Comments 100

Re: "The Most Miserable Person I Have Ever Worked With" - This Former Sega Exec Has A Dim View Of Yuji Naka

Thad

@AlienX "Why is it always the westerners that talk trash about Naka-san?"

You mean besides the Tokyo District Public Prosecutors Office, right?

"Without his involvement with Sonic I would've never been a fan in the first place."

And without Doug TenNapel I wouldn't have been a fan of Earthworm Jim, but that doesn't mean I can't criticize Doug TenNapel. Eff that effing guy.

Just because somebody created (or, in this case, co-created) something I enjoyed doesn't mean they're a good person. See also: Rudyard Kipling, Roald Dahl, Alfred Hitchcock, Stanley Kubrick, Joss Whedon, Gerard Jones, Neil Gaiman, Warren Ellis, JK Rowling, Justin Roiland, Michael Jackson...

Re: "I Was Saddened To Learn That You Are Leaving Sega" - Here's The Letter That Brought An End To The 16-Bit Console Wars

Thad

> After all, the corporate rivalry between Sega and Nintendo was as brutal and personal as can be.

Was it personal? I haven't read Console Wars so maybe there was some behind-the-scenes drama I'm not aware of, but as far as the public-facing stuff, it wasn't personal at all. It was crude and insulting, but the target was always Nintendo the company and its products, never any particular person.

It wasn't personal, it was business. And Lincoln understood that. Hell, by 1996 Nintendo had been copying Sega's aggressive ad strategy themselves for years; the "Why go to the next level when you can go light years beyond?" Star Fox ad was in 1993 and the Play it Loud campaign started in 1994.

Re: "The Most Miserable Person I Have Ever Worked With" - This Former Sega Exec Has A Dim View Of Yuji Naka

Thad

@JJtheTexan Yeah, he surely was a skilled programmer. The 3D maze rotation in the original Phantasy Star is still stunning to look at.

And that's the thing about a lot of these guys — they deserve a lot of credit (Steve Jobs was a fantastic graphic designer! Stan Lee was one of the best editors in the history of American comics!) but they still wanted even more.

Re: "Learn How To Code" - Team Behind PS3 Emulator RPCS3 Has Had Enough Of People "Peddling AI Slop"

Thad

Like, as a big example, one of the things AI tools seem to be pretty good at is finding security vulnerabilities. That's good! But you need rules for reporting those bugs, or you're going to get a huge mess of people reporting the same bugs they found with the same tools.

Banning the use of AI in finding vulnerabilities is probably not a good idea. But you need rules in place as to how to report what the AI has found. That's just common sense.

Here's Linus Torvalds saying more or less that exact thing: https://lkml.org/lkml/2026/5/17/896

Re: "Learn How To Code" - Team Behind PS3 Emulator RPCS3 Has Had Enough Of People "Peddling AI Slop"

Thad

@gingerbeardman I don't think that limiting use of a thing but not outright banning it is "taking it with one hand and pushing it away with the other". There are lots of things that are allowed within restrictions. I think the driver's license analogy could use some work, but, for example, you're allowed to use a car but you have to obey traffic rules. Do speed limit signs take cars with one hand and push them away with the other?

Re: "Learn How To Code" - Team Behind PS3 Emulator RPCS3 Has Had Enough Of People "Peddling AI Slop"

Thad

@gingerbeardman I don't see anything strange about specifically banning the use of AI to submit pull requests and requiring contributors to understand the code they commit.

A blanket ban on AI would be understandable (although difficult to enforce; how do you prove something is AI-generated if the user submits their own PRs and can explain and debug the code effectively?) but they're addressing the specific pain points that AI-generated submissions have caused them rather than AI use in all its forms. Seems like a reasonable stance to me.

Re: Following Digital Eclipse's Remake, Atari Has Now Acquired The Rights To One Of The Most Influential RPGs Of All Time

Thad

@PKDuckman 6-8 are available on GOG and Steam. In fact, it looks like they're on sale at GOG right now and if you're in the US you can snag all three of them for $2.50.

Perhaps more significantly, Drecom owns the "Wizardry" name and other associated trademarks. Anyone who wants to publish a game under the Wizardry name has to go through them, including Atari.

We can reasonably expect that we'll be seeing Digital Eclipse release Wizardry 2-5 in a similar form to what they did with the first game (IIRC they're all built on the same codebase as the original game so I wouldn't expect it to be too difficult to update the wrapper they built for the first game to work with the others), and they'll have to pay a licensing fee to Drecom to publish them under their original titles.

Re: "Juggernaut Can't Jump" - Ex-Capcom Dev Recalls The Early "Headaches" Of Working With Marvel

Thad

@EricR Because the poster is complaining about breaking a canon that has ALWAYS been broken.

But you wanna talk about the carefully-coordinated, extremely consistent '90s Marvel canon? Sure, where would you like me to start? With the various retcons to Magneto's identity and ethnicity? How about Teen Tony and the Mutant Wasp and how they just got reset back to normal because mumble mumble Franklin Richards?

Say, if the Age of Apocalypse is a timeline where the Fantastic Four never existed, how come the world didn't get devoured by Galactus?

Oh, and the Clone Saga. Now there was a clustershock. How did the Jackal implant visions in Peter Parker if he wasn't a clone? And we're just not gonna talk about that time he slapped his pregnant wife, right?

Come on, man. You're gonna back up a guy saying that '90s Marvel continuity, '90s Marvel continuity, was clear and consistent and didn't make major changes to existing characters, because some guy in the licensing department once told a licensee that their Juggernaut was off-model? Yeah, sure, buddy.

BRB gonna go switch bodies with a Japanese lady.

Re: "Juggernaut Can't Jump" - Ex-Capcom Dev Recalls The Early "Headaches" Of Working With Marvel

Thad

@NUBiness You kidding me? In the '60s characters' powers would change depending on whatever Kirby felt like drawing (remember when Magneto used to be able to astral project?), Lee would reuse or forget names (Dr. Strange, Aunt May, and Uncle Ben were all names of characters from one-off stories in the '50s, and there's an issue of Fantastic Four where he repeatedly calls the Hulk's alterego "Bob Banner"), and when they brought back Captain America and explained he'd been frozen in ice since the end of WWII they just completely ignored all the Captain America comics from 1946 through 1954.

Re: Game Boy Color Spin-Off 'Mega Man Xtreme' Gets New Fan "Revamp," With A Range Of Cool Features

Thad

Deeply strange choice, given that the entire game is just demade levels from Mega Man X 1&2 for the SNES with new cutscenes, but best of luck to the devs.

Is the Spark Mandrill level playable, on original GBA hardware with no backlight? Because it sure wasn't on a real GBC.

ETA: Oh, it's not a real GBA ROM at all, it's a Windows app that uses the GBA's screen ratio. Nevermind.

Re: Flashback: Almost 30 Years Ago, SNK And Bandai Made The Exact Same Mistake Trying To Take Down Nintendo

Thad

@KingMike Square (not SquareSoft; SquareSoft was the American branch of the company) making games for the WSC did get my attention and was a major reason I considered importing one, but that's just it: it was an import. The potential of playing 16-bit Final Fantasy games on a handheld was exciting, but the reality was you'd have to import from Japan and play them in Japanese, which made for pretty limited appeal to potential western buyers.

That said? All these years later, I'm excited to get my Nileswan and play Makai Toushi SaGa. In English.

Re: Flashback: Almost 30 Years Ago, SNK And Bandai Made The Exact Same Mistake Trying To Take Down Nintendo

Thad

I've always kinda been curious about the WonderSwan; almost bought one on eBay a couple times back in the early aughts but never did.

When the Nileswan flash cart ( https://www.49bitcat.com/products/nileswan/ ) was announced I finally decided to go ahead and get one. I've got my WSC (modded with an IPS screen) and a Klonoa replica cart and I've been enjoying it; I don't have a Nileswan yet but I was fortunate enough to get in on the latest preorder.

(For values of "fortunate" where orders opened at 4 AM in my timezone and I happened to be awake to put one in because I had a terrible head cold and woke up coughing my head off at 3:45.)

Kinda curious about maybe grabbing an NGPC someday, too. I've already got an Analogue Pocket, but it's not quite the same without the stick.

Re: Talking Point: "We, The Consumers, Need To Vote With Our Wallets" - The Moral Dilemma Of Supporting SNK In 2026

Thad

@Magic_Salmon_Pro My reply is an entirely logical response to your comment; perhaps you didn't read or understand the article you're commenting on.

You:
> "I can't buy thing I want because owner of company that makes thing I want is bad based on the societal norms of my country" hilarious and sad that people think like this.

Let me walk you through it.

The owner of the company we are discussing, as described in the article, is Mohammed bin Salman. As the article explains, one of the things MBS is responsible for is the kidnapping, torture, and murder of journalist Jamal Kashoggi.

In your sarcastic quotation, you depict a person saying that MBS "is bad based on the societal norms of my country", implying that this is some sort of cultural disagreement and there are countries where having someone kidnapped and tortured to death is not bad according to their societal norms.

My question is, which countries are those?

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