Oh, you guys have been wanting another Shining Force game for roughly 25 years now? Okay, here it is...FOR MOBILE!!!!"
Yeah, it's like pouring salt water over an open wound. About par for the course for Sega.
@RadioHedgeFund For sure it is! That’s kinda my point. The betrayal isn’t that they’re making a bad game, but that they’re taking the name for something else in favor of what earned the goodwill in the first place and possibly abandoning it. PSO is good, but it’s not so good it can justify replacing the Phantasy Star RPG series.
@AtlanteanMan This. SEGA left so much quality and novelty to die on Saturn. It’s such a shame, especially when you look at Shining Force III (1-3) and Panzer Dragoon Saga. Their lack of influence and impact left the genre to become very complacent in the wake of Final Fantasy VII’s success until arguably very recently.
@Curbie I disagree. There’s so much goodwill and nostalgia for the series, it would get a lot of positive press and attention. Look at how Nintendo brought Fire Emblem to prominence. They addressed the small, hardcore fan base and leveraged them to grow the franchise.
@Damo The smartphone market is also crowded, even over saturated. It makes financial sense like gambling does. You’re playing the odds you can get enough attention or storefront presence to catch some whales.
Nintendo wrote the recipe for success here. The smart move would be to copy it.
Tentatively excited? Love love love Shining Force as a series. Very very sad that Shining went in a different and uninteresting (imo) direction. I would love a good actual SRPG and would consider getting it on the phone, but if it's heavy into the gacha realm, no thank you.
Here's list of dead franchise killed by their own company and are now just a walking corpse:
Breath of Fire
Zack and Wiki
Demon's Crest/Gargoyle's Quest
Metal Gear Solid
Jet Force Gemini
Legend of Dragoon
Skies of Arcadia
It's a sad world we live in when company result to greed and bury their own beloved franchise like this. Putting these on mobile means it's just a walking corpse at this point.
@Specter_of-the_OLED We got a new, GOOD Mega Man about three years ago, and it's on Switch. Yeah, they aren't getting pumped out with the frequency of the 8/16 bit days, but it's something. And unlike the vast majority of the list, at least its publisher constantly gives you modern ways to play the classic games. That's one thing you can count on with Capcom.
Gunstar Heroes' developer is safe to say dead at this point. . Sin and Punishment, I weep for thee.
It's always one step forward, two steps back with Sega.
"Get ready for the Game Gear Mini!" - Lol, why even is this?
"Hey people, you're getting a new Monkey Ball!" - Turns out to be Banana Blitz...
"OK this time, you're getting a good Monkey Ball!" - Banana Mania looks awesome so far and may be the answer to our prayers.
"New Shining FORCE game, not another spinoff!" - Smartphone game...
The series died with Shining Force III on the Sega Saturn. To anyone who wants to experience the best Tactical RPG series (yes, it's even slightly better than Fire Emblem), I say play the four classic masterpieces:
Shining Force (SMD)
Shining Force II (SMD)
Shining Force CD (SCD)
Shining Force Gaiden: Final Conflict (SGG) [w/ translation patch]
Shining Force III is also great but is relegated to the Sega Saturn. Shining Soul I and II are pretty good but they're Diablo-likes, so don't expect them to be in any way similar to Shining Force. The rest of the series is mostly rubbish and none of the games are like the classics.
As someone who loves Shining Force (even the 3d ones) I will be downloading and then disappointed by the mobile version. For the same reason as so many other games and that is terrible monetization and garbage in game systems. I stopped playing Disgaea mobile in less than a week cause it was ridiculous to get units pass a certain level. And not in the fun Disgaea way of ridiculousness.
@Spiders The reason I believe Sega blatantly ignores the Saturn like some Black Sheep is because that's where the ineptitude of their upper management made the wheels come completely off for the future of the company. Just a few examples:
1) They did a surprise launch 3 full months early with maybe three or four games that had to tide users over for the better part of a year until more software support could arrive. By then the PR was so bad that Sony absolutely destroyed them when the PSX launched.
2) The meddling and gross ineptitude of upper management with regard to in-house dev teams and third-party localization specialists can't be overstated. Things got so bad with their involvement in SF III that Team Camelot left afterward to found their own studio. Many of the Saturn's very best games (Dragon Force, Magic Knight RayEarth, Albert Odyssey, Iron Storm, etc.) had to be localized by Working Designs to even make it here, and when they were rewarded with an out-of-the-way booth at CES, Victor Ireland had had enough and took the LUNAR remakes along with several other titles with them over to Playstation.
3) Their handling of first-party localizations, especially RPGs, was atrocious. Panzer Dragoon Saga, one of the most ambitious RPGs of that period with a whopping four discs, got 3,000 copies printed for the entire North American market (oh, and instead of proper spindles each disc came in a plain PAPER SLEEVE inside the case). Shining Force III only saw the first of three interlocking Scenarios released in the West, leaving users with a storyline that never got resolved.
The Saturn was a hugely underrated console whose greatest gems sadly never got widespread exposure with most gamers. It's still my favorite retro console and I still have a modded one. The problem was never with the system or its games; it's that it's an ugly reminder of Sega's fall from its former perch at the top of the industry and the beginning of the end of their presence as a hardware maker. And its greatest offense is being tied to the long list of screw-ups and self-inflicted damage that lay the blame squarely at the feet of Sega's own upper management.
For anyone wondering why I am so relentlessly hard on Sega and their myopic focus on Sonic, it all comes back to this.
@link3710 it’s not that gaming on Android is bad. 90% of the titles are the same. It’s just Android seems to have far more F2P titles than iOS which has more premium titles due bigger profit margins and a large lack of piracy. As someone who has flitted between both for the last 14 years I can tell you iOS has a better selection of premium titles.
Again though Android has a lot going for it too.It’s just many gamers will look at the Play Store on their phone compared to the Eshop or PSN and ask ‘what?’
Man, I grew up on the Shining Force games and to see it get done out as a mobile game is so disheartening. Bloody disrespectful of an otherwise awesome series.
Sega really is putting the cart before the horse. Couldn't they do something with Shining Force 1 or 2 with M2?
Favorite SRPG series ever, but my hopes are not high for this.
I would love a new Shining Force on Switch. I discovered Shining Force 2 on the wii VC a few years back, (never had a Genesis growing up), and it has quickly become one of my fav RPGs.
I wonder if this will show up on Switch in a year. Would not be the first time for a mobile game.
What, don't you people have phones?
It’s astonishing how reluctant Sega remains to give us a remake and full translation of what’s arguably the greatest SRPG ever made with all 3 scenarios of Shining Force 3. Thé story and excellent fan translations already exist. Considering Fire Emblem’s popularity as well as games like Wargroove, Tiny Metal and the incoming remakes of Advance Wars 1 and 2, you’d think this would be a no brainer for Sega. Or should we blame it on Sammy instead? The plot thickens…
The games didn’t flop, the Sega Saturn did. They only printed like 3K copies since Dreamcast was on the horizon and Saturn was already dead on arrive. Panzer Dragoon Saga never stood a chance at success
Making Shining Force a soulless video game. Oh dear me.
The emulation community has made some good progress with Saturn emulation in the past few years. It’s still not fantastic but commercial games are playable at semi decent performance now.
Sega could tap into that talent to rerelease some Saturn gems. With some financial backing and larger work teams I bet the Saturns weird architecture could be conquered.
@ShadowofTwilight22 Yep, you got me. Sega does spit out one non-Sonic IP after another...about three to five years apart. Valkyria Chronicles came out in 2009, almost a full decade before VC 4 (the next full console iteration) saw a release. Yakuza is one of the rare exceptions that's actually gotten some continuous support, but it isn't my personal up of tea, either.
One thing you can't deny is that they have a mountain of IPs they haven't touched in years or decades. Who knows, maybe even some you would pay money to be able to play.
@AtlanteanMan Great summation, and you’re preaching to the choir here. Buying a Playstation after I finished Panzer Dragoon Saga and Burning Rangers felt like sleeping with my best friends’ widow.
What I really mourn was all the creativity that got left on the system. Playstation has it’s wonderfully weird period too, but it feels like a whole gene pool was just eliminated, or evolutionary branch was pruned. There’s almost zero nostalgia for odd gems like Shining and the Holy Ark or Dark Savior, and the indies who are doing such a great job of rescuing the past are only excavating the “winner’s history”.
@ShadowofTwilight22 Yeah, if you're referring to Panzer Dragoon, you might want to consider the fact that, like most of the other non-Sonic games that have seen releases, it was outsourced to a third-party. The Sanshiro commercials were cool but then that doesn't equate to an actual game release, does it?
I don't have any sales figures for the original PD or PD: Zwei, but both were outstanding rail shooters at the time. Making PD Saga to begin with was a bold move by the development team considering the franchise's origins, but it was Sega themselves who ensured it never had a chance here from a sales standpoint.
Regarding emulation, I and probably no one else is even asking for that; those are 1st-gen 3D polygons and are pixelated horribly for modern displays. But given the length if time that's passed, there are so many awesome and deserving games that could find an audience with actual remakes using current engines.
Look, arguing over personal opinions is pointless; you have yours and I have mine. I'm not here trying to convince you or anyone else to hate Sega or Sonic; I simply see a ton of amazing franchises being wasted and forums like this are really the only places to vent (and as I and many others can vouch, approaching Sega themselves, yes, even with their token user feedback surveys, is useless).
When something is coming out for Smartphones, we should change the Term Game for Cashgrab XP
Huh... a Shining Force game NOT made by Sega has the potential to be good. Not that the string of "Shining (Noun)" action RPGs they released after Shining Force III were all completely terrible... Shining Force Feather ALMOST felt like an actual Shining Force game. Of course, there's the whole "only on smartphones" thing that everyone else already complained about so that I don't have to, but I want to believe this new game won't be more of the same "Shining in name only".
When they announced that they were ditching consoles and becoming a third party developer, I was all like “bruh, I only bought your consoles for the third party games.”
I remember when Shining Force came out for the Genesis/Mega Drive. It was only available in Japan and I was pissed. I wanted it so bad. I could have bought the Japanese version, but I can't read a word of Japanese. Oh well....
This is the trailer of the game. https://youtu.be/gwr60AI6INM
The channel is Vespa official one. I have great faith they can deliver shining force as amazing game even for mobile game.
Looks like a remake of the second one. My favourite, so I'm ok with it. Now, bring it to the Switch!
I don't know what's going on with the history lessons above, but as a fan of the franchise and someone who's been playing the first game again on my mega drive recently, I can say that this game looks pretty cool.
I'm hoping it will come to other consoles, if it turns out to be good ofc.
Yah that’s definitely a remake or remaster of the second one unless they are just recycling some of the characters. I don’t doubt it might be a good game, but if it’s on mobile I’ll never play it whereas if it was on switch I’d definitely give it a try
Fire Emblem: New Mystery of the Emblem ~Heroes of Light and Shadow~
This looks surprisingly good. I'm excited they're using an existing game at least as inspiration, because I've really disliked the more heavily anime-inspired visuals of the series since the PS2. They really captured the charm of the Camelot-look in an almost Saturday morning cartoon spin. I'm definitely feeling it.
Of course I'm disappointed it's on mobile and we'll have to see what the monetization scheme is, but I'd rather hope it's enjoyable than write it off entirely. And I'm glad the IP isn't dead.
Wish it wasn't mobile. It's interesting they're using SF1 and SF2 characters instead of making a new story. If it has microtransactions or gacha, though, my interest will immediately disappear.
@smithyo I know what you mean. I get the same feeling when I see a modern game with SEGA's logo on it, much as I love them. There's something unrefined about a lot of their games, where they end up feeling like an arcade title that shifted production halfway through.
Is there a franchise that mobile phones had taken as their own yet? By that I mean how Final Fantasy became a Playstation name (despite 6 being awesome!) kind of thing/
@Yosher definitely not alone
"will focus on "the fun of cultivating unique and attractive characters". Ah so it's a gacha game with scantily-clad women to appeal to adolescent boys. Got it.
Looks like a remake or sequel of the first two games. I do had to say I still can't stand the flash style character sprites but the battle animation and cutscenes does look good. If only Hive bring this to consoles they may had a hit here, I know stupid Sega probably won't want that but to a dedicated Shining fan like myself this would be fantastic if it got a PC and Switch port.
@Maximumbeans "There's something unrefined about a lot of their games, where they end up feeling like an arcade title that shifted production halfway through."
Wasn't that most of the selling point of Sega consoles since the beginning??
@RadioHedgeFund That would suggest the market isn't actually the "mobile" market, but rather Apple's expensive Switch competitor without buttons, specifically that you're celebrating. If it's not Android + iOS it's not "mobile" we're talking about, it's just Apple's console. Android is the majority of the mobile market.
@NEStalgia True, some games it doesn't matter but others it kind of makes the game feel 'cheap' somehow? I'm not sure how to articulate what I mean properly.
It’s kind of funny really… there’s so many people who swear by only buying digital games on their switch and then they complain when a game is only released on mobile platforms. Lol… you realize there’s literally no difference aside from the type of device you play it on, right? Ha. These digital games are a vapor. You pay for a license to play, no matter what system it’s on. The game is never yours, it never was, it never will be. And while I’m not a mobile gamer for the most part, I will say that they do configure games well to work on that platform, often times even better than they do on a console like switch where for some reason they often scrap the touch screen support.
If you want to relate the two franchises, the original Shining Force I believe was released the same week in Japan as Fire Emblem Gaiden. @Damo
From the bit of FEG that I had played, it seemed like there was some design similarity. Both adding a bit of town exploration and dungeons to the formula of the original FE.
@Kiyata Pretty sure most buy it digital cause the game is only available digital otherwise if it had a physical release some will prioritize that over digital and no playing this on mobile is not the same as playing this on Switch. Mobile is a multimedia and multifunctional device meaning there are ads, notifications, and constant interruptions which could cause latency and performance issue when you're gaming, it's not a smooth experience like on Switch and other dedicated gaming consoles.
Shining force remake for the switch, or a port of shining force III. While we're porting saturn games over, how about dragon force?
@Specter_of-the_OLED no I completely disagree with you in regards to that “smooth experience” because when I play mobile games, I turn data/WiFi off and I experience zero ads, notifications, performance issues, etc. Actually it works identical to the switch for me and their digital only games.
So... I just saw the trailer and it looks like they're mixing characters from several games, which makes it non-canon at worst, or a continuity nightmare at best. At least it actually looks like a strategy game. Seeing a character with 3000+ HP is weird, though. I don't know, I still want to hope for the best, but more than that I want to hope that it comes to Switch because I won't care otherwise.
@N64-ROX The problem here isn't having a phone to play it, it's the immensely wasted potential of a proper sequel scrapped in favor of a (possible) free-to-play model.
Even worse scenario if we're dealing with an always-online GaaS that will shut operations prematurely like SEGA Heroes...
1. I would still argue that SEGA gave Nintendo a good run for their money in the 16-bit era. There is more parity between the top Mega Drive games and the top SNES games than retro enthusiasts would have you believe. I would posit that some of SEGA's 'clones' beat Nintendo at their own game: Sonic 3 & Knuckles is the greatest 2D platforming game of that era and Crusader of Centy/Beyond Oasis are both better games than Link to the Past. That is of course a subjective statement but I will die on the hill defending the Master System as a much better console than the NES.
2. We could perhaps argue that the F2P Android market is in fact the 'mobile' market whilst the premium and Arcade titles on iOS does in fact make its premium gaming experience closer to that of a traditional console than that of a phone.
Looks surprisingly decent, I could this making its way to Switch, at which point I will possibly pick it up
@the_beaver I agree!
Such a shame that this is a mobile game. Looks like they’re sorrrrta retaining the original feel and characters and such but the franchise deserves more than this.
@RadioHedgeFund not to forget Streets of Rage being better than Final Fight;)
@RadioHedgeFund I still have my Genesis. I remember it fondly. But the arcade games copied to a console really did define the Genesis, for better or worse.
But yeah, I think when we're talking "mobile" we mean Android + iOS, and the largely F2p marketplace there. Whatever exists on Arcade and only-on-iOS titles that exist really isn't the "mobile" market, considering more than half of the mobile market doesn't even have access to it. That's definitely Apple doing a quasi-console-thing on their platform that's to the side of "mobile" but not dipping their toes into an all-out Pipin2. Thing is it's still such a niche part of the market. Maybe more widespread than Switch, but still a minority of the mobile space, and a lot of people that are dropping $700+ on a phone aren't going to chose which platform they jump into based on which one has Shining Force.
Will definitely give this a try when if comes out to the west and will give it a fair shot if there is a story mode. Trailer looks good to me and the battle scenes look particularly good and would be cool if it was in an actual remake or a proper entry. I do prefer the older 90s art style, but the new style does look fitting for a Shining Force game. Also, the music gave me chills and would love to hear more orchestrated versions of the music.
Being optimistic about this even though I am not into F2P gacha games, but hopefully this is leading to a proper console game. Preferably developed by Camelot.
@AtlanteanMan please please please email me at [email protected] i need to know more about how you played all three chapters!!! Shinning Force 3 is my favorite game of all time !!
@neogyo A console game better than the arcade, no wonder arcade is dead. It's like Sega is killing its own market.
@Metroidkiller64 It's nothing that requires private communication (i.e. illegal or unethical); it's a publicity available, free patch made by members of the fan community at Shining Force Central (just type in those three words together, all lowercase, with .com at the end, since I don't know whether NL allows links in posts here). It took them almost two full decades to translate and then iron out all the bugs and crashes, and YES, Sega has ALWAYS BEEN fully aware of the project, so no worries about legality here (just NEVER sell or redistribute "free copies" of ANY patched content).
The reason for this is because it still requires you to legally purchase the official Japanese copies of all three Scenarios, which A) can be found at various import specialist online sites; I'm sure the community there can recommend some good ones; it's been awhile so I've forgotten who I bought mine through), and B) it will be expensive, although in my experience it was actually closer to retail price than eBay scalpers territory, so hopefully you'll be equally as fortunate.
Once you have the discs in hand, you apply the patches (one for each disc) through your PC to either burn a new, patched CD for each game to play on a MODDED Saturn, or as a Bin/Cue file that can be played on the PC itself using an emulator like Yabause. I've done both and, as you may suspect, playing the game on the native hardware is a smoother experience (although your mileage may vary depending upon your PC and the emulator you are using).
Anyway, speaking for myself, the expense was well worth it. SF III is hands down the Saturn's greatest and most epic game (apologies to Dragon Force and Panzer Dragoon Saga) and arguably their greatest game ever. The cameo that Team Camelot makes late in the third Scenario (I won't spoil it) feels like both their signature on their Magnum Opus as well as their Goodbye (they left Sega shortly thereafter due to corporate meddling, which should come as no surprise given how Sega treated the game and its fans in the West).
Anyway, I hope that's enough to get you started (and again, the folks at SFC are really great and helpful should you have any further questions). Best of luck!
It's a shame it's mobile Gacha game. I like SRPGs, and love Fire Emblem and buy the games full price (I even imported Fure Emblem New Mystery from Japan to play) but not even Fire Emblem Heroes has convinced me mobile microtransactions are worth it. So Shining Force certainly won't.
@KingMike I think the similarities between FE:Gaiden and Shining Force are so eerie even though due to release dates neither could have possibly copied the other.
Like Fire Emblem 1 had magic users attacking with tomes like any other weapon. Then for Gaiden characters had a personal list of spells as they levelled up and used from a separate menu just like Shining Force. Weapons were permanent without a durability system just like Shining Force.
Like every way that Fire Emblem Gaiden diverged from Fire Emblem:Dark Dragon matched something from Shining Force. Even the random skirmishes and monsters as enemies.
Wow those fight sequences look wayyy better than I thought they would and also really stick to the Shining Force formula
Sad to see the series continue without Camelot Software . The studio that made the games magic to begin with. Especially because this is obviously a remake of the First/Second game? Similar characters at least, will keep track of this until they announce it will use random character chests or other F2P trash like Genshin Impact.
@ShadowofTwilight22 Sega makes some great games, but they also make some puzzling-ly bad games and choices in the same series as well. It doesn't really apply here because Sega never made any Shining games, only published them, but your points are weak in reference to Saturn (AtlanteanMan) because he was right. His point was the leadership was inept (which is well documented) and the Sonic series is a great example of that. Sales on Saturn aren't a great metric because they sabotaged the Saturn (again documentaries aplenty on YouTube).
You can be a fanboy but the facts are the Sonic games went from Amazing to mediocre/bad now. It is beyond ignorance at this point. Sonic games are so often flops and they have at least 1 very bad game for every good one in totality (and that is being kind). I mean the series hit an all time low in rating and sales with Boom. Forces recovered slightly in sales, but still couldn’t break a million.
(2006)/Lost World/Unleashed/Boom/Forces are all objectively trash games. You can argue that is hating on Sonic, but when everyone agrees that you are wrong, you lost that debate.
Everyone wants Sonic to be good and sometimes gems can be found, like Mania (fan made). But the series is all but dead to most people because Team Sega is lost and hasn’t made an amazing Sonic game in well over a decade, only good at best (Colors/Generations). Even though Mania outsold Boom, they continue to ignore that formula and latch onto make your own sonic metrics and claim Forces performed strongly, which is not good wording. Even Sega has lost faith in Sonic but it is their own fault.
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