The Amiga version is essentially the same as the Mega Drive port, so too much of a loss there, but the Saturn and PS1 versions were each borderline sequels, and completely different games in their own right.
@gojiguy I think some people still want to show support for the company, but if they're making the process as frustrating and obnoxious as possible, then what other choice do they have?
There's technically TWO versions of Robocod too, they bizarrely remade all the levels in the game when porting it to the PS1, and all games released after have been based on that PS1 port, rather than the Mega Drive/Amiga original.
So, a bit of a Mega Drive New Zealand Story thing going on there.
@sdelfin Ah wow, thank you! That's opened my eyes quite a bit.
You might want to check out Final Fight 1's code too on the SNES, Capcom left a ton of unused content in the files, including the scrapped factory level! TCRF has a great article on it.
@gojiguy Those mobile games were universally hated for the sheer amount of bloatware they contained, which caused them to not even work on less powerful phones.
1> Excitedly announces amazing new title.
2> Promises loads of features that don't end up in the final game.
3> Game doesn't do well.
4> Slags it off, saying next game will be amazing.
Pete won't retire, he's like an addicted gambler on a losing streak, hoping to claw back his losses with the next hand.
I owned an ex-Blockbuster video rental copy of this game as a kid.
It was odd that it wasn't anything to do with the movie for me back then, but it's clearly one, if not the best GITS game ever made. (then again, I loved Jumping Flash too)
@Bod2019 They said "Domestic release" the Astro City Mini was a Japanese exclusive, though technically Limited Run released the system in an English language box a while later. So, maybe?
Sega really dropped the ball with their Mega Drive Golden Axe sequels. The second was "alright", just a rehash of the first game, probably using the same engine.
And Golden Axe III was cheaply made trash. No wonder why they never released it on cart in the West.
Baffled me why they never used the Streets of Rage 2 engine for any of the sequels. (Possibly as Aspect owned it, but I'm sure they'd have been well up to create one)
But, it's funny Jeff Jarrett is involved with Acclaim, he's not only never been in any Acclaim WWF titles, he was actually REMOVED from "WWF In Your House" on the PS1/Saturn and replaced with The Ultimate Warrior at the last moment!
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Re: Ubisoft's Mario Kart Clone 'Street Racer' Is Coming To Modern Consoles & Steam This November
The Amiga version is essentially the same as the Mega Drive port, so too much of a loss there, but the Saturn and PS1 versions were each borderline sequels, and completely different games in their own right.
Re: James Pond Is Getting His Own Collection On PC, PS5, Xbox And Switch 2
@PKDuckman Possibly, but it was mostly the original Worms ported to consoles of the time, future releases are usually the sequels.
Re: "You Wouldn't See Street Fighter Or Tekken Putting This Garbage Out" - Mortal Kombat Art Book Accused Of Using AI Upscaling
No one ever has an issue with the original images looking pixelated.
Ten years ago it was devs insisting on putting bloody scan lines over everything, today it's AI.
Re: James Pond Is Getting His Own Collection On PC, PS5, Xbox And Switch 2
@PinballBuzzbro Its odd that all these remasters are based on a crap later port of the game.
Like the "GTA Trilogy Definitive edition" are just a port of the mobile phone version.
I know the Japanese excuse is usually they lost/binned the source code, but Western devs usually hoarde everything.
But is that also the Xbox 360 pot of symphony?
Re: The Oliver Twins Are Reviving Ghost Hunters Using (Shudder) Generative AI
Will we be seeing a crossover with Robocod at some point?
Re: James Pond Is Getting His Own Collection On PC, PS5, Xbox And Switch 2
@MysticWangForce Yup, It's the Skyrim of the retro gaming world
Re: The Man Who Spearheaded 'Sega Forever' Confirms He Has Left The Company
@gojiguy I think some people still want to show support for the company, but if they're making the process as frustrating and obnoxious as possible, then what other choice do they have?
Re: Limited Run Games Is Resurrecting Two More Games From The Night Trap Developer, Digital Pictures
Hope they grab Psychic Detective, that was my favourite after Night Trap.
Re: "You Are A Wizard" - This Fan-Made Mega Drive Port Of Final Fight Is Really Pushing Sega's Hardware To Its Limit
@Quick_Man Indeed, we also have access to pretty much an infinite amount of ROM space too today, codies back then had to be economic.
Re: James Pond Is Getting His Own Collection On PC, PS5, Xbox And Switch 2
There's technically TWO versions of Robocod too, they bizarrely remade all the levels in the game when porting it to the PS1, and all games released after have been based on that PS1 port, rather than the Mega Drive/Amiga original.
So, a bit of a Mega Drive New Zealand Story thing going on there.
Re: "You Are A Wizard" - This Fan-Made Mega Drive Port Of Final Fight Is Really Pushing Sega's Hardware To Its Limit
@sdelfin Ah wow, thank you! That's opened my eyes quite a bit.
You might want to check out Final Fight 1's code too on the SNES, Capcom left a ton of unused content in the files, including the scrapped factory level! TCRF has a great article on it.
Re: "You Are A Wizard" - This Fan-Made Mega Drive Port Of Final Fight Is Really Pushing Sega's Hardware To Its Limit
Could the Mega Drive handle more sprites on screen than the SNES?
The fan made port of Batman Returns not only had far more enemies on screen than the SNES original, but also a 2 player co-op mode.
Re: The Man Who Spearheaded 'Sega Forever' Confirms He Has Left The Company
@gojiguy Those mobile games were universally hated for the sheer amount of bloatware they contained, which caused them to not even work on less powerful phones.
Re: The Man Who Spearheaded 'Sega Forever' Confirms He Has Left The Company
@HoyeBoye The Sonichu medallion of Sonic Statues
Re: The Battle Arena Toshinden Trilogy Is Coming To Modern Platforms
BUT... There was FOUR of them on the PS1.
Re: "The Whole Notion Of Crypto Gaming Was Flawed" - Peter Molyneux Denounces The Game That Raised $54 Million
It's the Molyneux circle again...
1> Excitedly announces amazing new title.
2> Promises loads of features that don't end up in the final game.
3> Game doesn't do well.
4> Slags it off, saying next game will be amazing.
Pete won't retire, he's like an addicted gambler on a losing streak, hoping to claw back his losses with the next hand.
Re: "They Were Big Fans Of Kojima" - The Wachowskis Once Asked The Metal Gear Creator To Make A Matrix Video Game
Well, he runs how own developer now, what's stopping him today?
Aside from the fact the Matrix IP is in tatters.
Re: "They Didn't Even Bother To Look At My Skills" - One Of Japan's RPG Pioneers Struggled To Find Work In His 50s Due To Ageism
So much for the legend that Japan respects their elders.
Re: It Looks Like That Bizarre Scarface PC Reissue Was Too Good To Be True, After All
That is a shame, I was kinda hoping it was a port of the long-lost Xbox 360 version finally being released.
Re: Review: Taito Arcade 1 (Evercade) - A Welcome Refresher On One Of Coin-Op Gaming's Greatest
When are Taito going to include Chase HQ to one of these collections?!?!?!
No show on everything for the past 20 years, even the Egret Mini.
Re: Ghost In The Shell On PS1 Happened Because Masamune Shirow Loved Jumping Flash
I owned an ex-Blockbuster video rental copy of this game as a kid.
It was odd that it wasn't anything to do with the movie for me back then, but it's clearly one, if not the best GITS game ever made. (then again, I loved Jumping Flash too)
Re: "My Goal Is To Finish All Outstanding Orders And Hopefully Hang Around For A Little Longer" Modder Voultar Opens Up On Health Issues
Aww, I really like Voultar, super lovely guy!
I hope things work out for him!
Re: Italian Museum Uncovers Blueprints To Historic Lost Sega Game From The 1970s
@HammerGalladeBro They're never going to live that down!
Re: Italian Museum Uncovers Blueprints To Historic Lost Sega Game From The 1970s
Italian Museum Uncovers Blueprints To Historic Lost Sega Game From The 1970s
Sega immediately calls police and demands it back.
Re: Dimitris 'Modern Vintage Gamer' Giannakis Leaves Limited Run Games To Join Digital Eclipse
Isn't that the same company?
Re: How Super Mario 64 Fixed Princess Peach's Ad-Agency Induced Naming Mishap
@JumpingJackson Don't forget Power Stone...
Focker > Falcon
Re: Ultra Pro Wrestling Studio Claims To Have Bought The Trademarks For No Mercy Dev AKI, And Some People Are Confused
Good luck to them though, I say, anything has to be better than the utter dumpster fire that was the AEW Wrestling game.
Re: Death Stranding 2's Cover Is Yet Another Callback To Metal Gear Solid
Well, Kojima spends half of Death Stranding 2's narrative being salty about Metal Gear Solid, so that doesn't surprise me.
Re: Homebrew Coder Breaks Nintendo's Rules To Create The First Super Game Boy "Exclusive"
@Fallingshadow Really? I never knew that.
Re: New Footage From Human Head Studio's Cancelled Prey 2 Briefly Surfaces Before Being Removed
@NylonFemboy Definitely the beginning of cracks appearing. More so now we have broken sh1te like RedFall.
Re: Homebrew Coder Breaks Nintendo's Rules To Create The First Super Game Boy "Exclusive"
Does the SNES port of Space Invaders hidden inside the Gameboy cart not count as exclusive?
Re: The Making Of: The Operative - No One Lives Forever, Monolith's Classic Spy-Themed FPS Trapped In Licensing Hell
Considering no one has ever shown definitive proof that they own the rights to NOLF, I'd just publish it anyway.
I'd claim the game is now Abandonware, and I have done enough due diligence to re-release it in the public domain to do so.
Re: New Footage From Human Head Studio's Cancelled Prey (2006) Sequel Has Appeared Online
Arkane's "Prey", was never intended to be called Prey, Bethesda only added the title later on in development as they believed it would boost sales.
Hence, why it has absolutely nothing to do with the original 2005 game.
Re: "The Reasons For The Delay Are Complex" - ININ Cancels Parasol Superstars' Planned September Launch Date
I just want them to FINALLY release the arcade code for Parasol Stars.
Re: "Definitely Possible" - Could A Golden Axe: Revenge Of Death Adder Mega Drive Port Be On The Way?
@h3s Yeah, I got mine from Amazon Japan.
Re: "Definitely Possible" - Could A Golden Axe: Revenge Of Death Adder Mega Drive Port Be On The Way?
@h3s Ah wow, I have mine still, too much of a hoarder to let them go
Did you have the stick too? that's REALLY nice.
Re: This Japan-Exclusive Resident Evil Game Has Been Partially Resurrected, Thanks To A Recent "Labour Of Love"
That is amazing! I'd imagine that what an N-Gage port would have looked like if one ever existed.
Re: "Definitely Possible" - Could A Golden Axe: Revenge Of Death Adder Mega Drive Port Be On The Way?
@slider1983 I don't like the graphics to be honest, a lot of the stages they just feel half-finished.
Re: "Definitely Possible" - Could A Golden Axe: Revenge Of Death Adder Mega Drive Port Be On The Way?
@h3s Most of the games are the Japanese language ROMS though, aren't they?
Re: Feature: "Like A Completely New Game" - The Untold Story Behind Prince Of Persia's Impressive SNES Port
I remember buying the Japanese version from CEX's stall at Wembley Market, long before they became a store.
But I do remember being annoyed they censored the blood in it. But loved the anime overhaul.
The SNES port of the sequel was such a comedown from playing this, I didn't even bother buying it, it felt so half-assed in comparison.
Re: "Definitely Possible" - Could A Golden Axe: Revenge Of Death Adder Mega Drive Port Be On The Way?
@Bod2019 They said "Domestic release" the Astro City Mini was a Japanese exclusive, though technically Limited Run released the system in an English language box a while later. So, maybe?
Re: "Definitely Possible" - Could A Golden Axe: Revenge Of Death Adder Mega Drive Port Be On The Way?
Sega really dropped the ball with their Mega Drive Golden Axe sequels. The second was "alright", just a rehash of the first game, probably using the same engine.
And Golden Axe III was cheaply made trash. No wonder why they never released it on cart in the West.
Baffled me why they never used the Streets of Rage 2 engine for any of the sequels. (Possibly as Aspect owned it, but I'm sure they'd have been well up to create one)
Re: "We Should Do Something Like That" - Sega Seems Keen On A Virtua Fighter Collection
Limited one released a physical copy of Virtua Fighter 2 recently, but it literally was a twelve-year-old copy of the Xbox 360 game.
Re: PS2 Japanese Exclusive 'Cowboy Bebop: Serenade Of Reminiscence' Now Playable In English
@zidane4028 Aah, interesting. Thanks!
I wonder if that original ROM is out there?
Re: Commodore's Ill-Fated Amiga CD32 Is Getting Another Chance To Shine Via This "Plug And Play" Mini Console
Is this anything to do with the team that made the ARMiga about a decade ago? Looks quite similar.
Re: Fanmade SNES Port Of 'Mike Tyson's Punch Out!!' Just Got An Exciting New Upgrade
That's quite impressive, feels like a game made for the SNES CD
Re: PS2 Japanese Exclusive 'Cowboy Bebop: Serenade Of Reminiscence' Now Playable In English
I thought this game was released in the US?
Re: "Not Cool. Not Classy" - Tomb Raider Co-Creator Responds To Remaster AI Accusations
TBH the only truly decent retro remake companies are Nightdive and M2.
Digital Eclipse are finally starting to get better, but still not in the others league just yet.
Re: Revived Game Publisher Acclaim Is Teasing A "Big" Announcement For Next Week
Legends of Wrestling 4?
But, it's funny Jeff Jarrett is involved with Acclaim, he's not only never been in any Acclaim WWF titles, he was actually REMOVED from "WWF In Your House" on the PS1/Saturn and replaced with The Ultimate Warrior at the last moment!
Re: "It's The Game We Wish Had Existed 40 Years Ago" - Ulysses 31 Is Finally Getting A Video Game
@Sketcz there was a cities of gold game for the DS i believe.