Comments 113

Re: Creator Of Pitfall! Returns To The Atari 2600 With Rescue From Poseidon's Gate

mariteaux

@NatiaAdamo 128 bytes of RAM, but yeah. It's a constrained programming dream/nightmare machine, depending on how you look at it. In fairness, I don't know how big their ROM sizes are. You can make much more complex games by just having bigger ROMs and thus more space for sprites and code, but nevertheless, you still need to be pretty efficient with your render code to get the kinds of shots they showed off.

Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)

mariteaux

@Sketcz
> Something I've found is I dislike very recent modern sports games, because they're excessively complicated and just not fun for me.

That, I understand completely. I get the same feeling from racing games. I devoured Gran Turismo 2, but GT4 and onwards are just so detailed that they just bore me. Older sports games are definitely a lot simpler and less flashy as well, even towards the simulator end of the spectrum, so I gravitate towards them also.

Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)

mariteaux

@h3s Of course. 2004 was the last season that Madden had 2K and also Sony's own NFL GameDay series to compete with. On the arcade end of things, Midway was also releasing NFL Blitz entries into the early 2000s, so yeah, there was a lot of competition and no doubt that kept Madden actually caring about how well their game played compared to everyone else.

For what it's worth, I don't think it's that Madden wasn't competitive on the PS1, but that 2K stood out on the Dreamcast alongside games like Virtua Tennis for being so singular. Especially by the time the PS1 engine matured by 1999, Madden was getting 7 and 8/10s basically across the board, but yearly releases do create a "replaceable junk" impression in people's minds no doubt.

Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)

mariteaux

@farrgazer Nah, fair question. For me, I want something that feels good to play and has a bunch of modes and unlockables regardless of what kind of player you are. I'm not a big sports fan, I don't follow specific teams, so games that can do that number nerd simulation thing but also have more arcade-y modes (like Madden with Mini Camp and Two Minute Drill) appeals to me. There's also obviously just "are the core mechanics of the sport satisfyingly simulated?". Is the rushing game in football useless? How's the kicking meter? Does running around feel good, or is it stiff? How are the tackles? You can apply that to games based on the sport of your choosing, of course.

I also appreciate detail work. I like how every team has a custom modeled stadium and that there's secret unlock stadiums, and secret unlock and historic teams. I like that there's a sense of goofy fun in the Madden Cards that you can play for cheats or to give yourself an advantage. The music in the 2000s Madden games are really good, and same goes for most of EA's 2000s sports games. Just signs someone cared and tried to make a game that would appeal to anyone in the mood for football go a long way.

Re: Time Extension Reader Survey 2025

mariteaux

I seem to be unable to submit answers. Normally I use Vivaldi with uBlock, but even on a new install of Firefox with no adblocker and no addons at all actually, the submit buttons just seem to get stuck on "please wait".

Re: Atari Boss Says "T-Shirts, Energy Drinks, Shoes And Headphones" Figure In Company's Future

mariteaux

I think this is exactly what I want from Atari. Maybe the excessive merchandising is a little tacky, but I'd rather Atari be all in on the iconography of their heyday than try to be a serious console developer now. The 2600+ was such a smart move, hats off to them for it. And they do still make modern reimaginings of their old games, which I'm told are pretty damn good, so really, there's something for everyone.

Re: "I Think A Lot Of AAA Titles Miss The Mark On What Makes A Game Fun" - Retro YouTuber Launches New Nostalgia-Focused Game Studio

mariteaux

@JackGYarwood I guess we have different definitions of fascinating.

@Damo It's not about it being niche, it's about it being substanceless. There's no actual news here other than some guy starting up a vanity publishing company and intending to make a game at some point in the future. This is fluff. Not every article has to be heavy-hitting or anything, but y'know, what's the actual story here? Not a hardware mod, a homebrew project, or a fan translation. A vanity company with his channel name on it and no product to sell. Cool for him I guess.

Re: "When I Was Kid There Was Nothing Bigger Than Pac-Man" - Pac-Man Voice Actor Confirms Return To Role After Almost 20 Years Away

mariteaux

My friends and I found Pac-Man World 3 really bizarrely amusing when we played it together on stream. I don't expect the level of sassy writing to be quite as high in this remake, I do hope for just a bit of that. Honestly, we loved Marvel character Pac-Man. It was just such a funny and strange juxtaposition and for a character that's normally a blank sheet of paper, that's kinda what we wanted.

Re: Following Valnet's Purchase Of Polygon, There's A Battle To Keep Vital Pieces Of Games Journalism Online

mariteaux

@Lanmanna A NAS is a storage box. That's all it is. You can host backed up Web pages anywhere, both locally and on servers. wget is a functional, if kinda rudimentary, way to do it. Browsers can save pages, either just the HTML or as MHTML archives that include page assets like CSS (though usually not images). Archive Team has tools that are built for backing up sites in what's called WARC format, which is much more thorough in what it saves. You can use page archival sites like archive.today and its numerous other domain clones. The tools are numerous, but there's many people have a vested interest in making sure you don't know they exist.

Re: Physical Collectors "Should Plug In" Switch, 3DS And Vita Game Cards "Every 5-10 Years" To Avoid Data Loss

mariteaux

> The perils of 'disc rot' have been well documented, with poorly pressed CDs and DVDs eventually becoming unplayable over time.

And is extremely extremely exaggerated. Long term data loss from non-volatile memory is a thing, sure, and that's what the article is mostly about, but disc rot is basically exclusive to a handful of badly manufactured discs. Your average PS1 game is going to outlive you.

Re: Retro-Bit Accused Of Plagiarising Existing Fan-Translations

mariteaux

@RetroGames This company put this person's stolen work out there, charging for it, with their name on it--that's not "oh hey what a simple mistake, we'll blame the guy who did it". That's a company being sketchy. Companies are not your friends and they are here to sell you products. Hold them to the standard they hold their own employees to.

I also find the "just give them credit" thing pretty laughable. Translations are not some trivial task, they're a lot of work. Being put out for free is nice until they're not being put out for free. If someone went and made money off my work and then went "well, we'll credit you ", I'd find that to be in poor taste, to put it politely. I'm the reason your game is playable by anyone who can't speak Japanese, and I get a thanks in the credits? Nah.

Re: 14 Percent Of North Americans Still Play Gaming Systems Released Before 2000

mariteaux

@winlundn I expect a slightly less inaccurate headline. I've heard this from a few people now--you can't have it both ways. Either this is something noteworthy worth writing an article about or it's not that serious and we can let a tiny, insignificant, non-representative sample size slip. If it's one, I expect better data. If it's the other, it doesn't need to be an article, either from CR or from Time Extension.

Re: 14 Percent Of North Americans Still Play Gaming Systems Released Before 2000

mariteaux

I wouldn't go too crazy extrapolating anything out from these numbers. It's a sample size of about 2,000 people for two "interviews" each, but the results don't say how those interviews were actually conducted. I'd assume through phone, in which case you have a sampling bias towards people who would willingly do a phone interview right there.

I say this as someone who majority listens to CDs and majority plays PS2 these days. I really don't think that 14% number is accurate. 4,000 people versus the 335 million in the US as of the most recent survey.

Edit: methodology at the top of the PDF. Yeah, I don't think you can actually take anything from these numbers.

> The survey was administered by NORC at the University of Chicago through its AmeriSpeak Panel to a nationally representative sample. Interviews were administered both online and by phone.
>
> 51% female; median age of 47 years old; 61% white, non-Hispanic; 36% 4-year college graduates; and 60% have a household income of $50,000 or more.

Re: "Bravo, SNK! What A Greedy Company!" - King Of Fighters XIII Global Match's Steam Launch Has Upset Fans

mariteaux

@lordlad I don't expect anything--but the fact that they can shows you that it's not some out there idea. There's other examples of companies releasing patches for old games. The platform holder bit is irrelevant--this is a rerelease of the same game from the same codebase. It would take no effort at all to patch the game to include modern networking niceties, because it's already been done. It's been paywalled that's the issue.

Re: You're Not Seeing Things, PS1 Games Are Playable On GameCube

mariteaux

Cool! I think it's worth mentioning somewhere that this is not a recent update. The article (and the hacky video) makes it sound like this is some recent update, but it's actually from April 2023, with a few more updates since then. I was wondering why this was being reported on like it's a new thing when it's actually something that slipped under everyone's radar, apparently.

Re: Mario 64 Speedrunning Declared "Dead" After Insane Feat From "The Greatest Speedrunner Of All Time"

mariteaux

@romanista The runs are very very different. Shorter categories mean you can use riskier and more optimized strategies for each star, because if you fail, the barrier to restart is much lower. Longer categories require more in the way of nerves management--if you're an hour into a 120 star run and you're on world record pace, the stakes are going to be a lot higher than if you're playing 0 star and you're only three minutes into the run on WR pace.

Re: Fan-Made Doom 64 Port "Makes Dreamcast History"

mariteaux

@smoreon In general, and not to knock any homebrew project because they are all minor miracles in of themselves, I don't find myself especially into them if they're not up to the standard of your average game for that console. New GB/NES/Genesis stuff, feels right, is super impressive, but right around the time of the PS1, it sorta just becomes "emulators and Tetris" (Minecraft clones have also become popular on retro consoles, I've noticed). I understand why, because making 3D games is hard, but it definitely does disappoint me that it's moreso a hobbyist playground than actually making great games I'd wanna support. The Dreamcast scene is better than most in that regard, so hopefully folks keep pushing it, and maybe bring some of that genius to us PS1 peasants someday.

Re: Fan-Made Doom 64 Port "Makes Dreamcast History"

mariteaux

@GhaleonUnlimited Many people I talk to now say Doom 64 is one of the best in the series. I've never played it still.

Bumpmapping is cool and all, but I can't really make it out in the grainy, low bitrate Twitter video they posted. Not really the best demonstration of something so impressive.