@NatiaAdamo 128 bytes of RAM, but yeah. It's a constrained programming dream/nightmare machine, depending on how you look at it. In fairness, I don't know how big their ROM sizes are. You can make much more complex games by just having bigger ROMs and thus more space for sprites and code, but nevertheless, you still need to be pretty efficient with your render code to get the kinds of shots they showed off.
Hot. The visual fidelity and innovation they can squeak out of the Atari these days is absurd. I heard Circus Convoy was fun, hopefully this one is too.
@Sketcz
> Something I've found is I dislike very recent modern sports games, because they're excessively complicated and just not fun for me.
That, I understand completely. I get the same feeling from racing games. I devoured Gran Turismo 2, but GT4 and onwards are just so detailed that they just bore me. Older sports games are definitely a lot simpler and less flashy as well, even towards the simulator end of the spectrum, so I gravitate towards them also.
@h3s Of course. 2004 was the last season that Madden had 2K and also Sony's own NFL GameDay series to compete with. On the arcade end of things, Midway was also releasing NFL Blitz entries into the early 2000s, so yeah, there was a lot of competition and no doubt that kept Madden actually caring about how well their game played compared to everyone else.
For what it's worth, I don't think it's that Madden wasn't competitive on the PS1, but that 2K stood out on the Dreamcast alongside games like Virtua Tennis for being so singular. Especially by the time the PS1 engine matured by 1999, Madden was getting 7 and 8/10s basically across the board, but yearly releases do create a "replaceable junk" impression in people's minds no doubt.
@farrgazer Nah, fair question. For me, I want something that feels good to play and has a bunch of modes and unlockables regardless of what kind of player you are. I'm not a big sports fan, I don't follow specific teams, so games that can do that number nerd simulation thing but also have more arcade-y modes (like Madden with Mini Camp and Two Minute Drill) appeals to me. There's also obviously just "are the core mechanics of the sport satisfyingly simulated?". Is the rushing game in football useless? How's the kicking meter? Does running around feel good, or is it stiff? How are the tackles? You can apply that to games based on the sport of your choosing, of course.
I also appreciate detail work. I like how every team has a custom modeled stadium and that there's secret unlock stadiums, and secret unlock and historic teams. I like that there's a sense of goofy fun in the Madden Cards that you can play for cheats or to give yourself an advantage. The music in the 2000s Madden games are really good, and same goes for most of EA's 2000s sports games. Just signs someone cared and tried to make a game that would appeal to anyone in the mood for football go a long way.
I do hope people reappraise vintage sports games in time. People treat them as generally disposable Goodwill junk but I've been playing through Madden 03 lately and there's a lot of love and detail work put into the stadiums and unlockables. I get it if you're just not into that sport, but some of them are legitimately really good games.
I seem to be unable to submit answers. Normally I use Vivaldi with uBlock, but even on a new install of Firefox with no adblocker and no addons at all actually, the submit buttons just seem to get stuck on "please wait".
I think this is exactly what I want from Atari. Maybe the excessive merchandising is a little tacky, but I'd rather Atari be all in on the iconography of their heyday than try to be a serious console developer now. The 2600+ was such a smart move, hats off to them for it. And they do still make modern reimaginings of their old games, which I'm told are pretty damn good, so really, there's something for everyone.
@JackGYarwood I guess we have different definitions of fascinating.
@Damo It's not about it being niche, it's about it being substanceless. There's no actual news here other than some guy starting up a vanity publishing company and intending to make a game at some point in the future. This is fluff. Not every article has to be heavy-hitting or anything, but y'know, what's the actual story here? Not a hardware mod, a homebrew project, or a fan translation. A vanity company with his channel name on it and no product to sell. Cool for him I guess.
With all due respect, is a YouTuber with 13k subs launching a vanity game publishing company with basically no information about their first game out really newsworthy? Did he pay for this article?
A YouTuber will do what benefits a YouTuber. "New Commodore" is a vanity thing marketing nostalgia and platitudes to a growing population of older people who feel more and more dread for the world every single year. I am not impressed with a single thing I've seen out of this "revival" and I don't trust the guy puppeting it.
My friends and I found Pac-Man World 3 really bizarrely amusing when we played it together on stream. I don't expect the level of sassy writing to be quite as high in this remake, I do hope for just a bit of that. Honestly, we loved Marvel character Pac-Man. It was just such a funny and strange juxtaposition and for a character that's normally a blank sheet of paper, that's kinda what we wanted.
@Lanmanna A NAS is a storage box. That's all it is. You can host backed up Web pages anywhere, both locally and on servers. wget is a functional, if kinda rudimentary, way to do it. Browsers can save pages, either just the HTML or as MHTML archives that include page assets like CSS (though usually not images). Archive Team has tools that are built for backing up sites in what's called WARC format, which is much more thorough in what it saves. You can use page archival sites like archive.today and its numerous other domain clones. The tools are numerous, but there's many people have a vested interest in making sure you don't know they exist.
Daily reminder that, while the Wayback Machine is invaluable, it is a single point of failure for millions of man hours of work on websites that people trust too much. Saving Web pages is dead simple in 2025. Always keep your own copies if you're concerned about stuff disappearing.
@Quick_Man "No no, see, it's only those people at fault, not me, despite the fact that I am also a party in every single piece of drama that surrounds me." Sure thing, Jan.
Look, stenzek is hugely talented and I don't wanna talk bad about the guy, but him getting into drama with people on the Internet and threatening to [x] with Duckstation? Must be a day ending in y.
@Damo Correct, a few specific runs of badly manufactured discs are aging badly. I never said disc rot "wasn't a thing", I said it's overblown. This is not affecting your average DVD, music CD, or console CD.
> The perils of 'disc rot' have been well documented, with poorly pressed CDs and DVDs eventually becoming unplayable over time.
And is extremely extremely exaggerated. Long term data loss from non-volatile memory is a thing, sure, and that's what the article is mostly about, but disc rot is basically exclusive to a handful of badly manufactured discs. Your average PS1 game is going to outlive you.
It doesn't get mentioned in the article, but CRKD is run by some of the same people who worked at RedOctane, manufacturing the original GH peripherals. It's nice to see that it's coming from the people who made the original ones so good.
@RetroGames This company put this person's stolen work out there, charging for it, with their name on it--that's not "oh hey what a simple mistake, we'll blame the guy who did it". That's a company being sketchy. Companies are not your friends and they are here to sell you products. Hold them to the standard they hold their own employees to.
I also find the "just give them credit" thing pretty laughable. Translations are not some trivial task, they're a lot of work. Being put out for free is nice until they're not being put out for free. If someone went and made money off my work and then went "well, we'll credit you ", I'd find that to be in poor taste, to put it politely. I'm the reason your game is playable by anyone who can't speak Japanese, and I get a thanks in the credits? Nah.
@winlundn I expect a slightly less inaccurate headline. I've heard this from a few people now--you can't have it both ways. Either this is something noteworthy worth writing an article about or it's not that serious and we can let a tiny, insignificant, non-representative sample size slip. If it's one, I expect better data. If it's the other, it doesn't need to be an article, either from CR or from Time Extension.
I wouldn't go too crazy extrapolating anything out from these numbers. It's a sample size of about 2,000 people for two "interviews" each, but the results don't say how those interviews were actually conducted. I'd assume through phone, in which case you have a sampling bias towards people who would willingly do a phone interview right there.
I say this as someone who majority listens to CDs and majority plays PS2 these days. I really don't think that 14% number is accurate. 4,000 people versus the 335 million in the US as of the most recent survey.
Edit: methodology at the top of the PDF. Yeah, I don't think you can actually take anything from these numbers.
> The survey was administered by NORC at the University of Chicago through its AmeriSpeak Panel to a nationally representative sample. Interviews were administered both online and by phone.
>
> 51% female; median age of 47 years old; 61% white, non-Hispanic; 36% 4-year college graduates; and 60% have a household income of $50,000 or more.
@lordlad I don't expect anything--but the fact that they can shows you that it's not some out there idea. There's other examples of companies releasing patches for old games. The platform holder bit is irrelevant--this is a rerelease of the same game from the same codebase. It would take no effort at all to patch the game to include modern networking niceties, because it's already been done. It's been paywalled that's the issue.
Cool! I think it's worth mentioning somewhere that this is not a recent update. The article (and the hacky video) makes it sound like this is some recent update, but it's actually from April 2023, with a few more updates since then. I was wondering why this was being reported on like it's a new thing when it's actually something that slipped under everyone's radar, apparently.
@RupeeClock And what about the millions of people who have played the game and have zero experience with SM64 speedrunning? It's absolutely good context to have in the article, explaining the three different completely unintentional run types along with the intended two and what makes them more or less challenging than each other.
@romanista The runs are very very different. Shorter categories mean you can use riskier and more optimized strategies for each star, because if you fail, the barrier to restart is much lower. Longer categories require more in the way of nerves management--if you're an hour into a 120 star run and you're on world record pace, the stakes are going to be a lot higher than if you're playing 0 star and you're only three minutes into the run on WR pace.
@Spider-Kev Different skips. You can use glitches and collision bugs to skip all the stars in the game, so the different categories just skip more or fewer of the stars. 120 is all of them, 0 star is obviously none of them.
@smoreon In general, and not to knock any homebrew project because they are all minor miracles in of themselves, I don't find myself especially into them if they're not up to the standard of your average game for that console. New GB/NES/Genesis stuff, feels right, is super impressive, but right around the time of the PS1, it sorta just becomes "emulators and Tetris" (Minecraft clones have also become popular on retro consoles, I've noticed). I understand why, because making 3D games is hard, but it definitely does disappoint me that it's moreso a hobbyist playground than actually making great games I'd wanna support. The Dreamcast scene is better than most in that regard, so hopefully folks keep pushing it, and maybe bring some of that genius to us PS1 peasants someday.
@GhaleonUnlimited Many people I talk to now say Doom 64 is one of the best in the series. I've never played it still.
Bumpmapping is cool and all, but I can't really make it out in the grainy, low bitrate Twitter video they posted. Not really the best demonstration of something so impressive.
Personally, "$400,000 and Gun Found in Australian Daytona Machine" makes for a way better and more honest headline. I would love to know if the machine was still operational.
@KitsuneNight "Not their fault the game and its cutscenes are uhm "speshul" nobody sets out to make something awfull." Very well said. Ironic appreciation is an absolute plague on the Internet.
Comments 113
Re: Creator Of Pitfall! Returns To The Atari 2600 With Rescue From Poseidon's Gate
@FauxD There were definitely Atari games by 1982 that had a shelf life longer than two minutes.
Re: Creator Of Pitfall! Returns To The Atari 2600 With Rescue From Poseidon's Gate
@NatiaAdamo 128 bytes of RAM, but yeah. It's a constrained programming dream/nightmare machine, depending on how you look at it. In fairness, I don't know how big their ROM sizes are. You can make much more complex games by just having bigger ROMs and thus more space for sprites and code, but nevertheless, you still need to be pretty efficient with your render code to get the kinds of shots they showed off.
Re: Creator Of Pitfall! Returns To The Atari 2600 With Rescue From Poseidon's Gate
Hot. The visual fidelity and innovation they can squeak out of the Atari these days is absurd. I heard Circus Convoy was fun, hopefully this one is too.
Re: "We'd Like To Warn You To Not Fall For The Trap" - New Android PS2 Emulator Accused Of Being "Vibe-Coded" Rip-Off
Even the name seems to be a blatant attempt to confuse and trick people looking for PCSX2. Very classy stuff.
Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)
@Sketcz
> Something I've found is I dislike very recent modern sports games, because they're excessively complicated and just not fun for me.
That, I understand completely. I get the same feeling from racing games. I devoured Gran Turismo 2, but GT4 and onwards are just so detailed that they just bore me. Older sports games are definitely a lot simpler and less flashy as well, even towards the simulator end of the spectrum, so I gravitate towards them also.
Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)
@h3s Of course. 2004 was the last season that Madden had 2K and also Sony's own NFL GameDay series to compete with. On the arcade end of things, Midway was also releasing NFL Blitz entries into the early 2000s, so yeah, there was a lot of competition and no doubt that kept Madden actually caring about how well their game played compared to everyone else.
For what it's worth, I don't think it's that Madden wasn't competitive on the PS1, but that 2K stood out on the Dreamcast alongside games like Virtua Tennis for being so singular. Especially by the time the PS1 engine matured by 1999, Madden was getting 7 and 8/10s basically across the board, but yearly releases do create a "replaceable junk" impression in people's minds no doubt.
Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)
@Lanmanna And that's a damn shame.
Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)
@farrgazer Nah, fair question. For me, I want something that feels good to play and has a bunch of modes and unlockables regardless of what kind of player you are. I'm not a big sports fan, I don't follow specific teams, so games that can do that number nerd simulation thing but also have more arcade-y modes (like Madden with Mini Camp and Two Minute Drill) appeals to me. There's also obviously just "are the core mechanics of the sport satisfyingly simulated?". Is the rushing game in football useless? How's the kicking meter? Does running around feel good, or is it stiff? How are the tackles? You can apply that to games based on the sport of your choosing, of course.
I also appreciate detail work. I like how every team has a custom modeled stadium and that there's secret unlock stadiums, and secret unlock and historic teams. I like that there's a sense of goofy fun in the Madden Cards that you can play for cheats or to give yourself an advantage. The music in the 2000s Madden games are really good, and same goes for most of EA's 2000s sports games. Just signs someone cared and tried to make a game that would appeal to anyone in the mood for football go a long way.
Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)
@Lowdefal You can say that about literally any genre. Not adding a ton to the conversation.
Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)
I do hope people reappraise vintage sports games in time. People treat them as generally disposable Goodwill junk but I've been playing through Madden 03 lately and there's a lot of love and detail work put into the stadiums and unlockables. I get it if you're just not into that sport, but some of them are legitimately really good games.
Re: Time Extension Reader Survey 2025
@antdickens Working fine now, thank you.
Re: Time Extension Reader Survey 2025
I seem to be unable to submit answers. Normally I use Vivaldi with uBlock, but even on a new install of Firefox with no adblocker and no addons at all actually, the submit buttons just seem to get stuck on "please wait".
Re: Atari Boss Says "T-Shirts, Energy Drinks, Shoes And Headphones" Figure In Company's Future
I think this is exactly what I want from Atari. Maybe the excessive merchandising is a little tacky, but I'd rather Atari be all in on the iconography of their heyday than try to be a serious console developer now. The 2600+ was such a smart move, hats off to them for it. And they do still make modern reimaginings of their old games, which I'm told are pretty damn good, so really, there's something for everyone.
Re: "I Think A Lot Of AAA Titles Miss The Mark On What Makes A Game Fun" - Retro YouTuber Launches New Nostalgia-Focused Game Studio
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Re: "I Think A Lot Of AAA Titles Miss The Mark On What Makes A Game Fun" - Retro YouTuber Launches New Nostalgia-Focused Game Studio
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Re: "I Think A Lot Of AAA Titles Miss The Mark On What Makes A Game Fun" - Retro YouTuber Launches New Nostalgia-Focused Game Studio
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Re: "I Think A Lot Of AAA Titles Miss The Mark On What Makes A Game Fun" - Retro YouTuber Launches New Nostalgia-Focused Game Studio
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Re: "I Think A Lot Of AAA Titles Miss The Mark On What Makes A Game Fun" - Retro YouTuber Launches New Nostalgia-Focused Game Studio
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Re: "I Think A Lot Of AAA Titles Miss The Mark On What Makes A Game Fun" - Retro YouTuber Launches New Nostalgia-Focused Game Studio
@JackGYarwood I guess we have different definitions of fascinating.
@Damo It's not about it being niche, it's about it being substanceless. There's no actual news here other than some guy starting up a vanity publishing company and intending to make a game at some point in the future. This is fluff. Not every article has to be heavy-hitting or anything, but y'know, what's the actual story here? Not a hardware mod, a homebrew project, or a fan translation. A vanity company with his channel name on it and no product to sell. Cool for him I guess.
Re: "I Think A Lot Of AAA Titles Miss The Mark On What Makes A Game Fun" - Retro YouTuber Launches New Nostalgia-Focused Game Studio
With all due respect, is a YouTuber with 13k subs launching a vanity game publishing company with basically no information about their first game out really newsworthy? Did he pay for this article?
Re: The Source Code For The Engine That Powered The Sega Saturn FPS PowerSlave Has Been Released
You always love to see it. Release all the source code, especially stuff for consoles.
Re: Talking Point: A Curious Contradiction At The Core Of "New" Commodore Makes Me Uncomfortable
A YouTuber will do what benefits a YouTuber. "New Commodore" is a vanity thing marketing nostalgia and platitudes to a growing population of older people who feel more and more dread for the world every single year. I am not impressed with a single thing I've seen out of this "revival" and I don't trust the guy puppeting it.
Re: "When I Was Kid There Was Nothing Bigger Than Pac-Man" - Pac-Man Voice Actor Confirms Return To Role After Almost 20 Years Away
My friends and I found Pac-Man World 3 really bizarrely amusing when we played it together on stream. I don't expect the level of sassy writing to be quite as high in this remake, I do hope for just a bit of that. Honestly, we loved Marvel character Pac-Man. It was just such a funny and strange juxtaposition and for a character that's normally a blank sheet of paper, that's kinda what we wanted.
Re: Following Valnet's Purchase Of Polygon, There's A Battle To Keep Vital Pieces Of Games Journalism Online
@Lanmanna A NAS is a storage box. That's all it is. You can host backed up Web pages anywhere, both locally and on servers. wget is a functional, if kinda rudimentary, way to do it. Browsers can save pages, either just the HTML or as MHTML archives that include page assets like CSS (though usually not images). Archive Team has tools that are built for backing up sites in what's called WARC format, which is much more thorough in what it saves. You can use page archival sites like archive.today and its numerous other domain clones. The tools are numerous, but there's many people have a vested interest in making sure you don't know they exist.
Re: Following Valnet's Purchase Of Polygon, There's A Battle To Keep Vital Pieces Of Games Journalism Online
Daily reminder that, while the Wayback Machine is invaluable, it is a single point of failure for millions of man hours of work on websites that people trust too much. Saving Web pages is dead simple in 2025. Always keep your own copies if you're concerned about stuff disappearing.
Re: "It's Easier To Just Walk Away" - Developer Of PS1 Emulator DuckStation Threatens To End Linux Support
@Quick_Man "No no, see, it's only those people at fault, not me, despite the fact that I am also a party in every single piece of drama that surrounds me." Sure thing, Jan.
Re: "It's Easier To Just Walk Away" - Developer Of PS1 Emulator DuckStation Threatens To End Linux Support
Look, stenzek is hugely talented and I don't wanna talk bad about the guy, but him getting into drama with people on the Internet and threatening to [x] with Duckstation? Must be a day ending in y.
Re: Physical Collectors "Should Plug In" Switch, 3DS And Vita Game Cards "Every 5-10 Years" To Avoid Data Loss
@Damo Correct, a few specific runs of badly manufactured discs are aging badly. I never said disc rot "wasn't a thing", I said it's overblown. This is not affecting your average DVD, music CD, or console CD.
Re: Physical Collectors "Should Plug In" Switch, 3DS And Vita Game Cards "Every 5-10 Years" To Avoid Data Loss
> The perils of 'disc rot' have been well documented, with poorly pressed CDs and DVDs eventually becoming unplayable over time.
And is extremely extremely exaggerated. Long term data loss from non-volatile memory is a thing, sure, and that's what the article is mostly about, but disc rot is basically exclusive to a handful of badly manufactured discs. Your average PS1 game is going to outlive you.
Re: Interview: "We’ve Certainly Made Mistakes" - Limited Run's Boss On Winning Back The Trust Of The Community
I think this is fair. As long as they do everything they can to remedy things with the people who gave them money, all is fine.
Re: This New Gibson Controller Will Work With Some Of Your Old PS3 Guitar Hero & Rock Band Games
It doesn't get mentioned in the article, but CRKD is run by some of the same people who worked at RedOctane, manufacturing the original GH peripherals. It's nice to see that it's coming from the people who made the original ones so good.
Re: Retro-Bit Accused Of Plagiarising Existing Fan-Translations
@RetroGames This company put this person's stolen work out there, charging for it, with their name on it--that's not "oh hey what a simple mistake, we'll blame the guy who did it". That's a company being sketchy. Companies are not your friends and they are here to sell you products. Hold them to the standard they hold their own employees to.
I also find the "just give them credit" thing pretty laughable. Translations are not some trivial task, they're a lot of work. Being put out for free is nice until they're not being put out for free. If someone went and made money off my work and then went "well, we'll credit you ", I'd find that to be in poor taste, to put it politely. I'm the reason your game is playable by anyone who can't speak Japanese, and I get a thanks in the credits? Nah.
Re: "This Cartridge Is A Tiny Time Bomb" - Limited Run Accused Of Selling Carts Which Can Damage Your NES
With all the stories I've read of LRG's quality control issues, I am amazed anyone trusts them with anything, devs or players.
Re: 14 Percent Of North Americans Still Play Gaming Systems Released Before 2000
@winlundn I expect a slightly less inaccurate headline. I've heard this from a few people now--you can't have it both ways. Either this is something noteworthy worth writing an article about or it's not that serious and we can let a tiny, insignificant, non-representative sample size slip. If it's one, I expect better data. If it's the other, it doesn't need to be an article, either from CR or from Time Extension.
Re: 14 Percent Of North Americans Still Play Gaming Systems Released Before 2000
I wouldn't go too crazy extrapolating anything out from these numbers. It's a sample size of about 2,000 people for two "interviews" each, but the results don't say how those interviews were actually conducted. I'd assume through phone, in which case you have a sampling bias towards people who would willingly do a phone interview right there.
I say this as someone who majority listens to CDs and majority plays PS2 these days. I really don't think that 14% number is accurate. 4,000 people versus the 335 million in the US as of the most recent survey.
Edit: methodology at the top of the PDF. Yeah, I don't think you can actually take anything from these numbers.
> The survey was administered by NORC at the University of Chicago through its AmeriSpeak Panel to a nationally representative sample. Interviews were administered both online and by phone.
>
> 51% female; median age of 47 years old; 61% white, non-Hispanic; 36% 4-year college graduates; and 60% have a household income of $50,000 or more.
Re: Your Next Retro Emulation Handheld Could Cost You 35% More Than Usual
Who said I owned one in the first place? lol
Re: Dino Crisis Spiritual Successor Code Violet Will Be Console Exclusive To Avoid "Vulgar" PC Modding
Bold idea that someone won't manage to make porn mods for one of the console versions.
Re: "Bravo, SNK! What A Greedy Company!" - King Of Fighters XIII Global Match's Steam Launch Has Upset Fans
@lordlad I don't expect anything--but the fact that they can shows you that it's not some out there idea. There's other examples of companies releasing patches for old games. The platform holder bit is irrelevant--this is a rerelease of the same game from the same codebase. It would take no effort at all to patch the game to include modern networking niceties, because it's already been done. It's been paywalled that's the issue.
Re: Creator Of Tool That Resurrects Bricked Wii U Consoles Doesn't Believe Nintendo Used "Faulty" Parts
I would be completely unsurprised if a gigantic company used cheap faulty parts because they thought it would make them more money.
Re: "Bravo, SNK! What A Greedy Company!" - King Of Fighters XIII Global Match's Steam Launch Has Upset Fans
> Given the time that has elapsed since its original launch, it might seem a little optimisitc to expect SNK to patch it in.
Valve is still patching their games to this day. Some of those are a lot older than 2013.
Greed, and pretty hilarious greed at that. Paying to get more functional multiplayer, we sure do live in 2025.
Re: Hideki Kamiya Reveals More About Okami's Simulation Origins
@Daniel36 Thanks for your contribution to the conversation by voicing your complete disinterest in the topic, I guess.
Cool article. Immediately sent it to my girlfriend, who is big into Okami.
Re: You're Not Seeing Things, PS1 Games Are Playable On GameCube
Cool! I think it's worth mentioning somewhere that this is not a recent update. The article (and the hacky video) makes it sound like this is some recent update, but it's actually from April 2023, with a few more updates since then. I was wondering why this was being reported on like it's a new thing when it's actually something that slipped under everyone's radar, apparently.
Re: Sega "Pimped Out" On Mallrats Director Kevin Smith Back In 1995
Thank you Sega, very cool!
Re: Mario 64 Speedrunning Declared "Dead" After Insane Feat From "The Greatest Speedrunner Of All Time"
@RupeeClock And what about the millions of people who have played the game and have zero experience with SM64 speedrunning? It's absolutely good context to have in the article, explaining the three different completely unintentional run types along with the intended two and what makes them more or less challenging than each other.
Re: Mario 64 Speedrunning Declared "Dead" After Insane Feat From "The Greatest Speedrunner Of All Time"
@romanista The runs are very very different. Shorter categories mean you can use riskier and more optimized strategies for each star, because if you fail, the barrier to restart is much lower. Longer categories require more in the way of nerves management--if you're an hour into a 120 star run and you're on world record pace, the stakes are going to be a lot higher than if you're playing 0 star and you're only three minutes into the run on WR pace.
Re: Mario 64 Speedrunning Declared "Dead" After Insane Feat From "The Greatest Speedrunner Of All Time"
@Spider-Kev Different skips. You can use glitches and collision bugs to skip all the stars in the game, so the different categories just skip more or fewer of the stars. 120 is all of them, 0 star is obviously none of them.
Re: Fan-Made Doom 64 Port "Makes Dreamcast History"
@smoreon In general, and not to knock any homebrew project because they are all minor miracles in of themselves, I don't find myself especially into them if they're not up to the standard of your average game for that console. New GB/NES/Genesis stuff, feels right, is super impressive, but right around the time of the PS1, it sorta just becomes "emulators and Tetris" (Minecraft clones have also become popular on retro consoles, I've noticed). I understand why, because making 3D games is hard, but it definitely does disappoint me that it's moreso a hobbyist playground than actually making great games I'd wanna support. The Dreamcast scene is better than most in that regard, so hopefully folks keep pushing it, and maybe bring some of that genius to us PS1 peasants someday.
Re: Fan-Made Doom 64 Port "Makes Dreamcast History"
@GhaleonUnlimited Many people I talk to now say Doom 64 is one of the best in the series. I've never played it still.
Bumpmapping is cool and all, but I can't really make it out in the grainy, low bitrate Twitter video they posted. Not really the best demonstration of something so impressive.
Re: Random: This Daytona USA Cabinet Is Hiding A Sinister Secret
Personally, "$400,000 and Gun Found in Australian Daytona Machine" makes for a way better and more honest headline. I would love to know if the machine was still operational.
Re: Interview: Say Hello To Jocelyn Benford, The First Person To Give Princess Peach A Voice
@KitsuneNight "Not their fault the game and its cutscenes are uhm "speshul" nobody sets out to make something awfull." Very well said. Ironic appreciation is an absolute plague on the Internet.