Comments 6

Re: Anniversary: Sega Has Reached Retirement Age

Gravyc

What's weird is that even though SEGA themselves are saying they are 65 this year... they technically aren't! For them to be turning 65, they would have had to be founded sometime in 1960.
But I can't work out where they got that year/date from!

But when you look at the history of the company, it's initial beginnings go back to 1940 with 'Standard Games'.
You could argue that was a different company entirely - so it doesn't count. That's fair.

About 13 years ago, SEGA released a "SEGA Heritage trailer" (promoting the 2012 re-releases of Sonic Adventure 2, Jet Set Radio and NiGHTS) where, at the end, it claims it was "Established in 1951". Which is when 'Service Games Japan' was founded).
Though Service Games Japan was the forerunner to SEGA, that too was technically a different company.

The brand SEGA didn't emerge until 1965. Making SEGA technically only 60 years old. And its first in-house game that it developed was in 1966.

So where is the "65 years" coming from??

Note: I'm willing to be educated on this. If I'm wrong, then that's ok. I'm happy to learn. But looking online at multiple sources that talk about its history, I don't see 1960 as a key date in SEGA's establishment.

Re: Two More Classic Tomb Raider Adventures Are Coming To Evercade, Along With Bonus Content

Gravyc

Boo. No mention that Tomb Raider: The Last Revelation and Chronicles were also on the Dreamcast.
Last Revelation was said to be superior on Dreamcast compared to the PC version. At the time of release, Eidos spoke about how they were able to make the lighting effects and some visuals better on Dreamcast than PC.
Admittedly with Chronicles they didn't bother to put in the extra effort and it basically looked significantly worse than Last Revelation.

Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"

Gravyc

@jbrodack Why ask? I guess because when people are told one thing, but see another, they are bound to ask questions.

Another thing that raised the question around whether it's the PS1 version or not is because Glover's IP is owned by Piko Interactive now. And even though Piko's re-released Glover physically on N64, the only other legally emulated version of the game that's been released by Piko Interactive is on Antstream Arcade, which is the PS1 version.

  • So I guess because Piko's already got an emulated PS1 version of the game running, that means it'd be cheaper/easier to just release that version on Evercade than create an N64 port of the game.

To be clear, I'm not saying it's the PS1 version coming to Evercade.
But I must admit, the graphics in the trailer do look more like the PS1 version to me. So I can understand why some people are asking the question.
And why not ask the question? If it helps get clarity on something, then there's no harm in asking.

That said, I do hope it's the N64 version! Because that'd be awesome and could mean that we might see more N64 classics. Like I'd love to see Turok come to Evercade.
Though, I do hope they release an analogue controller if they start bringing lots of 64-bit or even Dreamcast games to the system.

Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"

Gravyc

One question that's been brought up on the Evercade Group Facebook page is whether or not they actually are running the 64-bit version of Glover, or if it's the PS1 32-bit version.
Because in the Evercade announcement video and screenshots shown, visually it looks like the PS1 version, not the N64 one.