Comments 12

Re: "Why The F**k Are We Making Two Batman Games?" - Ex-Monolith Dev On The Studios' Doomed Arkham City Rival That Christopher Nolan "Hated"

Gravyc

Damn. I'd have loved to have seen this game come out.

I'm probably in the minority, but while I loved Arkham Asylum, I hated Arkham City and Arkham Knight. It wasn't because the last two games were open world though. I just thought the scripts and stories were terrible.
Arkham City I remember thinking how annoying it was that Batman kept mentioning that he "doesn't kill people". Maybe mention it once or twice, but I swear it was almost every cutscene.
I also thought the plot was badly executed. How the Joker was dead after the first game, but was he? Yes he was, but wait, no he isn't... or is he?
I beat the game and realised I just hadn't enjoyed it.
I tried Arkham Knight and managed to get Batman stuck on a piece of wire after about an hour of playing. Like he was trying to climb it or something and I couldn't get him off. After that I just thought "F this game."
Still, Arkham Asylum is amazing. Played that a few times over the years.

I'd like a Batman game in a city where you're basically just being Batman. Kind of like what Spiderman 2 gave us. It had a story, but also made you feel like you were Spiderman in a fully explorable New York.

Re: Google Could Be Killing Android Emulation With Its New Policy Update

Gravyc

I'm probably in the minority. But I've never really understood why people love Android emulation so much. Maybe it's super simple to code for or something?
But, as a user, I've always found Windows emulation to be easier to use, run and with better compatibility.
I know people don't like Windows... for various reasons. But I just find it better for emulation.
Like people say that Saturn emulation is hard, but I've been using Saturn emulators on PC for over a decade. Maybe it's not 100% compatible, but I think only 2 games have ever not run for me.
On Android I've had loads of issues trying to get emulators to run correctly. Same with SteamOS. And when I do get them running, I find the compatibility not as good as the emulators I've used on Windows.
Though everyone seems to think Android/Linux is better? Maybe I'm missing something? 🤷

I'd honestly just love for Microsoft or someone to release a totally stripped down version of Windows that's designed specifically to run games. So none of the bloatware or AI crap in Windows 11 that bogs it down.
But, as I say, I think I'm in the minority. Lol

Re: Building The Ultimate Saturn Is About To Get Even Easier

Gravyc

@Cyber_Akuma I have a Satiator and can happily vouch for it, especially if you don't want to remove your Saturn's CD drive. It's so easy to setup and, so far, I haven't had any issues with any games I've tried.
I've heard good things about the Saroo too, but haven't tried it myself.

Re: Anniversary: Sega Has Reached Retirement Age

Gravyc

What's weird is that even though SEGA themselves are saying they are 65 this year... they technically aren't! For them to be turning 65, they would have had to be founded sometime in 1960.
But I can't work out where they got that year/date from!

But when you look at the history of the company, it's initial beginnings go back to 1940 with 'Standard Games'.
You could argue that was a different company entirely - so it doesn't count. That's fair.

About 13 years ago, SEGA released a "SEGA Heritage trailer" (promoting the 2012 re-releases of Sonic Adventure 2, Jet Set Radio and NiGHTS) where, at the end, it claims it was "Established in 1951". Which is when 'Service Games Japan' was founded).
Though Service Games Japan was the forerunner to SEGA, that too was technically a different company.

The brand SEGA didn't emerge until 1965. Making SEGA technically only 60 years old. And its first in-house game that it developed was in 1966.

So where is the "65 years" coming from??

Note: I'm willing to be educated on this. If I'm wrong, then that's ok. I'm happy to learn. But looking online at multiple sources that talk about its history, I don't see 1960 as a key date in SEGA's establishment.

Re: Two More Classic Tomb Raider Adventures Are Coming To Evercade, Along With Bonus Content

Gravyc

Boo. No mention that Tomb Raider: The Last Revelation and Chronicles were also on the Dreamcast.
Last Revelation was said to be superior on Dreamcast compared to the PC version. At the time of release, Eidos spoke about how they were able to make the lighting effects and some visuals better on Dreamcast than PC.
Admittedly with Chronicles they didn't bother to put in the extra effort and it basically looked significantly worse than Last Revelation.

Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"

Gravyc

@jbrodack Why ask? I guess because when people are told one thing, but see another, they are bound to ask questions.

Another thing that raised the question around whether it's the PS1 version or not is because Glover's IP is owned by Piko Interactive now. And even though Piko's re-released Glover physically on N64, the only other legally emulated version of the game that's been released by Piko Interactive is on Antstream Arcade, which is the PS1 version.

  • So I guess because Piko's already got an emulated PS1 version of the game running, that means it'd be cheaper/easier to just release that version on Evercade than create an N64 port of the game.

To be clear, I'm not saying it's the PS1 version coming to Evercade.
But I must admit, the graphics in the trailer do look more like the PS1 version to me. So I can understand why some people are asking the question.
And why not ask the question? If it helps get clarity on something, then there's no harm in asking.

That said, I do hope it's the N64 version! Because that'd be awesome and could mean that we might see more N64 classics. Like I'd love to see Turok come to Evercade.
Though, I do hope they release an analogue controller if they start bringing lots of 64-bit or even Dreamcast games to the system.

Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"

Gravyc

One question that's been brought up on the Evercade Group Facebook page is whether or not they actually are running the 64-bit version of Glover, or if it's the PS1 32-bit version.
Because in the Evercade announcement video and screenshots shown, visually it looks like the PS1 version, not the N64 one.