Comments 43

Re: More Classic Capcom Titles Have Arrived On Steam, But, Of Course, There's A Catch

Thad

@h3s There are some games that have Linux-native versions on GOG, but it's a comparative rarity (and even when a game has a native Linux version, that doesn't necessarily mean GOG has it; for example, Saints Row 2 has a Linux-native version but GOG only has the Windows version) and if you want to try to get a Windows game running on Linux you're on your own. Whereas with Steam, I've found that the vast majority of Windows games I've tried run fine right out of the box.

Plus I've got a Deck, which obviously is a pretty Steam-forward environment.

But whatever experience you prefer, that's the right one for you. I'm not saying you or anyone else are wrong, just saying what's right for me.

Re: More Classic Capcom Titles Have Arrived On Steam, But, Of Course, There's A Catch

Thad

@Sketcz I'm a Linux user. Valve supports my OS, GOG doesn't. It's really as simple as that.

You can get GOG games to run on Linux, using tools like Heroic Launcher. That's a great reason to support the developers of those tools. It's not much of a reason to support GOG.

I like GOG. I appreciate their DRM-free ethos. I'd like to support them. But the bottom line is I'm not going to buy a game that doesn't work on my computer (at least, not without the use of some unsupported third-party workaround).

Which is not to say that I'm going to buy something with Enigma, either. I just can't see supporting Capcom at all right now. I'm a fan from way back, but every time I see them in the news now it's for something like adding DRM to already-purchased games or hiring scabs or not crediting their talent.

Re: "This Is A Regret In My Life" - Sonic X-treme Designer On The "Fork In The Road" That Killed Saturn's Most Famous Unreleased Game

Thad

@RadioHedgeFund The "arrogant American arm" was long gone by 2000. Sega Japan started yanking the leash with the (disastrous) US launch of the Saturn in 1995, and cleaned house in 1996; that's the period this article is about. SoA in 2000 was a very different company than in, say, 1994.

And, arrogant or not, Sega of America was responsible for the success of the Genesis in North America, and it was the only Sega console that was ever successful in that major market. (And whatever the flaws with the unfinished Sonic Xtreme, SoA was also responsible for Sonic 2 and 3, which I think are generally more highly-regarded than Sonic 1 and CD.)

Re: Feature: What Naughty Dog Did Was Inexcusable" - Crash Bandicoot And Jak & Daxter Artist Charles Zembillas On Why Independence Is The Key

Thad

@h3s Well, first of all, work-for-hire doesn't mean there can't be royalties, residuals, or other profit-sharing arrangements.

No, it's probably not feasible to have individual co-ownership of every element of a game (unless it's made by a very small team). But that doesn't mean that publishers can't be more generous in sharing their profits with the people who do the actual work they profit from.

And it's not charity, either; it's mutually beneficial. If you treat your talent well, they'll be more inclined to do more work for you.

This is not a new story. We've seen it play out in other creative industries. The owners make big money and promote their own success; the creatives realize they've gotten a raw deal and begin pushing for more credit and compensation. The owners insist it can't be done, but then eventually it turns out it can.

Re: "War Is Not A Video Game" - White House Social Media Post Mixing Iran War Footage With Nintendo's 'Wii Sports' Triggers Outcry

Thad

@Quick_Man Eh, there's nothing inherently wrong with questioning the relevance of something TE covers (just because Doug TenNapel says something doesn't mean it's retro gaming news), but this clearly is within the site's remit. It's news and it clearly involves retro video games.

And of course "I don't want to hear about politics" usually means "I don't want to hear about politics from people I disagree with." My grandma once forwarded me an e-mail that ranted at length about how Hollywood celebrities should just shut up about politics, and closed with a quote by Ronald Reagan.

Re: Feature: What Naughty Dog Did Was Inexcusable" - Crash Bandicoot And Jak & Daxter Artist Charles Zembillas On Why Independence Is The Key

Thad

@President_Leever "How should residuals be divided up amongst the different artists?" is sort of a moot debate to be having when there are no residuals in the first place.

However you want to compare Zembillas's contribution to Crash to subsequent artists' contributions, he certainly had more to do with the act of creation than the current upper management at Sony.

Re: "Grifters Will Grift" - New Android Xbox Emulator Comes Under Fire From Xemu Developer

Thad

> While Xemu can be licensed under the GNU General Public License Version 2, it's generally frowned upon by the wider community to take that work and sell it for a profit, so it's little wonder that izzy2lost has also offered the same emulator for free on GitHub.

What? No. This is completely wrong and bordering on gibberish.

The GPL explicitly allows people to sell software published under it, for profit. The primary restriction is that they have to publish their own modifications under the same license, including releasing the source code. It's "little wonder" that the developer published their source code because...they are legally required to do so.

Software licensed under the GPL gets sold at a profit all the time. I am absolutely certain that you, the person who wrote this article, own devices that you purchased and which run the GPLv2-licensed Linux kernel. There's a good chance you're reading these words on one right now.

I think $8 is excessive and I wouldn't pay that much for it, and I'll agree that it would have been better form to collaborate with the devs rather than fork their work without communicating with them. But everything agrees to be legally above-board here, and it's not as if the dev just took the existing codebase, renamed it, and charged for it; they must have put in some amount of work to port it to an unsupported platform. They're not really competing with an existing product here.

Re: Every Shining Game, Ranked

Thad

@EarthboundBenjy Maybe. Could be it's a pun and I'm missing the reference; I haven't gotten that far into the first game so maybe there's some Pluto stuff I'm not aware of.

I love TRPGs but it's really hard to find time for them anymore (unless it's Into the Breach or something like that that's designed for short play sessions).

Re: Every Shining Game, Ranked

Thad

FYI it's "Platonic ideal", not "plutonic". As in Plato, the philosopher who believed that the perfect idea of a thing is more real than its flawed physical expression.

Thanks for the list. It can be a daunting series to get into. I decided to start with Resurrection of the Dark Dragon; I tried the original Genesis/MegaDrive version first, but found that the GBA's QOL improvements made it easier to figure out how everything worked.

(I prefer the original graphical style, but the GBA look isn't bad, especially if you're playing it on a small screen like the one it was designed for.)

Re: "The Fine Arts Were Always A Massive Grift" - Controversial Earthworm Jim Creator Goes All-In On Generative AI

Thad

@flighty Yeah, EWJ had humble and mercenary beginnings (Playmates following up its massive success with the TMNT toy line by trying to create a similar brand that it would own) but the games and the TV show attracted a fanbase by being good. The games were beautifully animated, the cartoon had a great cast, and both were genuinely funny.

It didn't have the lasting success of a Transformers or a Masters of the Universe, but I think it means something that we're still talking about Earthworm Jim while most of the other toy tie-in media of the '80s and '90s are forgotten.