@Deuteros
Me too. That Haunted Castle promotional art is an easy 10.
Video game adds, commercials, console & controller designs(etc) were abizzion times better back in the late 80's & early to mid 90's than they are now. We've gone backwards. Can't get enough of that 80's fashion(Big hair, Neon colours, big earings, and no blown out lip injected hot dog lips that you see often with the zombified Smart phone weilding chicks of today.
@TakahashiYellow
Is anybody in the talk back going to actually talk about the book itself, or are they going to continue to get their Pikmin panties tied in a knot due to being overly sensitive over what's essentially peanuts. First world problems man. good lord. There's no stage 4 cancer and we're not being forced into war. I think we're in the clear! Nobody in the 80's and 90's would of given 10 poops over the comparison with AI. And It's complimentary for jeebs sake. lol
Damo's boasting/praising the artists work which is a fresh breath of air and unlike most traditional hand drawn modern art you see these days, since it's more reminiscent to the Nintendo Power 'Nester' & Mad Magazine/Cracked days. Essentially saying it has heart, it's natural and organic compared to the aritifiical soulless AI slop you see today.
Anyways, I might check this out. A bit random, but it would be awesome too if Archie re-released their Mega Man Adventures comics in graphic novel form.
@RextheSheep
The internet sucks these days. I really miss the forums back in the 2000's, when likes/dislikes weren't a thing, plus there was zero ability for YT Content creators to heart your comment. People were usually just trying to have geniune conversations about the things they enjoyed etc, from their desktop PC's or Laptops which weren't a barrier compared to the phones of today.
Too many TiqTok brain rotting attention seekers writing down dribble from their tiny screen'd cumbersome smart phones trying to shoot for top comment, while plugging their social media account. F*** I miss the 90's. lol
@smoreon So basically, F-Zero X, Mischief Makers, Killer Instinct Gold & MK4. and maybe Yoshi 64? The N64 is always a tougher console to get into, especially Saturn with it's weakest 3D polygonn power. I typically try and shoot for the 32-bit era pixel art games these days.
Like Rayman, Mega Man X4 & 8, Astal, Silleoutte Mirage, Mischief Makers just to name a few.
@Bot_Bot_69
Ya, the entire overlock/unleashed thing I assumed would of ran games normally but at higher or more consistent frame rates. I hate the idea of games, or even just intros being sped up and other potential quirks found in-game.
The only reason I'm interested now in the M64 is for it's HDMI out, to be played on a modern 55" QD-OLED TV, with M64's CRT filter options. But even then, you're not going to get that amazing blur-free CRT motion clarity, just perfect blacks & higher brightness which is really nice in it's own right, but I'm a motion snob. Plus CRT's have zero lag so the button response is instantaneous, vs the 10ms of OLED TV's.
The eject button is nice, but it's placed behind the cartridge. wtf? They should of pulled a Super Nintendo and did it that way instead. Oh well, at least the M64 'Functastic color' lineup looks more fun, eye catching and appealing than Analogue's clinical 'walking into a dr's office' A3D design.
@-wc-
Metroid Prime 3 would feel unatural with a light gun, since Samus's Arm cannon is supposed to feel like an extension of your own arm which is why the wii remote works perfectly. As long as you set the control settings to advanced in the games setting.
I had a Nyko perfect shot(Wii gun shell accessory) and it worked perfectly for games like House of the Dead 2&3 Return, and whatever other light gun game you threw at it.
But Prime 3 is a different breed since it's an adventure first person puzzle game. It's the closet thing to getting VR controls on a TV screen. Favourite Metroid game of all time. Forget that clinical barren outsourced MEHtroid Dread. And not even the Switch 2's 9-Axis Gyro with either detached Hyperion3 or Mobapad 12-S, used to mimick the Wii Remote & Nunchuck will be able match them with Prime 4, but it's still supposed to be a notable step up over Switch 1 & PS5's 6-Axis Gyro. We're still in the motion catch up faze unfortunately.
There's a few more like Killer Instinct Gold, Mortal Kombat 4, Ridge Racer 64, Yoshi's Story 64 and Top Gear Rally etc. But overall not nearly as much as PS1.
@slider1983
For sure. Bit of a bummer, because every N64 running at 60fps will always equal a better experience than 20-30fps. Mischief Makers & F-Zero are 60, can't think of anything else off the top of my head.
I've been hearing A3D's overlock can get 20fps titles(Like WaveRace 64) hitting 30 at least. That's a noteworthy improvement i guess, as long as it's not messing up the core game in any way.
@slider1983
It's probably using the same overclock as A3D. It's going to take PC Emulation to get to 60, but that in itself is just barrier riddled and messy, and goes against the in and out plug n' play simplicity of a console.
I wonder if there will ever be a future FPGA N64 console with a 'Super' overclock setting that can run every N64 game you throw at it, at 60fps. That' the only thing you can really do at this point to perfect' the N64 experience, on a good 27 or 32" SD CRT with either composite or component cables.
You can obviously pair it to like a moden 55" Samsung QD-OLED over HDMI, for greater brightness, whiter whites & perfect blacks, topped with a quaity CRT filter, but the motion clarity will completely fumble compared to how godly it is on CRT, and CRT's are still lag free(OLED's have 10ms) so you're getting a bit of an instantaneous button response/feel.
For me personally, A3D & M64 on a QD-OLED is not exactly a great alternative. It's just more convenient, in the now, and with it's own set of perks i listed above.
As for 60fps N64 games, all i can think of off the top of my head is Mischief Makers & F-Zero X.
@firenze
As long as the option is available like you pointed out for those that want it. I'm allergic to slow down/chugging, regardless of that true arcade authenticity and graphical limitations as it was way back when. i always viewed any sort of slow down as a big annoyance, even if you can use it to your advantage, be it Mega Man 3, Metal Slug 1&2(etc).
For those that want the experience replicated to how it was, i get it. But giving us the on or off option ultimately pleases both sides of the fence. As for additional latency, there's no getting around it with console emulation. 1 frame/17ms supposedly is the best they can do, but in most cases it's usually always higher. That, combined with HDTV Lag(10ms for modern OLED displays) can really push it over the edge, and you just lose the instantaneous response of a latency free CRT with original software & hardware.
But if there's no reference at play like with the above, you'd never know. I'm not too bothered by a bit of schmup lag, unless it's teetering towards the high levels seen in the NS1 emulations for Cotton Boomerang & Cotton 2. Then we have that awful Sega Genesis Clasic Collection which has horrendous lag, includin Mega Man Legacy 1&2(Minus 9 & 10 since they're not emulation. Those two are direct WiiWare ports that have zero lag) etc. Nothing beats the real thing, but the real thing can also be xpensive and eats up space.
@NoirConceit
Most people don't, until Nintendo & friends show up at your door step with a Donkey Kong mallet In all seriousness, it's the sites that host and distribute the roms that can run in trouble, but there may of been a few cases where gamers were caught as well.
Just saying, when a company like Nintendo for ex is pushing NSO with many of it's retro catalogue spanning from the 80's & 90's, as a monthly bill in the now, and you're illegally downloading roms, essentially stealing their product and taking away from the money they could be making from their service.
I personally hate NSO and emulation lag. Which is why i go for the carts on real hardware or FPGA consoles instead. Another big cavioute to rom dumping, is that it's like being a kid in a candy store with an infanite wallet. You don't appreciate any of it, and dedication to said game can really teeter.
@romanista There was no mention of any lag reduction in the recent update, i think. I'd rather get this on NS2, but nah. I can't settle for all of that lag. Instead, I'll be getting the Legacy Kollection on the upcoming Steam Machine. 20-30ms of lag just like the Arcade games.
@NoirConceit
Annnnd, I'll probably bite anyways because i can't image being 10-15 years older and constantly gushing over original hardware and software anymore.
One FPGA box, as of now, that can cover everything before Dreamcast like SuperStation One + Super Dock with brand new original replica controllers for all of the sytems I want up until N64, with future display technology that can finally deliver that amazing blur-free motion clarity of a CRT TV, combined with perfect emulation without any latency is too good to pass up.
SuperStation One + SD is still in the cards for me. It's cool too that you can hook it up to your HDTV via HDMI and play your original PS1 dics on it as well.
@romanista
M2 are the kings of console emulation, and they generally do a better job with CRT filters than most devs specializing in emulation, Capcom & Hamster aside. Digital Eclipse needs to get their emulation lag in check. I'm looking at you Mortal Kombat legacy Kollection. The PC version is the only way to fly since it has the exact same amount of lag as the 90's MK Cabinets. Switch version is in the 60-70ms range and PS5 is pushing 80ms. Totally unecceptable. I don't think most gamers will care, because they have no actual reference as to how these games originally felt to play.
@mjparker77
They just released two Toaplan collections in NA on NS a few months ago, with the Arcade versions of Fire Shark & Flying Shark. So I'm covered. Yet we still haven't gotten the original Dodonpachi 'Arcade/Saturn'(Dodonpachi Ressurection is too overstuffed and chaotic, plus there's slow down aplenty' which is ridiculous given the NS1's PS3+ power.) or Esp Ra De, and Dodonpachi Blissful Death, which feels more.
These JPN Schmup 'NA' releases are taking ages to come over. Better off just making a second JPN NS1/NS2 account and buying off the JPN eshop.
@Tasuki Money is tight on my end as well. Neogeo AES+, M64, Modretro Chromatic, SuperStation One + SuperDock, I still don't have an NS2, then there's the Steam Frame + Steam Machine(Or PC).
I'm in over my head. Gaming is way too expensive these days, especially when you're dipping into revised FPGA based legacy hardware.
Neogeo AES+ is the least inticing out of all of the above, and for the reason you just mentioned. My Neogeo nostalgia lies with the arcades, and even then a lot of those games haven't stood the test of time, and i just don't care about fighting games anymore unless there's Online.
I'm a lot more interested in NS2 & Steam Frame + Steam Machine at this point. Everything else, as cool as it is, is back seat cannon fodder. lol
I wish Modretro would whip out a new FPGA based NES, Genesis & SNES. I know you've got a Super Nt, but i missed out on the last batch, so.
@Tasuki Money is tight on my end as well. Neogeo AES+, M64, Modretro Chromatic, SuperStation One + SuperDock, I still don't have an NS2, then there's the Steam Frame + Steam Machine(Or PC).
I'm in over my head. Gaming is way too expensive these days, especially when you're dipping into revised FPGA based legacy hardware.
Neogeo AES+ is the least inticing out of all of the above, and for the reason you just mentioned. My Neogeo nostalgia lies with the arcades, and even then a lot of those games haven't stood the test of time, and i just don't care about fighting games anymore unless there's Online.
I'm a lot more interested in NS2 & Steam Frame + Steam Machine at this point. Everything else, as cool as it is, is back seat cannon fodder. lol
I wish Modretro would whip out a new FPGA based NES, Genesis & SNES. I know you've got a Super Nt, but i missed out on the last batch, so.
@Tasuki
My innitial AES+ Fomo & hype have official worn off. lol
It's not coming out until November, and in all honestly I only have nostalgia for maybe less than 15 Neogeo arcade games back on Arcade in the early to mid 90's, and more than half of those haven't exactly stood the test of time imo. Not interested in NG fightering games anymore either. Fatal Fury 1&2 don't hold up anymore, neither does Samurai Showdown or the first two World Heroes etc. And i couldn't care less about using an Arcade Stick. If i were to, I'd get the White Anniversary edition, and buy two of those new NG gamepads with detachable wired-in cables, if possible.
But ya, it's becoming a harder sell when i really think about it, and then having to blow over $100(cad) for an old 90's arcade game? Eh. I'm more interested in the M64 at this point.
As far NG console nostalgia goes. Zero nostalgia on my end, at least based on what i can remember other than seeing the console in-store(Might of been MicroPlay) and not even giving a damn. lol high price aside.
@Sketcz
So the game cartridges themselves have no latency either, or is just zero overall simply because Negeo AES+ is a replica/FPGA console?
I really hope those new black AES+ gamepads can be paired with detachable wired 15-in cables just to get less latency vs Wireless, if possible. What can I say, I've got zero interest in the Arcade stick, even though all of my Neogeo nostalgia is tied into the Arcade cabinets themselves.
@Gs69
Emulation lag combined with Modern HDTV lag is the problem. It's the combination of at least 1 frame/17ms(best case scenario that is) with an emulated game, and then 10ms coming from a QD-OLED/OLED TV in game mode at 60fps. Controllers are another factor as well, but I'm not entirely sure how much the wired-in mini console controllers add exactly.
CRT's have zero lag, and FPGA consoles like SuperStation One don't have any either over an analogue connection, with whatever rom you've dumped on it. So it's at least 27ms of lag with those older mini consoles + OLED TV, vs Zero lag on a CRT with an original or FPGA console using analogue composite, S-Video or component cables which also has zero latency. The difference in feel is night and day. You need to have both set ups to see for yourself. No reference, no dice.
But if you have nothing to compare it to, than you won't know what you're missing. Once you get a taste of the real thing, going back to all of that lag is near impossible, at least for me anyways.
I hate the PS Classic, and all of these mini consoles(I had the NES & SNES Classic, and the lag was unbarable), purely because of emulation lag. SuperStation One bypasses that thanks to being FPGA.
But my SSO fomo has worn off. It's technically illegal, like with any MiSter since you're downloading roms off a website, and I'm too lazy for to all of that BS. I'd rather just rebuy an original PS1, a couple of 1995 Stickless controller, Memory card, pair with a 27" Sony WEGA CRT with composite or component and rebuy most of the games i want loose off eBay.
But at least the SuperDock allows you to play PS1 discs on SSO, with HDMI out on like a 55" QD-OLED TV.
That grey SSO + Super Dock are tempting, but eh. When you have access to an unlimited supply of roms it's the equivelant of being a kid in a candy store. That dedication and appreciation vanishes. But then, retro games are so expensive these days, many of them don't hold up, and the experience is never as good as it once was. The retro conundriam!
@GravyThief
Same here. If the acting was actually any good it would of taken away from the experience imo. RE 96' was incredible for it's time. Yet i didn't care for the Remake all that much. From it's souless bland wooden acting, colorless rusted mansion interior, it was void of any charm and I found it depressing. Not to mention it wasn't doing anything inventive or new other than adding in weapon parrying, and Crimson head/ressurected zombies.
The original oozed 90's B-horror, it was more colorful, the campy voice acting was wonderful for what it was, the live action opening was a blast. There was nothing else like it for it's time. It had this fun spooky vibe about it that was unfortunately lost in RE2 which opted for a more oppressive and depressing tone, aside from being more action oriented. The police station was also nowhere near as interesting as the mansion.
@heligo
Haha. I loved the long box NA RE1 cover back in 96. With the bizzare patterened background, two giant turantulas, and chris looking as if he's spiraling out of control and having a complete unhinged Nick cage' melt down. lol
@BLAZINOAH I'll be playing on both CRT and a QD-OLED TV. The main reason I want these cartridges is to bypass all of that emulation lag that's stemming from Hamster's Neogeo Arcade Archives.
Do the new Physical Neogeo titles have any additional latency, or the exact same amount of default latency, if there was any(depending on the game) compared to the older original Neogeo carts?
I wish those Black NG Gamepads could be used with a wired detachable cable too for the lowest amount of lag if possible. If not, whatever, as long as it's really low over wireless. Like below 5ms.
And i recently went back and played the Neogeo Arcade Archive emulation for Metal Slug, and holy bat balls was the slow down horrendous. Not even worth playing through as is imo. I've beaten it in the past, but the slow down really drags down the experience. Hopefully overclock mode with the AES+ can lock it at 30fps without a hitch.
Favourite RE experience of all time, right when it launched in the spring of 96'. I'll never forget seeing it's long box PS1 case with Chris Redfield and those turantula's swarming the cover art at my local MicroPlay's PS1 rental section. There was simply nothing else like it other than obviously Alone in the Dark for PC, to an extent, for those that actutally managed to get their hands on it.
I managed to at a friends, and while ALITD was definietly unique, bizzare, eye catching, and boarderline other worldy especially after being so accustomed to the 16-bit era back in 92'-ish, it was still no RE1. But to be fair, there's about a 4 year gap between the two, so that's to be expected.
And don't get me wrong RE2 was great and all, but the police station+Museum hybrid setting was kind of depressing vs the lavish more colorful spooky mansion of RE1, the soundtrack and characters imo didn't whatsoever hold a candle to that of the OG, and it 100% lost that B-movie George A Romero-like charm and aesthetic. RE2 was more cinematic and teetered heavier on the action. Still a fantastic sequal, yet i had a greater experience with the RE2 Remake on PS5(120fps mode). That's thee' way to experience RE2 imo. The OG is truly a product of it's time.
As for the green blood...Even the default/stock green blood in House of the Dead 2 for Dreamcast never felt right to me. Can't imagine it being any different for RE. Save the green blood for Zombies ate my neighbours on SNES. Fits perfectly for that!
@-wc-
Ya, I think I'm vacating NL. Not that anybody really gives a sh**. YouTube has essentially killed the forums. Plus i don't appreciate NL belittling their audience, essentially telling them to 'touch grass' over that StarFox mario poster was hysterical.
If you were to throw the exact same insult back their way, you'd get banned by the snowflake hammer. And they wouldn't even bother to email you explaining why. The entitlement, double standards and never really being able to take accountability for their actions seems like an ongoing trend. That semi spoiler, if you can even consider it that didn't bother me at all, but they should of kept it classy and professional and refrained from the belitilling.
NL peaked during the late 2000's and earlier 2010's imo. Now it just feels mostly like an extended marketing vehicle for Nintendo, basically a hive mind flooded with mostly fanboys that expect everybody elses opinion to align with their own, just so they can hype ride off each other and selflishly fuel their hobby. I value honesty, not toxic positivity. Once opinions start to differ they'll peel away, eventually ignore you and then turn on you on a dime haha. That's the internet for ya! When it's just internet rando's conversing with one another, and there's no real world relationship at play, everybody is disposable.
I feel like i'm talking to the same 3-something people on NL, while most of my comments get ignored. I like TimeExtension better simply because retro is my bread & butter, but it's even less active than NL.
One thing about the black OG NeoGeo is that he has to be the blandest(Yet classy) looking console to come rolling out of the 90's, and the carts are a bit horrendous. NES, Genesis(Model 1), SNES, PS1(With the original Analog Stick-less 95' controller), N64 and the all mighty Sega Dreamcast smoke NG AES in the looks department.
Heck, I'd even say the Sega Saturn(NA 95 version, with it's NA mantary-orgonomically styled controller) looked more appealing and unique as well, and even the NES Top Loader.
Neogeo AES design wise is pretty much neck and neck with the Panasonic 3DO, Atari Jaguar and Genesis(Model 2). Although the new Neogeo AES+(White Anniversary Edition) paired with those two black colored button'd NG Gamepads will look pretty awesome. It gives it that much needed vibrancy, pop and all of the colors just blend well and contrast well with one another. Now that's what you call a console hotness redemption. lol
@PopetheRev28
I grew up playing both Fatal Fury 1&2 with friends back in the arcades, and neither hold up imo, not even Special. FF3 is when the gameplay started to get faster and more responsive similar to SF Turbo.
Real Bout 2 is excellent too. That's end game FF imo. But my fighting game days are nearly coming to a close. Friends are no longer into gaming, playing against the computter is a bore and NG AES+ doesn't have online. Vhat' to do!
As long as they continue to release new physical copies for more Neogeo games beyond the initial 10 release titles. Really want Metal Slug X&3, World Heroes 2, King of Monsters 1&2, Savage Reign, Fatal Fury 2, Samurai Showdown, Prehistoric Isle 2, just to name a few.
@Deuteros
I really want that brand new physical copy of Magician Lord. I must of grew up playing just over 10 NeoGeo Arcade Games back in the early to mid 90's, but never Magician Lord, not even Metal Slug 3. All i can remember is King of the Monsters, Metal Slug 1&2, World Heroes 1&2, Bust-A-Move 2, Samurai Showdown, Fatal Fury 1&2, Art of Fighting 1 or 2, and one of the earlier King of Fighters.
My nostalgia towards ML actually stems from unboxing my NS1 back in 2020(Late to the party!) at my Cousin and niece's house. Blaster Master Zero, DOOM(93) & Magician Lord(Neogeo Archives. I was curious just because HappyConsoleGamer would always praise it to bits from time to time), were some of the few games i first bought digitially during my cheat launch.
ML's music is just legendary, wonderful art style and brute(in a good way) challenge aside. I'm sure I would of loved that one back in the arcades as a kid if i ever stumbled across it. Same thing applies to Savage Reign, Blue's Journey, Karnov's Revenge, Metal Slug 3, Ninja Combat, Ninja Commando, Shock Troopers, etc.
@-wc-
Most decent modern 4K HDTV's, Samsung QD-OLED & LG OLED being the best examples have around 10ms in game mode when running games at 60fps. Then you get 5ms(CRT-tier/near instantaneous) when running games at 120fps on NS2 & PS5/PS5 Pro.
Maybe your friends and family are rocking older LED TVs and plasma's. If that's the case, get ready for a Hungry hungry hippo hurricane of looney tunes latency coming your way. lol Makes your character feel as he's downed a brick milkshake, while wearing metal pants and a ball & chain strapped to his ankle.
It's so wild, how even just 1 frame(17ms) compared to a lag free CRT yields a difference. The Games wind up feeling more enjoyable and responsive to play on CRT. it's like you're one with your controller! As for testing not entirely sure. They used to use that Leo Bondar-thing to accurately test for lag. Google or YouTube it and you'll get some answers.
Not too sure if i want to spend more money on any more Arcade Archives games. Can't believe how bad the lag is in Super Mario Bros Vs/Arcade compared to the NES cart on real hardware, on the same OLED TV with an FPGA NES console like the AVS. But everybodies threshold is different. The problem is, most people don't have an actual reference(OG hardware & Software etc) to compare it to. So they don't know what they're missing.
Fun fact. The NS1 Pro controller has been confirmed and tested(By ShcmupJunkie on YT) to have around 12ms more lag than the Joy-Con 1's, but he never stated how much lag the the JCN1's have. 12ms more is crazy. And Pro 1 has more lag when used wired. Yet supposedly it's the opposite for NS2. Pro 2 controller is said to have around 8ms of lag wired, yet more wireless. Meanwhile, original wired Nes, Snes, N64(etc) controls for their consoles probably have no more than 1ms.
So ya, 10ms of lag from your OLED TV at 60fps, however much lag from the controller you're using, and then emulation lag will be at least 17ms/1 frame best case scenario. I can't imagine that black wired Neogeo+ Arcade stick having anymore than maybe 1-3ms of lag. Once NG+ release in Nov, I'm sure there's bound to be latency test results online.
@jamess
I was a total lag weezle doing all of that testing back in the late 2000's/early 2010's with my CRT's and HDTV's. lol But yes, 1 frame definitely makes a difference. As for OLED, they now all have the same 1ms motion persistence + Sample and hold. QD Mini-LED's have a slower motion responsive time(Each model varies), but OLED's are always around 1ms.
My LG C1, which is just an OK TV(SDR Game mode is dim, has severe shadow detail crushing/black crushing and i can't stand WOLED color vs QD etc, but it has far more robust black frame insertion settings, and supports 120fps BFI.
But each and every BFI setting is problematic, because they crush more shadow detail, double input lag(At least with 60fps BFI), you'll get BFI flicks, and too much brightness loss. The C1 can't afford to be losing any brightness period in SDR game mode.
But what's neat about those settings, is that i know exactly how much blur they're reducing by percentage. According to PlasmaGamingTV on YT. LG C1's motion pro high setting for 60fps games, reducing OLED motion blur by 62%. Motion pro Medium when running a game at 120fps reducing the blur by 75%, and 120fps + MP High cuts it down in the 80's. 120fps by itself is obviously a 50% cut.
Either way, it's mostly just a tease because those settings have too many draw backs, but it's cool to see the differences.
If you buy a modern day QD-OLED, the only way to reduce 50% of the blur is by either running a PS5/NS2 game at 120fps, or by using a Samsung QD-OLED's motion interpolation game mode setting, which brute forces a higher frame rate into 60fps games, but then you double the input lag up to a whopping 20ms from 10, and there's motion artifacts.
There's also external devices like RetroTINK4K, that removes 50% using it's 120hz BFI setting for all 60fps. It's limited to 1080p, has BFI flicker, and will gobble up probably around 50% of your TV's SDR game mode brightness, but you can reinforce HDR brightness into SDR using once if it's setting to get you close to where you originally were. It will had 2ms of lag just by using TINK4K, 8ms from it's 120hz BFI and however much from your TV. I keep getting different answers online, and it's really frustrating. Best case scenario i hear is about 16ms total.
@masterLEON
So ya, i kind of regret the 50-something NeoGeo Archive titles i purchased on NS1. They do feel a bit heavy to play. The best way to experience Arcade Archives period is on a traditional PC due to the 1000hz polling rate, where you can use a wired 8bitdo controller(Can't rememeber the exact model name that supports 1000hz) which has only 1ms of lag(Using the Pro 2 NS2 controller 'wired-in' has around 8ms ny comparison on NS2.), and if possible get an adapter that can transfer HDMI over to composite(Without any lag that is. If the RetroTink 2X Pro worked in reverse, than there's you're ticket!) and pair it with a 27 - 32" CRT TV.
Compared to playing the same AA game on NS2...You'll be shaving off 10ms from not dealing with an OLED TV and removing 7ms(Vs 1ms from the 8bitdo) from the NS2 Pro controller(Wired), so 1 frame exactly. While also gaining that perfect prestine CRT motion clarity and legit authentic look we all remember from those neogeo arcades.
The only downside I'm guessing would be screen scaling. Like if you can actually properly scale 16:9 into 4:3 properly without any weird edge warping.
Either way, if money isn't a concern, forget Negeo Arcade Archives, and instead buy this replica NG+ Console, use it's wired arcade stick and use it's composite connection and hook it up to your CRT and buy the original Software/carts. That's what I'd rather do, but I'm finding $100.99(Cad) for one of these brand new neogeo carts a tough pill to swallow.
$39(cad) seems way more reasonable for none emulated old 90's arcade games. And looking forward to overclock mode. As you pointed out, if it can lock something like Metal Slug 1, 2/X & 3 at 30fps without any slow down that's still a big improvement.
@masterLEON
I've owned several CRT's throughout the years. I've even managed to get my hands on a Panasonic 'S30' Plasma(Terrible picture quality by plasma standards btw. lol) and LED TV that were both capable of 16ms(Confirmed and tested) of lag through component.
And yes, i could absolutely 100% feel the difference when playing the exact same game on a CRT vs both displays, side by side. I did a ton of comparisons, with Wii running through component(Interlaced on the CRT, & progressive scan on both HDTV's) on my Sony WEGA Trinitron CRT and two HDTV's with several games.
The games felt instantaneous on the CRT. basically it felt like you were 1:1 with the controller, your characters were light as a feather and perfectly responsive. but with 16ms piled on with both HDTV's, is practically 1 frame of lag. When characters would jump the footing felt off a little. It wasn't instantaneous. I remember Klonoa(Wii) feeling exactly that. I hated it on both HDTV's. That instantaneous feel of the CRT made it that more enjoyable to play, to the point where both HDTV's completely botched the experience for me, aside from not being able to keep up with the perfect motion clarity of the CRT. The LED was a complete joke in that regard.
I tried plenty of other platformers as well and it was always the exact same result. Even Metroid Prime 3's motion pointer based IR aiming felt more responsive on the CRT. Night and day. 1 frame does make a difference, and unless you don't have a direct side by side reference you'll never know. I don't think most people will care, mind you. 1 frame of lag is fine in most cases, but it's not indistinguashable at all from zero lag on CRT.
OLED/QD-OLED TV's are an improvemnt at least with just 10ms of latency when running games at 60fps, but the motion clarity is a laughing stock compared to CRT. In order for games to feel near identicle to CRT in button response, playing games at 120fps is the ticket, since it knocks latency down to 5ms from 10ms.
So is 1 frame of lag the end of world? Heck no. But to pretend like there's no difference between zero, at least for me, is totally disingenious. Besides, i had a blast playing plenty of Wii Virtual Console titles(Which all have at least 1 frame of lag by default since they're emulated) on my 32" Sony WEGA CRT back in the late 2000's.
But when you compare how it fairs with a display that doesn't have a speckle of latency, than it kind of opens your eyes a little and you want the best of the best. But if you dont know and have no reference, you'll never realize what you've lost.
Another comparison i did was by playing Super Mario Bros 3(Orginal cart), on my original NES using composite on my CRT. I then fired up SMB3 on the Wii's VC on the same CRT. And yup, as expected, Mario felt less heavy and more responsive on the actual NES, factoring in at least 1 frame of lag, and a bit of Wii remote wireless latency vs a wired-in NES controller will do that.
Also, Super Mario Bros. VS(Arcade Archives for NS1) feels as if Mario is hopping around in metal pants with a ball and chain strapped to his ankle. Fired my cartridge up of SMB/Duckhunt on my AVS(Fpga-like, with no latency) on the same OLED TV and the difference was frikkin astronimical. Mind you, the NS1 Pro controller is a laggy bugger(12ms more lag than the joy-con 1's) but even with the JCN1's, SMB Vs(AA) didn't stand a chance against the real thing on the same display.
@-wc- What i want to know is, will the wired black Neogeo+ arcade stick included with the console have zero latency, or next to zero, vs the White Anniversary Arcade Stick using it's detachable wired cable? I'd like to get it in white but not if I'm getting smacked with more laggies'
@Sketcz
RF was all I knew growing up with the Genesis back in the early 90's, and it did the trick. It wasn't until Saturn, or possibly SNES when i finally started using composite.
@Sketcz
I was rocking RF back in the late 80's & earlier 90's with NES. And I gotta say, even though Composite and especially Component typically are the way to go for SD consoles(First time i experienced component was finally with Wii on my FullScreen 32" Sony WEGA Trinitron CRT from 2005, before that I eventually found out about S-Video on my GameCube with the same TV and wow, what a difference it made vs composite.), when it comes to NES titles, RF does wonders over composite simply because it does a much better job at blending those chunky brick'd sprites into art work, almost like minature cartoons.
But RF suffers from noise/static, worse colours, and lighter black levels and contrast. But RF was what most people used in NA & Japan grew up with. The Famicom didn't have a composite port until the revision(Top Loader) dropped in 93-ish. Composite was almost like a luxury on the NA Nintendo.
For me personally, composite is my favourite way to play SNES games on CRT only because of the softer looking sprites, nostalgia aside. I've also tried RF and S-Video, but S-Video made the sprites look artifiically crisper(Which some people love of course, it's all personal preference) but for me it almost tarnished the more cartoony organic look that composite provided. Belting down the sharpness is the only work around.
But I'm sure you and i can both agree, that it would be way more interesting to hook up the NeoGeo+ to a Sony WEGA 27 - 32" CRT(Be it through SCART, composite or component) than with HDMI on something like a 55 or 65" Modern QD-OLED display. Gotta have that amazing blur-free CRT motion clarity(1ms motion persistence) that we all grew up with in the 80's, 90's and even 2000's before those pesky LCD & LED Tv's crept in. And of course zero latency. All HDTV's typically fall at around 10ms by comparison, plus wireless controller lag.
@Titntin
That's exactly what threw me off. The game prices. 90's arcade games being sold physically, brand new for $89(US, which translates to $123.99 CAD) is just crazy to me...Would I drop just over a $100 for modern titles like Resident Evil 9: Requiem or the next big Zelda or Mario? Absolutely. But for Metal Slug 1? Especially when it's still stuck at a measily 30fps with some pretty wild slow down that creeps up in what seems like every 15 seconds, for just over $130(cad) after taxes is absurd.
Sure, Negeo+ has an overclock mode, but i highly doubt it will bump these 30fps titles up to 60. It can only do so much, just like with Analogue's latest A3D.
You can spend just $9.99(Cad) for a digital copy of Metal Slug 1 Neogeo Archives on NS1/NS2. But you have to deal with Emulation lag, then more latency from the NS2 Pro controller(It has less lag when wired btw, 8ms to be exact.) and you don't have the option of playing Neogeo AA games on a CRT through NS2 since there's no composite or component ports. So you won't get that blur free pristine motion clarity that we all grew up with back on CRT's in the 80's, 90's and even 2000's.
I wish these new Negeo+ games were priced at like $29 - $39(Cad). But $123.99? You've got to have some serious mega nostalgia to be throwing down that much cash. Luckily I do, at least twith NG back at my local elemetry school's corner store, The Arcades at the mall etc. My neogeo nostalgia is limited to Metal Slug 1&2, Samurai Showdown, Fatal Fury 1&2, King of Monsters, Bust a Move 2, along with the underrated World of heroes 1&2. I've probably dipped into more, but i just can't remember.
@Dr_Fresh
Not a huge fan of Neogeo Arcade Archives on NS1. Simply because of the additional 1 frame/17ms+ of emulation latency makes the games feel less responsive and heavier to play.
Plus I'd rather play these on a 27 or 32" Sony WEGA CRT with composite cables not only to cut down 10ms of lag that you'd get from a QD-OLED TV, but because of that prestine perfect blur free crt motion clarity. Which will replicate the at home Neogeo console 90's experience, or how most of us remember these games looking and playing on NeoGeo Arcade Cabinets.
With Overclock mode, AV connection for CRT compatibility, zero emulation game lag, and incredible 1:1 replica of the console & arcade stick/controller itself makes this super appealing. Arcade Archives Neogeo may be affordable and convenient, but they're definitely not the best way to get the true neogeo experience.
I still think the game pricing is pretty bogus...$89 a pop for old Neogeo carts? Eh.
I want the white one, but only if i can use it's white arcade stick with a detachable wired cable that has no additional latency or the same latency as the Black wired arcade stick that comes packed with the none anniversary edition.
@Sketcz
I think composite only as far analogue goes, which should perfectly replicate how these games looked in the Arcades on a CRT. Component was never a thing back then in the 90's for 8-32 bit gaming, and that's a good thing.
Don't get me wrong, components great and all, in terms of the advantage you grain from color, shadow detail, black levels, brightness(etc) but the crisper/sharper image imo goes against 90's based sprite based titles and takes away the softer cartoonier look. I guess you could always drop the sharpness down on your CRT to compensate.
yet once you get to the Dreamcast, GameCube, PS2, XBOX & Wii, than it's absolutely component all the way. Then again, i thought DC looked incredible back in 99' with Composite on my 32" JVC D-series CRT we had in our living room. I didn't find out about S-Video until a few years after the GameCube. The difference it made vs Composite on my 32" Sony WEGA CRT was night and day. It sounds hysterical, but the jump in picture quality felt transformative. Sharper/clearer, no color bleeding etc. Component is a smaller jump from composite to S-Video, but there's still a difference.
@Tasuki
Haha. Same exact situation for me man. The hobbie just keeps getting more expensive, especially when you're dipping into past consoles & software, or revised retro consoles like this. I hope this company does the exact same thing for the NES, SNES & Genesis(Model 1) getting brand new replica OG consoles, with brand new wired controllers and physical media would be too hard to pass up. Combined with AV/analogue connections for CRT compatibility & an overclock mode? I'm down! Another reason why I'm really intersted in Mod Retro's upcoming M64.
I typically get smacked by the initial fomo, but overtime that fades simply because something else always comes up and just because money is extremely tight these days. It's already going to cost me 2 grand(cad) for a Steam Frame + Steam Machine, and i don't even have the NS2 yet. An NS2, Pro 2 Controller and a few or so games is already trickling over a thousand. Sigh*
Then there's the Mod Retro 'Chromatic', the upcoming M64. I still haven't rebought another NES, SNES & Genesis, other than most of their controllers & cables. I'm even tempting to rebuy the DS Lite & 3DS, purely for some of the games i missed out on. Some times i wish i just held on to it all and put it away in storage. But like most people, with the passage of time, you get tired of it, hit a fork in the road and want change. Only to rewant it a decade+ later after not seeing for so long. XD
As of now I have NS1, PS5, PSVR2, Quest 3, and in terms of semi-retro i have the Wii(But no component cables or Controllers) and an indigo GameCube and a small handful of NES & SNES games put away. What can I say, I was never a collector, I usually always just rolled with whatever was currently in the now, including retro gaming on modern consoles like Wii with it's virutal console. NSO is a different beast since it's subscription based, and it piles on more noticeable lag since we're now playing emulations which have at least on frame of lag best case scenario combined with HDTV lag vs CRT TV's, where as CRT's had no lag.
Modern tv's pack on 10ms, teetering close to a frame, and yes it does make a difference in terms of how responsive and light your character should feel. Winds up feeling heavier.
Man, i wish this company would do the exact same thing for the NES, Genesis(Model 1) & SNES. To have brand new OG replica consoles & Controllers, with built in overclock modes and brand new CIB physical media would be too tempting to pass up.
I'll mostly likely be getting one of these with Metal Slug, Magician Lord & Shock Troopers. I hope they release King of Monsters, Fatal Furty 1&2, along with Metal Slug 2&3. If overclock mode can get the metal slug games running closer to 60fps than that's quite the feat, or at the very least eliminate all slow down than that's quite the feat.
It's always a drag jumping back into them on new modern hardware and having to deal the excess slow down and 30fps cap. These games could of ran at a locked 60fps with no slow down on a frikkin Wii for jeebs sake.
@ValentineMeikin
I have loads of Neogeo Arcade Archive games on NS1, and they're laggy compared to the real deal. Games just feel heavier to play, and that's not shocking at all, when you factor in the emulation lag at play, which is most likely over 1 frame(17ms) combined with HDTV lag(10ms) and the latency coming from whatever wireless controller you're using.
But if you buy this revised NeoGeo which is a full on imitation of the real thing, with actual cartridges, with it's wired-in Arcade Stick or Controller you're getting zero lag period, maybe 1ms from the controllers but that's about it. And it has AV connection for a CRT which will give you blur-free perfect motion clarity(Just like you remember playing neogeo back in the arcades) vs OLED, and it has an overclock mode.
Arcade Archives Neogeo games may be miles more affordable and convient, but you have to deal with noticeable lag which makes the games feel that much less enjoyable and responsive to play, OLED motion blur and you don't have access to an overclock mode. It always sucks going back to Metal Slug 1-3 for ex. Wish they could run at a locked 60fps instead of 30.
Anyways! I only have Arcade Neogeo nostalgia, back in the very early 90's with King of Monsters, Fatal Fury 1&2, Metal Slug 1&2, Samurai Showdown just to name a few. Only the rich kids had a Neogeo console. None of my friends or any of the kids at my school that i knew had one. Same thing goes for TurboGrafx.
Comments 57
Re: Can You Match These Konami Arcade Flyers With Their Games?
@Deuteros
Me too. That Haunted Castle promotional art is an easy 10.
Video game adds, commercials, console & controller designs(etc) were abizzion times better back in the late 80's & early to mid 90's than they are now. We've gone backwards. Can't get enough of that 80's fashion(Big hair, Neon colours, big earings, and no blown out lip injected hot dog lips that you see often with the zombified Smart phone weilding chicks of today.
Re: This Mega Man Hand-Drawn Game Guide Is A Delightful Human-Made Antidote To AI-Generated Slop
@TakahashiYellow
Is anybody in the talk back going to actually talk about the book itself, or are they going to continue to get their Pikmin panties tied in a knot due to being overly sensitive over what's essentially peanuts. First world problems man. good lord. There's no stage 4 cancer and we're not being forced into war. I think we're in the clear! Nobody in the 80's and 90's would of given 10 poops over the comparison with AI. And It's complimentary for jeebs sake. lol
Damo's boasting/praising the artists work which is a fresh breath of air and unlike most traditional hand drawn modern art you see these days, since it's more reminiscent to the Nintendo Power 'Nester' & Mad Magazine/Cracked days. Essentially saying it has heart, it's natural and organic compared to the aritifiical soulless AI slop you see today.
Anyways, I might check this out. A bit random, but it would be awesome too if Archie re-released their Mega Man Adventures comics in graphic novel form.
Re: "We All Know How This Will End" - Kirby's Dream Land 2 & 3 Are Getting Unofficially Ported To PC, But Will Nintendo Step In?
@RextheSheep
The internet sucks these days. I really miss the forums back in the 2000's, when likes/dislikes weren't a thing, plus there was zero ability for YT Content creators to heart your comment. People were usually just trying to have geniune conversations about the things they enjoyed etc, from their desktop PC's or Laptops which weren't a barrier compared to the phones of today.
Too many TiqTok brain rotting attention seekers writing down dribble from their tiny screen'd cumbersome smart phones trying to shoot for top comment, while plugging their social media account. F*** I miss the 90's. lol
Re: Analogue 3D's Latest Update Makes Your Carts Look Colourful In More Ways Than One
@smoreon
So basically, F-Zero X, Mischief Makers, Killer Instinct Gold & MK4. and maybe Yoshi 64? The N64 is always a tougher console to get into, especially Saturn with it's weakest 3D polygonn power. I typically try and shoot for the 32-bit era pixel art games these days.
Like Rayman, Mega Man X4 & 8, Astal, Silleoutte Mirage, Mischief Makers just to name a few.
Re: "That's The Magic Sauce" - GoldenEye Designer Explains Why It Feels So Good To Shoot Baddies In The N64 Classic
@Bot_Bot_69
Ya, the entire overlock/unleashed thing I assumed would of ran games normally but at higher or more consistent frame rates. I hate the idea of games, or even just intros being sped up and other potential quirks found in-game.
The only reason I'm interested now in the M64 is for it's HDMI out, to be played on a modern 55" QD-OLED TV, with M64's CRT filter options. But even then, you're not going to get that amazing blur-free CRT motion clarity, just perfect blacks & higher brightness which is really nice in it's own right, but I'm a motion snob. Plus CRT's have zero lag so the button response is instantaneous, vs the 10ms of OLED TV's.
The eject button is nice, but it's placed behind the cartridge. wtf? They should of pulled a Super Nintendo and did it that way instead. Oh well, at least the M64 'Functastic color' lineup looks more fun, eye catching and appealing than Analogue's clinical 'walking into a dr's office' A3D design.
Re: "That's The Magic Sauce" - GoldenEye Designer Explains Why It Feels So Good To Shoot Baddies In The N64 Classic
@-wc-
Metroid Prime 3 would feel unatural with a light gun, since Samus's Arm cannon is supposed to feel like an extension of your own arm which is why the wii remote works perfectly. As long as you set the control settings to advanced in the games setting.
I had a Nyko perfect shot(Wii gun shell accessory) and it worked perfectly for games like House of the Dead 2&3 Return, and whatever other light gun game you threw at it.
But Prime 3 is a different breed since it's an adventure first person puzzle game. It's the closet thing to getting VR controls on a TV screen. Favourite Metroid game of all time. Forget that clinical barren outsourced MEHtroid Dread. And not even the Switch 2's 9-Axis Gyro with either detached Hyperion3 or Mobapad 12-S, used to mimick the Wii Remote & Nunchuck will be able match them with Prime 4, but it's still supposed to be a notable step up over Switch 1 & PS5's 6-Axis Gyro. We're still in the motion catch up faze unfortunately.
Re: "That's The Magic Sauce" - GoldenEye Designer Explains Why It Feels So Good To Shoot Baddies In The N64 Classic
@Bot_Bot_69
Have you tried Golden Eye 007 with A3D's overlock mode, if so how much better does the frame rate get?
Re: Analogue 3D's Latest Update Makes Your Carts Look Colourful In More Ways Than One
There's a few more like Killer Instinct Gold, Mortal Kombat 4, Ridge Racer 64, Yoshi's Story 64 and Top Gear Rally etc. But overall not nearly as much as PS1.
Re: Analogue 3D's Latest Update Makes Your Carts Look Colourful In More Ways Than One
@slider1983
For sure. Bit of a bummer, because every N64 running at 60fps will always equal a better experience than 20-30fps. Mischief Makers & F-Zero are 60, can't think of anything else off the top of my head.
I've been hearing A3D's overlock can get 20fps titles(Like WaveRace 64) hitting 30 at least. That's a noteworthy improvement i guess, as long as it's not messing up the core game in any way.
Re: Analogue 3D's Latest Update Makes Your Carts Look Colourful In More Ways Than One
@slider1983
It's probably using the same overclock as A3D. It's going to take PC Emulation to get to 60, but that in itself is just barrier riddled and messy, and goes against the in and out plug n' play simplicity of a console.
Re: Analogue 3D's Latest Update Makes Your Carts Look Colourful In More Ways Than One
I wonder if there will ever be a future FPGA N64 console with a 'Super' overclock setting that can run every N64 game you throw at it, at 60fps. That' the only thing you can really do at this point to perfect' the N64 experience, on a good 27 or 32" SD CRT with either composite or component cables.
You can obviously pair it to like a moden 55" Samsung QD-OLED over HDMI, for greater brightness, whiter whites & perfect blacks, topped with a quaity CRT filter, but the motion clarity will completely fumble compared to how godly it is on CRT, and CRT's are still lag free(OLED's have 10ms) so you're getting a bit of an instantaneous button response/feel.
For me personally, A3D & M64 on a QD-OLED is not exactly a great alternative. It's just more convenient, in the now, and with it's own set of perks i listed above.
As for 60fps N64 games, all i can think of off the top of my head is Mischief Makers & F-Zero X.
Re: M2's 'Toaplan Arcade Garage: Flying Fire Shark' Is Finally Heading To The West Later This Year
@firenze
As long as the option is available like you pointed out for those that want it. I'm allergic to slow down/chugging, regardless of that true arcade authenticity and graphical limitations as it was way back when. i always viewed any sort of slow down as a big annoyance, even if you can use it to your advantage, be it Mega Man 3, Metal Slug 1&2(etc).
For those that want the experience replicated to how it was, i get it. But giving us the on or off option ultimately pleases both sides of the fence. As for additional latency, there's no getting around it with console emulation. 1 frame/17ms supposedly is the best they can do, but in most cases it's usually always higher. That, combined with HDTV Lag(10ms for modern OLED displays) can really push it over the edge, and you just lose the instantaneous response of a latency free CRT with original software & hardware.
But if there's no reference at play like with the above, you'd never know. I'm not too bothered by a bit of schmup lag, unless it's teetering towards the high levels seen in the NS1 emulations for Cotton Boomerang & Cotton 2. Then we have that awful Sega Genesis Clasic Collection which has horrendous lag, includin Mega Man Legacy 1&2(Minus 9 & 10 since they're not emulation. Those two are direct WiiWare ports that have zero lag) etc. Nothing beats the real thing, but the real thing can also be xpensive and eats up space.
Re: Review: SuperStation One - This $210 FPGA PlayStation Puts Sony's PS Classic To Shame
@NoirConceit
Most people don't, until Nintendo & friends show up at your door step with a Donkey Kong mallet In all seriousness, it's the sites that host and distribute the roms that can run in trouble, but there may of been a few cases where gamers were caught as well.
Just saying, when a company like Nintendo for ex is pushing NSO with many of it's retro catalogue spanning from the 80's & 90's, as a monthly bill in the now, and you're illegally downloading roms, essentially stealing their product and taking away from the money they could be making from their service.
I personally hate NSO and emulation lag. Which is why i go for the carts on real hardware or FPGA consoles instead. Another big cavioute to rom dumping, is that it's like being a kid in a candy store with an infanite wallet. You don't appreciate any of it, and dedication to said game can really teeter.
Re: M2's 'Toaplan Arcade Garage: Flying Fire Shark' Is Finally Heading To The West Later This Year
@romanista
There was no mention of any lag reduction in the recent update, i think. I'd rather get this on NS2, but nah. I can't settle for all of that lag. Instead, I'll be getting the Legacy Kollection on the upcoming Steam Machine. 20-30ms of lag just like the Arcade games.
Re: Review: SuperStation One - This $210 FPGA PlayStation Puts Sony's PS Classic To Shame
@NoirConceit
Annnnd, I'll probably bite anyways because i can't image being 10-15 years older and constantly gushing over original hardware and software anymore.
One FPGA box, as of now, that can cover everything before Dreamcast like SuperStation One + Super Dock with brand new original replica controllers for all of the sytems I want up until N64, with future display technology that can finally deliver that amazing blur-free motion clarity of a CRT TV, combined with perfect emulation without any latency is too good to pass up.
SuperStation One + SD is still in the cards for me. It's cool too that you can hook it up to your HDTV via HDMI and play your original PS1 dics on it as well.
Re: M2's 'Toaplan Arcade Garage: Flying Fire Shark' Is Finally Heading To The West Later This Year
@romanista
M2 are the kings of console emulation, and they generally do a better job with CRT filters than most devs specializing in emulation, Capcom & Hamster aside. Digital Eclipse needs to get their emulation lag in check. I'm looking at you Mortal Kombat legacy Kollection. The PC version is the only way to fly since it has the exact same amount of lag as the 90's MK Cabinets. Switch version is in the 60-70ms range and PS5 is pushing 80ms. Totally unecceptable. I don't think most gamers will care, because they have no actual reference as to how these games originally felt to play.
Re: M2's 'Toaplan Arcade Garage: Flying Fire Shark' Is Finally Heading To The West Later This Year
@mjparker77
They just released two Toaplan collections in NA on NS a few months ago, with the Arcade versions of Fire Shark & Flying Shark. So I'm covered. Yet we still haven't gotten the original Dodonpachi 'Arcade/Saturn'(Dodonpachi Ressurection is too overstuffed and chaotic, plus there's slow down aplenty' which is ridiculous given the NS1's PS3+ power.) or Esp Ra De, and Dodonpachi Blissful Death, which feels more.
These JPN Schmup 'NA' releases are taking ages to come over. Better off just making a second JPN NS1/NS2 account and buying off the JPN eshop.
Re: Plaion Answers Ten Of Your Burning Questions About The Neo Geo AES+
@Tasuki
Money is tight on my end as well. Neogeo AES+, M64, Modretro Chromatic, SuperStation One + SuperDock, I still don't have an NS2, then there's the Steam Frame + Steam Machine(Or PC).
I'm in over my head. Gaming is way too expensive these days, especially when you're dipping into revised FPGA based legacy hardware.
Neogeo AES+ is the least inticing out of all of the above, and for the reason you just mentioned. My Neogeo nostalgia lies with the arcades, and even then a lot of those games haven't stood the test of time, and i just don't care about fighting games anymore unless there's Online.
I'm a lot more interested in NS2 & Steam Frame + Steam Machine at this point. Everything else, as cool as it is, is back seat cannon fodder. lol
I wish Modretro would whip out a new FPGA based NES, Genesis & SNES. I know you've got a Super Nt, but i missed out on the last batch, so.
Re: Plaion Answers Ten Of Your Burning Questions About The Neo Geo AES+
@Tasuki
Money is tight on my end as well. Neogeo AES+, M64, Modretro Chromatic, SuperStation One + SuperDock, I still don't have an NS2, then there's the Steam Frame + Steam Machine(Or PC).
I'm in over my head. Gaming is way too expensive these days, especially when you're dipping into revised FPGA based legacy hardware.
Neogeo AES+ is the least inticing out of all of the above, and for the reason you just mentioned. My Neogeo nostalgia lies with the arcades, and even then a lot of those games haven't stood the test of time, and i just don't care about fighting games anymore unless there's Online.
I'm a lot more interested in NS2 & Steam Frame + Steam Machine at this point. Everything else, as cool as it is, is back seat cannon fodder. lol
I wish Modretro would whip out a new FPGA based NES, Genesis & SNES. I know you've got a Super Nt, but i missed out on the last batch, so.
Re: Plaion Answers Ten Of Your Burning Questions About The Neo Geo AES+
@Tasuki
My innitial AES+ Fomo & hype have official worn off. lol
It's not coming out until November, and in all honestly I only have nostalgia for maybe less than 15 Neogeo arcade games back on Arcade in the early to mid 90's, and more than half of those haven't exactly stood the test of time imo. Not interested in NG fightering games anymore either. Fatal Fury 1&2 don't hold up anymore, neither does Samurai Showdown or the first two World Heroes etc. And i couldn't care less about using an Arcade Stick. If i were to, I'd get the White Anniversary edition, and buy two of those new NG gamepads with detachable wired-in cables, if possible.
But ya, it's becoming a harder sell when i really think about it, and then having to blow over $100(cad) for an old 90's arcade game? Eh. I'm more interested in the M64 at this point.
As far NG console nostalgia goes. Zero nostalgia on my end, at least based on what i can remember other than seeing the console in-store(Might of been MicroPlay) and not even giving a damn. lol high price aside.
Re: Plaion Answers Ten Of Your Burning Questions About The Neo Geo AES+
@Sketcz
So the game cartridges themselves have no latency either, or is just zero overall simply because Negeo AES+ is a replica/FPGA console?
I really hope those new black AES+ gamepads can be paired with detachable wired 15-in cables just to get less latency vs Wireless, if possible. What can I say, I've got zero interest in the Arcade stick, even though all of my Neogeo nostalgia is tied into the Arcade cabinets themselves.
Re: Review: SuperStation One - This $210 FPGA PlayStation Puts Sony's PS Classic To Shame
@Gs69
Emulation lag combined with Modern HDTV lag is the problem. It's the combination of at least 1 frame/17ms(best case scenario that is) with an emulated game, and then 10ms coming from a QD-OLED/OLED TV in game mode at 60fps. Controllers are another factor as well, but I'm not entirely sure how much the wired-in mini console controllers add exactly.
CRT's have zero lag, and FPGA consoles like SuperStation One don't have any either over an analogue connection, with whatever rom you've dumped on it. So it's at least 27ms of lag with those older mini consoles + OLED TV, vs Zero lag on a CRT with an original or FPGA console using analogue composite, S-Video or component cables which also has zero latency. The difference in feel is night and day. You need to have both set ups to see for yourself. No reference, no dice.
But if you have nothing to compare it to, than you won't know what you're missing. Once you get a taste of the real thing, going back to all of that lag is near impossible, at least for me anyways.
Re: Review: SuperStation One - This $210 FPGA PlayStation Puts Sony's PS Classic To Shame
I hate the PS Classic, and all of these mini consoles(I had the NES & SNES Classic, and the lag was unbarable), purely because of emulation lag. SuperStation One bypasses that thanks to being FPGA.
But my SSO fomo has worn off. It's technically illegal, like with any MiSter since you're downloading roms off a website, and I'm too lazy for to all of that BS. I'd rather just rebuy an original PS1, a couple of 1995 Stickless controller, Memory card, pair with a 27" Sony WEGA CRT with composite or component and rebuy most of the games i want loose off eBay.
But at least the SuperDock allows you to play PS1 discs on SSO, with HDMI out on like a 55" QD-OLED TV.
That grey SSO + Super Dock are tempting, but eh. When you have access to an unlimited supply of roms it's the equivelant of being a kid in a candy store. That dedication and appreciation vanishes. But then, retro games are so expensive these days, many of them don't hold up, and the experience is never as good as it once was. The retro conundriam!
Re: "You Were Almost A Jill Sandwich" - Here's Why Resident Evil's English Localisation Turned "Comical"
@GravyThief
Same here. If the acting was actually any good it would of taken away from the experience imo. RE 96' was incredible for it's time. Yet i didn't care for the Remake all that much. From it's souless bland wooden acting, colorless rusted mansion interior, it was void of any charm and I found it depressing. Not to mention it wasn't doing anything inventive or new other than adding in weapon parrying, and Crimson head/ressurected zombies.
The original oozed 90's B-horror, it was more colorful, the campy voice acting was wonderful for what it was, the live action opening was a blast. There was nothing else like it for it's time. It had this fun spooky vibe about it that was unfortunately lost in RE2 which opted for a more oppressive and depressing tone, aside from being more action oriented. The police station was also nowhere near as interesting as the mansion.
Re: Shuhei Yoshida Reveals Resident Evil Almost Had Green Blood
@heligo
Haha. I loved the long box NA RE1 cover back in 96. With the bizzare patterened background, two giant turantulas, and chris looking as if he's spiraling out of control and having a complete unhinged Nick cage' melt down. lol
Re: Struggling To Pre-Order The Neo Geo AES+ In North America? Plaion Is Working On It
@BLAZINOAH
I'll be playing on both CRT and a QD-OLED TV. The main reason I want these cartridges is to bypass all of that emulation lag that's stemming from Hamster's Neogeo Arcade Archives.
Re: Struggling To Pre-Order The Neo Geo AES+ In North America? Plaion Is Working On It
Do the new Physical Neogeo titles have any additional latency, or the exact same amount of default latency, if there was any(depending on the game) compared to the older original Neogeo carts?
I wish those Black NG Gamepads could be used with a wired detachable cable too for the lowest amount of lag if possible. If not, whatever, as long as it's really low over wireless. Like below 5ms.
And i recently went back and played the Neogeo Arcade Archive emulation for Metal Slug, and holy bat balls was the slow down horrendous. Not even worth playing through as is imo. I've beaten it in the past, but the slow down really drags down the experience. Hopefully overclock mode with the AES+ can lock it at 30fps without a hitch.
Re: Shuhei Yoshida Reveals Resident Evil Almost Had Green Blood
Favourite RE experience of all time, right when it launched in the spring of 96'. I'll never forget seeing it's long box PS1 case with Chris Redfield and those turantula's swarming the cover art at my local MicroPlay's PS1 rental section. There was simply nothing else like it other than obviously Alone in the Dark for PC, to an extent, for those that actutally managed to get their hands on it.
I managed to at a friends, and while ALITD was definietly unique, bizzare, eye catching, and boarderline other worldy especially after being so accustomed to the 16-bit era back in 92'-ish, it was still no RE1. But to be fair, there's about a 4 year gap between the two, so that's to be expected.
And don't get me wrong RE2 was great and all, but the police station+Museum hybrid setting was kind of depressing vs the lavish more colorful spooky mansion of RE1, the soundtrack and characters imo didn't whatsoever hold a candle to that of the OG, and it 100% lost that B-movie George A Romero-like charm and aesthetic. RE2 was more cinematic and teetered heavier on the action. Still a fantastic sequal, yet i had a greater experience with the RE2 Remake on PS5(120fps mode). That's thee' way to experience RE2 imo. The OG is truly a product of it's time.
As for the green blood...Even the default/stock green blood in House of the Dead 2 for Dreamcast never felt right to me. Can't imagine it being any different for RE. Save the green blood for Zombies ate my neighbours on SNES. Fits perfectly for that!
Re: Guide: "No Emulation, No Compromise, No Comparison" - Everything You Need To Know About The $250 Neo Geo+ AES
@-wc-
Ya, I think I'm vacating NL. Not that anybody really gives a sh**. YouTube has essentially killed the forums. Plus i don't appreciate NL belittling their audience, essentially telling them to 'touch grass' over that StarFox mario poster was hysterical.
If you were to throw the exact same insult back their way, you'd get banned by the snowflake hammer. And they wouldn't even bother to email you explaining why. The entitlement, double standards and never really being able to take accountability for their actions seems like an ongoing trend. That semi spoiler, if you can even consider it that didn't bother me at all, but they should of kept it classy and professional and refrained from the belitilling.
NL peaked during the late 2000's and earlier 2010's imo. Now it just feels mostly like an extended marketing vehicle for Nintendo, basically a hive mind flooded with mostly fanboys that expect everybody elses opinion to align with their own, just so they can hype ride off each other and selflishly fuel their hobby. I value honesty, not toxic positivity. Once opinions start to differ they'll peel away, eventually ignore you and then turn on you on a dime haha. That's the internet for ya! When it's just internet rando's conversing with one another, and there's no real world relationship at play, everybody is disposable.
I feel like i'm talking to the same 3-something people on NL, while most of my comments get ignored. I like TimeExtension better simply because retro is my bread & butter, but it's even less active than NL.
Re: "Humbling And Deeply Inspiring" - Neo Geo+ Production Forecasts Increased After "Overwhelming" Response
One thing about the black OG NeoGeo is that he has to be the blandest(Yet classy) looking console to come rolling out of the 90's, and the carts are a bit horrendous. NES, Genesis(Model 1), SNES, PS1(With the original Analog Stick-less 95' controller), N64 and the all mighty Sega Dreamcast smoke NG AES in the looks department.
Heck, I'd even say the Sega Saturn(NA 95 version, with it's NA mantary-orgonomically styled controller) looked more appealing and unique as well, and even the NES Top Loader.
Neogeo AES design wise is pretty much neck and neck with the Panasonic 3DO, Atari Jaguar and Genesis(Model 2). Although the new Neogeo AES+(White Anniversary Edition) paired with those two black colored button'd NG Gamepads will look pretty awesome. It gives it that much needed vibrancy, pop and all of the colors just blend well and contrast well with one another. Now that's what you call a console hotness redemption. lol
Re: "Humbling And Deeply Inspiring" - Neo Geo+ Production Forecasts Increased After "Overwhelming" Response
@PopetheRev28
I grew up playing both Fatal Fury 1&2 with friends back in the arcades, and neither hold up imo, not even Special. FF3 is when the gameplay started to get faster and more responsive similar to SF Turbo.
Real Bout 2 is excellent too. That's end game FF imo. But my fighting game days are nearly coming to a close. Friends are no longer into gaming, playing against the computter is a bore and NG AES+ doesn't have online. Vhat' to do!
Re: "Humbling And Deeply Inspiring" - Neo Geo+ Production Forecasts Increased After "Overwhelming" Response
As long as they continue to release new physical copies for more Neogeo games beyond the initial 10 release titles. Really want Metal Slug X&3, World Heroes 2, King of Monsters 1&2, Savage Reign, Fatal Fury 2, Samurai Showdown, Prehistoric Isle 2, just to name a few.
Re: Guide: "No Emulation, No Compromise, No Comparison" - Everything You Need To Know About The $250 Neo Geo+ AES
@Deuteros
I really want that brand new physical copy of Magician Lord. I must of grew up playing just over 10 NeoGeo Arcade Games back in the early to mid 90's, but never Magician Lord, not even Metal Slug 3. All i can remember is King of the Monsters, Metal Slug 1&2, World Heroes 1&2, Bust-A-Move 2, Samurai Showdown, Fatal Fury 1&2, Art of Fighting 1 or 2, and one of the earlier King of Fighters.
My nostalgia towards ML actually stems from unboxing my NS1 back in 2020(Late to the party!) at my Cousin and niece's house. Blaster Master Zero, DOOM(93) & Magician Lord(Neogeo Archives. I was curious just because HappyConsoleGamer would always praise it to bits from time to time), were some of the few games i first bought digitially during my cheat launch.
ML's music is just legendary, wonderful art style and brute(in a good way) challenge aside. I'm sure I would of loved that one back in the arcades as a kid if i ever stumbled across it. Same thing applies to Savage Reign, Blue's Journey, Karnov's Revenge, Metal Slug 3, Ninja Combat, Ninja Commando, Shock Troopers, etc.
Re: Guide: "No Emulation, No Compromise, No Comparison" - Everything You Need To Know About The $250 Neo Geo+ AES
@-wc-
Most decent modern 4K HDTV's, Samsung QD-OLED & LG OLED being the best examples have around 10ms in game mode when running games at 60fps. Then you get 5ms(CRT-tier/near instantaneous) when running games at 120fps on NS2 & PS5/PS5 Pro.
Maybe your friends and family are rocking older LED TVs and plasma's. If that's the case, get ready for a Hungry hungry hippo hurricane of looney tunes latency coming your way. lol Makes your character feel as he's downed a brick milkshake, while wearing metal pants and a ball & chain strapped to his ankle.
It's so wild, how even just 1 frame(17ms) compared to a lag free CRT yields a difference. The Games wind up feeling more enjoyable and responsive to play on CRT. it's like you're one with your controller! As for testing not entirely sure. They used to use that Leo Bondar-thing to accurately test for lag. Google or YouTube it and you'll get some answers.
Not too sure if i want to spend more money on any more Arcade Archives games. Can't believe how bad the lag is in Super Mario Bros Vs/Arcade compared to the NES cart on real hardware, on the same OLED TV with an FPGA NES console like the AVS. But everybodies threshold is different. The problem is, most people don't have an actual reference(OG hardware & Software etc) to compare it to. So they don't know what they're missing.
Fun fact. The NS1 Pro controller has been confirmed and tested(By ShcmupJunkie on YT) to have around 12ms more lag than the Joy-Con 1's, but he never stated how much lag the the JCN1's have. 12ms more is crazy. And Pro 1 has more lag when used wired. Yet supposedly it's the opposite for NS2. Pro 2 controller is said to have around 8ms of lag wired, yet more wireless. Meanwhile, original wired Nes, Snes, N64(etc) controls for their consoles probably have no more than 1ms.
So ya, 10ms of lag from your OLED TV at 60fps, however much lag from the controller you're using, and then emulation lag will be at least 17ms/1 frame best case scenario. I can't imagine that black wired Neogeo+ Arcade stick having anymore than maybe 1-3ms of lag. Once NG+ release in Nov, I'm sure there's bound to be latency test results online.
Re: Saudi-Funded Metal Slug Reboot Looks To Be Taking The Series Back To Its Pixel Art Roots
@Bobby64
Their stake in Capcom is even higher at 10%. There's no way I'm not playing RE9 Requiem. lol
Re: Guide: "No Emulation, No Compromise, No Comparison" - Everything You Need To Know About The $250 Neo Geo+ AES
@jamess
I was a total lag weezle doing all of that testing back in the late 2000's/early 2010's with my CRT's and HDTV's. lol But yes, 1 frame definitely makes a difference. As for OLED, they now all have the same 1ms motion persistence + Sample and hold. QD Mini-LED's have a slower motion responsive time(Each model varies), but OLED's are always around 1ms.
My LG C1, which is just an OK TV(SDR Game mode is dim, has severe shadow detail crushing/black crushing and i can't stand WOLED color vs QD etc, but it has far more robust black frame insertion settings, and supports 120fps BFI.
But each and every BFI setting is problematic, because they crush more shadow detail, double input lag(At least with 60fps BFI), you'll get BFI flicks, and too much brightness loss. The C1 can't afford to be losing any brightness period in SDR game mode.
But what's neat about those settings, is that i know exactly how much blur they're reducing by percentage. According to PlasmaGamingTV on YT. LG C1's motion pro high setting for 60fps games, reducing OLED motion blur by 62%. Motion pro Medium when running a game at 120fps reducing the blur by 75%, and 120fps + MP High cuts it down in the 80's. 120fps by itself is obviously a 50% cut.
Either way, it's mostly just a tease because those settings have too many draw backs, but it's cool to see the differences.
If you buy a modern day QD-OLED, the only way to reduce 50% of the blur is by either running a PS5/NS2 game at 120fps, or by using a Samsung QD-OLED's motion interpolation game mode setting, which brute forces a higher frame rate into 60fps games, but then you double the input lag up to a whopping 20ms from 10, and there's motion artifacts.
There's also external devices like RetroTINK4K, that removes 50% using it's 120hz BFI setting for all 60fps. It's limited to 1080p, has BFI flicker, and will gobble up probably around 50% of your TV's SDR game mode brightness, but you can reinforce HDR brightness into SDR using once if it's setting to get you close to where you originally were. It will had 2ms of lag just by using TINK4K, 8ms from it's 120hz BFI and however much from your TV. I keep getting different answers online, and it's really frustrating. Best case scenario i hear is about 16ms total.
Re: Guide: Where To Pre-Order The Neo Geo+ AES
I wonder if you can use the Negeo+ AES 'Gamepad' Wired with a detachable cable for next to zero latency?
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@masterLEON
So ya, i kind of regret the 50-something NeoGeo Archive titles i purchased on NS1. They do feel a bit heavy to play. The best way to experience Arcade Archives period is on a traditional PC due to the 1000hz polling rate, where you can use a wired 8bitdo controller(Can't rememeber the exact model name that supports 1000hz) which has only 1ms of lag(Using the Pro 2 NS2 controller 'wired-in' has around 8ms ny comparison on NS2.), and if possible get an adapter that can transfer HDMI over to composite(Without any lag that is. If the RetroTink 2X Pro worked in reverse, than there's you're ticket!) and pair it with a 27 - 32" CRT TV.
Compared to playing the same AA game on NS2...You'll be shaving off 10ms from not dealing with an OLED TV and removing 7ms(Vs 1ms from the 8bitdo) from the NS2 Pro controller(Wired), so 1 frame exactly. While also gaining that perfect prestine CRT motion clarity and legit authentic look we all remember from those neogeo arcades.
The only downside I'm guessing would be screen scaling. Like if you can actually properly scale 16:9 into 4:3 properly without any weird edge warping.
Either way, if money isn't a concern, forget Negeo Arcade Archives, and instead buy this replica NG+ Console, use it's wired arcade stick and use it's composite connection and hook it up to your CRT and buy the original Software/carts. That's what I'd rather do, but I'm finding $100.99(Cad) for one of these brand new neogeo carts a tough pill to swallow.
$39(cad) seems way more reasonable for none emulated old 90's arcade games. And looking forward to overclock mode. As you pointed out, if it can lock something like Metal Slug 1, 2/X & 3 at 30fps without any slow down that's still a big improvement.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@masterLEON
I've owned several CRT's throughout the years. I've even managed to get my hands on a Panasonic 'S30' Plasma(Terrible picture quality by plasma standards btw. lol) and LED TV that were both capable of 16ms(Confirmed and tested) of lag through component.
And yes, i could absolutely 100% feel the difference when playing the exact same game on a CRT vs both displays, side by side. I did a ton of comparisons, with Wii running through component(Interlaced on the CRT, & progressive scan on both HDTV's) on my Sony WEGA Trinitron CRT and two HDTV's with several games.
The games felt instantaneous on the CRT. basically it felt like you were 1:1 with the controller, your characters were light as a feather and perfectly responsive. but with 16ms piled on with both HDTV's, is practically 1 frame of lag. When characters would jump the footing felt off a little. It wasn't instantaneous. I remember Klonoa(Wii) feeling exactly that. I hated it on both HDTV's. That instantaneous feel of the CRT made it that more enjoyable to play, to the point where both HDTV's completely botched the experience for me, aside from not being able to keep up with the perfect motion clarity of the CRT. The LED was a complete joke in that regard.
I tried plenty of other platformers as well and it was always the exact same result. Even Metroid Prime 3's motion pointer based IR aiming felt more responsive on the CRT. Night and day. 1 frame does make a difference, and unless you don't have a direct side by side reference you'll never know. I don't think most people will care, mind you. 1 frame of lag is fine in most cases, but it's not indistinguashable at all from zero lag on CRT.
OLED/QD-OLED TV's are an improvemnt at least with just 10ms of latency when running games at 60fps, but the motion clarity is a laughing stock compared to CRT. In order for games to feel near identicle to CRT in button response, playing games at 120fps is the ticket, since it knocks latency down to 5ms from 10ms.
So is 1 frame of lag the end of world? Heck no. But to pretend like there's no difference between zero, at least for me, is totally disingenious. Besides, i had a blast playing plenty of Wii Virtual Console titles(Which all have at least 1 frame of lag by default since they're emulated) on my 32" Sony WEGA CRT back in the late 2000's.
But when you compare how it fairs with a display that doesn't have a speckle of latency, than it kind of opens your eyes a little and you want the best of the best. But if you dont know and have no reference, you'll never realize what you've lost.
Another comparison i did was by playing Super Mario Bros 3(Orginal cart), on my original NES using composite on my CRT. I then fired up SMB3 on the Wii's VC on the same CRT. And yup, as expected, Mario felt less heavy and more responsive on the actual NES, factoring in at least 1 frame of lag, and a bit of Wii remote wireless latency vs a wired-in NES controller will do that.
Also, Super Mario Bros. VS(Arcade Archives for NS1) feels as if Mario is hopping around in metal pants with a ball and chain strapped to his ankle. Fired my cartridge up of SMB/Duckhunt on my AVS(Fpga-like, with no latency) on the same OLED TV and the difference was frikkin astronimical. Mind you, the NS1 Pro controller is a laggy bugger(12ms more lag than the joy-con 1's) but even with the JCN1's, SMB Vs(AA) didn't stand a chance against the real thing on the same display.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@-wc-
What i want to know is, will the wired black Neogeo+ arcade stick included with the console have zero latency, or next to zero, vs the White Anniversary Arcade Stick using it's detachable wired cable? I'd like to get it in white but not if I'm getting smacked with more laggies'
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@Sketcz
RF was all I knew growing up with the Genesis back in the early 90's, and it did the trick. It wasn't until Saturn, or possibly SNES when i finally started using composite.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@X68000
So are these exact replica/re-issues of actual Neogeo games without any additional latency compared to emulation?
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@Sketcz
I was rocking RF back in the late 80's & earlier 90's with NES. And I gotta say, even though Composite and especially Component typically are the way to go for SD consoles(First time i experienced component was finally with Wii on my FullScreen 32" Sony WEGA Trinitron CRT from 2005, before that I eventually found out about S-Video on my GameCube with the same TV and wow, what a difference it made vs composite.), when it comes to NES titles, RF does wonders over composite simply because it does a much better job at blending those chunky brick'd sprites into art work, almost like minature cartoons.
But RF suffers from noise/static, worse colours, and lighter black levels and contrast. But RF was what most people used in NA & Japan grew up with. The Famicom didn't have a composite port until the revision(Top Loader) dropped in 93-ish. Composite was almost like a luxury on the NA Nintendo.
For me personally, composite is my favourite way to play SNES games on CRT only because of the softer looking sprites, nostalgia aside. I've also tried RF and S-Video, but S-Video made the sprites look artifiically crisper(Which some people love of course, it's all personal preference) but for me it almost tarnished the more cartoony organic look that composite provided. Belting down the sharpness is the only work around.
But I'm sure you and i can both agree, that it would be way more interesting to hook up the NeoGeo+ to a Sony WEGA 27 - 32" CRT(Be it through SCART, composite or component) than with HDMI on something like a 55 or 65" Modern QD-OLED display. Gotta have that amazing blur-free CRT motion clarity(1ms motion persistence) that we all grew up with in the 80's, 90's and even 2000's before those pesky LCD & LED Tv's crept in. And of course zero latency. All HDTV's typically fall at around 10ms by comparison, plus wireless controller lag.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@Titntin
That's exactly what threw me off. The game prices. 90's arcade games being sold physically, brand new for $89(US, which translates to $123.99 CAD) is just crazy to me...Would I drop just over a $100 for modern titles like Resident Evil 9: Requiem or the next big Zelda or Mario? Absolutely. But for Metal Slug 1? Especially when it's still stuck at a measily 30fps with some pretty wild slow down that creeps up in what seems like every 15 seconds, for just over $130(cad) after taxes is absurd.
Sure, Negeo+ has an overclock mode, but i highly doubt it will bump these 30fps titles up to 60. It can only do so much, just like with Analogue's latest A3D.
You can spend just $9.99(Cad) for a digital copy of Metal Slug 1 Neogeo Archives on NS1/NS2. But you have to deal with Emulation lag, then more latency from the NS2 Pro controller(It has less lag when wired btw, 8ms to be exact.) and you don't have the option of playing Neogeo AA games on a CRT through NS2 since there's no composite or component ports. So you won't get that blur free pristine motion clarity that we all grew up with back on CRT's in the 80's, 90's and even 2000's.
I wish these new Negeo+ games were priced at like $29 - $39(Cad). But $123.99? You've got to have some serious mega nostalgia to be throwing down that much cash. Luckily I do, at least twith NG back at my local elemetry school's corner store, The Arcades at the mall etc. My neogeo nostalgia is limited to Metal Slug 1&2, Samurai Showdown, Fatal Fury 1&2, King of Monsters, Bust a Move 2, along with the underrated World of heroes 1&2. I've probably dipped into more, but i just can't remember.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@Dr_Fresh
Not a huge fan of Neogeo Arcade Archives on NS1. Simply because of the additional 1 frame/17ms+ of emulation latency makes the games feel less responsive and heavier to play.
Plus I'd rather play these on a 27 or 32" Sony WEGA CRT with composite cables not only to cut down 10ms of lag that you'd get from a QD-OLED TV, but because of that prestine perfect blur free crt motion clarity. Which will replicate the at home Neogeo console 90's experience, or how most of us remember these games looking and playing on NeoGeo Arcade Cabinets.
With Overclock mode, AV connection for CRT compatibility, zero emulation game lag, and incredible 1:1 replica of the console & arcade stick/controller itself makes this super appealing. Arcade Archives Neogeo may be affordable and convenient, but they're definitely not the best way to get the true neogeo experience.
I still think the game pricing is pretty bogus...$89 a pop for old Neogeo carts? Eh.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
I want the white one, but only if i can use it's white arcade stick with a detachable wired cable that has no additional latency or the same latency as the Black wired arcade stick that comes packed with the none anniversary edition.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@Sketcz
I think composite only as far analogue goes, which should perfectly replicate how these games looked in the Arcades on a CRT. Component was never a thing back then in the 90's for 8-32 bit gaming, and that's a good thing.
Don't get me wrong, components great and all, in terms of the advantage you grain from color, shadow detail, black levels, brightness(etc) but the crisper/sharper image imo goes against 90's based sprite based titles and takes away the softer cartoonier look. I guess you could always drop the sharpness down on your CRT to compensate.
yet once you get to the Dreamcast, GameCube, PS2, XBOX & Wii, than it's absolutely component all the way. Then again, i thought DC looked incredible back in 99' with Composite on my 32" JVC D-series CRT we had in our living room. I didn't find out about S-Video until a few years after the GameCube. The difference it made vs Composite on my 32" Sony WEGA CRT was night and day. It sounds hysterical, but the jump in picture quality felt transformative. Sharper/clearer, no color bleeding etc. Component is a smaller jump from composite to S-Video, but there's still a difference.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@Tasuki
Haha. Same exact situation for me man. The hobbie just keeps getting more expensive, especially when you're dipping into past consoles & software, or revised retro consoles like this. I hope this company does the exact same thing for the NES, SNES & Genesis(Model 1) getting brand new replica OG consoles, with brand new wired controllers and physical media would be too hard to pass up. Combined with AV/analogue connections for CRT compatibility & an overclock mode? I'm down! Another reason why I'm really intersted in Mod Retro's upcoming M64.
I typically get smacked by the initial fomo, but overtime that fades simply because something else always comes up and just because money is extremely tight these days. It's already going to cost me 2 grand(cad) for a Steam Frame + Steam Machine, and i don't even have the NS2 yet. An NS2, Pro 2 Controller and a few or so games is already trickling over a thousand. Sigh*
Then there's the Mod Retro 'Chromatic', the upcoming M64. I still haven't rebought another NES, SNES & Genesis, other than most of their controllers & cables. I'm even tempting to rebuy the DS Lite & 3DS, purely for some of the games i missed out on. Some times i wish i just held on to it all and put it away in storage. But like most people, with the passage of time, you get tired of it, hit a fork in the road and want change. Only to rewant it a decade+ later after not seeing for so long. XD
As of now I have NS1, PS5, PSVR2, Quest 3, and in terms of semi-retro i have the Wii(But no component cables or Controllers) and an indigo GameCube and a small handful of NES & SNES games put away. What can I say, I was never a collector, I usually always just rolled with whatever was currently in the now, including retro gaming on modern consoles like Wii with it's virutal console. NSO is a different beast since it's subscription based, and it piles on more noticeable lag since we're now playing emulations which have at least on frame of lag best case scenario combined with HDTV lag vs CRT TV's, where as CRT's had no lag.
Modern tv's pack on 10ms, teetering close to a frame, and yes it does make a difference in terms of how responsive and light your character should feel. Winds up feeling heavier.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
Man, i wish this company would do the exact same thing for the NES, Genesis(Model 1) & SNES. To have brand new OG replica consoles & Controllers, with built in overclock modes and brand new CIB physical media would be too tempting to pass up.
I'll mostly likely be getting one of these with Metal Slug, Magician Lord & Shock Troopers. I hope they release King of Monsters, Fatal Furty 1&2, along with Metal Slug 2&3. If overclock mode can get the metal slug games running closer to 60fps than that's quite the feat, or at the very least eliminate all slow down than that's quite the feat.
It's always a drag jumping back into them on new modern hardware and having to deal the excess slow down and 30fps cap. These games could of ran at a locked 60fps with no slow down on a frikkin Wii for jeebs sake.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@ValentineMeikin
I have loads of Neogeo Arcade Archive games on NS1, and they're laggy compared to the real deal. Games just feel heavier to play, and that's not shocking at all, when you factor in the emulation lag at play, which is most likely over 1 frame(17ms) combined with HDTV lag(10ms) and the latency coming from whatever wireless controller you're using.
But if you buy this revised NeoGeo which is a full on imitation of the real thing, with actual cartridges, with it's wired-in Arcade Stick or Controller you're getting zero lag period, maybe 1ms from the controllers but that's about it. And it has AV connection for a CRT which will give you blur-free perfect motion clarity(Just like you remember playing neogeo back in the arcades) vs OLED, and it has an overclock mode.
Arcade Archives Neogeo games may be miles more affordable and convient, but you have to deal with noticeable lag which makes the games feel that much less enjoyable and responsive to play, OLED motion blur and you don't have access to an overclock mode. It always sucks going back to Metal Slug 1-3 for ex. Wish they could run at a locked 60fps instead of 30.
Anyways! I only have Arcade Neogeo nostalgia, back in the very early 90's with King of Monsters, Fatal Fury 1&2, Metal Slug 1&2, Samurai Showdown just to name a few. Only the rich kids had a Neogeo console. None of my friends or any of the kids at my school that i knew had one. Same thing goes for TurboGrafx.